Mercurial > mm7
view GUI/UI/Books/UISpellBook.cpp @ 2548:87e5590d034b
All Books windows are refactored into respective classes
author | a.parshin |
---|---|
date | Tue, 12 May 2015 03:24:19 +0200 |
parents | a902abdfc7f2 |
children |
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#define _CRT_SECURE_NO_WARNINGS #include "Engine/Engine.h" #include "..\..\..\Engine/Graphics/Render.h" #include "..\..\..\IO/Mouse.h" #include "..\UIBooks.h" #include "..\..\..\GUI/GUIWindow.h" #include "..\..\..\GUI/GUIFont.h" #include "..\..\..\Engine/Party.h" #include "..\..\..\Media/Audio/AudioPlayer.h" #include "..\..\..\Engine/LOD.h" #include "..\..\..\Engine/Graphics/Viewport.h" #include "..\..\..\Engine/texts.h" std::array<char *, 9> spellbook_texture_filename_suffices = {{"f", "a", "w", "e", "s", "m", "b", "l", "d"}}; // weak //----- (00411300) -------------------------------------------------------- void LoadSpellbook(unsigned int spell_school) { char pContainer[20]; // [sp+Ch] [bp-1Ch]@7 byte_506550 = 0; if ( pPlayers[uActiveCharacter]->uQuickSpell && (unsigned __int8)pPlayers[uActiveCharacter]->uQuickSpell / 11 == spell_school ) quick_spell_at_page = (unsigned __int8)pPlayers[uActiveCharacter]->uQuickSpell - 11 * spell_school; else quick_spell_at_page = 0; for (uint i = 1; i <= 11; ++i) { if (pPlayers[uActiveCharacter]->spellbook.pChapters[spell_school].bIsSpellAvailable[i - 1]) { sprintf(pContainer, "SB%sS%02d", spellbook_texture_filename_suffices[spell_school], pSpellbookSpellIndices[spell_school][i]); SBPageSSpellsTextureList[i] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); sprintf(pContainer, "SB%sC%02d", spellbook_texture_filename_suffices[spell_school], pSpellbookSpellIndices[spell_school][i]); SBPageCSpellsTextureList[i] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); } } } //----- (00412AF9) -------------------------------------------------------- static void BookUI_Spellbook_DrawCurrentSchoolBackground() { int pTexID = 0; if ( uActiveCharacter ) pTexID = pParty->pPlayers[uActiveCharacter - 1].lastOpenedSpellbookPage; pRenderer->DrawTextureIndexed(8, 8, pSpellBookPagesTextr[pTexID]); pRenderer->DrawTextureIndexed(476, 450, pSBQuickSpellBtnTextr); pRenderer->DrawTextureIndexed(561, 450, pSpellBookCloseBtnTextr); } //----- (00412B58) -------------------------------------------------------- void DrawSpellBookContent(Player *player) { Texture *PendingTexture; // edi@1 Texture *pTexture; // edx@5 int v10; // eax@13 unsigned int pX_coord; // esi@18 unsigned int pY_coord; // edi@18 Texture *pPageTexture; // eax@21 // signed int v22; // [sp-4h] [bp-24h]@22 POINT a2; // [sp+18h] [bp-8h]@13 static unsigned int texture_tab_coord1[9][2]= {{406, 9}, {406, 46}, {406, 84}, {406,121}, {407,158}, {405, 196}, {405, 234}, {405, 272}, {405,309} }; static unsigned int texture_tab_coord0[9][2]= {{415, 10}, {415, 46}, {415, 83}, {415,121}, {415,158}, {416, 196}, {416, 234}, {416, 271}, {416,307} }; BookUI_Spellbook_DrawCurrentSchoolBackground(); PendingTexture = pIcons_LOD->GetTexture(pIcons_LOD->FindTextureByName("Pending")); pRenderer->ClearZBuffer(0, 479); if ( (11 * player->lastOpenedSpellbookPage) || ((11 * player->lastOpenedSpellbookPage) + 11) )//??? maybe structure need fix { for ( uint i = 1; i <= 11; ++i ) { if (player->_achieved_awards_bits[(11 * player->lastOpenedSpellbookPage) + i + 63] ) { if ( SBPageSSpellsTextureList[i] != PendingTexture ) { if ( quick_spell_at_page == i ) pTexture = SBPageCSpellsTextureList[i]; else pTexture = SBPageSSpellsTextureList[i]; if ( pTexture->pLevelOfDetail0_prolly_alpha_mask ) { pX_coord = pViewport->uViewportTL_X + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Xpos; pY_coord = pViewport->uViewportTL_Y + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Ypos; if ( pTexture->pBits & 0x200 ) pRenderer->DrawTextureIndexedAlpha(pX_coord, pY_coord, pTexture); else pRenderer->DrawTextureIndexed(pX_coord, pY_coord, pTexture); pRenderer->DrawMaskToZBuffer(pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Xpos, pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Ypos, pTexture, i); } } } } } pMouse->GetCursorPos(&a2); v10 = pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF; if ( v10 ) { if ( SBPageCSpellsTextureList[v10]->pLevelOfDetail0_prolly_alpha_mask ) { pX_coord = pViewport->uViewportTL_X + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][v10]].Xpos; pY_coord = pViewport->uViewportTL_Y + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][v10]].Ypos; if ( SBPageCSpellsTextureList[v10]->pBits & 0x200 ) pRenderer->DrawTextureIndexedAlpha(pX_coord, pY_coord, SBPageCSpellsTextureList[v10]); else pRenderer->DrawTextureIndexed(pX_coord, pY_coord, SBPageCSpellsTextureList[v10]); } } //pX_coord = (unsigned int)&player->pActiveSkills[PLAYER_SKILL_FIRE]; //pY_coord = (unsigned int)&player->pActiveSkills[PLAYER_SKILL_FIRE]; for ( uint i = 0; i < 9; i++ ) { if ( player->pActiveSkills[PLAYER_SKILL_FIRE + i] ) { if ( player->lastOpenedSpellbookPage == i ) { pPageTexture = pTextures_tabs[i][1]; pX_coord = texture_tab_coord1[i][0]; pY_coord = texture_tab_coord1[i][1]; } else { pPageTexture = pTextures_tabs[i][0]; pX_coord = texture_tab_coord0[i][0]; pY_coord = texture_tab_coord0[i][1]; } pRenderer->DrawTextureIndexedAlpha(pX_coord, pY_coord, pPageTexture); } } }