Mercurial > mm7
view mm7_2.cpp @ 1251:7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
author | Grumpy7 |
---|---|
date | Tue, 11 Jun 2013 15:24:05 +0200 |
parents | c515e406df4a |
children | b9747d9e9b4e |
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#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include <io.h> #include <direct.h> #include <assert.h> #include <windows.h> #include "VideoPlayer.h" #include "Sprites.h" #include "BSPModel.h" #include "OutdoorCamera.h" #include "LightmapBuilder.h" #include "DecalBuilder.h" #include "ParticleEngine.h" #include "Mouse.h" #include "Keyboard.h" #include "CShow.h" #include "GammaControl.h" #include "stru6.h" #include "Vis.h" #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "IndoorCamera.h" #include "Overlays.h" #include "Arcomage.h" #include "LOD.h" #include "Actor.h" #include "Allocator.h" #include "Events.h" #include "Viewport.h" #include "FrameTableInc.h" #include "Math.h" #include "SpriteObject.h" #include "ObjectList.h" #include "Chest.h" #include "PaletteManager.h" #include "DecorationList.h" #include "SaveLoad.h" #include "stru123.h" #include "stru176.h" #include "Time.h" #include "IconFrameTable.h" #include "GUIProgressBar.h" #include "Bink_Smacker.h" #include "PlayerFrameTable.h" #include "TurnEngine.h" #include "FactionTable.h" #include "StorylineTextTable.h" #include "Random.h" #include "CastSpellInfo.h" #include "stru298.h" #include "Events2D.h" #include "Log.h" #include "UIHouses.h" #include "texts.h" #include "mm7_data.h" #include "MM7.h" //----- (004BB756) -------------------------------------------------------- signed int __fastcall sub_4BB756(signed int a1) { unsigned int v1; // esi@8 unsigned int v3; // ecx@10 Player *v4; // esi@15 int v5; // ebx@16 int v6; // ST38_4@16 Player *v7; // esi@18 int v8; // ebx@19 int v9; // ST30_4@19 int v10; // ST44_4@19 int v11; // ST48_4@19 int v12; // ST4C_4@19 int v13; // ST50_4@19 int v14; // ST3C_4@19 int v15; // ST40_4@19 int v16; // ST34_4@19 int v17; // ST38_4@19 Player *v18; // esi@21 int v19; // eax@26 int v20; // eax@39 SoundID v21; // [sp-20h] [bp-54h]@25 signed int v22; // [sp-1Ch] [bp-50h]@25 unsigned int v23; // [sp-18h] [bp-4Ch]@25 signed int v24; // [sp-14h] [bp-48h]@25 signed int v25; // [sp-10h] [bp-44h]@25 int v26; // [sp-10h] [bp-44h]@32 int v27; // [sp-Ch] [bp-40h]@25 unsigned int v28; // [sp-Ch] [bp-40h]@32 unsigned int v29; // [sp-8h] [bp-3Ch]@25 __int16 v30; // [sp-8h] [bp-3Ch]@32 int v31; // [sp-4h] [bp-38h]@25 int v32; // [sp-4h] [bp-38h]@32 if ( a1 > 39 ) { if ( a1 != 40 ) { if ( a1 == 41 ) { pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ dword_50C9DC = 195; ptr_50C9E0 = GetNPCData(sDialogue_SpeakingActorNPC_ID); return 0; } if ( a1 == 42 ) { v32 = 0; v30 = 0; v28 = 133; v26 = 46; } else { if ( a1 == 43 ) { v32 = 0; v30 = 0; v28 = 133; v26 = 51; } else { if ( a1 != 52 ) return 0; v32 = 0; v30 = 0; v28 = 133; v26 = 86; } } _42777D_CastSpell_UseWand_ShootArrow(v26, 0, v28, v30, v32); return 0; } v20 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536); pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply(pParty->uTimePlayed + 46080, 3u, 0, v20, 0); pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags |= 1u; v31 = 0; v29 = 0; v27 = 0; v25 = 0; v24 = -1; v23 = 0; v22 = 0; v21 = (SoundID)12040; LABEL_40: pAudioPlayer->PlaySound(v21, v22, v23, v24, v25, v27, v29, v31); return 0; } if ( a1 == 39 ) { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[494], 2u); v31 = 0; v29 = 0; v27 = 0; v25 = 0; v24 = -1; v23 = 0; v22 = 0; v21 = (SoundID)203; } else { v19 = pOtherOverlayList->_4418B1(10008, 203, 0, 65536); pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + 30720, 3u, 1u, v19, 0); pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags |= 1u; v31 = 0; v29 = 0; v27 = 0; v25 = 0; v24 = -1; v23 = 0; v22 = 0; v21 = (SoundID)11090; } pAudioPlayer->PlaySound(v21, v22, v23, v24, v25, v27, v29, v31); return 0; } if ( a1 == 10 ) { v18 = pParty->pPlayers; do { v18->sHealth = v18->GetMaxHealth(); ++v18; } while ( (signed int)v18 < (signed int)pParty->pHirelings ); return 0; } if ( a1 == 11 ) { v7 = pParty->pPlayers;//(char *)&pParty->pPlayers[0].pConditions[15]; do { /*v8 = *((int *)v7 - 2); v9 = *((int *)v7 - 1); v10 = *(int *)v7; v11 = *((int *)v7 + 1); v12 = *((int *)v7 + 2); v13 = *((int *)v7 + 3); v14 = *((int *)v7 + 8); v15 = *((int *)v7 + 9); v16 = *((int *)v7 + 4); v17 = *((int *)v7 + 5);*/ v8 = LODWORD(v7->pConditions[14]); v9 = HIDWORD(v7->pConditions[14]); v10 = LODWORD(v7->pConditions[15]); v11 = HIDWORD(v7->pConditions[15]); v12 = LODWORD(v7->pConditions[16]); v13 = HIDWORD(v7->pConditions[16]); v14 = LODWORD(v7->pConditions[19]); v15 = HIDWORD(v7->pConditions[19]); v16 = LODWORD(v7->pConditions[17]); v17 = HIDWORD(v7->pConditions[17]); memset(v7, 0, 0xA0u); LODWORD(v7->pConditions[16]) = v12; HIDWORD(v7->pConditions[16]) = v13; LODWORD(v7->pConditions[15]) = v10; HIDWORD(v7->pConditions[15]) = v11; HIDWORD(v7->pConditions[14]) = v9; LODWORD(v7->pConditions[19]) = v14; HIDWORD(v7->pConditions[19]) = v15; LODWORD(v7->pConditions[17]) = v16; LODWORD(v7->pConditions[14]) = v8; HIDWORD(v7->pConditions[17]) = v17; v7->sHealth = v7->GetMaxHealth(); ++v7; } while ( v7 <= pPlayers[3] ); return 0; } if ( a1 == 12 ) { v4 = pParty->pPlayers;//(char *)&pParty->pPlayers[0].pActiveSkills[8]; do { v5 = LODWORD(v4->pConditions[19]);//*((int *)v4 - 32); v6 = HIDWORD(v4->pConditions[19]);//*((int *)v4 - 31); memset(v4->pConditions, 0, 0xA0u); v4->pActiveSkills[8] = v5; v4->pActiveSkills[10] = v6; v4->sHealth = v4->GetMaxHealth(); ++v4; } while ( v4 <= pPlayers[3] ); return 0; } if ( a1 == 33 ) { v1 = 14; if ( pParty->uNumFoodRations >= 0xE ) return 1; v3 = 1; LABEL_13: Party::GiveFood(v3); if ( pParty->uNumFoodRations > v1 ) pParty->uNumFoodRations = v1; return 0; } if ( a1 == 34 ) { v1 = 14; if ( pParty->uNumFoodRations >= 0xE ) return 1; v3 = 2; goto LABEL_13; } return 0; } // 50C9DC: using guessed type int dword_50C9DC; //----- (004BBA85) -------------------------------------------------------- const char *sub_4BBA85_bounties() { int v0; // edi@1 signed __int64 v1; // qax@2 int i; // eax@2 int v3; // edx@3 int v4; // edi@14 __int16 v5; // ax@14 char v6; // zf@14 Player *v7; // ebx@16 const char *result; // eax@19 uDialogueType = 83; pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 350, WINDOW_MainMenu, 0, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton(471u, 445u, 169u, 35u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel" pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); pDialogueWindow->CreateButton(480u, 160u, 140u, 30u, 1, 0, UIMSG_0, 0x53u, 0, "", 0); pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; v0 = (int)((char *)window_SpeakInHouse->ptr_1C - 102); if ( (signed __int64)__PAIR__(pParty->field_3C.field_0[2 * v0 + 1], pParty->field_3C.field_0[2 * v0]) < (signed __int64)pParty->uTimePlayed ) { pParty->field_75A[v0] = 0; __debugbreak(); // starting year-related constant here; v1 = (signed __int64)((double)(0x12750000 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); pParty->field_3C.field_0[2 * v0] = v1; pParty->field_3C.field_0[2 * v0 + 1] = HIDWORD(v1); for ( i = rand(); ; i = rand() ) { v3 = i % 258 + 1; pParty->field_750[v0] = v3; if ( (unsigned __int16)v3 < 0x73u || (unsigned __int16)v3 > 0x84u ) { if ( ((unsigned __int16)v3 < 0xEBu || (unsigned __int16)v3 > 0xFCu) && ((unsigned __int16)v3 < 0x85u || (unsigned __int16)v3 > 0x96u) && ((unsigned __int16)v3 < 0x97u || (unsigned __int16)v3 > 0xBAu) && ((unsigned __int16)v3 < 0xC4u || (unsigned __int16)v3 > 0xC6u) ) break; } } } v4 = v0; v5 = pParty->field_750[v4]; v6 = pParty->field_75A[v4] == 0; word_F8B1A0 = pParty->field_750[v4]; if ( v6 ) { v6 = v5 == 0; result = pNPCTopics[351].pText; if ( v6 ) result = pNPCTopics[353].pText; } else { if ( v5 ) { party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)v5].uLevel, 0); v7 = pParty->pPlayers; do { v7->SetVariable(VAR_Award, 86); ++v7; } while ( (signed int)v7 < (signed int)pParty->pHirelings ); pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->field_750[v4]].uLevel; pParty->field_750[v4] = 0; pParty->field_75A[v4] = 0; } result = pNPCTopics[352].pText; } dword_F8B1A4 = (char *)result; return result; } //----- (004BBCDD) -------------------------------------------------------- void __cdecl sub_4BBCDD() { signed int v0; // ebp@3 Actor *v1; // eax@4 __int16 v2; // cx@5 int v3; // esi@8 Player *v4; // esi@14 GUIButton *v5; // eax@18 GUIButton *v6; // esi@19 size_t v7; // [sp+10h] [bp-4h]@4 if ( pParty->field_7B5_in_arena_quest ) { if ( pParty->field_7B5_in_arena_quest == -1 ) { uDialogueType = 92; } else { v0 = 0; if ( (signed int)uNumActors > 0 ) { v1 = pActors.data();//[0].uAIState; v7 = uNumActors; do { v2 = v1->uAIState; if ( v1->uAIState == Dead || v2 == Removed || v2 == Disabled || (v3 = v1->uSummonerID) != 0 && PID_TYPE(v3) == OBJECT_Player) ++v0; ++v1; --v7; } while ( v7 ); } if ( v0 >= (signed int)uNumActors || (signed int)uNumActors <= 0) { uDialogueType = 91; v4 = pParty->pPlayers; ++*((char *)&pParty->field_75A[3] + (unsigned __int8)pParty->field_7B5_in_arena_quest + 1); do { v4->SetVariable(VAR_Award, (unsigned __int8)pParty->field_7B5_in_arena_quest + 3); ++v4; } while ( (signed int)v4 < (signed int)pParty->pHirelings ); party_finds_gold(gold_transaction_amount, 0); pAudioPlayer->PlaySound((SoundID)14060, 0, 0, -1, 0, 0, 0, 0); pParty->field_7B5_in_arena_quest = -1; } else { uDialogueType = 90; pParty->vPosition.x = 3849; pParty->vPosition.y = 5770; pParty->vPosition.z = 1; pParty->uFallStartY = 1; pParty->sRotationY = 512; pParty->sRotationX = 0; pParty->uFallSpeed = 0; pAudioPlayer->PlaySound((SoundID)14060, 0, 0, -1, 0, 0, 0, 0); } } } else { uDialogueType = 89; v5 = pDialogueWindow->pControlsHead; if ( v5 ) { do { v6 = v5->pNext; pAllocator->FreeChunk(v5); v5 = v6; } while ( v6 ); } pDialogueWindow->pControlsHead = 0; pDialogueWindow->pControlsTail = 0; pDialogueWindow->uNumControls = 0; pBtn_ExitCancel = pDialogueWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x55u, 0, "", 0); pDialogueWindow->CreateButton(0x1E0u, 0xBEu, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x56u, 0, "", 0); pDialogueWindow->CreateButton(0x1E0u, 0xDCu, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x57u, 0, "", 0); pDialogueWindow->CreateButton(0x1E0u, 0xFAu, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x58u, 0, "", 0); pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1); } } // F8B1B4: using guessed type int dword_F8B1B4; //----- (004BBF61) -------------------------------------------------------- void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z) { size_t v4; // esi@1 int monster_id; // edi@1 __int16 v6; // ax@4 Actor *v7; // esi@5 int v8; // eax@5 MonsterInfo *v9; // edi@5 MonsterDesc *v10; // ebx@5 unsigned __int16 *v11; // ebx@5 int v12; // ebx@7 int v13; // eax@8 __int16 x_; // [sp+8h] [bp-Ch]@1 __int16 v15; // [sp+Ch] [bp-8h]@1 __int16 v16; // [sp+10h] [bp-4h]@3 signed int ya; // [sp+1Ch] [bp+8h]@5 v4 = uNumActors; monster_id = a1; x_ = x; v15 = a1; if ( (signed int)uNumActors < 500 && ((signed int)pAllocator->uBigBufferSizeAligned >> 10) - ((signed int)pAllocator->uNextFreeOffsetInBigBuffer >> 10) >= 2000 ) { v16 = 0; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { v6 = pIndoor->GetSector(x, y, z); v4 = uNumActors; v16 = v6; } v7 = &pActors[v4]; v7->Reset(); v8 = monster_id; v9 = &pMonsterStats->pInfos[monster_id]; v10 = &pMonsterList->pMonsters[v8 - 1]; strcpy(v7->pActorName, v9->pName); v7->sCurrentHP = LOWORD(v9->uHP); memcpy(&v7->pMonsterInfo, v9, 0x58u); v7->word_000086_some_monster_id = v15; v7->uActorRadius = v10->uMonsterRadius; v7->uActorHeight = v10->uMonsterHeight; v7->uMovementSpeed = v10->uMovementSpeed; v7->vInitialPosition.x = x_; v7->vPosition.x = x_; BYTE2(v7->uAttributes) |= 8u; v7->pMonsterInfo.uTreasureType = 0; v7->pMonsterInfo.uTreasureLevel = 0; v7->pMonsterInfo.uTreasureDiceSides = 0; v7->pMonsterInfo.uTreasureDiceRolls = 0; v7->pMonsterInfo.uTreasureDropChance = 0; v7->vInitialPosition.y = y; v7->vPosition.y = y; v7->vInitialPosition.z = z; v7->vPosition.z = z; v7->uTetherDistance = 256; v7->uSectorID = v16; v7->uGroup = 1; v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; v7->PrepareSprites(0); v11 = v10->pSoundSampleIDs; ya = 4; do { pSoundList->LoadSound((signed __int16)*v11, 0); ++v11; --ya; } while ( ya ); v12 = 0; do LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u); while ( v13 ); ++uNumActors; } } // 4EE088: using guessed type __int16 word_4EE088_sound_ids[]; //----- (004BC109) -------------------------------------------------------- void __cdecl ArenaFight() { int v0; // edi@1 char *v1; // eax@7 Player *v2; // edi@9 int v3; // eax@10 signed int v4; // esi@10 signed __int64 v5; // qax@18 signed int v6; // ebx@34 char *v7; // edi@34 int v8; // eax@37 int v9; // esi@43 int v10; // eax@44 unsigned __int8 v11; // sf@44 unsigned __int8 v12; // of@44 signed int v13; // eax@49 int v14; // esi@49 int v15; // edx@50 int v16; // eax@51 signed int v17; // ecx@51 int v18; // edx@53 int i; // edi@55 int monster_y; // ST18_4@56 int v21; // eax@56 signed int v22; // [sp-4h] [bp-144h]@51 __int16 v23[100]; // [sp+Ch] [bp-134h]@39 GUIWindow window; // [sp+D4h] [bp-6Ch]@1 __int16 monster_ids[6]; // [sp+128h] [bp-18h]@56 int v26; // [sp+134h] [bp-Ch]@1 int v27; // [sp+138h] [bp-8h]@23 int num_monsters; // [sp+13Ch] [bp-4h]@17 v26 = 0; pParty->field_7B5_in_arena_quest = uDialogueType; memcpy(&window, pDialogueWindow, sizeof(window)); window.uFrameWidth = game_viewport_width; window.uFrameZ = 452; v0 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[575], &window, 13, 0) + 7; pRenderer->BeginSceneD3D(); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) pIndoor->Draw(); else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) pOutdoor->Draw(); pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); pRenderer->BeginScene(); if ( pRenderer->pRenderD3D ) pRenderer->FillRectFast( pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pViewport->uViewportBR_X - pViewport->uViewportTL_X, pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1, pRenderer->uTargetGMask | pRenderer->uTargetBMask); auto pTex = pIcons_LOD->GetTexture(uTextureID_Leather); pRenderer->_4A6A68(8, 352 - v0, pTex, pTex->uTextureHeight - v0); pRenderer->DrawTextureIndexed(8u, 347 - v0, pTexture_591428); v1 = FitTextInAWindow(pGlobalTXT_LocalizationStrings[575], pFontArrus, &window, 0xDu, 0); pDialogueWindow->DrawText(pFontArrus, 13, 354 - v0, 0, v1, 0, 0, 0); pRenderer->EndScene(); pRenderer->Present(); pParty->vPosition.x = 3849; pParty->vPosition.y = 5770; pParty->vPosition.z = 1; pParty->uFallStartY = 1; pParty->sRotationY = 512; pParty->sRotationX = 0; pParty->uFallSpeed = 0; /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); v2 = pParty->pPlayers; do { v3 = v2->GetActualLevel(); v4 = v26; if ( v3 > v26 ) { v26 = v2->GetActualLevel(); v4 = v26; } ++v2; } while ( (signed int)v2 < (signed int)pParty->pHirelings ); if ( uDialogueType == 85 ) { num_monsters = v4; goto LABEL_22; } if ( uDialogueType == 86 ) { v5 = (signed __int64)((double)v26 * 1.5); goto LABEL_20; } if ( uDialogueType == 87 ) { LODWORD(v5) = 2 * v4; LABEL_20: num_monsters = v5; LABEL_22: v4 /= 2; goto LABEL_24; } if ( uDialogueType == 88 ) num_monsters = 2 * v4; else v4 = v27; LABEL_24: if ( v4 < 1 ) v4 = 1; if ( v4 > 100 ) v4 = 100; if ( num_monsters > 100 ) num_monsters = 100; if ( v4 < 2 ) v4 = 2; if ( num_monsters < 2 ) num_monsters = 2; v6 = 0; v27 = 1; v7 = (char *)&pMonsterStats->pInfos[1].uLevel; do { if ( v7[8] != 1 ) { if ( !MonsterStats::BelongsToSupertype(*((short *)v7 + 22), MONSTER_SUPERTYPE_8) ) { v8 = (unsigned __int8)*v7; if ( v8 >= v4 ) { if ( v8 <= num_monsters ) v23[v6++] = v27; } } } ++v27; v7 += 88; } while ( (signed int)v7 <= (signed int)&pMonsterStats->pInfos[258].uLevel ); num_monsters = 6; if ( v6 < 6 ) num_monsters = v6; v9 = 0; if ( num_monsters > 0 ) { do { v10 = rand(); ++v9; v12 = __OFSUB__(v9, num_monsters); v11 = v9 - num_monsters < 0; *((short *)&window.pControlsTail + v9 + 1) = v23[v10 % v6]; } while ( v11 ^ v12 ); } if ( uDialogueType == 85 ) { v16 = rand(); v17 = 3; v22 = 50; goto LABEL_53; } if ( uDialogueType == 86 ) { v16 = rand(); v17 = 7; v22 = 100; LABEL_53: v18 = v16 % v17; v13 = v22; v14 = v18 + 6; goto LABEL_55; } if ( uDialogueType == 87 ) { v15 = rand() % 11; v13 = 200; v14 = v15 + 10; } else { if ( uDialogueType == 88 ) { v13 = 500; v14 = 20; } else { v14 = v27; v13 = gold_transaction_amount; } } LABEL_55: i = 0; for ( gold_transaction_amount = v26 * v13; i < v14; ++i ) { monster_y = pMonsterArenaPlacements[i].y; v21 = rand(); _4BBF61_summon_actor((unsigned __int16)monster_ids[v21 % num_monsters], pMonsterArenaPlacements[i].x, monster_y, 1); } pAudioPlayer->PlaySound((SoundID)14060, 0, 0, -1, 0, 0, 0, 0); } //----- (004BC8D5) -------------------------------------------------------- void SpellBookGenerator()//for GuildDialogs { int pItemNum; // esi@1 int v4; // esi@7 for( int i = 0; i < 12; ++i ) { if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType >= 5 ) { if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType <= 13 ) pItemNum = rand() % word_4F0F30[(signed int)window_SpeakInHouse->par1C - 139] + 11 * p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType + 345; else { if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType == 14 ) v4 = rand() % 4; else if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType == 15 ) v4 = rand() % 3 + 4; else if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType == 16 ) v4 = rand() % 2 + 7; if( p2DEvents[window_SpeakInHouse->par1C - 1].uType <= 16 ) pItemNum = rand() % word_4F0F30[(signed int)window_SpeakInHouse->par1C - 139] + 11 * v4 + 400; } } if ( pItemNum == 487 ) { if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 239) ) pItemNum = 486; } ItemGen * item_spellbook = &pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i]; item_spellbook->Reset(); pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].uItemID = pItemNum; pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].Identified(); ItemsInShopTexture[i] = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[pItemNum].pIconName, TEXTURE_16BIT_PALETTE); } return; } //----- (004BCA33) -------------------------------------------------------- void UI_CreateEndConversationButton() { pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 345, WINDOW_MainMenu, 0, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton( 471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74], //"End Conversation" pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); } //----- (004BD8B5) -------------------------------------------------------- signed int __cdecl sub_4BD8B5() { int v0; // eax@4 int v1; // eax@29 unsigned int v2; // esi@30 //const char *v3; // ebx@31 if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pKeyActionMap->SetWindowInputStatus(3); pKeyActionMap->ResetKeys(); activeLevelDecoration = NULL; current_npc_text = 0; if ( pDialogueNPCCount ) { v0 = dialog_menu_id; if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD && dialog_menu_id != HOUSE_DIALOGUE_SHOP_SELL && dialog_menu_id != HOUSE_DIALOGUE_97 && dialog_menu_id != HOUSE_DIALOGUE_SHOP_REPAIR && dialog_menu_id != HOUSE_DIALOGUE_SHOP_IDENTIFY && ShopTexture ) { ShopTexture->Release(); v0 = dialog_menu_id; ShopTexture = 0; } if ( v0 && v0 != 1 ) { if ( v0 == -1 ) { _4B4224_UpdateNPCTopics((int)((char *)pDialogueNPCCount - 1)); //LABEL_33: pVideoPlayer->_4BF5B2(); return 1; } if ( v0 != 94 && v0 != 96 && v0 != 101 ) { if ( v0 == 3 || v0 == 5 || v0 == 4 ) { UI_CreateEndConversationButton(); dialog_menu_id = HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT; sub_4B3AD4(in_current_building_type); } else { if ( v0 != 102 && v0 != 103 && v0 != 104 ) { pVideoPlayer->_4BF5B2(); //LABEL_28: dialog_menu_id = HOUSE_DIALOGUE_MAIN; sub_4B3B42(in_current_building_type); return 1; } pVideoPlayer->_4BF5B2(); UI_CreateEndConversationButton(); dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN; sub_4B3A72(in_current_building_type); } return 1; } pVideoPlayer->_4BF5B2(); UI_CreateEndConversationButton(); dialog_menu_id = HOUSE_DIALOGUE_MAIN; sub_4B3B42(in_current_building_type); return 1; } pDialogueNPCCount = 0; pDialogueWindow->Release(); dialog_menu_id = HOUSE_DIALOGUE_NULL; pDialogueWindow = 0; pIcons_LOD->SyncLoadedFilesCount(); v1 = uNumDialogueNPCPortraits; if ( uNumDialogueNPCPortraits != 1 ) { v2 = 0; pBtn_ExitCancel = window_SpeakInHouse->pControlsHead; if ( uNumDialogueNPCPortraits > 0 ) { //v3 = byte_591180; do { dword_5913F4[v2] = window_SpeakInHouse->CreateButton(pNPCPortraits_x[v1 - 1][v2], pNPCPortraits_y[v1 - 1][v2], 0x3Fu, 0x49u, 1, 0, UIMSG_ClickHouseNPCPortrait, v2, 0, byte_591180[v2].data(), 0, 0, 0); v1 = uNumDialogueNPCPortraits; ++v2; //v3 += 100; } while ( (signed int)v2 < uNumDialogueNPCPortraits ); } pVideoPlayer->_4BF5B2(); return 1; } } return 0; } //----- (004BDB56) -------------------------------------------------------- void __cdecl UIShop_Buy_Identify_Repair() { int v8; // eax@15 unsigned int pItemID; // esi@20 ItemGen *item; // esi@21 unsigned int v15; // eax@33 POINT *pCursorPos; // esi@37 int v18; // ecx@37 float pPriceMultiplier; // ST1C_4@38 int taken_item; // eax@40 ItemGen *bought_item; // esi@51 int party_reputation; // eax@55 int v39; // eax@63 int v42; // esi@74 signed int v43; // ebx@74 unsigned __int16 *pSkill; // esi@77 int v55; // [sp+0h] [bp-B4h]@26 POINT cursor; // [sp+40h] [bp-74h]@37 int a6; // [sp+98h] [bp-1Ch]@57 int a3; // [sp+9Ch] [bp-18h]@53 unsigned int uNumSeconds; // [sp+A4h] [bp-10h]@53 unsigned int v79; // [sp+A8h] [bp-Ch]@9 int uPriceItemService; // [sp+ACh] [bp-8h]@12 if ( pCurrentScreen == SCREEN_E ) { OnInventoryLeftClick(); return; } if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); return; } switch(dialog_menu_id) { case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: { pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; OnInventoryLeftClick(); break; } case HOUSE_DIALOGUE_GUILD_BUY_BOOKS: { pCursorPos = pMouse->GetCursorPos(&cursor); v18 = pRenderer->pActiveZBuffer[pCursorPos->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&cursor)->y]] & 0xFFFF; if ( !v18 ) return; bought_item = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v18 + 12 * (int)window_SpeakInHouse->ptr_1C)); pPriceMultiplier = p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; uPriceItemService = pPlayers[uActiveCharacter]->GetBuyingPrice(bought_item->GetValue(), pPriceMultiplier); GetAsyncKeyState(VK_CONTROL); if ( pParty->uNumGold < uPriceItemService ) { PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2); ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); return; } taken_item = pPlayers[uActiveCharacter]->AddItem(-1, bought_item->uItemID); if ( taken_item ) { bought_item->SetIdentified(); memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[taken_item - 1], bought_item, 0x24u); dword_F8B1E4 = 1; Party::TakeGold(uPriceItemService); viewparams->bRedrawGameUI = 1; bought_item->Reset(); pRenderer->ClearZBuffer(0, 479); pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_75, 0); return; } pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[563], 5); // "Pack is Full!" break; } case HOUSE_DIALOGUE_SHOP_SELL: { v79 = ((pMouse->GetCursorPos(&cursor)->x - 14) >> 5) + 14 * ((pMouse->GetCursorPos(&cursor)->y - 17) >> 5); if ( pMouse->GetCursorPos(&cursor)->x <= 13 || pMouse->GetCursorPos(&cursor)->x >= 462 || (v15 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79), !v15) ) return; if ( MerchandiseTest(&pPlayers[uActiveCharacter]->pInventoryItems[v15 - 1], (int)window_SpeakInHouse->ptr_1C) ) { dword_F8B1E4 = 1; pPlayers[uActiveCharacter]->SalesProcess(v79, v15 - 1, (int)window_SpeakInHouse->ptr_1C); viewparams->bRedrawGameUI = 1; pRenderer->ClearZBuffer(0, 479); pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)77, 0); return; } pPlayers[uActiveCharacter]->PlaySound(SPEECH_79, 0); pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); break; } case HOUSE_DIALOGUE_SHOP_IDENTIFY: { pMouse->GetCursorPos(&cursor); v79 = ((cursor.x - 14) >> 5) + 14 * ((cursor.y - 17) >> 5); if (cursor.x > 13 && cursor.x < 462) { pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79); if ( pItemID ) { uPriceItemService = pPlayers[uActiveCharacter]->GetPriceIdentification(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier); item = &pPlayers[uActiveCharacter]->pInventoryItems[pItemID - 1]; if ( !