view GUI/UI/UiGame.cpp @ 2548:87e5590d034b

All Books windows are refactored into respective classes
author a.parshin
date Tue, 12 May 2015 03:24:19 +0200
parents fed97f15d1e1
children f2a8ed07e921
line wrap: on
line source

#define _CRTDBG_MAP_ALLOC
#define _CRT_SECURE_NO_WARNINGS
#include <stdlib.h>
#include <crtdbg.h>

#include "Engine/Engine.h"
#include "Engine/Events.h"
#include "Engine/Graphics/Texture.h"
#include "Engine/Graphics/Vis.h"
#include "Engine/MapInfo.h"
#include "Engine/Party.h"
#include "Engine/Graphics/Outdoor.h"
#include "Engine/LOD.h"
#include "Engine/Objects/Actor.h"
#include "Engine/Graphics/Viewport.h"
#include "Engine/Objects/SpriteObject.h"
#include "Engine/Objects/ObjectList.h"
#include "Engine/Graphics/DecorationList.h"
#include "Engine/Tables/PlayerFrameTable.h"
#include "Engine/stru123.h"
#include "Engine/Timer.h"
#include "Engine/Tables/IconFrameTable.h"
#include "Engine/TurnEngine/TurnEngine.h"
#include "Engine/texts.h"
#include "Engine/Graphics/Sprites.h"
#include "Engine/Graphics/PaletteManager.h"
#include "Engine/Graphics/BSPModel.h"
#include "Engine/OurMath.h"
#include "Engine/Graphics/Level/Decoration.h"
#include "Engine/Objects/Chest.h"
#include "Engine/Graphics/Overlays.h"

#include "IO/Mouse.h"
#include "IO/Keyboard.h"

#include "GUI/GUIWindow.h"
#include "GUI/GUIFont.h"
#include "GUI/UI/UIHouses.h"
#include "GUI/UI/UIGame.h"
#include "GUI/UI/UICharacter.h"

#include "Media/Audio/AudioPlayer.h"

int uTextureID_GameUI_CharSelectionFrame; // 50C98C




GUIWindow_GameMenu::GUIWindow_GameMenu() :
    GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, nullptr)
{
// -----------------------
// GameMenuUI_Load -- part
    uTextureID_Options = pIcons_LOD->LoadTexture("options", TEXTURE_16BIT_PALETTE);
    uTextureID_New1 = pIcons_LOD->LoadTexture("new1", TEXTURE_16BIT_PALETTE);
    uTextureID_Load1 = pIcons_LOD->LoadTexture("load1", TEXTURE_16BIT_PALETTE);
    uTextureID_Save1 = pIcons_LOD->LoadTexture("save1", TEXTURE_16BIT_PALETTE);
    uTextureID_Controls1 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE);
    uTextureID_Resume1 = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE);
    uTextureID_Quit1 = pIcons_LOD->LoadTexture("quit1", TEXTURE_16BIT_PALETTE);

    pBtn_NewGame = CreateButton(
        0x13u, 0x9Bu, 0xD6u, 0x28u, 1, 0, UIMSG_StartNewGame, 0, 0x4Eu,
        pGlobalTXT_LocalizationStrings[614],// "New Game"
        pIcons_LOD->GetTexture(uTextureID_New1),
        0
    );
    pBtn_SaveGame = CreateButton(
        0x13u, 0xD1u, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenSaveGameDialog, 0, 0x53u,
        pGlobalTXT_LocalizationStrings[615],// "Save Game"
        pIcons_LOD->GetTexture(uTextureID_Save1),
        0
    );
    pBtn_LoadGame = CreateButton(
        19, 263, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenLoadGameDialog, 0, 0x4Cu,
        pGlobalTXT_LocalizationStrings[616],// "Load Game"
        pIcons_LOD->GetTexture(uTextureID_Load1),
        0
    );
    pBtn_GameControls = CreateButton(
        241, 155, 214, 40, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0x43u,
        pGlobalTXT_LocalizationStrings[617],// ""Sound, Keyboard, Game Options:""
        pIcons_LOD->GetTexture(uTextureID_Controls1),
        0
    );
    pBtn_QuitGame = CreateButton(
        241, 209, 214, 40, 1, 0, UIMSG_Quit, 0, 0x51u,
        pGlobalTXT_LocalizationStrings[618],// "Quit"
        pIcons_LOD->GetTexture(uTextureID_Quit1),
        0
    );
    pBtn_Resume = CreateButton(
        241, 263, 214, 40, 1, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u,
        pGlobalTXT_LocalizationStrings[619],// "Return to Game"
        pIcons_LOD->GetTexture(uTextureID_Resume1),
        0
    );
    _41D08F_set_keyboard_control_group(6, 1, 0, 0);
}

void GUIWindow_GameMenu::Update()
{
// -----------------------------------
// 004156F0 GUI_UpdateWindows --- part
    pRenderer->DrawTextureIndexed(
        pViewport->uViewportTL_Y,
        pViewport->uViewportTL_X,
        pIcons_LOD->GetTexture(uTextureID_Options)
        );
    viewparams->bRedrawGameUI = 1;
}






std::array<bool, 28> GameMenuUI_InvaligKeyBindingsFlags; // 506E6C
//----- (00414D24) --------------------------------------------------------
static unsigned int GameMenuUI_GetKeyBindingColor(int key_index)
{
    if (uGameMenuUI_CurentlySelectedKeyIdx == key_index)
    {
        if (GetTickCount() % 1000 < 500)
            return ui_gamemenu_keys_key_selection_blink_color_1;
        else
            return ui_gamemenu_keys_key_selection_blink_color_2;
    }
    else if (GameMenuUI_InvaligKeyBindingsFlags[key_index])
    {
        int intensity;

        int time = GetTickCount() % 800;
        if (time < 400)
            intensity = -70 + 70 * time / 400;
        else
            intensity = +70 - 70 * time / 800;

        return Color16(185 + intensity, 40 + intensity / 4, 40 + intensity / 4);
    }

    return ui_gamemenu_keys_key_default_color;
}



GUIWindow_GameKeyBindings::GUIWindow_GameKeyBindings():
    GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, nullptr)
{
// ------------------------------------------
// GameMenuUI_OptionsKeymapping_Load --- part
    uTextureID_Optkb[0] = pIcons_LOD->LoadTexture("optkb", TEXTURE_16BIT_PALETTE);
    uTextureID_Optkb[1] = pIcons_LOD->LoadTexture("optkb_h", TEXTURE_16BIT_PALETTE);
    uTextureID_Optkb[2] = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE);
    uTextureID_Optkb[3] = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE);
    uTextureID_Optkb[4] = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE);

    CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, "", 0);

    CreateButton(19, 302, 108, 20, 1, 0, UIMSG_SelectKeyPage1, 0, 0, "", 0);
    CreateButton(127, 302, 108, 20, 1, 0, UIMSG_SelectKeyPage2, 0, 0, "", 0);
    CreateButton(127, 324, 108, 20, 1, 0, UIMSG_ResetKeyMapping, 0, 0, "", 0);
    CreateButton(19, 324, 108, 20, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0, "", 0);

    CreateButton(129, 148, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 0, 0, "", 0);
    CreateButton(129, 167, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 1, 0, "", 0);
    CreateButton(129, 186, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 2, 0, "", 0);
    CreateButton(129, 205, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 3, 0, "", 0);
    CreateButton(129, 224, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 4, 0, "", 0);
    CreateButton(129, 243, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 5, 0, "", 0);
    CreateButton(129, 262, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 6, 0, "", 0);

    CreateButton(350, 148, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 7, 0, "", 0);
    CreateButton(350, 167, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 8, 0, "", 0);
    CreateButton(350, 186, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 9, 0, "", 0);
    CreateButton(350, 205, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 10, 0, "", 0);
    CreateButton(350, 224, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 11, 0, "", 0);
    CreateButton(350, 243, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 12, 0, "", 0);
    CreateButton(350, 262, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 13, 0, "", 0);

    uGameMenuUI_CurentlySelectedKeyIdx = -1;
    KeyboardPageNum = 1;
    memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags));
    memcpy(pPrevVirtualCidesMapping.data(), pKeyActionMap->pVirtualKeyCodesMapping, 0x78u);
}

//----- (004142D3) --------------------------------------------------------
void GUIWindow_GameKeyBindings::Update()
{
// -----------------------------------
// 004156F0 GUI_UpdateWindows --- part
    signed int v4; // ecx@7
    signed int v5; // eax@8

    if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
    {
        pPrevVirtualCidesMapping[uGameMenuUI_CurentlySelectedKeyIdx] = pKeyActionMap->pPressedKeysBuffer[0];
        memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags));
        v4 = 0;
        do
        {
            v5 = 0;
            do
            {
                if (v4 != v5 && pPrevVirtualCidesMapping[v4] == pPrevVirtualCidesMapping[v5])
                {
                    GameMenuUI_InvaligKeyBindingsFlags[v4] = true;
                    GameMenuUI_InvaligKeyBindingsFlags[v5] = true;
                }
                ++v5;
            } while (v5 < 28);
            ++v4;
        } while (v4 < 28);
        uGameMenuUI_CurentlySelectedKeyIdx = -1;
        pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
    }
    pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Optkb[0]));//draw base texture
    if (KeyboardPageNum == 1)
    {
        pRenderer->DrawTextureIndexed(19, 302, pIcons_LOD->GetTexture(uTextureID_Optkb[3]));

        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "ÂÏÅШÄ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(0), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[0]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ÍÀÇÀÄ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(1), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[1]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ÂËÅÂÎ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(2), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[2]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ÂÏÐÀÂÎ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(3), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[3]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "ÊÐÈÊ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(4), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[4]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ÏÐÛÆÎÊ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(5), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[5]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "Ï.ÐÅÆÈÌ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(6), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[6]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ÏÐÈÌ. ÇÀÊË.", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(7), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[7]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "ÀÒÀÊÀ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(8), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[8]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ÄÅÉÑÒÂ.", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(9), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[9]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ÇÀÊËÈÍ.", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(10), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[10]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "ÈÃÐÎÊ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(11), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[11]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "ÑËÅÄ. ÈÃÐÎÊ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(12), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[12]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ÇÀÄÀÍÈß", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(13), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[13]), 0, 0, 0);
    }
    else
    {
        pRenderer->DrawTextureIndexed(127, 302, pIcons_LOD->GetTexture(uTextureID_Optkb[4]));

        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "Á. ÑÏÐÀÂÊÀ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(14), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[14]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ÎÒÄÛÕ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(15), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[15]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ÒÅÊ. ÂÐÅÌß", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(16), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[16]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ÀÂÒÎÇÀÌÅÒÊÈ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(17), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[17]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "ÊÀÐÒÀ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(18), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[18]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ÁÅÆÀÒÜ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(19), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[19]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÂÅÐÕ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(20), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[20]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÍÈÇ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(21), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[21]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÏÅШÄ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(22), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[22]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ÏÐÈÁËÈÇ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(23), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[23]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ÎÒÄÀËÈÒÜ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(24), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[24]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "Ï. ÂÂÅÐÕ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(25), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[25]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "Ï. ÂÍÈÇ", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(26), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[26]), 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ÏÐÈÇÅÌË", 0, 0, 0);
        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(27), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[27]), 0, 0, 0);
    }
}



GUIWindow_GameVideoOptions::GUIWindow_GameVideoOptions() :
    GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, nullptr)
{
// -------------------------------------
// GameMenuUI_OptionsVideo_Load --- part
    optvid_base_texture_id = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE);
    bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE);
    us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE);
    tinting_texture_id = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE);
    uTextureID_507C20 = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE);
    uTextureID_507C24 = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE);
    pTextureIDs_GammaPositions[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE);
    pTextureIDs_GammaPositions[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE);
    pTextureIDs_GammaPositions[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE);
    pTextureIDs_GammaPositions[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE);
    pTextureIDs_GammaPositions[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE);
    pTextureIDs_GammaPositions[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE);
    pTextureIDs_GammaPositions[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE);
    pTextureIDs_GammaPositions[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE);
    pTextureIDs_GammaPositions[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE);
    pTextureIDs_GammaPositions[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE);
    not_available_bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE);
    not_available_us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE);
    not_available_tinting_texture_id = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE);

    CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0);
    //if ( pRenderer->pRenderD3D )
    {
        CreateButton(0x13u, 0x118u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleBloodsplats, 0, 0, "", 0);
        CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleColoredLights, 0, 0, "", 0);
        CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleTint, 0, 0, "", 0);
    }
    /*if ( !pRenderer->bWindowMode )
    {
    //v0 = 1;
    if ( pRenderer->IsGammaSupported() )
    {
    pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 4u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C20), 0);
    pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 5u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C24), 0);
    pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, UIMSG_1A9, 0, 0, "", 0);
    }
    }*/
}



