Mercurial > mm7
view mm7_2.cpp @ 2231:8673f3aedfb9
sub_4B1523 to sub_4B1523_showSpellbookInfo, changed input type, some vars renamed
author | Grumpy7 |
---|---|
date | Sat, 22 Feb 2014 19:44:49 +0100 |
parents | e6771956e74a |
children | 6ab7d7c112bb |
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#include <io.h> #include <direct.h> #include "OSAPI.h" #include "Texture.h" #include "mm7_data.h" #include "mm7_unsorted_subs.h" #include "VideoPlayer.h" #include "Sprites.h" #include "BSPModel.h" #include "LightmapBuilder.h" #include "DecalBuilder.h" #include "ParticleEngine.h" #include "Mouse.h" #include "Keyboard.h" #include "CShow.h" #include "GammaControl.h" #include "stru6.h" #include "Actor.h" #include "Vis.h" #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "Outdoor_stuff.h" #include "Overlays.h" #include "Arcomage.h" #include "LOD.h" #include "Actor.h" #include "Events.h" #include "Viewport.h" #include "FrameTableInc.h" #include "OurMath.h" #include "SpriteObject.h" #include "ObjectList.h" #include "Chest.h" #include "PaletteManager.h" #include "DecorationList.h" #include "SaveLoad.h" #include "stru123.h" #include "stru176.h" #include "Timer.h" #include "IconFrameTable.h" #include "GUIProgressBar.h" #include "Bink_Smacker.h" #include "PlayerFrameTable.h" #include "TurnEngine.h" #include "FactionTable.h" #include "StorylineTextTable.h" #include "Random.h" #include "CastSpellInfo.h" #include "stru298.h" #include "Events2D.h" #include "Log.h" #include "UI\UIHouses.h" #include "texts.h" #include "MM7.h" #include "Lights.h" #include "NewUI/MainMenu.h" #include "Level/Decoration.h" #include "LuaVM.h" //#include "lib/lua/lua.h" int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam); int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4); bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive); bool __fastcall Initialize(HINSTANCE hInst, char *pCmdLine); //----- (004A1780) mm6_chinese--------------------------------------------- __int64 fixpoint_div(int a1, int a2) { return ((__int64)a1 << 16) / a2; } __int64 fixpoint_sub_unknown(int a1, int a2) { return (((__int64)a1 << 16) * a2) >> 16; } //----- (0042EBBE) -------------------------------------------------------- //----- (004453C0) mm6----------------------------------------------------- //----- (004A1760) mm6_chinese--------------------------------------------- __int64 fixpoint_mul(int a1, int a2) { return ((__int64)a1 * (__int64)a2) >> 16; } __int64 fixpoint_dot(int x1, int x2, int y1, int y2, int z1, int z2) { return fixpoint_mul(x1, x2) + fixpoint_mul(y1, y2) + fixpoint_mul(z1, z2); } //----- (004BB756) -------------------------------------------------------- int UseNPCSkill(NPCProf profession) { switch (profession) { case Healer: { for (int i = 0; i < 4; ++i) pParty->pPlayers[i].sHealth = pParty->pPlayers[i].GetMaxHealth(); } break; case ExpertHealer: { for (int i = 0; i < 4; ++i) { Player* player = &pParty->pPlayers[i]; player->sHealth = player->GetMaxHealth(); for (int j = 0; j < 14; ++j) player->pConditions[i] = 0; player->pConditions[18] = 0; } } break; case MasterHealer: { for (int i = 0; i < 4; ++i) { Player* player = &pParty->pPlayers[i]; player->sHealth = player->GetMaxHealth(); int v5 = LODWORD(player->pConditions[19]);//*((int *)v4 - 32); int v6 = HIDWORD(player->pConditions[19]);//*((int *)v4 - 31); memset(player->pConditions.data(), 0, 0xA0u); __debugbreak(); *(int *)&player->pActiveSkills[PLAYER_SKILL_SHIELD] = v5; *(int *)&player->pActiveSkills[PLAYER_SKILL_CHAIN] = v6; } } break; case Cook://Повар { if (pParty->uNumFoodRations >= 13) return 1; Party::GiveFood(1); } break; case Chef: { if (pParty->uNumFoodRations >= 13) return 1; if (pParty->uNumFoodRations == 13) Party::GiveFood(1); else Party::GiveFood(2); } break; case WindMaster: { if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[494], 2); pAudioPlayer->PlaySound(SOUND_203, 0, 0, -1, 0, 0, 0, 0); } else { int v19 = pOtherOverlayList->_4418B1(10008, 203, 0, 65536); pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + 60 * (256 * 2), 3, 1, v19, 0); pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags |= 1u; pAudioPlayer->PlaySound(SOUND_11090, 0, 0, -1, 0, 0, 0, 0); } } break; case WaterMaster: { int v20 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536); pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply(pParty->uTimePlayed + 60 * (256 * (2 + 1)), 3, 0, v20, 0); pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags |= 1u; pAudioPlayer->PlaySound(SOUND_12040, 0, 0, -1, 0, 0, 0, 0); } break; case GateMaster: { pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); dword_50C9DC = 195; ptr_50C9E0 = GetNPCData(sDialogue_SpeakingActorNPC_ID); } break; case Acolyte: _42777D_CastSpell_UseWand_ShootArrow(46, 0, 133, 0, 0); break; case Piper: _42777D_CastSpell_UseWand_ShootArrow(51, 0, 133, 0, 0); break; case FallenWizard: _42777D_CastSpell_UseWand_ShootArrow(86, 0, 133, 0, 0); break; case Teacher: case Instructor: case Armsmaster: case Weaponsmaster: case Apprentice: case Mystic: case Spellmaster: case Trader: case Merchant: case Scout: case Herbalist: case Apothecary: case Tinker: case Locksmith: case Fool: case ChimneySweep: case Porter: case QuarterMaster: case Factor: case Banker: case Horseman: case Bard: case Enchanter: case Cartographer: case Explorer: case Pirate: case Squire: case Psychic: case Gypsy: case Diplomat: case Duper: case Burglar: case Acolyte2: case Initiate: case Prelate: case Monk: case Sage: case Hunter: break; default: assert(false && "Invalid enum value"); } return 0; } //----- (004BBA85) -------------------------------------------------------- void CheckBountyRespawnAndAward() { int i; // eax@2 int rand_monster_id; // edx@3 uDialogueType = 83; pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 350, WINDOW_MainMenu, 0, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel" pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_0, 83, 0, "", 0); pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; //get new monster for hunting if ( pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed ) { pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = (signed __int64)((double)(0x12750000 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); for ( i = rand(); ; i = rand() ) { rand_monster_id = i % 258 + 1; pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand_monster_id; if ( (unsigned __int16)rand_monster_id < 0x73u || (unsigned __int16)rand_monster_id > 0x84u ) { if ( ((unsigned __int16)rand_monster_id < 0xEBu || (unsigned __int16)rand_monster_id > 0xFCu) && ((unsigned __int16)rand_monster_id < 0x85u || (unsigned __int16)rand_monster_id > 0x96u) && ((unsigned __int16)rand_monster_id < 0x97u || (unsigned __int16)rand_monster_id > 0xBAu) && ((unsigned __int16)rand_monster_id < 0xC4u || (unsigned __int16)rand_monster_id > 0xC6u) ) break; } } } bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; if ( !pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] ) { bountyHunting_text = pNPCTopics[351].pText; if ( !pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] ) bountyHunting_text = pNPCTopics[353].pText; } else//get prize { if ( pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] ) { pParty->PartyFindsGold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel, 0); for ( uint i = 0; i < 4; ++i ) pParty->pPlayers[i].SetVariable(VAR_Award, 86); pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel; pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = 0; pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; } bountyHunting_text = pNPCTopics[352].pText; } } //----- (004BBCDD) -------------------------------------------------------- void Arena_SelectionFightLevel() { signed int v0; // ebp@3 Actor *v1; // eax@4 __int16 v2; // cx@5 int v3; // esi@8 Player *v4; // esi@14 GUIButton *v5; // eax@18 GUIButton *v6; // esi@19 size_t v7; // [sp+10h] [bp-4h]@4 if ( pParty->field_7B5_in_arena_quest ) { if ( pParty->field_7B5_in_arena_quest == -1 ) { uDialogueType = 92; } else { v0 = 0; if ( (signed int)uNumActors > 0 ) { v1 = pActors.data();//[0].uAIState; v7 = uNumActors; do { v2 = v1->uAIState; if ( v1->uAIState == Dead || v2 == Removed || v2 == Disabled || (v3 = v1->uSummonerID) != 0 && PID_TYPE(v3) == OBJECT_Player) ++v0; ++v1; --v7; } while ( v7 ); } if ( v0 >= (signed int)uNumActors || (signed int)uNumActors <= 0) { uDialogueType = 91; v4 = pParty->pPlayers.data(); ++*((char *)&pParty->monster_for_hunting_killed[3] + (unsigned __int8)pParty->field_7B5_in_arena_quest + 1); do { v4->SetVariable(VAR_Award, (unsigned __int8)pParty->field_7B5_in_arena_quest + 3); ++v4; } while ( (signed int)v4 < (signed int)pParty->pHirelings.data() ); pParty->PartyFindsGold(gold_transaction_amount, 0); pAudioPlayer->PlaySound((SoundID)14060, 0, 0, -1, 0, 0, 0, 0); pParty->field_7B5_in_arena_quest = -1; } else { uDialogueType = 90; pParty->vPosition.x = 3849; pParty->vPosition.y = 5770; pParty->vPosition.z = 1; pParty->uFallStartY = 1; pParty->sRotationY = 512; pParty->sRotationX = 0; pParty->uFallSpeed = 0; pAudioPlayer->PlaySound((SoundID)14060, 0, 0, -1, 0, 0, 0, 0); } } } else { uDialogueType = 89; v5 = pDialogueWindow->pControlsHead; if ( v5 ) { do { v6 = v5->pNext; free(v5); v5 = v6; } while ( v6 ); } pDialogueWindow->pControlsHead = 0; pDialogueWindow->pControlsTail = 0; pDialogueWindow->uNumControls = 0; pBtn_ExitCancel = pDialogueWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x55u, 0, "", 0); pDialogueWindow->CreateButton(0x1E0u, 0xBEu, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x56u, 0, "", 0); pDialogueWindow->CreateButton(0x1E0u, 0xDCu, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x57u, 0, "", 0); pDialogueWindow->CreateButton(0x1E0u, 0xFAu, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x58u, 0, "", 0); pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1); } } //----- (004BC109) -------------------------------------------------------- void ArenaFight() { int v0; // edi@1 char *v1; // eax@7 Player *v2; // edi@9 int v3; // eax@10 signed int v4; // esi@10 //signed __int64 v5; // qax@18 signed int v6; // ebx@34 //char *v7; // edi@34 int v8; // eax@37 //int v9; // esi@43 //int v10; // eax@44 unsigned __int8 v11; // sf@44 unsigned __int8 v12; // of@44 signed int v13; // eax@49 int v14; // esi@49 int v15; // edx@50 int v16; // eax@51 signed int v17; // ecx@51 int v18; // edx@53 int i; // edi@55 int monster_y; // ST18_4@56 int v21; // eax@56 signed int v22; // [sp-4h] [bp-144h]@51 __int16 v23[100]; // [sp+Ch] [bp-134h]@39 GUIWindow window; // [sp+D4h] [bp-6Ch]@1 __int16 monster_ids[6]; // [sp+128h] [bp-18h]@56 int v26; // [sp+134h] [bp-Ch]@1 //int v27; // [sp+138h] [bp-8h]@23 int num_monsters; // [sp+13Ch] [bp-4h]@17 v26 = 0; pParty->field_7B5_in_arena_quest = uDialogueType; memcpy(&window, pDialogueWindow, sizeof(window)); window.uFrameWidth = game_viewport_width; window.uFrameZ = 452; v0 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[575], &window, 13, 0) + 7; pRenderer->BeginSceneD3D(); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) pIndoor->Draw(); else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) pOutdoor->Draw(); pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); pRenderer->BeginScene(); //if ( pRenderer->pRenderD3D ) pRenderer->FillRectFast(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pViewport->uViewportBR_X - pViewport->uViewportTL_X, pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1, 0x7FF); Texture* pTex = pIcons_LOD->GetTexture(uTextureID_Leather); pRenderer->GetLeather(8, 352 - v0, pTex, pTex->uTextureHeight - v0); pRenderer->DrawTextureIndexed(8, 347 - v0, pTexture_591428); v1 = FitTextInAWindow(pGlobalTXT_LocalizationStrings[575], pFontArrus, &window, 0xDu, 0);//Пожалуйста, подождите пока я вызываю существ. Удачи. pDialogueWindow->DrawText(pFontArrus, 13, 354 - v0, 0, v1, 0, 0, 0); pRenderer->EndScene(); pRenderer->Present(); pParty->vPosition.x = 3849; pParty->vPosition.y = 5770; pParty->vPosition.z = 1; pParty->uFallStartY = 1; pParty->sRotationY = 512; pParty->sRotationX = 0; pParty->uFallSpeed = 0; /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); //v2 = pParty->pPlayers.data(); for ( uint i = 0; i < 4; i++ ) { v3 = pParty->pPlayers[i].GetActualLevel(); v4 = v26; if ( v3 > v26 ) { v26 = pParty->pPlayers[i].GetActualLevel(); v4 = pParty->pPlayers[i].GetActualLevel(); } //++v2; } //while ( (signed int)v2 < (signed int)pParty->pHirelings.data() ); if ( uDialogueType == DIALOGUE_ARENA_SELECT_PAGE ) { num_monsters = v4; v4 /= 2; } else if ( uDialogueType == DIALOGUE_ARENA_SELECT_SQUIRE ) { //v5 = (signed __int64)((double)v26 * 1.5); num_monsters = (int)((double)v26 * 1.5); v4 /= 2; } else if ( uDialogueType == DIALOGUE_ARENA_SELECT_KNIGHT ) { //LODWORD(v5) = 2 * v4; num_monsters = 2 * v4; v4 /= 2; } else if ( uDialogueType == DIALOGUE_ARENA_SELECT_CHAMPION ) { num_monsters = 2 * v4; v4 /= 2; } if ( v4 < 1 ) v4 = 1; if ( v4 > 100 ) v4 = 100; if ( num_monsters > 100 ) num_monsters = 100; if ( v4 < 2 ) v4 = 2; if ( num_monsters < 2 ) num_monsters = 2; v6 = 0; //v27 = 1; //v7 = (char *)&pMonsterStats->pInfos[1].uLevel; for ( uint i = 1; i <= 258; i++ ) { if ( pMonsterStats->pInfos[i].uAIType != 1 )//if ( v7[8] != 1 ) { if ( !MonsterStats::BelongsToSupertype(pMonsterStats->pInfos[i].uID, MONSTER_SUPERTYPE_8) ) //!MonsterStats::BelongsToSupertype(*((short *)v7 + 22), MONSTER_SUPERTYPE_8) { //v8 = (unsigned __int8)pMonsterStats->pInfos[i].uLevel; if ( pMonsterStats->pInfos[i].uLevel >= v4 ) { if ( pMonsterStats->pInfos[i].uLevel <= num_monsters ) v23[v6++] = i; } } } // ++v27; //v7 += 88; } //while ( (signed int)v7 <= (signed int)&pMonsterStats->pInfos[258].uLevel ); num_monsters = 6; if ( v6 < 6 ) num_monsters = v6; //v9 = 0; if ( num_monsters > 0 ) { for ( uint i = 0; i < num_monsters; i++ ) { //v10 = rand(); //++v9; //v12 = __OFSUB__(v9, num_monsters); //v11 = v9 - num_monsters < 0; //*((short *)&window.pControlsTail + v9 + 1) = v23[rand() % v6]; monster_ids[i] = v23[rand() % v6]; } //while ( v11 ^ v12 ); } if ( uDialogueType == DIALOGUE_ARENA_SELECT_PAGE ) { v16 = rand(); v17 = 3; v22 = 50; v18 = v16 % v17; v13 = v22; v14 = v18 + 6; } else if ( uDialogueType == DIALOGUE_ARENA_SELECT_SQUIRE ) { v16 = rand(); v17 = 7; v22 = 100; v18 = v16 % v17; v13 = v22; v14 = v18 + 6; } else if ( uDialogueType == DIALOGUE_ARENA_SELECT_KNIGHT ) { v15 = rand() % 11; v13 = 200; v14 = v15 + 10; } else { if ( uDialogueType == DIALOGUE_ARENA_SELECT_CHAMPION ) { v13 = 500; v14 = 20; } //else //{ //v14 = v27; //v13 = gold_transaction_amount; //} } gold_transaction_amount = v26 * v13; for ( i = 0; i < v14; ++i ) Actor::Arena_summon_actor(monster_ids[rand() % num_monsters], pMonsterArenaPlacements[i].x, pMonsterArenaPlacements[i].y, 1); pAudioPlayer->PlaySound((SoundID)14060, 0, 0, -1, 0, 0, 0, 0); } //----- (004BD8B5) -------------------------------------------------------- int HouseDialogPressCloseBtn() { if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED); pKeyActionMap->ResetKeys(); activeLevelDecoration = NULL; current_npc_text = 0; if ( pDialogueNPCCount == 0) return 0; if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL && ShopTexture ) { ShopTexture->Release(); ShopTexture = 0; } switch(dialog_menu_id) { case -1: _4B4224_UpdateNPCTopics((int)((char *)pDialogueNPCCount - 1)); pVideoPlayer->_4BF5B2(); break; case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: case HOUSE_DIALOGUE_LEARN_SKILLS: case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN: pVideoPlayer->_4BF5B2(); UI_CreateEndConversationButton(); dialog_menu_id = HOUSE_DIALOGUE_MAIN; InitializaDialogueOptions(in_current_building_type); break; case HOUSE_DIALOGUE_SHOP_SELL: case HOUSE_DIALOGUE_SHOP_IDENTIFY: case HOUSE_DIALOGUE_SHOP_REPAIR: UI_CreateEndConversationButton(); dialog_menu_id = HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT; InitializaDialogueOptions_Shops(in_current_building_type); break; case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES: case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS: case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT: pVideoPlayer->_4BF5B2(); UI_CreateEndConversationButton(); dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN; InitializaDialogueOptions_Tavern(in_current_building_type); break; case HOUSE_DIALOGUE_NULL: case HOUSE_DIALOGUE_MAIN: pDialogueNPCCount = 0; pDialogueWindow->Release(); dialog_menu_id = HOUSE_DIALOGUE_NULL; pDialogueWindow = 0; pIcons_LOD->SyncLoadedFilesCount(); if ( uNumDialogueNPCPortraits == 1 ) return 0; pBtn_ExitCancel = window_SpeakInHouse->pControlsHead; if ( uNumDialogueNPCPortraits > 0 ) { for ( uint i = 0; i < (unsigned int)uNumDialogueNPCPortraits; ++i ) { HouseNPCPortraitsButtonsList[i] = window_SpeakInHouse->CreateButton(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][i], pNPCPortraits_y[uNumDialogueNPCPortraits - 1][i], 63, 73, 1, 0, UIMSG_ClickHouseNPCPortrait, i, 0, byte_591180[i].data(), 0, 0, 0); } } pVideoPlayer->_4BF5B2(); break; default: pVideoPlayer->_4BF5B2(); dialog_menu_id = HOUSE_DIALOGUE_MAIN; InitializaDialogueOptions(in_current_building_type); break; } return 1; } //----- (004BF91E) -------------------------------------------------------- unsigned int GameOverMenu(void *ecx0) { const char *v1; // eax@2 unsigned int result; // eax@3 Player *v3; // eax@7 const char *v4; // ST24_4@9 int v5; // eax@9 const char *v6; // eax@10 const char *v7; // edx@10 const char *v8; // ecx@12 const char *v9; // eax@14 unsigned int v10; // eax@25 GUIWindow pWindow; // [sp+34h] [bp-9Ch]@1 //MSG Msg; // [sp+88h] [bp-48h]@22 unsigned int v14; // [sp+A4h] [bp-2Ch]@5 void *v15; // [sp+A8h] [bp-28h]@1 const char *pInString; // [sp+ACh] [bp-24h]@5 unsigned int v17; // [sp+B0h] [bp-20h]@5 unsigned int v18; // [sp+B4h] [bp-1Ch]@5 unsigned int v19; // [sp+B8h] [bp-18h]@5 int v20; // [sp+BCh] [bp-14h]@7 Player *i; // [sp+C0h] [bp-10h]@7 GUIFont *pFont; // [sp+C4h] [bp-Ch]@1 unsigned __int64 v23; // [sp+C8h] [bp-8h]@5 v15 = ecx0; RGBTexture _this; // [sp+Ch] [bp-C4h]@1 //RGBTexture::RGBTexture(&this); dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_4000; bGameoverLoop = 1; pVideoPlayer->bStopBeforeSchedule = 0; pAudioPlayer->StopChannels(-1, -1); pRenderer->BeginScene(); pRenderer->ClearBlack(); pRenderer->EndScene(); pRenderer->Present(); pVideoPlayer->pResetflag = 0; _449B57_test_bit(pParty->_quest_bits, 99); _this.Load("winbg.pcx", 2); pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &_this); pRenderer->EndScene(); free(_this.pPixels); _this.pPixels = 0; window_SpeakInHouse = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0); pWindow.uFrameX = 75; pWindow.uFrameY = 60; pWindow.uFrameWidth = 469; pWindow.uFrameHeight = 338; pWindow.uFrameZ = 543; pWindow.uFrameW = 397; pFont = LoadFont("endgame.fnt", "FONTPAL", NULL); if ( pParty->IsPartyGood() ) v1 = pGlobalTXT_LocalizationStrings[675];//"Splendid job! With the activation of the Gate, a thousand worlds lie at your feet. Perhaps on one of them you will find the Ancients themselves, and return with the fruits their great civilization has to offer your world and your kingdom." else { result = pParty->IsPartyEvil(); if ( !