Mercurial > mm7
view NPC.h @ 366:85edec9da96b
_4B910F_shop_interaction
author | Nomad |
---|---|
date | Fri, 22 Feb 2013 01:36:54 +0200 |
parents | 95be2dcecadf |
children | f0f66f690777 |
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#pragma once struct NPCTopic { const char *pTopic; const char *pText; }; extern NPCTopic pNPCTopics[789]; /* 136 */ #pragma pack(push, 1) struct NPCData //4Ch { inline bool Hired() {return uFlags & 0x80;} char *pName; //0 unsigned int uPortraitID; //4 unsigned int uFlags; //8 // & 0x80 no greeting on dialogue start; looks like hired int fame; //c int rep; //10 unsigned int Location2D; //14 unsigned int uProfession; //18 CheckHiredNPCSpeciality(uProfession) /* case PLAYER_SKILL_MONSTER_ID: if ( CheckHiredNPCSpeciality(58) ) skill += 6; if ( CheckHiredNPCSpeciality(57) ) skill += 6; case PLAYER_SKILL_ARMSMASTER: if ( CheckHiredNPCSpeciality(15) ) skill += 2; if ( CheckHiredNPCSpeciality(16) ) skill += 3; case PLAYER_SKILL_STEALING: if (CheckHiredNPCSpeciality(51)) skill += case PLAYER_SKILL_ALCHEMY: if ( CheckHiredNPCSpeciality(23) ) skill += 4; if ( CheckHiredNPCSpeciality(24) ) skill += 8 case PLAYER_SKILL_LEARNING: if ( CheckHiredNPCSpeciality(13) ) skill += 10; if ( CheckHiredNPCSpeciality(14) ) skill += 15; if ( CheckHiredNPCSpeciality(4) ) skill += 5; case PLAYER_SKILL_UNARMED: if (CheckHiredNPCSpeciality(56) ) skill + case PLAYER_SKILL_DODGE: if ( CheckHiredNPCSpeciality(56) ) skill+ case PLAYER_SKILL_MERCHANT: if ( CheckHiredNPCSpeciality(20) ) skill += 4; if ( CheckHiredNPCSpeciality(21) ) skill += 6; if ( CheckHiredNPCSpeciality(48) ) skill += 3; if ( CheckHiredNPCSpeciality(50) ) skill += 8; case PLAYER_SKILL_PERCEPTION: if ( CheckHiredNPCSpeciality(22) ) v2 = 6; if ( CheckHiredNPCSpeciality(47) ) v2 += 5; case PLAYER_SKILL_TRAP_DISARM: if ( CheckHiredNPCSpeciality(25) ) v2 = 4; if ( CheckHiredNPCSpeciality(26) ) v2 += 6; if ( CheckHiredNPCSpeciality(51) ) v2 += 8; FIRE WATER EARTH AIR if ( CheckHiredNPCSpeciality(17) ) v2 = 2; if ( CheckHiredNPCSpeciality(18) ) v2 += 3; if ( CheckHiredNPCSpeciality(19) ) v2 += 4; if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) v2 += 3; SPIRIT MIND BODY if ( CheckHiredNPCSpeciality(53) ) v2 = 2; if ( CheckHiredNPCSpeciality(54) ) v2 += 3; if ( CheckHiredNPCSpeciality(55) ) v2 += 4; */ int greet; //1c int joins; //20 int field_24; unsigned int evt_A; //28 unsigned int evt_B; //2c evtb unsigned int evt_C; // 30 evtc unsigned int evt_D; //34 unsigned int evt_E; //38 unsigned int evt_F; //3c unsigned int uSex; //40 int bHasUsedTheAbility; //44 int news_topic; //48 }; #pragma pack(pop) /* 138 */ #pragma pack(push, 1) struct NPCProfession { unsigned int uHirePrice; char *pBenefits; char *pActionText; char *pJoinText; char *pDismissText; }; #pragma pack(pop) /* 139 */ #pragma pack(push, 1) struct NPCProfessionChance { unsigned int uTotalprofChance; //summ char professionChancePerArea[60]; //prof position }; #pragma pack(pop) /* 140 */ #pragma pack(push, 1) struct NPCGreeting { char *pGreeting1; char *pGreeting2; }; #pragma pack(pop) /* 137 */ #pragma pack(push, 1) struct NPCStats { inline NPCStats(): pNPCTextTXT_Raw(nullptr), pNPCTopicTXT_Raw(nullptr), pNPCDistTXT_Raw(nullptr) { uNumNPCNames[0] = uNumNPCNames[1] = 0; } void InitializeNPCText(); void InitializeNPCData(); void Initialize(); void Release(); void InitializeAdditionalNPCs(NPCData *pNPCDataBuff, int npc_uid, int uLocation2D, int uMapId); void _476C60(); NPCData pNPCData[501]; //0 - 94BCh count from 1 NPCData pNewNPCData[501]; //94BCh- 12978h count from 1 char *pNPCNames[540][2]; NPCProfession pProfessions[59]; //count from 1 NPCData pAdditionalNPC[100]; char *pCatchPhrases[52]; //15CA4h char *pNPCUnicNames[500]; //from first batch NPCProfessionChance pProfessionChance[77]; //16544h profession chance in each area int field_17884; int field_17888; NPCGreeting pNPCGreetings[205]; unsigned __int16 pGroups[51]; unsigned __int16 pGroups_copy[51]; unsigned int uNewlNPCBufPos; unsigned int uNumNewNPCs; int field_17FC8; unsigned int uNumNPCProfessions; unsigned int uNumNPCNames[2]; //0 male 1 female char *pNPCDataTXT_Raw; char *pNPCNamesTXT_Raw; char *pNPCProfTXT_Raw; char *pNPCNewsTXT_Raw; char *pNPCTopicTXT_Raw; char *pNPCTextTXT_Raw; char *pNPCDistTXT_Raw; char *pNPCGreetTXT_Raw; char *pNCPGroupTXT_Raw; }; #pragma pack(pop) bool PartyHasDragon(); bool CheckHiredNPCSpeciality(unsigned int uProfession);