//----- (00414D9A) --------------------------------------------------------
void GUIWindow_GameVideoOptions::Update()
{
// -----------------------------------
// 004156F0 GUI_UpdateWindows --- part
    GUIWindow msg_window; // [sp+8h] [bp-54h]@3

    pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(optvid_base_texture_id));//draw base texture
    //if ( !pRenderer->bWindowMode && pRenderer->IsGammaSupported() )
    {
        pRenderer->DrawTextureIndexed(17 * uGammaPos + 42, 162, pIcons_LOD->GetTexture(pTextureIDs_GammaPositions[uGammaPos]));
        pRenderer->DrawTextureRGB(274, 169, &stru_506E40);//review_window
        msg_window.uFrameX = 22;
        msg_window.uFrameY = 190;
        msg_window.uFrameWidth = 211;
        msg_window.uFrameHeight = 79;
        msg_window.uFrameZ = 232;
        msg_window.uFrameW = 268;
        msg_window.DrawTitleText(pFontSmallnum, 0, 0, ui_gamemenu_video_gamma_title_color, pGlobalTXT_LocalizationStrings[226], 3); // "Gamma controls the relative ""brightness"" of the game.  May vary depending on your monitor."
    }

    /*if (!pRenderer->pRenderD3D)
    {
    pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(not_available_bloodsplats_texture_id));
    pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(not_available_us_colored_lights_texture_id));
    pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(not_available_tinting_texture_id));
    }
    else*/
  {
      if (pEngine->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
          pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(bloodsplats_texture_id));
      if (pRenderer->bUseColoredLights)
          pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(us_colored_lights_texture_id));
      if (pRenderer->bTinting)
          pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(tinting_texture_id));
  }
}














OptionsMenuSkin options_menu_skin; // 507C60
OptionsMenuSkin::OptionsMenuSkin() :
uTextureID_Background(0),
uTextureID_ArrowLeft(0),
uTextureID_ArrowRight(0),
uTextureID_unused_0(0), uTextureID_unused_1(0), uTextureID_unused_2(0),
uTextureID_FlipOnExit(0),
uTextureID_AlwaysRun(0),
uTextureID_WalkSound(0),
uTextureID_ShowDamage(0)
{
    for (uint i = 0; i < 3; ++i)  uTextureID_TurnSpeed[i] = 0;
    for (uint i = 0; i < 10; ++i) uTextureID_SoundLevels[i] = 0;
}

void OptionsMenuSkin::Relaease()
{
#define RELEASE(id) \
  {\
    if (id)\
      pIcons_LOD->GetTexture(id)->Release();\
    id = 0;\
  }

    RELEASE(uTextureID_Background);
    for (uint i = 0; i < 3; ++i)
        RELEASE(uTextureID_TurnSpeed[i]);
    RELEASE(uTextureID_ArrowLeft);
    RELEASE(uTextureID_ArrowRight);
    RELEASE(uTextureID_FlipOnExit);
    for (uint i = 0; i < 10; ++i)
        RELEASE(uTextureID_SoundLevels[i]);
    RELEASE(uTextureID_AlwaysRun);
    RELEASE(uTextureID_WalkSound);
    RELEASE(uTextureID_ShowDamage);

#undef RELEASE
}


GUIWindow_GameOptions::GUIWindow_GameOptions() :
    GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, nullptr)
{
// GameMenuUI_Options_Load -- part
    options_menu_skin.uTextureID_Background = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_TurnSpeed[2] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_TurnSpeed[1] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_TurnSpeed[0] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_ArrowLeft = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_ArrowRight = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_FlipOnExit = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_AlwaysRun = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_ShowDamage = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE);
    options_menu_skin.uTextureID_WalkSound = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE);

    CreateButton(22, 270,
        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth,
        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight,
        1, 0, UIMSG_SetTurnSpeed, 0x80, 0, "", 0);
    CreateButton(93, 270,
        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureWidth,
        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureHeight,
        1, 0, UIMSG_SetTurnSpeed, 0x40u, 0, "", 0);
    CreateButton(164, 270,
        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureWidth,
        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureHeight,
        1, 0, UIMSG_SetTurnSpeed, 0, 0, "", 0);

    CreateButton(20, 303,
        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureWidth,
        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureHeight,
        1, 0, UIMSG_ToggleWalkSound, 0, 0, "", 0);
    CreateButton(128, 303,
        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureWidth,
        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureHeight,
        1, 0, UIMSG_ToggleShowDamage, 0, 0, "", 0);
    CreateButton(20, 325,
        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureWidth,
        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureHeight,
        1, 0, UIMSG_ToggleAlwaysRun, 0, 0, "", 0);
    CreateButton(128, 325,
        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureWidth,
        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureHeight,
        1, 0, UIMSG_ToggleFlipOnExit, 0, 0, "", 0);

    pBtn_SliderLeft = CreateButton(243, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
    pBtn_SliderRight = CreateButton(435, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
    CreateButton(263, 162, 172, 17, 1, 0, UIMSG_ChangeSoundVolume, 0, 0, "", 0);

    pBtn_SliderLeft = CreateButton(243, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
    pBtn_SliderRight = CreateButton(435, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
    CreateButton(263, 216, 172, 17, 1, 0, UIMSG_ChangeMusicVolume, 0, 0, "", 0);

    pBtn_SliderLeft = CreateButton(243, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
    pBtn_SliderRight = CreateButton(435, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
    CreateButton(263, 270, 172, 17, 1, 0, UIMSG_ChangeVoiceVolume, 0, 0, "", 0);

    CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619], 0); // "Return to Game"
    CreateButton(19, 140, 214, 40, 1, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, "", 0);
    CreateButton(19, 194, 214, 40, 1, 0, UIMSG_OpenVideoOptions, 0, 86, "", 0);
}




//----- (00414F82) --------------------------------------------------------
void GUIWindow_GameOptions::Update()
{
// -----------------------------------
// 004156F0 GUI_UpdateWindows --- part
    pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Options));
    pRenderer->DrawTextureIndexed(8, 132, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_Background));

    switch (uTurnSpeed)
    {
        case 64:   pRenderer->DrawTextureIndexed(BtnTurnCoord[1], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])); break;
        case 128:  pRenderer->DrawTextureIndexed(BtnTurnCoord[2], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])); break;
        default:   pRenderer->DrawTextureIndexed(BtnTurnCoord[0], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])); break;
    }

    if (bWalkSound)  pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound));
    if (bShowDamage) pRenderer->DrawTextureIndexed(128, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage));
    if (bFlipOnExit) pRenderer->DrawTextureIndexed(128, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit));
    if (bAlwaysRun)  pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun));

    pRenderer->DrawTextureIndexed(265 + 17 * uSoundVolumeMultiplier, 162, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uSoundVolumeMultiplier]));
    pRenderer->DrawTextureIndexed(265 + 17 * uMusicVolimeMultiplier, 216, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uMusicVolimeMultiplier]));
    pRenderer->DrawTextureIndexed(265 + 17 * uVoicesVolumeMultiplier, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uVoicesVolumeMultiplier]));
}










//----- (00421D00) --------------------------------------------------------
void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID)
{
  Player* player = &pParty->pPlayers[uPlayerID - 1];
  if (pParty->pPickedItem.uItemID)
  {
    if (int slot = player->AddItem(-1, pParty->pPickedItem.uItemID))
    {
      memcpy(&player->pInventoryItemList[slot-1], &pParty->pPickedItem, 0x24u);
      viewparams->bRedrawGameUI = true;
      pMouse->RemoveHoldingItem();
      return;
    }

    if (!player->CanAct())
    {
      player = pPlayers[uActiveCharacter];
    }
    if( player->CanAct() || !pPlayers[uActiveCharacter]->CanAct() )
      player->PlaySound(SPEECH_NoRoom, 0);
  }

  if (current_screen_type == SCREEN_GAME)
  {
    viewparams->bRedrawGameUI = true;
    if ( uActiveCharacter != uPlayerID )
    {
      if ( pPlayers[uPlayerID]->uTimeToRecovery )
        return;

      uActiveCharacter = uPlayerID;
      return;
    }
    pGUIWindow_CurrentMenu = new GUIWindow_CharacterRecord(uActiveCharacter, SCREEN_CHARACTERS);//CharacterUI_Initialize(SCREEN_CHARACTERS);
    return;
  }
  if ( current_screen_type == SCREEN_SPELL_BOOK )
    return;
  if ( current_screen_type == SCREEN_CHEST )
  {
    viewparams->bRedrawGameUI = true;
    if ( uActiveCharacter == uPlayerID )
    {
        current_character_screen_window = WINDOW_CharacterWindow_Inventory;
      current_screen_type = SCREEN_CHEST_INVENTORY;
      uActiveCharacter = uPlayerID;
      return;
    }
    if ( pPlayers[uPlayerID]->uTimeToRecovery )
      return;
    uActiveCharacter = uPlayerID;
    return;
  }
  if ( current_screen_type != SCREEN_HOUSE )
  {
    if ( current_screen_type == SCREEN_E )
    {
      uActiveCharacter = uPlayerID;
      return;
    }
    if ( current_screen_type != SCREEN_CHEST_INVENTORY )
    {
      viewparams->bRedrawGameUI = true;
      uActiveCharacter = uPlayerID;
      if (current_character_screen_window == WINDOW_CharacterWindow_Awards)
        FillAwardsData();
      return;
    }
    viewparams->bRedrawGameUI = true;
    if ( uActiveCharacter == uPlayerID )
    {
        current_character_screen_window = WINDOW_CharacterWindow_Inventory;
      current_screen_type = SCREEN_CHEST_INVENTORY;
      uActiveCharacter = uPlayerID;
      return;
    }
    if ( pPlayers[uPlayerID]->uTimeToRecovery )
      return;
    uActiveCharacter = uPlayerID;
    return;
  }
  if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
    return;
  viewparams->bRedrawGameUI = true;
  if ( uActiveCharacter != uPlayerID )
  {
    uActiveCharacter = uPlayerID;
    return;
  }
  if (dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD || dialog_menu_id == HOUSE_DIALOGUE_SHOP_6)
  {
    __debugbreak(); // fix indexing
    current_character_screen_window = WINDOW_CharacterWindow_Inventory;
    pGUIWindow_CurrentMenu = new GUIWindow_CharacterRecord(uActiveCharacter, SCREEN_E);//CharacterUI_Initialize(SCREEN_E);
    return;
  }
}

//----- (00416B01) --------------------------------------------------------
void GameUI_DrawNPCPopup(void *_this)//PopupWindowForBenefitAndJoinText
{
  int v1; // edi@2
  NPCData *pNPC; // eax@16
  const CHAR *pText; // eax@18
  char *v11; // esi@26
  GUIWindow popup_window; // [sp+Ch] [bp-60h]@23
  int a2; // [sp+60h] [bp-Ch]@16
  LPCSTR lpsz; // [sp+68h] [bp-4h]@6