(short)result ) return result; v1 = pGlobalTXT_LocalizationStrings[676];//"Brilliant! The completion of the Heavenly Forge has provided enough Ancient weapons to crush all resistance to your plans. Soon the world will bow to your every whim! Still, you can't help but wonder what was beyond the Gate the other side was trying so hard to build." } pInString = v1; v23 = pParty->uTimePlayed - 138240; v19 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 0x18; v14 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 0x18 / 0x1C / 0xC; v18 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 0x18 / 0x1C % 0xC; v17 = v19 % 0x1C; if ( !v19 ) v19 = 1; pRenderer->BeginScene(); pWindow.DrawTitleText(pFont, 1, 0x23, 1, pGlobalTXT_LocalizationStrings[9], 3);//Congratulations! v23 = 0i64; v20 = 0; for ( uint i = 0; i < 4; i++ ) { sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[129], pParty->pPlayers[i].pName, pParty->pPlayers[i].GetBaseLevel(), pClassNames[pParty->pPlayers[i].classType]);//%s the Level %u %s pWindow.DrawTitleText(pFont, 1, i * (LOBYTE(pFont->uFontHeight) - 2) + LOBYTE(pFont->uFontHeight) + 46, 1, pTmpBuf.data(), 3); v23 += pParty->pPlayers[i].uExperience;//__PAIR__(*(int *)(i - 4), *(int *)(i - 8)); } v23 = (signed __int64)v23 / v19; v6 = FitTextInAWindow(pInString, pFont, &pWindow, 0xC, 0); pWindow.DrawTitleText(pFont, 1, 5 * (LOBYTE(pFont->uFontHeight) + 11), 1, v6, 0); strcpy(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[37]);//Total Time: v7 = pGlobalTXT_LocalizationStrings[56]; if ( v17 != 1 ) v7 = pGlobalTXT_LocalizationStrings[57]; v8 = pGlobalTXT_LocalizationStrings[146]; if ( v18 != 1 ) v8 = pGlobalTXT_LocalizationStrings[148]; v9 = pGlobalTXT_LocalizationStrings[245]; if ( v14 != 1 ) v9 = pGlobalTXT_LocalizationStrings[132]; sprintf(pTmpBuf2.data(), " %lu %s, %lu %s, %lu %s ", v14, v9, v18, v8, v17, v7); strcat(pTmpBuf.data(), pTmpBuf2.data()); pWindow.DrawTitleText(pFont, 1u, pWindow.uFrameHeight - 2 * LOBYTE(pFont->uFontHeight) - 5, 1u, pTmpBuf.data(), 3u); sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[94], v23); pWindow.DrawTitleText(pFont, 1, pWindow.uFrameHeight, 1u, pTmpBuf.data(), 3); dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; pRenderer->EndScene(); pRenderer->Present(); //if ( pRenderer->pRenderD3D ) pRenderer->pBeforePresentFunction(); pRenderer->SaveWinnersCertificate("MM7_Win.Pcx"); free(pFont); window_SpeakInHouse->Release(); window_SpeakInHouse = 0; if ( v15 == (void *)2 ) { result = pMessageQueue_50CBD0->uNumMessages; } else { LODWORD(v23) = GetTickCount() + 5000; while ( (unsigned int)v23 > GetTickCount() ) ; for (MSG msg; PeekMessage(&msg, 0, 0, 0, PM_REMOVE);) { if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); TranslateMessage(&msg); DispatchMessage(&msg); } if ( pMessageQueue_50CBD0->uNumMessages ) { LOBYTE(v10) = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pMessageQueue_50CBD0->uNumMessages = v10; } pKeyActionMap->ResetKeys(); pKeyActionMap->uLastKeyPressed = 0; do { for (MSG msg; PeekMessage(&msg, 0, 0, 0, PM_REMOVE);) { if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); TranslateMessage(&msg); DispatchMessage(&msg); } } while ( !pKeyActionMap->uLastKeyPressed ); result = pMessageQueue_50CBD0->uNumMessages; if ( pMessageQueue_50CBD0->uNumMessages ) { result = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; } } if ( v15 ) { /*if ( (signed int)result < 40 ) { pMessageQueue_50CBD0->pMessages[result].eType = UIMSG_Quit; }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Quit, 1, 0); } else { pMessageQueue_50CBD0->AddMessage(UIMSG_ShowFinalWindow, 1, 0); /*if ( (signed int)result < 40 ) { pMessageQueue_50CBD0->pMessages[result].eType = UIMSG_C5; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; result = 3 * pMessageQueue_50CBD0->uNumMessages + 3; *(&pMessageQueue_50CBD0->uNumMessages + result) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ } bGameoverLoop = 0; return result; } //----- (00451007) -------------------------------------------------------- int stru350::sub_451007_scale_image_bicubic(unsigned short *pSrc, int srcWidth, int srcHeight, int srcPitch, //changing this to some library function might be a good idea unsigned short *pDst, int dstWidth, int dstHeight, int dstPitch, int a10, int a11) { int result; // eax@1 float v17; // ST3C_4@12 float v18; // ST38_4@12 unsigned int v19; // esi@12 int v21; // eax@18 unsigned int v22; // ecx@25 unsigned int v23; // eax@29 unsigned int heightRatioPlusOne; // [sp+Ch] [bp-7Ch]@12 unsigned int widthRatio; // [sp+Ch] [bp-7Ch]@218 unsigned int heightRatio; // [sp+14h] [bp-74h]@12 unsigned int widthRatioPlusOne; // [sp+14h] [bp-74h]@218 int v160; // [sp+3Ch] [bp-4Ch]@13 unsigned __int16 *v175; // [sp+4Ch] [bp-3Ch]@13 unsigned __int16 *v193; // [sp+5Ch] [bp-2Ch]@7 signed int v231; // [sp+78h] [bp-10h]@7 __int64 v240; // [sp+7Ch] [bp-Ch]@12 unsigned int v251; // [sp+80h] [bp-8h]@218 unsigned int v252; // [sp+84h] [bp-4h]@218 float a6s; // [sp+A0h] [bp+18h]@218 float a6t; // [sp+A0h] [bp+18h]@218 unsigned int a6b; // [sp+A0h] [bp+18h]@218 int field_0_bits; int field_20_bits; int field0value = this->field_0.field_C; switch(field0value) { case 8: field_0_bits = 1; break; case 16: field_0_bits = 2; break; case 32: field_0_bits = 4; break; default: return field0value; } int field20value = this->field_20.field_C; switch(field20value) { case 8: field_20_bits = 1; break; case 16: field_20_bits = 2; break; case 32: field_20_bits = 4; break; default: return field20value; } result = (int)pDst; v193 = pDst; if ( dstHeight <= 0 ) return result; //do for ( v231 = 0; v231 < dstHeight; v231++ ) { for (int counter = 0; counter < dstWidth; counter++) { a6s = (double)counter / (double)dstWidth * (double)srcWidth; widthRatio = bankersRounding(a6s); a6t = (double)(counter + 1) / (double)dstWidth * (double)srcWidth; widthRatioPlusOne = bankersRounding(a6t); v17 = (double)v231 / (double)dstHeight * (double)srcHeight; heightRatio = bankersRounding(v17); v18 = (double)(v231 + 1) / (double)dstHeight * (double)srcHeight; heightRatioPlusOne = bankersRounding(v18); v251 = 0; v19 = (heightRatioPlusOne - heightRatio) * (widthRatioPlusOne - widthRatio); v252 = 0; a6b = 0; v240 = 0i64; v175 = (unsigned short*)((char *)pSrc + field_0_bits * (widthRatio + srcPitch * heightRatio)); for (int heightDiff = 0; heightDiff < heightRatioPlusOne - heightRatio; heightDiff++) { int ratioDiff = widthRatioPlusOne - widthRatio; for(int i = 0; i < ratioDiff; i++) { if(field0value == 32) v21 = _450FB1(((int*)v175)[i]); else if(field0value == 16) v21 = _450FB1(((_WORD*)v175)[i]); else if (field0value == 8) v21 = _450FB1(((unsigned __int8*)v175)[i]); v240 += ((unsigned int)v21 >> 24); a6b += BYTE2(v21); v252 += BYTE1(v21); v251 += (unsigned __int8)v21; } if (field0value == 32) v175 += 2 * srcPitch; else if (field0value == 16) v175 += srcPitch; else if (field0value == 8) v175 = (unsigned short*)((char *)v175 + 2 * srcPitch); } v22 = (unsigned int)v240 / ((heightRatioPlusOne - heightRatio) * (widthRatioPlusOne - widthRatio)); if ( v19 ) { a6b /= v19; v252 /= v19; v251 /= v19; } if ( v22 != 255 ) v22 &= 0x7FFFFFFFu; v23 = _450F55(v251 | ((v252 | ((a6b | (v22 << 8)) << 8)) << 8)); *(_DWORD *)v193 = v23; v193 = (unsigned __int16 *)((char *)v193 + field_20_bits); } v193 = (unsigned __int16 *)((char *)v193 + field_20_bits * (dstPitch - dstWidth)); //++v231; result = v231; } //while(v231 < dstHeight); return result; } //----- (0044F57C) -------------------------------------------------------- void SpawnEncounter(MapInfo *pMapInfo, SpawnPointMM7 *spawn, int a3, int a4, int a5) { //MapInfo *v5; // esi@1 //SpawnPointMM7 *v6; // ebx@1 int v7; // eax@2 char v8; // zf@5 int v9; // edi@9 int v10; // eax@9 int v11; // ecx@9 int v12; // edx@9 int v13; // eax@9 int v14; // eax@14 int v15; // ecx@14 int v16; // eax@19 int v17; // ecx@19 int v18; // esi@31 //int pPosX; // ecx@32 //int v20; // edx@32 //int v21; // eax@32 Actor *pMonster; // esi@35 int v23; // edx@36 signed int v24; // edi@36 int v25; // ecx@36 unsigned __int16 v26; // ax@47 MonsterDesc *v27; // edi@48 signed int v28; // eax@48 __int16 v29; // cx@50 __int16 v30; // ax@50 __int16 v31; // ax@50 int v32; // eax@50 int v33; // edi@50 int v34; // eax@50 int v35; // eax@50 int v36; // eax@50 int v37; // eax@51 int v38; // eax@52 int v39; // edi@52 std::string v40; // [sp-18h] [bp-100h]@60 void *v41; // [sp-14h] [bp-FCh]@50 //void *v42; // [sp-10h] [bp-F8h]@50 //size_t v43; // [sp-Ch] [bp-F4h]@50 const char *v44; // [sp-8h] [bp-F0h]@13 char *pTexture; // [sp-4h] [bp-ECh]@9 char Str[32]; // [sp+Ch] [bp-DCh]@60 char Str2[120]; // [sp+2Ch] [bp-BCh]@29 unsigned int uFaceID; // [sp+A4h] [bp-44h]@52 MonsterInfo *Src; // [sp+A8h] [bp-40h]@50 int v50; // [sp+ACh] [bp-3Ch]@47 char Source[32]; // [sp+B0h] [bp-38h]@20 int v52; // [sp+D0h] [bp-18h]@34 int v53; // [sp+D4h] [bp-14h]@34 int pSector; // [sp+D8h] [bp-10h]@32 int pPosX; // [sp+DCh] [bp-Ch]@32 int v56; // [sp+E0h] [bp-8h]@8 int v57; // [sp+E4h] [bp-4h]@1 //auto a2 = spawn; v57 = 0; //v5 = pMapInfo; //v6 = spawn; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) v7 = pOutdoor->ddm.field_C_alert; else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) v7 = pIndoor->dlv.field_C_alert; else v7 = 0; if (v7) v8 = (spawn->uAttributes & 1) == 0; else v8 = (spawn->uAttributes & 1) == 1; if (v8) return; //result = (void *)(spawn->uIndex - 1); v56 = 1; switch (spawn->uIndex - 1) { case 0: //v9 = pMapInfo->uEncounterMonster1AtLeast; //v10 = rand(); //v11 = pMapInfo->uEncounterMonster1AtMost; //pTexture = pMapInfo->pEncounterMonster1Texture; v12 = rand() % (pMapInfo->uEncounterMonster1AtMost - pMapInfo->uEncounterMonster1AtLeast + 1); //v13 = pMapInfo->Dif_M1; v57 = pMapInfo->Dif_M1; v56 = pMapInfo->uEncounterMonster1AtLeast + v12; strcpy(Source, pMapInfo->pEncounterMonster1Texture); break; case 3: //pTexture = pMapInfo->pEncounterMonster1Texture; //v44 = "%s A"; sprintf(Source, "%s A", pMapInfo->pEncounterMonster1Texture); break; case 4: //pTexture = pMapInfo->pEncounterMonster2Texture; //v44 = "%s A"; sprintf(Source, "%s A", pMapInfo->pEncounterMonster2Texture); break; case 5: //pTexture = pMapInfo->pEncounterMonster3Texture; //v44 = "%s A"; sprintf(Source, "%s A", pMapInfo->pEncounterMonster3Texture); break; case 1: //v9 = pMapInfo->uEncounterMonster2AtLeast; //v14 = rand(); //v15 = pMapInfo->uEncounterMonster2AtMost; //pTexture = pMapInfo->pEncounterMonster2Texture; v12 = rand() % (pMapInfo->uEncounterMonster2AtMost - pMapInfo->uEncounterMonster2AtLeast + 1); //v13 = pMapInfo->Dif_M2; v57 = pMapInfo->Dif_M2; v56 = pMapInfo->uEncounterMonster2AtLeast + v12; strcpy(Source, pMapInfo->pEncounterMonster2Texture); break; case 6: //pTexture = pMapInfo->pEncounterMonster1Texture; //v44 = "%s B"; sprintf(Source, "%s B", pMapInfo->pEncounterMonster1Texture); break; case 7: //pTexture = pMapInfo->pEncounterMonster2Texture; //v44 = "%s B"; sprintf(Source, "%s B", pMapInfo->pEncounterMonster2Texture); break; case 8: //pTexture = pMapInfo->pEncounterMonster3Texture; //v44 = "%s B"; sprintf(Source, "%s B", pMapInfo->pEncounterMonster3Texture); break; case 2: //v9 = pMapInfo->uEncounterMonster3AtLeast; //v16 = rand(); //v17 = pMapInfo->uEncounterMonster3AtMost; //pTexture = pMapInfo->pEncounterMonster3Texture; v12 = rand() % (pMapInfo->uEncounterMonster3AtMost - pMapInfo->uEncounterMonster3AtLeast + 1); //v13 = pMapInfo->Dif_M3; v57 = pMapInfo->Dif_M3; v56 = pMapInfo->uEncounterMonster3AtLeast + v12; strcpy(Source, pMapInfo->pEncounterMonster3Texture); break; case 9: //pTexture = pMapInfo->pEncounterMonster1Texture; //v44 = "%s C"; sprintf(Source, "%s C", pMapInfo->pEncounterMonster1Texture); break; case 10: //pTexture = pMapInfo->pEncounterMonster2Texture; //v44 = "%s C"; sprintf(Source, "%s C", pMapInfo->pEncounterMonster2Texture); break; case 11: //pTexture = pMapInfo->pEncounterMonster3Texture; //v44 = "%s C"; sprintf(Source, "%s C", pMapInfo->pEncounterMonster3Texture); break; default: return; } if (Source[0] == '0') return; v57 += a3; if ( v57 > 4 ) v57 = 4; strcpy(Str2, Source); if ( a4 ) v56 = a4; v18 = v56; if ( (signed int)(v56 + uNumActors) >= 500 ) return; pSector = 0; pPosX = spawn->vPosition.x; a4 = spawn->vPosition.y; a3 = spawn->vPosition.z; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) pSector = pIndoor->GetSector(spawn->vPosition.x, spawn->vPosition.y, spawn->vPosition.z); v53 = 0; v52 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; if ( v18 <= 0 ) return; for (uint i = v53; i < v56; ++i) { pMonster = &pActors[uNumActors]; pActors[uNumActors].Reset(); if ( v57 ) { v23 = rand() % 100; v24 = 3; v25 = (unsigned __int16)word_4E8152[3 * v57]; if ( v23 >= v25 ) { if ( v23 < v25 + (unsigned __int16)word_4E8152[3 * v57 + 1] ) v24 = 2; } else { v24 = 1; } if ( v24 == 1 ) { pTexture = Source; v44 = "%s A"; } else { if ( v24 == 2 ) { pTexture = Source; v44 = "%s B"; } else { if ( v24 != 3 ) continue; pTexture = Source; v44 = "%s C"; } } sprintf(Str2, v44, pTexture); } v50 = pMonsterList->GetMonsterIDByName(Str2); pTexture = Str2; if ( (signed __int16)v50 == -1 ) { sprintf(Str, "Can't create random monster: '%s'! See MapStats.txt and Monsters.txt!", pTexture); MessageBoxA(nullptr, Str, nullptr, 0); ExitProcess(0); } v27 = &pMonsterList->pMonsters[(signed __int16)v50]; v28 = pMonsterStats->FindMonsterByTextureName(pTexture); if ( !v28 ) v28 = 1; Src = &pMonsterStats->pInfos[v28]; strcpy(pMonster->pActorName, Src->pName); pMonster->sCurrentHP = Src->uHP; assert(sizeof(MonsterInfo) == 88); memcpy(&pMonster->pMonsterInfo, Src, sizeof(MonsterInfo)); pMonster->word_000086_some_monster_id = v50 + 1; pMonster->uActorRadius = v27->uMonsterRadius; pMonster->uActorHeight = v27->uMonsterHeight; pMonster->uMovementSpeed = v27->uMovementSpeed; pMonster->vInitialPosition.x = spawn->vPosition.x; pMonster->vPosition.x = spawn->vPosition.x; pMonster->uTetherDistance = 256; pMonster->vInitialPosition.y = a4; pMonster->vPosition.y = a4; pMonster->vInitialPosition.z = a3; pMonster->vPosition.z = a3; pMonster->uSectorID = pSector; pMonster->uGroup = spawn->uGroup; pMonster->PrepareSprites(0); pMonster->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; v32 = rand(); a3 = fixpoint_mul(stru_5C6E00->Cos(v32 % 2048), v52); pPosX = a3 + spawn->vPosition.x; a3 = fixpoint_mul(stru_5C6E00->Sin(v32 % 2048), v52); a4 = a3 + spawn->vPosition.y; a3 = spawn->vPosition.z; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) { if ( a5 ) pMonster->uAttributes |= 0x080000; ++uNumActors; continue; } v37 = pIndoor->GetSector(pPosX, a4, spawn->vPosition.z); if ( v37 == pSector ) { v38 = BLV_GetFloorLevel(pPosX, a4, a3, v37, &uFaceID); v39 = v38; if ( v38 != -30000 ) { if ( abs(v38 - a3) <= 1024 ) { a3 = v39; if ( a5 ) pMonster->uAttributes |= 0x080000; ++uNumActors; continue; } } } ; //v53 = (char *)v53 + 1; //result = v53; } //while ( (signed int)v53 < v56 ); } //----- (0044FA4C) -------------------------------------------------------- signed int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3) { signed int v3; // ecx@6 Actor *v4; // edx@7 signed int result; // eax@13 Actor *v6; // esi@16 char *v7; // ebx@16 MonsterDesc *v8; // edi@16 unsigned __int16 v9; // ax@16 int v10; // ebx@16 //int v11; // edi@16 //int v12; // eax@16 //int v13; // ecx@16 //int v14; // ebx@16 const char *v15; // [sp-4h] [bp-24h]@2 //unsigned __int16 v16; // [sp+0h] [bp-20h]@1 //int v17; // [sp+4h] [bp-1Ch]@1 unsigned int uFaceID; // [sp+8h] [bp-18h]@16 int v19; // [sp+Ch] [bp-14h]@16 size_t v20; // [sp+10h] [bp-10h]@6 int v21; // [sp+14h] [bp-Ch]@14 //int v22; // [sp+18h] [bp-8h]@14 unsigned int v23; // [sp+1Ch] [bp-4h]@6 //v16 = a2; //v17 = a1; if ( a2 == 4 ) { v15 = "Elemental Light C"; } else if ( a2 == 3 ) v15 = "Elemental Light B"; else v15 = "Elemental Light A"; v23 = pMonsterList->GetMonsterIDByName(v15); v3 = 0; v20 = uNumActors; if ( (signed int)uNumActors > 0 ) { v4 = pActors.data();//[0].uAIState; while ( v4->uAIState != Removed ) { ++v3; ++v4; if ( v3 >= (signed int)uNumActors ) break; } if( v3 < (signed int)uNumActors ) v20 = v3; } if ( v20 != uNumActors || (result = uNumActors + 1, (signed int)(uNumActors + 1) < 500) ) { v21 = 0; //v22 = pParty->vPosition.z; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) v21 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); v6 = &pActors[v20]; v7 = (char *)&pMonsterStats->pInfos[v23 + 1]; v19 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; v6->Reset(); v8 = &pMonsterList->pMonsters[v23]; strcpy(v6->pActorName, *(const char **)v7); v6->sCurrentHP = *((short *)v7 + 32); memcpy(&v6->pMonsterInfo, v7, 0x58u); v6->word_000086_some_monster_id = v23 + 1; v6->uActorRadius = v8->uMonsterRadius; v6->uActorHeight = v8->uMonsterHeight; v9 = v8->uMovementSpeed; v6->pMonsterInfo.uTreasureDiceRolls = 0; v6->pMonsterInfo.uTreasureType = 0; v6->pMonsterInfo.uExp = 0; v6->uMovementSpeed = v9; v10 = rand() % 2048; //v11 = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v10), v19); uFaceID = stru_5C6E00->Sin(v10); //v12 = pParty->vPosition.y; //v13 = fixpoint_mul(uFaceID, v19); //v14 = pParty->vPosition.y + fixpoint_mul(uFaceID, v19); //LOWORD(v12) = v22; v6->vInitialPosition.x = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v10), v19); v6->vPosition.x = v6->vInitialPosition.x; v6->vInitialPosition.y = pParty->vPosition.y + fixpoint_mul(uFaceID, v19); v6->vPosition.y = v6->vInitialPosition.y; v6->vInitialPosition.z = pParty->vPosition.z; v6->vPosition.z = v6->vInitialPosition.z; //LOWORD(v12) = v21; v6->uTetherDistance = 256; v6->uSectorID = v21; v6->PrepareSprites(0); v6->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; v6->uAlly = 9999; v6->uGroup = 0; v6->uCurrentActionTime = 0; v6->uAIState = Summoned; v6->uCurrentActionLength = 256; v6->UpdateAnimation(); if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor || (result = pIndoor->GetSector(v6->vPosition.x, v6->vPosition.y, v6->vPosition.z), result == v21) && (result = BLV_GetFloorLevel(v6->vPosition.x, v6->vPosition.y, v6->vPosition.z, result, &uFaceID), result != -30000) && (result = abs(result - pParty->vPosition.z), result <= 1024) ) { if ( v20 == uNumActors ) ++uNumActors; v6->uSummonerID = PID(OBJECT_Player, a1); result = v6->pActorBuffs[ACTOR_BUFF_SUMMONED].Apply(pParty->uTimePlayed + (a3 * 128) / 30.0f, a2, a1, 0, 0); } } return result; } //----- (0044FFD8) -------------------------------------------------------- int MapInfo::SpawnRandomTreasure(SpawnPointMM7 *a2) { //MapInfo *v2; // ebx@1 //SpawnPointMM7 *v3; // esi@1 //int v4; // eax@1 int v5; // edx@1 int v6; // eax@1 int v7; // ecx@1 int v8; // ebx@1 int v9; // eax@1 signed int v10; // ebx@1 signed int result; // eax@1 signed __int64 v12; // qtt@1 int v13; // ebx@1 int v14; // edx@10 signed int v15; // ebx@20 unsigned __int16 v16; // dx@20 ObjectDesc *v17; // ecx@21 unsigned __int16 v18; // ax@24 int v19; // ST0C_4@27 int v20; // ST08_4@27 int v21; // ST04_4@27 int v22; // eax@27 signed int v23; // ebx@29 unsigned __int16 v24; // dx@29 ObjectDesc *v25; // ecx@30 unsigned __int16 v26; // ax@33 //int v27; // ecx@35 //int v28; // eax@35 //int v29; // esi@35 //__int16 v30; // ax@35 SpriteObject a1a; // [sp+Ch] [bp-7Ch]@1 //int v32; // [sp+7Ch] [bp-Ch]@1 //int v33; // [sp+80h] [bp-8h]@1 int v34; // [sp+84h] [bp-4h]@1 //auto a1 = this; //v2 = a1; //v3 = a2; //v4 = rand(); v34 = 0; v5 = rand() % 100; // v6 = 2 * (v2->Treasure_prob + 7 * v3->uIndex) - 14; v7 = (unsigned __int8)byte_4E8168[a2->uIndex - 1][2 * Treasure_prob]; v8 = (unsigned __int8)byte_4E8168[a2->uIndex - 1][2 * Treasure_prob + 1]; //v32 = v5; //v33 = v7; v9 = rand(); v10 = v8 - v7 + 1; v12 = v9; result = v9 / v10; v13 = v7 + (unsigned __int64)(v12 % v10); if ( v13 < 7 ) { if ( v5 < 20 ) return result; if ( v5 >= 60 ) { v19 = a2->vPosition.z; v20 = a2->vPosition.y; v21 = a2->vPosition.x; v22 = rand(); return sub_450521_ProllyDropItemAt(v13, v22 % 27 + 20, v21, v20, v19, 0); } if ( a2->uIndex == 1 ) { v14 = rand() % 51 + 50; a1a.stru_24.uItemID = 197; v34 = v14; } else if ( a2->uIndex == 2 ) { v14 = rand() % 101 + 100; a1a.stru_24.uItemID = 197; v34 = v14; } else if ( a2->uIndex == 3 ) { v14 = rand() % 301 + 200; a1a.stru_24.uItemID = 198; v34 = v14; } else if ( a2->uIndex == 4 ) { v14 = rand() % 501 + 500; a1a.stru_24.uItemID = 198; v34 = v14; } else if ( a2->uIndex == 5 ) { v14 = rand() % 1001 + 1000; a1a.stru_24.uItemID = 199; v34 = v14; } else if ( a2->uIndex == 6 ) { v14 = rand() % 3001 + 2000; a1a.stru_24.uItemID = 199; v34 = v14; } v15 = 0; v16 = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID; a1a.uType = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID; v18 = 0; for( int i = 0; i < pObjectList->uNumObjects; i++ ) { if ( pObjectList->pObjects[i].uObjectID == v16 ) { v18 = i; break; } } a1a.stru_24.SetIdentified(); a1a.uObjectDescID = v18; a1a.stru_24.uSpecEnchantmentType = v34; } else { result = a1a.stru_24.GenerateArtifact(); if ( !result ) return result; v23 = 0; v24 = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID; a1a.uType = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID; v26 = 0; for( int i = 0; i < pObjectList->uNumObjects; i++ ) { if( v24 == pObjectList->pObjects[i].uObjectID ) { v26 = i; break; } } a1a.uObjectDescID = v26; a1a.stru_24.Reset(); } a1a.vPosition.y = a2->vPosition.y; a1a.uAttributes = 0; a1a.uSoundID = 0; a1a.uFacing = 0; a1a.vPosition.z = a2->vPosition.z; a1a.vPosition.x = a2->vPosition.x; a1a.spell_skill = 0; a1a.spell_level = 0; a1a.spell_id = 0; a1a.spell_target_pid = 0; a1a.spell_caster_pid = 0; a1a.uSpriteFrameID = 0; a1a.uSectorID = pIndoor->GetSector(a2->vPosition.x, a2->vPosition.y, a2->vPosition.z);; return a1a.Create(0, 0, 0, 0); } //----- (00450521) -------------------------------------------------------- int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6) { int v6; // edi@1 int v7; // esi@1 signed int v8; // edi@1 unsigned __int16 v9; // cx@1 char *v10; // edx@2 unsigned __int16 v11; // ax@5 SpriteObject a1; // [sp+8h] [bp-70h]@1 v6 = ecx0; v7 = a2; pItemsTable->GenerateItem(v6, v7, &a1.stru_24); v8 = 0; v9 = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; a1.uType = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; v11 = 0; for( int i = 0; i < pObjectList->uNumObjects; i++ ) { if( v9 == pObjectList->pObjects[i].uObjectID ) { v11 = i; break; } } a1.uObjectDescID = v11; a1.vPosition.y = a4; a1.vPosition.x = a3; a1.vPosition.z = a5; a1.uFacing = a6; a1.uAttributes = 0; a1.uSectorID = pIndoor->GetSector(a3, a4, a5); a1.uSpriteFrameID = 0; return a1.Create(0, 0, 0, 0); } //----- (0045063B) -------------------------------------------------------- int __fastcall _45063B_spawn_some_monster(MapInfo *a1, int a2) { int result; // eax@8 int v6; // edi@11 int v7; // ebx@11 int v8; // edi@11 int v9; // ebx@12 int v10; // eax@12 char v11; // zf@16 int v12; // edi@20 int v13; // eax@20 int v14; // ebx@20 int v15; // eax@20 int v16; // eax@20 int v17; // eax@20 int v18; // eax@21 SpawnPointMM7 v19; // [sp+Ch] [bp-38h]@1 int v22; // [sp+2Ch] [bp-18h]@3 unsigned int uFaceID; // [sp+38h] [bp-Ch]@10 int v26; // [sp+3Ch] [bp-8h]@11 int v27; // [sp+40h] [bp-4h]@11 if (!uNumActors) return 0; for ( uint mon_id = 0; mon_id < uNumActors; ++mon_id ) { if ((pActors[mon_id].pMonsterInfo.uID < 121 || pActors[mon_id].pMonsterInfo.uID > 123) && // Dwarf FemaleC A-C (pActors[mon_id].pMonsterInfo.uID < 124 || pActors[mon_id].pMonsterInfo.uID > 126) && // Dwarf MaleA A-C (pActors[mon_id].pMonsterInfo.uID < 133 || pActors[mon_id].pMonsterInfo.uID > 135) && // Peasant Elf FemaleA A-C pActors[mon_id].CanAct()) { if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) { v22 = 0; uint face_id = 0; for ( face_id; face_id < 100; ++face_id ) { v6 = rand() % 1024 + 512; v7 = rand() % (signed int)stru_5C6E00->uIntegerDoublePi; v19.vPosition.x = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v7), v6); v8 = 0; v19.uIndex = a2; v19.vPosition.y = fixpoint_mul(stru_5C6E00->Sin(v7), v6) + pParty->vPosition.y; v19.vPosition.z = pParty->vPosition.z; v26 = 0; v27 = 0; v19.vPosition.z = ODM_GetFloorLevel(v19.vPosition.x, v19.vPosition.y, pParty->vPosition.z, 0, &v26, &v27, 0); for( int i = 0; i < pOutdoor->uNumBModels; i++ ) { v9 = abs(v19.vPosition.y - pOutdoor->pBModels[i].vBoundingCenter.y); v10 = abs(v19.vPosition.x - pOutdoor->pBModels[i].vBoundingCenter.x); if ( int_get_vector_length(v10, v9, 0) < pOutdoor->pBModels[i].sBoundingRadius + 256 ) { v22 = 1; break; } } if ( v22 ) { v11 = face_id == 100; break; } } v11 = face_id == 100; } else if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { v22 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); for ( uint i = 0; i < 100; ++i ) { v12 = rand() % 512 + 256; v13 = rand(); v14 = v13 % (signed int)stru_5C6E00->uIntegerDoublePi; v15 = stru_5C6E00->Cos(v13 % (signed int)stru_5C6E00->uIntegerDoublePi); v19.vPosition.x = pParty->vPosition.x + fixpoint_mul(v15, v12); v16 = stru_5C6E00->Sin(v13 % (signed int)stru_5C6E00->uIntegerDoublePi); v19.vPosition.y = fixpoint_mul(v16, v12) + pParty->vPosition.y; v19.vPosition.z = pParty->vPosition.z; v19.uIndex = a2; v17 = pIndoor->GetSector(v19.vPosition.x, v19.vPosition.y, pParty->vPosition.z); if ( v17 == v22 ) { v18 = BLV_GetFloorLevel(v19.vPosition.x, v19.vPosition.y, v19.vPosition.z, v17, &uFaceID); v19.vPosition.z = v18; if ( v18 != -30000 ) { if ( abs(v18 - pParty->vPosition.z) <= 1024 ) break; } } } v11 = v26 == 100; } if ( v11 ) result = 0; else { SpawnEncounter(a1, &v19, 0, 0, 1); result = a2; } } //break; //v22 = v3->pMonsterInfo.uID - 1; //v4 = (signed __int64)((double)v22 * 0.3333333333333333); //if ( (int)v4 != 40 ) //{ // if ( (int)v4 != 41 && (int)v4 != 44 && v3->CanAct() ) // break; //} //++v2; //++v3; //if ( v2 >= (signed int)uNumActors ) // goto LABEL_8; } return result; } //----- (00450AAA) -------------------------------------------------------- void RespawnGlobalDecorations() { memset(stru_5E4C90_MapPersistVars._decor_events.data(), 0, 125); uint decorEventIdx = 0; for (uint i = 0; i < uNumLevelDecorations; ++i) { LevelDecoration* decor = &pLevelDecorations[i]; if (!decor->uEventID) { if (decor->IsInteractive()) { if (decorEventIdx < 124) { decor->_idx_in_stru123 = decorEventIdx + 75; stru_5E4C90_MapPersistVars._decor_events[decorEventIdx++] = decor->GetGlobalEvent(); } } } } } //----- (00450B0A) -------------------------------------------------------- bool __fastcall SpawnActor(unsigned int uMonsterID) { unsigned int v1; // ebx@1 bool result; // eax@2 MonsterDesc *v3; // esi@5 MonsterInfo *v4; // edi@5 Vec3_int_ v5; // ST08_12@5 unsigned int v6; // ecx@5 Actor *v7; // eax@7 Actor actor; // [sp+4h] [bp-350h]@5 Vec3_int_ pOut; // [sp+348h] [bp-Ch]@5 v1 = uMonsterID; if ( uNumActors == 499 ) { result = 0; } else { if ( (signed int)uMonsterID >= (signed int)pMonsterList->uNumMonsters ) v1 = 0; v3 = &pMonsterList->pMonsters[v1]; v4 = &pMonsterStats->pInfos[v1 + 1]; memset(&actor, 0, 0x344u); strcpy(actor.pActorName, v4->pName); actor.sCurrentHP = LOWORD(v4->uHP); memcpy(&actor.pMonsterInfo, &pMonsterStats->pInfos[v1 + 1], 0x58u); actor.word_000086_some_monster_id = v1 + 1; actor.uActorRadius = v3->uMonsterRadius; actor.uActorHeight = v3->uMonsterHeight; actor.uMovementSpeed = v3->uMovementSpeed; v5 = pParty->vPosition; Vec3_int_::Rotate(200, pParty->sRotationY, 0, v5, &pOut.x, &pOut.z, &pOut.y); actor.vInitialPosition.x = pOut.x; actor.vPosition.x = pOut.x; actor.uTetherDistance = 256; actor.vInitialPosition.y = LOWORD(pOut.z); actor.vPosition.y = LOWORD(pOut.z); actor.vInitialPosition.z = LOWORD(pOut.y); actor.vPosition.z = LOWORD(pOut.y); pSprites_LOD->DeleteSomeSprites(); pPaletteManager->ResetNonTestLocked(); v6 = uNumActors - 1; if ( dword_5C6DF8 == 1 ) { dword_5C6DF8 = 0; v6 = uNumActors++; } v7 = &pActors[v6]; memcpy(v7, &actor, 0x344u); v7->PrepareSprites(1); result = 1; } return result; } // 5C6DF8: using guessed type int dword_5C6DF8; //----- (00450DA3) -------------------------------------------------------- int GetAlertStatus() { int result; // eax@2 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) result = pOutdoor->ddm.field_C_alert; else result = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? pIndoor->dlv.field_C_alert : 0; return result; } //----- (00450DDE) -------------------------------------------------------- stru350 *stru350::_450DDE() { _450DF1(&stru_4E82A4, &stru_4E82A4); return this; } //----- (00450DF1) -------------------------------------------------------- bool stru350::_450DF1(const stru355 *p1, const stru355 *p2) { //stru350 *v3; // esi@1 //void *result; // eax@1 unsigned int v5; // ecx@2 int v6; // edi@2 int v7; // edx@2 unsigned int v8; // ecx@8 int v9; // edi@8 int v10; // edx@8 int v11; // ecx@12 int v12; // edi@12 unsigned int v13; // ecx@12 int v14; // edx@12 int v15; // ecx@16 unsigned int v16; // edx@16 int v17; // ecx@16 int v18; // edi@16 char v19; // zf@20 unsigned int v20; // ecx@21 int v21; // edi@21 int v22; // edx@21 unsigned int v23; // ecx@27 int v24; // edi@27 int v25; // edx@27 int v26; // ecx@31 int v27; // edi@31 unsigned int v28; // ecx@31 int v29; // edx@31 int v30; // ebx@35 int v31; // ecx@35 int v32; // edi@35 int v33; // edx@35 unsigned int i; // ecx@35 int v35; // ecx@39 unsigned int v36; // edx@39 int v37; // ecx@39 int v38; // ebx@39 //v3 = this; memcpy(&field_0, p1, sizeof(stru355)); memcpy(&field_20, p2, sizeof(stru355)); //result = memcpy(&v3->field_20, p2, 0x20u); //LOBYTE(result) = 1; if (field_0.field_4 & 1) { v5 = field_0.field_1C; v6 = 0; v7 = 0; while ( !(v5 & 1) ) { ++v6; v5 >>= 1; } do { v5 >>= 1; ++v7; } while ( v5 & 1 ); field_40 = 32 - v7 - v6; } else { field_40 = 0; } v8 = field_0.field_10; v9 = 0; v10 = 0; while ( !(v8 & 1) ) { ++v9; v8 >>= 1; } do { v8 >>= 1; ++v10; } while ( v8 & 1 ); v11 = 24 - v10 - v9; v12 = 0; field_48 = v11; v13 = field_0.field_14; v14 = 0; while ( !(v13 & 1) ) { ++v12; v13 >>= 1; } do { v13 >>= 1; ++v14; } while ( v13 & 1 ); v15 = 16 - v14; v16 = field_0.field_18; field_50 = v15 - v12; v17 = 0; v18 = 0; while ( !(v16 & 1) ) { ++v17; v16 >>= 1; } do { v16 >>= 1; ++v18; } while ( v16 & 1 ); v19 = (field_20.field_4 & 1) == 0; field_58 = v17 - v18 + 8; if ( v19 ) { field_44 = 0; } else { v20 = field_20.field_1C; v21 = 0; v22 = 0; while ( !(v20 & 1) ) { ++v21; v20 >>= 1; } do { v20 >>= 1; ++v22; } while ( v20 & 1 ); field_44 = 32 - v22 - v21; } v23 = field_20.field_10; v24 = 0; v25 = 0; while ( !(v23 & 1) ) { ++v24; v23 >>= 1; } do { v23 >>= 1; ++v25; } while ( v23 & 1 ); v26 = 24 - v25 - v24; v27 = 0; field_4C = v26; v28 = field_20.field_14; v29 = 0; while ( !(v28 & 1) ) { ++v27; v28 >>= 1; } do { v28 >>= 1; ++v29; } while ( v28 & 1 ); v30 = 0; v31 = 16 - v29 - v27; v32 = field_20.field_18; field_54 = v31; v33 = 0; for ( i = v32; !(i & 1); i >>= 1 ) ++v30; do { i >>= 1; ++v33; } while ( i & 1 ); v35 = 32 - v33; v36 = v32; field_5C = v35 - v30; v37 = 0; v38 = 0; while ( !(v36 & 1) ) { ++v37; v36 >>= 1; } do { v36 >>= 1; ++v38; } while ( v36 & 1 ); field_5C = v37 - v38 + 8; return true; } //----- (00450F55) -------------------------------------------------------- unsigned int stru350::_450F55(int a2) { int v2 = a2 & stru_4E82A4.field_1C; if (field_20.field_4 & 1) v2 = (unsigned int)v2 >> this->field_44; return v2 & field_20.field_1C | field_20.field_10 & ((a2 & (unsigned int)stru_4E82A4.field_10) >> field_4C) | field_20.field_14 & ((a2 & (unsigned int)stru_4E82A4.field_14) >> field_54) | field_20.field_18 & ((a2 & (unsigned int)stru_4E82A4.field_18) >> field_5C); } //----- (00450FB1) -------------------------------------------------------- int stru350::_450FB1(int a2) { int v2 = 0; int v4 = field_0.field_4 & 1; if ( v4 ) v2 = a2 & field_0.field_1C; if ( v4 ) v2 <<= field_40; return v2 | ((a2 & field_0.field_10) << field_48) | ((a2 & field_0.field_14) << field_50) | ((a2 & field_0.field_18) << field_58); } //----- (00452442) -------------------------------------------------------- unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4) { int v4; // ebx@0 __int16 v5; // ST14_2@1 __int16 v6; // dx@1 int v7; // ecx@1 __int16 v8; // ST10_2@1 int v9; // edi@1 unsigned __int16 v10; // dh@1@1 int v11; // ebx@1 int v12; // ebx@1 __int16 a3a; // [sp+1Ch] [bp+8h]@1 v5 = a2 >> 2; v6 = (unsigned __int16)a4 >> 2; v8 = a1 >> 2; a3a = (unsigned __int16)a3 >> 2; LOWORD(v7) = a3a; v9 = v7; LOWORD(v4) = ((unsigned __int16)a4 >> 2) & 0xE0; LOWORD(v7) = a3a & 0xE0; LOWORD(v9) = v9 & 0x1C00; v11 = v7 + v4; LOWORD(v7) = v5 & 0xE0; v12 = v7 + v11; LOWORD(v7) = v8 & 0xE0; __debugbreak(); // warning C4700: uninitialized local variable 'v10' used return (PID_TYPE(v8) + PID_TYPE(v5) + PID_TYPE(a3a) + PID_TYPE(v6)) | (v7 + v12) | ((v8 & 0x1C00) + (v5 & 0x1C00) + v9 + (__PAIR__(v10, (unsigned __int16)a4 >> 2) & 0x1C00)); } //----- (0045281E) -------------------------------------------------------- // Calculates atan2(y/x) // return value: angle in integer format (multiplier of Pi/1024) unsigned int stru193_math::Atan2(int x, int y) { signed int quadrant; __int64 dividend; int quotient; int lowIdx; int highIdx; int angle; int X = x; int Y = y; if ( abs(X) < 65536 ) { if ( (abs(Y) >> 15) >= abs(X) ) X = 0; } if ( !X ) { if ( Y > 0 ) { return uIntegerHalfPi; //Pi/2 } else { return uIntegerHalfPi + uIntegerPi; //3*(Pi/2) } } if ( Y ) { if ( X < 0 ) { X = -X; if ( Y > 0 ) { quadrant = 4; } else { quadrant = 3; } } else { if ( Y > 0 ) { quadrant = 1; } else { quadrant = 2; } } if ( Y < 0 ) Y = -Y; LODWORD(dividend) = Y << 16; HIDWORD(dividend) = Y >> 16; quotient = dividend / X; //looks like binary search { int i; highIdx = uIntegerHalfPi; lowIdx = 0; for (i = 0; i < 6; ++i) { if (quotient <= pTanTable[(lowIdx + highIdx) / 2]) highIdx = (lowIdx + highIdx) / 2; else lowIdx = (lowIdx + highIdx) / 2; } } angle = lowIdx + 1; while ( angle < (highIdx - 1) && quotient >= pTanTable[angle] ) ++angle; switch (quadrant) { case 1: //X > 0, Y > 0 return angle; case 2: //X > 0, Y < 0 return uIntegerDoublePi - angle; //2*Pi - angle case 3: //X > 0, Y < 0 return uIntegerPi + angle; //Pi + angle case 4: //X < 0, Y > 0 return uIntegerPi - angle; //Pi - angle } //should newer get here return 0; } if ( X < 0 ) //Y == 0, X < 0 return uIntegerPi; return 0; } //----- (00452969) -------------------------------------------------------- stru193_math::stru193_math() { double v3; // ST18_8@2 this->pTanTable[0] = 0; this->pCosTable[0] = 65536; this->pInvCosTable[0] = 65536; for(int i = 1; i < (signed int)this->uIntegerHalfPi; i++) { v3 = (double)i * 3.141592653589793 / (double)uIntegerPi; pTanTable[i] = (signed __int64)(tan(v3) * (double)this->pCosTable[0] + 0.5); pCosTable[i] = (signed __int64)(cos(v3) * (double)this->pCosTable[0] + 0.5); pInvCosTable[i] = (signed __int64)(1.0 / cos(v3) * (double)this->pCosTable[0] + 0.5); } for(int i = this->uIntegerHalfPi; i < 520; i++) { this->pTanTable[i] = 0xEFFFFFFFu; this->pCosTable[i] = 0; this->pInvCosTable[i] = 0xEFFFFFFFu; } } //----- (00452A9E) -------------------------------------------------------- int integer_sqrt(int val) { signed int result; // eax@2 unsigned int v2; // edx@3 unsigned int v3; // edi@3 //signed int v4; // ebx@3 int v5; // esi@4 if (val < 1) return val; v2 = 0; v3 = val; result = 0; //v4 = 16; for (uint i = 0; i < 16; ++i) { result *= 2; v2 = (v3 >> 30) | 4 * v2; v5 = 2 * result + 1; v3 *= 4; if ( v2 >= v5 ) { ++result; v2 -= v5; } //--v4; } //while ( v4 ); if ( val - result * result >= (unsigned int)(result - 1) ) ++result; return result; } //----- (00452B2E) -------------------------------------------------------- int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides) { int v3; // esi@1 v3 = 0; if ( uDiceSides ) { for ( uint i = 0; i < uNumDice; ++i) v3 += rand() % uDiceSides + 1; return v3; } return 0; } //----- (00453F62) -------------------------------------------------------- void MapStats::Initialize() { char work_str[32]; // [sp+Ch] [bp-34h]@3 int work_str_pos; int work_str_len; int i; char* test_string; unsigned char c; bool break_loop; unsigned int temp_str_len; char* tmp_pos; int decode_step; int item_counter; if ( pMapStatsTXT_Raw ) free(pMapStatsTXT_Raw); pMapStatsTXT_Raw = NULL; pMapStatsTXT_Raw = (char *)pEvents_LOD->LoadRaw("MapStats.txt", 0); strtok(pMapStatsTXT_Raw, "\r"); strtok(NULL, "\r"); strtok(NULL, "\r"); for (i=1; i<77; ++i) { test_string = strtok(NULL, "\r") + 1; break_loop = false; decode_step=0; do { c = *(unsigned char*)test_string; temp_str_len = 0; while((c!