Mercurial > mm7
view BSPModel.cpp @ 100:81e93310f73c
rest screen, enemy status color fixed
author | zipi |
---|---|
date | Thu, 07 Feb 2013 22:23:10 +0000 |
parents | 55e3aa43021d |
children | 75fafd8ced59 |
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#include "BSPModel.h" #include "Allocator.h" //----- (00478389) -------------------------------------------------------- void BSPModel::Release() { BSPModel *v1; // esi@1 void *v2; // ST00_4@1 void *v3; // ST00_4@1 void *v4; // ST00_4@1 v1 = this; pAllocator->FreeChunk(*(void **)&this->pVertices.pVertices); v2 = v1->pFaces; v1->pVertices.pVertices = 0; pAllocator->FreeChunk(v2); v3 = v1->pFacesOrdering; v1->pFaces = 0; pAllocator->FreeChunk(v3); v4 = v1->pNodes; v1->pFacesOrdering = 0; pAllocator->FreeChunk(v4); v1->pNodes = 0; v1->uNumNodes = 0; v1->uNumFaces = 0; v1->pVertices.uNumVertices = 0; v1->uNumConvexFaces = 0; }