view UIRest.cpp @ 951:840b78f6c2d3

Слияние
author Ritor1
date Wed, 01 May 2013 23:36:54 +0600
parents c0d0656aa662
children e9292c58644a
line wrap: on
line source

#include <assert.h>

#include "MM7.h"

#include "MapInfo.h"
#include "Game.h"
#include "GUIWindow.h"
#include "GUIFont.h"
#include "GUIProgressBar.h"
#include "Party.h"
#include "AudioPlayer.h"
#include "Outdoor.h"
#include "IndoorCamera.h"
#include "Overlays.h"
#include "Monsters.h"
#include "Arcomage.h"
#include "LOD.h"
#include "Actor.h"
#include "Allocator.h"
#include "Events.h"
#include "Viewport.h"
#include "FrameTableInc.h"
#include "Math.h"
#include "SpriteObject.h"
#include "ObjectList.h"
#include "Chest.h"
#include "PaletteManager.h"
#include "DecorationList.h"
#include "SaveLoad.h"
#include "stru123.h"
#include "Time.h"
#include "IconFrameTable.h"
#include "Awards.h"
#include "Autonotes.h"
#include "stru160.h"
#include "TurnEngine.h"
#include "CastSpellInfo.h"
#include "Weather.h"
#include "stru298.h"
#include "StorylineTextTable.h"
#include "Events2D.h"
#include "texts.h"

#include "mm7_data.h"



//----- (0041F6C1) --------------------------------------------------------
void __cdecl RestUI_Initialize()
{
    Player *v0; // eax@10

    if ( !dword_506F14 )
        pAudioPlayer->StopChannels(-1, -1);
    if ( pCurrentScreen )
        {
        pGUIWindow_CurrentMenu->Release();
        pCurrentScreen = SCREEN_GAME;
        viewparams->bRedrawGameUI = 1;
        }
    pEventTimer->Pause();
    if ( dword_506F14 != 2 )
        GUIWindow::Create(518u, 450u, 0, 0, (enum WindowType)90, (int)pBtn_Rest, 0);
    _506F18_num_hours_to_sleep = 0;
    dword_506F14 = 0;
    uRestUI_FoodRequiredToRest = 2;
    if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
        uRestUI_FoodRequiredToRest = pOutdoor->GetNumFoodRequiredToRestInCurrentPos(
        pParty->vPosition.x,
        pParty->vPosition.y,
        pParty->vPosition.z);
    if ( PartyHasDragon() )
        {
        v0 = pParty->pPlayers;//[0].uClass;
        while ( v0 <= &pParty->pPlayers[3] )
            {
            ++v0;
            if ( v0 > &pParty->pPlayers[3] )
                break;
            }
        if(v0->classType == PLAYER_CLASS_WARLOCK)
            ++uRestUI_FoodRequiredToRest;
        }
    if ( CheckHiredNPCSpeciality(Porter) )
        --uRestUI_FoodRequiredToRest;
    if ( CheckHiredNPCSpeciality(QuarterMaster) )
        uRestUI_FoodRequiredToRest -= 2;
    if ( CheckHiredNPCSpeciality(Gypsy) )
        --uRestUI_FoodRequiredToRest;
    if ( uRestUI_FoodRequiredToRest < 1 )
        uRestUI_FoodRequiredToRest = 1;
    if ( !_strcmpi(pCurrentMapName, "d29.blv") && (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 98) )
        uRestUI_FoodRequiredToRest = 0;
    ++pIcons_LOD->uTexturePacksCount;
    if ( !pIcons_LOD->uNumPrevLoadedFiles )
        pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
    pCurrentScreen = SCREEN_REST;
    _507CD4_RestUI_hourglass_anim_controller = 0;
    uTextureID_RestUI_restmain = pIcons_LOD->LoadTexture("restmain", TEXTURE_16BIT_PALETTE);
    uTextureID_RestUI_restb1 = pIcons_LOD->LoadTexture("restb1", TEXTURE_16BIT_PALETTE);
    uTextureID_RestUI_restb2 = pIcons_LOD->LoadTexture("restb2", TEXTURE_16BIT_PALETTE);
    uTextureID_RestUI_restb3 = pIcons_LOD->LoadTexture("restb3", TEXTURE_16BIT_PALETTE);
    uTextureID_RestUI_restb4 = pIcons_LOD->LoadTexture("restb4", TEXTURE_16BIT_PALETTE);
    uTextureID_RestUI_restexit = pIcons_LOD->LoadTexture("restexit", TEXTURE_16BIT_PALETTE);