='\t')&&(c>0)) { ++temp_str_len; c=test_string[temp_str_len]; } tmp_pos=test_string+temp_str_len; if (*tmp_pos == 0) break_loop = true; *tmp_pos = 0; if (temp_str_len) { switch (decode_step) { case 1: pInfos[i].pName = RemoveQuotes(test_string); break; case 2: pInfos[i].pFilename = RemoveQuotes(test_string); break; case 3: pInfos[i].uNumResets = atoi(test_string); break; case 4: pInfos[i].uFirstVisitedAt = atoi(test_string); break; case 5: pInfos[i]._per = atoi(test_string); break; case 6: pInfos[i].uRespawnIntervalDays = atoi(test_string); break; case 7: pInfos[i]._alert_days = atoi(test_string); break; case 8: pInfos[i]._steal_perm = atoi(test_string); break; case 9: pInfos[i].LockX5 = atoi(test_string); break; case 10: pInfos[i].Trap_D20 = atoi(test_string); break; case 11: pInfos[i].Treasure_prob = atoi(test_string); break; case 12: pInfos[i].Encounter_percent = atoi(test_string); break; case 13: pInfos[i].EncM1percent = atoi(test_string); break; case 14: pInfos[i].EncM2percent = atoi(test_string); break; case 15: pInfos[i].EncM3percent = atoi(test_string); break; case 16: pInfos[i].pEncounterMonster1Texture = RemoveQuotes(test_string); break; case 18: pInfos[i].Dif_M1 = atoi(test_string); break; case 19: pInfos[i].uEncounterMonster1AtLeast = 1; pInfos[i].uEncounterMonster1AtMost = 1; strcpy(work_str, test_string); work_str_pos = 0; work_str_len=strlen(work_str); if (work_str_len ) { while (work_str[work_str_pos] != '-' ) { ++work_str_pos; if (work_str_pos >= work_str_len ) break; } work_str[work_str_pos] = 0; pInfos[i].uEncounterMonster1AtLeast = atoi(work_str); if ( work_str_pos < work_str_len ) pInfos[i].uEncounterMonster1AtMost = atoi(&work_str[work_str_pos + 1]); else pInfos[i].uEncounterMonster1AtMost = pInfos[i].uEncounterMonster1AtLeast; } break; case 20: pInfos[i].pEncounterMonster2Texture = RemoveQuotes(test_string); break; case 22: pInfos[i].Dif_M2 = atoi(test_string); break; case 23: pInfos[i].uEncounterMonster2AtLeast = 1; pInfos[i].uEncounterMonster2AtMost = 1; strcpy(work_str, test_string); work_str_pos = 0; work_str_len=strlen(work_str); if (work_str_len ) { while (work_str[work_str_pos] != '-' ) { ++work_str_pos; if (work_str_pos >= work_str_len ) break; } work_str[work_str_pos] = 0; pInfos[i].uEncounterMonster2AtLeast = atoi(work_str); if ( work_str_pos < work_str_len ) pInfos[i].uEncounterMonster2AtMost = atoi(&work_str[work_str_pos + 1]); else pInfos[i].uEncounterMonster2AtMost = pInfos[i].uEncounterMonster2AtLeast; } break; case 24: pInfos[i].pEncounterMonster3Texture = RemoveQuotes(test_string); break; case 26: pInfos[i].Dif_M3 = atoi(test_string); break; case 27: pInfos[i].uEncounterMonster3AtLeast = 1; pInfos[i].uEncounterMonster3AtMost = 1; strcpy(work_str, test_string); work_str_pos = 0; work_str_len=strlen(work_str); if (work_str_len ) { while (work_str[work_str_pos] != '-' ) { ++work_str_pos; if (work_str_pos >= work_str_len ) break; } work_str[work_str_pos] = 0; pInfos[i].uEncounterMonster3AtLeast = atoi(work_str); if ( work_str_pos < work_str_len ) pInfos[i].uEncounterMonster3AtMost = atoi(&work_str[work_str_pos + 1]); else pInfos[i].uEncounterMonster3AtMost = pInfos[i].uEncounterMonster3AtLeast; } break; case 28: pInfos[i].uRedbookTrackID = atoi(test_string); break; case 29: { if ( !strcmp(test_string, "CAVE") ) { pInfos[i].uEAXEnv = 8; break; } if ( !strcmp(test_string, "STONEROOM") ) { pInfos[i].uEAXEnv = 5; break; } if ( !strcmp(test_string, "MOUNTAINS") ) { pInfos[i].uEAXEnv = 17; break; } if ( !strcmp(test_string, "PLAIN") ) { pInfos[i].uEAXEnv = 19; break; } if ( !strcmp(test_string, "FOREST") ) { pInfos[i].uEAXEnv = 15; break; } if ( !strcmp(test_string, "CITY") ) { pInfos[i].uEAXEnv = 16; break; } if ( !strcmp(test_string, "UNDERWATER") ) { pInfos[i].uEAXEnv = 22; break; } if ( !strcmp(test_string, "ARENA") ) { pInfos[i].uEAXEnv = 9; break; } if ( !strcmp(test_string, "GENERIC") ) { pInfos[i].uEAXEnv = 0; break; } if ( !strcmp(test_string, "PADDEDCELL") ) { pInfos[i].uEAXEnv = 1; break; } if ( !strcmp(test_string, "ROOM") ) { pInfos[i].uEAXEnv = 2; break; } if ( !strcmp(test_string, "BATHROOM") ) { pInfos[i].uEAXEnv = 3; break; } if ( !strcmp(test_string, "LIVINGROOM") ) { pInfos[i].uEAXEnv = 4; break; } if ( !strcmp(test_string, "AUDITORIUM") ) { pInfos[i].uEAXEnv = 6; break; } if ( !strcmp(test_string, "CONCERTHALL") ) { pInfos[i].uEAXEnv = 7; break; } if ( !strcmp(test_string, "HANGAR") ) { pInfos[i].uEAXEnv = 10; break; } if ( !strcmp(test_string, "CARPETEDHALLWAY") ) { pInfos[i].uEAXEnv = 11; break; } if ( !strcmp(test_string, "HALLWAY") ) { pInfos[i].uEAXEnv = 12; break; } if ( !strcmp(test_string, "STONECORRIDOR") ) { pInfos[i].uEAXEnv = 13; break; } if ( !strcmp(test_string, "ALLEY") ) { pInfos[i].uEAXEnv = 14; break; } if ( !strcmp(test_string, "QUARRY") ) { pInfos[i].uEAXEnv = 18; break; } if ( !strcmp(test_string, "PARKINGLOT") ) { pInfos[i].uEAXEnv = 20; break; } if ( !strcmp(test_string, "SEWERPIPE") ) { pInfos[i].uEAXEnv = 21; break; } if ( !strcmp(test_string, "DRUGGED") ) { pInfos[i].uEAXEnv = 23; break; } if ( !strcmp(test_string, "DIZZY") ) { pInfos[i].uEAXEnv = 24; break; } if ( !strcmp(test_string, "PSYCHOTIC") ) { pInfos[i].uEAXEnv = 25; break; } pInfos[i].uEAXEnv = 26; } break; } } else { break_loop = true; } ++decode_step; test_string=tmp_pos+1; } while ((decode_step<31)&&!break_loop); } uNumMaps = 77; } // 453F62: using guessed type char Str[32]; //----- (004547A3) -------------------------------------------------------- MAP_TYPE MapStats::GetMapInfo(const char *Str2) { assert(uNumMaps >= 2); for (uint i = 1; i < uNumMaps; ++i) if (!_stricmp(pInfos[i].pFilename, Str2)) return (MAP_TYPE)i; assert(false && "Map not found!"); } //----- (004547E4) -------------------------------------------------------- void FactionTable::Initialize() { int i; char* test_string; unsigned char c; bool break_loop; unsigned int temp_str_len; char* tmp_pos; int decode_step; int item_counter; if ( pHostileTXT_Raw ) free(pHostileTXT_Raw); pHostileTXT_Raw = NULL; pHostileTXT_Raw = (char *)pEvents_LOD->LoadRaw("hostile.txt", 0); strtok(pHostileTXT_Raw, "\r"); for ( i=0; i < 89; ++i ) { test_string = strtok(NULL, "\r") + 1; break_loop = false; decode_step=0; do { c = *(unsigned char*)test_string; temp_str_len = 0; while((c!='\t') && (c > 0)) { ++temp_str_len; c = test_string[temp_str_len]; } tmp_pos=test_string+temp_str_len; if (*tmp_pos == 0) break_loop = true; *tmp_pos = 0; if (temp_str_len) { if ( decode_step >= 1 && decode_step < 90 ) relations[decode_step-1][i] = atoi(test_string); } else break_loop = true; ++decode_step; test_string=tmp_pos+1; } while ((decode_step < 92) && !break_loop ); } if ( pHostileTXT_Raw) { free(pHostileTXT_Raw); pHostileTXT_Raw = NULL; } } //----- (00458244) -------------------------------------------------------- unsigned int SkillToMastery( unsigned int skill_value ) { switch (skill_value & 0x1C0) { case 0x100: return 4; // Grandmaster case 0x80: return 3; // Master case 0x40: return 2; // Expert case 0x00: return 1; // Normal } assert(false); return 0; } //----- (0045828B) -------------------------------------------------------- unsigned int __fastcall GetSpellColor(signed int a1) { if ( a1 == 0 ) return Color16(0, 0, 0); if ( a1 < 12 ) return Color16(255, 85, 0); if ( a1 < 23 ) return Color16(150, 212, 255); if ( a1 < 34 ) return Color16(0, 128, 255); if ( a1 < 45 ) return Color16(128, 128, 128); if ( a1 < 56 ) return Color16(225, 225, 225); if ( a1 < 67 ) return Color16(235, 15, 255); if ( a1 < 78 ) return Color16(255, 128, 0); if ( a1 < 89 ) return Color16(255, 255, 155); if ( a1 < 100 ) return Color16(192, 192, 240); } //----- (004610AA) -------------------------------------------------------- void __fastcall PrepareToLoadODM(unsigned int bLoading, ODMRenderParams *a2) { pGameLoadingUI_ProgressBar->Reset(27); pSoundList->_4A9D79(0); uCurrentlyLoadedLevelType = LEVEL_Outdoor; ODM_LoadAndInitialize(pCurrentMapName, a2); if ( !bLoading ) TeleportToStartingPoint(uLevel_StartingPointType); viewparams->_443365(); PlayLevelMusic(); } // 6BE35C: using guessed type int uLevel_StartingPointType; //----- (00461103) -------------------------------------------------------- void _461103_load_level_sub() { //GUIProgressBar *v0; // ebx@1 //signed int v1; // ebp@1 //char *v2; // esi@2 //__int16 v3; // cx@3 int v4; // edx@8 //size_t v5; // edi@14 signed int v6; // esi@14 //char *v7; // edx@15 signed int v8; // ecx@16 int v9; // ecx@23 MonsterInfo *v10; // ebx@23 //int *v11; // esi@23 int v12; // esi@25 int v13; // eax@26 __int16 v14; // ax@41 //signed int v15; // [sp+10h] [bp-4Ch]@1 //signed int v16; // [sp+10h] [bp-4Ch]@14 signed int v17; // [sp+14h] [bp-48h]@3 signed int v18; // [sp+14h] [bp-48h]@23 int v19; // [sp+18h] [bp-44h]@1 signed int v20; // [sp+18h] [bp-44h]@14 int v21[16]; // [sp+1Ch] [bp-40h]@17 GenerateItemsInChest(); pGameLoadingUI_ProgressBar->Progress(); pParty->uFlags |= 2; pParty->field_7B5_in_arena_quest = 0; dword_5C6DF8 = 1; pNPCStats->uNewlNPCBufPos = 0; v19 = pMapStats->GetMapInfo(pCurrentMapName); //v15 = 0; for (uint i = 0; i < uNumActors; ++i) //if ( (signed int)uNumActors > 0 ) { //Actor* pActor = &pActors[i]; //v2 = (char *)&pActors[0].uNPC_ID; //do //{ //v3 = pActors[i].pMonsterInfo.uID; v17 = 0; if ( pActors[i].pMonsterInfo.uID >= 115 && pActors[i].pMonsterInfo.uID <= 186 || pActors[i].pMonsterInfo.uID >= 232 && pActors[i].pMonsterInfo.uID <= 249 ) v17 = 1; //v1 = 0; v4 = (pActors[i].pMonsterInfo.uID - 1) % 3; if ( 2 == v4 ) { if ( pActors[i].sNPC_ID && pActors[i].sNPC_ID < 5000 ) continue; } else { if ( v4 != 1 ) { if ( v4 == 0 && pActors[i].sNPC_ID == 0 ) pActors[i].sNPC_ID = 0; continue; } } if ( pActors[i].sNPC_ID > 0 && pActors[i].sNPC_ID < 5000 ) continue; if ( v17 ) { pNPCStats->InitializeAdditionalNPCs(&pNPCStats->pAdditionalNPC[pNPCStats->uNewlNPCBufPos], pActors[i].pMonsterInfo.uID, 0, v19); v14 = LOWORD(pNPCStats->uNewlNPCBufPos) + 5000; ++pNPCStats->uNewlNPCBufPos; pActors[i].sNPC_ID = v14; continue; } pActors[i].sNPC_ID = 0; //++v15; //v2 += 836; //} //while ( v15 < (signed int)uNumActors ); } pGameLoadingUI_ProgressBar->Progress(); //v5 = uNumActors; v6 = 0; v20 = 0; //v16 = v1; for (uint i = 0; i < uNumActors; ++i) { //v7 = (char *)&pActors[0].pMonsterInfo; //do //{ for ( v8 = 0; v8 < v6; ++v8 ) { if ( v21[v8] == pActors[i].pMonsterInfo.uID - 1 ) break; } if ( v8 == v6 ) { v21[v6++] = pActors[i].pMonsterInfo.uID - 1; v20 = v6; if ( v6 == 16 ) break; } //++v16; //v7 += 836; //} //while ( v16 < (signed int)v5 ); } pGameLoadingUI_ProgressBar->Progress(); for ( int _v0 = 0; _v0 < v6; ++_v0 ) { for ( v18 = 4; v18; --v18 ) pSoundList->LoadSound(pMonsterList->pMonsters[v21[_v0]].pSoundSampleIDs[4 - v18], 0); v12 = 0; do v13 = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[pMonsterStats->pInfos[v21[_v0] + 1].uSpell1ID], 1); while ( v13 ); } //v0 = pGameLoadingUI_ProgressBar; //v1 = 0; pGameLoadingUI_ProgressBar->Progress(); if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_ACTORS) uNumActors = 0; if ( dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DECORATIONS) uNumLevelDecorations = 0; init_event_triggers(); pGameLoadingUI_ProgressBar->Progress(); pGame->pIndoorCameraD3D->vPartyPos.x = 0; pGame->pIndoorCameraD3D->vPartyPos.y = 0; pGame->pIndoorCameraD3D->vPartyPos.z = 100; pGame->pIndoorCameraD3D->sRotationX = 0; pGame->pIndoorCameraD3D->sRotationY = 0; viewparams->bRedrawGameUI = true; uLevel_StartingPointType = MapStartPoint_Party; pSprites_LOD->_461397(); pPaletteManager->LockTestAll(); if ( pParty->pPickedItem.uItemID != 0 ) pMouse->SetCursorBitmapFromItemID(pParty->pPickedItem.uItemID); } //----- (004613C4) -------------------------------------------------------- void init_event_triggers() { uint id = pDecorationList->GetDecorIdByName("Event Trigger"); num_event_triggers = 0; for (uint i = 0; i < uNumLevelDecorations; ++i) if (pLevelDecorations[i].uDecorationDescID == id) event_triggers[num_event_triggers++] = i; } //----- (004627B7) -------------------------------------------------------- void MainMenu_Loop() { GUIButton *pButton; // eax@27 unsigned int pControlParam; // ecx@35 int v10; // ecx@36 int v11; // ecx@37 unsigned int pY; // [sp-18h] [bp-54h]@39 Texture *pTexture; // [sp-14h] [bp-50h]@39 GUIButton *pButton2; // [sp+0h] [bp-3Ch]@27 GUIWindow *pWindow; // [sp+4h] [bp-38h]@11 pCurrentScreen = SCREEN_GAME; pGUIWindow2 = 0; pAudioPlayer->StopChannels(-1, -1);//остановить/подготовить канал pMouse->RemoveHoldingItem();//избавить курсор от вещи pIcons_LOD->_inlined_sub2(); pWindow_MainMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0); Texture* pNew = pIcons_LOD->LoadTexturePtr("title_new", TEXTURE_16BIT_PALETTE); Texture* pLoad = pIcons_LOD->LoadTexturePtr("title_load", TEXTURE_16BIT_PALETTE); Texture* pCredits = pIcons_LOD->LoadTexturePtr("title_cred", TEXTURE_16BIT_PALETTE); Texture* pExit = pIcons_LOD->LoadTexturePtr("title_exit", TEXTURE_16BIT_PALETTE); pMainMenu_BtnNew = pWindow_MainMenu->CreateButton(495, 172, pNew->uTextureWidth, pNew->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowPartyCreationWnd, 0, 'N', "", pNew, 0); pMainMenu_BtnLoad = pWindow_MainMenu->CreateButton(495, 227, pLoad->uTextureWidth, pLoad->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowLoadWindow, 1, 'L', "", pLoad, 0); pMainMenu_BtnCredits = pWindow_MainMenu->CreateButton(495, 282, pCredits->uTextureWidth, pCredits->uTextureHeight, 1, 0, UIMSG_ShowCredits, 2, 'C', "", pCredits, 0); pMainMenu_BtnExit = pWindow_MainMenu->CreateButton(495, 337, pExit->uTextureWidth, pExit->uTextureHeight, 1, 0, UIMSG_ExitToWindows, 3, 0, "", pExit, 0); pTexture_PCX.Release(); pTexture_PCX.Load("title.pcx", 0); SetCurrentMenuID(MENU_MAIN); SetForegroundWindow(window->GetApiHandle()); SendMessageW(window->GetApiHandle(), WM_ACTIVATEAPP, 1, 0); while (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_SAVELOAD) { POINT pt; pMouse->GetCursorPos(&pt); pWindow = pWindow_MainMenu; if ( GetCurrentMenuID() == MENU_SAVELOAD) { if ( pCurrentScreen != SCREEN_LOADGAME ) { pTexture_PCX.Release(); pTexture_PCX.Load("lsave640.pcx", 0); pGUIWindow2 = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0); pCurrentScreen = SCREEN_LOADGAME; LoadUI_Load(0); } pWindow = pGUIWindow_CurrentMenu; } for (MSG msg; PeekMessageW(&msg, 0, 0, 0, PM_REMOVE);) { if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); TranslateMessage(&msg); DispatchMessageW(&msg); } if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) { WaitMessage(); continue; } pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); GUI_MainMenuMessageProc(); GUI_UpdateWindows(); if (GetCurrentMenuID() != MENU_MAIN) { if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu) { pIcons_LOD->RemoveTexturesPackFromTextureList(); pGUIWindow_CurrentMenu->Release(); pGUIWindow_CurrentMenu = 0; pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; } } else { if ( !pModalWindow )// ??? { pButton = pWindow->pControlsHead; for ( pButton = pWindow->pControlsHead; pButton; pButton = pButton->pNext ) { if ( pt.x >= (signed int)pButton->uX && pt.x <= (signed int)pButton->uZ && pt.y >= (signed int)pButton->uY && pt.y <= (signed int)pButton->uW && pWindow == pWindow_MainMenu ) { pControlParam = pButton->msg_param; switch (pControlParam) // подсветка кнопок { case 0: pTexture = pNew; pY = 172; break; case 1: pTexture = pLoad; pY = 227; break; case 2: pTexture = pCredits; pY = 282; break; case 3: pTexture = pExit; pY = 337; break; } pRenderer->DrawTextureIndexed(495, pY, pTexture); //подсветка кнопок } } } } pRenderer->EndScene(); pRenderer->Present(); } GUI_MainMenuMessageProc(); pRenderer->BeginScene(); GUI_UpdateWindows(); pRenderer->EndScene(); pRenderer->Present(); pTexture_PCX.Release(); if ( pGUIWindow2 ) { pGUIWindow2->Release(); pGUIWindow2 = 0; } pWindow_MainMenu->Release(); pIcons_LOD->RemoveTexturesPackFromTextureList(); } //----- (00464479) -------------------------------------------------------- void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows() { int v0; // esi@9 if (pMouse) pMouse->SetCursorBitmap("MICON1"); pPaletteManager->ResetNonLocked(); pBitmaps_LOD->ReleaseAll2(); pSprites_LOD->DeleteSomeOtherSprites(); pIcons_LOD->ReleaseAll2(); if (uCurrentlyLoadedLevelType == LEVEL_Indoor) pIndoor->Release(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->Release(); pAudioPlayer->StopChannels(-1, -1); pSoundList->_4A9D79(0); uCurrentlyLoadedLevelType = LEVEL_null; pSpriteFrameTable->ResetSomeSpriteFlags(); v0 = uNumVisibleWindows; pParty->armageddon_timer = 0; while ( v0 > 0 ) pWindowList[pVisibleWindowsIdxs[v0--] - 1].Release(); } //----- (004646F0) -------------------------------------------------------- void PrepareWorld(unsigned int _0_box_loading_1_fullscreen) { //if ( pRenderer->pRenderD3D ) pGame->pVisInstance->_4C1A02(); pEventTimer->Pause(); pMiscTimer->Pause(); pParty->uFlags = 2; CastSpellInfoHelpers::_427D48(); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); DoPrepareWorld(0, (_0_box_loading_1_fullscreen == 0) + 1); pMiscTimer->Resume(); pEventTimer->Resume(); } //----- (00464761) -------------------------------------------------------- void Game_DeinitializeAndTerminate(int exitCode) { SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); pGame->Deinitialize(); pRenderer->Release(); delete window; //if ( !DestroyWindow(hWnd) ) // GetLastError(); exit(exitCode); } //----- (004647AB) -------------------------------------------------------- void FinalInitialization() { pViewport->SetScreen(viewparams->uSomeX, viewparams->uSomeY, viewparams->uSomeZ, viewparams->uSomeW); pViewport->SetFOV(flt_6BE3A0 * 65536.0f); //pIndoorCamera = new IndoorCamera; //pIndoorCamera->Initialize(65, viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1, // viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y + 1); InitializeTurnBasedAnimations(&stru_50C198); pBitmaps_LOD->_inlined_sub1(); pSprites_LOD->_inlined_sub1(); pIcons_LOD->_inlined_sub1(); } // 6BE3A0: using guessed type float flt_6BE3A0; //----- (00464839) -------------------------------------------------------- char Is_out15odm_underwater() { return _stricmp(pCurrentMapName, "out15.odm") == 0; } //----- (00464851) -------------------------------------------------------- void SetUnderwaterFog() { day_fogrange_1 = 50; day_fogrange_2 = 5000; } //----- (00464866) -------------------------------------------------------- void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box) { //int v2; // esi@1 char *v3; // eax@1 //char *v4; // eax@1 unsigned int v5; // eax@3 //size_t v6; // ecx@10 //char *v7; // eax@11 char Str1[20]; // [sp+Ch] [bp-18h]@1 unsigned int v9; // [sp+20h] [bp-4h]@1 v9 = bLoading; ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); pDecalBuilder->Reset(0); pGameLoadingUI_ProgressBar->Initialize(_1_fullscreen_loading_2_box == 1 ? GUIProgressBar::TYPE_Fullscreen : GUIProgressBar::TYPE_Box); strcpy(Str1, pCurrentMapName); v3 = strtok(Str1, "."); strcpy(Str1, v3); Level_LoadEvtAndStr(Str1); LoadLevel_InitializeLevelEvt(); strcpy(Str1, pCurrentMapName); _strrev(Str1); strtok(Str1, "."); _strrev(Str1); for (uint i = 0; i < 1000; ++i) pSpriteObjects[i].uObjectDescID = 0; v5 = pMapStats->GetMapInfo(pCurrentMapName); bUnderwater = false; uLevelMapStatsID = v5; pGame->uFlags2 &= 0xFFFFFFF7u; if ( !