(item->uAttributes & 1) ) { if ( MerchandiseTest(item, (int)window_SpeakInHouse->ptr_1C) ) { if ( pParty->uNumGold >= uPriceItemService ) { dword_F8B1E4 = 1; Party::TakeGold(uPriceItemService); item->uAttributes |= 1; pPlayers[uActiveCharacter]->PlaySound(SPEECH_73, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[569], 2); return; } PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2); return; } pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)79, 0); return; } pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)76, 0); return; } } break; } case HOUSE_DIALOGUE_SHOP_REPAIR: { v79 = ((pMouse->GetCursorPos(&cursor)->x - 14) >> 5) + 14 * ((pMouse->GetCursorPos(&cursor)->y - 17) >> 5); if ( pMouse->GetCursorPos(&cursor)->x > 13 ) { if ( pMouse->GetCursorPos(&cursor)->x < 462 ) { pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79); if ( pItemID ) { item = &pPlayers[uActiveCharacter]->pInventoryItems[pItemID - 1]; pPriceMultiplier = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; auto _v = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[pItemID - 1]; uPriceItemService = pPlayers[uActiveCharacter]->GetPriceRepair(_v->GetValue(), pPriceMultiplier); if ( item->uAttributes & 2 ) { if ( MerchandiseTest(item, (int)window_SpeakInHouse->ptr_1C) ) { if ( pParty->uNumGold >= uPriceItemService ) { dword_F8B1E4 = 1; Party::TakeGold(uPriceItemService); v8 = item->uAttributes; LOBYTE(v8) = v8 & 0xFD; item->uAttributes = v8 | 1; pPlayers[uActiveCharacter]->PlaySound(SPEECH_74, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[570], 2); return; } PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2); return; } pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)79, 0); return; } pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)76, 0); return; } } } break; } case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: { pCursorPos = pMouse->GetCursorPos(&cursor); v18 = pRenderer->pActiveZBuffer[pCursorPos->x + pSRZBufferLineOffsets[pCursorPos->y]] & 0xFFFF; if ( !v18 ) return; if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD) bought_item = (ItemGen *)&pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v18 - 1]; else bought_item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v18 - 1];//(ItemGen *)&pParty->field_C59C[v31 + 724]; uPriceItemService = pPlayers[uActiveCharacter]->GetBuyingPrice(bought_item->GetValue(), p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier); uNumSeconds = 0; a3 = 0; if ( pMapStats->GetMapInfo(pCurrentMapName.data()) ) a3 = pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName.data())]._steal_perm; party_reputation = GetPartyReputation(); if (pPlayers[uActiveCharacter]->CanSteal()) { if ( GetAsyncKeyState(VK_CONTROL) ) { uNumSeconds = pPlayers[uActiveCharacter]->StealFromShop(bought_item, a3, party_reputation, 0, &a6); if ( !uNumSeconds ) { sub_4B1447_party_fine((int)window_SpeakInHouse->ptr_1C, 0, a6); return; } } } if ( pParty->uNumGold < uPriceItemService ) { if ( uNumSeconds != 2 ) { if ( uNumSeconds != 1 ) { PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2); ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold" return; } } } v39 = pPlayers[uActiveCharacter]->AddItem(-1, bought_item->uItemID); if ( v39 ) { bought_item->SetIdentified(); memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v39 - 1], bought_item, sizeof(ItemGen)); if ( pPlayers[uActiveCharacter]->CanSteal() ) { if ( GetAsyncKeyState(VK_CONTROL) ) { if ( uNumSeconds == 1 || uNumSeconds == 2 ) { pPlayers[uActiveCharacter]->pInventoryItems[v39 - 1].SetStolen(); sub_4B1447_party_fine((int)window_SpeakInHouse->ptr_1C, uNumSeconds, a6); viewparams->bRedrawGameUI = 1; bought_item->Reset(); pRenderer->ClearZBuffer(0, 479); pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_75, 0); return; } } } dword_F8B1E4 = 1; Party::TakeGold(uPriceItemService); viewparams->bRedrawGameUI = 1; bought_item->Reset(); pRenderer->ClearZBuffer(0, 479); pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_75, 0); return; } pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[563], 2); // "Pack is Full!" break; } default:// if click video screen in shop { __debugbreak(); // please do record these dialogue ids to the HOUSE_DIALOGUE_MENU enum if( dialog_menu_id >= 36 && dialog_menu_id <= 72 ) { v42 = dialog_menu_id - 36; //v43 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)ptr_507BC0->ptr_1C] * 500.0); v43 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); uPriceItemService = v43 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; if ( uPriceItemService < v43 / 3 ) uPriceItemService = v43 / 3; if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v42] ) { pSkill = &pPlayers[uActiveCharacter]->pActiveSkills[v42]; if ( !*pSkill ) { if ( pParty->uNumGold < uPriceItemService ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold" if ( in_current_building_type == BildingType_Training ) v55 = 4; else v55 = 2; PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v55); return; } Party::TakeGold(uPriceItemService); dword_F8B1E4 = 1; *pSkill = 1; pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)78, 0); return; } } } break; } } } //----- (004BE386) -------------------------------------------------------- void __fastcall log_error(const char *pMessage) { const char *v1; // edi@1 FILE *f; // eax@1 FILE *v3; // esi@1 v1 = pMessage; f = fopen("errorlog.txt", "a"); v3 = f; if ( f ) { fprintf(f, "%s\n", v1); fclose(v3); fflush(v3); } } //----- (004BF91E) -------------------------------------------------------- unsigned int __thiscall GameOverMenu(void *ecx0) { char *v1; // eax@2 unsigned int result; // eax@3 Player *v3; // eax@7 char *v4; // ST24_4@9 int v5; // eax@9 char *v6; // eax@10 char *v7; // edx@10 char *v8; // ecx@12 char *v9; // eax@14 unsigned int v10; // eax@25 GUIWindow pWindow; // [sp+34h] [bp-9Ch]@1 MSG Msg; // [sp+88h] [bp-48h]@22 unsigned int v14; // [sp+A4h] [bp-2Ch]@5 void *v15; // [sp+A8h] [bp-28h]@1 char *pInString; // [sp+ACh] [bp-24h]@5 unsigned int v17; // [sp+B0h] [bp-20h]@5 unsigned int v18; // [sp+B4h] [bp-1Ch]@5 unsigned int v19; // [sp+B8h] [bp-18h]@5 int v20; // [sp+BCh] [bp-14h]@7 Player *i; // [sp+C0h] [bp-10h]@7 GUIFont *pFont; // [sp+C4h] [bp-Ch]@1 unsigned __int64 v23; // [sp+C8h] [bp-8h]@5 v15 = ecx0; RGBTexture _this; // [sp+Ch] [bp-C4h]@1 //RGBTexture::RGBTexture(&this); BYTE1(dword_6BE364_game_settings_1) &= 0xBFu; bGameoverLoop = 1; pVideoPlayer->bStopBeforeSchedule = 0; pAudioPlayer->StopChannels(-1, -1); pRenderer->BeginScene(); pRenderer->ClearBlack(); pRenderer->EndScene(); pRenderer->Present(); pVideoPlayer->pResetflag = 0; _449B57_test_bit(pParty->_quest_bits, 99); _this.Load("winbg.pcx", 2); pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &_this); pRenderer->EndScene(); free(_this.pPixels); _this.pPixels = 0; window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); pWindow.uFrameX = 75; pWindow.uFrameY = 60; pWindow.uFrameWidth = 469; pWindow.uFrameHeight = 338; pWindow.uFrameZ = 543; pWindow.uFrameW = 397; pFont = LoadFont("endgame.fnt", "FONTPAL", NULL); if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) ) { v1 = pGlobalTXT_LocalizationStrings[675]; } else { result = _449B57_test_bit(pParty->_quest_bits, 100); if ( !(short)result ) return result; v1 = pGlobalTXT_LocalizationStrings[676]; } pInString = v1; v23 = pParty->uTimePlayed - 138240; v19 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 0x18; v14 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 0x18 / 0x1C / 0xC; v18 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 0x18 / 0x1C % 0xC; v17 = v19 % 0x1C; if ( !v19 ) v19 = 1; pRenderer->BeginScene(); pWindow.DrawTitleText(pFont, 1u, 0x23u, 1u, pGlobalTXT_LocalizationStrings[9], 3u); v3 = pParty->pPlayers;//[0].pName; v23 = 0i64; v20 = 0; //for ( i = (int)pParty->pPlayers[0].pName; ; v3 = (char *)i ) for ( i = pParty->pPlayers; ; v3 = i ) { v4 = pClassNames[v3->classType]; v5 = v3->GetBaseLevel(); sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[129], i->pName, v5, v4); pWindow.DrawTitleText( pFont, 1u, v20 * (LOBYTE(pFont->uFontHeight) - 2) + LOBYTE(pFont->uFontHeight) + 46, 1u, pTmpBuf.data(), 3u); v23 += i->uExperience;//__PAIR__(*(int *)(i - 4), *(int *)(i - 8)); ++v20; ++i; if ( i > &pParty->pPlayers[3] ) break; } v23 = (signed __int64)v23 / v19; v6 = FitTextInAWindow(pInString, pFont, &pWindow, 0xCu, 0); pWindow.DrawTitleText(pFont, 1u, 5 * (LOBYTE(pFont->uFontHeight) + 11), 1u, v6, 0); strcpy(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[37]); v7 = pGlobalTXT_LocalizationStrings[56]; if ( v17 != 1 ) v7 = pGlobalTXT_LocalizationStrings[57]; v8 = pGlobalTXT_LocalizationStrings[146]; if ( v18 != 1 ) v8 = pGlobalTXT_LocalizationStrings[148]; v9 = pGlobalTXT_LocalizationStrings[245]; if ( v14 != 1 ) v9 = pGlobalTXT_LocalizationStrings[132]; sprintf(pTmpBuf2.data(), " %lu %s, %lu %s, %lu %s ", v14, v9, v18, v8, v17, v7); strcat(pTmpBuf.data(), pTmpBuf2.data()); pWindow.DrawTitleText(pFont, 1u, pWindow.uFrameHeight - 2 * LOBYTE(pFont->uFontHeight) - 5, 1u, pTmpBuf.data(), 3u); sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[94], v23); pWindow.DrawTitleText(pFont, 1u, pWindow.uFrameHeight, 1u, pTmpBuf.data(), 3u); BYTE1(dword_6BE364_game_settings_1) |= 0x40u; pRenderer->EndScene(); pRenderer->Present(); if ( pRenderer->pRenderD3D ) pRenderer->pBeforePresentFunction(); pRenderer->_49F1BC("MM7_Win.Pcx"); pAllocator->FreeChunk(pFont); window_SpeakInHouse->Release(); window_SpeakInHouse = 0; if ( v15 == (void *)2 ) { result = pMessageQueue_50CBD0->uNumMessages; } else { LODWORD(v23) = GetTickCount() + 5000; while ( (unsigned int)v23 > GetTickCount() ) ; while ( 1 ) { v10 = PeekMessageA(&Msg, 0, 0, 0, 1u); if ( !v10 ) break; if ( Msg.message == 18 ) Game_DeinitializeAndTerminate(0); TranslateMessage(&Msg); DispatchMessageA(&Msg); } if ( pMessageQueue_50CBD0->uNumMessages ) { LOBYTE(v10) = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pMessageQueue_50CBD0->uNumMessages = v10; } pKeyActionMap->ResetKeys(); pKeyActionMap->uLastKeyPressed = 0; do { while ( PeekMessageA(&Msg, 0, 0, 0, 1u) ) { if ( Msg.message == 18 ) Game_DeinitializeAndTerminate(0); TranslateMessage(&Msg); DispatchMessageA(&Msg); } } while ( !pKeyActionMap->uLastKeyPressed ); result = pMessageQueue_50CBD0->uNumMessages; if ( pMessageQueue_50CBD0->uNumMessages ) { result = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; } } if ( v15 ) { /*if ( (signed int)result < 40 ) { pMessageQueue_50CBD0->pMessages[result].eType = UIMSG_Quit; goto LABEL_42; }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Quit, 1, 0); goto LABEL_43; } else { pMessageQueue_50CBD0->AddMessage(UIMSG_ShowFinalWindow, 1, 0); goto LABEL_43; /*if ( (signed int)result < 40 ) { pMessageQueue_50CBD0->pMessages[result].eType = UIMSG_C5; LABEL_42: pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; result = 3 * pMessageQueue_50CBD0->uNumMessages + 3; *(&pMessageQueue_50CBD0->uNumMessages + result) = 0; ++pMessageQueue_50CBD0->uNumMessages; goto LABEL_43; }*/ } LABEL_43: bGameoverLoop = 0; return result; } //----- (004D6FB0) -------------------------------------------------------- int /*__usercall*/ sr_sub_4D6FB0/*<eax>*/(stru315 *a1/*<ebp>*/) { int v1; // ebp@1 unsigned int v2; // esi@1 unsigned int v3; // edi@1 int result; // eax@1 int v5; // ebx@2 int v6; // edx@2 int v7; // ebx@3 __int16 v8; // cx@3 int v9; // ebx@4 unsigned __int8 v10; // sf@5 unsigned __int8 v11; // of@5 v1 = a1->field_8; v2 = *(int *)(v1 + 48); v3 = *(int *)(v1 + 44); result = *(int *)(v1 + 64); if ( !(*(int *)(v1 + 40) & 1) ) goto LABEL_5; --*(int *)(v1 + 40); result -= 2; v5 = *(int *)(v1 + 60); v6 = *(int *)(v1 + 36); *(int *)(v1 + 60) += 4; while ( 1 ) { *(int *)v5 = v6; v9 = *(char *)(*(int *)(v1 + 56) + (*(int *)(v1 + 12) & (v2 >> 16)) + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))); result += 4; v2 += *(int *)(v1 + 4); v3 += *(int *)v1; *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * v9); LABEL_5: v11 = __OFSUB__(*(int *)(v1 + 40), 2); v10 = *(int *)(v1 + 40) - 2 < 0; *(int *)(v1 + 40) -= 2; if ( v10 ^ v11 ) break; v7 = *(char *)(*(int *)(v1 + 56) + (*(int *)(v1 + 12) & (v2 >> 16)) + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))); v2 += *(int *)(v1 + 4); v8 = *(short *)(*(int *)(v1 + 52) + 2 * v7); v3 += *(int *)v1; v5 = *(int *)(v1 + 60); v6 = *(int *)(v1 + 36); *(short *)result = v8; *(int *)(v1 + 60) += 8; *(int *)(v5 + 4) = v6; } *(int *)(v1 + 64) = result; *(int *)(v1 + 48) = v2; *(int *)(v1 + 44) = v3; return result; } //----- (004D705A) -------------------------------------------------------- int /*__usercall*/ sr_sub_4D705A/*<eax>*/(stru315 *a1/*<ebp>*/) { int v1; // ebp@1 unsigned int v2; // esi@1 unsigned int v3; // edi@1 int result; // eax@1 int v5; // ebx@2 int v6; // edx@2 unsigned int v7; // ebx@3 unsigned int v8; // edx@3 __int16 v9; // cx@11 unsigned int v10; // ebx@12 unsigned int v11; // edx@12 unsigned __int8 v12; // sf@21 unsigned __int8 v13; // of@21 v1 = a1->field_8; v2 = *(int *)(v1 + 48); v3 = *(int *)(v1 + 44); result = *(int *)(v1 + 64); if ( !(*(int *)(v1 + 40) & 1) ) goto LABEL_21; --*(int *)(v1 + 40); result -= 2; v5 = *(int *)(v1 + 60); v6 = *(int *)(v1 + 36); *(int *)(v1 + 60) += 4; while ( 1 ) { *(int *)v5 = v6; v10 = v3; v11 = v2; if ( (signed int)v2 < *(int *)(v1 + 20) ) v11 = *(int *)(v1 + 20); if ( (signed int)v3 < *(int *)(v1 + 28) ) v10 = *(int *)(v1 + 28); if ( (signed int)v11 > *(int *)(v1 + 24) ) v11 = *(int *)(v1 + 24); if ( (signed int)v10 > *(int *)(v1 + 32) ) v10 = *(int *)(v1 + 32); result += 4; v2 += *(int *)(v1 + 4); v3 += *(int *)v1; *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * *(char *)(*(int *)(v1 + 56) + (*(int *)(v1 + 12) & (v11 >> 16)) + ((*(int *)(v1 + 8) & v10) >> *(char *)(v1 + 16)))); LABEL_21: v13 = __OFSUB__(*(int *)(v1 + 40), 2); v12 = *(int *)(v1 + 40) - 2 < 0; *(int *)(v1 + 40) -= 2; if ( v12 ^ v13 ) break; v7 = v3; v8 = v2; if ( (signed int)v2 < *(int *)(v1 + 20) ) v8 = *(int *)(v1 + 20); if ( (signed int)v3 < *(int *)(v1 + 28) ) v7 = *(int *)(v1 + 28); if ( (signed int)v8 > *(int *)(v1 + 24) ) v8 = *(int *)(v1 + 24); if ( (signed int)v7 > *(int *)(v1 + 32) ) v7 = *(int *)(v1 + 32); v2 += *(int *)(v1 + 4); v9 = *(short *)(*(int *)(v1 + 52) + 2 * *(char *)(*(int *)(v1 + 56) + (*(int *)(v1 + 12) & (v8 >> 16)) + ((*(int *)(v1 + 8) & v7) >> *(char *)(v1 + 16)))); v3 += *(int *)v1; v5 = *(int *)(v1 + 60); v6 = *(int *)(v1 + 36); *(short *)result = v9; *(int *)(v1 + 60) += 8; *(int *)(v5 + 4) = v6; } *(int *)(v1 + 64) = result; *(int *)(v1 + 48) = v2; *(int *)(v1 + 44) = v3; return result; } //----- (004D714C) -------------------------------------------------------- int __cdecl sr_sub_4D714C(stru315 *a1) { stru315 *v1; // ebp@0 stru315 *v2; // ebp@1 unsigned int v3; // esi@1 int v4; // edi@1 int result; // eax@1 unsigned int *v6; // ebx@2 int v7; // edx@2 int v8; // ebx@3 unsigned __int16 v9; // cx@3 unsigned int *v10; // ebx@3 int v11; // edx@3 int v12; // ebx@4 unsigned __int8 v13; // sf@5 unsigned __int8 v14; // of@5 v2 = (stru315 *)v1->field_8; v3 = v2->field_30; v4 = v2->field_2C; result = (int)v2->pColorBuffer; if ( !(v2->field_28 & 1) ) goto LABEL_5; --v2->field_28; result += 2; v6 = v2->pDepthBuffer; v7 = v2->field_24; --v2->pDepthBuffer; *v6 = v7; while ( 1 ) { v12 = *((char *)v2->pTextureLOD + (v2->field_C & (v3 >> 16)) + ((v2->field_8 & (unsigned int)v4) >> LOBYTE(v2->field_10))); result -= 4; v3 += v2->field_4; v4 += v2->field_0; *(short *)(result + 2) = v2->field_34_palette[v12]; LABEL_5: v14 = __OFSUB__(v2->field_28, 2); v13 = v2->field_28 - 2 < 0; v2->field_28 -= 2; if ( v13 ^ v14 ) break; v8 = *((char *)v2->pTextureLOD + (v2->field_C & (v3 >> 16)) + ((v2->field_8 & (unsigned int)v4) >> LOBYTE(v2->field_10))); v3 += v2->field_4; v9 = v2->field_34_palette[v8]; v4 += v2->field_0; v10 = v2->pDepthBuffer; v11 = v2->field_24; *(short *)result = v9; v2->pDepthBuffer -= 2; *v10 = v11; *(v10 - 1) = v11; } v2->pColorBuffer = (unsigned __int16 *)result; v2->field_30 = v3; v2->field_2C = v4; return result; } // 4D714C: inconsistent function type and number of purged bytes //----- (004D71F8) -------------------------------------------------------- int __cdecl sr_sub_4D71F8(stru315 *a1) { stru315 *v1; // ebp@0 stru315 *v2; // ebp@1 int v3; // esi@1 int v4; // edi@1 int result; // eax@1 unsigned int *v6; // ebx@2 int v7; // edx@2 int v8; // ebx@3 unsigned int v9; // edx@3 unsigned __int16 v10; // cx@11 unsigned int *v11; // ebx@11 int v12; // edx@11 int v13; // ebx@12 unsigned int v14; // edx@12 unsigned __int8 v15; // sf@21 unsigned __int8 v16; // of@21 v2 = (stru315 *)v1->field_8; v3 = v2->field_30; v4 = v2->field_2C; result = (int)v2->pColorBuffer; if ( !(v2->field_28 & 1) ) goto LABEL_21; --v2->field_28; result += 2; v6 = v2->pDepthBuffer; v7 = v2->field_24; --v2->pDepthBuffer; *v6 = v7; while ( 1 ) { v13 = v4; v14 = v3; if ( v3 < v2->field_14 ) v14 = v2->field_14; if ( v4 < v2->field_1C ) v13 = v2->field_1C; if ( (signed int)v14 > v2->field_18 ) v14 = v2->field_18; if ( v13 > v2->field_20 ) v13 = v2->field_20; result -= 4; v3 += v2->field_4; v4 += v2->field_0; *(short *)(result + 2) = v2->field_34_palette[*((char *)v2->pTextureLOD + (v2->field_C & (v14 >> 16)) + ((v2->field_8 & (unsigned int)v13) >> LOBYTE(v2->field_10)))]; LABEL_21: v16 = __OFSUB__(v2->field_28, 2); v15 = v2->field_28 - 2 < 0; v2->field_28 -= 2; if ( v15 ^ v16 ) break; v8 = v4; v9 = v3; if ( v3 < v2->field_14 ) v9 = v2->field_14; if ( v4 < v2->field_1C ) v8 = v2->field_1C; if ( (signed int)v9 > v2->field_18 ) v9 = v2->field_18; if ( v8 > v2->field_20 ) v8 = v2->field_20; v3 += v2->field_4; v10 = v2->field_34_palette[*((char *)v2->pTextureLOD + (v2->field_C & (v9 >> 16)) + ((v2->field_8 & (unsigned int)v8) >> LOBYTE(v2->field_10)))]; v4 += v2->field_0; v11 = v2->pDepthBuffer; v12 = v2->field_24; *(short *)result = v10; v2->pDepthBuffer -= 2; *v11 = v12; *(v11 - 1) = v12; } v2->pColorBuffer = (unsigned __int16 *)result; v2->field_30 = v3; v2->field_2C = v4; return result; } // 4D71F8: inconsistent function type and number of purged bytes //----- (004D72EC) -------------------------------------------------------- int /*__usercall*/ sr_sub_4D72EC/*<eax>*/(int a1/*<ebp>*/) { int v1; // ebp@1 unsigned int v2; // esi@1 unsigned int v3; // edi@1 int result; // eax@1 int v5; // ebx@2 int v6; // edx@2 unsigned int v7; // edx@3 unsigned int v8; // ebx@3 int v9; // ebx@11 unsigned int v10; // edx@14 unsigned int v11; // ebx@14 int v12; // ebx@22 unsigned __int8 v13; // sf@25 unsigned __int8 v14; // of@25 v1 = *(int *)(a1 + 8); v2 = *(int *)(v1 + 48); v3 = *(int *)(v1 + 44); result = *(int *)(v1 + 64); if ( !