view Build/Visual Studio 2010/World of Might and Magic.vcxproj.user @ 2065:87be06553c76

rename int _47F223_LooksLikeGenerateMonsterLoot() to void ArrangeSpriteObjects()
author Ritor1
date Mon, 02 Dec 2013 23:19:22 +0600
parents 68f2d9d3a1d9
children 14c05b876218
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line source

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
    <LocalDebuggerCommandArguments>-novideo, -nomarg</LocalDebuggerCommandArguments>
    <LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand>
  </PropertyGroup>
</Project>