Mercurial > mm7
view Weather.h @ 1693:861ede68187a
Player::_48DCF6 renamed to Player::ReceiveSpecialAttackEffect, some case reordering, fixing getting only disease3 instead of disease1 and ignoring disease2 and 3, uSpecialAttack to uSpecialAttackType, uSpecialAttackType to uSpecialAttackLevel
author | Grumpy7 |
---|---|
date | Sun, 22 Sep 2013 10:04:00 +0200 |
parents | bfde0563ecdc |
children | f6e59446c133 |
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#pragma once #pragma pack(push, 1) /* 255 */ struct Weather { inline Weather(): bNight(false), bRenderSnow(false) {} int DrawSnow(); int Initialize(); int Draw(); bool OnPlayerTurn(__int16 dangle); __int16 field_0[2000]; int bNight; int bRenderSnow; }; #pragma pack(pop) extern struct Weather *pWeather;