  if ( bNoNPCHiring != 1 )
  {
    v1 = 0;
    /*do
    {
      if ( v3->pName )
        pTmpBuf[v1++] = v2;
      ++v3;
      ++v2;
    }
    while ( (signed int)v3 < (signed int)&pParty->pPickedItem );*/
    for (int i = 0; i < 2; ++i)
    {
     if (pParty->pHirelings[i].pName)
        pTmpBuf[v1++] = i;
    }
    lpsz = 0;
    if ( (signed int)pNPCStats->uNumNewNPCs > 0 )
    {
      /*v4 = pNPCStats->pNewNPCData;
      do
      {
        if ( v4->uFlags & 0x80
          && (!pParty->pHirelings[0].pName || strcmp(v4->pName, pParty->pHirelings[0].pName))
          && (!pParty->pHirelings[1].pName || strcmp(v4->pName, pParty->pHirelings[1].pName)) )
          pTmpBuf[v1++] = (char)lpsz + 2;
        ++lpsz;
        ++v4;
      }
      while ( (signed int)lpsz < (signed int)pNPCStats->uNumNewNPCs );*/
      for ( uint i = 0; i < pNPCStats->uNumNewNPCs; ++i )
      {
        if (pNPCStats->pNewNPCData[i].Hired())
        {
          if (!pParty->pHirelings[0].pName || strcmp((char *)pNPCStats->pNewNPCData[i].pName, (char *)pParty->pHirelings[0].pName))
          {
            if (!pParty->pHirelings[1].pName || strcmp((char *)pNPCStats->pNewNPCData[i].pName, (char *)pParty->pHirelings[1].pName))
              pTmpBuf[v1++] = i + 2;
          }
        }
      }
    }
    if ( (signed int)((char *)_this + pParty->hirelingScrollPosition) < v1 )
    {
      sDialogue_SpeakingActorNPC_ID = -1 - pParty->hirelingScrollPosition - (int)_this;
      pNPC = GetNewNPCData(sDialogue_SpeakingActorNPC_ID, &a2);
      if ( pNPC )
      {
        if ( a2 == 57 )
          pText = pNPCTopics[512].pText; // Baby dragon
        else
          pText = (const CHAR *)pNPCStats->pProfessions[pNPC->uProfession].pBenefits;
        lpsz = pText;
        if ( !pText )
        {
          lpsz = (LPCSTR)pNPCStats->pProfessions[pNPC->uProfession].pJoinText;
          if ( !lpsz )
            lpsz = "";
        }
        popup_window.Hint = nullptr;
        popup_window.uFrameX = 38;
        popup_window.uFrameY = 60;
        popup_window.uFrameWidth = 276;
        popup_window.uFrameZ = 313;
        popup_window.uFrameHeight = pFontArrus->CalcTextHeight(lpsz, &popup_window, 0, 0) + 2 * LOBYTE(pFontArrus->uFontHeight) + 24;
        if ( (signed int)popup_window.uFrameHeight < 130 )
          popup_window.uFrameHeight = 130;
        popup_window.uFrameWidth = 400;
        popup_window.uFrameZ = popup_window.uFrameX + 399;
        popup_window.DrawMessageBox(0);
        sprintfex(pTmpBuf2.data(), "NPC%03d", pNPC->uPortraitID);
        pRenderer->DrawTextureIndexed(popup_window.uFrameX + 22, popup_window.uFrameY + 36,
            (Texture *)(pIcons_LOD->LoadTexture(pTmpBuf2.data(), TEXTURE_16BIT_PALETTE) != -1
            ? &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf2.data(), TEXTURE_16BIT_PALETTE)] : 0));
        if ( pNPC->uProfession )
        {
          v11 = pTmpBuf.data();
          sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]);
        }
        else
        {
          v11 = pTmpBuf.data();
          strcpy(pTmpBuf.data(), pNPC->pName);
        }
        popup_window.DrawTitleText(pFontArrus, 0, 12, Color16(0xFFu, 0xFFu, 0x9Bu), v11, 3);
        popup_window.uFrameWidth -= 24;
        popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1;
        popup_window.DrawText(pFontArrus, 100, 36, 0, BuildDialogueString((char *)lpsz, uActiveCharacter - 1, 0, 0, 0, 0), 0, 0, 0);
      }
    }
  }
}

//----- (00445D4A) --------------------------------------------------------
void GameUI_InitializeDialogue(Actor *actor, int bPlayerSaysHello)
{
  NPCData *pNPCInfo; // ebp@1
  int v9; // esi@8
  int pNumberContacts; // eax@11
  char pContainer[32]; // [sp+14h] [bp-28h]@3

  dword_A74CDC = -1;
  pNPCStats->dword_AE336C_LastMispronouncedNameFirstLetter = -1;
  pEventTimer->Pause();
  pMiscTimer->Pause();
  pAudioPlayer->StopChannels(-1, -1);
  uDialogueType = 0;
  sDialogue_SpeakingActorNPC_ID = actor->sNPC_ID;
  pDialogue_SpeakingActor = actor;
  pNPCInfo = GetNPCData(actor->sNPC_ID);
  if ( (pNPCInfo->uFlags & 3) != 2 )
    pNPCInfo->uFlags = pNPCInfo->uFlags + 1;

  switch (pParty->alignment)
  {
    case PartyAlignment_Good:    sprintfex(pContainer, "evt%02d-b", const_2()); break;
    case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2());   break;
    case PartyAlignment_Evil:    sprintfex(pContainer, "evt%02d-c", const_2()); break;
  }

  pDialogueNPCCount = 0;
  uNumDialogueNPCPortraits = 1;
  pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
  sprintfex(pContainer, "npc%03u", pNPCInfo->uPortraitID);
  v9 = 0;
  pDialogueNPCPortraits[0] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
  dword_591084 = areWeLoadingTexture;
  uTextureID_right_panel_loop = uTextureID_right_panel;
  if ( !pNPCInfo->Hired() && pNPCInfo->Location2D >= 0 )
  {
    if ( (signed int)pParty->GetPartyFame() <= pNPCInfo->fame
      || (pNumberContacts = pNPCInfo->uFlags & 0xFFFFFF7F, (pNumberContacts & 0x80000000u) != 0) )
    {
      v9 = 1;
    }
	else
	{
		if ( pNumberContacts > 1 )
		{
		  if ( pNumberContacts == 2 )
		  {
			v9 = 3;
		  }
		  else
		  {
			  if ( pNumberContacts != 3 )
			  {
				if ( pNumberContacts != 4 )
				  v9 = 1;
			  }
			  else
			  {
				v9 = 2;
			  }
		  }
		}
		else if ( pNPCInfo->rep )
		{
		  v9 = 2;
		}
	}
  }
  if (sDialogue_SpeakingActorNPC_ID < 0)
    v9 = 4;
  pDialogueWindow = new GUIWindow_Dialogue(0, 0, window->GetWidth(), window->GetHeight(), 3, 0);//pNumberContacts = 1, v9 = 0; pNumberContacts = 2, v9 = 3;
  if (pNPCInfo->Hired() && !pNPCInfo->bHasUsedTheAbility)
  {
    if (pNPCInfo->uProfession == 10 ||    //Healer
        pNPCInfo->uProfession == 11 ||    //Expert Healer
        pNPCInfo->uProfession == 12 ||    //Master Healer
        pNPCInfo->uProfession == 33 ||    //Cook
        pNPCInfo->uProfession == 34 ||    //Chef
        pNPCInfo->uProfession == 39 ||    //Wind Master
        pNPCInfo->uProfession == 40 ||    //Water Master
        pNPCInfo->uProfession == 41 ||    //Gate Master
        pNPCInfo->uProfession == 42 ||    //Chaplain
        pNPCInfo->uProfession == 43 ||    //Piper
        pNPCInfo->uProfession == 52       //Fallen Wizard
      )
    {
      pDialogueWindow->CreateButton(480, 250, 140, LOBYTE(pFontArrus->uFontHeight) - 3, 1, 0, UIMSG_SelectNPCDialogueOption, 9, 0, "", 0);
      pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1);
    }
  }

  pDialogueWindow->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
  pDialogueWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
  pDialogueWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
  pDialogueWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);

  if (bPlayerSaysHello && uActiveCharacter && !pNPCInfo->Hired())
  {
    if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21)
      pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0);
    else
      pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0);
  }
}

//----- (00445350) --------------------------------------------------------
void GameUI_DrawDialogue()
{
  NPCData *pNPC; // ebx@2
  int pGreetType; // eax@2
  int pTextHeight; // esi@39
  GUIButton *pButton; // eax@43
  int all_text_height; // ebx@93
  signed int index; // esi@99
  int v42; // edi@102
  int v45;
  unsigned __int16 pTextColor; // ax@104
  GUIWindow window; // [sp+ACh] [bp-68h]@42
//  GUIFont *pOutString; // [sp+10Ch] [bp-8h]@39
  const char *pInString=nullptr; // [sp+110h] [bp-4h]@32

  if ( !pDialogueWindow )
    return;

  // Window title(Çàãîëîâîê îêíà)----
  memcpy(&window, pDialogueWindow, sizeof(window));
  pNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID);
  pGreetType = GetGreetType(sDialogue_SpeakingActorNPC_ID);
  window.uFrameWidth -= 10;
  window.uFrameZ -= 10;
  pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background);
  pRenderer->DrawTextureIndexedAlpha(468, 0, (Texture *)(uTextureID_right_panel_loop != -1 ? &pIcons_LOD->pTextures[uTextureID_right_panel_loop] : 0));
  pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, (Texture *)(uTextureID_50795C != -1 ? &pIcons_LOD->pTextures[uTextureID_50795C] : 0));
  pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[0]);

  if (pNPC->uProfession)
  {
    assert(pNPC->uProfession < sizeof(aNPCProfessionNames) / sizeof(*aNPCProfessionNames.data())); // sometimes buffer overflows; errors emerge both here and in dialogue text
    sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]);//^Pi[%s] %s
  }
  else if (pNPC->pName)
    strcpy(pTmpBuf.data(), pNPC->pName);

  window.DrawTitleText(pFontArrus, 483, 112, ui_game_dialogue_npc_name_color, pTmpBuf.data(), 3);
  pParty->GetPartyFame();

  pInString = nullptr;
  switch (uDialogueType)
  {
    case DIALOGUE_13:
      pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0);
    break;

    case DIALOGUE_PROFESSION_DETAILS:
    {
      //auto prof = pNPCStats->pProfessions[pNPC->uProfession];

      if (dialogue_show_profession_details)
        pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pBenefits, uActiveCharacter - 1, 0, 0, 0, 0);
      else if (pNPC->Hired())
        pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pDismissText, uActiveCharacter - 1, 0, 0, 0, 0);
      else
        pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0);
    }
    break;


    case DIALOGUE_ARENA_WELCOME:
      pInString = pGlobalTXT_LocalizationStrings[574]; // "Welcome to the Arena of Life and Death.  Remember, you are only allowed one arena combat per visit.  To fight an arena battle, select the option that best describes your abilities and return to me- if you survive:"
    break;

    case DIALOGUE_ARENA_FIGHT_NOT_OVER_YET:
      pInString = pGlobalTXT_LocalizationStrings[577]; //"Get back in there you wimps:"
    break;

    case DIALOGUE_ARENA_REWARD:
      sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[576], gold_transaction_amount);// "Congratulations on your win: here's your stuff: %u gold."
      pInString = pTmpBuf.data();
    break;

    case DIALOGUE_ARENA_ALREADY_WON:
      pInString = pGlobalTXT_LocalizationStrings[582]; // "You already won this trip to the Arena:"
    break;

    default:
      if (uDialogueType > DIALOGUE_18 && uDialogueType < DIALOGUE_EVT_E && !byte_5B0938[0])
      {
        pInString = (char *)current_npc_text;
      }
      else if (pGreetType == 1)//QuestNPC_greet
      {
        if (pNPC->greet)
        {
          if ((pNPC->uFlags & 3) == 2)
            pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting2;
          else
            pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting1;
        }
      }
      else if (pGreetType == 2)//HiredNPC_greet
      {
        NPCProfession* prof = &pNPCStats->pProfessions[pNPC->uProfession];

        if (pNPC->Hired())
          pInString = BuildDialogueString(prof->pDismissText, uActiveCharacter - 1, 0, 0, 0, 0);
        else
          pInString = BuildDialogueString(prof->pJoinText, uActiveCharacter - 1, 0, 0, 0, 0);
      }
    break;
  }

  // Message window(Îêíî ñîîáùåíèÿ)---- 
  if (pInString)
  {
    window.uFrameWidth = game_viewport_width;
    window.uFrameZ = 452;
    GUIFont* font = pFontArrus;
    pTextHeight = pFontArrus->CalcTextHeight(pInString, &window, 13, 0) + 7;
    if ( 352 - pTextHeight < 8 )
    {
      font = pFontCreate;
       pTextHeight = pFontCreate->CalcTextHeight(pInString, &window, 13, 0) + 7;
    }
    if (uTextureID_Leather != -1)
      pRenderer->GetLeather(8, 352 - pTextHeight, &pIcons_LOD->pTextures[uTextureID_Leather], pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - pTextHeight);
    pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428);
    pDialogueWindow->DrawText(font, 13, 354 - pTextHeight, 0, FitTextInAWindow(pInString, font,  &window, 13, 0), 0, 0, 0);
  }
  // Right panel(Ïðàâàÿ ïàíåëü)------- 
  memcpy(&window, pDialogueWindow, sizeof(window));
  window.uFrameX = 483;
  window.uFrameWidth = 148;
  window.uFrameZ = 334;
  for (int i = window.pStartingPosActiveItem; i < window.pStartingPosActiveItem + window.pNumPresenceButton; ++i)
  {
    pButton = window.GetControl(i);
    if ( !pButton )
      break;

