Mercurial > mm7
view UI/Books/UIMapBook.cpp @ 1446:8b4f4c723edd
Questbook_Draw
author | Ritor1 |
---|---|
date | Mon, 05 Aug 2013 22:31:12 +0600 |
parents | 6de9c1316852 |
children | dfc9484ed94c |
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#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include <assert.h> #include "..\..\MM7.h" #include "..\..\Render.h" #include "..\..\Mouse.h" #include "..\UIBooks.h" #include "..\..\MapInfo.h" #include "..\..\GUIWindow.h" #include "..\..\GUIFont.h" #include "..\..\Party.h" #include "..\..\AudioPlayer.h" #include "..\..\Outdoor.h" #include "..\..\LOD.h" #include "..\..\Allocator.h" #include "..\..\Viewport.h" #include "..\..\Math.h" #include "..\..\texts.h" // #include "..\..\mm7_data.h" std::array<__int16, 6> pTownPortalBook_xs = {{260, 324, 147, 385, 390, 19}}; std::array<__int16, 6> pTownPortalBook_ys = {{206, 84, 182, 239, 17, 283}}; std::array<unsigned int, 5> pLloydsBeaconsPreviewXs = {{61, 281, 61, 281, 171}}; // 004E249C std::array<unsigned int, 5> pLloydsBeaconsPreviewYs = {{84, 84, 228, 228, 155}}; std::array<unsigned int, 5> pLloydsBeacons_SomeXs = {{59, 279, 59, 279, 169}}; std::array<unsigned int, 5> pLloydsBeacons_SomeYs = {{82, 82, 226, 226, 153}}; //----- (00411150) -------------------------------------------------------- void BookUI_DrawTownPortalMap() { int v3; // edi@17 GUIWindow TownPortalWindow; // [sp+Ch] [bp-64h]@1 POINT a2; // [sp+68h] [bp-8h]@17 pRenderer->ClearZBuffer(0, 479); pRenderer->DrawTextureTransparent(8, 8, pTexture_CurrentBook); pRenderer->DrawTextureTransparent(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); TownPortalWindow.uFrameX = game_viewport_x; TownPortalWindow.uFrameY = game_viewport_y; TownPortalWindow.uFrameWidth = game_viewport_width; TownPortalWindow.uFrameHeight = game_viewport_height; TownPortalWindow.uFrameZ = game_viewport_z; TownPortalWindow.uFrameW = game_viewport_w; const uint fountain_bits_lut[] = {PARTY_QUEST_FOUNTAIN_HARMONDALE, PARTY_QUEST_FOUNTAIN_PIERPONT, PARTY_QUEST_FOUNTAIN_NIGHON, PARTY_QUEST_FOUNTAIN_EVENMORN_ISLE, PARTY_QUEST_FOUNTAIN_CELESTIA, PARTY_QUEST_FOUNTAIN_THE_PIT}; for (uint i = 0; i < 6; ++i) { if (_449B57_test_bit(pParty->_quest_bits, fountain_bits_lut[i])) pRenderer->DrawMaskToZBuffer(pTownPortalBook_xs[i], pTownPortalBook_ys[i], pTexture_TownPortalIcons[i], i + 1); } pMouse->GetCursorPos(&a2); v3 = pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF; if (v3) { if (_449B57_test_bit(pParty->_quest_bits, fountain_bits_lut[v3 - 1])) pRenderer->DrawTextureIndexed(pTownPortalBook_xs[v3 - 1], pTownPortalBook_ys[v3 - 1], pTexture_TownPortalIcons[v3 - 1]); } TownPortalWindow.DrawTitleText(pBook2Font, 0, 22, 0, pGlobalTXT_LocalizationStrings[10], 3); } //----- (00410DEC) -------------------------------------------------------- unsigned int __cdecl DrawLloydBeaconsScreen() { Player *pPlayer; // esi@1 char *pText; // eax@1 int pTextHeight; // eax@14 int RemainingTime; // kr08_8@14 