    LoadActualSkyFrame();

    pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Rest, 0, 0);
    pButton_RestUI_Exit          = pGUIWindow_CurrentMenu->CreateButton(280, 297, 154, 37, 1, 0, UIMSG_ExitRest,       0, 0,     "", pIcons_LOD->GetTexture(uTextureID_RestUI_restexit), 0);
    pButton_RestUI_Main          = pGUIWindow_CurrentMenu->CreateButton( 24, 154, 225, 37, 1, 0, UIMSG_Rest8Hour,      0, 0x52u, "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb4), 0);
    pButton_RestUI_WaitUntilDawn = pGUIWindow_CurrentMenu->CreateButton( 61, 232, 154, 33, 1, 0, UIMSG_AlreadyResting, 0, 0x44u, "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb1), 0);
    pButton_RestUI_Wait1Hour     = pGUIWindow_CurrentMenu->CreateButton( 61, 264, 154, 33, 1, 0, UIMSG_Wait1Hour,      0, 0x48u, "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb2), 0);
    pButton_RestUI_Wait5Minutes  = pGUIWindow_CurrentMenu->CreateButton( 61, 296, 154, 33, 1, 0, UIMSG_Wait5Minutes,   0, 0x4Du, "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb3), 0);
}

//----- (0041FA01) --------------------------------------------------------
void __cdecl RestUI_Draw()
    {
    int v0; // esi@1
    Player **ppPlayers; // ecx@1
    Player *pPlayer; // eax@2
    unsigned int v3; // eax@15
    //char v4; // al@17
    bool v5; // eax@21
    GUIButton Dst; // [sp+8h] [bp-DCh]@19
    //double v7; // [sp+C4h] [bp-20h]@17
    float v8; // [sp+CCh] [bp-18h]@17
    __int64 v9; // [sp+D0h] [bp-14h]@17
    unsigned int v10; // [sp+D8h] [bp-Ch]@9
    __int16 a9[2]; // [sp+DCh] [bp-8h]@1
    int a5; // [sp+E0h] [bp-4h]@1