    if ( pButton->msg_param > 88 )
      pButton->pButtonName[0] = 0;
    else if (pButton->msg_param == 88)
      strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[581]); // Lord
    else if (pButton->msg_param == 87)
      strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[580]); // Knight
    else if (pButton->msg_param == 86)
      strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[579]); // Squire
    else if (pButton->msg_param == 85)
      strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[578]); // Page
    else if (pButton->msg_param == 77)
      strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[407]); // Details
    else if (pButton->msg_param == 76)
    {
      if (pNPC->Hired())
        sprintf(pButton->pButtonName, (const char*)pGlobalTXT_LocalizationStrings[408], pNPC->pName); // Release %s
      else
        strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[406]); // Hire
    }
    else if (pButton->msg_param == 24)
    {
      __debugbreak(); // learn conditions of this event
      if (!pNPC->evt_F)
      {
        pButton->pButtonName[0] = 0;
        pButton->msg_param = 0;
      }
      else
        strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_F].pTopic);
    }
    else if (pButton->msg_param == 9)
      strcpy(pButton->pButtonName, GetProfessionActionText(pNPC->uProfession));
    else if (pButton->msg_param == 19) // Scavenger Hunt
    {
      if (!pNPC->evt_A)
      {
        pButton->pButtonName[0] = 0;
        pButton->msg_param = 0;
      }
      else
        strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_A].pTopic);
    }
    else if (pButton->msg_param == 20) // Scavenger Hunt
    {
      if (!pNPC->evt_B)
      {
        pButton->pButtonName[0] = 0;
        pButton->msg_param = 0;
      }
      else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_B].pTopic);
    }
    else if (pButton->msg_param == 21)
    {
      //__debugbreak(); // learn conditions of this event
      if (!pNPC->evt_C)
      {
        pButton->pButtonName[0] = 0;
        pButton->msg_param = 0;
      }
      else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_C].pTopic);
    }
    else if (pButton->msg_param == 22)
    {
      //__debugbreak(); // learn conditions of this event
      if (!pNPC->evt_D)
      {
        pButton->pButtonName[0] = 0;
        pButton->msg_param = 0;
      }
      else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_D].pTopic);
    }
    else if (pButton->msg_param == 23)
    {
      //__debugbreak(); // learn conditions of this event
      if (!pNPC->evt_E)
      {
        pButton->pButtonName[0] = 0;
        pButton->msg_param = 0;
      }
      else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_E].pTopic);
    }
    else if (pButton->msg_param == 13)
    {
      if (pNPC->Hired())
        sprintf(pButton->pButtonName, pGlobalTXT_LocalizationStrings[408], pNPC->pName); // Release %s
      else
        strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[122]); // Join
    }
    else
      pButton->pButtonName[0] = 0;

    if (pParty->field_7B5_in_arena_quest && pParty->field_7B5_in_arena_quest != -1)
    {
      int num_dead_actors = 0;
      pInString = nullptr;
      for ( uint i = 0; i < uNumActors; ++i )
      {
        if (pActors[i].uAIState == Dead || pActors[i].uAIState == Removed || pActors[i].uAIState  == Disabled)
          ++num_dead_actors;
        else
        {
          int sumonner_type = PID_TYPE(pActors[i].uSummonerID);
          if (sumonner_type == OBJECT_Player)
            ++num_dead_actors;
        }
      }
      if (num_dead_actors == uNumActors)
        strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[658]); // Collect Prize
    }
  }

  // Install Buttons(Óñòàíîâêà êíîïîê)-------- 
  index = 0;
  all_text_height = 0;
  for ( int i = pDialogueWindow->pStartingPosActiveItem;
        i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i )
  {
    pButton = pDialogueWindow->GetControl(i);
    if ( !pButton )
      break;
    all_text_height += pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0);
    index++;
  }
  if ( index )
  {
    v45 = (174 - all_text_height) / index;
    if ( v45 > 32 )
      v45 = 32;
    v42 = (174 - v45 * index - all_text_height)/ 2 - v45 / 2 + 138;
    for ( int i = pDialogueWindow->pStartingPosActiveItem;
          i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
    {
      pButton = pDialogueWindow->GetControl(i);
      if ( !pButton )
        break;
      pButton->uY = (unsigned int)(v45 + v42);
      pTextHeight = pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0);
      pButton->uHeight = pTextHeight;
      v42 = pButton->uY + pTextHeight - 1;
      pButton->uW = v42;
      pTextColor = ui_game_dialogue_option_normal_color;
      if ( pDialogueWindow->pCurrentPosActiveItem == i )
		pTextColor = ui_game_dialogue_option_highlight_color;
      window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pButton->pButtonName, 3);
    }
  }
  pRenderer->DrawTextureIndexed(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId));
}

//----- (00444FBE) --------------------------------------------------------
void GameUI_DrawBranchlessDialogue()
{
  int pTextHeight; // esi@4
  char Str[200]; // [sp+Ch] [bp-120h]@12
  GUIWindow BranchlessDlg_window; // [sp+D4h] [bp-58h]@4
  GUIFont *pFont; // [sp+128h] [bp-4h]@1

  pFont = pFontArrus;
  if ( current_npc_text && !byte_5B0938[0] )
    strcpy(byte_5B0938.data(), current_npc_text);
  BranchlessDlg_window.uFrameWidth = game_viewport_width;
  BranchlessDlg_window.uFrameZ = 452;
  pTextHeight = pFontArrus->CalcTextHeight(byte_5B0938.data(), &BranchlessDlg_window, 12, 0) + 7;
  if ( 352 - pTextHeight < 8 )
  {
    pFont = pFontCreate;
    pTextHeight = pFontCreate->CalcTextHeight(byte_5B0938.data(), &BranchlessDlg_window, 12, 0) + 7;
  }
  pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight);
  pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428);
  pGUIWindow2->DrawText(pFont, 12, 354 - pTextHeight, 0, FitTextInAWindow(byte_5B0938.data(), pFont, &BranchlessDlg_window, 12, 0), 0, 0, 0);
  pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar);
  if ( pGUIWindow2->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS)
  {
    if ( pGUIWindow2->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
    {
      pGUIWindow2->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
      strcpy(GameUI_Footer_TimedString.data(), pKeyActionMap->pPressedKeysBuffer);
      sub_4452BB();
      return;
    }
    if ( pGUIWindow2->receives_keyboard_input_2 != WINDOW_INPUT_CANCELLED)
      return;
    pGUIWindow2->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
    memset(GameUI_Footer_TimedString.data(), 0, 0xC8u);
    sub_4452BB();
    return;
  }
  if ( pGUIWindow2->ptr_1C == (void *)26 )
  {
    sprintf(Str, "%s %s", GameUI_Footer_TimedString, pKeyActionMap->pPressedKeysBuffer);
    pGUIWindow2->DrawText(pFontLucida, 13, 357, 0, Str, 0, 0, 0);
    pGUIWindow2->DrawFlashingInputCursor(pFontLucida->GetLineWidth(Str) + 13, 357, pFontLucida);
    return;
  }
  if ( pKeyActionMap->pPressedKeysBuffer[0] )
  {
    pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
    memset(GameUI_Footer_TimedString.data(), 0, 0xC8u);
    sub_4452BB();
    return;
  }
}

//----- (004443D5) --------------------------------------------------------
const char *GameUI_GetMinimapHintText()
{
  double v3; // st7@1
  int v7; // eax@4
  const char *v14; // eax@8
  char *result; // eax@12
  unsigned int pMapID; // eax@14
  int global_coord_X; // [sp+10h] [bp-1Ch]@1
  int global_coord_Y; // [sp+14h] [bp-18h]@1
  unsigned int pY; // [sp+1Ch] [bp-10h]@1
  unsigned int pX; // [sp+28h] [bp-4h]@1

  result = 0;
  pMouse->GetClickPos(&pX, &pY);
  v3 = 1.0 / (float)((signed int)viewparams->uMinimapZoom * 0.000015258789);
  global_coord_X = (signed __int64)((double)(pX - 557) * v3 + (double)pParty->vPosition.x);
  global_coord_Y = (signed __int64)((double)pParty->vPosition.y - (double)(pY - 74) * v3);
  if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor || pOutdoor->uNumBModels <= 0 )
  {
    pMapID = pMapStats->GetMapInfo(pCurrentMapName);
    if ( pMapID == 0 )
      result = "No Maze Info for this maze on file!";
    else
      result = pMapStats->pInfos[pMapID].pName;
  }
  else
  {
    for ( uint j = 0; j < (uint)pOutdoor->uNumBModels; ++j )
    {
      v7 = int_get_vector_length(abs((signed)pOutdoor->pBModels[j].vBoundingCenter.x - global_coord_X),
                                 abs((signed)pOutdoor->pBModels[j].vBoundingCenter.y - global_coord_Y), 0);
      if ( v7 < 2 * pOutdoor->pBModels[j].sBoundingRadius )
      {
        if ( pOutdoor->pBModels[j].uNumFaces )
        {
          for ( uint i = 0; i < (uint)pOutdoor->pBModels[j].uNumFaces; ++i )
          {
            if ( pOutdoor->pBModels[j].pFaces[i].sCogTriggeredID )
            {
              if ( !(pOutdoor->pBModels[j].pFaces[i].uAttributes & FACE_HAS_EVENT) )
              {
                v14 = GetEventHintString(pOutdoor->pBModels[j].pFaces[i].sCogTriggeredID);
                if ( v14 )
                {
                  if ( _stricmp(v14, "") )
                    result = (char *)v14;
                }
              }
            }
          }
        }
        if ( result )
          return result;
      }
    }
    pMapID = pMapStats->GetMapInfo(pCurrentMapName);
    if ( pMapID == 0 )
      result = "No Maze Info for this maze on file!";
    else
      result = pMapStats->pInfos[pMapID].pName;
    return result;
  }
  return result;
}

//----- (0041D3B7) --------------------------------------------------------
void GameUI_CharacterQuickRecord_Draw(GUIWindow *window, Player *player)
{
  Texture *v13; // eax@6
  PlayerFrame *v15; // eax@12
  unsigned int pTextColor; // eax@15
  const char *v29; // eax@16
  int v36; // esi@22
  const char *v39; // eax@24
  signed int uFramesetID; // [sp+20h] [bp-8h]@9
  int uFramesetIDa; // [sp+20h] [bp-8h]@18

  uint numActivePlayerBuffs = 0;
  for (uint i = 0; i < 24; ++i)
    if (player->pPlayerBuffs[i].uExpireTime > 0)
      ++numActivePlayerBuffs;

  window->uFrameHeight = ((pFontArrus->uFontHeight + 162) + ((numActivePlayerBuffs - 1) * pFontArrus->uFontHeight));
  window->uFrameZ = window->uFrameWidth + window->uFrameX - 1;
  window->uFrameW = ((pFontArrus->uFontHeight + 162) + ((numActivePlayerBuffs - 1) * pFontArrus->uFontHeight)) + window->uFrameY - 1;
  window->DrawMessageBox(0);

  if (player->IsEradicated())
    v13 = pTexture_PlayerFaceEradicated;
  else if (player->IsDead())
    v13 = pTexture_PlayerFaceDead;
  else
  {
      uFramesetID = pPlayerFrameTable->GetFrameIdByExpression(player->expression);
      if ( !uFramesetID )
        uFramesetID = 1;
      if ( player->expression == CHARACTER_EXPRESSION_21)
        v15 = pPlayerFrameTable->GetFrameBy_y(&player->_expression21_frameset, &player->_expression21_animtime, pMiscTimer->uTimeElapsed);
      else
        v15 = pPlayerFrameTable->GetFrameBy_x(uFramesetID, pMiscTimer->Time());
      player->field_1AA2 = v15->uTextureID - 1;
      v13 = pTextures_PlayerFaces[(unsigned int)window->ptr_1C][v15->uTextureID - 1];
  }

  pRenderer->DrawTextureIndexedAlpha(window->uFrameX + 24, window->uFrameY + 24, v13);

  sprintfex(pTmpBuf.data(), "\f%05d", ui_character_header_text_color);
  sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]); // "%s the %s"
  strcat(pTmpBuf.data(), pTmpBuf2.data());
  strcat(pTmpBuf.data(), "\f00000\n");

  pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth());
  sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[108], // "Hit Points"
            pTextColor, player->sHealth, player->GetMaxHealth());
  strcat(pTmpBuf.data(), pTmpBuf2.data());

  pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana());
  sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[212], // "Spell Points"
            pTextColor, player->sMana, player->GetMaxMana());
  strcat(pTmpBuf.data(), pTmpBuf2.data());

  pTextColor = player->GetMajorConditionIdx();
  sprintfex(pTmpBuf2.data(), "%s: \f%05d%s\f00000\n", pGlobalTXT_LocalizationStrings[47], // "Condition
            GetConditionDrawColor(pTextColor), aCharacterConditionNames[pTextColor]);
  strcat(pTmpBuf.data(), pTmpBuf2.data());

  if ( player->uQuickSpell )
    v29 = pSpellStats->pInfos[player->uQuickSpell].pShortName;
  else
    v29 = pGlobalTXT_LocalizationStrings[153];
  sprintfex(pTmpBuf2.data(), "%s: %s", pGlobalTXT_LocalizationStrings[172], v29); // "Quick Spell"
  strcat(pTmpBuf.data(), pTmpBuf2.data());

  window->DrawText(pFontArrus, 120, 22, 0, pTmpBuf.data(), 0, 0, 0);

  uFramesetIDa = 0;
  for (uint i = 0; i < 24; ++i)
  {
    SpellBuff* buff = &player->pPlayerBuffs[i];
    if (buff->uExpireTime > 0)
    {
      v36 = uFramesetIDa++ * pFontComic->uFontHeight + 134;
      window->DrawText(pFontComic, 52, v36, ui_game_character_record_playerbuff_colors[i], aSpellNames[20 + i], 0, 0, 0);
      DrawBuff_remaining_time_string(v36, window, buff->uExpireTime - pParty->uTimePlayed, pFontComic);
    }
  }

  v39 = "";
  if ( uFramesetIDa == 0 )
    v39 = pGlobalTXT_LocalizationStrings[153]; // "None"
  sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[450], v39); // "Active Spells: %s"
  window->DrawText(pFontArrus, 14, 114, 0, pTmpBuf.data(), 0, 0, 0);
}