unsigned int pHours; // esi@14 unsigned int pDays; // eax@14 char *pSelectionText; // eax@19 Texture *v19; // [sp-4h] [bp-8Ch]@4 GUIWindow pWindow; // [sp+Ch] [bp-7Ch]@1 char *Str; // [sp+74h] [bp-14h]@14 int BeaconID; // [sp+78h] [bp-10h]@11 int uNumMaxBeacons; // [sp+84h] [bp-4h]@6 pPlayer = &pParty->pPlayers[_506348_current_lloyd_playerid]; pRenderer->DrawTextureIndexed(8, 8, pTexture_LloydBeacons[(unsigned __int8)bRecallingBeacon]); pText = pGlobalTXT_LocalizationStrings[523]; // Recall Beacon pWindow.uFrameX = game_viewport_x; pWindow.uFrameY = game_viewport_y; pWindow.uFrameWidth = 428; pWindow.uFrameHeight = game_viewport_height; pWindow.uFrameZ = 435; pWindow.uFrameW = game_viewport_w; if ( !bRecallingBeacon ) pText = pGlobalTXT_LocalizationStrings[375]; // Set Beacon sprintf(pTmpBuf.data(), "%s", pText); pWindow.DrawTitleText(pBook2Font, 0, 22, 0, pTmpBuf.data(), 3); if ( bRecallingBeacon ) { pRenderer->DrawTextureTransparent(pBtn_Book_1->uX, pBtn_Book_1->uY, pTex_tab_an_6b__zoom_on); v19 = pTex_tab_an_6a__zoom_off; } else { pRenderer->DrawTextureTransparent(pBtn_Book_1->uX, pBtn_Book_1->uY, pTex_tab_an_6a__zoom_off); v19 = pTex_tab_an_6b__zoom_on; } pRenderer->DrawTextureTransparent(pBtn_Book_2->uX, pBtn_Book_2->uY, v19); uNumMaxBeacons = 1; if ( HIBYTE(pPlayer->pActiveSkills[14]) & 1 || (pPlayer->pActiveSkills[14] & 0x80u) != 0 ) { uNumMaxBeacons = 5; } else { if ( pPlayer->pActiveSkills[14] & 0x40 ) uNumMaxBeacons = 3; } if ( uNumMaxBeacons > 0 ) { for ( BeaconID = 0; BeaconID < uNumMaxBeacons; BeaconID++ ) { pWindow.uFrameWidth = 92; pWindow.uFrameHeight = 68; pWindow.uFrameY = pLloydsBeaconsPreviewYs[BeaconID]; pWindow.uFrameX = pLloydsBeaconsPreviewXs[BeaconID]; pWindow.uFrameW = pWindow.uFrameY + 67; pWindow.uFrameZ = pLloydsBeaconsPreviewXs[BeaconID] + 91; //if ( pSavegameThumbnails[BeaconID].pPixels != 0 ) if ( pPlayer->pInstalledBeacons[BeaconID].SaveFileID != 0 ) { pRenderer->DrawTextureTransparent(pLloydsBeacons_SomeXs[BeaconID], pLloydsBeacons_SomeYs[BeaconID], pTexture_CurrentBook); pRenderer->DrawTextureRGB(pLloydsBeaconsPreviewXs[BeaconID], pLloydsBeaconsPreviewYs[BeaconID], &pSavegameThumbnails[BeaconID]); Str = pMapStats->pInfos[sub_410D99_get_map_index(pPlayer->pInstalledBeacons[BeaconID].SaveFileID)].pName; pTextHeight = pSpellFont->CalcTextHeight(Str, &pWindow, 0, 0); pWindow.uFrameY += -6 - pTextHeight; pWindow.DrawTitleText(pSpellFont, 0, 0, 1, Str, 3); RemainingTime = pPlayer->pInstalledBeacons[BeaconID].uBeaconTime - pParty->uTimePlayed; pHours = (signed __int64)((double)RemainingTime * 0.234375) / 60 / 60; pDays = pHours / 24; if ( pDays ) { sprintf(pTmpBuf.data(), "%lu %s", pDays + 1, pGlobalTXT_LocalizationStrings[57]);//days pWindow.uFrameY = pWindow.uFrameY + pWindow.uFrameHeight + 4; pWindow.DrawTitleText(pSpellFont, 0, 0, 1, pTmpBuf.data(), 3); continue; } else { if ( pHours + 1 <= 23 ) { if ( pHours < 1 ) pSelectionText = pGlobalTXT_LocalizationStrings[109];// Hour