(*(int *)(v1 + 40) & 1) ) goto LABEL_25; --*(int *)(v1 + 40); result -= 2; v5 = *(int *)(v1 + 60); v6 = *(int *)(v1 + 36); *(int *)(v1 + 60) += 4; while ( 1 ) { *(int *)v5 = v6; v10 = v2; v11 = v3; if ( (signed int)v2 < *(int *)(v1 + 20) ) v10 = *(int *)(v1 + 20); if ( (signed int)v3 < *(int *)(v1 + 28) ) v11 = *(int *)(v1 + 28); if ( (signed int)v10 > *(int *)(v1 + 24) ) v10 = *(int *)(v1 + 24); if ( (signed int)v11 > *(int *)(v1 + 32) ) v11 = *(int *)(v1 + 32); v12 = *(char *)(*(int *)(v1 + 56) + (*(int *)(v1 + 12) & (v10 >> 16)) + ((*(int *)(v1 + 8) & v11) >> *(char *)(v1 + 16))); result += 4; v2 += *(int *)(v1 + 4); if ( v12 ) *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * v12); v3 += *(int *)v1; LABEL_25: v14 = __OFSUB__(*(int *)(v1 + 40), 2); v13 = *(int *)(v1 + 40) - 2 < 0; *(int *)(v1 + 40) -= 2; if ( v13 ^ v14 ) break; v7 = v2; v8 = v3; if ( (signed int)v2 < *(int *)(v1 + 20) ) v7 = *(int *)(v1 + 20); if ( (signed int)v3 < *(int *)(v1 + 28) ) v8 = *(int *)(v1 + 28); if ( (signed int)v7 > *(int *)(v1 + 24) ) v7 = *(int *)(v1 + 24); if ( (signed int)v8 > *(int *)(v1 + 32) ) v8 = *(int *)(v1 + 32); v9 = *(char *)(*(int *)(v1 + 56) + (*(int *)(v1 + 12) & (v7 >> 16)) + ((*(int *)(v1 + 8) & v8) >> *(char *)(v1 + 16))); v2 += *(int *)(v1 + 4); if ( v9 ) *(short *)result = *(short *)(*(int *)(v1 + 52) + 2 * v9); v3 += *(int *)v1; v5 = *(int *)(v1 + 60); v6 = *(int *)(v1 + 36); *(int *)(v1 + 60) += 8; *(int *)(v5 + 4) = v6; } return result; } //----- (004D73DF) -------------------------------------------------------- int /*__usercall*/ sr_sub_4D73DF/*<eax>*/(int a1/*<ebp>*/) { int v1; // ebp@1 unsigned int v2; // esi@1 unsigned int v3; // edi@1 int result; // eax@1 int v5; // ebx@2 int v6; // edx@2 int v7; // edx@3 int v8; // edx@6 unsigned __int8 v9; // sf@9 unsigned __int8 v10; // of@9 v1 = *(int *)(a1 + 8); v2 = *(int *)(v1 + 48); v3 = *(int *)(v1 + 44); result = *(int *)(v1 + 64); if ( !(*(int *)(v1 + 40) & 1) ) goto LABEL_9; --*(int *)(v1 + 40); result -= 2; v5 = *(int *)(v1 + 60); v6 = *(int *)(v1 + 36); *(int *)(v1 + 60) += 4; while ( 1 ) { *(int *)v5 = v6; v8 = *(int *)(v1 + 12) & (v2 >> 16); result += 4; v2 += *(int *)(v1 + 4); if ( *(char *)(*(int *)(v1 + 56) + v8 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))) ) *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * *(char *)(*(int *)(v1 + 56) + v8 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16)))); v3 += *(int *)v1; LABEL_9: v10 = __OFSUB__(*(int *)(v1 + 40), 2); v9 = *(int *)(v1 + 40) - 2 < 0; *(int *)(v1 + 40) -= 2; if ( v9 ^ v10 ) break; v7 = *(int *)(v1 + 12) & (v2 >> 16); v2 += *(int *)(v1 + 4); if ( *(char *)(*(int *)(v1 + 56) + v7 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))) ) *(short *)result = *(short *)(*(int *)(v1 + 52) + 2 * *(char *)(*(int *)(v1 + 56) + v7 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16)))); v3 += *(int *)v1; v5 = *(int *)(v1 + 60); v6 = *(int *)(v1 + 36); *(int *)(v1 + 60) += 8; *(int *)(v5 + 4) = v6; } return result; } //----- (004D754B) -------------------------------------------------------- void __cdecl sr_sub_4D754B(stru315 *a1, stru316 *a2) { int v2; // ecx@1 unsigned int v3; // eax@2 int v4; // ecx@2 int v5; // eax@10 unsigned __int16 *v6; // edx@10 int v7; // ebx@11 int v8; // ecx@13 unsigned __int16 v9; // bx@16 int v10; // ecx@16 unsigned __int16 *v11; // eax@16 unsigned int *v12; // edx@16 int v13; // ecx@16 int v14; // eax@16 int v15; // ebx@16 int v16; // [sp-4h] [bp-Ch]@2 v2 = a1->field_28; if ( v2 ) { do { v16 = v2; v3 = a1->field_30; v4 = a1->field_2C; if ( (signed int)v3 >= a1->field_18 ) v3 = a1->field_18; if ( (signed int)v3 <= a1->field_14 ) v3 = a1->field_14; if ( v4 >= a1->field_20 ) v4 = a1->field_20; if ( v4 <= a1->field_1C ) v4 = a1->field_1C; v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10)); v6 = a1->field_34_palette; if ( a2->field_20 ) { v7 = (unsigned int)a2->field_10 >> 16; if ( v7 >= a2->field_C ) v7 = a2->field_C; v8 = 0; if ( a2->field_8 - v7 >= 0 ) v8 = a2->field_8 - v7; v5 += v8 << 8; v6 = a2->field_24_palette; } v9 = v6[v5]; v10 = a1->field_24; v11 = a1->pColorBuffer; v12 = a1->pDepthBuffer; *v11 = v9; *v12 = v10; a1->pColorBuffer = v11 + 1; a1->pDepthBuffer = v12 + 1; v13 = a1->field_30; a2->field_10 += a2->field_18; v14 = a1->field_2C; v15 = a1->field_0; a1->field_30 = a1->field_4 + v13; a1->field_2C = v15 + v14; v2 = v16 - 1; } while ( v16 != 1 ); } } //----- (004D7630) -------------------------------------------------------- void __cdecl sr_sub_4D7630(stru315 *a1, stru316 *a2) { int v2; // ecx@1 int v3; // eax@2 unsigned __int16 *v4; // edx@2 int v5; // ebx@3 int v6; // ecx@5 unsigned __int16 v7; // bx@8 int v8; // ecx@8 unsigned __int16 *v9; // eax@8 unsigned int *v10; // edx@8 int v11; // ecx@8 int v12; // eax@8 int v13; // ebx@8 int v14; // [sp-4h] [bp-Ch]@2 v2 = a1->field_28; if ( v2 ) { do { v14 = v2; v3 = *((char *)a1->pTextureLOD + (a1->field_C & ((unsigned int)a1->field_30 >> 16)) + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10)); v4 = a1->field_34_palette; if ( a2->field_20 ) { v5 = (unsigned int)a2->field_14 >> 16; if ( v5 >= a2->field_C ) v5 = a2->field_C; v6 = 0; if ( a2->field_8 - v5 >= 0 ) v6 = a2->field_8 - v5; v3 += v6 << 8; v4 = a2->field_24_palette; } v7 = v4[v3]; v8 = a1->field_24; v9 = a1->pColorBuffer; v10 = a1->pDepthBuffer; *v9 = v7; *v10 = v8; a1->pColorBuffer = v9 - 1; a1->pDepthBuffer = v10 - 1; v11 = a1->field_30; a2->field_14 -= a2->field_18; v12 = a1->field_2C; v13 = a1->field_0; a1->field_30 = a1->field_4 + v11; a1->field_2C = v13 + v12; v2 = v14 - 1; } while ( v14 != 1 ); } } //----- (004D76ED) -------------------------------------------------------- void __cdecl sr_sub_4D76ED(stru315 *a1, stru316 *a2) { int v2; // ecx@1 unsigned int v3; // eax@2 int v4; // ecx@2 int v5; // eax@10 unsigned __int16 *v6; // edx@10 int v7; // ebx@11 int v8; // ecx@13 unsigned __int16 v9; // bx@16 int v10; // ecx@16 unsigned __int16 *v11; // eax@16 unsigned int *v12; // edx@16 int v13; // ecx@16 int v14; // eax@16 int v15; // ebx@16 int v16; // [sp-4h] [bp-Ch]@2 v2 = a1->field_28; if ( v2 ) { do { v16 = v2; v3 = a1->field_30; v4 = a1->field_2C; if ( (signed int)v3 >= a1->field_18 ) v3 = a1->field_18; if ( (signed int)v3 <= a1->field_14 ) v3 = a1->field_14; if ( v4 >= a1->field_20 ) v4 = a1->field_20; if ( v4 <= a1->field_1C ) v4 = a1->field_1C; v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10)); v6 = a1->field_34_palette; if ( a2->field_20 ) { v7 = (unsigned int)a2->field_14 >> 16; if ( v7 >= a2->field_C ) v7 = a2->field_C; v8 = 0; if ( a2->field_8 - v7 >= 0 ) v8 = a2->field_8 - v7; v5 += v8 << 8; v6 = a2->field_24_palette; } v9 = v6[v5]; v10 = a1->field_24; v11 = a1->pColorBuffer; v12 = a1->pDepthBuffer; *v11 = v9; *v12 = v10; a1->pColorBuffer = v11 - 1; a1->pDepthBuffer = v12 - 1; v13 = a1->field_30; a2->field_14 -= a2->field_18; v14 = a1->field_2C; v15 = a1->field_0; a1->field_30 = a1->field_4 + v13; a1->field_2C = v15 + v14; v2 = v16 - 1; } while ( v16 != 1 ); } } //----- (004D77D2) -------------------------------------------------------- void __cdecl sr_sub_4D77D2(stru315 *a1, stru316 *a2) { int v2; // ecx@1 unsigned __int16 *v3; // ebx@2 int v4; // eax@2 unsigned __int16 *v5; // edx@2 int v6; // ebx@4 int v7; // ecx@6 unsigned __int16 v8; // bx@9 int v9; // ecx@9 unsigned int *v10; // edx@9 unsigned int *v11; // edx@10 int v12; // ecx@10 int v13; // eax@10 int v14; // ebx@10 int v15; // [sp-4h] [bp-Ch]@2 v2 = a1->field_28; if ( v2 ) { do { v15 = v2; v3 = a1->pTextureLOD; v4 = *((char *)v3 + (a1->field_C & ((unsigned int)a1->field_30 >> 16)) + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10)); v5 = a1->field_34_palette; if ( *((char *)v3 + (a1->field_C & ((unsigned int)a1->field_30 >> 16)) + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10)) ) { if ( a2->field_20 ) { v6 = (unsigned int)a2->field_10 >> 16; if ( v6 >= a2->field_C ) v6 = a2->field_C; v7 = 0; if ( a2->field_8 - v6 >= 0 ) v7 = a2->field_8 - v6; v4 += v7 << 8; v5 = a2->field_24_palette; } v8 = v5[v4]; v9 = a1->field_24; v10 = a1->pDepthBuffer; *a1->pColorBuffer = v8; *v10 = v9; } v11 = a1->pDepthBuffer + 1; ++a1->pColorBuffer; a1->pDepthBuffer = v11; v12 = a1->field_30; a2->field_10 += a2->field_18; v13 = a1->field_2C; v14 = a1->field_0; a1->field_30 = a1->field_4 + v12; a1->field_2C = v14 + v13; v2 = v15 - 1; } while ( v15 != 1 ); } } //----- (004D789A) -------------------------------------------------------- void __cdecl sr_sub_4D789A(stru315 *a1, stru316 *a2) { int v2; // ecx@1 unsigned int v3; // eax@2 int v4; // ecx@2 int v5; // eax@10 unsigned __int16 *v6; // edx@10 int v7; // ebx@12 int v8; // ecx@14 unsigned __int16 v9; // bx@17 int v10; // ecx@17 unsigned int *v11; // edx@17 unsigned int *v12; // edx@18 int v13; // ecx@18 int v14; // eax@18 int v15; // ebx@18 int v16; // [sp-4h] [bp-Ch]@2 v2 = a1->field_28; if ( v2 ) { do { v16 = v2; v3 = a1->field_30; v4 = a1->field_2C; if ( (signed int)v3 >= a1->field_18 ) v3 = a1->field_18; if ( (signed int)v3 <= a1->field_14 ) v3 = a1->field_14; if ( v4 >= a1->field_20 ) v4 = a1->field_20; if ( v4 <= a1->field_1C ) v4 = a1->field_1C; v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10)); v6 = a1->field_34_palette; if ( v5 ) { if ( a2->field_20 ) { v7 = (unsigned int)a2->field_10 >> 16; if ( v7 >= a2->field_C ) v7 = a2->field_C; v8 = 0; if ( a2->field_8 - v7 >= 0 ) v8 = a2->field_8 - v7; v5 += v8 << 8; v6 = a2->field_24_palette; } v9 = v6[v5]; v10 = a1->field_24; v11 = a1->pDepthBuffer; *a1->pColorBuffer = v9; *v11 = v10; } v12 = a1->pDepthBuffer + 1; ++a1->pColorBuffer; a1->pDepthBuffer = v12; v13 = a1->field_30; a2->field_10 += a2->field_18; v14 = a1->field_2C; v15 = a1->field_0; a1->field_30 = a1->field_4 + v13; a1->field_2C = v15 + v14; v2 = v16 - 1; } while ( v16 != 1 ); } } //----- (00451007) -------------------------------------------------------- int stru350::sub_451007_scale_image_bicubic(unsigned short *pSrc, int srcWidth, int srcHeight, int srcPitch, //changing this to some library function might be a good idea unsigned short *pDst, int dstWidth, int dstHeight, int dstPitch, int a10, int a11) { int result; // eax@1 float v17; // ST3C_4@12 float v18; // ST38_4@12 unsigned int v19; // esi@12 int v21; // eax@18 unsigned int v22; // ecx@25 unsigned int v23; // eax@29 unsigned int heightRatioPlusOne; // [sp+Ch] [bp-7Ch]@12 unsigned int widthRatio; // [sp+Ch] [bp-7Ch]@218 unsigned int heightRatio; // [sp+14h] [bp-74h]@12 unsigned int widthRatioPlusOne; // [sp+14h] [bp-74h]@218 int v160; // [sp+3Ch] [bp-4Ch]@13 unsigned __int16 *v175; // [sp+4Ch] [bp-3Ch]@13 unsigned __int16 *v193; // [sp+5Ch] [bp-2Ch]@7 signed int v231; // [sp+78h] [bp-10h]@7 __int64 v240; // [sp+7Ch] [bp-Ch]@12 unsigned int v251; // [sp+80h] [bp-8h]@218 unsigned int v252; // [sp+84h] [bp-4h]@218 float a6s; // [sp+A0h] [bp+18h]@218 float a6t; // [sp+A0h] [bp+18h]@218 unsigned int a6b; // [sp+A0h] [bp+18h]@218 int field_0_bits; int field_20_bits; int field0value = this->field_0.field_C; switch(field0value) { case 8: field_0_bits = 1; break; case 16: field_0_bits = 2; break; case 32: field_0_bits = 4; break; default: return field0value; } int field20value = this->field_20.field_C; switch(field20value) { case 8: field_20_bits = 1; break; case 16: field_20_bits = 2; break; case 32: field_20_bits = 4; break; default: return field20value; } result = (int)pDst; v193 = pDst; v231 = 0; if ( dstHeight <= 0 ) return result; do { for (int counter = 0; counter < dstWidth; counter++) { a6s = (double)counter / (double)dstWidth * (double)srcWidth; widthRatio = bankersRounding(a6s); a6t = (double)(counter + 1) / (double)dstWidth * (double)srcWidth; widthRatioPlusOne = bankersRounding(a6t); v17 = (double)v231 / (double)dstHeight * (double)srcHeight; heightRatio = bankersRounding(v17); v18 = (double)(v231 + 1) / (double)dstHeight * (double)srcHeight; heightRatioPlusOne = bankersRounding(v18); v251 = 0; v19 = (heightRatioPlusOne - heightRatio) * (widthRatioPlusOne - widthRatio); v252 = 0; a6b = 0; v240 = 0i64; v175 = (unsigned short*)((char *)pSrc + field_0_bits * (widthRatio + srcPitch * heightRatio)); for (int heightDiff = 0; heightDiff < heightRatioPlusOne - heightRatio; heightDiff++) { int ratioDiff = widthRatioPlusOne - widthRatio; for(int i = 0; i < ratioDiff; i++) { if(field0value == 32) v21 = _450FB1((int)v175[i]); else if(field0value == 16) v21 = _450FB1((_WORD)v175[i]); else v21 = _450FB1((unsigned __int8)v175[i]); v240 += ((unsigned int)v21 >> 24); a6b += BYTE2(v21); v252 += BYTE1(v21); v251 += (unsigned __int8)v21; } if(field0value == 32) v175 += 2 * srcPitch; else if(field0value == 16) v175 += srcPitch; else v175 = (unsigned short*)((char *)v175 + 2 * srcPitch); } v22 = (unsigned int)v240 / ((heightRatioPlusOne - heightRatio) * (widthRatioPlusOne - widthRatio)); if ( v19 ) { a6b /= v19; v252 /= v19; v251 /= v19; } if ( v22 != 255 ) v22 &= 0x7FFFFFFFu; v23 = _450F55(v251 | ((v252 | ((a6b | (v22 << 8)) << 8)) << 8)); *(_DWORD *)v193 = v23; v193 = (unsigned __int16 *)((char *)v193 + field_20_bits); } v193 = (unsigned __int16 *)((char *)v193 + field_20_bits * (dstPitch - dstWidth)); ++v231; result = v231; } while(v231 < dstHeight); return result; } //----- (0044E1EC) -------------------------------------------------------- int TextureFrameTable::FromFileTxt(const char *Args) { TextureFrameTable *v2; // ebx@1 FILE *v3; // eax@1 int v4; // esi@3 const void *v5; // ST0C_4@10 void *v6; // eax@10 FILE *v7; // ST0C_4@12 char *i; // eax@12 signed int v9; // esi@15 int v10; // eax@17 int v11; // edx@22 int v12; // ecx@23 int v13; // eax@24 signed int j; // eax@27 TextureFrame *v15; // edx@28 int v16; // esi@28 int k; // ecx@29 char Buf; // [sp+Ch] [bp-2F8h]@3 FrameTableTxtLine v20; // [sp+200h] [bp-104h]@4 int v21; // [sp+27Ch] [bp-88h]@4 char *Str1; // [sp+280h] [bp-84h]@5 char *Str; // [sp+284h] [bp-80h]@15 int v24; // [sp+2F8h] [bp-Ch]@3 int v25; // [sp+2FCh] [bp-8h]@3 FILE *File; // [sp+300h] [bp-4h]@1 int Argsa; // [sp+30Ch] [bp+8h]@28 v2 = this; v3 = fopen(Args, "r"); File = v3; if ( !v3 ) Abortf("CTextureFrameTable::load - Unable to open file: %s.", Args); v4 = 0; v24 = 0; v25 = 1; if ( fgets(&Buf, 490, v3) ) { do { *strchr(&Buf, 10) = 0; memcpy(&v21, txt_file_frametable_parser(&Buf, &v20), 0x7Cu); if ( v21 && *Str1 != 47 ) { if ( v21 < 2 ) Abortf("CTextureFrameTable::load, too few arguments, %s line %i.", Args, v25); ++v24; } ++v25; } while ( fgets(&Buf, 490, File) ); v4 = v24; } v5 = v2->pTextures; v2->sNumTextures = v4; v6 = pAllocator->AllocNamedChunk(v5, 20 * v4, "Txt Frames"); v2->pTextures = (TextureFrame *)v6; if ( !v6 ) Abortf("CTextureFrameTable::load - Out of Memory!"); v7 = File; v2->sNumTextures = 0; fseek(v7, 0, 0); for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) { *strchr(&Buf, 10) = 0; memcpy(&v21, txt_file_frametable_parser(&Buf, &v20), 0x7Cu); if ( v21 && *Str1 != 47 ) { strcpy(v2->pTextures[v2->sNumTextures].pTextureName, Str1); v2->pTextures[v2->sNumTextures].uAnimTime = atoi(Str); v9 = 2; for ( v2->pTextures[v2->sNumTextures].uFlags = 0; v9 < v21; ++v9 ) { if ( !_stricmp((&Str1)[4 * v9], "New") ) { v10 = (int)&v2->pTextures[v2->sNumTextures].uFlags; *(char *)v10 |= 2u; } } ++v2->sNumTextures; } } fclose(File); v11 = 0; if ( (signed int)(v2->sNumTextures - 1) > 0 ) { v12 = 0; do { v13 = (int)&v2->pTextures[v12]; if ( !(*(char *)(v13 + 38) & 2) ) *(char *)(v13 + 18) |= 1u; ++v11; ++v12; } while ( v11 < (signed int)(v2->sNumTextures - 1) ); } for ( j = 0; j < (signed int)v2->sNumTextures; *(short *)(Argsa + 16) = v16 ) { v15 = v2->pTextures; Argsa = (int)&v15[j]; v16 = *(short *)(Argsa + 14); if ( *(char *)(Argsa + 18) & 1 ) { ++j; for ( k = (int)&v15[j]; *(char *)(k + 18) & 1; k += 20 ) { v16 += *(short *)(k + 14); ++j; } LOWORD(v16) = v15[j].uAnimTime + v16; } ++j; } return 1; } //----- (0044F57C) -------------------------------------------------------- void SpawnEncounter(MapInfo *pMapInfo, SpawnPointMM7 *spawn, int a3, int a4, int a5) { //MapInfo *v5; // esi@1 //SpawnPointMM7 *v6; // ebx@1 int v7; // eax@2 char v8; // zf@5 int v9; // edi@9 int v10; // eax@9 int v11; // ecx@9 int v12; // edx@9 int v13; // eax@9 int v14; // eax@14 int v15; // ecx@14 int v16; // eax@19 int v17; // ecx@19 int v18; // esi@31 //int pPosX; // ecx@32 //int v20; // edx@32 //int v21; // eax@32 Actor *pMonster; // esi@35 int v23; // edx@36 signed int v24; // edi@36 int v25; // ecx@36 unsigned __int16 v26; // ax@47 MonsterDesc *v27; // edi@48 signed int v28; // eax@48 __int16 v29; // cx@50 __int16 v30; // ax@50 __int16 v31; // ax@50 int v32; // eax@50 int v33; // edi@50 int v34; // eax@50 int v35; // eax@50 int v36; // eax@50 int v37; // eax@51 int v38; // eax@52 int v39; // edi@52 std::string v40; // [sp-18h] [bp-100h]@60 void *v41; // [sp-14h] [bp-FCh]@50 //void *v42; // [sp-10h] [bp-F8h]@50 //size_t v43; // [sp-Ch] [bp-F4h]@50 const char *v44; // [sp-8h] [bp-F0h]@13 char *pTexture; // [sp-4h] [bp-ECh]@9 char Str[32]; // [sp+Ch] [bp-DCh]@60 char Str2[120]; // [sp+2Ch] [bp-BCh]@29 unsigned int uFaceID; // [sp+A4h] [bp-44h]@52 MonsterInfo *Src; // [sp+A8h] [bp-40h]@50 int v50; // [sp+ACh] [bp-3Ch]@47 char Source[32]; // [sp+B0h] [bp-38h]@20 int v52; // [sp+D0h] [bp-18h]@34 int v53; // [sp+D4h] [bp-14h]@34 int pSector; // [sp+D8h] [bp-10h]@32 int pPosX; // [sp+DCh] [bp-Ch]@32 int v56; // [sp+E0h] [bp-8h]@8 int v57; // [sp+E4h] [bp-4h]@1 //auto a2 = spawn; v57 = 0; //v5 = pMapInfo; //v6 = spawn; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) v7 = pOutdoor->ddm.field_C_alert; else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) v7 = pIndoor->dlv.field_C_alert; else v7 = 0; if (v7) v8 = (spawn->uAttributes & 1) == 0; else v8 = (spawn->uAttributes & 1) == 1; if (v8) return; //result = (void *)(spawn->uIndex - 1); v56 = 1; switch (spawn->uIndex - 1) { case 0u: v9 = pMapInfo->uEncounterMonster1AtLeast; v10 = rand(); v11 = pMapInfo->uEncounterMonster1AtMost; pTexture = pMapInfo->pEncounterMonster1Texture; v12 = v10 % (v11 - v9 + 1); v13 = pMapInfo->Dif_M1; goto LABEL_20; case 3u: pTexture = pMapInfo->pEncounterMonster1Texture; v44 = "%s A"; goto LABEL_25; case 4u: pTexture = pMapInfo->pEncounterMonster2Texture; v44 = "%s A"; goto LABEL_25; case 5u: pTexture = pMapInfo->pEncounterMonster3Texture; v44 = "%s A"; goto LABEL_25; case 1u: v9 = pMapInfo->uEncounterMonster2AtLeast; v14 = rand(); v15 = pMapInfo->uEncounterMonster2AtMost; pTexture = pMapInfo->pEncounterMonster2Texture; v12 = v14 % (v15 - v9 + 1); v13 = pMapInfo->Dif_M2; goto LABEL_20; case 6u: pTexture = pMapInfo->pEncounterMonster1Texture; v44 = "%s B"; goto LABEL_25; case 7u: pTexture = pMapInfo->pEncounterMonster2Texture; v44 = "%s B"; goto LABEL_25; case 8u: pTexture = pMapInfo->pEncounterMonster3Texture; v44 = "%s B"; goto LABEL_25; case 2u: v9 = pMapInfo->uEncounterMonster3AtLeast; v16 = rand(); v17 = pMapInfo->uEncounterMonster3AtMost; pTexture = pMapInfo->pEncounterMonster3Texture; v12 = v16 % (v17 - v9 + 1); v13 = pMapInfo->Dif_M3; LABEL_20: v57 = v13; v56 = v9 + v12; strcpy(Source, pTexture); goto LABEL_26; case 9u: pTexture = pMapInfo->pEncounterMonster1Texture; v44 = "%s C"; goto LABEL_25; case 0xAu: pTexture = pMapInfo->pEncounterMonster2Texture; v44 = "%s C"; goto LABEL_25; case 0xBu: pTexture = pMapInfo->pEncounterMonster3Texture; v44 = "%s C"; LABEL_25: sprintf(Source, v44, pTexture); LABEL_26: if (Source[0] == '0') return; v57 += a3; if ( v57 > 4 ) v57 = 4; strcpy(Str2, Source); if ( a4 ) v56 = a4; v18 = v56; if ( (signed int)(v56 + uNumActors) >= 500 ) return; pSector = 0; pPosX = spawn->vPosition.x; a4 = spawn->vPosition.y; a3 = spawn->vPosition.z; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) pSector = pIndoor->GetSector(spawn->vPosition.x, spawn->vPosition.y, spawn->vPosition.z); v53 = 0; v52 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; if ( v18 <= 0 ) return; break; default: return; } for (uint i = v53; i < v56; ++i) { pMonster = &pActors[uNumActors]; pActors[uNumActors].Reset(); if ( v57 ) { v23 = rand() % 100; v24 = 3; v25 = (unsigned __int16)word_4E8152[3 * v57]; if ( v23 >= v25 ) { if ( v23 < v25 + (unsigned __int16)word_4E8152[3 * v57 + 1] ) v24 = 2; } else { v24 = 1; } if ( v24 == 1 ) { pTexture = Source; v44 = "%s A"; } else { if ( v24 == 2 ) { pTexture = Source; v44 = "%s B"; } else { if ( v24 != 3 ) goto LABEL_58; pTexture = Source; v44 = "%s C"; } } sprintf(Str2, v44, pTexture); } v50 = pMonsterList->GetMonsterIDByName(Str2); pTexture = Str2; if ( (signed __int16)v50 == -1 ) { sprintf(Str, "Can't create random monster: '%s'! See MapStats.txt and Monsters.txt!", pTexture); MessageBoxA(nullptr, Str, nullptr, 0); ExitProcess(0); } v27 = &pMonsterList->pMonsters[(signed __int16)v50]; v28 = pMonsterStats->FindMonsterByTextureName(pTexture); if ( !v28 ) v28 = 1; Src = &pMonsterStats->pInfos[v28]; strcpy(pMonster->pActorName, Src->pName); pMonster->sCurrentHP = Src->uHP; assert(sizeof(MonsterInfo) == 88); memcpy(&pMonster->pMonsterInfo, Src, sizeof(MonsterInfo)); pMonster->word_000086_some_monster_id = v50 + 1; pMonster->uActorRadius = v27->uMonsterRadius; pMonster->uActorHeight = v27->uMonsterHeight; pMonster->uMovementSpeed = v27->uMovementSpeed; pMonster->vInitialPosition.x = spawn->vPosition.x; pMonster->vPosition.x = spawn->vPosition.x; pMonster->uTetherDistance = 256; pMonster->vInitialPosition.y = a4; pMonster->vPosition.y = a4; pTexture = 0; pMonster->vInitialPosition.z = a3; pMonster->vPosition.z = a3; pMonster->uSectorID = pSector; pMonster->uGroup = spawn->uGroup; pMonster->PrepareSprites((char)pTexture); pMonster->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; v32 = rand(); v33 = v32 % 2048; v34 = stru_5C6E00->Cos(v32 % 2048); a4 = v34; a3 = (unsigned __int64)(v34 * (signed __int64)v52) >> 16; pPosX = a3 + spawn->vPosition.x; v35 = stru_5C6E00->Sin(v33); a4 = v35; a3 = (unsigned __int64)(v35 * (signed __int64)v52) >> 16; a4 = a3 + spawn->vPosition.y; v36 = spawn->vPosition.z; a3 = spawn->vPosition.z; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) goto LABEL_55; v37 = pIndoor->GetSector(pPosX, a4, v36); if ( v37 == pSector ) { v38 = BLV_GetFloorLevel(pPosX, a4, a3, v37, &uFaceID); v39 = v38; if ( v38 != -30000 ) { if ( abs(v38 - a3) <= 1024 ) { a3 = v39; LABEL_55: if ( a5 ) pMonster->uAttributes |= 0x080000; ++uNumActors; goto LABEL_58; } } } LABEL_58: ; //v53 = (char *)v53 + 1; //result = v53; } //while ( (signed int)v53 < v56 ); } //----- (0044FA4C) -------------------------------------------------------- signed