_stricmp(pCurrentMapName, "out15.odm") ) { bUnderwater = true; pGame->uFlags2 |= GAME_FLAGS_2_ALTER_GRAVITY; } pParty->floor_face_pid = 0; if ( _stricmp(Str1, "blv") ) PrepareToLoadODM(v9, 0); else PrepareToLoadBLV(v9); pAudioPlayer->SetMapEAX(); _461103_load_level_sub(); if ( !_stricmp(pCurrentMapName, "d11.blv") || !_stricmp(pCurrentMapName, "d10.blv") ) { //spawning grounds & walls of mist - no loot & exp from monsters for (uint i = 0; i < uNumActors; ++i) { pActors[i].pMonsterInfo.uTreasureType = 0; pActors[i].pMonsterInfo.uTreasureDiceRolls = 0; pActors[i].pMonsterInfo.uExp = 0; } } bDialogueUI_InitializeActor_NPC_ID = 0; OnMapLoad(); pGameLoadingUI_ProgressBar->Progress(); memset(&pRenderer->pBillboardRenderListD3D, 0, sizeof(pRenderer->pBillboardRenderListD3D)); pGameLoadingUI_ProgressBar->Release(); _flushall(); } //----- (004649EF) -------------------------------------------------------- int __fastcall ReadWindowsRegistryInt(const char *pKey, int uDefValue) { int v3; // [sp+4h] [bp-24h]@1 DWORD cbData; // [sp+8h] [bp-20h]@1 LPCSTR lpValueName; // [sp+Ch] [bp-1Ch]@1 DWORD dwDisposition; // [sp+10h] [bp-18h]@2 BYTE Data[4]; // [sp+14h] [bp-14h]@5 HKEY hKey; // [sp+18h] [bp-10h]@1 HKEY phkResult; // [sp+1Ch] [bp-Ch]@1 HKEY v10; // [sp+20h] [bp-8h]@1 HKEY v11; // [sp+24h] [bp-4h]@1 v3 = uDefValue; lpValueName = pKey; v11 = 0; v10 = 0; hKey = 0; phkResult = 0; cbData = 4; if ( !RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, KEY_READ|KEY_WOW64_32KEY, &hKey) )// for 64 bit { if ( !RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) ) { if ( !RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v10, &dwDisposition) ) { if ( !RegCreateKeyExA(v10, "1.0", 0, "", 0, 0xF003Fu, 0, &v11, &dwDisposition) ) { if ( RegQueryValueExA(v11, lpValueName, 0, 0, Data, &cbData) ) { *(int *)Data = v3; RegSetValueExA(v11, lpValueName, 0, 4u, Data, 4u); } RegCloseKey(v11); } RegCloseKey(v10); } RegCloseKey(phkResult); } RegCloseKey(hKey); } return *(int *)Data; } //----- (00464B02) -------------------------------------------------------- void __fastcall WriteWindowsRegistryString(const char *pKey, const char *pString) { size_t v2; // eax@5 const char *lpValueName; // [sp+4h] [bp-1Ch]@1 const char *Str; // [sp+8h] [bp-18h]@1 DWORD dwDisposition; // [sp+Ch] [bp-14h]@2 HKEY hKey; // [sp+10h] [bp-10h]@1 HKEY phkResult; // [sp+14h] [bp-Ch]@1 HKEY v8; // [sp+18h] [bp-8h]@1 HKEY v9; // [sp+1Ch] [bp-4h]@1 Str = pString; lpValueName = pKey; v9 = 0; v8 = 0; hKey = 0; phkResult = 0; if ( !RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hKey) ) { if ( !RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) ) { if ( !RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v8, &dwDisposition) ) { if ( !RegCreateKeyExA(v8, "1.0", 0, "", 0, 0xF003Fu, 0, &v9, &dwDisposition) ) { v2 = strlen(Str); RegSetValueExA(v9, lpValueName, 0, 1u, (const BYTE *)Str, v2 + 1); RegCloseKey(v9); } RegCloseKey(v8); } RegCloseKey(phkResult); } RegCloseKey(hKey); } } //----- (00464BEF) -------------------------------------------------------- void __fastcall ReadWindowsRegistryString(const char *pKeyName, char *pOutString, int uBufLen, const char *pDefaultValue) { LSTATUS (__stdcall *v4)(HKEY); // esi@1 LSTATUS result; // eax@7 DWORD Type; // [sp+Ch] [bp-24h]@5 LPCSTR lpValueName; // [sp+10h] [bp-20h]@1 DWORD cbData; // [sp+14h] [bp-1Ch]@1 LPBYTE Dest; // [sp+18h] [bp-18h]@1 DWORD dwDisposition; // [sp+1Ch] [bp-14h]@2 HKEY phkResult; // [sp+20h] [bp-10h]@1 HKEY hKey; // [sp+24h] [bp-Ch]@1 HKEY v13; // [sp+28h] [bp-8h]@1 HKEY v14; // [sp+2Ch] [bp-4h]@1 cbData = uBufLen; Dest = (LPBYTE)pOutString; lpValueName = pKeyName; v14 = 0; v13 = 0; hKey = 0; phkResult = 0; v4 = RegCloseKey; if ( RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hKey) || RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) || RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v13, &dwDisposition) || RegCreateKeyExA(v13, "1.0", 0, "", 0, 0xF003Fu, 0, &v14, &dwDisposition) ) { result = (LSTATUS)strncpy((char *)Dest, pDefaultValue, uBufLen); } else if ( RegQueryValueExA(v14, lpValueName, 0, &Type, Dest, &cbData) ) { RegCloseKey(v14); v14 = 0; result = (LSTATUS)strncpy((char *)Dest, pDefaultValue, uBufLen); } else { v4 = RegCloseKey; RegCloseKey(v14); v14 = 0; RegCloseKey(v13); v13 = 0; RegCloseKey(phkResult); phkResult = 0; result = RegCloseKey(hKey); hKey = 0; } if ( v14 ) result = v4(v14); if ( v13 ) result = v4(v13); if ( hKey ) result = v4(hKey); if ( phkResult ) result = v4(phkResult); } //----- (00464D32) -------------------------------------------------------- void __fastcall WriteWindowsRegistryInt(const char *pKey, int val) { const char *lpValueName; // [sp+4h] [bp-1Ch]@1 BYTE Data[4]; // [sp+8h] [bp-18h]@1 DWORD dwDisposition; // [sp+Ch] [bp-14h]@2 HKEY hKey; // [sp+10h] [bp-10h]@1 HKEY phkResult; // [sp+14h] [bp-Ch]@1 HKEY v7; // [sp+18h] [bp-8h]@1 HKEY v8; // [sp+1Ch] [bp-4h]@1 *(int *)Data = val; lpValueName = pKey; v8 = 0; v7 = 0; hKey = 0; phkResult = 0; if ( !RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hKey) ) { if ( !RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) ) { if ( !RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v7, &dwDisposition) ) { if ( !RegCreateKeyExA(v7, "1.0", 0, "", 0, 0xF003Fu, 0, &v8, &dwDisposition) ) { RegSetValueExA(v8, lpValueName, 0, 4, Data, 4); RegCloseKey(v8); } RegCloseKey(v7); } RegCloseKey(phkResult); } RegCloseKey(hKey); } } //----- (00464E17) -------------------------------------------------------- bool __fastcall CheckMM7CD(char c) { char DstBuf[256]; // [sp+Ch] [bp-218h]@1 char strCommand[256]; // [sp+10Ch] [bp-118h]@1 char Filename[20]; // [sp+20Ch] [bp-18h]@1 wchar_t pMagicPath[1024]; swprintf(pMagicPath, wcslen(L"%C:\\anims\\magic7.vid"), L"%C:\\anims\\magic7.vid", c); if (GetFileAttributesW(pMagicPath) == -1) return false; wsprintfA(strCommand, "open %c: type cdaudio alias CD", c); if (!mciSendStringA(strCommand, DstBuf, 0xFFu, 0)) { wsprintfA(strCommand, "info CD UPC wait"); mciSendStringA(strCommand, DstBuf, 0xFFu, 0); wsprintfA(strCommand, "close CD"); mciSendStringA(strCommand, DstBuf, 0xFFu, 0); } memcpy(Filename, "X:\\anims\\magic7.vid", sizeof(Filename)); *Filename = c; FILE* f = fopen(Filename, "rb"); if (!f) return false; if (!fseek(f, 0, SEEK_END)) { if (!fseek(f, -100, SEEK_CUR)) fread(DstBuf, 1u, 0x64u, f); fclose(f); return true; } fclose(f); return false; } //----- (00464F1B) -------------------------------------------------------- signed int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4) { char v4; // zf@3 int v6; // eax@10 int v7; // eax@11 int v8; // eax@12 int v9; // eax@13 BOOL (__stdcall *v10)(HWND, int, LPCSTR); // edi@15 const CHAR *v11; // [sp-Ch] [bp-Ch]@15 INT_PTR v12; // [sp-4h] [bp-4h]@5 if ( a2 == 272 ) { hInsertCDWindow = hDlg; v6 = (GetUserDefaultLangID() & 0x3FF) - 7; if ( v6 ) { v7 = v6 - 3; if ( v7 ) { v8 = v7 - 2; if ( v8 ) { v9 = v8 - 4; if ( v9 ) { if ( v9 != 5 ) return 0; SetWindowTextA(hDlg, "Wloz CD-ROM numer 2"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Wloz CD-ROM numer 2 Might and Magic® VII."); v11 = "Odwolaj"; } else { SetWindowTextA(hDlg, "Inserire il secondo CD"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Inserire il secondo CD di Might and Magic® VII."); v11 = "Annulla"; } } else { SetWindowTextA(hDlg, "Insйrez le CD 2"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Insйrez Might & Magic® VII CD 2."); v11 = "Supprimer"; } } else { SetWindowTextA(hDlg, "Por favor, inserte disco 2"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Por favor, inserte disco 2 de Might & Magic® VII."); v11 = "Cancelar"; } } else { SetWindowTextA(hDlg, "Bitte CD 2 einlegen"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Bitte CD 2 von Might and Magic® VII einlegen."); v11 = "Abbrechen"; } v10(hDlg, 2, v11); return 0; } if ( a2 == 273 ) { if ( a3 == 2 ) { v12 = 0; EndDialog(hDlg, v12); return 1; } v4 = a3 == 1; } else { v4 = a2 == 1025; } if ( v4 ) { v12 = 1; EndDialog(hDlg, v12); return 1; } return 0; } //----- (00465061) -------------------------------------------------------- bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive) { char drive[4] = {'X', ':', '\\', 0}; bool bGotCDFromRegistry = false; HKEY hSoftware = nullptr, hNWC = nullptr, hMM7 = nullptr, hVersion = nullptr; if (!RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hSoftware)) { if (!RegOpenKeyExA(hSoftware, "New World Computing", 0, 0x2001Fu, &hNWC)) { if (!RegOpenKeyExA(hNWC, "Might and Magic VII", 0, 0x2001Fu, &hMM7)) { if (!RegOpenKeyExA(hMM7, "1.0", 0, 0x2001Fu, &hVersion)) { DWORD cbData = 3; if (!RegQueryValueExA(hVersion, "CDDrive", 0, 0, (BYTE *)drive, &cbData)) bGotCDFromRegistry = true; } RegCloseKey(hVersion); } RegCloseKey(hMM7); } RegCloseKey(hNWC); } RegCloseKey(hSoftware); if (bGotCDFromRegistry) if (CheckMM7CD(*drive)) { cMM7GameCDDriveLetter = *drive; return true; } while (true) { for (uint i = 0; i < 26; ++i) { drive[0] = 'A' + i; if (GetDriveTypeA(drive) == DRIVE_CDROM) if (CheckMM7CD(*drive)) { cMM7GameCDDriveLetter = *drive; WriteWindowsRegistryString("CDDrive", drive); return true; } } if (DialogBoxParamA(GetModuleHandleW(nullptr), "InsertCD", hWnd, (DLGPROC)InsertMM7CDDialogFunc, 0)) continue; return false; } } //----- (004651F4) -------------------------------------------------------- bool MM7_Initialize(int game_width, int game_height) { wchar_t pCurrentDir[1024]; _wgetcwd(pCurrentDir, 1024); wchar_t pMM6IniFile[1024]; wsprintfW(pMM6IniFile, L"%s\\mm6.ini", pCurrentDir); bCanLoadFromCD = GetPrivateProfileIntW(L"settings", L"use_cd", 1, pMM6IniFile); if (bNoCD) bCanLoadFromCD = false; if (bCanLoadFromCD) { Log::Warning(L"Checking for CD..."); if (!FindMM7CD(nullptr, &cMM7GameCDDriveLetter)) return false; Log::Warning(L"...done."); } srand(GetTickCount()); window = OSWindow::Create(L"Might and Magic® Trilogy", game_width, game_height); pRenderer = Render::Create(); if (!pRenderer) { Log::Warning(L"Render creation failed"); return false; } else { //bool bWindowMode = ReadWindowsRegistryInt("startinwindow", false); //uint uDefaultDevice = ReadWindowsRegistryInt("D3D Device", 1); bool bColoredLights = ReadWindowsRegistryInt("Colored Lights", false); uint uLevelOfDetail = ReadWindowsRegistryInt("Detail Level", 1); uint bTinting = ReadWindowsRegistryInt("Tinting", 1) != 0; if (!pRenderer->Initialize(window, bColoredLights, uLevelOfDetail, bTinting)) { Log::Warning(L"Render failed to initialize"); return false; } } game_starting_year = 1168; pParty = new Party; memset(&pParty->pHirelings, 0, sizeof(pParty->pHirelings)); pParty->uWalkSpeed = GetPrivateProfileIntW(L"debug", L"walkspeed", 384, pMM6IniFile); pParty->uDefaultEyelevel = GetPrivateProfileIntW(L"party", L"eyelevel", 160, pMM6IniFile); pParty->sEyelevel = pParty->uDefaultEyelevel; pParty->uDefaultPartyHeight = GetPrivateProfileIntW(L"party", L"height", 192, pMM6IniFile); pParty->uPartyHeight = pParty->uDefaultPartyHeight; MM6_Initialize(pMM6IniFile); pKeyActionMap = new KeyboardActionMapping; pEventTimer = Timer::Create(); pEventTimer->Initialize(); OnTimer(1); GameUI_StatusBar_UpdateTimedString(1); pGame = Game::Create(); pMouse = pGame->pMouseInstance; pIcons_LOD = new LODFile_IconsBitmaps; if (!pIcons_LOD->Load("data\\icons.lod", "icons")) { MessageBoxW(nullptr, L"Some files are missing\n\nPlease Reinstall.", L"Files Missing", MB_ICONEXCLAMATION); return false; } pIcons_LOD->dword_011BA4 = 0; pEvents_LOD = new LODFile_IconsBitmaps; if (!pEvents_LOD->Load("data\\events.lod", "icons")) { MessageBoxW(nullptr, L"Some files are missing\n\nPlease Reinstall.", L"Files Missing", MB_ICONEXCLAMATION); return false; } InitializeGameText(); pBitmaps_LOD = new LODFile_IconsBitmaps; if (!pBitmaps_LOD->Load("data\\bitmaps.lod", "bitmaps")) { MessageBoxA(nullptr, pGlobalTXT_LocalizationStrings[63], pGlobalTXT_LocalizationStrings[184], MB_ICONEXCLAMATION); return false; } pSprites_LOD = new LODFile_Sprites; if (!pSprites_LOD->LoadSprites("data\\sprites.lod")) { MessageBoxA(nullptr, pGlobalTXT_LocalizationStrings[63], pGlobalTXT_LocalizationStrings[184], MB_ICONEXCLAMATION); return false; } #if 0 if (_access("../MM_VI/data/icons.lod", 0) == 0) { pIcons_LOD_mm6 = new LODFile_IconsBitmaps; if (!pIcons_LOD_mm6->Load("../MM_VI/data/icons.lod", "icons")) { delete pIcons_LOD_mm6; pIcons_LOD_mm6 = nullptr; Log::Warning(L"Unable to load mm6:icons.lod"); } } else Log::Warning(L"Unable to find mm6:icons.lod"); if (_access("../MM_VI/data/bitmaps.lod", 0) == 0) { pBitmaps_LOD_mm6 = new LODFile_IconsBitmaps; if (!pBitmaps_LOD_mm6->Load("../MM_VI/data/bitmaps.lod", "bitmaps")) { delete pBitmaps_LOD_mm6; pBitmaps_LOD_mm6 = nullptr; Log::Warning(L"Unable to load mm6:bitmaps.lod"); } } else Log::Warning(L"Unable to find mm6:bitmaps.lod"); auto mm6_sprite_container_name = bUseLoResSprites ? "../MM_VI/data/spriteLO.lod" : "../MM_VI/data/sprites.lod"; if (_access(mm6_sprite_container_name, 0) == 0) { pSprites_LOD_mm6 = new LODFile_Sprites; if (!pSprites_LOD_mm6->LoadSprites(mm6_sprite_container_name)) { delete pSprites_LOD_mm6; pSprites_LOD_mm6 = nullptr; Log::Warning(L"Unable to load mm6:sprites.lod"); } } else Log::Warning(L"Unable to find mm6:sprites.lod"); if (_access("../mm8/data/icons.lod", 0) == 0) { pIcons_LOD_mm8 = new LODFile_IconsBitmaps; if (!pIcons_LOD_mm8->Load("../mm8/data/icons.lod", "icons")) { delete pIcons_LOD_mm8; pIcons_LOD_mm8 = nullptr; Log::Warning(L"Unable to load mm8:icons.lod"); } } else Log::Warning(L"Unable to find mm8:icons.lod"); if (_access("../mm8/data/bitmaps.lod", 0) == 0) { pBitmaps_LOD_mm8 = new LODFile_IconsBitmaps; if (!pBitmaps_LOD_mm8->Load("../mm8/data/bitmaps.lod", "bitmaps")) { delete pBitmaps_LOD_mm8; pBitmaps_LOD_mm8 = nullptr; Log::Warning(L"Unable to load mm8:bitmaps.lod"); } } else Log::Warning(L"Unable to find mm8:bitmaps.lod"); if (_access("../mm8/data/sprites.lod", 0) == 0) { pSprites_LOD_mm8 = new LODFile_Sprites; if (!pSprites_LOD_mm8->LoadSprites("../mm8/data/sprites.lod")) { delete pSprites_LOD_mm8; pSprites_LOD_mm8 = nullptr; Log::Warning(L"Unable to load mm8:sprites.lod"); } } else Log::Warning(L"Unable to find mm8:sprites.lod"); #endif { void *sft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dsft.bin", 1) : nullptr, *sft_mm8 = nullptr; void *sft_mm7 = pEvents_LOD->LoadRaw("dsft.bin", 1); pSpriteFrameTable = new SpriteFrameTable; pSpriteFrameTable->FromFile(sft_mm6, sft_mm7, sft_mm8); free(sft_mm6); free(sft_mm7); free(sft_mm8); void *tft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dtft.bin", 1) : nullptr, *tft_mm8 = nullptr; void *tft_mm7 = pEvents_LOD->LoadRaw("dtft.bin", 1); pTextureFrameTable = new TextureFrameTable; pTextureFrameTable->FromFile(tft_mm6, tft_mm7, tft_mm8); free(tft_mm6); free(tft_mm7); free(tft_mm8); void *tiles_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dtile.bin", 1) : nullptr, *tiles_mm8 = nullptr; void *tiles_mm7 = pEvents_LOD->LoadRaw("dtile.bin", 1); pTileTable = new TileTable; pTileTable->FromFile(tiles_mm6, tiles_mm7, tiles_mm8); free(tiles_mm6); free(tiles_mm7); free(tiles_mm8); void *pft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dpft.bin", 1) : nullptr, *pft_mm8 = nullptr; void *pft_mm7 = pEvents_LOD->LoadRaw("dpft.bin", 1); pPlayerFrameTable = new PlayerFrameTable; pPlayerFrameTable->FromFile(pft_mm6, pft_mm7, pft_mm8); free(pft_mm6); free(pft_mm7); free(pft_mm8); void *ift_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dift.bin", 1) : nullptr, *ift_mm8 = nullptr; void *ift_mm7 = pEvents_LOD->LoadRaw("dift.bin", 1); pIconsFrameTable = new IconFrameTable; pIconsFrameTable->FromFile(ift_mm6, ift_mm7, ift_mm8); free(ift_mm6); free(ift_mm7); free(ift_mm8); void *decs_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("ddeclist.bin", 1) : nullptr, *decs_mm8 = nullptr; void *decs_mm7 = pEvents_LOD->LoadRaw("ddeclist.bin", 1); pDecorationList = new DecorationList; pDecorationList->FromFile(decs_mm6, decs_mm7, decs_mm8); free(decs_mm6); free(decs_mm7); free(decs_mm8); void *objs_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dobjlist.bin", 1) : nullptr, *objs_mm8 = nullptr; void *objs_mm7 = pEvents_LOD->LoadRaw("dobjlist.bin", 1); pObjectList = new ObjectList; pObjectList->FromFile(objs_mm6, objs_mm7, objs_mm8); free(objs_mm6); free(objs_mm7); free(objs_mm8); void *mons_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dmonlist.bin", 1) : nullptr, *mons_mm8 = nullptr; void *mons_mm7 = pEvents_LOD->LoadRaw("dmonlist.bin", 1); pMonsterList = new MonsterList; pMonsterList->FromFile(mons_mm6, mons_mm7, mons_mm8); free(mons_mm6); free(mons_mm7); free(mons_mm8); void *chests_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dchest.bin", 1) : nullptr, *chests_mm8 = nullptr; void *chests_mm7 = pEvents_LOD->LoadRaw("dchest.bin", 1); pChestList = new ChestList; pChestList->FromFile(chests_mm6, chests_mm7, chests_mm8); free(chests_mm6); free(chests_mm7); free(chests_mm8); void *overlays_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("doverlay.bin", 1) : nullptr, *overlays_mm8 = nullptr; void *overlays_mm7 = pEvents_LOD->LoadRaw("doverlay.bin", 1); pOverlayList = new OverlayList; pOverlayList->FromFile(overlays_mm6, overlays_mm7, overlays_mm8); free(overlays_mm6); free(overlays_mm7); free(overlays_mm8); void *sounds_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dsounds.bin", 1) : nullptr, *sounds_mm8 = nullptr; void *sounds_mm7 = pEvents_LOD->LoadRaw("dsounds.bin", 1); pSoundList = new SoundList; pSoundList->FromFile(sounds_mm6, sounds_mm7, sounds_mm8); free(sounds_mm6); free(sounds_mm7); free(sounds_mm8); } if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_RUN_IN_WIDOW) { //window->SetWindowedMode(game_width, game_height); pRenderer->SwitchToWindow(); } else { __debugbreak(); // Nomad window->SetFullscreenMode(); pRenderer->InitializeFullscreen(); } uSoundVolumeMultiplier = min(9, ReadWindowsRegistryInt("soundflag", 9)); uMusicVolimeMultiplier = min(9, ReadWindowsRegistryInt("musicflag", 9)); uVoicesVolumeMultiplier = min(9, ReadWindowsRegistryInt("CharVoices", 9)); bShowDamage = ReadWindowsRegistryInt("ShowDamage", 1) != 0; uGammaPos = min(4, ReadWindowsRegistryInt("GammaPos", 4)); pGame->pGammaController->Initialize(uGammaPos * 0.1 + 0.6); if ( ReadWindowsRegistryInt("Bloodsplats", 1) ) pGame->uFlags2 |= GAME_FLAGS_2_DRAW_BLOODSPLATS; else pGame->uFlags2 &= ~GAME_FLAGS_2_DRAW_BLOODSPLATS; uTurnSpeed = ReadWindowsRegistryInt("TurnDelta", 0); if (!bNoSound) pAudioPlayer->Initialize(); pVideoPlayer = new VideoPlayer(); pVideoPlayer->Initialize(window); dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; switch ( uTurnSpeed ) { case 0: // undefined turn option __debugbreak(); // really shouldn't use this mode uTurnSpeed = (unsigned int)uCPUSpeed < 199 ? 