Mercurial > mm7
view Level/Decoration.cpp @ 2320:847aba0b7f82
draw terrain distance
author | Ritor1 |
---|---|
date | Fri, 21 Mar 2014 01:12:52 +0600 |
parents | aff7a7b072b7 |
children | f4af3b203f65 |
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#define _CRT_SECURE_NO_WARNINGS #include "Decoration.h" #include "../Party.h" #include "../ErrorHandling.h" //----- (004583B0) -------------------------------------------------------- LevelDecoration::LevelDecoration() { memset(this, 0, sizeof(*this)); } //----- (00450929) -------------------------------------------------------- int LevelDecoration::GetGlobalEvent() { //LevelDecoration *v1; // esi@1 //signed int v2; // eax@1 //int v3; // eax@5 //int v4; // eax@6 //int v5; // eax@7 //int v6; // eax@8 //int v7; // eax@9 //int result; // eax@14 //int v9; // eax@18 //int v10; // eax@19 //int v11; // eax@20 //int v12; // eax@21 //int v13; // eax@22 switch (uDecorationDescID) { case 0: case 1: case 2: case 3: return 0; case 4: return 16; // dec01 "Trash Pile" case 5: return 32; // dec02 "Campfire" case 6: return 12 + rand() % 4; // dec03 "Cauldron" case 7: case 8: case 9: case 10: return 0; case 11: return 34; // dec08 "Fruit plate" case 12: return 0; case 13: return 17; // dec10 "Trash Pile" case 14: return 18; // dec11 "Filth" case 15: case 16: case 17: case 18: case 19: case 20: case 21: case 22: case 23: return 0; case 24: return 36; // dec21 "Keg" case 25: case 26: case 27: case 28: case 29: case 30: case 31: case 32: case 33: return 0; case 34: return 4 + rand() % 6; // dec32 "Barrel" case 35: case 36: case 37: case 38: case 39: case 40: case 41: case 42: case 43: case 44: case 45: case 46: case 47: case 48: case 49: case 50: case 51: case 52: case 53: case 54: case 55: case 56: case 57: case 58: case 59: case 60: case 61: case 62: case 63: case 64: case 65: case 66: case 67: case 68: case 69: case 70: case 71: case 72: case 73: case 74: case 75: case 76: case 77: case 78: case 79: case 80: case 81: case 82: case 83: case 84: case 85: case 86: case 87: case 88: case 89: case 90: case 91: case 92: case 93: case 94: case 95: case 96: case 97: case 98: case 99: case 100: case 101: case 102: case 103: case 104: case 105: case 106: case 107: case 108: case 109: case 110: case 111: case 112: case 113: case 114: case 115: case 116: case 117: case 118: case 119: case 120: case 121: case 122: case 123: case 124: case 125: case 126: case 127: case 128: case 129: case 130: case 131: case 132: case 133: case 134: case 135: case 136: case 137: case 138: case 139: case 140: case 141: case 142: case 143: case 144: case 145: case 146: case 147: case 148: case 149: case 150: case 151: case 152: case 153: case 154: case 155: case 156: case 157: case 158: case 159: case 160: case 161: case 162: case 163: case 164: case 165: case 166: case 167: case 168: case 169: case 170: case 171: case 172: case 173: case 174: case 175: case 176: case 177: case 178: case 179: case 180: case 181: case 182: case 183: case 184: return 33; // dec24 "Campfire" case 185: case 186: return 0; case 187: // dec88 "Mushroom" case 190: // dec91 "Mushroom" return 37; case 188: case 189: case 191: case 192: case 193: case 194: case 195: case 196: case 197: case 198: case 199: case 200: case 201: case 202: case 203: case 204: case 205: return 0; case 206: return 162 + rand() % 7; // dec60 case 207: return 169 + rand() % 7; // dec61 case 208: return 176 + rand() % 7; // dec62 case 209: return 183 + rand() % 7; // dec63 case 210: return 150; // dec64 "Magic pedestal" case 211: return 151; // dec65 "Magic pedestal" case 212: return 152; // dec66 "Magic pedestal" case 213: return 153; // dec67 "Magic pedestal" case 214: return 154; // dec68 "Magic pedestal" case 215: return 155; // dec69 "Magic pedestal" case 216: return 156; // dec70 "Magic pedestal" case 217: return 157; // dec71 "Magic pedestal" case 218: return 158; // dec72 "Magic pedestal" case 219: return 159; // dec73 "Magic pedestal" case 220: return 160; // dec74 "Magic pedestal" case 221: return 161; // dec75 "Magic pedestal" case 222: case 223: case 224: case 225: case 226: case 227: return 0; default: Error("Invalid DecorationDescID: %u", uDecorationDescID); } } //----- (0047A825) -------------------------------------------------------- bool LevelDecoration::IsObeliskChestActive() { //bool v1; // ebx@1 //LevelDecoration *v2; // edi@1 static const std::array<const PARTY_QUEST_BITS, 14> aObeliskQuests = { PARTY_QUEST_OBELISK_HARMONDALE, PARTY_QUEST_OBELISK_ERATHIA, PARTY_QUEST_OBELISK_TULAREAN_FOREST, PARTY_QUEST_OBELISK_DEYJA, PARTY_QUEST_OBELISK_BRACADA_DESERT, PARTY_QUEST_OBELISK_CELESTE, PARTY_QUEST_OBELISK_THE_PIT, PARTY_QUEST_OBELISK_EVENMORN_ISLAND, PARTY_QUEST_OBELISK_MOUNT_NIGHON, PARTY_QUEST_OBELISK_BARROW_DOWNS, PARTY_QUEST_OBELISK_LAND_OF_THE_GIANTS, PARTY_QUEST_OBELISK_TATALIA, PARTY_QUEST_OBELISK_AVLEE, PARTY_QUEST_OBELISK_STONE_CITY }; if (pParty->uCurrentHour == 0 && !TestPartyQuestBit(PARTY_QUEST_OBELISK_TREASURE_FOUND) && std::all_of(aObeliskQuests.begin(), aObeliskQuests.end(), TestPartyQuestBit)) { this->uFlags &= ~LEVEL_DECORATION_INVISIBLE; return true; } this->uFlags |= LEVEL_DECORATION_INVISIBLE; return false; } //----- (0044C2F4) -------------------------------------------------------- bool LevelDecoration::IsInteractive() { switch (uDecorationDescID) { case 4: // trash pile case 5: // campfire case 6: // cauldron case 11: // fruit plate case 13: // trash pile case 14: // dirt case 24: // keg case 184: // fire case 187: // fire case 190: // fire return true; } if (uDecorationDescID >= 206 && uDecorationDescID <= 209) // lighthouse fire return true; if (uDecorationDescID >= 210 && uDecorationDescID <= 221) // magic pedestal return true; return false; }