//----- (0041AD6E) --------------------------------------------------------
void GameUI_DrawRightPanelItems()
{
  if ( (unsigned long long)GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed )
    GameUI_RightPanel_BookFlashTimer = 0;

  if ( pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128 )
  {
    GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed;
    
    static bool byte_50697C = false; // 50697C
    byte_50697C = !byte_50697C;
    if ( byte_50697C && current_screen_type != SCREEN_REST )
    {
      if (bFlashQuestBook)     pRenderer->DrawTextureIndexedAlpha(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A));
      if (bFlashAutonotesBook) pRenderer->DrawTextureIndexedAlpha(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A));
      if (bFlashHistoryBook)   pRenderer->DrawTextureIndexedAlpha(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A));
    }
    else
    {
      pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame);
      GameUI_DrawHiredNPCs();
    }
  }
}

//----- (0041AEBB) --------------------------------------------------------
void GameUI_DrawFoodAndGold()
{
  int text_y; // esi@2

  if ( uGameState != GAME_STATE_FINAL_WINDOW )
  {
    text_y = _44100D_should_alter_right_panel() != 0 ? 381 : 322;
    sprintf(pTmpBuf.data(), "\r087%lu", pParty->uNumFoodRations);
    pPrimaryWindow->DrawText(pFontSmallnum, 0, text_y, uGameUIFontMain, pTmpBuf.data(), 0, 0, uGameUIFontShadow);
    sprintf(pTmpBuf.data(), "\r028%lu", pParty->uNumGold);
    pPrimaryWindow->DrawText(pFontSmallnum, 0, text_y, uGameUIFontMain, pTmpBuf.data(), 0, 0, uGameUIFontShadow);
  }
}

//----- (0041B0C9) --------------------------------------------------------
void GameUI_DrawLifeManaBars()
{
  double v3; // st7@3
  double v7; // st7@25
  Texture *pTextureHealth; // [sp-4h] [bp-30h]@10
  Texture *pTextureMana; // [sp+Ch] [bp-20h]@1

  pTextureMana = pIcons_LOD->GetTexture(uTextureID_BarBlue);
  for (uint i = 0; i < 4; ++i)
  {
    if (pParty->pPlayers[i].sHealth > 0)
    {
      int v17 = 0;
      if (i == 2 || i == 3)
        v17 = 2;
      v3 = (double)pParty->pPlayers[i].sHealth / (double)pParty->pPlayers[i].GetMaxHealth();
      if( v3 > 0.5 )
      {
        if ( v3 > 1.0 )
          v3 = 1.0;
        pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarGreen);
      }
      else if ( v3 > 0.25 )
        pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarYellow);
      else if ( v3 > 0.0 )
        pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarRed);
      if( v3 > 0.0 )
      {
        pRenderer->SetUIClipRect(v17 + pHealthBarPos[i], (signed __int64)((1.0 - v3) * pTextureHealth->uTextureHeight) + 402,
                                          v17 + pHealthBarPos[i] + pTextureHealth->uTextureWidth, pTextureHealth->uTextureHeight + 402);
        pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[i], 402, pTextureHealth);
        pRenderer->ResetUIClipRect();
      }
    }
    if (pParty->pPlayers[i].sMana > 0)
    {
      v7 = pParty->pPlayers[i].sMana / (double)pParty->pPlayers[i].GetMaxMana();
      if ( v7 > 1.0 )
        v7 = 1.0;
      int v17 = 0;
      if (i == 2)
        v17 = 1;
      pRenderer->SetUIClipRect(v17 + pManaBarPos[i], (signed __int64)((1.0 - v7) * pTextureMana->uTextureHeight) + 402,
                                    v17 + pManaBarPos[i] + pTextureMana->uTextureWidth, pTextureMana->uTextureHeight + 402);
      pRenderer->DrawTextureIndexed(v17 + pManaBarPos[i], 402, pTextureMana);
      pRenderer->ResetUIClipRect();
    }
  }
}

//----- (0041B3B6) --------------------------------------------------------
void GameUI_DrawRightPanel()
{
  pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportBR_X, 0, pIcons_LOD->GetTexture(uTextureID_right_panel));
}

//----- (0041B3E2) --------------------------------------------------------
void GameUI_DrawRightPanelFrames()
{
  pRenderer->DrawTextureRGB(0,   0,   pTexture_TopFrame);
  pRenderer->DrawTextureRGB(0,   8,   pTexture_LeftFrame);
  pRenderer->DrawTextureRGB(468, 0,   pTexture_RightFrame);
  pRenderer->DrawTextureRGB(0,   352, pTexture_BottomFrame);
  GameUI_DrawFoodAndGold();
  GameUI_DrawRightPanelItems();
}

//----- (0041C047) --------------------------------------------------------
void GameUI_Footer_2()
{
  char *v1; // edx@2
  int v5; // eax@5

  pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar);
  if (GameUI_Footer_TimeLeft)
    v1 = GameUI_Footer_TimedString.data();
  else
  {
    if (!pFooterString[0])
      return;
    v1 = pFooterString.data();
  }

  v5 = pFontLucida->AlignText_Center(450, v1);
  pPrimaryWindow->DrawText(pFontLucida, v5 + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow);
}

//----- (0041C0B8) --------------------------------------------------------
void GameUI_SetFooterString(const char *pStr)
{
  const char *v1; // esi@1

  v1 = pStr;
  if ( pStr && strcmp(pStr, "test") && !IsBadStringPtrA(pStr, 1) && (*v1 || GameUI_Footer_TimeLeft) )
  {
    if ( GameUI_Footer_TimeLeft )
    {
      for ( int i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); i > 450; i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()) )
        GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0;
    }
    else
    {
      strcpy(pFooterString.data(), v1);
      for ( int j = pFontLucida->GetLineWidth(pFooterString.data()); j > 450; j = pFontLucida->GetLineWidth(pFooterString.data()) )
        pFooterString[strlen(pFooterString.data()) - 1] = 0;
    }
  }
}

//----- (0041C179) --------------------------------------------------------
void GameUI_Footer()
{
  char *v1; // edi@5
  int v2; // eax@5
  int v6; // eax@9
  char v9; // zf@12

  if ( pFooterString[0] || GameUI_Footer_TimeLeft || bForceDrawFooter )
  {
    pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar);
    if ( GameUI_Footer_TimeLeft )
    {
      v1 = GameUI_Footer_TimedString.data();
      v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data());
      while ( v2 > 450 )
      {
        GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0;
        v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data());
      }
    }
    else
    {
      v1 = pFooterString.data();
      v6 = pFontLucida->GetLineWidth(pFooterString.data());
      while ( v6 > 450 )
      {
        pFooterString[strlen(pFooterString.data()) - 1] = 0;
        v6 = pFontLucida->GetLineWidth(pFooterString.data());
      }
    }
    v9 = *v1 == 0;
    bForceDrawFooter = 0;
    if ( !v9 )
      pPrimaryWindow->DrawText(pFontLucida, pFontLucida->AlignText_Center(450, v1) + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow);
  }
}
// 5C35BC: using guessed type int bForceDrawFooter;
//----- (00420EFF) --------------------------------------------------------
void GameUI_WritePointedObjectStatusString()
{
  GUIWindow *pWindow; // edi@7
  GUIButton *pButton; // ecx@11
  int requiredSkillpoints; // ecx@19
  enum UIMessageType pMessageType1; // esi@24
  int v14; // eax@41
  ItemGen *pItemGen; // ecx@44
  int v16; // ecx@46
  signed int pickedObjectPID; // eax@55
  signed int v18b;
  signed int pickedObjectID; // ecx@63
  BLVFace *pFace; // eax@69
  const char *pText; // ecx@79
  enum UIMessageType pMessageType2; // esi@110
  enum UIMessageType pMessageType3; // edx@117
  char Str1[200]; // [sp+Ch] [bp-D4h]@129
  unsigned int pX; // [sp+D4h] [bp-Ch]@1
  unsigned int pY; // [sp+D8h] [bp-8h]@1

  pMouse->uPointingObjectID = 0;
  pMouse->GetClickPos(&pX, &pY);
  if ( pX < 0 || pX > window->GetWidth() - 1 || pY < 0 || pY > window->GetHeight() - 1 )
    return;
  if ( current_screen_type == SCREEN_GAME )
  {
    if ( pX <= (window->GetWidth() - 1) * 0.73125 && pY <= (window->GetHeight() - 1) * 0.73125 ) 
    {
      //if ( pRenderer->pRenderD3D )  // inlined mm8::4C1E01
      {
        pickedObjectPID = pEngine->pVisInstance->get_picked_object_zbuf_val();
        if ( pX < (unsigned int)pViewport->uScreen_TL_X || pX > (unsigned int)pViewport->uScreen_BR_X
          || pY < (unsigned int)pViewport->uScreen_TL_Y || pY > (unsigned int)pViewport->uScreen_BR_Y )
          pickedObjectPID = -1;
        if ( pickedObjectPID == -1 )
        {
          if ( uLastPointedObjectID != 0 )
          {
            pFooterString[0] = 0;
            bForceDrawFooter = 1;
          }
          uLastPointedObjectID = 0;
          return;
        }
      }
      /*else
      {
        v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
      }*/
      pMouse->uPointingObjectID = (unsigned __int16)pickedObjectPID;
      pickedObjectID = (signed)PID_ID(pickedObjectPID);
      if ( PID_TYPE(pickedObjectPID) == OBJECT_Item )
      {
        if ( pObjectList->pObjects[pSpriteObjects[pickedObjectID].uObjectDescID].uFlags & 0x10 )
        {
          pMouse->uPointingObjectID = 0;
          pFooterString[0] = 0;
          bForceDrawFooter = 1;
          uLastPointedObjectID = 0;
          return;
        }
        if ( pickedObjectPID >= 0x2000000u || pParty->pPickedItem.uItemID )
        {
          GameUI_SetFooterString(pSpriteObjects[pickedObjectID].stru_24.GetDisplayName());
        }
        else
        {
          sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[470], pSpriteObjects[pickedObjectID].stru_24.GetDisplayName());// "Get %s"
          GameUI_SetFooterString(pTmpBuf.data());
        } //intentional fallthrough
      }
      else if ( PID_TYPE(pickedObjectPID) == OBJECT_Decoration )
      {
        if ( !pLevelDecorations[pickedObjectID].uEventID )
        {
          if ( pLevelDecorations[pickedObjectID].IsInteractive() )
            pText = pNPCTopics[stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[pickedObjectID]._idx_in_stru123 - 75] + 380].pTopic;//íåâåðíî äëÿ êîñòðà
          else
            pText = pDecorationList->pDecorations[pLevelDecorations[pickedObjectID].uDecorationDescID].field_20;
          GameUI_SetFooterString(pText);
        }
        else
        {
          char* hintString = GetEventHintString(pLevelDecorations[pickedObjectID].uEventID);
          if (  hintString != '\0' )
          {
            GameUI_SetFooterString(hintString);
          }
        } //intentional fallthrough
      }
      else if ( PID_TYPE(pickedObjectPID) == OBJECT_BModel )
      {
        if ( pickedObjectPID < 0x2000000u )
        {
          char* newString = nullptr;
          if ( uCurrentlyLoadedLevelType != LEVEL_Indoor )
          {
            v18b = (signed int)(unsigned __int16)pickedObjectPID >> 9;
            short triggeredId = pOutdoor->pBModels[v18b].pFaces[pickedObjectID & 0x3F].sCogTriggeredID;
            if (triggeredId != 0)
            {
              newString = GetEventHintString(pOutdoor->pBModels[v18b].pFaces[pickedObjectID & 0x3F].sCogTriggeredID);
            }
          }
          else
          {
            pFace = &pIndoor->pFaces[pickedObjectID];
            if ( pFace->uAttributes & FACE_INDICATE )
            {
              unsigned short eventId = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID;
              if (eventId != 0)
              {
                newString = GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID);
              }
            }
          }
          if (newString)
          {
            GameUI_SetFooterString(newString);
            if ( pMouse->uPointingObjectID == 0 && uLastPointedObjectID != 0)
            {
              pFooterString[0] = 0;
              bForceDrawFooter = 1;
            }
            uLastPointedObjectID = pMouse->uPointingObjectID;
            return;
          }
        }
        pMouse->uPointingObjectID = 0;
        pFooterString[0] = 0;
        bForceDrawFooter = 1;
        uLastPointedObjectID = 0;
        return;
      }
      else if ( PID_TYPE(pickedObjectPID) == OBJECT_Actor )
      {          
        if ( pickedObjectPID >= 0x2000000 )
        {
          pMouse->uPointingObjectID = 0;
          if ( uLastPointedObjectID != 0 )
          {
            pFooterString[0] = 0;
            bForceDrawFooter = 1;
          }
          uLastPointedObjectID = 0;
          return;
        }
        if ( pActors[pickedObjectID].dword_000334_unique_name )
          pText = pMonsterStats->pPlaceStrings[pActors[pickedObjectID].dword_000334_unique_name];
        else
          pText = pMonsterStats->pInfos[pActors[pickedObjectID].pMonsterInfo.uID].pName;
        GameUI_SetFooterString(pText); //intentional fallthrough
      }
      if ( pMouse->uPointingObjectID == 0 && uLastPointedObjectID != 0)
      {
        pFooterString[0] = 0;
        bForceDrawFooter = 1;
      }
      uLastPointedObjectID = pMouse->uPointingObjectID;
      return;
    }
  }
  else
  {    
    for (int i = uNumVisibleWindows; i > 0; --i)
    {
      pWindow = pWindowList[pVisibleWindowsIdxs[i] - 1];
      if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ
        && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW )
      {
        for ( pButton = pWindow->pControlsHead; pButton != nullptr; pButton = pButton->pNext )
        {
          switch ( pButton->uButtonType )
          {
          case 1://for dialogue window
            if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ
              && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW )
            {
              pMessageType1 = (UIMessageType)pButton->field_1C;
              if ( pMessageType1 )
                pMessageQueue_50CBD0->AddGUIMessage(pMessageType1, pButton->msg_param, 0);
              GameUI_SetFooterString(pButton->pButtonName);
              uLastPointedObjectID = 1;
              return;
            }
            break;
          case 2://hovering over portraits
            if (pButton->uWidth != 0 && pButton->uHeight != 0)
            {
              uint distW = pX - pButton->uX;
              uint distY = pY - pButton->uY;