int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3) { signed int v3; // ecx@6 Actor *v4; // edx@7 signed int result; // eax@13 Actor *v6; // esi@16 char *v7; // ebx@16 MonsterDesc *v8; // edi@16 unsigned __int16 v9; // ax@16 int v10; // ebx@16 //int v11; // edi@16 //int v12; // eax@16 //int v13; // ecx@16 //int v14; // ebx@16 const char *v15; // [sp-4h] [bp-24h]@2 //unsigned __int16 v16; // [sp+0h] [bp-20h]@1 //int v17; // [sp+4h] [bp-1Ch]@1 unsigned int uFaceID; // [sp+8h] [bp-18h]@16 int v19; // [sp+Ch] [bp-14h]@16 size_t v20; // [sp+10h] [bp-10h]@6 int v21; // [sp+14h] [bp-Ch]@14 //int v22; // [sp+18h] [bp-8h]@14 unsigned int v23; // [sp+1Ch] [bp-4h]@6 //v16 = a2; //v17 = a1; if ( a2 == 4 ) { v15 = "Elemental Light C"; } else if ( a2 == 3 ) v15 = "Elemental Light B"; else v15 = "Elemental Light A"; v23 = pMonsterList->GetMonsterIDByName(v15); v3 = 0; v20 = uNumActors; if ( (signed int)uNumActors > 0 ) { v4 = pActors.data();//[0].uAIState; while ( v4->uAIState != Removed ) { ++v3; ++v4; if ( v3 >= (signed int)uNumActors ) break; } if( v3 < (signed int)uNumActors ) v20 = v3; } if ( v20 != uNumActors || (result = uNumActors + 1, (signed int)(uNumActors + 1) < 500) ) { v21 = 0; //v22 = pParty->vPosition.z; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) v21 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); v6 = &pActors[v20]; v7 = (char *)&pMonsterStats->pInfos[v23 + 1]; v19 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; v6->Reset(); v8 = &pMonsterList->pMonsters[v23]; strcpy(v6->pActorName, *(const char **)v7); v6->sCurrentHP = *((short *)v7 + 32); memcpy(&v6->pMonsterInfo, v7, 0x58u); v6->word_000086_some_monster_id = v23 + 1; v6->uActorRadius = v8->uMonsterRadius; v6->uActorHeight = v8->uMonsterHeight; v9 = v8->uMovementSpeed; v6->pMonsterInfo.uTreasureDiceRolls = 0; v6->pMonsterInfo.uTreasureType = 0; v6->pMonsterInfo.uExp = 0; v6->uMovementSpeed = v9; v10 = rand() % 2048; //v11 = pParty->vPosition.x + fixpoint_sub0(stru_5C6E00->Cos(v10), v19); uFaceID = stru_5C6E00->Sin(v10); //v12 = pParty->vPosition.y; //v13 = fixpoint_sub0(uFaceID, v19); //v14 = pParty->vPosition.y + fixpoint_sub0(uFaceID, v19); //LOWORD(v12) = v22; v6->vInitialPosition.x = pParty->vPosition.x + fixpoint_sub0(stru_5C6E00->Cos(v10), v19); v6->vPosition.x = v6->vInitialPosition.x; v6->vInitialPosition.y = pParty->vPosition.y + fixpoint_sub0(uFaceID, v19); v6->vPosition.y = v6->vInitialPosition.y; v6->vInitialPosition.z = pParty->vPosition.z; v6->vPosition.z = v6->vInitialPosition.z; //LOWORD(v12) = v21; v6->uTetherDistance = 256; v6->uSectorID = v21; v6->PrepareSprites(0); v6->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; v6->uAlly = 9999; v6->uGroup = 0; v6->uCurrentActionTime = 0; v6->uAIState = Summoned; v6->uCurrentActionLength = 256; v6->UpdateAnimation(); if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor || (result = pIndoor->GetSector(v6->vPosition.x, v6->vPosition.y, v6->vPosition.z), result == v21) && (result = BLV_GetFloorLevel(v6->vPosition.x, v6->vPosition.y, v6->vPosition.z, result, &uFaceID), result != -30000) && (result = abs(result - pParty->vPosition.z), result <= 1024) ) { if ( v20 == uNumActors ) ++uNumActors; v6->uSummonerID = PID(OBJECT_Player, a1); result = v6->pActorBuffs[2].Apply(pParty->uTimePlayed + (a3 * 128) / 30.0f, a2, a1, 0, 0); } } return result; } //----- (0044FFD8) -------------------------------------------------------- int MapInfo::SpawnRandomTreasure(SpawnPointMM7 *a2) { //MapInfo *v2; // ebx@1 //SpawnPointMM7 *v3; // esi@1 //int v4; // eax@1 int v5; // edx@1 int v6; // eax@1 int v7; // ecx@1 int v8; // ebx@1 int v9; // eax@1 signed int v10; // ebx@1 signed int result; // eax@1 signed __int64 v12; // qtt@1 int v13; // ebx@1 int v14; // edx@10 signed int v15; // ebx@20 unsigned __int16 v16; // dx@20 char *v17; // ecx@21 unsigned __int16 v18; // ax@24 int v19; // ST0C_4@27 int v20; // ST08_4@27 int v21; // ST04_4@27 int v22; // eax@27 signed int v23; // ebx@29 unsigned __int16 v24; // dx@29 char *v25; // ecx@30 unsigned __int16 v26; // ax@33 //int v27; // ecx@35 //int v28; // eax@35 //int v29; // esi@35 //__int16 v30; // ax@35 SpriteObject a1a; // [sp+Ch] [bp-7Ch]@1 //int v32; // [sp+7Ch] [bp-Ch]@1 //int v33; // [sp+80h] [bp-8h]@1 int v34; // [sp+84h] [bp-4h]@1 //auto a1 = this; //v2 = a1; //v3 = a2; //v4 = rand(); v34 = 0; v5 = rand() % 100; // v6 = 2 * (v2->Treasure_prob + 7 * v3->uIndex) - 14; v7 = (unsigned __int8)byte_4E8168[a2->uIndex - 1][2 * Treasure_prob]; v8 = (unsigned __int8)byte_4E8168[a2->uIndex - 1][2 * Treasure_prob + 1]; //v32 = v5; //v33 = v7; v9 = rand(); v10 = v8 - v7 + 1; v12 = v9; result = v9 / v10; v13 = v7 + (unsigned __int64)(v12 % v10); if ( v13 < 7 ) { if ( v5 < 20 ) return result; if ( v5 >= 60 ) { v19 = a2->vPosition.z; v20 = a2->vPosition.y; v21 = a2->vPosition.x; v22 = rand(); return sub_450521_ProllyDropItemAt(v13, v22 % 27 + 20, v21, v20, v19, 0); } if ( a2->uIndex == 1 ) { v14 = rand() % 51 + 50; } else { if ( a2->uIndex != 2 ) { if ( a2->uIndex == 3 ) { v14 = rand() % 301 + 200; } else { if ( a2->uIndex != 4 ) { if ( a2->uIndex == 5 ) { v14 = rand() % 1001 + 1000; } else { if ( a2->uIndex != 6 ) { LABEL_20: v15 = 0; v16 = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID; a1a.uType = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_24: v18 = 0; } else { v17 = (char *)&pObjectList->pObjects->uObjectID; while ( v16 != *(short *)v17 ) { ++v15; v17 += 56; if ( v15 >= (signed int)pObjectList->uNumObjects ) goto LABEL_24; } v18 = v15; } a1a.stru_24.SetIdentified(); a1a.uObjectDescID = v18; a1a.stru_24.uSpecEnchantmentType = v34; goto LABEL_35; } v14 = rand() % 3001 + 2000; } a1a.stru_24.uItemID = 199; LABEL_19: v34 = v14; goto LABEL_20; } v14 = rand() % 501 + 500; } a1a.stru_24.uItemID = 198; goto LABEL_19; } v14 = rand() % 101 + 100; } a1a.stru_24.uItemID = 197; goto LABEL_19; } result = a1a.stru_24.GenerateArtifact(); if ( !result ) return result; v23 = 0; v24 = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID; a1a.uType = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_33: v26 = 0; } else { v25 = (char *)&pObjectList->pObjects->uObjectID; while ( v24 != *(short *)v25 ) { ++v23; v25 += 56; if ( v23 >= (signed int)pObjectList->uNumObjects ) goto LABEL_33; } v26 = v23; } a1a.uObjectDescID = v26; a1a.stru_24.Reset(); LABEL_35: a1a.vPosition.y = a2->vPosition.y; a1a.uAttributes = 0; a1a.uSoundID = 0; a1a.uFacing = 0; a1a.vPosition.z = a2->vPosition.z; a1a.vPosition.x = a2->vPosition.x; a1a.spell_skill = 0; a1a.spell_level = 0; a1a.spell_id = 0; a1a.spell_target_pid = 0; a1a.spell_caster_pid = 0; a1a.uSpriteFrameID = 0; a1a.uSectorID = pIndoor->GetSector(a2->vPosition.x, a2->vPosition.y, a2->vPosition.z);; return a1a.Create(0, 0, 0, 0); } //----- (00450521) -------------------------------------------------------- signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6) { int v6; // edi@1 int v7; // esi@1 signed int v8; // edi@1 unsigned __int16 v9; // cx@1 char *v10; // edx@2 unsigned __int16 v11; // ax@5 SpriteObject a1; // [sp+8h] [bp-70h]@1 v6 = ecx0; v7 = a2; pItemsTable->GenerateItem(v6, v7, &a1.stru_24); v8 = 0; v9 = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; a1.uType = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_5: v11 = 0; } else { v10 = (char *)&pObjectList->pObjects->uObjectID; while ( v9 != *(short *)v10 ) { ++v8; v10 += 56; if ( v8 >= (signed int)pObjectList->uNumObjects ) goto LABEL_5; } v11 = v8; } a1.uObjectDescID = v11; a1.vPosition.y = a4; a1.vPosition.x = a3; a1.vPosition.z = a5; a1.uFacing = a6; a1.uAttributes = 0; a1.uSectorID = pIndoor->GetSector(a3, a4, a5); a1.uSpriteFrameID = 0; return a1.Create(0, 0, 0, 0); } //----- (0045063B) -------------------------------------------------------- int __fastcall sub_45063B(MapInfo *a1, int a2) { signed int v2; // edi@1 Actor *v3; // esi@2 signed __int64 v4; // qax@3 int result; // eax@8 int v6; // edi@11 int v7; // ebx@11 int v8; // edi@11 int v9; // ebx@12 int v10; // eax@12 char v11; // zf@16 int v12; // edi@20 int v13; // eax@20 int v14; // ebx@20 int v15; // eax@20 int v16; // eax@20 int v17; // eax@20 int v18; // eax@21 SpawnPointMM7 v19; // [sp+Ch] [bp-38h]@1 int v20; // [sp+24h] [bp-20h]@11 MapInfo *v21; // [sp+28h] [bp-1Ch]@1 int v22; // [sp+2Ch] [bp-18h]@3 int v23; // [sp+30h] [bp-14h]@11 int v24; // [sp+34h] [bp-10h]@1 unsigned int uFaceID; // [sp+38h] [bp-Ch]@10 int v26; // [sp+3Ch] [bp-8h]@11 int v27; // [sp+40h] [bp-4h]@11 v21 = a1; v24 = a2; v2 = 0; if ( (signed int)uNumActors <= 0 ) goto LABEL_8; v3 = pActors.data(); while ( 1 ) { v22 = v3->pMonsterInfo.uID - 1; v4 = (signed __int64)((double)v22 * 0.3333333333333333); if ( (int)v4 != 40 ) { if ( (int)v4 != 41 && (int)v4 != 44 && v3->CanAct() ) break; } ++v2; ++v3; if ( v2 >= (signed int)uNumActors ) goto LABEL_8; } if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) { v22 = 0; uFaceID = 0; while ( 1 ) { ++uFaceID; v6 = rand() % 1024 + 512; v7 = rand() % (signed int)stru_5C6E00->uIntegerDoublePi; v20 = stru_5C6E00->Cos(v7); v23 = (unsigned __int64)(v20 * (signed __int64)v6) >> 16; v19.vPosition.x = pParty->vPosition.x + v23; v20 = stru_5C6E00->Sin(v7); v23 = (unsigned __int64)(v20 * (signed __int64)v6) >> 16; v8 = 0; v19.uIndex = v24; v19.vPosition.y = v23 + pParty->vPosition.y; v19.vPosition.z = pParty->vPosition.z; v26 = 0; v27 = 0; v19.vPosition.z = ODM_GetFloorLevel( v19.vPosition.x, v23 + pParty->vPosition.y, pParty->vPosition.z, 0, &v26, &v27, 0); v23 = 0; if ( (signed int)pOutdoor->uNumBModels > 0 ) { while ( 1 ) { v9 = abs(v19.vPosition.y - pOutdoor->pBModels[v8].vBoundingCenter.y); v10 = abs(v19.vPosition.x - pOutdoor->pBModels[v8].vBoundingCenter.x); if ( int_get_vector_length(v10, v9, 0) < pOutdoor->pBModels[v8].sBoundingRadius + 256 ) break; ++v23; ++v8; if ( v23 >= (signed int)pOutdoor->uNumBModels ) goto LABEL_16; } v22 = 1; } LABEL_16: v11 = uFaceID == 100; if ( uFaceID >= 100 ) break; if ( v22 ) { v11 = uFaceID == 100; break; } } } else { v26 = 0; v22 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); do { ++v26; v12 = rand() % 512 + 256; v13 = rand(); v14 = v13 % (signed int)stru_5C6E00->uIntegerDoublePi; v15 = stru_5C6E00->Cos(v13 % (signed int)stru_5C6E00->uIntegerDoublePi); v20 = v15; v23 = (unsigned __int64)(v15 * (signed __int64)v12) >> 16; v19.vPosition.x = pParty->vPosition.x + v23; v16 = stru_5C6E00->Sin(v13 % (signed int)stru_5C6E00->uIntegerDoublePi); v20 = v16; v23 = (unsigned __int64)(v16 * (signed __int64)v12) >> 16; v19.vPosition.y = v23 + pParty->vPosition.y; v19.vPosition.z = pParty->vPosition.z; v19.uIndex = v24; v17 = pIndoor->GetSector(v19.vPosition.x, v23 + pParty->vPosition.y, pParty->vPosition.z); if ( v17 == v22 ) { v18 = BLV_GetFloorLevel(v19.vPosition.x, v19.vPosition.y, v19.vPosition.z, v17, &uFaceID); v19.vPosition.z = v18; if ( v18 != -30000 ) { if ( abs(v18 - pParty->vPosition.z) <= 1024 ) break; } } } while ( v26 < 100 ); v11 = v26 == 100; } if ( v11 ) { LABEL_8: result = 0; } else { SpawnEncounter(v21, &v19, 0, 0, 1); result = v24; } return result; } //----- (00450929) -------------------------------------------------------- int LevelDecoration::GetGlobalEvent() { LevelDecoration *v1; // esi@1 signed int v2; // eax@1 int v3; // eax@5 int v4; // eax@6 int v5; // eax@7 int v6; // eax@8 int v7; // eax@9 int result; // eax@14 int v9; // eax@18 int v10; // eax@19 int v11; // eax@20 int v12; // eax@21 int v13; // eax@22 v1 = this; rand(); v2 = v1->uDecorationDescID; if ( v2 > 208 ) { switch ( v2 ) { case 209: result = rand() % 7 + 183; break; case 210: result = 150; break; case 211: result = 151; break; case 212: result = 152; break; case 213: result = 153; break; case 214: result = 154; break; case 215: result = 155; break; case 216: result = 156; break; case 217: result = 157; break; case 218: result = 158; break; case 219: result = 159; break; case 220: result = 160; break; case 221: result = 161; break; default: goto LABEL_45; } } else { if ( v2 == 208 ) { result = rand() % 7 + 176; } else { if ( v2 > 24 ) { v9 = v2 - 34; if ( !v9 ) return rand() % 6 + 4; v10 = v9 - 150; if ( !v10 ) return 33; v11 = v10 - 3; if ( !v11 || (v12 = v11 - 3) == 0 ) return 37; v13 = v12 - 16; if ( !v13 ) return rand() % 7 + 162; if ( v13 == 1 ) return rand() % 7 + 169; } else { if ( v2 == 24 ) return 36; v3 = v2 - 4; if ( !v3 ) return 16; v4 = v3 - 1; if ( !v4 ) return 32; v5 = v4 - 1; if ( !v5 ) return rand() % 4 + 12; v6 = v5 - 5; if ( !v6 ) return 34; v7 = v6 - 2; if ( !v7 ) return 17; if ( v7 == 1 ) return 18; } LABEL_45: result = 0; } } return result; } //----- (00450AAA) -------------------------------------------------------- void RespawnGlobalDecorations() { memset(stru_5E4C90._decor_events, 0, 125); uint decorEventIdx = 0; for (uint i = 0; i < uNumLevelDecorations; ++i) { auto decor = &pLevelDecorations[i]; if (!decor->field_16_event_id) { if (decor->IsInteractive()) { if (decorEventIdx < 124) { decor->_idx_in_stru123 = decorEventIdx + 75; stru_5E4C90._decor_events[decorEventIdx++] = decor->GetGlobalEvent(); } } } } } //----- (00450B0A) -------------------------------------------------------- bool __fastcall SpawnActor(unsigned int uMonsterID) { unsigned int v1; // ebx@1 bool result; // eax@2 MonsterDesc *v3; // esi@5 MonsterInfo *v4; // edi@5 Vec3_int_ v5; // ST08_12@5 unsigned int v6; // ecx@5 Actor *v7; // eax@7 Actor actor; // [sp+4h] [bp-350h]@5 Vec3_int_ pOut; // [sp+348h] [bp-Ch]@5 v1 = uMonsterID; if ( uNumActors == 499 ) { result = 0; } else { if ( (signed int)uMonsterID >= (signed int)pMonsterList->uNumMonsters ) v1 = 0; v3 = &pMonsterList->pMonsters[v1]; v4 = &pMonsterStats->pInfos[v1 + 1]; memset(&actor, 0, 0x344u); strcpy(actor.pActorName, v4->pName); actor.sCurrentHP = LOWORD(v4->uHP); memcpy(&actor.pMonsterInfo, &pMonsterStats->pInfos[v1 + 1], 0x58u); actor.word_000086_some_monster_id = v1 + 1; actor.uActorRadius = v3->uMonsterRadius; actor.uActorHeight = v3->uMonsterHeight; actor.uMovementSpeed = v3->uMovementSpeed; v5 = pParty->vPosition; Vec3_int_::Rotate(200, pParty->sRotationY, 0, v5, &pOut.x, &pOut.z, &pOut.y); actor.vInitialPosition.x = pOut.x; actor.vPosition.x = pOut.x; actor.uTetherDistance = 256; actor.vInitialPosition.y = LOWORD(pOut.z); actor.vPosition.y = LOWORD(pOut.z); actor.vInitialPosition.z = LOWORD(pOut.y); actor.vPosition.z = LOWORD(pOut.y); pSprites_LOD->DeleteSomeSprites(); pPaletteManager->ResetNonTestLocked(); v6 = uNumActors - 1; if ( dword_5C6DF8 == 1 ) { dword_5C6DF8 = 0; v6 = uNumActors++; } v7 = &pActors[v6]; memcpy(v7, &actor, 0x344u); v7->PrepareSprites(1); result = 1; } return result; } // 5C6DF8: using guessed type int dword_5C6DF8; //----- (00450DA3) -------------------------------------------------------- int __cdecl GetAlertStatus() { int result; // eax@2 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) result = pOutdoor->ddm.field_C_alert; else result = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? pIndoor->dlv.field_C_alert : 0; return result; } //----- (00450DDE) -------------------------------------------------------- stru350 *stru350::_450DDE() { _450DF1(&stru_4E82A4, &stru_4E82A4); return this; } //----- (00450DF1) -------------------------------------------------------- bool stru350::_450DF1(const stru355 *p1, const stru355 *p2) { //stru350 *v3; // esi@1 //void *result; // eax@1 unsigned int v5; // ecx@2 int v6; // edi@2 int v7; // edx@2 unsigned int v8; // ecx@8 int v9; // edi@8 int v10; // edx@8 int v11; // ecx@12 int v12; // edi@12 unsigned int v13; // ecx@12 int v14; // edx@12 int v15; // ecx@16 unsigned int v16; // edx@16 int v17; // ecx@16 int v18; // edi@16 char v19; // zf@20 unsigned int v20; // ecx@21 int v21; // edi@21 int v22; // edx@21 unsigned int v23; // ecx@27 int v24; // edi@27 int v25; // edx@27 int v26; // ecx@31 int v27; // edi@31 unsigned int v28; // ecx@31 int v29; // edx@31 int v30; // ebx@35 int v31; // ecx@35 int v32; // edi@35 int v33; // edx@35 unsigned int i; // ecx@35 int v35; // ecx@39 unsigned int v36; // edx@39 int v37; // ecx@39 int v38; // ebx@39 //v3 = this; memcpy(&field_0, p1, sizeof(stru355)); memcpy(&field_20, p2, sizeof(stru355)); //result = memcpy(&v3->field_20, p2, 0x20u); //LOBYTE(result) = 1; if (field_0.field_4 & 1) { v5 = field_0.field_1C; v6 = 0; v7 = 0; while ( !(v5 & 1) ) { ++v6; v5 >>= 1; } do { v5 >>= 1; ++v7; } while ( v5 & 1 ); field_40 = 32 - v7 - v6; } else { field_40 = 0; } v8 = field_0.field_10; v9 = 0; v10 = 0; while ( !(v8 & 1) ) { ++v9; v8 >>= 1; } do { v8 >>= 1; ++v10; } while ( v8 & 1 ); v11 = 24 - v10 - v9; v12 = 0; field_48 = v11; v13 = field_0.field_14; v14 = 0; while ( !(v13 & 1) ) { ++v12; v13 >>= 1; } do { v13 >>= 1; ++v14; } while ( v13 & 1 ); v15 = 16 - v14; v16 = field_0.field_18; field_50 = v15 - v12; v17 = 0; v18 = 0; while ( !(v16 & 1) ) { ++v17; v16 >>= 1; } do { v16 >>= 1; ++v18; } while ( v16 & 1 ); v19 = (field_20.field_4 & 1) == 0; field_58 = v17 - v18 + 8; if ( v19 ) { field_44 = 0; } else { v20 = field_20.field_1C; v21 = 0; v22 = 0; while ( !(v20 & 1) ) { ++v21; v20 >>= 1; } do { v20 >>= 1; ++v22; } while ( v20 & 1 ); field_44 = 32 - v22 - v21; } v23 = field_20.field_10; v24 = 0; v25 = 0; while ( !(v23 & 1) ) { ++v24; v23 >>= 1; } do { v23 >>= 1; ++v25; } while ( v23 & 1 ); v26 = 24 - v25 - v24; v27 = 0; field_4C = v26; v28 = field_20.field_14; v29 = 0; while ( !(v28 & 1) ) { ++v27; v28 >>= 1; } do { v28 >>= 1; ++v29; } while ( v28 & 1 ); v30 = 0; v31 = 16 - v29 - v27; v32 = field_20.field_18; field_54 = v31; v33 = 0; for ( i = v32; !(i & 1); i >>= 1 ) ++v30; do { i >>= 1; ++v33; } while ( i & 1 ); v35 = 32 - v33; v36 = v32; field_5C = v35 - v30; v37 = 0; v38 = 0; while ( !(v36 & 1) ) { ++v37; v36 >>= 1; } do { v36 >>= 1; ++v38; } while ( v36 & 1 ); field_5C = v37 - v38 + 8; return true; } //----- (00450F55) -------------------------------------------------------- unsigned int stru350::_450F55(int a2) { int v2 = a2 & stru_4E82A4.field_1C; if (field_20.field_4 & 1) v2 = (unsigned int)v2 >> this->field_44; return v2 & field_20.field_1C | field_20.field_10 & ((a2 & (unsigned int)stru_4E82A4.field_10) >> field_4C) | field_20.field_14 & ((a2 & (unsigned int)stru_4E82A4.field_14) >> field_54) | field_20.field_18 & ((a2 & (unsigned int)stru_4E82A4.field_18) >> field_5C); } //----- (00450FB1) -------------------------------------------------------- int stru350::_450FB1(int a2) { int v2 = 0; int v4 = field_0.field_4 & 1; if ( v4 ) v2 = a2 & field_0.field_1C; if ( v4 ) v2 <<= field_40; return v2 | ((a2 & field_0.field_10) << field_48) | ((a2 & field_0.field_14) << field_50) | ((a2 & field_0.field_18) << field_58); } //----- (00452442) -------------------------------------------------------- unsigned int __fastcall sub_452442(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4) { int v4; // ebx@0 __int16 v5; // ST14_2@1 __int16 v6; // dx@1 int v7; // ecx@1 __int16 v8; // ST10_2@1 int v9; // edi@1 unsigned __int16 v10; // dh@1@1 int v11; // ebx@1 int v12; // ebx@1 __int16 a3a; // [sp+1Ch] [bp+8h]@1 v5 = a2 >> 2; v6 = (unsigned __int16)a4 >> 2; v8 = a1 >> 2; a3a = (unsigned __int16)a3 >> 2; LOWORD(v7) = a3a; v9 = v7; LOWORD(v4) = ((unsigned __int16)a4 >> 2) & 0xE0; LOWORD(v7) = a3a & 0xE0; LOWORD(v9) = v9 & 0x1C00; v11 = v7 + v4; LOWORD(v7) = v5 & 0xE0; v12 = v7 + v11; LOWORD(v7) = v8 & 0xE0; return (PID_TYPE(v8) + PID_TYPE(v5) + PID_TYPE(a3a) + PID_TYPE(v6)) | (v7 + v12) | ((v8 & 0x1C00) + (v5 & 0x1C00) + v9 + (__PAIR__(v10, (unsigned __int16)a4 >> 2) & 0x1C00)); } //----- (0045281E) -------------------------------------------------------- // Calculates atan2(y/x) // return value: angle in integer format (multiplier of Pi/1024) unsigned int stru193_math::Atan2(int x, int y) { signed int quadrant; __int64 dividend; int quotient; int lowIdx; int highIdx; int angle; auto X = x; auto Y = y; if ( abs(X) < 65536 ) { if ( (abs(Y) >> 15) >= abs(X) ) X = 0; } if ( !X ) { if ( Y > 0 ) { return uIntegerHalfPi; //Pi/2 } else { return uIntegerHalfPi + uIntegerPi; //3*(Pi/2) } } if ( Y ) { if ( X < 0 ) { X = -X; if ( Y > 0 ) { quadrant = 4; } else { quadrant = 3; } } else { if ( Y > 0 ) { quadrant = 1; } else { quadrant = 2; } } if ( Y < 0 ) Y = -Y; LODWORD(dividend) = Y << 16; HIDWORD(dividend) = Y >> 16; quotient = dividend / X; //looks like binary search { int i; highIdx = uIntegerHalfPi; lowIdx = 0; for (i = 0; i < 6; ++i) { if (quotient <= pTanTable[(lowIdx + highIdx) / 2]) highIdx = (lowIdx + highIdx) / 2; else lowIdx = (lowIdx + highIdx) / 2; } } angle = lowIdx + 1; while ( angle < (highIdx - 1) && quotient >= pTanTable[angle] ) ++angle; switch (quadrant) { case 1: //X > 0, Y > 0 return angle; case 2: //X > 0, Y < 0 return uIntegerDoublePi - angle; //2*Pi - angle case 3: //X > 0, Y < 0 return uIntegerPi + angle; //Pi + angle case 4: //X < 0, Y > 0 return uIntegerPi - angle; //Pi - angle } //should newer get here return 0; } if ( X < 0 ) //Y == 0, X < 0 return uIntegerPi; return 0; } //----- (00452969) -------------------------------------------------------- stru193_math::stru193_math() { double v3; // ST18_8@2 this->pTanTable[0] = 0; this->pCosTable[0] = 65536; this->pInvCosTable[0] = 65536; for(int i = 1; i < (signed int)this->uIntegerHalfPi; i++) { v3 = (double)i * 3.141592653589793 / (double)uIntegerPi; pTanTable[i] = (signed __int64)(tan(v3) * (double)this->pCosTable[0] + 0.5); pCosTable[i] = (signed __int64)(cos(v3) * (double)this->pCosTable[0] + 0.5); pInvCosTable[i] = (signed __int64)(1.0 / cos(v3) * (double)this->pCosTable[0] + 0.5); } for(int i = this->uIntegerHalfPi; i < 520; i++) { this->pTanTable[i] = 0xEFFFFFFFu; this->pCosTable[i] = 0; this->pInvCosTable[i] = 0xEFFFFFFFu; } } //----- (00452A9E) -------------------------------------------------------- int integer_sqrt(int val) { signed int result; // eax@2 unsigned int v2; // edx@3 unsigned int v3; // edi@3 //signed int v4; // ebx@3 int v5; // esi@4 if (val < 1) return val; v2 = 0; v3 = val; result = 0; //v4 = 16; for (uint i = 0; i < 16; ++i) { result *= 2; v2 = (v3 >> 30) | 4 * v2; v5 = 2 * result + 1; v3 *= 4; if ( v2 >= v5 ) { ++result; v2 -= v5; } //--v4; } //while ( v4 ); if ( val - result * result >= (unsigned int)(result - 1) ) ++result; return result; } //----- (00452AE2) -------------------------------------------------------- int __fastcall MakeColorMaskFromBitDepth(int a1) { signed __int64 v1; // qax@1 v1 = 4294967296i64; if ( a1 > 0 ) { do { LODWORD(v1) = HIDWORD(v1) + v1; HIDWORD(v1) *= 2; --a1; } while ( a1 ); } return v1; } //----- (00452AF3) -------------------------------------------------------- void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels) { void *v3; // edi@1 unsigned int v4; // eax@1 unsigned __int16 *v5; // edi@3 unsigned int i; // ecx@3 v3 = pPixels; v4 = a1 | (a1 << 16); if ( (unsigned __int8)pPixels & 2 ) // first 2 pixels { *pPixels = v4; v3 = pPixels + 1; --uNumPixels; } memset32(v3, v4, uNumPixels >> 1); // 4 pixels at once v5 = (unsigned __int16 *)((char *)v3 + 4 * (uNumPixels >> 1)); for ( i = uNumPixels & 1; i; --i ) // leftover pixels { *v5 = v4; ++v5; } } //----- (00452B2E) -------------------------------------------------------- int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides) { signed int v2; // edi@1 int v3; // esi@1 int result; // eax@2 unsigned int v5; // ebx@4 v2 = uDiceSides; v3 = 0; if ( uDiceSides ) { if ( (signed int)uNumDice > 0 ) { v5 = uNumDice; do { --v5; v3 += rand() % v2 + 1; } while ( v5 ); } result = v3; } else { result = 0; } return result; } //----- (00453F62) -------------------------------------------------------- void MapStats::Initialize() { char work_str[32]; // [sp+Ch] [bp-34h]@3 int work_str_pos; int work_str_len; int i; char* test_string; unsigned char c; bool break_loop; unsigned int temp_str_len; char* tmp_pos; int decode_step; int item_counter; if ( pMapStatsTXT_Raw ) pAllocator->FreeChunk(pMapStatsTXT_Raw); pMapStatsTXT_Raw = NULL; pMapStatsTXT_Raw = (char *)pEvents_LOD->LoadRaw("MapStats.txt", 0); strtok(pMapStatsTXT_Raw, "\r"); strtok(NULL, "\r"); strtok(NULL, "\r"); for (i=1; i<77; ++i) { test_string = strtok(NULL, "\r") + 1; break_loop = false; decode_step=0; do { c = *(unsigned char*)test_string; temp_str_len = 0; while((c!