128 : 64; // adjust turn speed to estimated fps break; case 1u: // 16x Log::Warning(L"x16 Turn Speed"); // really shouldn't use this mode uTurnSpeed = 128; break; case 2u: // 32x Log::Warning(L"x32 Turn Speed"); // really shouldn't use this mode uTurnSpeed = 64; break; case 3u: // smooth uTurnSpeed = 0; break; } return true; } //----- (00465D0B) -------------------------------------------------------- void SecondaryInitialization() { //__int16 v4; // ax@4 //signed int v5; // esi@5 //int v6; // ecx@6 //int v7; // edx@7 //ObjectDesc *v8; // eax@7 //char pContainer[32]; // [sp+10h] [bp-Ch]@9 pMouse->Initialize(window); pItemsTable = new ItemsTable; pItemsTable->Initialize(); //pBitmaps_LOD->can_load_hardware_sprites = 1; //pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pBitmaps_LOD->SetupPalettes(5, 6, 5); //pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pIcons_LOD->SetupPalettes(5, 6, 5); //pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pPaletteManager->SetColorChannelInfo(5, 6, 5); pPaletteManager->SetMistColor(128, 128, 128); pPaletteManager->RecalculateAll(); //pSprites_LOD->can_load_hardware_sprites = 1; pObjectList->InitializeSprites(); pOverlayList->InitializeSprites(); if (!bNoSound) pSoundList->Initialize(); for (uint i = 0; i < 4; ++i) { static const char *pUIAnimNames[4] = { "glow03", "glow05", "torchA", "wizeyeA" }; static unsigned short _4E98D0[4][4] = { {479, 0, 329, 0}, {585, 0, 332, 0}, {468, 0, 0, 0}, {606, 0, 0, 0} }; pUIAnims[i]->uIconID = pIconsFrameTable->FindIcon(pUIAnimNames[i]); pIconsFrameTable->InitializeAnimation(pUIAnims[i]->uIconID); pUIAnims[i]->uAnimLength = 0; pUIAnims[i]->uAnimTime = 0; pUIAnims[i]->x = _4E98D0[i][0]; pUIAnims[i]->y = _4E98D0[i][2]; } for (unsigned int i = 0; i < pObjectList->uNumObjects; ++i) { pObjectList->pObjects[i].uParticleTrailColor = pObjectList->pObjects[i].uParticleTrailColorB | ((unsigned int)pObjectList->pObjects[i].uParticleTrailColorG << 8) | ((unsigned int)pObjectList->pObjects[i].uParticleTrailColorR << 16); } MainMenuUI_Create(); pGame->pStru6Instance->LoadAnimations(); for (uint i = 0; i < 7; ++i) { char container_name[64]; sprintf(container_name, "HDWTR%03u", i); pRenderer->pHDWaterBitmapIDs[i] = pBitmaps_LOD->LoadTexture(container_name); } pNPCStats = new NPCStats; memset(pNPCStats->pNPCData, 0, 0x94BCu); pNPCStats->Initialize(); Initialize_GlobalEVT(); pBitmaps_LOD->_inlined_sub0(); pSprites_LOD->_inlined_sub0(); pPaletteManager->LockAll(); _mkdir("Saves"); for (uint i = 0; i < 5; ++i) for (uint j = 0; j < 6; ++j) { sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j); remove(pTmpBuf.data()); } Initialize_GamesLOD_NewLOD(); _576E2C_current_minimap_zoom = 512; dword_576E28 = 9; } void IntegrityTest() { static_assert(sizeof(MovieHeader) == 44, "Wrong type size"); static_assert(sizeof(SoundDesc_mm6) == 112, "Wrong type size"); static_assert(sizeof(SoundDesc) == 120, "Wrong type size"); static_assert(sizeof(OverlayDesc) == 8, "Wrong type size"); static_assert(sizeof(ChestDesc) == 36, "Wrong type size"); static_assert(sizeof(ObjectDesc_mm6) == 52, "Wrong type size"); static_assert(sizeof(ObjectDesc) == 56, "Wrong type size"); static_assert(sizeof(DecorationDesc) == 84, "Wrong type size"); static_assert(sizeof(IconFrame) == 32, "Wrong type size"); static_assert(sizeof(PlayerFrame) == 10, "Wrong type size"); static_assert(sizeof(TextureFrame) == 20, "Wrong type size"); static_assert(sizeof(SpriteFrame) == 60, "Wrong type size"); static_assert(sizeof(RenderVertexSoft) == 0x30, "Wrong type size"); static_assert(sizeof(RenderBillboard) == 0x34, "Wrong type size"); static_assert(sizeof(Texture) == 0x48, "Wrong type size"); static_assert(sizeof(RGBTexture) == 0x28, "Wrong type size"); //static_assert(sizeof(LODFile_IconsBitmaps) == 0x11BB8 + 4, "Wrong type size"); // + virtual dtor ptr static_assert(sizeof(AudioPlayer) == 0xC84, "Wrong type size"); static_assert(sizeof(SoundDesc) == 0x78, "Wrong type size"); static_assert(sizeof(stru339_spell_sound) == 0xAFD8, "Wrong type size"); //static_assert(sizeof(VideoPlayer) == 0x108 + 4, "Wrong type size"); static_assert(sizeof(MovieHeader) == 0x2C, "Wrong type size"); static_assert(sizeof(DecorationDesc) == 0x54, "Wrong type size"); static_assert(sizeof(ObjectDesc) == 0x38, "Wrong type size"); static_assert(sizeof(OverlayDesc) == 0x8, "Wrong type size"); static_assert(sizeof(ChestDesc) == 0x24, "Wrong type size"); static_assert(sizeof(TileDesc) == 0x1A, "Wrong type size"); static_assert(sizeof(MonsterDesc_mm6) == 148, "Wrong type size"); static_assert(sizeof(MonsterDesc) == 152, "Wrong type size"); static_assert(sizeof(Timer) == 0x28, "Wrong type size"); static_assert(sizeof(OtherOverlay) == 0x14, "Wrong type size"); static_assert(sizeof(ItemGen) == 0x24, "Wrong type size"); static_assert(sizeof(SpriteObject) == 0x70, "Wrong type size"); static_assert(sizeof(ItemDesc) == 0x30, "Wrong type size"); static_assert(sizeof(ItemsTable) == 0x117A0, "Wrong type size"); static_assert(sizeof(Chest) == 0x14CC, "Wrong type size"); static_assert(sizeof(MapInfo) == 0x44, "Wrong type size"); static_assert(sizeof(SpellInfo) == 0x24, "Wrong type size"); static_assert(sizeof(SpellData) == 0x14, "Wrong type size"); static_assert(sizeof(SpellBuff) == 0x10, "Wrong type size"); static_assert(sizeof(AIDirection) == 0x1C, "Wrong type size"); static_assert(sizeof(ActorJob) == 0xC, "Wrong type size"); static_assert(sizeof(Actor) == 0x344, "Wrong type size"); static_assert(sizeof(LevelDecoration) == 0x20, "Wrong type size"); static_assert(sizeof(KeyboardActionMapping) == 0x20C, "Wrong type size"); static_assert(sizeof(UIAnimation) == 0xD, "Wrong type size"); static_assert(sizeof(SpawnPointMM7) == 0x18, "Wrong type size"); static_assert(sizeof(ODMFace) == 0x134, "Wrong type size"); static_assert(sizeof(BSPNode) == 0x8, "Wrong type size"); static_assert(sizeof(BSPModel) == 0xBC, "Wrong type size"); static_assert(sizeof(OutdoorLocation) == 0x1C28C, "Wrong type size"); static_assert(sizeof(BLVFace) == 0x60, "Wrong type size"); static_assert(sizeof(BLVFaceExtra) == 0x24, "Wrong type size"); static_assert(sizeof(BLVSector) == 0x74, "Wrong type size"); static_assert(sizeof(BLVLightMM7) == 0x10, "Wrong type size"); static_assert(sizeof(BLVDoor) == 0x50, "Wrong type size"); static_assert(sizeof(IndoorLocation) == 0x690, "Wrong type size"); //static_assert(sizeof(ODMRenderParams) == 0x74, "Wrong type size"); static_assert(sizeof(Mouse) == 0x114, "Wrong type size"); static_assert(sizeof(Particle_sw) == 0x68, "Wrong type size"); static_assert(sizeof(Particle) == 0x68, "Wrong type size"); static_assert(sizeof(ParticleEngine) == 0xE430, "Wrong type size"); static_assert(sizeof(Lightmap) == 0xC1C, "Wrong type size"); static_assert(sizeof(LightmapBuilder) == 0x3CBC38, "Wrong type size"); static_assert(sizeof(Vis_SelectionList) == 0x2008, "Wrong type size"); static_assert(sizeof(Vis) == 0x20D0, "Wrong type size"); static_assert(sizeof(PlayerBuffAnim) == 0x10, "Wrong type size"); static_assert(sizeof(ProjectileAnim) == 0x1C, "Wrong type size"); static_assert(sizeof(stru6) == 0x5F8, "Wrong type size"); static_assert(sizeof(IndoorCameraD3D_Vec3) == 0x10, "Wrong type size"); static_assert(sizeof(IndoorCameraD3D_Vec4) == 0x18, "Wrong type size"); //should be 14 (10 vec3 + 4 vdtor) but 18 coz of his +4 from own vdtor, but it is odd since vdtor already present from vec3 //static_assert(sizeof(IndoorCameraD3D) == 0x1A1384, "Wrong type size"); static_assert(sizeof(StationaryLight) == 0xC, "Wrong type size"); static_assert(sizeof(LightsStack_StationaryLight_) == 0x12C8, "Wrong type size"); static_assert(sizeof(MobileLight) == 0x12, "Wrong type size"); static_assert(sizeof(LightsStack_MobileLight_) == 0x1C28, "Wrong type size"); static_assert(sizeof(Game) == 0xE78, "Wrong type size"); static_assert(sizeof(stru141_actor_collision_object) == 0xA8, "Wrong type size"); static_assert(sizeof(ActionQueue) == 0x7C, "Wrong type size"); static_assert(sizeof(NPCData) == 0x4C, "Wrong type size"); static_assert(sizeof(NPCStats) == 0x17FFC, "Wrong type size"); static_assert(sizeof(BspRenderer) == 0x53740, "Wrong type size"); static_assert(sizeof(PaletteManager) == 0x267AF0, "Wrong type size"); static_assert(sizeof(ViewingParams) == 0x26C, "Wrong type size"); //static_assert(sizeof(IndoorCamera) == 0x50, "Wrong type size"); static_assert(sizeof(Bloodsplat) == 0x28, "Wrong type size"); static_assert(sizeof(BloodsplatContainer) == 0xA0C, "Wrong type size"); static_assert(sizeof(TrailParticle) == 0x18, "Wrong type size"); static_assert(sizeof(EventIndex) == 0xC, "Wrong type size"); static_assert(sizeof(_2devent) == 0x34, "Wrong type size"); static_assert(sizeof(stru176) == 0x20, "Wrong type size"); static_assert(sizeof(SavegameHeader) == 0x64, "Wrong type size"); static_assert(sizeof(SavegameList) == 0x3138, "Wrong type size"); static_assert(sizeof(StorylineText) == 0x160, "Wrong type size"); static_assert(sizeof(FactionTable) == 0x1EF1, "Wrong type size"); static_assert(sizeof(Decal) == 0xC20, "Wrong type size"); static_assert(sizeof(DecalBuilder) == 0x30C038, "Wrong type size"); static_assert(sizeof(MonsterInfo) == 0x58, "Wrong type size"); static_assert(sizeof(MonsterStats) == 0x5BA0, "Wrong type size"); static_assert(sizeof(RenderD3D) == 0x148, "Wrong type size"); // static_assert(sizeof(Render) == 0x129844, "Wrong type size"); static_assert(sizeof(Player) == 0x1B3C, "Wrong type size"); static_assert(sizeof(PartyTimeStruct) == 0x678, "Wrong type size"); static_assert(sizeof(Party) == 0x16238, "Wrong type size"); static_assert(sizeof(GUIButton) == 0xBC, "Wrong type size"); static_assert(sizeof(GUIWindow) == 0x54, "Wrong type size"); static_assert(sizeof(GUIProgressBar) == 0x1B8, "Wrong type size"); static_assert(sizeof(GUIFont) == 0x1020, "Wrong type size"); // static_assert(sizeof(stru262_TurnBased) == 0x40, "Wrong type size"); static_assert(sizeof(ArcomageGame) == 0xFB, "Wrong type size"); static_assert(sizeof(CastSpellInfo) == 0x14, "Wrong type size"); static_assert(sizeof(ArcomageCard) == 0x6C, "Wrong type size"); static_assert(sizeof(stru320) == 0x3FC, "Wrong type size"); static_assert(sizeof(TravelInfo) == 0x20, "Wrong type size"); static_assert(sizeof(stru336) == 0x798, "Wrong type size"); static_assert(sizeof(Vec3_short_) == 6, "Wrong type size"); static_assert(sizeof(BLVFace) == 96, "Wrong type size"); static_assert(sizeof(BLVFaceExtra) == 36, "Wrong type size"); static_assert(sizeof(BLVSector) == 116, "Wrong type size"); static_assert(sizeof(LevelDecoration) == 32, "Wrong type size"); static_assert(sizeof(BLVLightMM7) == 16, "Wrong type size"); static_assert(sizeof(BSPNode) == 8, "Wrong type size"); static_assert(sizeof(SpawnPointMM7) == 24, "Wrong type size"); static_assert(sizeof(DDM_DLV_Header) == 40, "Wrong type size"); static_assert(sizeof(Actor) == 836, "Wrong type size"); static_assert(sizeof(SpriteObject) == 112, "Wrong type size"); static_assert(sizeof(Chest) == 5324, "Wrong type size"); static_assert(sizeof(stru123) == 0xC8, "Wrong type size"); static_assert(sizeof(BLVMapOutline) == 12, "Wrong type size"); static_assert(sizeof(LODSprite) == 0x28, "Wrong type size"); } bool new_sky = false; bool new_draw_object_dist = true; bool change_seasons = false; bool all_magic = true; bool wizard_eye = false; bool debug_information = false; bool show_picked_face = false; bool draw_debug_line = false; bool new_speed = true; int max_flight_height = 4000; //----- (00462C94) -------------------------------------------------------- bool MM_Main(const wchar_t *pCmdLine) { IntegrityTest(); char test[1024]; sprintfex(test, "^Pi[%s]: знахар^R[ь;ка;]", "Золтан"); lua = new LuaVM; lua->Initialize(); bool bNoMargareth = false; if (pCmdLine && *pCmdLine) { //if (wcsstr(pCmdLine, L"-usedefs")) // bDebugResouces = 1; if (wcsstr(pCmdLine, L"-window")) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_RUN_IN_WIDOW; if (wcsstr(pCmdLine, L"-nointro")) bNoIntro = true;//dword_6BE364_game_settings_1 |= 4; if (wcsstr(pCmdLine, L"-nologo")) bNoLogo = true;//dword_6BE364_game_settings_1 |= 8; if (wcsstr(pCmdLine, L"-nosound")) bNoSound = true; //dword_6BE364_game_settings_1 |= 0x10; bWalkSound = ReadWindowsRegistryInt("WalkSound", 1) != 0; if (wcsstr(pCmdLine, L"-nowalksound")) bWalkSound = false;//dword_6BE364_game_settings_1 |= 0x20; if (wcsstr(pCmdLine, L"-novideo")) { dword_6BE364_game_settings_1 |= GAME_SETTINGS_NO_HOUSE_ANIM; bNoVideo = true; } if (wcsstr(pCmdLine, L"-nocd")) bNoCD = true; if (wcsstr(pCmdLine, L"-new_sky")) new_sky = true; if (wcsstr(pCmdLine, L"-nomarg")) bNoMargareth = true; } /*v8 = _4AC1C9_get_cpu_speed(0, (Vec4_int_ *)a2); Rect.left = *(int *)v8; Rect.top = *(int *)(v8 + 4); Rect.right = *(int *)(v8 + 8); Rect.bottom = *(int *)(v8 + 12); uCPUSpeed = Rect.bottom;*/ uCPUSpeed = 2048; // about 2GHz constructors(); if (!MM7_Initialize(640, 480))//задаётся размер окна { Log::Warning(L"MM init: failed"); pGame->Deinitialize(); return 1; } pEventTimer->Pause(); SetUserInterface(PartyAlignment_Neutral, false); ShowIntroVideo_and_LoadingScreen(); WriteWindowsRegistryInt("Ran once", 1); dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; pGame->InitializeGammaController(); SecondaryInitialization(); pRenderer->SetRasterClipRect(0, 0, window->GetWidth() - 1, window->GetHeight() - 1); FinalInitialization(); Log::Warning(L"MM: entering main loop"); while ( 1 ) { MainMenuWindow* main_menu_window = MainMenuWindow::Create(); window->AddControl(main_menu_window); MainMenu_Loop(); uGameState = GAME_STATE_PLAYING; while ( 1 ) { if (uGameState == GAME_FINISHED || GetCurrentMenuID() == MENU_EXIT_GAME) { pGame->Deinitialize(); return true; } if (GetCurrentMenuID() == MENU_NEWGAME) { if ( pAudioPlayer->hAILRedbook ) AIL_redbook_stop(pAudioPlayer->hAILRedbook); pParty->Reset(); pOtherOverlayList->Reset(); strcpy(pCurrentMapName, pStartingMapName); pParty->CreateDefaultParty(0); PlayerCreationUI_Initialize(); if ( PlayerCreationUI_Loop() ) { DeleteCCharFont(); break; } DeleteCCharFont(); bFlashQuestBook = true; PlayFullscreenMovie(MOVIE_Emerald); //pGame->pCShow->PlayMovie(MOVIE_Emerald, 0); SaveNewGame(); if (bNoMargareth) _449B7E_toggle_bit(pParty->_quest_bits, PARTY_QUEST_EMERALD_MARGARETH_OFF, 1); pGame->Loop(); if (uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU) { SetCurrentMenuID(MENU_NEWGAME); uGameState = GAME_STATE_PLAYING; continue; } else if (uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU) break; assert(false && "Invalid game state"); } if (GetCurrentMenuID() == MENU_CREDITS) { if ( pAudioPlayer->hAILRedbook ) AIL_redbook_stop(pAudioPlayer->hAILRedbook); MainMenuUI_Credits_Loop(); break; } if (GetCurrentMenuID() == MENU_5 || GetCurrentMenuID() == MENU_LoadingProcInMainMenu) { uGameState = GAME_STATE_PLAYING; pGame->Loop(); } else { if (GetCurrentMenuID() == MENU_DebugBLVLevel) { pMouse->ChangeActivation(0); pParty->Reset(); pParty->CreateDefaultParty(1); __debugbreak(); /*extern void CreateDefaultBLVLevel(); CreateDefaultBLVLevel(); OPENFILENAMEA ofn; if ( !GetOpenFileNameA((LPOPENFILENAMEA)&ofn) ) { pMouse->ChangeActivation(1); break; } _chdir("..