              double ratioX = 1.0 * (distW*distW) / (pButton->uWidth*pButton->uWidth);
              double ratioY = 1.0 * (distY*distY) / (pButton->uHeight*pButton->uHeight);

              if (ratioX + ratioY < 1.0)
              {
                pMessageType2 = (UIMessageType)pButton->field_1C;
                if ( pMessageType2 != 0 )
                  pMessageQueue_50CBD0->AddGUIMessage(pMessageType2, pButton->msg_param, 0);
                GameUI_SetFooterString(pButton->pButtonName); // for character name
                uLastPointedObjectID = 1;
                return;
              }
            }
            break;
          case 3:// click on skill
            if ( pX >= pButton->uX && pX <= pButton->uZ
              && pY >= pButton->uY && pY <= pButton->uW )
            {
              requiredSkillpoints = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1;
              if ( pPlayers[uActiveCharacter]->uSkillPoints < requiredSkillpoints )
                sprintf(Str1, pGlobalTXT_LocalizationStrings[469], requiredSkillpoints - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here"
              else
                sprintf(Str1, pGlobalTXT_LocalizationStrings[468], requiredSkillpoints);// "Clicking here will spend %d Skill Points"
              GameUI_SetFooterString(Str1);
              uLastPointedObjectID = 1;
              return;
            }
            break;
          }
        }
      }
      if ( pWindow->uFrameHeight == 480 )
      {
        //DebugBreak(); //Why is this condition here (in the original too)? Might check fullscreen windows. Let Silvo know if you find out
        return;
      }
    }
    //The game never gets to this point even in the original. It's also bugged(neither branch displays anything). 
    //TODO fix these and move them up before the window check loop.
    if ( current_screen_type == SCREEN_CHEST )
    {
      Chest::ChestUI_WritePointedObjectStatusString();
      if ( uLastPointedObjectID != 0 )
      {
        pFooterString[0] = 0;
        bForceDrawFooter = 1;
      }
      uLastPointedObjectID = 0;
      return;
    }
    else if ( current_screen_type == SCREEN_HOUSE )
    {
      if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD
        || (v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]], v16 == 0)
        || v16 == -65536 )
      {
        if ( uLastPointedObjectID != 0 )
        {
          pFooterString[0] = 0;
          bForceDrawFooter = 1;
        }
        uLastPointedObjectID = 0;
        return;
      }
      pItemGen = (ItemGen *)((char *)&pParty->pPickedItem + 36 * (v16 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 4);
      GameUI_SetFooterString(pItemGen->GetDisplayName());
      pFooterString[0] = 0;
      bForceDrawFooter = 1;
      uLastPointedObjectID = 0;
      return;
    }
    if ( pY < 350 )
    {
      v14 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
      if ( v14 == 0 || v14 == -65536 || v14 >= 5000 )
      {
        if ( pMouse->uPointingObjectID == 0 )
        {
          if ( uLastPointedObjectID != 0 )
          {
            pFooterString[0] = 0;
            bForceDrawFooter = 1;
          }
        }
        uLastPointedObjectID = pMouse->uPointingObjectID;
        return;
      }
      pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v14-1];
      GameUI_SetFooterString(pItemGen->GetDisplayName());
      pFooterString[0] = 0;
      bForceDrawFooter = 1;
      uLastPointedObjectID = 0;
      return;
    }
  }
  if ( (signed int)pX >= (signed int)pWindowList[0]->uFrameX && (signed int)pX <= (signed int)pWindowList[0]->uFrameZ
    && (signed int)pY >= (signed int)pWindowList[0]->uFrameY && (signed int)pY <= (signed int)pWindowList[0]->uFrameW )
  {
    for ( pButton = pWindowList[0]->pControlsHead; pButton != nullptr; pButton = pButton->pNext )
    {
      switch (pButton->uButtonType)
      {
      case 1:
        if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ
          && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW )
        {
          pMessageType3 = (UIMessageType)pButton->field_1C;
          if ( pMessageType3 == 0 ) // For books
          {
            GameUI_SetFooterString(pButton->pButtonName);
          }
          else
          {
            pMessageQueue_50CBD0->AddGUIMessage(pMessageType3, pButton->msg_param, 0);
          }
          uLastPointedObjectID = 1;
          return;
        }
        break;
      case 2://hovering over portraits
        if (pButton->uWidth != 0 && pButton->uHeight != 0)
        {
          uint distW = pX - pButton->uX;
          uint distY = pY - pButton->uY;

          double ratioX = 1.0 * (distW*distW) / (pButton->uWidth*pButton->uWidth);
          double ratioY = 1.0 * (distY*distY) / (pButton->uHeight*pButton->uHeight);

          if (ratioX + ratioY < 1.0)
          {
            pMessageType2 = (UIMessageType)pButton->field_1C;
            if ( pMessageType2 != 0 )
              pMessageQueue_50CBD0->AddGUIMessage(pMessageType2, pButton->msg_param, 0);
            GameUI_SetFooterString(pButton->pButtonName); // for character name
            uLastPointedObjectID = 1;
            return;
          }
        }
        break;
      case 3:
        if ( pX >= pButton->uX && pX <= pButton->uZ
          && pY >= pButton->uY && pY <= pButton->uW )
        {
          requiredSkillpoints = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1;
          if ( pPlayers[uActiveCharacter]->uSkillPoints < requiredSkillpoints )
            sprintf(Str1, pGlobalTXT_LocalizationStrings[469], requiredSkillpoints - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here"
          else
            sprintf(Str1, pGlobalTXT_LocalizationStrings[468], requiredSkillpoints);// "Clicking here will spend %d Skill Points"
          GameUI_SetFooterString(Str1);
          uLastPointedObjectID = 1;
          return;
        }
        break;
      }
    }
  }
  //pMouse->uPointingObjectID = sub_46A99B(); //for software
  if ( uLastPointedObjectID != 0 )
  {
    pFooterString[0] = 0;
    bForceDrawFooter = 1;
  }
  uLastPointedObjectID = 0;
  return;
}

//----- (0044158F) --------------------------------------------------------
void GameUI_DrawCharacterSelectionFrame()
{
  if ( uActiveCharacter )
    pRenderer->DrawTextureIndexedAlpha(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9, 380,
                                      pIcons_LOD->GetTexture(uTextureID_GameUI_CharSelectionFrame));
}

//----- (0044162D) --------------------------------------------------------
void GameUI_DrawPartySpells()
{
  unsigned int v0; // ebp@1
  Texture *spell_texture; // [sp-4h] [bp-1Ch]@12
  //Texture *v9; // [sp-4h] [bp-1Ch]@21

  v0 = (signed __int64)((double)GetTickCount() * 0.050000001);
  //v1 = 0;
  for (uint i = 0; i < 14; ++i)
  {
    //v2 =  byte_4E5DD8[v1];
    if (pParty->pPartyBuffs[byte_4E5DD8[i]].uExpireTime)
    {
      Texture* tex = pIcons_LOD->GetTexture(pTextureIDs_PartyBuffIcons[i]);
      //v3 = pTextureIDs_PartyBuffIcons[i];
      pRenderer->_4A65CC(pPartySpellbuffsUI_XYs[i][0],
      pPartySpellbuffsUI_XYs[i][1], tex, tex,
      v0 + 20 * pPartySpellbuffsUI_smthns[i], 0, 63);
    }
    //++v1;
  }
  //while ( v1 < 14 );
  if (current_screen_type == SCREEN_GAME || current_screen_type == SCREEN_NPC_DIALOGUE)
  {
    if (pParty->FlyActive())
    {
      if ( pParty->bFlying )
        spell_texture = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID);
      else
        spell_texture = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID);
      //if ( pRenderer->pRenderD3D )
        pRenderer->DrawTextureIndexed(8, 8, spell_texture);
      /*else
        pRenderer->DrawTextureIndexedAlpha(8, 8, v7);*/
    }
    if ( pParty->WaterWalkActive() )
    {
      if ( pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER )
        spell_texture = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID);
      else
        spell_texture = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID);
      //if ( pRenderer->pRenderD3D )
        pRenderer->DrawTextureIndexed(396, 8, spell_texture);
      /*else
        pRenderer->DrawTextureIndexedAlpha(396, 8, v9);*/
    }
  }
  for (uint i = 0; i < 4; ++i)
  {
    if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime )
      pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 427, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Hammerhands));
    if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime )
      pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 393, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Bless));
    if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime )
      pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 410, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Preservation));
    if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime )
      pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 444, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_PainReflection));
  }
}

//----- (004921C1) --------------------------------------------------------
void GameUI_DrawPortraits(unsigned int _this)
{
  unsigned int face_expression_ID; // eax@17
  PlayerFrame *pFrame; // eax@21
  int pTextureID; // eax@57
  Texture *pPortrait; // [sp-4h] [bp-1Ch]@27

  if ( _A750D8_player_speech_timer )
  {
    _A750D8_player_speech_timer -= (signed int)pMiscTimer->uTimeElapsed;
    if ( _A750D8_player_speech_timer <= 0 )
    {
      if ( pPlayers[uSpeakingCharacter]->CanAct() )
        pPlayers[uSpeakingCharacter]->PlaySound(PlayerSpeechID, 0);
      _A750D8_player_speech_timer = 0i64;
    }
  }