='\t')&&(c>0)) { ++temp_str_len; c=test_string[temp_str_len]; } tmp_pos=test_string+temp_str_len; if (*tmp_pos == 0) break_loop = true; *tmp_pos = 0; if (temp_str_len) { switch (decode_step) { case 1: pInfos[i].pName = RemoveQuotes(test_string); break; case 2: pInfos[i].pFilename = RemoveQuotes(test_string); break; case 3: pInfos[i].uNumResets = atoi(test_string); break; case 4: pInfos[i].uFirstVisitedAt = atoi(test_string); break; case 5: pInfos[i]._per = atoi(test_string); break; case 6: pInfos[i].uRespawnIntervalDays = atoi(test_string); break; case 7: pInfos[i]._alert_days = atoi(test_string); break; case 8: pInfos[i]._steal_perm = atoi(test_string); break; case 9: pInfos[i].LockX5 = atoi(test_string); break; case 10: pInfos[i].Trap_D20 = atoi(test_string); break; case 11: pInfos[i].Treasure_prob = atoi(test_string); break; case 12: pInfos[i].Encounter_percent = atoi(test_string); break; case 13: pInfos[i].EncM1percent = atoi(test_string); break; case 14: pInfos[i].EncM2percent = atoi(test_string); break; case 15: pInfos[i].EncM3percent = atoi(test_string); break; case 16: pInfos[i].pEncounterMonster1Texture = RemoveQuotes(test_string); break; case 18: pInfos[i].Dif_M1 = atoi(test_string); break; case 19: pInfos[i].uEncounterMonster1AtLeast = 1; pInfos[i].uEncounterMonster1AtMost = 1; strcpy(work_str, test_string); work_str_pos = 0; work_str_len=strlen(work_str); if (work_str_len ) { while (work_str[work_str_pos] != '-' ) { ++work_str_pos; if (work_str_pos >= work_str_len ) break; } work_str[work_str_pos] = 0; pInfos[i].uEncounterMonster1AtLeast = atoi(work_str); if ( work_str_pos < work_str_len ) pInfos[i].uEncounterMonster1AtMost = atoi(&work_str[work_str_pos + 1]); else pInfos[i].uEncounterMonster1AtMost = pInfos[i].uEncounterMonster1AtLeast; } break; case 20: pInfos[i].pEncounterMonster2Texture = RemoveQuotes(test_string); break; case 22: pInfos[i].Dif_M2 = atoi(test_string); break; case 23: pInfos[i].uEncounterMonster2AtLeast = 1; pInfos[i].uEncounterMonster2AtMost = 1; strcpy(work_str, test_string); work_str_pos = 0; work_str_len=strlen(work_str); if (work_str_len ) { while (work_str[work_str_pos] != '-' ) { ++work_str_pos; if (work_str_pos >= work_str_len ) break; } work_str[work_str_pos] = 0; pInfos[i].uEncounterMonster2AtLeast = atoi(work_str); if ( work_str_pos < work_str_len ) pInfos[i].uEncounterMonster2AtMost = atoi(&work_str[work_str_pos + 1]); else pInfos[i].uEncounterMonster2AtMost = pInfos[i].uEncounterMonster2AtLeast; } break; case 24: pInfos[i].pEncounterMonster3Texture = RemoveQuotes(test_string); break; case 26: pInfos[i].Dif_M3 = atoi(test_string); break; case 27: pInfos[i].uEncounterMonster3AtLeast = 1; pInfos[i].uEncounterMonster3AtMost = 1; strcpy(work_str, test_string); work_str_pos = 0; work_str_len=strlen(work_str); if (work_str_len ) { while (work_str[work_str_pos] != '-' ) { ++work_str_pos; if (work_str_pos >= work_str_len ) break; } work_str[work_str_pos] = 0; pInfos[i].uEncounterMonster3AtLeast = atoi(work_str); if ( work_str_pos < work_str_len ) pInfos[i].uEncounterMonster3AtMost = atoi(&work_str[work_str_pos + 1]); else pInfos[i].uEncounterMonster3AtMost = pInfos[i].uEncounterMonster3AtLeast; } break; case 28: pInfos[i].uRedbookTrackID = atoi(test_string); break; case 29: { if ( !strcmp(test_string, "CAVE") ) { pInfos[i].uEAXEnv = 8; break; } if ( !strcmp(test_string, "STONEROOM") ) { pInfos[i].uEAXEnv = 5; break; } if ( !strcmp(test_string, "MOUNTAINS") ) { pInfos[i].uEAXEnv = 17; break; } if ( !strcmp(test_string, "PLAIN") ) { pInfos[i].uEAXEnv = 19; break; } if ( !strcmp(test_string, "FOREST") ) { pInfos[i].uEAXEnv = 15; break; } if ( !strcmp(test_string, "CITY") ) { pInfos[i].uEAXEnv = 16; break; } if ( !strcmp(test_string, "UNDERWATER") ) { pInfos[i].uEAXEnv = 22; break; } if ( !strcmp(test_string, "ARENA") ) { pInfos[i].uEAXEnv = 9; break; } if ( !strcmp(test_string, "GENERIC") ) { pInfos[i].uEAXEnv = 0; break; } if ( !strcmp(test_string, "PADDEDCELL") ) { pInfos[i].uEAXEnv = 1; break; } if ( !strcmp(test_string, "ROOM") ) { pInfos[i].uEAXEnv = 2; break; } if ( !strcmp(test_string, "BATHROOM") ) { pInfos[i].uEAXEnv = 3; break; } if ( !strcmp(test_string, "LIVINGROOM") ) { pInfos[i].uEAXEnv = 4; break; } if ( !strcmp(test_string, "AUDITORIUM") ) { pInfos[i].uEAXEnv = 6; break; } if ( !strcmp(test_string, "CONCERTHALL") ) { pInfos[i].uEAXEnv = 7; break; } if ( !strcmp(test_string, "HANGAR") ) { pInfos[i].uEAXEnv = 10; break; } if ( !strcmp(test_string, "CARPETEDHALLWAY") ) { pInfos[i].uEAXEnv = 11; break; } if ( !strcmp(test_string, "HALLWAY") ) { pInfos[i].uEAXEnv = 12; break; } if ( !strcmp(test_string, "STONECORRIDOR") ) { pInfos[i].uEAXEnv = 13; break; } if ( !strcmp(test_string, "ALLEY") ) { pInfos[i].uEAXEnv = 14; break; } if ( !strcmp(test_string, "QUARRY") ) { pInfos[i].uEAXEnv = 18; break; } if ( !strcmp(test_string, "PARKINGLOT") ) { pInfos[i].uEAXEnv = 20; break; } if ( !strcmp(test_string, "SEWERPIPE") ) { pInfos[i].uEAXEnv = 21; break; } if ( !strcmp(test_string, "DRUGGED") ) { pInfos[i].uEAXEnv = 23; break; } if ( !strcmp(test_string, "DIZZY") ) { pInfos[i].uEAXEnv = 24; break; } if ( !strcmp(test_string, "PSYCHOTIC") ) { pInfos[i].uEAXEnv = 25; break; } pInfos[i].uEAXEnv = 26; } break; } } else { break_loop = true; } ++decode_step; test_string=tmp_pos+1; } while ((decode_step<31)&&!break_loop); } uNumMaps = 77; } // 453F62: using guessed type char Str[32]; //----- (004547A3) -------------------------------------------------------- MAP_TYPE MapStats::GetMapInfo(const char *Str2) { assert(uNumMaps >= 2); for (uint i = 1; i < uNumMaps; ++i) if (!_stricmp(pInfos[i].pFilename, Str2)) return (MAP_TYPE)i; assert(false && "Map not found!"); } //----- (004547E4) -------------------------------------------------------- void FactionTable::Initialize() { int i; char* test_string; unsigned char c; bool break_loop; unsigned int temp_str_len; char* tmp_pos; int decode_step; int item_counter; if ( pHostileTXT_Raw ) pAllocator->FreeChunk(pHostileTXT_Raw); pHostileTXT_Raw = NULL; pHostileTXT_Raw = (char *)pEvents_LOD->LoadRaw("hostile.txt", 0); strtok(pHostileTXT_Raw, "\r"); for (i=0; i<89; ++i) { test_string = strtok(NULL, "\r") + 1; break_loop = false; decode_step=0; do { c = *(unsigned char*)test_string; temp_str_len = 0; while((c!='\t')&&(c>0)) { ++temp_str_len; c=test_string[temp_str_len]; } tmp_pos=test_string+temp_str_len; if (*tmp_pos == 0) break_loop = true; *tmp_pos = 0; if (temp_str_len) { if ( decode_step >= 1 && decode_step < 90 ) relations[decode_step-1][i] = atoi(test_string); } else { break_loop = true; } ++decode_step; test_string=tmp_pos+1; } while ((decode_step<92)&&!break_loop); } if ( pHostileTXT_Raw) { pAllocator->FreeChunk(pHostileTXT_Raw); pHostileTXT_Raw = NULL; } } //----- (00458244) -------------------------------------------------------- int SkillToMastery( unsigned int skill_value ) { switch (skill_value & 0x1C0) { case 0x100: return 4; // Grandmaster case 0x80: return 3; // Master case 0x40: return 2; // Expert case 0x00: return 1; // Normal default: assert(false); } } //----- (0045828B) -------------------------------------------------------- unsigned int __fastcall GetSpellColor(signed int a1) { unsigned __int16 v1; // dx@3 unsigned __int16 v2; // cx@6 unsigned __int16 v4; // [sp-4h] [bp-4h]@3 if ( a1 < 1 ) { if ( a1 < 12 ) { if ( a1 < 23 ) { if ( a1 < 34 ) { if ( a1 < 45 ) { if ( a1 < 56 ) { if ( a1 < 67 ) { if ( a1 < 78 ) { if ( a1 < 89 ) goto LABEL_31; goto LABEL_28; } LABEL_25: if ( a1 < 89 ) { v4 = 155; v2 = 255; goto LABEL_30; } LABEL_28: if ( a1 < 100 ) { v4 = 240; v2 = 192; goto LABEL_30; } LABEL_31: v4 = 0; v1 = 0; goto LABEL_32; } LABEL_21: if ( a1 < 78 ) { v4 = 0; v1 = 128; goto LABEL_23; } goto LABEL_25; } LABEL_18: if ( a1 < 67 ) { v4 = 255; v1 = 15; v2 = 235; return TargetColor(v2, v1, v4); } goto LABEL_21; } LABEL_15: if ( a1 < 56 ) { v2 = 225; goto LABEL_13; } goto LABEL_18; } LABEL_11: if ( a1 < 45 ) { v2 = 128; LABEL_13: v4 = v2; LABEL_30: v1 = v2; return TargetColor(v2, v1, v4); } goto LABEL_15; } LABEL_8: if ( a1 < 34 ) { v4 = 255; v1 = 128; LABEL_32: v2 = 0; return TargetColor(v2, v1, v4); } goto LABEL_11; } } else { if ( a1 < 12 ) { v4 = 0; v1 = 85; LABEL_23: v2 = 255; return TargetColor(v2, v1, v4); } } if ( a1 >= 23 ) goto LABEL_8; v4 = 255; v1 = 212; v2 = 150; return TargetColor(v2, v1, v4); } //----- (004583B0) -------------------------------------------------------- LevelDecoration::LevelDecoration() { this->field_1A = 0; this->field_18 = 0; this->vPosition.z = 0; this->vPosition.y = 0; this->vPosition.x = 0; this->uDecorationDescID = 0; this->field_2 = 0; this->field_16_event_id = 0; this->uCog = 0; } //----- (00458600) -------------------------------------------------------- void DecorationList::ToFile() { DecorationList *v1; // esi@1 FILE *v2; // eax@1 FILE *v3; // edi@1 v1 = this; v2 = fopen("data\\ddeclist.bin", "wb"); v3 = v2; if ( !v2 ) Abortf("Unable to save ddeclist.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pDecorations, 0x54u, v1->uNumDecorations, v3); fclose(v3); } //----- (0045864C) -------------------------------------------------------- void DecorationList::FromFile(void *pSerialized) { uNumDecorations = *(int *)pSerialized; pDecorations = (DecorationDesc *)pAllocator->AllocNamedChunk(pDecorations, 84 * uNumDecorations, "Dec Descrip"); memcpy(pDecorations, (char *)pSerialized + 4, 84 * uNumDecorations); } //----- (00458693) -------------------------------------------------------- void DecorationList::InitializeDecorationSprite(unsigned int uDecID) { pSpriteFrameTable->InitializeSprite(this->pDecorations[uDecID].uSpriteID); } //----- (004586B0) -------------------------------------------------------- bool DecorationList::FromFileTxt(const char *Args) { DecorationList *v2; // ebx@1 FILE *v3; // eax@1 unsigned int v4; // esi@3 void *v5; // eax@10 FILE *v6; // ST18_4@12 char *i; // eax@12 unsigned __int16 v8; // ax@16 const char *v9; // ST20_4@16 const char *v10; // ST18_4@16 __int16 v11; // ax@16 const char *v12; // ST14_4@16 unsigned __int16 v13; // ax@16 const char *v14; // ST10_4@16 __int16 v15; // ax@16 const char *v16; // ST0C_4@16 unsigned __int8 v17; // al@16 const char *v18; // ST08_4@16 unsigned __int8 v19; // al@16 const char *v20; // ST04_4@16 unsigned __int8 v21; // al@16 const char *v22; // ST00_4@16 unsigned __int8 v23; // zf@16 char v24; // sf@16 unsigned __int8 v25; // of@16 int j; // edi@17 const char *v27; // esi@18 int v28; // eax@19 int v29; // eax@21 int v30; // eax@23 int v31; // eax@25 int v32; // eax@27 int v33; // eax@29 int v34; // eax@31 int v35; // eax@33 FrameTableTxtLine v37; // [sp+Ch] [bp-460h]@17 FrameTableTxtLine v38; // [sp+88h] [bp-3E4h]@13 char Dest; // [sp+104h] [bp-368h]@17 char Buf; // [sp+17Ch] [bp-2F0h]@3 FrameTableTxtLine v41; // [sp+370h] [bp-FCh]@4 FrameTableTxtLine v42; // [sp+3ECh] [bp-80h]@4 FILE *File; // [sp+468h] [bp-4h]@1 unsigned int Argsa; // [sp+474h] [bp+8h]@3 v2 = this; v3 = fopen(Args, "r"); File = v3; if ( !v3 ) Abortf("DecorationDescriptionList::load - Unable to open file: %s."); v4 = 0; Argsa = 0; if ( fgets(&Buf, 490, v3) ) { do { *strchr(&Buf, 10) = 0; memcpy(&v42, frame_table_txt_parser(&Buf, &v41), sizeof(v42)); if ( v42.uPropCount && *v42.pProperties[0] != 47 && v42.uPropCount >= 3 ) ++Argsa; } while ( fgets(&Buf, 490, File) ); v4 = Argsa; } v2->uNumDecorations = v4; v5 = pAllocator->AllocNamedChunk(v2->pDecorations, 84 * v4, "Dec Descrip"); v2->pDecorations = (DecorationDesc *)v5; if ( !v5 ) Abortf("DecorationDescriptionList::load - Out of Memory!"); v6 = File; v2->uNumDecorations = 0; fseek(v6, 0, 0); for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) { *strchr(&Buf, 10) = 0; memcpy(&v42, frame_table_txt_parser(&Buf, &v38), sizeof(v42)); if ( v42.uPropCount && *v42.pProperties[0] != 47 && v42.uPropCount >= 3 ) { strcpy(v2->pDecorations[v2->uNumDecorations].pName, v42.pProperties[1]); v8 = pSpriteFrameTable->FastFindSprite(v2->pDecorations[v2->uNumDecorations].pName); v9 = v42.pProperties[2]; v2->pDecorations[v2->uNumDecorations].uSpriteID = v8; strcpy(v2->pDecorations[v2->uNumDecorations].field_20, v9); v10 = v42.pProperties[3]; v2->pDecorations[v2->uNumDecorations].uType = 0; v11 = atoi(v10); v12 = v42.pProperties[4]; v2->pDecorations[v2->uNumDecorations].uRadius = v11; v13 = atoi(v12); v14 = v42.pProperties[5]; v2->pDecorations[v2->uNumDecorations].uDecorationHeight = v13; v15 = atoi(v14); v16 = v42.pProperties[6]; v2->pDecorations[v2->uNumDecorations].uLightRadius = v15; v17 = atoi(v16); v18 = v42.pProperties[7]; v2->pDecorations[v2->uNumDecorations].uColoredLightRed = v17; v19 = atoi(v18); v20 = v42.pProperties[8]; v2->pDecorations[v2->uNumDecorations].uColoredLightGreen = v19; v21 = atoi(v20); v22 = v42.pProperties[9]; v2->pDecorations[v2->uNumDecorations].uColoredLightBlue = v21; v2->pDecorations[v2->uNumDecorations].uSoundID = atoi(v22); v25 = __OFSUB__(v42.uPropCount, 10); v23 = v42.uPropCount == 10; v24 = v42.uPropCount - 10 < 0; v2->pDecorations[v2->uNumDecorations].uFlags = 0; if ( !((unsigned __int8)(v24 ^ v25) | v23) ) { strcpy(&Dest, v42.pProperties[10]); memcpy(&v41, frame_table_txt_parser(&Dest, &v37), sizeof(v41)); for ( j = 0; j < v41.uPropCount; ++j ) { v27 = v41.pProperties[j]; if ( _stricmp(v41.pProperties[j], "NBM") ) { if ( _stricmp(v27, "Invisible") ) { if ( _stricmp(v27, "FS") ) { if ( _stricmp(v27, "FM") ) { if ( _stricmp(v27, "FF") ) { if ( _stricmp(v27, "Marker") ) { if ( _stricmp(v27, "LoopSlow") ) { if ( _stricmp(v27, "EmitFire") ) { if ( _stricmp(v27, "Dawn") ) { if ( !_stricmp(v27, "Dusk") ) HIBYTE(v2->pDecorations[v2->uNumDecorations].uFlags) |= 2u; } else { HIBYTE(v2->pDecorations[v2->uNumDecorations].uFlags) |= 1u; } } else { v35 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags; *(char *)v35 |= 0x80u; } } else { v34 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags; *(char *)v34 |= 0x40u; } } else { v33 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags; *(char *)v33 |= 0x20u; } } else { v32 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags; *(char *)v32 |= 0x10u; } } else { v31 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags; *(char *)v31 |= 8u; } } else { v30 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags; *(char *)v30 |= 4u; } } else { v29 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags; *(char *)v29 |= 2u; } } else { v28 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags; *(char *)v28 |= 1u; } } } ++v2->uNumDecorations; } } fclose(File); return 1; } //----- (00459064) -------------------------------------------------------- void ObjectList::InitializeSprites() { for (uint i = 0; i < uNumObjects; ++i) pSpriteFrameTable->InitializeSprite(pObjects[i].uSpriteID); } //----- (00459090) -------------------------------------------------------- void ObjectList::ToFile() { ObjectList *v1; // esi@1 FILE *v2; // eax@1 FILE *v3; // edi@1 v1 = this; v2 = fopen("data\\dobjlist.bin", "wb"); v3 = v2; if ( !v2 ) Abortf("Unable to save dobjlist.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pObjects, 0x38u, v1->uNumObjects, v3); fclose(v3); } //----- (004590DC) -------------------------------------------------------- void ObjectList::FromFile(void *pSerialized) { uNumObjects = *(int *)pSerialized; pObjects = (ObjectDesc *)pAllocator->AllocNamedChunk(pObjects, 56 * uNumObjects, "Obj Descrip"); memcpy(pObjects, (char *)pSerialized + 4, 56 * uNumObjects); } //----- (00459123) -------------------------------------------------------- bool ObjectList::FromFileTxt(const char *Args) { ObjectList *v2; // ebx@1 __int32 v3; // edi@1 FILE *v4; // eax@1 unsigned int v5; // esi@3 void *v6; // eax@9 FILE *v7; // ST0C_4@11 char *i; // eax@11 unsigned __int16 v9; // ax@14 const char *v10; // ST20_4@14 __int16 v11; // ax@14 const char *v12; // ST1C_4@14 __int16 v13; // ax@14 const char *v14; // ST18_4@14 __int16 v15; // ax@14 const char *v16; // ST14_4@14 __int16 v17; // ax@14 const char *v18; // ST10_4@14 __int16 v19; // ax@14 const char *v20; // ST0C_4@14 int v21; // esi@16 const char *v22; // edi@16 int v23; // eax@17 int v24; // eax@19 int v25; // eax@21 int v26; // eax@21 int v27; // eax@21 int v28; // eax@23 int v29; // eax@25 int v30; // eax@27 int v31; // eax@29 const char *v32; // edi@30 const char *v33; // ST20_4@35 int v34; // eax@35 char v35; // al@35 const char *v36; // ST1C_4@35 char v37; // al@35 const char *v38; // ST18_4@35 FrameTableTxtLine v40; // [sp+8h] [bp-460h]@14 FrameTableTxtLine v41; // [sp+84h] [bp-3E4h]@12 char Dest; // [sp+100h] [bp-368h]@14 char Buf; // [sp+178h] [bp-2F0h]@3 FrameTableTxtLine v44; // [sp+36Ch] [bp-FCh]@4 FrameTableTxtLine v45; // [sp+3E8h] [bp-80h]@4 FILE *File; // [sp+464h] [bp-4h]@1 unsigned int Argsa; // [sp+470h] [bp+8h]@3 int Argsb; // [sp+470h] [bp+8h]@15 v2 = this; pAllocator->FreeChunk(this->pObjects); v3 = 0; v2->pObjects = 0; v2->uNumObjects = 0; v4 = fopen(Args, "r"); File = v4; if ( !v4 ) Abortf("ObjectDescriptionList::load - Unable to open file: %s."); v5 = 0; Argsa = 0; if ( fgets(&Buf, 490, v4) ) { do { *strchr(&Buf, 10) = 0; memcpy(&v45, frame_table_txt_parser(&Buf, &v44), sizeof(v45)); if ( v45.uPropCount && *v45.pProperties[0] != '/' ) ++Argsa; } while ( fgets(&Buf, 490, File) ); v5 = Argsa; v3 = 0; } v2->uNumObjects = v5; v6 = pAllocator->AllocNamedChunk(v2->pObjects, 56 * v5, "Obj Descrip"); v2->pObjects = (ObjectDesc *)v6; if ( v6 == (void *)v3 ) Abortf("ObjectDescriptionList::load - Out of Memory!"); memset(v6, v3, 56 * v2->uNumObjects); v7 = File; v2->uNumObjects = v3; fseek(v7, v3, v3); for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) { *strchr(&Buf, 10) = 0; memcpy(&v45, frame_table_txt_parser(&Buf, &v41), sizeof(v45)); if ( v45.uPropCount && *v45.pProperties[0] != 47 ) { strcpy(v2->pObjects[v2->uNumObjects].field_0, v45.pProperties[0]); v9 = pSpriteFrameTable->FastFindSprite((char *)v45.pProperties[1]); v10 = v45.pProperties[2]; v2->pObjects[v2->uNumObjects].uSpriteID = v9; v11 = atoi(v10); v12 = v45.pProperties[3]; v2->pObjects[v2->uNumObjects].uObjectID = v11; v13 = atoi(v12); v14 = v45.pProperties[4]; v2->pObjects[v2->uNumObjects].uRadius = v13; v15 = atoi(v14); v16 = v45.pProperties[5]; v2->pObjects[v2->uNumObjects].uHeight = v15; v17 = atoi(v16); v18 = v45.pProperties[6]; v2->pObjects[v2->uNumObjects].uLifetime = v17; v19 = atoi(v18); v20 = v45.pProperties[7]; v2->pObjects[v2->uNumObjects].uSpeed = v19; strcpy(&Dest, v20); memcpy(&v44, frame_table_txt_parser(&Dest, &v40), sizeof(v44)); if ( v45.uPropCount > 7 ) { for ( Argsb = 0; Argsb < v44.uPropCount; ++Argsb ) { v21 = Argsb; v22 = v44.pProperties[Argsb]; if ( !_stricmp(v44.pProperties[Argsb], "NoDraw") ) { v23 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v23 |= 1u; } if ( !_stricmp(v22, "Lifetime") ) { v24 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v24 |= 4u; } if ( !_stricmp(v22, "FTLifetime") ) { v25 = (int)&v2->pObjects[v2->uNumObjects]; *(short *)(v25 + 42) = 8 * pSpriteFrameTable->pSpriteSFrames[*(short *)(v25 + 40)].uAnimLength; v26 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v26 |= 8u; v27 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v27 |= 4u; } if ( !_stricmp(v22, "NoPickup") ) { v28 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v28 |= 0x10u; } if ( !_stricmp(v22, "NoGravity") ) { v29 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v29 |= 0x20u; } if ( !_stricmp(v22, "FlagOnIntercept") ) { v30 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v30 |= 0x40u; } if ( !_stricmp(v22, "Bounce") ) { v31 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v31 |= 0x80u; } v32 = v45.pProperties[v21]; if ( !