    v0 = 0;
    a5 = TargetColor(0xAu, 0, 0);
    *(int *)a9 = TargetColor(0xE6u, 0xD6u, 0xC1u);
    ppPlayers = &pPlayers[1];
    do
        {
        pPlayer = *ppPlayers;
        if ( !(*ppPlayers)->pConditions[14] && !pPlayer->pConditions[16] && pPlayer->sHealth > 0 )
            ++v0;
        ++ppPlayers;
        }
        while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
        if ( v0 )
            {
            pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_RestUI_restmain));
            v10 = pParty->uCurrentHour;
            dword_506F1C = pGUIWindow_CurrentMenu->pCurrentPosActiveItem;
            if ( (signed int)pParty->uCurrentHour <= 12 )
                {
                if ( !v10 )
                    v10 = 12;
                }
            else
                {
                v10 -= 12;
                }
            pRenderer->DrawTextureIndexed(16u, 26u, pTexture_RestUI_CurrentSkyFrame);
            if ( pTexture_RestUI_CurrentHourglassFrame )
                {
                pTexture_RestUI_CurrentHourglassFrame->Release();
                pIcons_LOD->_40F9C5();
                }
            v3 = pEventTimer->uTimeElapsed + _507CD4_RestUI_hourglass_anim_controller;
            _507CD4_RestUI_hourglass_anim_controller += pEventTimer->uTimeElapsed;
            if ( (unsigned int)_507CD4_RestUI_hourglass_anim_controller >= 512 )
                {
                v3 = 0;
                _507CD4_RestUI_hourglass_anim_controller = 0;
                }
            v9 = v3;
            v8 = (double)v3 / 512.0 * 120.0;
            //v7 = v8 + 6.7553994e15;
            HIDWORD(v9) = floorf(v8 + 0.5f);//LODWORD(v7);
            hourglass_icon_idx = (int)floorf(v8 + 0.5f) % 256 + 1;//LOBYTE(v7) + 1;
            //hourglass_icon_idx = v4;
            if (hourglass_icon_idx >= 120 )
                {
                //v4 = 1;
                hourglass_icon_idx = 1;
                }
            sprintf(pTmpBuf, "hglas%03d", hourglass_icon_idx);
            pTexture_RestUI_CurrentHourglassFrame = pIcons_LOD->LoadTexturePtr(pTmpBuf, TEXTURE_16BIT_PALETTE);
            pRenderer->DrawTextureIndexed(0x10Bu, 0x9Fu, pTexture_RestUI_CurrentHourglassFrame);
            memset(&Dst, 0, 0xBCu);
            Dst.uX = 24;
            Dst.uY = 154;
            Dst.uWidth = 171;
            Dst.uHeight = 37;
            Dst.uZ = 194;
            Dst.uW = 190;
            Dst.pParent = pButton_RestUI_WaitUntilDawn->pParent;
            Dst.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, a5, *(int **)a9);
            Dst.pParent = 0;
            sprintf(pTmpBuf, "\r408%d", uRestUI_FoodRequiredToRest);
            pGUIWindow_CurrentMenu->DrawText(pFontCreate, 0, 164, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
            pButton_RestUI_WaitUntilDawn->DrawLabel(
                pGlobalTXT_LocalizationStrings[237],
                pFontCreate,
                a5,
                *(int **)a9);
            pButton_RestUI_Wait1Hour->DrawLabel(pGlobalTXT_LocalizationStrings[239], pFontCreate, a5, *(int **)a9);
            pButton_RestUI_Wait5Minutes->DrawLabel(pGlobalTXT_LocalizationStrings[238], pFontCreate, a5, *(int **)a9);
            pButton_RestUI_Exit->DrawLabel(pGlobalTXT_LocalizationStrings[81], pFontCreate, a5, *(int **)a9);
            memset(&Dst, 0, 0xBCu);
            Dst.uX = 45;
            Dst.uY = 199;
            Dst.uWidth = 185;
            Dst.uHeight = 30;
            Dst.uZ = 229;
            Dst.uW = 228;
            Dst.pParent = pButton_RestUI_WaitUntilDawn->pParent;
            Dst.DrawLabel(pGlobalTXT_LocalizationStrings[236], pFontCreate, a5, *(int **)a9);
            Dst.pParent = 0;
            v5 = pParty->uCurrentHour >= 0xC && pParty->uCurrentHour < 0x18;
            sprintf(pTmpBuf, "%d:%02d %s", v10, pParty->uCurrentMinute, aAMPMNames[v5]);
            pGUIWindow_CurrentMenu->DrawText(pFontCreate, 368, 168, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
            sprintf(pTmpBuf, "%s\r190%d", pGlobalTXT_LocalizationStrings[56], pParty->uDaysPlayed + 1);
            pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 190, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
            sprintf(pTmpBuf, "%s\r190%d", pGlobalTXT_LocalizationStrings[146], pParty->uCurrentMonth + 1);
            pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 222, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
            sprintf(pTmpBuf, "%s\r190%d", pGlobalTXT_LocalizationStrings[245], pParty->uCurrentYear);
            pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 254, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
            if ( dword_506F14 )
                Sleep6Hours();
            }
        else
            {
            GUIWindow::Create(
                pButton_RestUI_Exit->uX,
                pButton_RestUI_Exit->uY,
                0,
                0,
                (enum WindowType)96,
                (int)pButton_RestUI_Exit,
                (int)pGlobalTXT_LocalizationStrings[81]);
            }
    }