else pSelectionText = pGlobalTXT_LocalizationStrings[110];// Hours sprintf(pTmpBuf.data(), "%lu %s", pHours + 1, pSelectionText); pWindow.uFrameY = pWindow.uFrameY + pWindow.uFrameHeight + 4; pWindow.DrawTitleText(pSpellFont, 0, 0, 1, pTmpBuf.data(), 3); continue; } } sprintf(pTmpBuf.data(), "%lu %s", pDays + 1, pGlobalTXT_LocalizationStrings[56]);//Day pWindow.uFrameY = pWindow.uFrameY + pWindow.uFrameHeight + 4; pWindow.DrawTitleText(pSpellFont, 0, 0, 1, pTmpBuf.data(), 3); continue; } if ( !bRecallingBeacon ) { pRenderer->DrawTextureTransparent(pLloydsBeacons_SomeXs[BeaconID], pLloydsBeacons_SomeYs[BeaconID], pTexture_CurrentBook); pTextHeight = pSpellFont->CalcTextHeight(pGlobalTXT_LocalizationStrings[19], &pWindow, 0, 0); pWindow.DrawTitleText(pSpellFont, 0, (signed int)pWindow.uFrameHeight / 2 - pTextHeight / 2, 1, pGlobalTXT_LocalizationStrings[19], 3);//Доступно } } } if ( byte_506360 ) pMessageQueue_50CBD0->AddMessage(UIMSG_CloseAfterInstallBeacon, 0, 0); return BeaconID; } //----- (00413980) -------------------------------------------------------- void BookUI_Map_Draw() { unsigned int map_id; // eax@35 Texture *buttnTxtr; // [sp-4h] [bp-DCh]@3 char party_coord[120]; // [sp+Ch] [bp-CCh]@37 GUIWindow map_window; // [sp+84h] [bp-54h]@35 unsigned int textrX, textrY; pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pSpellBookPagesTextr_12); if ( BtnUp_flag || viewparams->field_2C / 128 >= 12 ) { buttnTxtr = pTex_tab_an_6a__zoom_off; textrY = pViewport->uViewportTL_Y + 2; textrX = pViewport->uViewportTL_X + 408; } else { buttnTxtr = pTex_tab_an_6b__zoom_on; textrY = pViewport->uViewportTL_Y + 1; textrX = pViewport->uViewportTL_X + 398; } pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr); if ( BtnDown_flag || viewparams->field_2C / 128 <= 3 ) { buttnTxtr = pTex_tab_an_7a__zoot_off; textrY = pViewport->uViewportTL_Y + 38; textrX = pViewport->uViewportTL_X + 408; } else { buttnTxtr = pTex_tab_an_7b__zoot_on; textrY = pViewport->uViewportTL_Y + 38; textrX = pViewport->uViewportTL_X + 398; } pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr); if ( Book_PageBtn3_flag ) { buttnTxtr = pTexture_506390; textrY = pViewport->uViewportTL_Y + 113; textrX = pViewport->uViewportTL_X + 408; } else { buttnTxtr = pTexture_506394; textrY = pViewport->uViewportTL_Y + 113; textrX = pViewport->uViewportTL_X + 398; } pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr); if ( Book_PageBtn4_flag ) { buttnTxtr = pTexture_506388; textrY = pViewport->uViewportTL_X + 150; textrX = pViewport->uViewportTL_Y + 408; } else { buttnTxtr = pTexture_50638C; textrY = pViewport->uViewportTL_X + 150; textrX = pViewport->uViewportTL_Y + 399; } pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr); if ( Book_PageBtn5_flag ) { buttnTxtr = pTexture_506380; textrY = pViewport->uViewportTL_Y + 188; textrX = pViewport->uViewportTL_X + 408; } else { buttnTxtr = pTexture_506384; textrY = pViewport->uViewportTL_Y + 188; textrX = pViewport->uViewportTL_X + 397; } pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr); if ( Book_PageBtn6_flag ) { buttnTxtr = pTexture_506378; textrY = pViewport->uViewportTL_Y + 226; textrX = pViewport->uViewportTL_X + 408; } else { buttnTxtr = pTexture_50637C; textrY = pViewport->uViewportTL_Y + 226; textrX = pViewport->uViewportTL_X + 397; } pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr); if ( BtnDown_flag ) viewparams->CenterOnParty2(); if ( BtnUp_flag ) viewparams->CenterOnParty(); if ( Book_PageBtn3_flag ) viewparams->_443219(); if ( Book_PageBtn4_flag ) viewparams->_443231(); if ( Book_PageBtn5_flag ) viewparams->_44323D(); if ( Book_PageBtn6_flag ) viewparams->_443225(); if ( BtnUp_flag | BtnDown_flag | Book_PageBtn3_flag | Book_PageBtn4_flag | Book_PageBtn5_flag | Book_PageBtn6_flag ) pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); BtnUp_flag = 0; BtnDown_flag = 0; Book_PageBtn6_flag = 0; Book_PageBtn5_flag = 0; Book_PageBtn4_flag = 0; Book_PageBtn3_flag = 0; DrawBook_Map_sub(97, 49, 361, 313, 0); pRenderer->DrawTextureTransparent(75, 22, pTexture_mapbordr); map_window.uFrameWidth = game_viewport_width; map_window.uFrameHeight = game_viewport_height; map_window.uFrameX = game_viewport_x; map_window.uFrameY = game_viewport_y; map_window.uFrameZ = game_viewport_z; map_window.uFrameW = game_viewport_w; map_id = pMapStats->GetMapInfo(pCurrentMapName.data()); if ( map_id ) map_window.DrawTitleText(pBook2Font, -14, 12, ui_book_map_title_color, pMapStats->pInfos[map_id].pName, 3); map_window.uFrameX = 0; sprintf(party_coord, pGlobalTXT_LocalizationStrings[659], pParty->vPosition.x, pParty->vPosition.y); //"x: %d y: %d" map_window.DrawTitleText(pFontComic, 0, 320, ui_book_map_coordinates_color, party_coord, 0); } //----- (00442955) -------------------------------------------------------- void DrawBook_Map_sub( unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074 ) { int v20; // eax@16 signed int v21; // esi@18 int v22; // ecx@21 BLVMapOutline *v23; // ecx@21 Vec3_short_ *v24; // edx@21 Vec3_short_ *v25; // eax@21 int v26; // ecx@21 unsigned __int16 *v27; // edi@21 int v28; // edx@21 int v29; // eax@21 double v30; // st7@23 signed __int64 v31; // qax@23 unsigned short *v32; // edx@23 int textr_width; // esi@23 signed int v34; // eax@23 signed int v35; // ecx@23 int v36; // esi@27 int v37; // ecx@27 int v38; // edx@31 unsigned int v39; // eax@33 short *v40; // esi@33 short *v41; // edi@33 unsigned __int8 v42; // cf@33 unsigned int v43; // ecx@33 short *v44; // edi@33 short *v45; // esi@33 int v46; // ecx@33 signed int v47; // esi@38 signed int v48; // ecx@38 int v49; // eax@38 signed int v50; // edx@55 unsigned int v51; // ecx@55 int result; // eax@72 int v54; // esi@75 int v55; // eax@75 __int16 v56; // si@85 double v57; // st7@85 int v58; // ebx@85 signed __int64 v59; // qax@85 signed int v60; // edi@85 signed __int64 v61; // qax@85 signed int v62; // ebx@85 signed