view Weather.h @ 1693:861ede68187a

Player::_48DCF6 renamed to Player::ReceiveSpecialAttackEffect, some case reordering, fixing getting only disease3 instead of disease1 and ignoring disease2 and 3, uSpecialAttack to uSpecialAttackType, uSpecialAttackType to uSpecialAttackLevel
author Grumpy7
date Sun, 22 Sep 2013 10:04:00 +0200
parents bfde0563ecdc
children f6e59446c133
line wrap: on
line source

#pragma once


#pragma pack(push, 1)



/*  255 */
struct Weather
{
  inline Weather():
    bNight(false), bRenderSnow(false)
  {}

  int DrawSnow();
  int Initialize();
  int Draw();
  bool OnPlayerTurn(__int16 dangle);



  __int16 field_0[2000];
  int bNight;
  int bRenderSnow;
};
#pragma pack(pop)



extern struct Weather *pWeather;