  for (uint i = 0; i < 4; ++i)
  {
    Player* pPlayer = &pParty->pPlayers[i];
    if ( pPlayer->IsEradicated() )
    {
      pPortrait = pTexture_PlayerFaceEradicated;
      if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime )
        pRenderer->DrawTranslucent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait);
      else
        pRenderer->DrawTextureIndexedAlpha(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait);
      if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime
         | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime
         | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime )
        sub_441A4E(i);
      continue;
    }
    if (pPlayer->IsDead())
    {
      pPortrait = pTexture_PlayerFaceDead;
      if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime )
        pRenderer->DrawTranslucent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait);
      else
        pRenderer->DrawTextureIndexedAlpha(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait);
      if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime
         | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime
         | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime )
        sub_441A4E(i);
      continue;
    }
    face_expression_ID = 0;
    for ( uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j )
      if ( pPlayerFrameTable->pFrames[j].expression == pPlayer->expression )
      {
        face_expression_ID = j;
        break;
      }
    if ( face_expression_ID == 0 )
      face_expression_ID = 1;
    if (pPlayer->expression == CHARACTER_EXPRESSION_21)
      pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed);
    else
      pFrame = pPlayerFrameTable->GetFrameBy_x(face_expression_ID, pPlayer->uExpressionTimePassed);
    if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || _this )
    {
      pPlayer->field_1AA2 = pFrame->uTextureID - 1;
      pPortrait = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID];
      if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime )
        pRenderer->DrawTranslucent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait);
      else
        pRenderer->DrawTextureIndexedAlpha(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait);
      if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime
         | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime
         | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime )
        sub_441A4E(i);
      continue;
    }
  }
  if ( pParty->bTurnBasedModeOn == 1 )
  {
    if ( pTurnEngine->turn_stage != TE_WAIT )
    {
      if (PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player)
      {
        if ( pTurnEngine->uActorQueueSize > 0 )
        {
          for (uint i = 0; i < (uint)pTurnEngine->uActorQueueSize; ++i)
          {
            if (PID_TYPE(pTurnEngine->pQueue[i].uPackedID) != OBJECT_Player)
              break;
            pTextureID = dword_5079D0;
            if ( pParty->uFlags & 0x10 )
              pTextureID = dword_5079CC;
            else
            {
              if ( pParty->uFlags & 0x20 )
                pTextureID = dword_5079C8;
            }
            pRenderer->DrawTextureIndexedAlpha(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pTurnEngine->pQueue[i].uPackedID)] - 4, 385, pIcons_LOD->GetTexture(pTextureID));
          }
        }
      }
    }
  }
  else
  {
    for (uint i = 0; i < 4; ++i)
    {
      if (pParty->pPlayers[i].CanAct() && !pParty->pPlayers[i].uTimeToRecovery)
      {
        pTextureID = dword_5079D0;
        if ( pParty->uFlags & 0x10 )
          pTextureID = dword_5079CC;
        else
        {
          if ( pParty->uFlags & 0x20 )
            pTextureID = dword_5079C8;
        }
        pRenderer->DrawTextureIndexedAlpha(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, 385, pIcons_LOD->GetTexture(pTextureID));
      }
    }
  }
}

//----- (00441D38) --------------------------------------------------------
void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap)
{
  int uHeight; // ebx@6
  signed int pW; // ebx@23
  int v15; // eax@23
  double v20; // st7@30
  signed int v27; // eax@37
  //unsigned __int16 *v28; // ecx@37
  signed int v29; // edi@40
  int pPoint_X; // edi@72
  int pPoint_Y; // ebx@72
  unsigned int lPitch; // [sp+20h] [bp-34h]@1
  signed int pY; // [sp+20h] [bp-34h]@23
  signed int pX; // [sp+24h] [bp-30h]@23
  signed int v70; // [sp+24h] [bp-30h]@37
  signed int uBluea; // [sp+28h] [bp-2Ch]@37
  int v73; // [sp+2Ch] [bp-28h]@30
  signed int uCenterY; // [sp+48h] [bp-Ch]@1
  signed int uCenterX; // [sp+4Ch] [bp-8h]@1
  signed int uWidth; // [sp+5Ch] [bp+8h]@30
  signed int pZ; // [sp+60h] [bp+Ch]@23
  float uWb; // [sp+60h] [bp+Ch]@30
  unsigned int pColor;

  uCenterX = (uX + uZ) / 2;
  uCenterY = (uY + uW) / 2;
  lPitch = pRenderer->uTargetSurfacePitch;
  bool bWizardEyeActive = pParty->WizardEyeActive();
  int uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel();
  if ( CheckHiredNPCSpeciality(Cartographer) )
  {
    bWizardEyeActive = true;
    uWizardEyeSkillLevel = 2;
  }

  if ( wizard_eye )
  {
    bWizardEyeActive = true;
    uWizardEyeSkillLevel = 3;
  }
  pRenderer->SetRasterClipRect(uX, uY, uZ - 1, uW - 1);
  uHeight = uW - uY;
  uWidth = uZ - uX;

  if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
  {
    uchar* pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask;
    ushort* pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16;
    v73 = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / (signed int)uZoom;
    v20 = (double)(pParty->vPosition.x + 32768) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2));
    uWb = (double)(32768 - pParty->vPosition.y) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2));
    switch (uZoom)
    {
      case 512:
      {
        v20 = v20 - (double)(uWidth / 2);
        uWb = uWb - (double)(uHeight / 2);
      }
      break;
      case 1024:
      {
        v20 = v20 - (double)(uWidth / 4);
        uWb = uWb - (double)(uHeight / 4);
      }
      break;
      case 2048:
      {
        v20 = v20 - (double)(uWidth / 8);
        uWb = uWb - (double)(uHeight / 8);
      }
      break;
      default: assert(false);
    }

    static unsigned __int16 pOdmMinimap[117][137];
    assert(sizeof(pOdmMinimap) == 137 * 117 * sizeof(short));

    v70 = floorf(v20 * 65536.0 + 0.5f);//LODWORD(v24);
    uBluea = floorf(uWb * 65536.0 + 0.5f);//LODWORD(v25);
    v27 = uBluea >> 16;
    //v28 = &pRenderer->pTargetSurface[uX + uY * lPitch];

    if (pMapLod0 && bRedrawOdmMinimap)
    {
      assert(uWidth == 137 && uHeight == 117);
      //auto pMinimap = (unsigned __int16 *)pOdmMinimap;

      ushort mapWidth = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth;

      v29 = v70 >> 16;
      for (int y = 0; y < uHeight; ++y)
      {
        uchar* pMapLod0Line = &pMapLod0[v27 * mapWidth];
        for (int x = 0; x < uWidth; ++x)
        {
          //*pMinimap++ = pPal[pMapLod0Line[v29]];
          pRenderer->WritePixel16(uX + x, uY + y, pPal[pMapLod0Line[v29]]);
          v29 = (v70 + x * v73) >> 16;
        }
        uBluea += v73;
        v27 = uBluea >> 16;
      }

      /*v29 = v70 >> 16;
      for (int y = 0; y < uHeight; ++y)
      {
        uchar* pMapLod0Line = &pMapLod0[v27 * mapWidth];
        for (int x = 0; x < uWidth; ++x)
        {
          //*pMinimap++ = pPal[pMapLod0Line[v29]];
          pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]];
          v29 = (v70 + x * v73) >> 16;
        }
        v29 = v70 >> 16;
        v28 += 137 - uWidth;
        uBluea += v73;
        v27 = uBluea >> 16;
      }*/
    }

    /*for (int y = 0; y < 117; ++y)
    {
      for (int x = 0; x < 137; ++x)
      {
        *v28++ = pOdmMinimap[y][x];
      }
      v28 += lPitch - 137;
    }*/
    uNumBlueFacesInBLVMinimap = 0;
  }
  else// uCurrentlyLoadedLevelType == LEVEL_Indoor
  {
    pRenderer->FillRectFast(uX, uY, uZ - uX, uHeight, 0xF);
    uNumBlueFacesInBLVMinimap = 0;

    for (uint i = 0; i < (uint)pIndoor->pMapOutlines->uNumOutlines; ++i)
    {
      BLVMapOutline* pOutline = &pIndoor->pMapOutlines->pOutlines[i];
      //BLVFace* pFace1 = &pIndoor->pFaces[pOutline->uFace1ID];
      //BLVFace* pFace2 = &pIndoor->pFaces[pOutline->uFace2ID];
      if (pIndoor->pFaces[pOutline->uFace1ID].Visible() && pIndoor->pFaces[pOutline->uFace2ID].Visible())
      {
        if ( pOutline->uFlags & 1 )
        {
          if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 &&
             (pIndoor->pFaces[pOutline->uFace1ID].Clickable() || pIndoor->pFaces[pOutline->uFace2ID].Clickable()) &&
             (pIndoor->pFaceExtras[pIndoor->pFaces[pOutline->uFace1ID].uFaceExtraID].uEventID
		   || pIndoor->pFaceExtras[pIndoor->pFaces[pOutline->uFace2ID].uFaceExtraID].uEventID))
          {
            if (uNumBlueFacesInBLVMinimap < 49)
              pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i;
          }
          else
          {
            pX = uCenterX + ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].x)) << 16) - uZoom * pParty->vPosition.x) >> 16);
            pY = uCenterY - ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].y)) << 16) - uZoom * pParty->vPosition.y) >> 16);
            pZ = uCenterX + ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].x)) << 16) - uZoom * pParty->vPosition.x) >> 16);
            pW = uCenterY - ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].y)) << 16) - uZoom * pParty->vPosition.y) >> 16);
            v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8;
            if ( v15 > 100 )
              v15 = 100;
            pRenderer->RasterLine2D(pX, pY, pZ, pW, viewparams->pPalette[-v15 + 200]);
          }
          continue;
        }
        if (pIndoor->pFaces[pOutline->uFace1ID].uAttributes & FACE_UNKNOW7 
		 || pIndoor->pFaces[pOutline->uFace2ID].uAttributes & FACE_UNKNOW7)
        {
          pOutline->uFlags = pOutline->uFlags | 1;
          pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8);
          if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 &&
             (pIndoor->pFaces[pOutline->uFace1ID].Clickable() || pIndoor->pFaces[pOutline->uFace2ID].Clickable()) &&
             (pIndoor->pFaceExtras[pIndoor->pFaces[pOutline->uFace1ID].uFaceExtraID].uEventID || pIndoor->pFaceExtras[pIndoor->pFaces[pOutline->uFace2ID].uFaceExtraID].uEventID))
          {
            if (uNumBlueFacesInBLVMinimap < 49)
              pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i;
          }
          else
          {
            pX = uCenterX + ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].x)) << 16) - uZoom * pParty->vPosition.x) >> 16);
            pY = uCenterY - ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].y)) << 16) - uZoom * pParty->vPosition.y) >> 16);
            pZ = uCenterX + ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].x)) << 16) - uZoom * pParty->vPosition.x) >> 16);
            pW = uCenterY - ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].y)) << 16) - uZoom * pParty->vPosition.y) >> 16);
            v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8;
            if ( v15 > 100 )
              v15 = 100;
            pRenderer->RasterLine2D(pX, pY, pZ, pW, viewparams->pPalette[-v15 + 200]);
          }
          continue;
        }
      }
    }

    for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i)
    {
      BLVMapOutline* pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]];
      pX = uCenterX + ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pOutline->uVertex1ID].x)) << 16) - uZoom * pParty->vPosition.x) >> 16);
      pY = uCenterY - ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pOutline->uVertex1ID].y)) << 16) - uZoom * pParty->vPosition.y) >> 16);
      pZ = uCenterX + ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pOutline->uVertex2ID].x)) << 16) - uZoom * pParty->vPosition.x) >> 16);
      pW = uCenterY - ((signed int)(((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pOutline->uVertex2ID].y)) << 16) - uZoom * pParty->vPosition.y) >> 16);
      pRenderer->RasterLine2D(pX, pY, pZ, pW, ui_game_minimap_outline_color);
    }
  }

  //draw arrow on the minimap(include. Ritor1)
  uint arrow_idx;
  unsigned int rotate = pParty->sRotationY & stru_5C6E00->uDoublePiMask;
  if ( (signed int)rotate <= 1920 )
    arrow_idx = 6;
  if ( (signed int)rotate < 1664 )
    arrow_idx = 5;
  if ( (signed int)rotate <= 1408 )
    arrow_idx = 4;
  if ( (signed int)rotate < 1152 )
    arrow_idx = 3;
  if ( (signed int)rotate <= 896 )
    arrow_idx = 2;
  if ( (signed int)rotate < 640 )
    arrow_idx = 1;
  if ( (signed int)rotate <= 384 )
    arrow_idx = 0;
  if ( (signed int)rotate < 128 || (signed int)rotate > 1920 )
    arrow_idx = 7;
  pRenderer->DrawTextureIndexedAlpha(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx]));//ñòðåëêà