\\"); strcpy(pCurrentMapName, ofn.lpstrFileTitle);*/ pMouse->ChangeActivation(1); pGame->Loop(); } } if ( uGameState == GAME_STATE_LOADING_GAME ) { SetCurrentMenuID(MENU_5); uGameState = GAME_STATE_PLAYING; continue; } if ( uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU ) { SetCurrentMenuID(MENU_NEWGAME); uGameState = GAME_STATE_PLAYING; continue; } if ( uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU)// from the loaded game { pAudioPlayer->StopChannels(-1, -1); uGameState = GAME_STATE_PLAYING; break; } } if (!bNoSound && pAudioPlayer->hAILRedbook) { pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); AIL_redbook_stop(pAudioPlayer->hAILRedbook); unsigned int startms, end_ms; AIL_redbook_track_info(pAudioPlayer->hAILRedbook, 14, &startms, &end_ms); AIL_redbook_play(pAudioPlayer->hAILRedbook, startms + 1, end_ms); } } //lua_close(L); pGame->Deinitialize(); return 1; } //----- (004637E0) -------------------------------------------------------- char sub_4637E0_is_there_popup_onscreen() { return dword_507BF0_is_there_popup_onscreen == 1; } // 507BF0: using guessed type int dword_507BF0_is_there_popup_onscreen; //----- (00466082) -------------------------------------------------------- void MM6_Initialize(const wchar_t *pIniFilename) { //int v0; // eax@1 //UINT v1; // eax@18 size_t v2; // eax@31 size_t v3; // ebx@32 size_t v4; // edi@36 //char v5[120]; // [sp+Ch] [bp-17Ch]@1 //char String[120]; // [sp+84h] [bp-104h]@32 char pDefaultGroundTexture[16]; // [sp+FCh] [bp-8Ch]@32 //char pIniFilename[120]; // [sp+10Ch] [bp-7Ch]@1 unsigned int v9; // [sp+184h] [bp-4h]@28 //_getcwd(v5, 120); //sprintfex(pIniFilename, "%s\\mm6.ini", v5); viewparams = new ViewingParams; game_viewport_x = viewparams->uScreen_topL_X = GetPrivateProfileIntW(L"screen", L"vx1", 8, pIniFilename); game_viewport_y = viewparams->uScreen_topL_Y = GetPrivateProfileIntW(L"screen", L"vy1", 8, pIniFilename); game_viewport_z = viewparams->uScreen_BttmR_X = GetPrivateProfileIntW(L"screen", L"vx2", 468, pIniFilename); game_viewport_w = viewparams->uScreen_BttmR_Y = GetPrivateProfileIntW(L"screen", L"vy2", 351, pIniFilename); game_viewport_width = game_viewport_z - game_viewport_x; game_viewport_height = game_viewport_w - game_viewport_y + 1; pAudioPlayer = new AudioPlayer; pAudioPlayer->uMixerChannels = GetPrivateProfileIntW(L"settings", L"mixerchannels", 16, pIniFilename); if ( pAudioPlayer->uMixerChannels > 16 ) pAudioPlayer->uMixerChannels = 16; if (GetPrivateProfileIntW(L"debug", L"nomonster", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_ACTORS; if (ReadWindowsRegistryInt("startinwindow", 0)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_RUN_IN_WIDOW; if (GetPrivateProfileIntW(L"debug", L"showFR", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_0002_SHOW_FR; if (GetPrivateProfileIntW(L"debug", L"nodamage", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_DAMAGE; if (GetPrivateProfileIntW(L"debug", L"nodecoration", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_DECORATIONS; wchar_t pStartingMapNameW[1024]; GetPrivateProfileStringW(L"file", L"startmap", L"out01.odm", pStartingMapNameW, 0x20u, pIniFilename); sprintf(pStartingMapName, "%S", pStartingMapNameW); v9 = 0; if ( strlen(pStartingMapName) ) { do { if ( pStartingMapName[v9] == ' ' ) pStartingMapName[v9] = 0; ++v9; v2 = strlen(pStartingMapName); } while ( v9 < v2 ); } pODMRenderParams = new ODMRenderParams; pODMRenderParams->outdoor_no_mist = GetPrivateProfileIntW(L"debug", L"noMist", 0, pIniFilename); pODMRenderParams->bNoSky = GetPrivateProfileIntW(L"outdoor", L"nosky", 0, pIniFilename); pODMRenderParams->bDoNotRenderDecorations = GetPrivateProfileIntW(L"render", L"nodecorations", 0, pIniFilename); pODMRenderParams->outdoor_no_wavy_water = GetPrivateProfileIntW(L"outdoor", L"nowavywater", 0, pIniFilename); outdoor_grid_band_1 = GetPrivateProfileIntW(L"outdoor", L"gridband1", 10, pIniFilename); outdoor_grid_band_2 = GetPrivateProfileIntW(L"outdoor", L"gridband2", 15, pIniFilename); outdoor_grid_band_3 = GetPrivateProfileIntW(L"outdoor", L"gridband3", 25, pIniFilename); pODMRenderParams->terrain_gamma = GetPrivateProfileIntW(L"outdoor", L"ter_gamma", 0, pIniFilename); pODMRenderParams->building_gamme = GetPrivateProfileIntW(L"outdoor", L"bld_gamma", 0, pIniFilename); pODMRenderParams->shading_dist_shade = GetPrivateProfileIntW(L"shading", L"dist_shade", 2048, pIniFilename); pODMRenderParams->shading_dist_shademist = GetPrivateProfileIntW(L"shading", L"dist_shademist", 4096, pIniFilename); int dist = 0x2000; extern bool new_draw_object_dist; if ( new_draw_object_dist ) dist = 0x6000; pODMRenderParams->shading_dist_mist = GetPrivateProfileIntW(L"shading", L"dist_mist", dist, pIniFilename); wchar_t pDefaultSkyTextureW[1024]; GetPrivateProfileStringW(L"textures", L"sky", L"plansky1", pDefaultSkyTextureW, 0x10u, pIniFilename); sprintf(pDefaultSkyTexture.data(), "%S", pDefaultSkyTextureW); wchar_t pDefaultGroundTextureW[1024]; GetPrivateProfileStringW(L"textures", L"default", L"dirt", pDefaultGroundTextureW, 0x10u, pIniFilename); sprintf(pDefaultGroundTexture, "%S", pDefaultGroundTextureW); wchar_t pFloat[1024]; GetPrivateProfileStringW(L"debug", L"recmod1", L"1.0", pFloat, 0x10u, pIniFilename); swscanf(pFloat, L"%f", &flt_6BE3A4_debug_recmod1); GetPrivateProfileStringW(L"debug", L"recmod2", L"1.0", pFloat, 0x10u, pIniFilename); swscanf(pFloat, L"%f", &flt_6BE3A8_debug_recmod2); flt_6BE3AC_debug_recmod1_x_1_6 = flt_6BE3A4_debug_recmod1 * 1.666666666666667; v3 = 0; if ( strlen(pDefaultSkyTexture.data()) ) { do { if ( pDefaultSkyTexture[v3] == ' ' ) pDefaultSkyTexture[v3] = 0; ++v3; } while ( v3 < strlen(pDefaultSkyTexture.data()) ); } v4 = 0; if ( strlen(pDefaultGroundTexture) ) { do { if ( pDefaultGroundTexture[v4] == ' ' ) pDefaultGroundTexture[v4] = 0; ++v4; } while ( v4 < strlen(pDefaultGroundTexture) ); } MM7Initialization(); } //----- (004666D5) -------------------------------------------------------- void MM7Initialization() { if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) { /*if (byte_6BE388_graphicsmode == 0) { outdoor_grid_band_1 = 10; outdoor_grid_band_2 = 15; outdoor_grid_band_3 = 20; pODMRenderParams->shading_dist_mist = 8192; pODMRenderParams->bNoSky = false; LOBYTE(viewparams->field_20) = 0; }*/ pODMRenderParams->shading_dist_shade = 2048; pODMRenderParams->terrain_gamma = 0; pODMRenderParams->building_gamme = 0; pODMRenderParams->shading_dist_shademist = 4096; pODMRenderParams->outdoor_no_wavy_water = 0; //_47F4D3_initialize_terrain_bezier_stuff(outdoor_grid_band_1, outdoor_grid_band_2, outdoor_grid_band_3); { pODMRenderParams->outdoor_grid_band_3 = outdoor_grid_band_3; pODMRenderParams->uPickDepth = outdoor_grid_band_3 * 512; } } else LOBYTE(viewparams->field_20) = 0; pParty->uFlags |= 2; viewparams->uSomeY = viewparams->uScreen_topL_Y; viewparams->uSomeX = viewparams->uScreen_topL_X; viewparams->uSomeZ = viewparams->uScreen_BttmR_X; viewparams->uSomeW = viewparams->uScreen_BttmR_Y; pViewport->SetScreen(viewparams->uScreen_topL_X, viewparams->uScreen_topL_Y, viewparams->uScreen_BttmR_X, viewparams->uScreen_BttmR_Y); if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) pODMRenderParams->Initialize(); } //----- (00466C40) -------------------------------------------------------- const wchar_t *MENU_STATE_to_string(MENU_STATE m) { switch (m) { case -1: return L"-1"; case MENU_MAIN: return L"MENU_MAIN"; case MENU_NEWGAME: return L"MENU_NEWGAME"; case MENU_CREDITS: return L"MENU_CREDITS"; case MENU_SAVELOAD: return L"MENU_SAVELOAD"; case MENU_EXIT_GAME: return L"MENU_EXIT_GAME"; case MENU_5: return L"MENU_5"; case MENU_CREATEPARTY: return L"MENU_CREATEPARTY"; case MENU_NAMEPANELESC: return L"MENU_NAMEPANELESC"; case MENU_CREDITSPROC: return L"MENU_CREDITSPROC"; case MENU_LoadingProcInMainMenu: return L"MENU_LoadingProcInMainMenu"; case MENU_DebugBLVLevel: return L"MENU_DebugBLVLevel"; case MENU_CREDITSCLOSE: return L"MENU_CREDITSCLOSE"; default: return L"unk"; }; }; void SetCurrentMenuID(MENU_STATE uMenu) { sCurrentMenuID = uMenu; Log::Warning(L"CurrentMenu = %s", MENU_STATE_to_string(uMenu)); } //----- (00466CA0) -------------------------------------------------------- MENU_STATE GetCurrentMenuID() { return sCurrentMenuID; } //----- (0046A89E) -------------------------------------------------------- int __fastcall _46A89E_immolation_effect(int a1, int a2, int a3) { int v5; // ebx@3 int v6; // eax@3 int v7; // ebx@3 unsigned int v8; // ecx@3 int v9; // edx@4 unsigned int v10; // edx@6 unsigned int v11; // edx@8 int v13; // ecx@15 int v17; // [sp+Ch] [bp-10h]@3 int v18; // [sp+10h] [bp-Ch]@3 int v19; // [sp+18h] [bp-4h]@1 v19 = 0; for ( uint i = 0; i < (signed int)uNumActors; ++i ) { v5 = abs(pActors[i].vPosition.x - pParty->vPosition.x); v17 = abs(pActors[i].vPosition.y - pParty->vPosition.y); v18 = abs(pActors[i].vPosition.z - pParty->vPosition.z); v6 = v5; v7 = v17; v8 = v18; if ( v6 < v17 ) { v9 = v6; v6 = v17; v7 = v9; } if ( v6 < v18 ) { v10 = v6; v6 = v18; v8 = v10; } if ( v7 < (signed int)v8 ) { v11 = v8; v8 = v7; v7 = v11; } if ( (signed int)(((unsigned int)(11 * v7) >> 5) + (v8 >> 2) + v6) <= a3 ) { if ( pActors[i].uAIState != Dead && pActors[i].uAIState != Dying && pActors[i].uAIState != Removed && pActors[i].uAIState != Disabled && pActors[i].uAIState != Summoned ) { __debugbreak();// *(int *)(a1 + 4 * v13) = i; что это такое? v13 = v19++; *(int *)(a1 + 4 * v13) = i; if ( v19 >= a2 - 1 ) break; } } } return v19; } //----- (0046BDA8) -------------------------------------------------------- unsigned int GetGravityStrength() { int v0; // eax@1 v0 = ~LOBYTE(pGame->uFlags2) & 8; LOBYTE(v0) = v0 | 2; return (unsigned int)v0 >> 1; } //----- (0046BDC0) -------------------------------------------------------- void UpdateUserInput_and_MapSpecificStuff() { if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME) { dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME; return; } if (uCurrentlyLoadedLevelType == LEVEL_Indoor) BLV_UpdateUserInputAndOther(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) ODM_UpdateUserInputAndOther(); area_of_effect__damage_evaluate(); } //----- (0046BFFA) -------------------------------------------------------- bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2) { ObjectDesc *object; // ebx@1 unsigned int v8; // eax@19 signed int v10; // ebx@19 char *v11; // edx@20 unsigned __int16 v12; // ax@23 int v13; // eax@27 unsigned int v14; // ebx@33 int v16; // eax@36 unsigned int v17; // eax@37 __int16 v18; // di@37 signed int v19; // edx@37 unsigned __int8 v20; // sf@37 char *v21; // ecx@38 unsigned __int16 v22; // ax@41 unsigned int v23; // eax@46 signed int v24; // ebx@46 char *v25; // edx@47 int v26; // edx@54 int v27; // edx@55 int v28; // edx@56 int v29; // edx@57 unsigned __int16 v30; // ax@60 unsigned int v31; // ecx@60 int v32; // edi@60 unsigned int v33; // eax@65 signed int v34; // edx@65 char *v35; // ecx@66 unsigned __int16 v36; // ax@69 int v37; // ST14_4@72 int v38; // eax@72 int v39; // ST10_4@72 int v40; // ST0C_4@72 int v41; // edx@76 int v42; // edx@77 int v43; // edx@78 unsigned __int8 v44; // zf@79 int v45; // edx@79 unsigned __int16 v46; // ax@80 int v47; // eax@81 int v48; // edx@87 int v49; // edx@88 int v50; // edx@89 signed int v52; // ebx@93 char *v53; // edx@94 unsigned __int16 v54; // ax@98 unsigned int v55; // ecx@98 signed int v56; // ebx@98 char *v57; // edx@99 unsigned __int16 v58; // ax@102 unsigned __int16 v59; // ax@107 unsigned int v60; // ecx@107 signed int v61; // ebx@107 char *v62; // edx@108 unsigned __int16 v63; // ax@111 int v64; // ebx@114 signed int v65; // eax@114 unsigned int v66; // edi@123 unsigned __int16 v67; // ax@124 unsigned int v68; // ecx@124 signed int v69; // ebx@124 char *v70; // edx@125 unsigned __int16 v71; // ax@128 unsigned int v72; // ebx@131 int v78; // eax@133 char v79; // zf@139 unsigned int v80; // eax@140 signed int v81; // edx@140 char *v82; // ecx@141 unsigned __int16 v83; // ax@144 unsigned __int16 v84; // ax@151 unsigned int v85; // ecx@151 signed int v86; // ebx@151 char *v87; // edx@152 unsigned __int16 v88; // ax@155 unsigned int v89; // eax@158 int v90; // ST34_4@159 int v91; // eax@159 unsigned int v92; // eax@163 unsigned int v93; // eax@177 char *v94; // ecx@178 unsigned __int16 v95; // ax@181 unsigned __int16 v96; // ax@184 int v97; // eax@185 unsigned __int16 v98; // ax@191 char v100; // ST18_1@198 int v102; // eax@198 signed int v106; // eax@208 unsigned int v107; // edx@220 signed int v108; // ebx@225 unsigned int v109; // eax@234 signed int v110; // ebx@234 char *v111; // ecx@235 unsigned __int16 v112; // ax@238 unsigned __int16 v113; // si@241 int v114; // eax@242 int v115; // eax@245 unsigned __int16 v117; // ax@251 unsigned int v118; // ecx@251 signed int v119; // ebx@251 char *v120; // edx@252 unsigned __int16 v121; // ax@255 unsigned int v122; // eax@260 char *v123; // edx@261 int v124; // eax@267 int v125; // [sp-20h] [bp-4Ch]@28 char v132; // [sp-8h] [bp-34h]@131 char v134; // [sp-4h] [bp-30h]@131 signed int v135; // [sp-4h] [bp-30h]@217 int v136; // [sp+Ch] [bp-20h]@208 int v137; // [sp+10h] [bp-1Ch]@208 signed int v138; // [sp+14h] [bp-18h]@207 signed int v139; // [sp+18h] [bp-14h]@208 char *v140; // [sp+1Ch] [bp-10h]@61 signed int v141; // [sp+1Ch] [bp-10h]@117 unsigned int v142; // [sp+1Ch] [bp-10h]@158 signed int v143; // [sp+1Ch] [bp-10h]@172 char *v144; // [sp+1Ch] [bp-10h]@192 signed int v146; // [sp+20h] [bp-Ch]@60 int v147; // [sp+20h] [bp-Ch]@72 signed int v148; // [sp+20h] [bp-Ch]@158 unsigned __int16 v150; // [sp+20h] [bp-Ch]@208 signed int v152; // [sp+24h] [bp-8h]@208 //применение: фаерболт в храме луны object = &pObjectList->pObjects[pSpriteObjects[uLayingItemID].uObjectDescID]; //v151 = PID_TYPE(a2); if ( PID_TYPE(a2) == OBJECT_Actor) { if ( PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) == OBJECT_Actor && !pActors[PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid)].GetActorsRelation(&pActors[PID_ID(a2)]) ) return 1; } else { if ( PID_TYPE(a2) == OBJECT_Player && PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) == OBJECT_Player) return 1; } if ( pParty->bTurnBasedModeOn == 1 ) { if ( pSpriteObjects[uLayingItemID].uAttributes & 4 ) { --pTurnEngine->pending_actions; pSpriteObjects[uLayingItemID].uAttributes &= 0xFFFB; } } if ( PID_TYPE(a2) == OBJECT_BModel && PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) != OBJECT_Player) { if (PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid) < 500) //bugfix PID_ID(v2->spell_caster_pid)==1000 pActors[PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid)].uAttributes |= 0x40000; } //v6 = v2->uType; //v7 = v2->uType; if ( pSpriteObjects[uLayingItemID].uType > 3060 ) { if ( pSpriteObjects[uLayingItemID].uType > 6090 ) { if ( pSpriteObjects[uLayingItemID].uType > 8090 ) { if ( pSpriteObjects[uLayingItemID].uType == 9010 ) goto LABEL_247; if ( pSpriteObjects[uLayingItemID].uType != 9030 ) { if ( pSpriteObjects[uLayingItemID].uType != 9040 ) { if ( pSpriteObjects[uLayingItemID].uType != 9080 ) return 0; v95 = 0; pSpriteObjects[uLayingItemID].uType = pSpriteObjects[uLayingItemID].uType + 1; for ( v146 = 0; v146 < (signed int)pObjectList->uNumObjects; ++v146 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v146].uObjectID ) v95 = v146; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if ( !v95 ) SpriteObject::OnInteraction(uLayingItemID); v100 = pSpriteObjects[uLayingItemID].field_61; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; v102 = 8 * uLayingItemID; LOBYTE(v102) = PID(OBJECT_Item, uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.z = 0; AttackerInfo.Add(v102, 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v100, 0); if (object->uFlags & OBJECT_DESC_TRIAL_PARTICLE) trail_particle_generator.GenerateTrailParticles(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, object->uParticleTrailColor); if ( !pSpriteObjects[uLayingItemID].uSoundID ) v47 = 0; else v47 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v102, 0, -1, 0, v47, 0, 0); return 0; } sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; v95 = 0; for ( v52 = 0; v52 < (signed int)pObjectList->uNumObjects; ++v52 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v52].uObjectID ) v95 = v52; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if ( !v95 ) SpriteObject::OnInteraction(uLayingItemID); v96 = pSpriteObjects[uLayingItemID].uSoundID; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if ( !v96 ) v97 = 0; else v97 = (signed __int16)v96 + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v97, 0, 0); return 0; } LABEL_172: v143 = 17030; switch ( pSpriteObjects[uLayingItemID].uType ) { case 0x1798u: v143 = 15040; break; case 0xFAAu: v143 = 13010; break; case 0x2346u: v143 = 18030; break; } v138 = 1; if ( PID_TYPE(a2) != OBJECT_Actor) { if ( pSpriteObjects[uLayingItemID].uType != 9030 || pSpriteObjects[uLayingItemID].spell_skill != 4 ) { SpriteObject::OnInteraction(uLayingItemID); return 0; } pSpriteObjects[uLayingItemID]._46BEF1_apply_spells_aoe(); LABEL_233: if ( !v138 ) { ++pSpriteObjects[uLayingItemID].uType; v112 = 0; for ( v110 = 0; v110 < (signed int)pObjectList->uNumObjects; ++v110 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v110].uObjectID ) v112 = v110; } pSpriteObjects[uLayingItemID].uObjectDescID = v112; if ( !v112 ) SpriteObject::OnInteraction(uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; v113 = pSpriteObjects[uLayingItemID].uSoundID; if ( v113 ) v114 = (signed __int16)v113 + 4; else v114 = 0; v115 = 8 * uLayingItemID; LOBYTE(v115) = PID(OBJECT_Item, uLayingItemID); v125 = v143 + 1; pAudioPlayer->PlaySound((SoundID)v125, v115, 0, -1, 0, v114, 0, 0); return 0; } SpriteObject::OnInteraction(uLayingItemID); return 0; } v106 = a2; v150 = 0; v139 = PID_ID(v106); v137 = pSpriteObjects[uLayingItemID].spell_level; v152 = pSpriteObjects[uLayingItemID].spell_skill; v136 = pSpriteObjects[uLayingItemID].spell_id; if ( pSpriteObjects[uLayingItemID].uType == 9030 ) { v150 = 2; if ( v152 == 2 ) { v150 = 3; } else { if ( v152 >= 3 ) v150 = 4; } pActors[v139].uAttributes |= 0x80000; } if ( pSpriteObjects[uLayingItemID].uType == 6040 ) { v135 = 7; } else { if ( pSpriteObjects[uLayingItemID].uType == 8030 ) { v135 = 9; } else { if ( pSpriteObjects[uLayingItemID].uType != 9030 ) { v107 = v136; LABEL_222: if ( pSpriteObjects[uLayingItemID].uType != 9030 || v152 != 4 ) { v108 = v139; if ( stru_50C198.GetMagicalResistance(&pActors[v139], v107) ) { v138 = 0; if ( pSpriteObjects[uLayingItemID].uType == 8030 ) { pActors[v108].uAIState = Standing; pActors[v108].UpdateAnimation(); } pActors[v108].pActorBuffs[v136].