Mercurial > mm7
view Arcomage.h @ 1239:7f4d7597fa2d
Слияние
author | Ritor1 |
---|---|
date | Mon, 10 Jun 2013 00:37:21 +0600 |
parents | 4d90f0591add |
children | ae812777b1d4 |
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line source
#pragma once #include "OSAPI.h" #include "Texture.h" #pragma pack(push, 1) struct am_st1 { int field_0; int field_4; }; #pragma pack(pop) /* 401 */ #pragma pack(push, 1) struct Acromage_st1 { int uCardId; int field_4; POINT field_8; int field_10_xplus; int field_14_y_plus; POINT field_18_point; }; #pragma pack(pop) /* 272 */ #pragma pack(push, 1) struct ArcomageCard { char pCardName[32]; int slot; char field_24; char needed_quarry_level; char needed_magic_level; char needed_might_level; char needed_bricks; char needed_gems; char needed_beasts; char field_2B; char field_2C; char field_2D; char field_2E; char field_2F; char field_30; char field_31; char field_32; char field_33; char field_34; char field_35; char field_36; char field_37; char field_38; char field_39; char field_3A; char field_3B; char field_3C; char field_3D; char field_3E; char field_3F; char field_40; char field_41; char field_42; char field_43; char field_44; char field_45; char field_46; char field_47; char field_48; char field_49; char field_4A; char field_4B; char field_4C; char field_4D; char field_4E; char field_4F; char field_50; char field_51; char field_52; char field_53; char field_54; char field_55; char field_56; char field_57; char field_58; char field_59; char field_5A; char field_5B; char field_5C; char field_5D; char field_5E; char field_5F; char field_60; char field_61; char field_62; char field_63; char field_64; char field_65; char field_66; char field_67; char field_68; char field_69; char field_6A; char field_6B; }; #pragma pack(pop) #pragma pack(push, 1) struct ArcomagePlayer { char pPlayerName[32]; int IsHisTurn; int tower_height; int wall_height; int quarry_level; int magic_level; int zoo_level; int resource_bricks; int resource_gems; int resource_beasts; int cards_at_hand[10]; am_st1 arr_6C[10]; }; #pragma pack(pop) #pragma pack(push, 1) struct ArcomageGame_stru1 { int field_0; int field_4; int field_8; }; #pragma pack(pop) #pragma pack(push, 1) struct ArcomageGame { ArcomageGame(); static bool LoadBackground(); static bool LoadSprites(); static bool MsgLoop(int a1, ArcomageGame_stru1 *a2); static void PlaySound(unsigned int event_id); static void OnMouseClick(char right_left, bool bDown); static void OnMouseMove(POINT *pXY); static void GetCardRect(unsigned int uCardID, RECT *pCardRect); static void Loop(); char field_0; char field_1; char field_2; char field_3; int field_4; ArcomageGame_stru1 stru1; tagMSG msg; int mouse_x; int mouse_y; char mouse_left; char field_39; char mouse_right; char field_3B; unsigned __int16 *pBackgroundPixels; unsigned __int16 *pSpritesPixels; unsigned __int16 *pBlit_Copy_pixels; struct GUIFont *pfntComic;//ptr_48; struct GUIFont *pfntArrus;//ptr_4C; int field_50; __int16 field_54; __int16 field_56; RGBTexture pGameBackground; RGBTexture pSprites; int event_timer_time; int uGameResult; int field_B0; char pPlayer1Name[32]; char pPlayer2Name[32]; char field_F4; char GameOver; char field_F6; char field_F7; char field_F8; char field_F9; char bGameInProgress; }; #pragma pack(pop) extern ArcomageGame *pArcomageGame; extern ArcomageCard pCards[87]; #pragma pack(push, 1) struct stru272_stru1 { int field_0; POINT field_4; int field_C; int field_10; int field_14; int field_18; }; #pragma pack(pop) /* 404 */ #pragma pack(push, 1) struct stru272_stru2 { int field_0; int field_4; int field_8; int field_C; int field_10; int field_14; int field_18; float field_1Cf; int field_20; float field_24f; float field_28f; float field_2Cf; int field_30; int field_34; stru272_stru1* field_38; }; #pragma pack(pop) /* 270 */ #pragma pack(push, 1) struct stru272_stru0 // ARCOMAGE stuff { static void Ctor(stru272_stru0 *a1); int Dtor(); int _40E01A(stru272_stru2* a2); int Empty(char a2, char a3); int _40E133(); int _40E2A7(); int signature; int field_4; int field_8; int field_C; int field_10; int field_14; int field_18; int field_1C; int field_20; int field_24; float field_28; float field_2C; float field_30; int field_34; int field_38; int field_3C; int field_40; int field_44; int field_48; int field_4C; int field_50; stru272_stru1 * field_54; char field_58; char field_59; char field_5A; char field_5B; }; #pragma pack(pop) #define DECK_SIZE 108 #pragma pack(push, 1) struct ArcomageDeck { char name[32]; char cardsInUse[DECK_SIZE]; int cards_IDs[DECK_SIZE]; }; #pragma pack(pop) #pragma pack(push, 1) struct stru272 { char field_0; char field_1; char _pad_2; char _pad_3; stru272_stru2 field_4; stru272_stru0 *field_40; stru272_stru1 field_44[150]; }; #pragma pack(pop)