  //draw objects on the minimap
  if ( bWizardEyeActive )
  {
    if ( uWizardEyeSkillLevel >= 2 )
    {
      for ( uint i = 0; i < uNumSpriteObjects; ++i )
      {
        if ( !pSpriteObjects[i].uType || !pSpriteObjects[i].uObjectDescID )
          continue;
        //if (uWizardEyeSkillLevel == 1
        pPoint_X = uCenterX + fixpoint_mul((pSpriteObjects[i].vPosition.x - pParty->vPosition.x), uZoom);
        pPoint_Y = uCenterY - fixpoint_mul((pSpriteObjects[i].vPosition.y - pParty->vPosition.y), uZoom);
        //if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z &&
        //     pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w)
        {
          if (pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & OBJECT_DESC_UNPICKABLE)
          {
            pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_projectile_color);
          }
          else if ( uZoom > 512 )
          {
            pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y,     pPoint_X - 2, pPoint_Y + 1, ui_game_minimap_treasure_color);
            pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_treasure_color);
            pRenderer->RasterLine2D(pPoint_X,     pPoint_Y - 2, pPoint_X,     pPoint_Y + 1, ui_game_minimap_treasure_color);
            pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_treasure_color);
            pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y,     pPoint_X + 2, pPoint_Y + 1, ui_game_minimap_treasure_color);
          }
          else
          {
            pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, ui_game_minimap_treasure_color);
            pRenderer->RasterLine2D(pPoint_X,     pPoint_Y - 1, pPoint_X,     pPoint_Y, ui_game_minimap_treasure_color);
          }
        }
      }
    }
    for ( uint i = 0; i < uNumActors; ++i )//draw actors(îòðèñîâêà ìîíñòðîâ è íïñ)
    {
      if ( pActors[i].uAIState != Removed && pActors[i].uAIState != Disabled
       && (pActors[i].uAIState == Dead || pActors[i].ActorNearby()) )
      {
        pPoint_X = uCenterX + (fixpoint_mul((pActors[i].vPosition.x - pParty->vPosition.x), uZoom));
        pPoint_Y = uCenterY - (fixpoint_mul((pActors[i].vPosition.y - pParty->vPosition.y), uZoom));
        //if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z
        //  && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w )
        {
          pColor = ui_game_minimap_actor_friendly_color;
          if ( pActors[i].uAttributes & ACTOR_HOSTILE )
            pColor = ui_game_minimap_actor_hostile_color;
          if ( pActors[i].uAIState == Dead)
            pColor = ui_game_minimap_actor_corpse_color;
          if ( uZoom > 1024 )
          {
            pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y - 1, pPoint_X - 2, pPoint_Y + 1, pColor);
            pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 2, pPoint_X - 1, pPoint_Y + 2, pColor);
            pRenderer->RasterLine2D(pPoint_X,     pPoint_Y - 2, pPoint_X,     pPoint_Y + 2, pColor);
            pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 2, pPoint_X + 1, pPoint_Y + 2, pColor);
            pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y - 1, pPoint_X + 2, pPoint_Y + 1, pColor);
          }
          else
          {
            pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, pColor);
            pRenderer->RasterLine2D(pPoint_X,     pPoint_Y - 1, pPoint_X,     pPoint_Y, pColor);
          }
        }
      }
    }
    for ( uint i = 0; i < (signed int)uNumLevelDecorations; ++i )//draw items(îòðèñîâêà ïðåäìåòîâ)
    {
      if ( pLevelDecorations[i].uFlags & 8 )
      {
        pPoint_X = uCenterX + (fixpoint_mul((pLevelDecorations[i].vPosition.x - pParty->vPosition.x), uZoom));
        pPoint_Y = uCenterY - (fixpoint_mul((pLevelDecorations[i].vPosition.y - pParty->vPosition.y), uZoom));
        //if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z
        //  && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w )
        {
          if ( (signed int)uZoom > 512 )
          {
            pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1);
            pRenderer->RasterLine2D(pPoint_X,     pPoint_Y - 1, pPoint_X,     pPoint_Y + 1, ui_game_minimap_decoration_color_1);
            pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1);
          }
          else
            pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_decoration_color_1);
        }
      }
    }
  }
  pRenderer->DrawTextureIndexedAlpha(468, 0, pIcons_LOD->GetTexture(uTextureID_Minimap_Loop));//draw minimap_loop
  pRenderer->SetUIClipRect(541, 0, 567, 480);
  pRenderer->DrawTextureIndexed(floorf(((double)pParty->sRotationY * 0.1171875) + 0.5f) + 285, 136, pIcons_LOD->GetTexture(uTextureID_Compas));//draw compas
  pRenderer->ResetUIClipRect();
}

//----- (00441498) --------------------------------------------------------
void  GameUI_DrawTorchlightAndWizardEye()
{
  if (current_screen_type == SCREEN_GAME
      || current_screen_type == SCREEN_MENU
      || current_screen_type == SCREEN_OPTIONS
      || current_screen_type == SCREEN_REST
      || current_screen_type == SCREEN_SPELL_BOOK
      || current_screen_type == SCREEN_CHEST
      || current_screen_type == SCREEN_SAVEGAME
      || current_screen_type == SCREEN_LOADGAME
      || current_screen_type == SCREEN_CHEST_INVENTORY
      || current_screen_type == SCREEN_BOOKS
      || current_screen_type == SCREEN_BRANCHLESS_NPC_DIALOG )
  {
    if (pParty->TorchlightActive())
    {
      IconFrame* icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time());
      pRenderer->DrawTextureIndexedAlpha(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID));
    }
    if (pParty->WizardEyeActive())
    {
      IconFrame* icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time());
      pRenderer->DrawTextureIndexedAlpha(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID));
    }
  }
}
// 4E28F8: using guessed type int current_screen_type;


//----- (00491F87) --------------------------------------------------------
void GameUI_DrawHiredNPCs()
{
  unsigned int v13; // eax@23
  char pContainer[20]; // [sp+Ch] [bp-30h]@18
  signed int uFrameID; // [sp+24h] [bp-18h]@19
  int v22; // [sp+34h] [bp-8h]@2
  unsigned __int8 pNPC_limit_ID; // [sp+3Bh] [bp-1h]@2

  if ( bNoNPCHiring != 1 )
  {
    pNPC_limit_ID = 0;
    v22 = 0;
    if (pParty->pHirelings[0].pName)
      pTmpBuf[v22++] = 0;
    if (pParty->pHirelings[1].pName)
      pTmpBuf[v22++] = 1;

    for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
    {
      if (pNPCStats->pNewNPCData[i].uFlags & 128)
      {
        if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName))
        {
          if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName))
            pTmpBuf[v22++] = i + 2;
        }
      }
    }

    for ( int i = pParty->hirelingScrollPosition; i < v22 && pNPC_limit_ID < 2; i++ )
    {
      if ( (unsigned __int8)pTmpBuf[i] >= 2 )
      {
        sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)pTmpBuf[i] + 499].uPortraitID);
        pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID],
                      pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)));
      }
      else
      {
        sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].uPortraitID);
        pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID],
                   pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)));
        if ( pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_A == 1 )
        {
          uFrameID = pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_B;
          v13 = 0;
          if (pIconsFrameTable->uNumIcons)
          {
            for ( v13 = 0; v13 < pIconsFrameTable->uNumIcons; ++v13 )
            {
              if ( !_stricmp("spell96", pIconsFrameTable->pIcons[v13].pAnimationName) )
                break;
            }
          }
          pRenderer->DrawTextureIndexedAlpha(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID],
                        &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(v13, uFrameID)->uTextureID]);
        }
      }
      ++pNPC_limit_ID;
    }
  }
}

//----- (004178FE) --------------------------------------------------------
unsigned int UI_GetHealthManaAndOtherQualitiesStringColor(signed int current_pos, signed int base_pos)
{
  unsigned __int16 R, G, B;

  if ( current_pos <= base_pos )
  {
    if ( current_pos == base_pos )//White
      return 0;
    if ( 100 * current_pos / base_pos >= 25 )//Yellow( current_pos > 1/4 )
      R = 255, G = 255, B = 100;
    else//Red( current_pos < 1/4 )
      R = 255, G = 0, B = 0;
  }
  else//Green
    R = 0, G = 255, B = 0;
  return Color16(R, G, B);
}

//----- (00417939) --------------------------------------------------------
int GetConditionDrawColor(unsigned int uConditionIdx)
{
  switch (uConditionIdx)
  {
    case Condition_Zombie:
    case Condition_Good:
      return ui_character_condition_normal_color;

    case Condition_Cursed:
    case Condition_Weak:
    case Condition_Fear:
    case Condition_Drunk:
    case Condition_Insane:
    case Condition_Poison_Weak:
    case Condition_Disease_Weak:
      return ui_character_condition_light_color;

    case Condition_Sleep:
    case Condition_Poison_Medium:
    case Condition_Disease_Medium:
    case Condition_Paralyzed:
    case Condition_Unconcious:
      return ui_character_condition_moderate_color;

    case Condition_Poison_Severe:
    case Condition_Disease_Severe:
    case Condition_Dead:
    case Condition_Pertified:
    case Condition_Eradicated:
      return ui_character_condition_severe_color;
  }
  Error("Invalid condition (%u)", uConditionIdx);
}

//----- (00495430) --------------------------------------------------------
const char * GetReputationString(signed int a1)
{
	if (a1 >= 25)
		return pGlobalTXT_LocalizationStrings[379]; // Hated
	else if (a1 >= 6)
		return pGlobalTXT_LocalizationStrings[392]; // Unfriendly
	else if (a1 >= -5)
		return pGlobalTXT_LocalizationStrings[399]; // Neutral;
	else if (a1 >= -24)
		return pGlobalTXT_LocalizationStrings[402]; // Friendly
	else
		return pGlobalTXT_LocalizationStrings[434]; // Respected;
}

//----- (00441A4E) --------------------------------------------------------
__int16 __fastcall sub_441A4E(int a1)//for blessing
{
	__int16 result; // ax@1
	int v2; // ebx@1
	//  char *v3; // esi@1
	//  int v4; // edi@4
	bool v5; // ecx@4
	SpriteFrame *pFrame; // eax@6
	//SpriteFrame *v7; // edi@6
	int v8; // eax@6
	//  unsigned __int16 v9; // ax@6
	RenderBillboardTransform_local0 v10; // [sp+Ch] [bp-5Ch]@1
	int v11; // [sp+5Ch] [bp-Ch]@6
	int v12; // [sp+60h] [bp-8h]@1
	//int v13; // [sp+64h] [bp-4h]@6

	v10.sParentBillboardID = -1;
	v10.pTarget = pRenderer->pTargetSurface;
	v10.pTargetZ = pRenderer->pActiveZBuffer;
	v10.uTargetPitch = pRenderer->GetRenderWidth();
	result = 0;
	v2 = a1;
	v10.uViewportX = 0;
	v10.uViewportY = 0;
	v10.uViewportZ = window->GetWidth() - 1;
	v10.uViewportW = window->GetHeight() - 1;
	v12 = 0;
	//v3 = (char *)&pOtherOverlayList->pOverlays[0].field_C;
	//do
	for (uint i = 0; i < 50; ++i)
	{
		if (pOtherOverlayList->pOverlays[i].field_6 > 0)
		{
			result = pOtherOverlayList->pOverlays[i].field_0;
			if (pOtherOverlayList->pOverlays[i].field_0 >= 300)
			{
				//v4 = result;
				v5 = pOtherOverlayList->pOverlays[i].field_0 == v2 + 320
					|| pOtherOverlayList->pOverlays[i].field_0 == v2 + 330
					|| pOtherOverlayList->pOverlays[i].field_0 == v2 + 340
					|| pOtherOverlayList->pOverlays[i].field_0 == v2 + 350;
				pOtherOverlayList->pOverlays[i].field_0 = v2 + 310;
				if (pOtherOverlayList->pOverlays[i].field_0 == v2 + 310 || v5)
				{
					if (!pOtherOverlayList->pOverlays[i].field_0)
					{
						pFrame = pSpriteFrameTable->GetFrame(pOverlayList->pOverlays[pOtherOverlayList->pOverlays[i].field_2].uSpriteFramesetID,
							pOtherOverlayList->pOverlays[i].field_4);
						//v7 = v6;
						v11 = pOtherOverlayList->pOverlays[i].field_E;
						//v13 = pFrame->scale;
						//v13 = fixpoint_mul(v11, pFrame->scale);
						v10.uScreenSpaceX = pOtherOverlayList->pOverlays[i].field_8;
						v10.uScreenSpaceY = pOtherOverlayList->pOverlays[i].field_A;
						v10._screenspace_x_scaler_packedfloat = fixpoint_mul(v11, pFrame->scale);
						v10._screenspace_y_scaler_packedfloat = fixpoint_mul(v11, pFrame->scale);
						v10.pPalette = PaletteManager::Get_Dark_or_Red_LUT(pFrame->uPaletteIndex, 0, 1);
						v8 = pOtherOverlayList->pOverlays[i].field_2;
						v10.sZValue = 0;
						v10.uFlags = 0;
						//v9 = pOverlayList->pOverlays[v8].uOverlayType;
						if (!pOverlayList->pOverlays[v8].uOverlayType || pOverlayList->pOverlays[v8].uOverlayType == 2)
							v10.uScreenSpaceY += pSprites_LOD->pSpriteHeaders[pFrame->pHwSpriteIDs[0]].uHeight / 2;
						result = pSprites_LOD->pSpriteHeaders[pFrame->pHwSpriteIDs[0]]._4AD2D1(&v10, 0);
						++v12;
						if (v12 == 5)
							break;
					}
				}
			}
		}
		//v3 += 20;
	}
	//while ( (signed int)v3 < (signed int)&pOverlayList->pOverlays );
	return result;
}