_stricmp(v45.pProperties[v21], "Fire") ) HIBYTE(v2->pObjects[v2->uNumObjects].uFlags) |= 2u; if ( !_stricmp(v32, "Lines") ) HIBYTE(v2->pObjects[v2->uNumObjects].uFlags) |= 4u; if ( !_stricmp(v44.pProperties[v21], "bits") ) { v33 = v44.pProperties[v21 + 1]; v34 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)(v34 + 1) |= 1u; v35 = atoi(v33); v36 = v44.pProperties[v21 + 2]; v2->pObjects[v2->uNumObjects].uParticleTrailColorR = v35; v37 = atoi(v36); v38 = v44.pProperties[v21 + 3]; v2->pObjects[v2->uNumObjects].uParticleTrailColorG = v37; v2->pObjects[v2->uNumObjects].uParticleTrailColorB = atoi(v38); } } } ++v2->uNumObjects; } } fclose(File); return 1; } //----- (0045E03A) -------------------------------------------------------- unsigned short * MakeScreenshot( signed int width, signed int height ) { //signed int v2; // edi@1 unsigned __int16 *v3; // ebx@1 int v4; // edx@7 unsigned __int8 v5; // cf@9 unsigned int v6; // ecx@9 unsigned __int16 *v7; // edi@9 int j; // ecx@9 //unsigned __int16 *v9; // edi@15 //int v10; // ecx@15 //LONG v11; // esi@15 //signed __int64 v12; // qax@18 //unsigned int v13; // ST10_4@21 HRESULT v14; // eax@21 int v15; // edi@29 signed __int64 v16; // qax@30 signed int v17; // edx@34 unsigned __int16 *v18; // edi@36 int k; // ecx@36 DDSURFACEDESC2 Dst; // [sp+4h] [bp-A0h]@6 unsigned __int16 *pPixels; // [sp+80h] [bp-24h]@1 float v23; // [sp+84h] [bp-20h]@1 unsigned __int16 *_this; // [sp+88h] [bp-1Ch]@21 float v25; // [sp+8Ch] [bp-18h]@1 unsigned int v26; // [sp+90h] [bp-14h]@17 //int v27; // [sp+94h] [bp-10h]@1 int v28; // [sp+98h] [bp-Ch]@16 int v29; // [sp+9Ch] [bp-8h]@15 //int v30; // [sp+A0h] [bp-4h]@1 //v30 = width; //v2 = height; //v27 = height; v23 = game_viewport_width / (double)width; v25 = game_viewport_height / (double)height; pPixels = (unsigned __int16 *)malloc(2 * height * width); memset(pPixels, 0 , 2 * height * width); v3 = pPixels; if ( pRenderer->pRenderD3D ) { pRenderer->BeginSceneD3D(); if (uCurrentlyLoadedLevelType == LEVEL_Indoor) pIndoor->Draw(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->Draw(); pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); memset(&Dst, 0, 0x7Cu); Dst.dwSize = sizeof(Dst); if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) { auto src = (unsigned __int16 *)Dst.lpSurface; auto src_width = (Dst.lPitch / sizeof(short)); auto src_height = Dst.dwHeight; auto dst = pPixels; for (uint y = 0; y < height; ++y) { //uint src_y = (game_viewport_y + y * v25) * (Dst.lPitch / sizeof(short)); uint src_y = game_viewport_y + y * v25; assert(game_viewport_y + y * v25 < src_height); assert(y < height); for (uint x = 0; x < width; ++x) { //uint src_x = game_viewport_x + x * v23; uint src_x = game_viewport_x + x * v23; assert(src_x < src_width); assert(x < width); dst[y * width + x] = (((63*y)/117) << 5) | 31*x/155;//31*y/117;//src[src_y * src_width + src_x]; } } ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); } else { __debugbreak(); // unrefactored v4 = height; if ( height > 0 ) { do { if ( width > 0 ) { v5 = width & 1; v6 = (unsigned int)width >> 1; memset(v3, 0, 4 * ((unsigned int)width >> 1)); v7 = &v3[2 * v6]; for ( j = v5; j; --j ) { *v7 = 0; ++v7; } v3 += width; } --v4; } while ( v4 ); } } } else { pRenderer->BeginScene(); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { pIndoor->Draw(); } else { if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) pOutdoor->Draw(); } _this = pRenderer->pTargetSurface; v26 = pRenderer->uTargetSurfacePitch; if ( pRenderer->pTargetSurface ) { v29 = 0; if ( height > 0 ) { do { v28 = 0; if ( width > 0 ) { v15 = v26 * (unsigned __int64)(signed __int64)((double)v29 * v25 + 8.0); do { v16 = (signed __int64)((double)v28++ * v23 + 8.0); *v3 = _this[v15 + (int)v16]; ++v3; } while ( v28 < width ); } ++v29; } while ( v29 < height ); } } else { if ( height > 0 ) { v17 = height; do { if ( width > 0 ) { memset(v3, 0, 4 * ((unsigned int)width >> 1)); v18 = &v3[2 * ((unsigned int)width >> 1)]; for ( k = width & 1; k; --k ) { *v18 = 0; ++v18; } v3 += width; } --v17; } while ( v17 ); } } pRenderer->EndScene(); } return pPixels; } //----- (0045E26C) -------------------------------------------------------- void __thiscall SaveScreenshot(const char *pFilename) { const char *v1; // edi@1 unsigned __int16 *v2; // esi@1 v1 = pFilename; v2 = MakeScreenshot(92, 68); pRenderer->SavePCXImage(v1, (char *)v2, 92, 68); free(v2); } //----- (00460706) -------------------------------------------------------- void TryLoadLevelFromLOD() { FILE *v0; // eax@1 FILE *v1; // esi@1 __int32 v2; // edi@2 char Ext[256]; // [sp+4h] [bp-40Ch]@1 char Dir[256]; // [sp+104h] [bp-30Ch]@1 char Filename[256]; // [sp+204h] [bp-20Ch]@1 char a1[260]; // [sp+304h] [bp-10Ch]@1 char Drive[4]; // [sp+408h] [bp-8h]@1 int DstBuf; // [sp+40Ch] [bp-4h]@2 strcpy(a1, pCurrentMapName.data()); _splitpath(a1, Drive, Dir, Filename, Ext); sprintf(a1, "levels\\%s%s", Filename, ".lod"); v0 = fopen(a1, "rb"); v1 = v0; if ( v0 ) { fseek(v0, 0, 2); v2 = ftell(v1); rewind(v1); ptr_6A0D08 = pAllocator->AllocNamedChunk(ptr_6A0D08, v2, "LevelLod"); fread(ptr_6A0D08, v2, 1u, v1); fseek(v1, v2 - 6, 0); DstBuf = 0; fread(&DstBuf, 4u, 1u, v1); fread(&_6A0D10_txt_lod_loading__unused, 2u, 1u, v1); _6A0D0C_txt_lod_loading = (int)((char *)ptr_6A0D08 + DstBuf); fclose(v1); } } //----- (0046080D) -------------------------------------------------------- void __cdecl sub_46080D() { pAllocator->FreeChunk(ptr_6A0D08); ptr_6A0D08 = 0; _6A0D0C_txt_lod_loading = 0; } //----- (0046082C) -------------------------------------------------------- bool Initialize_GamesLOD_NewLOD() { pGames_LOD = new LODWriteableFile; pGames_LOD->AllocSubIndicesAndIO(300, 0); if (pGames_LOD->LoadFile("data\\games.lod", 1)) { pNew_LOD = new LODWriteableFile; pNew_LOD->AllocSubIndicesAndIO(300, 100000); return true; } return false; } //----- (0046086A) -------------------------------------------------------- void SaveNewGame() { FILE *v3; // eax@7 void *pSave; // [sp+170h] [bp-8h]@3 if ( pVideoPlayer->AnyMovieLoaded() ) pVideoPlayer->Unload(); pSave = pAllocator->AllocNamedChunk(0, 1000000, 0); pNew_LOD->CloseWriteFile(); remove("data\\new.lod"); LOD::FileHeader this_; // [sp+Ch] [bp-16Ch]@3 strcpy(this_.LodVersion, "MMVII"); strcpy(this_.LodDescription, "newmaps for MMVII"); this_.LODSize = 100; this_.dword_0000A8 = 0; LOD::Directory a3; // [sp+14Ch] [bp-2Ch]@3 a3.dword_000018 = 0; a3.word_00001E = 0; strcpy(a3.pFilename, "current"); pNew_LOD->CreateNewLod(&this_, &a3, "data\\new.lod"); if (pNew_LOD->LoadFile("data\\new.lod", false)) { pNew_LOD->CreateTempFile(); pNew_LOD->uNumSubDirs = 0; LOD::Directory pDir; // [sp+10Ch] [bp-6Ch]@4 for (int i = pGames_LOD->uNumSubDirs / 2; i < pGames_LOD->uNumSubDirs; ++i) { memcpy(&pDir, &pGames_LOD->pSubIndices[i], sizeof(pDir)); v3 = pGames_LOD->FindContainer(pGames_LOD->pSubIndices[i].pFilename, 1); fread(pSave, pGames_LOD->pSubIndices[i].uDataSize, 1, v3); pNew_LOD->AppendDirectory(&pDir, pSave); } LOD::Directory save_game_dir; // [sp+12Ch] [bp-4Ch]@9 strcpy(pSavegameHeader[0].pLocationName, "out01.odm"); strcpy(save_game_dir.pFilename, "header.bin"); save_game_dir.uDataSize = sizeof(SavegameHeader); pNew_LOD->AppendDirectory(&save_game_dir, &pSavegameHeader[0]); pNew_LOD->FixDirectoryOffsets(); pParty->vPrevPosition.y = 0; pParty->vPrevPosition.x = 12552; pParty->vPosition.x = 12552; pParty->vPosition.z = 0; pParty->uFallStartY = 0; pParty->sPrevRotationX = 0; pParty->sRotationX = 0; pParty->vPrevPosition.z = 1816; pParty->vPosition.y = 1816; pParty->sPrevRotationY = 512; pParty->sRotationY = 512; SaveGame(1, 1); } pAllocator->FreeChunk(pSave); } //----- (004610AA) -------------------------------------------------------- void __fastcall PrepareToLoadODM(unsigned int bLoading, OutdoorCamera *a2) { unsigned int v2; // edi@1 OutdoorCamera *v3; // esi@1 v2 = bLoading; v3 = a2; pGameLoadingUI_ProgressBar->Reset(0x1Bu); pSoundList->_4A9D79(0); uCurrentlyLoadedLevelType = (LEVEL_TYPE)2; ODM_LoadAndInitialize(pCurrentMapName.data(), v3); if ( !v2 ) TeleportToStartingPoint(uLevel_StartingPointType); viewparams->_443365(); PlayLevelMusic(); } // 6BE35C: using guessed type int uLevel_StartingPointType; //----- (00461103) -------------------------------------------------------- void __cdecl sub_461103() { //GUIProgressBar *v0; // ebx@1 //signed int v1; // ebp@1 //char *v2; // esi@2 __int16 v3; // cx@3 int v4; // edx@8 //size_t v5; // edi@14 signed int v6; // esi@14 //char *v7; // edx@15 signed int v8; // ecx@16 int v9; // ecx@23 MonsterInfo *v10; // ebx@23 //int *v11; // esi@23 int v12; // esi@25 int v13; // eax@26 __int16 v14; // ax@41 //signed int v15; // [sp+10h] [bp-4Ch]@1 //signed int v16; // [sp+10h] [bp-4Ch]@14 signed int v17; // [sp+14h] [bp-48h]@3 signed int v18; // [sp+14h] [bp-48h]@23 int v19; // [sp+18h] [bp-44h]@1 signed int v20; // [sp+18h] [bp-44h]@14 int v21[16]; // [sp+1Ch] [bp-40h]@17 GenerateItemsInChest(); //v0 = pGameLoadingUI_ProgressBar; pGameLoadingUI_ProgressBar->Progress(); pParty->uFlags |= 2u; pParty->field_7B5_in_arena_quest = 0; //v1 = 0; dword_5C6DF8 = 1; pNPCStats->uNewlNPCBufPos = 0; v19 = pMapStats->GetMapInfo(pCurrentMapName.data()); //v15 = 0; for (uint i = 0; i < uNumActors; ++i) //if ( (signed int)uNumActors > 0 ) { auto pActor = &pActors[i]; //v2 = (char *)&pActors[0].uNPC_ID; //do //{ v3 = pActor->pMonsterInfo.uID; v17 = 0; if ( v3 >= 115 && v3 <= 186 || v3 >= 232 && v3 <= 249 ) v17 = 1; //v1 = 0; v4 = (v3 - 1) % 3; if ( 2 == v4 ) { if ( pActor->sNPC_ID && pActor->sNPC_ID < 5000 ) continue; } else { if ( v4 != 1 ) { if ( v4 != 0 || pActor->sNPC_ID ) continue; goto LABEL_12; } } if ( pActor->sNPC_ID > 0 && pActor->sNPC_ID < 5000 ) continue; if ( v17 ) { pNPCStats->InitializeAdditionalNPCs(&pNPCStats->pAdditionalNPC[pNPCStats->uNewlNPCBufPos], v3, 0, v19); v14 = LOWORD(pNPCStats->uNewlNPCBufPos) + 5000; ++pNPCStats->uNewlNPCBufPos; pActor->sNPC_ID = v14; continue; } LABEL_12: pActor->sNPC_ID = 0; //LABEL_13: //++v15; //v2 += 836; //} //while ( v15 < (signed int)uNumActors ); } pGameLoadingUI_ProgressBar->Progress(); //v5 = uNumActors; v6 = 0; v20 = 0; //v16 = v1; for (uint i = 0; i < uNumActors; ++i) { auto pActor = &pActors[i]; //v7 = (char *)&pActors[0].pMonsterInfo; //do //{ v8 = 0; if ( v6 > 0 ) { do { if ( v21[v8] == pActor->pMonsterInfo.uID - 1 ) break; ++v8; } while ( v8 < v6 ); } if ( v8 == v6 ) { v21[v6++] = pActor->pMonsterInfo.uID - 1; v20 = v6; if ( v6 == 16 ) break; } //++v16; //v7 += 836; //} //while ( v16 < (signed int)v5 ); } pGameLoadingUI_ProgressBar->Progress(); if ( v6 > 0 ) { int _v0 = 0; do { v9 = v21[_v0]; v18 = 4; v10 = &pMonsterStats->pInfos[v9 + 1]; //v11 = (int *)pMonsterList->pMonsters[v9].pSoundSampleIDs; auto v11 = &pMonsterList->pMonsters[v9]; do { pSoundList->LoadSound(v11->pSoundSampleIDs[4 - v18], 0); //v11 = (int *)((char *)v11 + 2); --v18; } while ( v18 ); v12 = 0; do v13 = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v10->uSpell1ID], 1); while ( v13 ); ++_v0; } while ( _v0 < v6 ); //v0 = pGameLoadingUI_ProgressBar; //v1 = 0; } pGameLoadingUI_ProgressBar->Progress(); if ( dword_6BE368_debug_settings_2 & 4 ) uNumActors = 0; if ( dword_6BE368_debug_settings_2 & 8 ) uNumLevelDecorations = 0; sub_4613C4(); pGameLoadingUI_ProgressBar->Progress(); pIndoorCamera->pos.y = 0; pIndoorCamera->pos.x = 0; pIndoorCamera->pos.z = 100; pIndoorCamera->sRotationY = 0; pIndoorCamera->sRotationX = 0; viewparams->bRedrawGameUI = 1; uLevel_StartingPointType = MapStartPoint_Party; pSprites_LOD->_461397(); pPaletteManager->LockTestAll(); if ( pParty->pPickedItem.uItemID != 0 ) pMouse->SetCursorBitmapFromItemID(pParty->pPickedItem.uItemID); } //----- (004613C4) -------------------------------------------------------- int __cdecl sub_4613C4() { unsigned __int16 v0; // ax@1 size_t v1; // ecx@1 int v2; // esi@1 int result; // eax@1 LevelDecoration *v4; // edx@2 int v5; // edi@4 _6836C8_num_decorations_6807E8 = 0; v0 = pDecorationList->GetDecorIdByName("Event Trigger"); v1 = uNumLevelDecorations; v2 = (signed __int16)v0; result = 0; if ( (signed int)uNumLevelDecorations > 0 ) { v4 = pLevelDecorations.data(); do { if ( v4->uDecorationDescID == v2 ) { v5 = _6836C8_num_decorations_6807E8++; _6807E8_level_decorations_ids[v5] = result; } ++result; ++v4; } while ( result < (signed int)v1 ); } return result; } // 6836C8: using guessed type int 6836C8_num_decorations_6807E8; //----- (004621DA) -------------------------------------------------------- int __fastcall int_get_vector_length(signed int a1, signed int a2, signed int a3) { signed int v3; // eax@2 signed int v4; // eax@3 signed int v5; // esi@4 signed int v6; // esi@6 if ( a1 < a2 ) { v3 = a1; a1 = a2; a2 = v3; } v4 = a3; if ( a1 < a3 ) { v5 = a1; a1 = a3; v4 = v5; } if ( a2 < v4 ) { v6 = a2; a2 = v4; v4 = v6; } return (11 * a2 >> 5) + a1 + (v4 >> 2); } OPENFILENAMEA ofn; //----- (0046271C) -------------------------------------------------------- void __cdecl crt_init_globals_46271C() { ofn.lStructSize = 0x4Cu; ofn.hwndOwner = hWnd; ofn.hInstance = 0; ofn.lpstrFilter = "Indoor BLV Files (*.blv)"; ofn.lpstrCustomFilter = 0; ofn.nMaxCustFilter = 0; ofn.nFilterIndex = 0; ofn.lpstrFile = 0; ofn.nMaxFile = 260; ofn.nMaxFileTitle = 512; ofn.lpstrInitialDir = "levels"; ofn.lpstrTitle = "Might and Magic® VII - Load Which Level?"; ofn.Flags = 4; ofn.nFileOffset = 0; ofn.nFileExtension = 0; ofn.lpstrDefExt = "blv"; ofn.lCustData = 0; ofn.lpfnHook = 0; ofn.lpTemplateName = 0; ofn.lpstrFileTitle = pTmpBuf.data(); } //----- (004627B7) -------------------------------------------------------- void MainMenu_Loop() { GUIButton *pButton; // eax@27 unsigned int pControlParam; // ecx@35 int v10; // ecx@36 int v11; // ecx@37 unsigned int pY; // [sp-18h] [bp-54h]@39 Texture *pTexture; // [sp-14h] [bp-50h]@39 GUIButton *pButton2; // [sp+0h] [bp-3Ch]@27 GUIWindow *pWindow; // [sp+4h] [bp-38h]@11 pCurrentScreen = SCREEN_GAME; pGUIWindow2 = 0; pAudioPlayer->StopChannels(-1, -1); pMouse->RemoveHoldingItem(); pIcons_LOD->_inlined_sub2(); pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); auto pNew = pIcons_LOD->LoadTexturePtr("title_new", TEXTURE_16BIT_PALETTE); auto pLoad = pIcons_LOD->LoadTexturePtr("title_load", TEXTURE_16BIT_PALETTE); auto pCredits = pIcons_LOD->LoadTexturePtr("title_cred", TEXTURE_16BIT_PALETTE); auto pExit = pIcons_LOD->LoadTexturePtr("title_exit", TEXTURE_16BIT_PALETTE); pMainMenu_BtnNew = pWindow_MainMenu->CreateButton(495, 172, pNew->uTextureWidth, pNew->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowPartyCreationWnd, 0, 'N', "", pNew, 0); pMainMenu_BtnLoad = pWindow_MainMenu->CreateButton(495, 227, pLoad->uTextureWidth, pLoad->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowLoadWindow, 1, 'L', "", pLoad, 0); pMainMenu_BtnCredits = pWindow_MainMenu->CreateButton(495, 282, pCredits->uTextureWidth, pCredits->uTextureHeight, 1, 0, UIMSG_ShowCredits, 2, 'C', "", pCredits, 0); pMainMenu_BtnExit = pWindow_MainMenu->CreateButton(495, 337, pExit->uTextureWidth, pExit->uTextureHeight, 1, 0, UIMSG_ExitToWindows, 3, 0, "", pExit, 0); pTexture_PCX.Release(); pTexture_PCX.Load("title.pcx", 0); SetCurrentMenuID(MENU_MAIN); SetForegroundWindow(hWnd); SendMessageW(hWnd, WM_ACTIVATEAPP, 1, 0); while (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_SAVELOAD) { POINT pt; pMouse->GetCursorPos(&pt); pWindow = pWindow_MainMenu; if ( GetCurrentMenuID() == MENU_SAVELOAD) { if ( pCurrentScreen != SCREEN_LOADGAME ) { pTexture_PCX.Release(); pTexture_PCX.Load("lsave640.pcx", 0); pGUIWindow2 = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); pCurrentScreen = SCREEN_LOADGAME; LoadUI_Load(0); } pWindow = pGUIWindow_CurrentMenu; } MSG msg; while ( PeekMessageA(&msg, 0, 0, 0, PM_REMOVE) ) { if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); TranslateMessage(&msg); DispatchMessageA(&msg); } if (dword_6BE364_game_settings_1 & 0x0100) { WaitMessage(); } else { pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); GUI_MainMenuMessageProc(); GUI_UpdateWindows(); if (GetCurrentMenuID() != MENU_MAIN) { if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu) { pIcons_LOD->_4114F2(); pGUIWindow_CurrentMenu->Release(); pGUIWindow_CurrentMenu = 0; pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; } } else { if ( !ptr_507BDC )// ??? { pButton = pWindow->pControlsHead; for ( pButton = pWindow->pControlsHead; pButton; pButton = pButton->pNext ) { if ( pt.x >= (signed int)pButton->uX && pt.x <= (signed int)pButton->uZ && pt.y >= (signed int)pButton->uY && pt.y <= (signed int)pButton->uW && pWindow == pWindow_MainMenu ) { pControlParam = pButton->msg_param; switch (pControlParam) // ïîäñâåòêà êíîïîê { case 0: pTexture = pNew; pY = 172; break; case 1: pTexture = pLoad; pY = 227; break; case 2: pTexture = pCredits; pY = 282; break; case 3: pTexture = pExit; pY = 337; break; } pRenderer->DrawTextureIndexed(495, pY, pTexture); //ïîäñâåòêà êíîïîê } } } } pRenderer->EndScene(); pRenderer->Present(); } } GUI_MainMenuMessageProc(); pRenderer->BeginScene(); GUI_UpdateWindows(); pRenderer->EndScene(); pRenderer->Present(); pTexture_PCX.Release(); if ( pGUIWindow2 ) { pGUIWindow2->Release(); pGUIWindow2 = 0; } pWindow_MainMenu->Release(); pIcons_LOD->_4114F2(); } void set_stru1_field_8_InArcomage(int inValue) { switch(inValue) { case 91:LOBYTE(pArcomageGame->stru1.field_8) = 123;break; case 92:LOBYTE(pArcomageGame->stru1.field_8) = 124;break; case 93:LOBYTE(pArcomageGame->stru1.field_8) = 125;break; case 96:LOBYTE(pArcomageGame->stru1.field_8) = 126;break; case 61:LOBYTE(pArcomageGame->stru1.field_8) = 43;break; case 55:LOBYTE(pArcomageGame->stru1.field_8) = 38;break; case 56:LOBYTE(pArcomageGame->stru1.field_8) = 42;break; case 57:LOBYTE(pArcomageGame->stru1.field_8) = 40;break; case 59:LOBYTE(pArcomageGame->stru1.field_8) = 58;break; case 54:LOBYTE(pArcomageGame->stru1.field_8) = 94;break; case 50:LOBYTE(pArcomageGame->stru1.field_8) = 64;break; case 51:LOBYTE(pArcomageGame->stru1.field_8) = 35;break; case 52:LOBYTE(pArcomageGame->stru1.field_8) = 36;break; case 53:LOBYTE(pArcomageGame->stru1.field_8) = 37;break; case 49:LOBYTE(pArcomageGame->stru1.field_8) = 33;break; case 39:LOBYTE(pArcomageGame->stru1.field_8) = 34;break; case 44:LOBYTE(pArcomageGame->stru1.field_8) = 60;break; case 46:LOBYTE(pArcomageGame->stru1.field_8) = 62;break; case 47:LOBYTE(pArcomageGame->stru1.field_8) = 63;break; case 48:LOBYTE(pArcomageGame->stru1.field_8) = 41;break; default:LOBYTE(pArcomageGame->stru1.field_8) = inValue;break; } } //----- (004637EB) -------------------------------------------------------- int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam) { HANDLE v6; // eax@32 HDC v10; // edi@50 int v11; // esi@50 signed int v13; // eax@135 char v29; // dl@209 bool v31; // ebx@211 float v33; // ST04_4@246 float v34; // ST04_4@254 struct tagPAINTSTRUCT Paint; // [sp+24h] [bp-48h]@13 int pXY[2]; // [sp+64h] [bp-8h]@261 int a2; // [sp+7Ch] [bp+10h]@50 switch (Msg) { case WM_SETTEXT: return DefWindowProcW(hWnd, Msg, wParam, lParam); case WM_CHAR: { if (!pKeyActionMap->_459F10(wParam) && !viewparams->field_4C) GUI_HandleHotkey(wParam); } return DefWindowProcA(hWnd, Msg, wParam, lParam); case WM_COMMAND: { switch (wParam) { case 103: pRenderer->SavePCXScreenshot(); return 0; case 101: // Quit game case 40001: SendMessageA(::hWnd, WM_DESTROY, 0, 0); return 0; case 104: pRenderer->ChangeBetweenWinFullscreenModes(); if ( pArcomageGame->bGameInProgress ) pArcomageGame->field_F6 = 1; return 0; //SubMenu "Party" case 40007: pParty->SetGold(pParty->uNumGold + 10000); return 0; case 40008: GivePartyExp(20000); return 0; case 40013: pParty->SetGold(0); return 0; case 40059: for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].uSkillPoints = 50; return 0; case 40029: pPlayers[uActiveCharacter]->SetPertified(true); return 0; case 40030: pPlayers[uActiveCharacter]->SetWeak(true); return 0; case 40031: pPlayers[uActiveCharacter]->SetPoison3(true); return 0; case 40032: pPlayers[uActiveCharacter]->SetPoison2(true); return 0; case 40033: pPlayers[uActiveCharacter]->SetPoison1(true); return 0; case 40034: pPlayers[uActiveCharacter]->SetDisease3(true); return 0; case 40035: pPlayers[uActiveCharacter]->SetDisease2(true); return 0; case 40036: pPlayers[uActiveCharacter]->SetDisease1(true); return 0; case 40037: pPlayers[uActiveCharacter]->SetCursed(true); return 0; case 40038: pPlayers[uActiveCharacter]->SetInsane(true); return 0; case 40039: pPlayers[uActiveCharacter]->SetDrunk(true); return 0; case 40040: pPlayers[uActiveCharacter]->SetUnconcious(true); return 0; case 40041: pPlayers[uActiveCharacter]->SetDead(true); return 0; case 40042: pPlayers[uActiveCharacter]->SetEradicated(true); return 0; case 40043: pPlayers[uActiveCharacter]->SetAsleep(true); return 0; case 40044: pPlayers[uActiveCharacter]->SetAfraid(true); return 0; case 40045: pPlayers[uActiveCharacter]->SetParalyzed(true); return 0; case 40073: pPlayers[uActiveCharacter]->SetZombie(true); return 0; case 40006: pParty->SetFood(pParty->uNumFoodRations + 20); return 0; case 40062: pParty->alignment = PartyAlignment_Good; SetUserInterface(pParty->alignment, true); return 0; case 40063: pParty->alignment = PartyAlignment_Neutral; SetUserInterface(pParty->alignment, true); return 0; case 40064: pParty->alignment = PartyAlignment_Evil; SetUserInterface(pParty->alignment, true); return 0; //SubMenu "Time" case 40009: pParty->uTimePlayed += Timer::Day; return 0; case 40010: pParty->uTimePlayed += Timer::Week; return 0; case 40011: pParty->uTimePlayed += Timer::Month; return 0; case 40012: pParty->uTimePlayed += Timer::Year; return 0; //SubMenu "Items" case 40015: { int pItemID = rand() % 500; for ( uint i = 0; i < 500; ++i ) { if ( pItemID + i > 499 ) pItemID = 0; if ( pItemsTable->pItems[pItemID + i].uItemID_Rep_St == 1 ) { pPlayers[uActiveCharacter]->AddItem(-1, pItemID + i); return 0; } } } return 0; case 