int v63; // esi@85 int v64; // eax@87 unsigned int v65; // ebx@95 unsigned short *v66; // edx@95 unsigned __int16 *v67; // esi@96 int v68; // edi@98 unsigned __int16 v69; // cx@99 unsigned int v70; // [sp-10h] [bp-48074h]@80 unsigned int v71; // [sp-Ch] [bp-48070h]@80 unsigned int v72; // [sp-8h] [bp-4806Ch]@80 signed int v73; // [sp-4h] [bp-48068h]@59 unsigned __int16 v74; // [sp-4h] [bp-48068h]@79 unsigned short map_texture_16[147456]; // [sp+Ch] [bp-48058h]@23 int v76; // [sp+4800Ch] [bp-58h]@23 unsigned __int16 *v77; // [sp+48010h] [bp-54h]@27 unsigned __int16 *pPalette_16; // [sp+48014h] [bp-50h]@23 int v81; // [sp+48020h] [bp-44h]@23 unsigned __int16* render16_data; unsigned char* texture8_data; unsigned char* curr_line; int scale_increment; int scaled_posX; int scaled_posY; int stepX_r; int stepY_r; unsigned int teal; // [sp+48028h] [bp-3Ch]@8 int pCenterY; // [sp+4802Ch] [bp-38h]@1 int screenCenter_X; // [sp+48030h] [bp-34h]@1 int pCenterX; // [sp+48034h] [bp-30h]@1 int v87; // [sp+48038h] [bp-2Ch]@16 unsigned int v88; // [sp+4803Ch] [bp-28h]@16 int black; // [sp+48040h] [bp-24h]@8 int screenCenterY; // [sp+48044h] [bp-20h]@1 unsigned int screenHeight; // [sp+4804Ch] [bp-18h]@16 unsigned __int16 *v93; // [sp+48050h] [bp-14h]@16 signed int screenWidth; // [sp+48054h] [bp-10h]@8 unsigned int v95; // [sp+48058h] [bp-Ch]@16 int v96; // [sp+4805Ch] [bp-8h]@10 const void *v97; // [sp+48060h] [bp-4h]@16 unsigned short *a4a; // [sp+4806Ch] [bp+8h]@85 int a5a; // [sp+48070h] [bp+Ch]@86 screenCenter_X = (signed int)(tl_x + br_x) / 2; screenCenterY = (signed int)(tl_y + br_y) / 2; pRenderer->SetRasterClipRect(tl_x, tl_y, br_x, br_y); pCenterX = viewparams->sViewCenterX; pCenterY = viewparams->sViewCenterY; if ( viewparams->field_2C != 384 ) { if ( viewparams->field_2C == 768 ) { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) viewparams->field_2C = 680; } } else { viewparams->sViewCenterX = viewparams->indoor_center_x; pCenterX = viewparams->indoor_center_x; pCenterY = viewparams->indoor_center_y; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) viewparams->field_2C = viewparams->field_2C - 34; } if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) { screenWidth = br_x - tl_x + 1; screenHeight = br_y - tl_y + 1; render16_data = &pRenderer->pTargetSurface[tl_x + tl_y * pRenderer->uTargetSurfacePitch]; texture8_data = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask; pPalette_16 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; scale_increment = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / viewparams->field_2C; v30 = (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); teal = (unsigned int)(signed __int64)((double)(viewparams->sViewCenterX - 22528 / (viewparams->field_2C / 384) + 32768) / v30) << 16; // v97 = (const void *)((unsigned int)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30) << 16); // v32 = map_texture_16; textr_width = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth; stepY_r = (int)(signed __int64)((double)(- pCenterY - 22528 / (viewparams->field_2C / 384)+ 32768) / v30) << 16; // v81 = (signed __int16)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30); black = (signed __int16)(signed __int64)((double)(viewparams->sViewCenterX - 22528 / (viewparams->field_2C / 384) + 32768) / v30); // v76 = textr_width; scaled_posY = stepY_r >> 16; //nearest neiborhood scaling if ( texture8_data) { for( uint i = 0; i < screenHeight; ++i ) { curr_line=&texture8_data[scaled_posY*textr_width]; stepX_r=teal; for( uint j = 0; j < screenWidth; ++j ) { scaled_posX=stepX_r>>16; map_texture_16[i*screenWidth+j]=pPalette_16[*(curr_line+scaled_posX)]; stepX_r+=scale_increment; } stepY_r+=scale_increment; scaled_posY=stepY_r>>16; } } //move visible square to render for( uint i = 0; i < screenHeight; ++i ) { if ( screenWidth > 0 ) memcpy((void*)&render16_data[pRenderer->uTargetSurfacePitch * i],(void*)&map_texture_16[i*screenWidth], screenWidth*2); } } else { black = TargetColor(0, 0, 0); teal = TargetColor(0, 0xFFu, 0xFFu); uNumBlueFacesInBLVMinimap = 0; if ( pIndoor->pMapOutlines->uNumOutlines ) { for ( uint i = 0; i < pIndoor->pMapOutlines->uNumOutlines; ++i ) { if ( !(BYTE1(pIndoor->pFaces[pIndoor->pMapOutlines->pOutlines[i].uFace1ID].uAttributes) & 0x20 || (BYTE1(pIndoor->pFaces[pIndoor->pMapOutlines->pOutlines[i].uFace2ID].uAttributes) & 0x20) )) { if ( !(pIndoor->pMapOutlines->pOutlines[i].uFlags & 1) ) { if ( !(!(pIndoor->pFaces[pIndoor->pMapOutlines->pOutlines[i].uFace1ID].uAttributes & 0x80) && !(pIndoor->pFaces[pIndoor->pMapOutlines->pOutlines[i].uFace2ID].uAttributes & 0x80u) )) { pIndoor->pMapOutlines->pOutlines[i].uFlags = pIndoor->pMapOutlines->pOutlines[i].uFlags | 1; pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8); } } if ( (!(pIndoor->pMapOutlines->pOutlines[i].uFlags & 1) && !(!(pIndoor->pFaces[pIndoor->pMapOutlines->pOutlines[i].uFace1ID].uAttributes & 0x80) && !(pIndoor->pFaces[pIndoor->pMapOutlines->pOutlines[i].uFace2ID].uAttributes & 0x80u) )) || pIndoor->pMapOutlines->pOutlines[i].uFlags & 1) { v93 = (unsigned __int16 *)(pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].x - viewparams->sViewCenterX); screenHeight = pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].y - pCenterY; v20 = pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].y - pCenterY; v95 = pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].x - viewparams->sViewCenterX; v97 = (const void *)v20; v88 = (unsigned __int64)((pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].x - viewparams->sViewCenterX) * (signed __int64)viewparams->field_2C) >> 16; v87 = (unsigned __int64)((signed int)screenHeight * (signed __int64)viewparams->field_2C) >> 16; v93 = (unsigned __int16 *)((unsigned __int64)((pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].x - viewparams->sViewCenterX) * (signed __int64)viewparams->field_2C) >> 16); screenHeight = (unsigned __int64)(v20 * (signed __int64)viewparams->field_2C) >> 16; pRenderer->RasterLine2D(screenCenter_X + v88, screenCenterY - v87, screenCenter_X + ((unsigned __int64)((pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].x - viewparams->sViewCenterX) * (signed __int64)viewparams->field_2C) >> 16), screenCenterY - screenHeight, black); } } } } v21 = 0; if ( (signed int)uNumBlueFacesInBLVMinimap > 0 ) { while ( 1 ) { v22 = pBlueFacesInBLVMinimapIDs[v21]; v87 = viewparams->field_2C; v23 = &pIndoor->pMapOutlines->pOutlines[v22]; v24 = &pIndoor->pVertices[v23->uVertex1ID]; v25 = &pIndoor->pVertices[v23->uVertex2ID]; v26 = v25->x; v27 = (unsigned __int16 *)(v24->x - pCenterX); v28 = v24->y - pCenterY; v29 = v25->y - pCenterY; v93 = v27; screenHeight = v28; v97 = (const void *)v29; v87 = (unsigned __int64)((signed int)v27 * (signed __int64)viewparams->field_2C) >> 16; v88 = (unsigned __int64)(v28 * (signed __int64)viewparams->field_2C) >> 16; uint i = (unsigned __int64)((v26 - pCenterX) * (signed __int64)viewparams->field_2C) >> 16; v95 = (unsigned __int64)(v29 * (signed __int64)viewparams->field_2C) >> 16; pRenderer->RasterLine2D(screenCenter_X + ((unsigned __int64)((signed int)v27 * (signed __int64)viewparams->field_2C) >> 16), screenCenterY - v88, screenCenter_X + ((unsigned __int64)((v26 - pCenterX) * (signed __int64)viewparams->field_2C) >> 16), screenCenterY - v95, teal); ++v21; if ( v21 >= (signed int)uNumBlueFacesInBLVMinimap ) break; } viewparams->sViewCenterX = pCenterX; } } v47 = ((unsigned __int64)((pParty->vPosition.x - viewparams->sViewCenterX) * (signed __int64)viewparams->field_2C) >> 16) + screenCenter_X - 3; v81 = pParty->vPosition.y - pCenterY; v97 = (const void *)((unsigned __int64)((pParty->vPosition.y - pCenterY) * (signed __int64)viewparams->field_2C) >> 16); v48 = 1; v49 = screenCenterY - (int)v97 - 3; if ( v47 >= (signed int)tl_x ) { if ( v47 > (signed int)br_x ) { if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - viewparams->sViewCenterX) * (signed __int64)viewparams->field_2C) >> 16) + screenCenter_X - 6) > (signed int)br_x ) v48 = 0; v47 = br_x; } } else { if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - viewparams->sViewCenterX) * (signed __int64)viewparams->field_2C) >> 16) + screenCenter_X) < (signed int)tl_x ) v48 = 0; v47 = tl_x; } if ( v49 >= (signed int)tl_y ) { if ( v49 > br_y ) { if ( screenCenterY - (signed int)v97 - 6 > br_y ) v48 = 0; v49 = br_y; } } else { if ( screenCenterY - (signed int)v97 < (signed int)tl_y ) v48 = 0; v49 = tl_y; } if ( v48 == 1 ) { v51 = pParty->sRotationY & stru_5C6E00->uDoublePiMask; if ( (signed int)v51 <= 1920 ) v50 = 7; if ( (signed int)v51 < 1664 ) v50 = 6; if ( (signed int)v51 <= 1408 ) v50 = 5; if ( (signed int)v51 < 1152 ) v50 = 4; if ( (signed int)v51 <= 896 ) v50 = 3; if ( (signed int)v51 < 640 ) v50 = 2; if ( (signed int)v51 <= 384 ) v50 = 1; if ( (signed int)v51 < 128 ) v50 = 