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v137 << 7) * 0.033333335), v152, v150, 0, 0); } } else { pSpriteObjects[uLayingItemID]._46BEF1_apply_spells_aoe(); } pSpriteObjects[uLayingItemID].spell_level = 0; pSpriteObjects[uLayingItemID].spell_skill = 0; pSpriteObjects[uLayingItemID].spell_id = 0; goto LABEL_233; } v135 = 10; } } v107 = v135; goto LABEL_222; } if ( pSpriteObjects[uLayingItemID].uType == 8090 || pSpriteObjects[uLayingItemID].uType == 7030 || pSpriteObjects[uLayingItemID].uType == 7090 || pSpriteObjects[uLayingItemID].uType == 8000 ) { sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; v95 = 0; for ( v52 = 0; v52 < (signed int)pObjectList->uNumObjects; ++v52 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v52].uObjectID ) v95 = v52; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if ( !v95 ) SpriteObject::OnInteraction(uLayingItemID); v96 = pSpriteObjects[uLayingItemID].uSoundID; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if ( !v96 ) v97 = 0; else v97 = (signed __int16)v96 + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v97, 0, 0); return 0; } if ( pSpriteObjects[uLayingItemID].uType == 8010 ) { if ( PID_TYPE(a2) == 3 && MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; //v9 = 0; v95 = 0; for ( v52 = 0; v52 < (signed int)pObjectList->uNumObjects; ++v52 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v52].uObjectID ) v95 = v52; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if ( !v95 ) SpriteObject::OnInteraction(uLayingItemID); v96 = pSpriteObjects[uLayingItemID].uSoundID; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if ( !v96 ) v97 = 0; else v97 = (signed __int16)v96 + 4; v92 = uLayingItemID; v124 = 8 * v92; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v97, 0, 0); return 0; } v79 = pSpriteObjects[uLayingItemID].uType == 8030; } else { if ( pSpriteObjects[uLayingItemID].uType == 6090 ) { sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; v95 = 0; for ( v52 = 0; v52 < (signed int)pObjectList->uNumObjects; ++v52 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v52].uObjectID ) v95 = v52; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if ( !v95 ) SpriteObject::OnInteraction(uLayingItemID); v96 = pSpriteObjects[uLayingItemID].uSoundID; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if ( !v96 ) v97 = 0; else v97 = (signed __int16)v96 + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v97, 0, 0); return 0; } if ( pSpriteObjects[uLayingItemID].uType <= 4070 ) { if ( pSpriteObjects[uLayingItemID].uType != 4070 ) { v48 = pSpriteObjects[uLayingItemID].uType - 3090; if ( v48 ) { v49 = v48 - 2; if ( v49 ) { v50 = v49 - 908; if ( v49 == 908 ) { sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; v95 = 0; for ( v52 = 0; v52 < (signed int)pObjectList->uNumObjects; ++v52 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v52].uObjectID ) v95 = v52; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if ( !v95 ) SpriteObject::OnInteraction(uLayingItemID); v96 = pSpriteObjects[uLayingItemID].uSoundID; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if ( !v96 ) v97 = 0; else v97 = (signed __int16)v96 + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v97, 0, 0); return 0; } v45 = v50 - 30; v44 = v45 == 0; goto LABEL_91; } //v9 = 0; pSpriteObjects[uLayingItemID].uType = pSpriteObjects[uLayingItemID].uType - 1; v58 = 0; for ( v56 = 0; v56 < (signed int)pObjectList->uNumObjects; ++v56 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v56].uObjectID ) v58 = v56; } pSpriteObjects[uLayingItemID].uObjectDescID = v58; if ( !v58 ) SpriteObject::OnInteraction(uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; sub_43A97E(uLayingItemID, a2); if ( !pSpriteObjects[uLayingItemID].uSoundID ) v16 = 0; else v16 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v16, 0, 0); return 0; } //v9 = 0; pSpriteObjects[uLayingItemID].uType = pSpriteObjects[uLayingItemID].uType + 2; v63 = 0; for ( v61 = 0; v61 < (signed int)pObjectList->uNumObjects; ++v61 ) { if ( v59 == pObjectList->pObjects[v61].uObjectID ) v63 = v61; } pSpriteObjects[uLayingItemID].uObjectDescID = v63; if ( !v63 ) SpriteObject::OnInteraction(uLayingItemID); v64 = pSpriteObjects[uLayingItemID].uFacing - stru_5C6E00->uIntegerDoublePi; v44 = pSpriteObjects[uLayingItemID].spell_skill == 4; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; v65 = 7; if ( v44 ) v65 = 9; if ( v65 > 0 ) { v141 = v65; do { v64 += (signed int)stru_5C6E00->uIntegerHalfPi / 2; pSpriteObjects[uLayingItemID].Create(v64, 0, 1000, 0); --v141; } while ( v141 ); } SpriteObject::OnInteraction(uLayingItemID); if ( !pSpriteObjects[uLayingItemID].uSoundID ) v16 = 0; else v16 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v16, 0, 0); return 0; } //v66 = 0; if ( PID_TYPE(a2) == 6 || PID_TYPE(a2) == 5 || !PID_TYPE(a2) ) return 1; pSpriteObjects[uLayingItemID].uType = pSpriteObjects[uLayingItemID].uType + 1; v71 = 0; for ( v69 = 0; v69 < (signed int)pObjectList->uNumObjects; ++v69 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v69].uObjectID ) v71 = v69; } pSpriteObjects[uLayingItemID].uObjectDescID = v71; if ( !v71 ) SpriteObject::OnInteraction(uLayingItemID); v134 = 0; v72 = uLayingItemID; v132 = 0; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; AttackerInfo.Add(PID(OBJECT_Item,v72), 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v132, v134); if ( !pSpriteObjects[uLayingItemID].uSoundID ) v78 = 0; else v78 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, pSpriteObjects[uLayingItemID].vPosition.x, 0, -1, 0, v78, 0, 0); return 0; } if ( pSpriteObjects[uLayingItemID].uType == 4090 ) { //v9 = 0; pSpriteObjects[uLayingItemID].uType = pSpriteObjects[uLayingItemID].uType + 2; v88 = 0; for ( v86 = 0; v86 < (signed int)pObjectList->uNumObjects; ++v86 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v86].uObjectID ) v88 = v86; } pSpriteObjects[uLayingItemID].uObjectDescID = v88; if ( !v88 ) SpriteObject::OnInteraction(uLayingItemID); v89 = pSpriteObjects[uLayingItemID].uFacing - stru_5C6E00->uIntegerDoublePi; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; v142 = v89; v148 = 7; do { pRnd->SetRange(-128, 128); v90 = pRnd->GetInRange(); pRnd->SetRange(5, 500); v91 = pRnd->GetInRange(); v142 += (signed int)stru_5C6E00->uIntegerHalfPi >> 1; pSpriteObjects[uLayingItemID].Create(v90 + v142, 0, v91, 0); --v148; } while ( v148 ); SpriteObject::OnInteraction(uLayingItemID); if ( !pSpriteObjects[uLayingItemID].uSoundID ) v16 = 0; else v16 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id-1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v16, 0, 0); return 0; } if ( pSpriteObjects[uLayingItemID].uType == 4092 ) { //v66 = 0; pSpriteObjects[uLayingItemID].uType = 4091; v83 = 0; for ( v81 = 0; v81 < (signed int)pObjectList->uNumObjects; ++v81 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v81].uObjectID ) v83 = v81; } pSpriteObjects[uLayingItemID].uObjectDescID = v83; if ( !v83 ) SpriteObject::OnInteraction(uLayingItemID); v134 = 0; //v72 = uLayingItemID; v132 = pSpriteObjects[uLayingItemID].field_61; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; AttackerInfo.Add(PID(OBJECT_Item, uLayingItemID), 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v132, v134); if ( !pSpriteObjects[uLayingItemID].uSoundID ) v78 = 0; else v78 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, pSpriteObjects[uLayingItemID].vPosition.x, 0, -1, 0, v78, 0, 0); return 0; } if ( pSpriteObjects[uLayingItemID].uType == 4100 || pSpriteObjects[uLayingItemID].uType == 6010 ) { sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; v95 = 0; for ( v52 = 0; v52 < (signed int)pObjectList->uNumObjects; ++v52 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v52].uObjectID ) v95 = v52; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if ( !v95 ) SpriteObject::OnInteraction(uLayingItemID); v96 = pSpriteObjects[uLayingItemID].uSoundID; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if ( !v96 ) v97 = 0; else v97 = (signed __int16)v96 + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v97, 0, 0); return 0; } v79 = pSpriteObjects[uLayingItemID].uType == 6040; } if ( !v79 ) return 0; goto LABEL_172; } if ( pSpriteObjects[uLayingItemID].uType == 3060 ) { sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; v95 = 0; for ( v52 = 0; v52 < (signed int)pObjectList->uNumObjects; ++v52 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v52].uObjectID ) v95 = v52; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if ( !v95 ) SpriteObject::OnInteraction(uLayingItemID); v96 = pSpriteObjects[uLayingItemID].uSoundID; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if ( !v96 ) v97 = 0; else v97 = (signed __int16)v96 + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v97, 0, 0); return 0; } if ( pSpriteObjects[uLayingItemID].uType <= 555 ) { if ( pSpriteObjects[uLayingItemID].uType == 555 ) { sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; v18 = 0; v22 = 0; v25 = (char *)&pObjectList->pObjects->uObjectID; for ( v24 = 0; v24 < (signed int)pObjectList->uNumObjects; ++v24 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v24].uObjectID ) v22 = v24; } pSpriteObjects[uLayingItemID].uObjectDescID = v22; if ( v22 == v18 ) SpriteObject::OnInteraction(uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.z = v18; pSpriteObjects[uLayingItemID].vVelocity.y = v18; pSpriteObjects[uLayingItemID].vVelocity.x = v18; pSpriteObjects[uLayingItemID].uSpriteFrameID = v18; } else { switch ( pSpriteObjects[uLayingItemID].uType ) { case 500: case 505: case 510: case 515: case 520: case 525: case 530: case 535: case 540: sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; v12 = 0; for ( v10 = 0; v10 < (signed int)pObjectList->uNumObjects; ++v10 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v10].uObjectID ) v12 = v10; } pSpriteObjects[uLayingItemID].uObjectDescID = v12; if ( !v12 ) SpriteObject::OnInteraction(uLayingItemID); v44 = pSpriteObjects[uLayingItemID].uType == 555; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if ( !v44 ) { v13 = 8 * uLayingItemID; LOBYTE(v13) = PID(OBJECT_Item, uLayingItemID); pAudioPlayer->PlaySound(SOUND_8, v13, 0, -1, 0, 0, 0, 0); } return 0; case 545: case 550: if ( pSpriteObjects[uLayingItemID].stru_24.uItemID != 405 && pSpriteObjects[uLayingItemID].stru_24.uSpecEnchantmentType != 3 ) { pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; sub_43A97E(uLayingItemID, a2); SpriteObject::OnInteraction(uLayingItemID); if ( pSpriteObjects[uLayingItemID].uSoundID == 0 ) v16 = 0; else v16 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v16, 0, 0); return 0; } v18 = 0; pSpriteObjects[uLayingItemID].uType = 600; v22 = 0; for ( v19 = 0; v19 < (signed int)pObjectList->uNumObjects; ++v19 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v19].uObjectID ) v22 = v19; } pSpriteObjects[uLayingItemID].uObjectDescID = v22; if ( !v22 ) SpriteObject::OnInteraction(uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.z = v18; pSpriteObjects[uLayingItemID].vVelocity.y = v18; pSpriteObjects[uLayingItemID].vVelocity.x = v18; pSpriteObjects[uLayingItemID].uSpriteFrameID = v18; default: return 0; } v12 = 0; for ( v10; v10 < (signed int)v8; ++v10 ) { v11 += 56; if ( pSpriteObjects[uLayingItemID].uType != *(short *)v11 ) v12 = v10; } pSpriteObjects[uLayingItemID].uObjectDescID = v12; if ( !v12 ) SpriteObject::OnInteraction(uLayingItemID); v44 = pSpriteObjects[uLayingItemID].uType == 555; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if ( !v44 ) { v13 = 8 * uLayingItemID; LOBYTE(v13) = PID(OBJECT_Item, uLayingItemID); pAudioPlayer->PlaySound(SOUND_8, v13, 0, -1, 0, 0, 0, 0); return 0; } } return 0; } if ( pSpriteObjects[uLayingItemID].uType > 1100 ) { v41 = pSpriteObjects[uLayingItemID].uType - 2030; if ( !v41 ) goto LABEL_247; v42 = v41 - 30; if ( v42 ) { v43 = v42 - 40; if ( v42 == 40 ) { if ( PID_TYPE(a2) != 3 ) { //v32 = 0; pSpriteObjects[uLayingItemID].uType = pSpriteObjects[uLayingItemID].uType + 1; v46 = 0; for ( v146 = 0; v146 < (signed int)pObjectList->uNumObjects; ++v146 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v146].uObjectID ) v46 = v146; } pSpriteObjects[uLayingItemID].uObjectDescID = v46; if ( !v46 ) SpriteObject::OnInteraction(uLayingItemID); v100 = pSpriteObjects[uLayingItemID].field_61; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; v102 = 8 * uLayingItemID; LOBYTE(v102) = PID(OBJECT_Item, uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.z = 0; AttackerInfo.Add(v102, 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v100, 0); if (object->uFlags & OBJECT_DESC_TRIAL_PARTICLE) trail_particle_generator.GenerateTrailParticles(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, object->uParticleTrailColor); if ( !pSpriteObjects[uLayingItemID].uSoundID ) v47 = 0; else v47 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v102, 0, -1, 0, v47, 0, 0); return 0; } return 1; } v45 = v43 - 910; v44 = v45 == 0; LABEL_91: if ( !v44 && v45 != 20 ) return 0; } sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; v95 = 0; for ( v52 = 0; v52 < (signed int)pObjectList->uNumObjects; ++v52 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v52].uObjectID ) v95 = v52; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if ( !v95 ) SpriteObject::OnInteraction(uLayingItemID); v96 = pSpriteObjects[uLayingItemID].uSoundID; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if ( !v96 ) v97 = 0; else v97 = (signed __int16)v96 + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v97, 0, 0); return 0; } if ( pSpriteObjects[uLayingItemID].uType == 1100 ) { sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; v95 = 0; for ( v52 = 0; v52 < (signed int)pObjectList->uNumObjects; ++v52 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v52].uObjectID ) v95 = v52; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if ( !v95 ) SpriteObject::OnInteraction(uLayingItemID); v96 = pSpriteObjects[uLayingItemID].uSoundID; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if ( !v96 ) v97 = 0; else v97 = (signed __int16)v96 + 4; v92 = uLayingItemID; v124 = 8 * v92; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v97, 0, 0); return 0; } v26 = pSpriteObjects[uLayingItemID].uType - 600; if ( pSpriteObjects[uLayingItemID].uType == 600 ) { pSpriteObjects[uLayingItemID].uType = 601; v36 = 0; for ( v34 = 0; v34 < (signed int)pObjectList->uNumObjects; ++v34 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v34].uObjectID ) v36 = v34; } pSpriteObjects[uLayingItemID].uObjectDescID = v36; if ( !v36 ) SpriteObject::OnInteraction(uLayingItemID); v37 = pSpriteObjects[uLayingItemID].vPosition.z; pSpriteObjects[uLayingItemID].vVelocity.z = 0; v38 = 8 * uLayingItemID; v39 = pSpriteObjects[uLayingItemID].vPosition.y; LOBYTE(v38) = PID(OBJECT_Item, uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; v40 = pSpriteObjects[uLayingItemID].vPosition.x; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; v147 = v38; AttackerInfo.Add(v38, 512, v40, v39, v37, 0, 0); if (object->uFlags & OBJECT_DESC_TRIAL_PARTICLE) trail_particle_generator.GenerateTrailParticles(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, object->uParticleTrailColor); pAudioPlayer->PlaySound(SOUND_8, v147, 0, -1, 0, 0, 0, 0); return 0; } v27 = v26 - 410; if ( v26 == 410 ) { sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; v95 = 0; for ( v52 = 0; v52 < (signed int)pObjectList->uNumObjects; ++v52 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v52].uObjectID ) v95 = v52; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if ( !v95 ) SpriteObject::OnInteraction(uLayingItemID); v96 = pSpriteObjects[uLayingItemID].uSoundID; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if ( !v96 ) v97 = 0; else v97 = (signed __int16)v96 + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v97, 0, 0); return 0; } v28 = v27 - 40; if ( !v28 ) { v95 = 0; pSpriteObjects[uLayingItemID].uType = pSpriteObjects[uLayingItemID].uType + 1; for ( v146 = 0; v146 < (signed int)pObjectList->uNumObjects; ++v146 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v146].uObjectID ) v95 = v146; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if ( !v95 ) SpriteObject::OnInteraction(uLayingItemID); v100 = pSpriteObjects[uLayingItemID].field_61; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; v102 = 8 * uLayingItemID; LOBYTE(v102) = PID(OBJECT_Item, uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.z = 0; AttackerInfo.Add(v102, 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v100, 0); if (object->uFlags & OBJECT_DESC_TRIAL_PARTICLE) trail_particle_generator.GenerateTrailParticles(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, object->uParticleTrailColor); if ( !pSpriteObjects[uLayingItemID].uSoundID ) v47 = 0; else v47 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v102, 0, -1, 0, v47, 0, 0); return 0; } v29 = v28 - 10; if ( v29 ) { if ( v29 != 20 ) return 0; if ( PID_TYPE(a2) != 3 ) { //v32 = 0; pSpriteObjects[uLayingItemID].uType = pSpriteObjects[uLayingItemID].uType + 1; v46 = 0; for ( v146 = 0; v146 < (signed int)pObjectList->uNumObjects; ++v146 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v146].uObjectID ) v46 = v146; } pSpriteObjects[uLayingItemID].uObjectDescID = v46; if ( !v46 ) SpriteObject::OnInteraction(uLayingItemID); v100 = pSpriteObjects[uLayingItemID].field_61; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; v102 = 8 * uLayingItemID; LOBYTE(v102) = PID(OBJECT_Item, uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.z = 0; AttackerInfo.Add(v102, 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v100, 0); if (object->uFlags & OBJECT_DESC_TRIAL_PARTICLE) trail_particle_generator.GenerateTrailParticles(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, object->uParticleTrailColor); if ( !pSpriteObjects[uLayingItemID].uSoundID ) v47 = 0; else v47 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v102, 0, -1, 0, v47, 0, 0); return 0; } return 1; } LABEL_247: //v9 = 0; if ( PID_TYPE(a2) == 6 || PID_TYPE(a2) == 5 || !PID_TYPE(a2) ) return 1; if ( PID_TYPE(a2) != 2 ) { sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; v95 = 0; for ( v52 = 0; v52 < (signed int)pObjectList->uNumObjects; ++v52 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v52].uObjectID ) v95 = v52; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if ( !v95 ) SpriteObject::OnInteraction(uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if ( !pSpriteObjects[uLayingItemID].uSoundID ) v97 = 0; else v97 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v97, 0, 0); return 0; } pSpriteObjects[uLayingItemID].uType = pSpriteObjects[uLayingItemID].uType + 1; v121 = 0; for ( v119 = 0; v119 < (signed int)pObjectList->uNumObjects; ++v119 ) { if ( pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v119].uObjectID ) v121 = v119; } pSpriteObjects[uLayingItemID].uObjectDescID = v121; if ( !v121 ) SpriteObject::OnInteraction(uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; v13 = 8 * uLayingItemID; LOBYTE(v13) = PID(OBJECT_Item,uLayingItemID); pAudioPlayer->PlaySound(SOUND_8, v13, 0, -1, 0, 0, 0, 0); return 0; }