40016: { int pItemID = rand() % 500; for ( uint i = 0; i < 500; ++i ) { if ( pItemID + i > 499 ) pItemID = 0; if ( pItemsTable->pItems[pItemID + i].uItemID_Rep_St == 2 ) { pPlayers[uActiveCharacter]->AddItem(-1, pItemID + i); return 0; } } } return 0; case 40017: { int pItemID = rand() % 500; for ( uint i = 0; i < 500; ++i ) { if ( pItemID + i > 499 ) pItemID = 0; if ( pItemsTable->pItems[pItemID + i].uItemID_Rep_St == 3 ) { pPlayers[uActiveCharacter]->AddItem(-1, pItemID + i); return 0; } } } return 0; case 40018: { int pItemID = rand() % 500; for ( uint i = 0; i < 500; ++i ) { if ( pItemID + i > 499 ) pItemID = 0; if ( pItemsTable->pItems[pItemID + i].uItemID_Rep_St == 4 ) { pPlayers[uActiveCharacter]->AddItem(-1, pItemID + i); return 0; } } } return 0; case 40019: { int pItemID = rand() % 500; for ( uint i = 0; i < 500; ++i ) { if ( pItemID + i > 499 ) pItemID = 0; if ( pItemsTable->pItems[pItemID + i].uItemID_Rep_St == 5 ) { pPlayers[uActiveCharacter]->AddItem(-1, pItemID + i); return 0; } } } return 0; case 40020: { int pItemID = rand() % 500; for ( uint i = 0; i < 500; ++i ) { if ( pItemID + i > 499 ) pItemID = 0; if ( pItemsTable->pItems[pItemID + i].uItemID_Rep_St == 6 ) { pPlayers[uActiveCharacter]->AddItem(-1, pItemID + i); return 0; } } } return 0; case 40061: { int pItemID = rand() % 500; for ( uint i = 0; i < 500; ++i ) { if ( pItemID + i > 499 ) pItemID = 0; if ( pItemsTable->pItems[pItemID + i].uItemID_Rep_St > 6 ) { pPlayers[uActiveCharacter]->AddItem(-1, pItemID + i); return 0; } } } return 0; } } return DefWindowProcA(hWnd, Msg, wParam, lParam); }; if ( Msg > WM_SYSCOMMAND ) { switch ( Msg ) { case WM_DEVICECHANGE: if ( wParam == 0x8000 ) PostMessageA(hInsertCDWindow, WM_CHOOSEFONT_GETLOGFONT, 0, 0); return 0; case WM_SIZING: return 1; case WM_LBUTTONDOWN: if ( pArcomageGame->bGameInProgress ) { pArcomageGame->stru1.field_0 = 7; ArcomageGame::OnMouseClick(0, 1); return DefWindowProcA(hWnd, Msg, wParam, lParam); } goto __handle_mouse_click; case WM_RBUTTONDOWN: v31 = 0; if ( !pArcomageGame->bGameInProgress ) //goto LABEL_240; { if ( pVideoPlayer->pVideoFrame.pPixels != (unsigned __int16 *)v31 ) pVideoPlayer->bStopBeforeSchedule = 1; pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); if (pGame) { v33 = pGame->pIndoorCameraD3D->GetPickDepth(); pGame->PickMouse(v33, (unsigned __int16)lParam, lParam >> 16, v31, &vis_sprite_filter_2, &vis_door_filter); } sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(0); return DefWindowProcA(hWnd, Msg, wParam, lParam); } pArcomageGame->stru1.field_0 = 8; ArcomageGame::OnMouseClick(1, 1); return DefWindowProcA(hWnd, Msg, wParam, lParam); case WM_LBUTTONUP: if ( !pArcomageGame->bGameInProgress ) //goto LABEL_218; { back_to_game(); return DefWindowProcA(hWnd, Msg, wParam, lParam); } pArcomageGame->stru1.field_0 = 3; ArcomageGame::OnMouseClick(0, 0); return DefWindowProcA(hWnd, Msg, wParam, lParam); case WM_RBUTTONUP: if ( !pArcomageGame->bGameInProgress ) { //LABEL_218: back_to_game(); return DefWindowProcA(hWnd, Msg, wParam, lParam); } pArcomageGame->stru1.field_0 = 4; ArcomageGame::OnMouseClick(1, false); return DefWindowProcA(hWnd, Msg, wParam, lParam); case WM_LBUTTONDBLCLK: if ( pArcomageGame->bGameInProgress ) { pArcomageGame->stru1.field_0 = 7; return DefWindowProcA(hWnd, Msg, wParam, lParam); } __handle_mouse_click: if ( pVideoPlayer->pVideoFrame.pPixels ) pVideoPlayer->bStopBeforeSchedule = 1; pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); if (GetCurrentMenuID() != MENU_CREATEPARTY) pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); else { UI_OnKeyDown(VK_SELECT); pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); } if (pGame) pGame->PickMouse(512.0, (unsigned __int16)lParam, lParam >> 16, false, &vis_sprite_filter_3, &vis_door_filter); UI_OnMouseLeftClick(0); return DefWindowProcA(hWnd, Msg, wParam, lParam); case WM_RBUTTONDBLCLK: v31 = 0; if ( !pArcomageGame->bGameInProgress ) { //LABEL_240: if ( pVideoPlayer->pVideoFrame.pPixels != (unsigned __int16 *)v31 ) pVideoPlayer->bStopBeforeSchedule = 1; pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); if (pGame) { v33 = pGame->pIndoorCameraD3D->GetPickDepth(); pGame->PickMouse(v33, (unsigned __int16)lParam, lParam >> 16, v31, &vis_sprite_filter_2, &vis_door_filter); } sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(0); return DefWindowProcA(hWnd, Msg, wParam, lParam); } pArcomageGame->stru1.field_0 = 8; return DefWindowProcA(hWnd, Msg, wParam, lParam); case WM_MBUTTONDOWN: if ( pRenderer->pRenderD3D ) { if ( pGame ) { v34 = pGame->pIndoorCameraD3D->GetPickDepth(); pGame->PickMouse(v34, (unsigned __int16)lParam, lParam >> 16, 1, &vis_sprite_filter_3, &vis_face_filter); return DefWindowProcA(hWnd, Msg, wParam, lParam); } } if ( !pGame ) //goto _def_wnd_proc; return DefWindowProcA(hWnd, Msg, wParam, lParam); sub_417871(0); return DefWindowProcA(hWnd, Msg, wParam, lParam); case WM_MOUSEMOVE: if ( pArcomageGame->bGameInProgress ) { pXY[0] = (unsigned __int16)lParam; pXY[1] = lParam >> 16; ArcomageGame::OnMouseMove((POINT *)pXY); ArcomageGame::OnMouseClick(0, wParam & 1); v29 = (wParam >> 1) & 1; ArcomageGame::OnMouseClick(1, v29 != 0); } else { pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); } return DefWindowProcA(hWnd, Msg, wParam, lParam); default: //goto _def_wnd_proc; return DefWindowProcA(hWnd, Msg, wParam, lParam); } } if ( Msg == WM_SYSCOMMAND ) { if ( wParam == SC_SCREENSAVE || wParam == SC_MONITORPOWER ) return 0; //goto _def_wnd_proc; return DefWindowProcA(hWnd, Msg, wParam, lParam); } if ( Msg > WM_ACTIVATEAPP ) { if ( Msg == WM_WINDOWPOSCHANGED ) { if (pVideoPlayer && pVideoPlayer->AnyMovieLoaded() && pVideoPlayer->pBinkBuffer) { BinkBufferSetOffset(pVideoPlayer->pBinkBuffer, 0, 0); } return DefWindowProcA(hWnd, Msg, wParam, lParam); } if ( Msg != WM_KEYFIRST ) { if ( Msg == WM_KEYUP && wParam == VK_CONTROL ) { dword_507B98_ctrl_pressed = 0; } return DefWindowProcA(hWnd, Msg, wParam, lParam); } if ( uGameMenuUI_CurentlySelectedKeyIdx != -1 ) { pKeyActionMap->_459F10(wParam); return DefWindowProcA(hWnd, Msg, wParam, lParam); } if ( !pArcomageGame->bGameInProgress ) { if ( pVideoPlayer->pVideoFrame.pPixels ) pVideoPlayer->bStopBeforeSchedule = 1; if ( wParam == VK_RETURN ) { if ( !viewparams->field_4C ) UI_OnKeyDown(wParam); return 0; } if ( wParam == VK_CONTROL ) { dword_507B98_ctrl_pressed = 1; return 0; } if ( wParam == VK_ESCAPE ) { pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, window_SpeakInHouse != 0, 0); return 0; } if ( wParam <= VK_HOME ) return 0; if ( wParam > VK_DOWN ) { if ( wParam != VK_F4 || pVideoPlayer->AnyMovieLoaded() ) return 0; SendMessageA(hWnd, WM_COMMAND, 104, 0); return 0; } if ( wParam >= VK_LEFT && wParam <= VK_DOWN ) { if ( pCurrentScreen != SCREEN_GAME && pCurrentScreen != SCREEN_PRESS_ESCAPE_MESSAGE ) { if ( !viewparams->field_4C ) UI_OnKeyDown(wParam); return 0; } } if ( pCurrentScreen != SCREEN_GAME && pCurrentScreen != SCREEN_PRESS_ESCAPE_MESSAGE ) return 0; } pArcomageGame->stru1.field_0 = 1; v13 = (unsigned __int16)MapVirtualKeyA((unsigned __int16)wParam, 2u); set_stru1_field_8_InArcomage(v13); if ( wParam == 27 ) { pArcomageGame->GameOver = 1; pArcomageGame->field_F4 = 1; pArcomageGame->uGameResult = 2; pArcomageGame->field_B0 = -2; return DefWindowProcA(hWnd, Msg, wParam, lParam); } if ( wParam != 114 ) { if ( wParam == 115 && !pVideoPlayer->AnyMovieLoaded() ) SendMessageA(hWnd, 0x111u, 0x68u, 0); return DefWindowProcA(hWnd, Msg, wParam, lParam); } SendMessageA(hWnd, WM_COMMAND, 103, 0); return 0; } if ( Msg == WM_ACTIVATEAPP ) { if ( wParam && (GetForegroundWindow() == hWnd || GetForegroundWindow() == hInsertCDWindow) ) { if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) { dword_4E98BC_bApplicationActive = 1; if ( pRenderer->bWindowMode ) { v10 = GetDC(0); a2 = GetDeviceCaps(v10, BITSPIXEL); v11 = GetDeviceCaps(v10, PLANES); ReleaseDC(0, v10); if ( a2 != 16 || v11 != 1 ) Abortf(pGlobalTXT_LocalizationStrings[62]); } BYTE1(dword_6BE364_game_settings_1) &= 0xFEu; if ( pArcomageGame->bGameInProgress ) { pArcomageGame->field_F9 = 1; } else { if ( BYTE1(dword_6BE364_game_settings_1) & 2 ) BYTE1(dword_6BE364_game_settings_1) &= 0xFDu; else pEventTimer->Resume(); if ( BYTE1(dword_6BE364_game_settings_1) & 4 ) BYTE1(dword_6BE364_game_settings_1) &= 0xFBu; else pMiscTimer->Resume(); viewparams->bRedrawGameUI = true; if ( pVideoPlayer->pSmackerMovie ) { pRenderer->RestoreFrontBuffer(); pRenderer->_4A184C(); pVideoPlayer->_4BF5B2(); } } if ( pAudioPlayer->hAILRedbook && !bGameoverLoop && !pVideoPlayer->pSmackerMovie ) AIL_redbook_resume(pAudioPlayer->hAILRedbook); } } else { if ( !(dword_6BE364_game_settings_1 & 0x100) ) { while(initing); //ADDED spinlock to allow int players ets! Gloval dword_4E98BC_bApplicationActive = 0; if ( (pVideoPlayer->pSmackerMovie || pVideoPlayer->pBinkMovie) && pVideoPlayer->bPlayingMovie ) pVideoPlayer->bStopBeforeSchedule = 1; if ( pRenderer->bUserDirect3D && pRenderer->uAcquiredDirect3DDevice == 1 ) SetWindowPos(::hWnd, (HWND)0xFFFFFFFE, 0, 0, 0, 0, 0x18u); ClipCursor(0); dword_6BE364_game_settings_1 |= 0x100u; if ( pEventTimer->bPaused ) BYTE1(dword_6BE364_game_settings_1) |= 2u; else pEventTimer->Pause(); if ( pMiscTimer->bPaused ) BYTE1(dword_6BE364_game_settings_1) |= 4u; else pMiscTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); if ( pAudioPlayer->hAILRedbook ) AIL_redbook_pause(pAudioPlayer->hAILRedbook); } } return 0; } if (Msg == WM_CREATE) { auto hDC = GetDC(hWnd); { if (GetDeviceCaps(hDC, BITSPIXEL) < 8) { ReleaseDC(hWnd, hDC); Log::Warning(L"You must be running in 256 color mode or higher."); Abortf("You must be running in 256 color mode or higher. You can change the screen depth with the control panel display icon."); } } ReleaseDC(hWnd, hDC); return 0; } if ( Msg == WM_DESTROY ) { v6 = GetCurrentProcess(); SetPriorityClass(v6, 0x20u); if ( pGame ) { } PostQuitMessage(0); return 0; } if ( Msg == WM_SETFOCUS ) { if ( ::hWnd == (HWND)wParam ) { dword_4E98BC_bApplicationActive = 0; if ( pRenderer->bUserDirect3D && pRenderer->uAcquiredDirect3DDevice == 1 ) SetWindowPos(::hWnd, (HWND)0xFFFFFFFE, 0, 0, 0, 0, 0x18u); ClipCursor(0); } //_def_wnd_proc: return DefWindowProcA(hWnd, Msg, wParam, lParam); } if ( Msg != WM_KILLFOCUS ) { if ( Msg == WM_PAINT ) { if ( !GetUpdateRect(hWnd, 0, 0) || !dword_4E98BC_bApplicationActive && !pRenderer->bWindowMode ) return 0; BeginPaint(hWnd, &Paint); if ( pArcomageGame->bGameInProgress ) { pArcomageGame->field_F9 = 1; } else { if ( !pRenderer->pRenderD3D && !pRenderer->UsingDirect3D() || !AreRenderSurfacesOk() ) //goto LABEL_20; { EndPaint(hWnd, &Paint); return 0; } } pRenderer->Present(); //LABEL_20: EndPaint(hWnd, &Paint); return 0; } //goto _def_wnd_proc; return DefWindowProcA(hWnd, Msg, wParam, lParam); } if ( ::hWnd != (HWND)wParam || (dword_4E98BC_bApplicationActive = 1, pRenderer->bWindowMode) || true ) return DefWindowProcA(hWnd, Msg, wParam, lParam); } //----- (00464479) -------------------------------------------------------- void __cdecl ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows() { int v0; // esi@9 if (pMouse) pMouse->SetCursorBitmap("MICON1"); pPaletteManager->ResetNonLocked(); pBitmaps_LOD->ReleaseAll2(); pSprites_LOD->DeleteSomeOtherSprites(); pIcons_LOD->ReleaseAll2(); if (pRenderer->pRenderD3D) { pRenderer->field_1036B8 = 0; pRenderer->_gpu_memory_used = 0; } sub_46080D(); if (uCurrentlyLoadedLevelType == LEVEL_Indoor) pIndoor->Release(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->Release2(); pAudioPlayer->StopChannels(-1, -1); pSoundList->_4A9D79(0); uCurrentlyLoadedLevelType = LEVEL_null; pSpriteFrameTable->ResetSomeSpriteFlags(); v0 = uNumVisibleWindows; pParty->armageddon_timer = 0; while ( v0 > 0 ) pWindowList[pVisibleWindowsIdxs[v0--] - 1].Release(); } //----- (004646F0) -------------------------------------------------------- void PrepareWorld(unsigned int this_) { unsigned int v1; // ebx@1 v1 = this_; if ( pRenderer->pRenderD3D ) pGame->pVisInstance->_4C1A02(); pEventTimer->Pause(); pMiscTimer->Pause(); pParty->uFlags = 2; pCastSpellInfo.data()->_427D48(1); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); DoPrepareWorld(0, (v1 == 0) + 1); pMiscTimer->Resume(); pEventTimer->Resume(); } //----- (00464761) -------------------------------------------------------- void __thiscall Game_DeinitializeAndTerminate(int exitCode) { int v1; // esi@1 HANDLE v2; // eax@1 v1 = exitCode; v2 = GetCurrentProcess(); SetPriorityClass(v2, 0x20u); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); pGame->Deinitialize(); pRenderer->Release2(); if ( !DestroyWindow(hWnd) ) GetLastError(); hWnd = 0; exit(v1); } //----- (004647AB) -------------------------------------------------------- void FinalInitialization() { pViewport->SetScreen(viewparams->uSomeX, viewparams->uSomeY, viewparams->uSomeZ, viewparams->uSomeW); pViewport->_4C02F8((signed __int64)(flt_6BE3A0 * 65536.0)); pIndoorCamera = new IndoorCamera; pIndoorCamera->Initialize(65, viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1, viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y + 1); InitializeTurnBasedAnimations(&stru_50C198); pBitmaps_LOD->_inlined_sub1(); pSprites_LOD->_inlined_sub1(); pIcons_LOD->_inlined_sub1(); } // 6BE3A0: using guessed type float flt_6BE3A0; //----- (00464839) -------------------------------------------------------- char __cdecl Is_out15odm_underwater() { return _stricmp(pCurrentMapName.data(), "out15.odm") == 0; } //----- (00464851) -------------------------------------------------------- void __cdecl SetUnderwaterFog() { day_fogrange_1 = 50; day_fogrange_2 = 5000; } //----- (00464866) -------------------------------------------------------- void __fastcall DoPrepareWorld(unsigned int bLoading, int a2) { int v2; // esi@1 char *v3; // eax@1 //char *v4; // eax@1 unsigned int v5; // eax@3 //size_t v6; // ecx@10 //char *v7; // eax@11 char Str1[20]; // [sp+Ch] [bp-18h]@1 unsigned int v9; // [sp+20h] [bp-4h]@1 v2 = a2; v9 = bLoading; ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); pDecalBuilder->Reset(0); pGameLoadingUI_ProgressBar->Initialize((GUIProgressBar::Type)v2); strcpy(Str1, pCurrentMapName.data()); v3 = strtok(Str1, "."); strcpy(Str1, v3); Level_LoadEvtAndStr(Str1); LoadLevel_InitializeLevelEvt(); strcpy(Str1, pCurrentMapName.data()); _strrev(Str1); strtok(Str1, "."); _strrev(Str1); for (uint i = 0; i < 1000; ++i) pSpriteObjects[i].uObjectDescID = 0; v5 = pMapStats->GetMapInfo(pCurrentMapName.data()); bUnderwater = 0; uLevelMapStatsID = v5; pGame->uFlags2 &= 0xFFFFFFF7u; if ( !_stricmp(pCurrentMapName.data(), "out15.odm") ) { bUnderwater = 1; pGame->uFlags2 |= 8u; } pParty->floor_face_pid = 0; if ( _stricmp(Str1, "blv") ) PrepareToLoadODM(v9, 0); else PrepareToLoadBLV(v9); pAudioPlayer->SetMapEAX(); sub_461103(); if ( !_stricmp(pCurrentMapName.data(), "d11.blv") || !_stricmp(pCurrentMapName.data(), "d10.blv") ) { //spawning grounds & good analogue - no loot & exp from monsters for (uint i = 0; i < uNumActors; ++i) { pActors[i].pMonsterInfo.uTreasureType = 0; pActors[i].pMonsterInfo.uTreasureDiceRolls = 0; pActors[i].pMonsterInfo.uExp = 0; } } bDialogueUI_InitializeActor_NPC_ID = 0; OnMapLoad(); pGameLoadingUI_ProgressBar->Progress(); memset(&pRenderer->pBillboardRenderListD3D, 0, sizeof(pRenderer->pBillboardRenderListD3D)); pGameLoadingUI_ProgressBar->Release(); _flushall(); } //----- (004649EF) -------------------------------------------------------- int __fastcall ReadWindowsRegistryInt(const char *pKey, int uDefValue) { int v3; // [sp+4h] [bp-24h]@1 DWORD cbData; // [sp+8h] [bp-20h]@1 LPCSTR lpValueName; // [sp+Ch] [bp-1Ch]@1 DWORD dwDisposition; // [sp+10h] [bp-18h]@2 BYTE Data[4]; // [sp+14h] [bp-14h]@5 HKEY hKey; // [sp+18h] [bp-10h]@1 HKEY phkResult; // [sp+1Ch] [bp-Ch]@1 HKEY v10; // [sp+20h] [bp-8h]@1 HKEY v11; // [sp+24h] [bp-4h]@1 v3 = uDefValue; lpValueName = pKey; v11 = 0; v10 = 0; hKey = 0; phkResult = 0; cbData = 4; if ( !RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, KEY_READ|KEY_WOW64_32KEY, &hKey) )// for 64 bit { if ( !RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) ) { if ( !RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v10, &dwDisposition) ) { if ( !RegCreateKeyExA(v10, "1.0", 0, "", 0, 0xF003Fu, 0, &v11, &dwDisposition) ) { if ( RegQueryValueExA(v11, lpValueName, 0, 0, Data, &cbData) ) { *(int *)Data = v3; RegSetValueExA(v11, lpValueName, 0, 4u, Data, 4u); } RegCloseKey(v11); } RegCloseKey(v10); } RegCloseKey(phkResult); } RegCloseKey(hKey); } return *(int *)Data; } //----- (00464B02) -------------------------------------------------------- void __fastcall WriteWindowsRegistryString(const char *pKey, const char *pString) { size_t v2; // eax@5 const char *lpValueName; // [sp+4h] [bp-1Ch]@1 const char *Str; // [sp+8h] [bp-18h]@1 DWORD dwDisposition; // [sp+Ch] [bp-14h]@2 HKEY hKey; // [sp+10h] [bp-10h]@1 HKEY phkResult; // [sp+14h] [bp-Ch]@1 HKEY v8; // [sp+18h] [bp-8h]@1 HKEY v9; // [sp+1Ch] [bp-4h]@1 Str = pString; lpValueName = pKey; v9 = 0; v8 = 0; hKey = 0; phkResult = 0; if ( !RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hKey) ) { if ( !RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) ) { if ( !RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v8, &dwDisposition) ) { if ( !RegCreateKeyExA(v8, "1.0", 0, "", 0, 0xF003Fu, 0, &v9, &dwDisposition) ) { v2 = strlen(Str); RegSetValueExA(v9, lpValueName, 0, 1u, (const BYTE *)Str, v2 + 1); RegCloseKey(v9); } RegCloseKey(v8); } RegCloseKey(phkResult); } RegCloseKey(hKey); } } //----- (00464BEF) -------------------------------------------------------- void __fastcall ReadWindowsRegistryString(const char *pKeyName, char *pOutString, int uBufLen, const char *pDefaultValue) { LSTATUS (__stdcall *v4)(HKEY); // esi@1 LSTATUS result; // eax@7 DWORD Type; // [sp+Ch] [bp-24h]@5 LPCSTR lpValueName; // [sp+10h] [bp-20h]@1 DWORD cbData; // [sp+14h] [bp-1Ch]@1 LPBYTE Dest; // [sp+18h] [bp-18h]@1 DWORD dwDisposition; // [sp+1Ch] [bp-14h]@2 HKEY phkResult; // [sp+20h] [bp-10h]@1 HKEY hKey; // [sp+24h] [bp-Ch]@1 HKEY v13; // [sp+28h] [bp-8h]@1 HKEY v14; // [sp+2Ch] [bp-4h]@1 cbData = uBufLen; Dest = (LPBYTE)pOutString; lpValueName = pKeyName; v14 = 0; v13 = 0; hKey = 0; phkResult = 0; v4 = RegCloseKey; if ( RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hKey) || RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) || RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v13, &dwDisposition) || RegCreateKeyExA(v13, "1.0", 0, "", 0, 0xF003Fu, 0, &v14, &dwDisposition) ) goto LABEL_7; if ( RegQueryValueExA(v14, lpValueName, 0, &Type, Dest, &cbData) ) { RegCloseKey(v14); v14 = 0; LABEL_7: result = (LSTATUS)strncpy((char *)Dest, pDefaultValue, uBufLen); goto LABEL_8; } v4 = RegCloseKey; RegCloseKey(v14); v14 = 0; RegCloseKey(v13); v13 = 0; RegCloseKey(phkResult); phkResult = 0; result = RegCloseKey(hKey); hKey = 0; LABEL_8: if ( v14 ) result = v4(v14); if ( v13 ) result = v4(v13); if ( hKey ) result = v4(hKey); if ( phkResult ) result = v4(phkResult); } //----- (00464D32) -------------------------------------------------------- void __fastcall WriteWindowsRegistryInt(const char *pKey, int val) { const char *lpValueName; // [sp+4h] [bp-1Ch]@1 BYTE Data[4]; // [sp+8h] [bp-18h]@1 DWORD dwDisposition; // [sp+Ch] [bp-14h]@2 HKEY hKey; // [sp+10h] [bp-10h]@1 HKEY phkResult; // [sp+14h] [bp-Ch]@1 HKEY v7; // [sp+18h] [bp-8h]@1 HKEY v8; // [sp+1Ch] [bp-4h]@1 *(int *)Data = val; lpValueName = pKey; v8 = 0; v7 = 0; hKey = 0; phkResult = 0; if ( !RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hKey) ) { if ( !RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) ) { if ( !RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v7, &dwDisposition) ) { if ( !RegCreateKeyExA(v7, "1.0", 0, "", 0, 0xF003Fu, 0, &v8, &dwDisposition) ) { RegSetValueExA(v8, lpValueName, 0, 4u, Data, 4u); RegCloseKey(v8); } RegCloseKey(v7); } RegCloseKey(phkResult); } RegCloseKey(hKey); } } //----- (00464E17) -------------------------------------------------------- bool __fastcall CheckMM7CD(char c) { char DstBuf[256]; // [sp+Ch] [bp-218h]@1 char strCommand[256]; // [sp+10Ch] [bp-118h]@1 char Filename[20]; // [sp+20Ch] [bp-18h]@1 wchar_t pMagicPath[1024]; swprintf(pMagicPath, wcslen(L"%C:\\anims\\magic7.vid"), L"%C:\\anims\\magic7.vid", c); if (GetFileAttributesW(pMagicPath) == -1) return false; wsprintfA(strCommand, "open %c: type cdaudio alias CD", c); if (!mciSendStringA(strCommand, DstBuf, 0xFFu, 0)) { wsprintfA(strCommand, "info CD UPC wait"); mciSendStringA(strCommand, DstBuf, 0xFFu, 0); wsprintfA(strCommand, "close CD"); mciSendStringA(strCommand, DstBuf, 0xFFu, 0); } memcpy(Filename, "X:\\anims\\magic7.vid", sizeof(Filename)); *Filename = c; auto f = fopen(Filename, "rb"); if (!f) return false; if (!fseek(f, 0, SEEK_END)) { if (!fseek(f, -100, SEEK_CUR)) fread(DstBuf, 1u, 0x64u, f); fclose(f); return true; } fclose(f); return false; } //----- (00464F1B) -------------------------------------------------------- signed int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4) { char v4; // zf@3 int v6; // eax@10 int v7; // eax@11 int v8; // eax@12 int v9; // eax@13 BOOL (__stdcall *v10)(HWND, int, LPCSTR); // edi@15 const CHAR *v11; // [sp-Ch] [bp-Ch]@15 INT_PTR v12; // [sp-4h] [bp-4h]@5 if ( a2 == 272 ) { hInsertCDWindow = hDlg; v6 = (GetUserDefaultLangID() & 0x3FF) - 7; if ( v6 ) { v7 = v6 - 3; if ( v7 ) { v8 = v7 - 2; if ( v8 ) { v9 = v8 - 4; if ( v9 ) { if ( v9 != 5 ) return 0; SetWindowTextA(hDlg, "Wloz CD-ROM numer 2"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Wloz CD-ROM numer 2 Might and Magic® VII."); v11 = "Odwolaj"; } else { SetWindowTextA(hDlg, "Inserire il secondo CD"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Inserire il secondo CD di Might and Magic® VII."); v11 = "Annulla"; } } else { SetWindowTextA(hDlg, "Insérez le CD 2"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Insérez