0; pRenderer->DrawTransparentRedShade(v47, v49, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[v50])); } result = TargetColor(0xFFu, 0xFFu, 0xFFu); pCenterX = result; if ( (signed int)uNumLevelDecorations > 0 ) { for ( uint i = 0; i < (signed int)uNumLevelDecorations; ++i ) { if ( pLevelDecorations[i].field_2 & 8 ) { screenHeight = pLevelDecorations[i].vPosition.y - pCenterY; v93 = (unsigned __int16 *)(pLevelDecorations[i].vPosition.x - viewparams->sViewCenterX); v54 = ((unsigned __int64)((signed int)v93 * (signed __int64)viewparams->field_2C) >> 16) + screenCenter_X; v97 = (const void *)((unsigned __int64)(screenHeight * (signed __int64)viewparams->field_2C) >> 16); v55 = screenCenterY - (int)v97; if ( v54 >= pRenderer->raster_clip_x ) { if ( v54 <= pRenderer->raster_clip_z && v55 >= pRenderer->raster_clip_y && v55 <= pRenderer->raster_clip_w ) { if ( viewparams->field_2C > 512 ) { pRenderer->RasterLine2D(v54 - 1, v55 - 1, v54 - 1, v55 + 1, pCenterX); pRenderer->RasterLine2D(v54, v55 - 1, v54, v55 + 1, pCenterX); ++v54; v72 = v55 + 1; v71 = v54; v70 = v55 - 1; } else { v72 = screenCenterY - (int)v97; v71 = ((unsigned __int64)((signed int)v93 * (signed __int64)viewparams->field_2C) >> 16) + screenCenter_X; v70 = screenCenterY - (int)v97; } pRenderer->RasterLine2D(v54, v70, v71, v72, pCenterX); } } } } } if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { screenCenterY = br_x - tl_x + 1; v95 = br_y - tl_y + 1; v77 = &pRenderer->pTargetSurface[tl_x + tl_y * pRenderer->uTargetSurfacePitch]; v56 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2; black = (1 << (v56 + 16)) / viewparams->field_2C; v57 = (double)(1 << (16 - v56)); v58 = 22528 / (viewparams->field_2C / 384); v59 = (signed __int64)((double)(viewparams->sViewCenterX - v58 + 32768) / v57); v60 = (int)v59 << 16; v97 = (const void *)((int)v59 << 16); v61 = (signed __int64)((double)(32768 - v58 - pCenterY) / v57); pPalette_16 = (unsigned __int16 *)(v60 >> 16); v62 = (int)v61 << 16; teal = v60 >> 16; v63 = (signed __int16)v61; a4a = map_texture_16; result = TargetColor(0xCu, 0xCu, 0xCu); for ( screenCenter_X = 0; screenCenter_X < (signed int)v95; ++screenCenter_X ) { if ( screenCenterY > 0 ) { v96 = (v63 - 80) / 4; v64 = teal; for ( a5a = 0; a5a < screenCenterY; ++a5a ) { v81 = (v64 - 80) / 4; if ( !pOutdoor->_47F04C(v81, v96) ) { if ( pOutdoor->_47F097(v81, v96) ) { if ( !((a5a + screenCenter_X) % 2) ) *a4a = result; } else *a4a = 0; } ++a4a; v97 = (char *)v97 + black; v64 = (signed int)v97 >> 16; } } v62 += black; v97 = (const void *)v60; a4a += screenCenterY - a5a; v63 = v62 >> 16; teal = (unsigned int)pPalette_16; } v66 = map_texture_16; if ( (signed int)v95 > 0 ) { v67 = v77; result = 2 * (pRenderer->uTargetSurfacePitch - screenCenterY); for ( v65 = v95; v65; --v65 ) { if ( screenCenterY > 0 ) { for ( v68 = screenCenterY; v68; --v68 ) { v69 = *(short *)v66; if ( !*(short *)v66 || v69 == (short)result ) *v67 = v69; ++v66; ++v67; } } v67 = (unsigned __int16 *)((char *)v67 + result); } } } }