Might & Magic® VII CD 2."); v11 = "Supprimer"; } } else { SetWindowTextA(hDlg, "Por favor, inserte disco 2"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Por favor, inserte disco 2 de Might & Magic® VII."); v11 = "Cancelar"; } } else { SetWindowTextA(hDlg, "Bitte CD 2 einlegen"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Bitte CD 2 von Might and Magic® VII einlegen."); v11 = "Abbrechen"; } v10(hDlg, 2, v11); return 0; } if ( a2 == 273 ) { if ( a3 == 2 ) { v12 = 0; LABEL_9: EndDialog(hDlg, v12); return 1; } v4 = a3 == 1; } else { v4 = a2 == 1025; } if ( v4 ) { v12 = 1; goto LABEL_9; } return 0; } //----- (00465061) -------------------------------------------------------- bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive) { char drive[4] = {'X', ':', '\\', 0}; bool bGotCDFromRegistry = false; HKEY hSoftware = nullptr, hNWC = nullptr, hMM7 = nullptr, hVersion = nullptr; if (!RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hSoftware)) { if (!RegOpenKeyExA(hSoftware, "New World Computing", 0, 0x2001Fu, &hNWC)) { if (!RegOpenKeyExA(hNWC, "Might and Magic VII", 0, 0x2001Fu, &hMM7)) { if (!RegOpenKeyExA(hMM7, "1.0", 0, 0x2001Fu, &hVersion)) { DWORD cbData = 3; if (!RegQueryValueExA(hVersion, "CDDrive", 0, 0, (BYTE *)drive, &cbData)) bGotCDFromRegistry = true; } RegCloseKey(hVersion); } RegCloseKey(hMM7); } RegCloseKey(hNWC); } RegCloseKey(hSoftware); if (bGotCDFromRegistry) if (CheckMM7CD(*drive)) { cMM7GameCDDriveLetter = *drive; return true; } while (true) { for (uint i = 0; i < 26; ++i) { drive[0] = 'A' + i; if (GetDriveTypeA(drive) == DRIVE_CDROM) if (CheckMM7CD(*drive)) { cMM7GameCDDriveLetter = *drive; WriteWindowsRegistryString("CDDrive", drive); return true; } } if (DialogBoxParamA(GetModuleHandleW(nullptr), "InsertCD", ::hWnd, (DLGPROC)InsertMM7CDDialogFunc, 0)) continue; return false; } } //----- (004651F4) -------------------------------------------------------- bool MM7_Initialize() { initing=true; //ADDED Gloval wchar_t pCurrentDir[1024]; _wgetcwd(pCurrentDir, 1024); wchar_t pMM6IniFile[1024]; wsprintfW(pMM6IniFile, L"%s\\mm6.ini", pCurrentDir); bCanLoadFromCD = GetPrivateProfileIntW(L"settings", L"use_cd", 1, pMM6IniFile); if (bNoCD) bCanLoadFromCD = false; if (bCanLoadFromCD) { if (!FindMM7CD(hWnd, &cMM7GameCDDriveLetter)) return false; } srand(GetTickCount()); WNDCLASSEXW wcxw; { wcxw.cbSize = sizeof(wcxw); wcxw.style = CS_VREDRAW | CS_HREDRAW | CS_DBLCLKS; wcxw.lpfnWndProc = (WNDPROC)aWinProc; wcxw.cbClsExtra = 0; wcxw.cbWndExtra = 0; wcxw.hInstance = GetModuleHandleW(nullptr); wcxw.hCursor = 0; wcxw.hIcon = wcxw.hIconSm = LoadIconW(wcxw.hInstance, L"MM7_ICON"); wcxw.lpszMenuName = nullptr; wcxw.hbrBackground = (HBRUSH)GetStockObject(LTGRAY_BRUSH); wcxw.lpszClassName = L"M&MTrilogy"; } if (!RegisterClassExW(&wcxw)) { Log::Warning(L"Cannot register window class"); return false; } auto hDesktopDC = GetDC(nullptr); uint uDesktopWidth = GetDeviceCaps(hDesktopDC, HORZRES); uint uDesktopHeight = GetDeviceCaps(hDesktopDC, VERTRES); if (GetDeviceCaps(hDesktopDC, BITSPIXEL) != 16 || GetDeviceCaps(hDesktopDC, PLANES) != 1 ) dword_6BE364_game_settings_1 |= 2; ReleaseDC(nullptr, hDesktopDC); uint uTotalWinWidth = 2 * GetSystemMetrics(SM_CXFRAME) + 640; uint uTotalWinHeight = GetSystemMetrics(SM_CYCAPTION) + 2 * GetSystemMetrics(SM_CYFRAME) + 480; uint uWinCenteredPosX = (uDesktopWidth - uTotalWinWidth) / 2; uint uWinCenteredPosY = (uDesktopHeight - uTotalWinHeight) / 2; uWindowX = ReadWindowsRegistryInt("window X", uWinCenteredPosX); uWindowX = uDesktopWidth / 2 - 640 / 2; WriteWindowsRegistryInt("window X", uWindowX); uWindowY = ReadWindowsRegistryInt("window Y", uWinCenteredPosY); uWindowY = uDesktopHeight / 2 - 480 / 2; WriteWindowsRegistryInt("window Y", uWindowY); hWnd = CreateWindowExW(0, wcxw.lpszClassName, L"Might and Magic® VII", uWindowStyle = WS_SYSMENU | WS_GROUP | WS_DLGFRAME | WS_BORDER, uWindowX, uWindowY, 640, 480, nullptr, hOSMenu = nullptr, wcxw.hInstance, nullptr); SetWindowTextW(hWnd, L"Might and Magic® VII"); HMENU menu = CreateMenu(); { HMENU file = CreatePopupMenu(); AppendMenuW(menu, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)file, L"&File"); { AppendMenuW(file, MF_ENABLED | MF_STRING, 40001, L"Exit"); } HMENU debug = CreatePopupMenu(); AppendMenuW(menu, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug, L"&Debug"); { HMENU debug_party = CreatePopupMenu(); AppendMenuW(debug, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_party, L"&Party"); { AppendMenuW(debug_party, MF_ENABLED | MF_STRING, 40007, L"Give Gold (10 000)"); AppendMenuW(debug_party, MF_ENABLED | MF_STRING, 40008, L"Give Exp (20 000)"); AppendMenuW(debug_party, MF_ENABLED | MF_STRING, 40059, L"Give Skills (50 each)"); AppendMenuW(debug_party, MF_ENABLED | MF_STRING, 40013, L"Remove Gold"); HMENU debug_party_setconditions = CreatePopupMenu(); AppendMenuW(debug_party, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_party_setconditions, L"Set Condition"); { AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40044, L"Afraid"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40043, L"Asleep"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40037, L"Curse"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40036, L"Disease1"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40035, L"Disease2"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40034, L"Disease3"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40041, L"Dead"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40039, L"Drunk"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40042, L"Eradicated"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40038, L"Insane"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40045, L"Paralyzed"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40033, L"Poison1"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40032, L"Poison2"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40031, L"Poison3"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40029, L"&Stone"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40040, L"Unconscious"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40030, L"Weak"); AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40073, L"Zombie"); } AppendMenuW(debug_party, MF_ENABLED | MF_STRING, 40006, L"Set Food (20)"); HMENU debug_party_alignment = CreatePopupMenu(); AppendMenuW(debug_party, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_party_alignment, L"Alignment"); { AppendMenuW(debug_party_alignment, MF_ENABLED | MF_STRING, 40062, L"Good"); AppendMenuW(debug_party_alignment, MF_ENABLED | MF_STRING | MF_CHECKED, 40063, L"Neutral"); AppendMenuW(debug_party_alignment, MF_ENABLED | MF_STRING, 40064, L"Evil"); } } HMENU debug_time = CreatePopupMenu(); AppendMenuW(debug, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_time, L"&Time"); { AppendMenuW(debug_time, MF_ENABLED | MF_STRING, 40009, L"Add 1 Day"); AppendMenuW(debug_time, MF_ENABLED | MF_STRING, 40010, L"Add 1 Week"); AppendMenuW(debug_time, MF_ENABLED | MF_STRING, 40011, L"Add 1 Month"); AppendMenuW(debug_time, MF_ENABLED | MF_STRING, 40012, L"Add 1 Year"); } HMENU debug_items = CreatePopupMenu(); AppendMenuW(debug, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_items, L"&Items"); { AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40015, L"Generate level &1 item"); AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40016, L"Generate level &2 item"); AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40017, L"Generate level &3 item"); AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40018, L"Generate level &4 item"); AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40019, L"Generate level &5 item"); AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40020, L"Generate level &6 item"); AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40061, L"Generate special item"); } HMENU debug_graphics = CreatePopupMenu(); AppendMenuW(debug, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_graphics, L"&Graphics"); { AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40023, L"Lighting Mode"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40024, L"Lighting Geometry"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING | MF_GRAYED, 40104, L"Lights Off"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40105, L"Colored Lights"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40025, L"Debug Lights"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40101, L"Debug Decals"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40027, L"HWID Portals"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40047, L"SWID Portals"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40051, L"OD Frustum"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40054, L"SWOD Constant Redraw"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40055, L"SWOD Lit Rasterizer"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40056, L"Party Light off"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40060, L"SWOD Nice Lighting off"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40067, L"HWOD Additive Fog Lights"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40072, L"HWID Nice Lighting"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40048, L"Wireframe"); AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40049, L"Fog"); } HMENU debug_misc = CreatePopupMenu(); AppendMenuW(debug, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_misc, L"&Misc"); { AppendMenuW(debug_misc, MF_ENABLED | MF_STRING, 40066, L"Object Viewcone Culling"); AppendMenuW(debug_misc, MF_ENABLED | MF_STRING, 40068, L"Red Tint"); AppendMenuW(debug_misc, MF_ENABLED | MF_STRING, 40071, L"Display Secrets"); AppendMenuW(debug_misc, MF_ENABLED | MF_STRING, 40102, L"Massive Bloodsplat"); AppendMenuW(debug_misc, MF_ENABLED | MF_STRING, 40103, L"Underwater Gravity"); } HMENU debug_eax = CreatePopupMenu(); AppendMenuW(debug, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_eax, L"EAX Environs"); { AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40074, L"NONE"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40075, L"GENERIC"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40076, L"PADDEDCELL"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40077, L"ROOM"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40078, L"BATHROOM"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40079, L"LIVINGROOM"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40080, L"STONEROOM"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40081, L"AUDITORIUM"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40082, L"CONCERTHALL"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40083, L"CAVE"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40084, L"ARENA"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40085, L"HANGAR"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40086, L"CARPETEDHALLWAY"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40087, L"HALLWAY"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40088, L"STONECORRIDOR"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40089, L"ALLEY"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40090, L"FOREST"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40091, L"CITY"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40092, L"MOUNTAINS"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40093, L"QUARRY"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40094, L"PLAIN"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40095, L"PARKINGLOT"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40096, L"SEWERPIPE"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40097, L"UNDERWATER"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40098, L"DRUGGED"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40099, L"DIZZY"); AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40100, L"PSICHOTIC"); } } } SetMenu(hWnd, menu); SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); pRenderer = Render::Create(); if (!pRenderer) { Log::Warning(L"Render creation failed"); return false; } else { bool bWindowMode = ReadWindowsRegistryInt("startinwindow", false); uint uDefaultDevice = ReadWindowsRegistryInt("D3D Device", 1); bool bColoredLights = ReadWindowsRegistryInt("Colored Lights", false); uint uLevelOfDetail = ReadWindowsRegistryInt("Detail Level", 1); uint bTinting = ReadWindowsRegistryInt("Tinting", 1) != 0; if (!pRenderer->Initialize(bWindowMode, uDefaultDevice, bColoredLights, uLevelOfDetail, bTinting)) { Log::Warning(L"Render failed to initialize"); return false; } } pAllocator = Allocator::Create(); if (!pAllocator->Initialize(48 * 1024)) { MessageBoxW(nullptr, L"Unable to Allocate 48Mb of RAM", L"More RAM Memory Required", MB_ICONEXCLAMATION); return false; } game_starting_year = 1168; pParty = new Party; memset(&pParty->pHirelings, 0, sizeof(pParty->pHirelings)); pParty->uWalkSpeed = GetPrivateProfileIntW(L"debug", L"walkspeed", 384, pMM6IniFile); pParty->uDefaultEyelevel = GetPrivateProfileIntW(L"party", L"eyelevel", 160, pMM6IniFile); pParty->sEyelevel = pParty->uDefaultEyelevel; pParty->uDefaultPartyHeight = GetPrivateProfileIntW(L"party", L"height", 192, pMM6IniFile); pParty->uPartyHeight = pParty->uDefaultPartyHeight; bUseRegistry = GetPrivateProfileIntW(L"settings", L"registry", 1, pMM6IniFile); MM6_Initialize(pMM6IniFile); pKeyActionMap = new KeyboardActionMapping; pEventTimer = Timer::Create(); pEventTimer->Initialize(); OnTimer(1); GameUI_StatusBar_UpdateTimedString(1); pGame = Game::Create(); pMouse = pGame->pMouseInstance; RECT rcWindow; GetWindowRect(hWnd, &rcWindow); RECT rcClient; GetClientRect(hWnd, &rcClient); uWindowWidth = rcClient.left - rcClient.right - rcWindow.left + rcWindow.right + 640; uWindowHeight = rcClient.top - rcClient.bottom - rcWindow.top + rcWindow.bottom + 480; MoveWindow(hWnd, uWindowX, uWindowY, rcClient.left - rcClient.right - rcWindow.left + rcWindow.right + 640, rcClient.top - rcClient.bottom - rcWindow.top + rcWindow.bottom + 480, 0); ShowWindow(hWnd, SW_SHOWNORMAL); pIcons_LOD = new LODFile_IconsBitmaps; if (!pIcons_LOD->LoadIconsOrEvents("data\\icons.lod")) { MessageBoxW(nullptr, L"Some files are missing\n\nPlease Reinstall.", L"Files Missing", MB_ICONEXCLAMATION); return false; } pIcons_LOD->dword_011BA4 = 0; pEvents_LOD = new LODFile_IconsBitmaps; if (!pEvents_LOD->LoadIconsOrEvents("data\\events.lod")) { MessageBoxW(nullptr, L"Some files are missing\n\nPlease Reinstall.", L"Files Missing", MB_ICONEXCLAMATION); return false; } InitializeGameText(); pBitmaps_LOD = new LODFile_IconsBitmaps; if (!pBitmaps_LOD->LoadBitmaps("data\\bitmaps.lod")) { MessageBoxA(nullptr, pGlobalTXT_LocalizationStrings[63], pGlobalTXT_LocalizationStrings[184], MB_ICONEXCLAMATION); return false; } if (bUseRegistry) bUseLoResSprites = ReadWindowsRegistryInt("resolution", 0); else bUseLoResSprites = GetPrivateProfileIntW(L"settings", L"resolution", 0, pMM6IniFile); const char *pSpritesFile = nullptr; if (bUseLoResSprites) pSpritesFile = "data\\spriteLO.lod"; else pSpritesFile = "data\\sprites.lod"; pSprites_LOD = new LODFile_Sprites; if (!pSprites_LOD->LoadSprites(pSpritesFile)) { MessageBoxA(nullptr, pGlobalTXT_LocalizationStrings[63], pGlobalTXT_LocalizationStrings[184], MB_ICONEXCLAMATION); return false; } if (bDebugResouces) { pSpriteFrameTable = new SpriteFrameTable; if (!pSpriteFrameTable->FromFileTxt("data\\sft.txt")) Abortf("Unable to open sft.txt"); pDecorationList = new DecorationList; if (!pDecorationList->FromFileTxt("data\\declist.txt")) Abortf("Unable to open declist.txt"); pObjectList = new ObjectList; if (!pObjectList->FromFileTxt("data\\objlist.txt")) Abortf("Unable to open objlist.txt"); pMonsterList = new MonsterList; if (!pMonsterList->FromFileTxt("data\\monlist.txt")) Abortf("Unable to open monlist.txt"); pIconsFrameTable = new IconFrameTable; if (!pIconsFrameTable->FromFileTxt("data\\ift.txt")) Abortf("Unable to open ift.txt"); pTextureFrameTable = new TextureFrameTable; if (!pTextureFrameTable->FromFileTxt("data\\tft.def")) Abortf("Unable to open tft.def"); pTileTable = new TileTable; if (!pTileTable->FromFileTxt("data\\tile.def")) Abortf("Unable to open tile.def"); pPlayerFrameTable = new PlayerFrameTable; if (!pPlayerFrameTable->FromFileTxt("data\\pft.def")) Abortf("Unable to open pft.def"); pChestList = new ChestList; if (!pChestList->FromFileTxt("data\\chest.def")) Abortf("Unable to open chest.def"); pOverlayList = new OverlayList; if (!pOverlayList->FromFileTxt("data\\overlay.def")) Abortf("Unable to open overlay.def"); pSoundList = new SoundList; if (!pSoundList->FromFileTxt("data\\sounds.def")) Abortf("Unable to open sounds.def"); } else { auto pSFT = pEvents_LOD->LoadRaw("dsft.bin", 1); pSpriteFrameTable = new SpriteFrameTable; pSpriteFrameTable->FromFile(pSFT); free(pSFT); auto pTFT = pEvents_LOD->LoadRaw("dtft.bin", 1); pTextureFrameTable = new TextureFrameTable; pTextureFrameTable->FromFile(pTFT); free(pTFT); auto pTiles = pEvents_LOD->LoadRaw("dtile.bin", 1); pTileTable = new TileTable; pTileTable->FromFile(pTiles); free(pTiles); auto pPFT = pEvents_LOD->LoadRaw("dpft.bin", 1); pPlayerFrameTable = new PlayerFrameTable; pPlayerFrameTable->FromFile(pPFT); free(pPFT); auto pIFT = pEvents_LOD->LoadRaw("dift.bin", 1); pIconsFrameTable = new IconFrameTable; pIconsFrameTable->FromFile(pIFT); free(pIFT); auto pDecs = pEvents_LOD->LoadRaw("ddeclist.bin", 1); pDecorationList = new DecorationList; pDecorationList->FromFile(pDecs); free(pDecs); auto pObjs = pEvents_LOD->LoadRaw("dobjlist.bin", 1); pObjectList = new ObjectList; pObjectList->FromFile(pObjs); free(pObjs); auto pMons = pEvents_LOD->LoadRaw("dmonlist.bin", 1); pMonsterList = new MonsterList; pMonsterList->FromFile(pMons); free(pMons); auto pChests = pEvents_LOD->LoadRaw("dchest.bin", 1); pChestList = new ChestList; pChestList->FromFile(pChests); free(pChests); auto pOverlays = pEvents_LOD->LoadRaw("doverlay.bin", 1); pOverlayList = new OverlayList; pOverlayList->FromFile(pOverlays); free(pOverlays); auto pSounds = pEvents_LOD->LoadRaw("dsounds.bin", 1); pSoundList = new SoundList; pSoundList->FromFile(pSounds); free(pSounds); } if (bDebugResouces) { pSpriteFrameTable->ToFile(); pDecorationList->ToFile(); pObjectList->ToFile(); pMonsterList->ToFile(); pIconsFrameTable->ToFile(); pTextureFrameTable->ToFile(); pTileTable->ToFile(); pPlayerFrameTable->ToFile(); pChestList->ToFile(); pOverlayList->ToFile(); pSoundList->ToFile(); } if (dword_6BE364_game_settings_1 & 2 || !(dword_6BE368_debug_settings_2 & 1))// // color depth != 16 // or // not in window { SetMenu(hWnd, 0); SetWindowLongA(hWnd, GWL_EXSTYLE, 0); SetWindowLongA(hWnd, GWL_STYLE, WS_VISIBLE); pRenderer->InitializeFullscreen(hWnd); } else { ClipCursor(nullptr); pRenderer->SwitchToWindow(hWnd); } uSoundVolumeMultiplier = ReadWindowsRegistryInt("soundflag", 9); if (uSoundVolumeMultiplier > 9) uSoundVolumeMultiplier = 9; uMusicVolimeMultiplier = ReadWindowsRegistryInt("musicflag", 9); if (uMusicVolimeMultiplier > 9) uMusicVolimeMultiplier = 9; uVoicesVolumeMultiplier = ReadWindowsRegistryInt("CharVoices", 9); if (uVoicesVolumeMultiplier > 9) uVoicesVolumeMultiplier = 9; bShowDamage = ReadWindowsRegistryInt("ShowDamage", 1) != 0; byte_6BE388_graphicsmode = ReadWindowsRegistryInt("graphicsmode", 1); if (byte_6BE388_graphicsmode < 0 || byte_6BE388_graphicsmode > 2) byte_6BE388_graphicsmode = 0; uGammaPos = ReadWindowsRegistryInt("GammaPos", 4); if (uGammaPos > 9) uGammaPos = 4; pGame->pGammaController->Initialize(uGammaPos * 0.1 + 0.6); if ( ReadWindowsRegistryInt("Bloodsplats", 1) ) pGame->uFlags2 |= GAME_FLAGS_2_DRAW_BLOODSPLATS; else pGame->uFlags2 &= ~GAME_FLAGS_2_DRAW_BLOODSPLATS; uTurnSpeed = ReadWindowsRegistryInt("TurnDelta", 0); dword_6BE384_2dacceloff = ReadWindowsRegistryInt("2dacceloff", 0); if (!bNoSound) pAudioPlayer->Initialize(hWnd); pVideoPlayer = new VideoPlayer; pVideoPlayer->Initialize(); dword_6BE364_game_settings_1 |= 0x4000; switch ( uTurnSpeed ) { case 0: // undefined turn option __debugbreak(); // really shouldn't use this mode uTurnSpeed = (unsigned int)uCPUSpeed < 199 ? 128 : 64; // adjust turn speed to estimated fps break; case 1u: // 16x Log::Warning(L"x16 Turn Speed"); // really shouldn't use this mode uTurnSpeed = 128; break; case 2u: // 32x Log::Warning(L"x32 Turn Speed"); // really shouldn't use this mode uTurnSpeed = 64; break; case 3u: // smooth uTurnSpeed = 0; break; } initing = false; //ADDED Gloval return true; } //----- (00465D0B) -------------------------------------------------------- void __cdecl SecondaryInitialization() { __int16 v4; // ax@4 signed int v5; // esi@5 int v6; // ecx@6 int v7; // edx@7 ObjectDesc *v8; // eax@7 char pContainer[32]; // [sp+10h] [bp-Ch]@9 pMouse->Initialize(hWnd); pItemsTable = new ItemsTable; pItemsTable->Initialize(); pBitmaps_LOD->dword_011BA8 = 1; pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pPaletteManager->SetMistColor(128, 128, 128); pPaletteManager->RecalculateAll(); pSprites_LOD->field_ECAC = 1; pObjectList->InitializeSprites(); pOverlayList->InitializeSprites(); if (!bNoSound) pSoundList->Initialize(); static const char *pUIAnimNames[4] = { "glow03", "glow05", "torchA", "wizeyeA" }; static unsigned short _4E98D0[4][4] = { {479, 0, 329, 0}, {585, 0, 332, 0}, {468, 0, 0, 0}, {606, 0, 0, 0} }; for (uint i = 0; i < 4; ++i) { pUIAnims[i]->uIconID = pIconsFrameTable->FindIcon(pUIAnimNames[i]); pIconsFrameTable->InitializeAnimation(pUIAnims[i]->uIconID); pUIAnims[i]->uAnimLength = 0; pUIAnims[i]->uAnimTime = 0; pUIAnims[i]->x = _4E98D0[i][0]; pUIAnims[i]->y = _4E98D0[i][2]; } v5 = 0; if ( (signed int)pObjectList->uNumObjects > 0 ) { v6 = 0; do { BYTE3(v7) = 0; v8 = &pObjectList->pObjects[v6]; ++v6; *(short *)((char *)&v7 + 1) = v8->uParticleTrailColorR; LOBYTE(v7) = v8->uParticleTrailColorG; ++v5; v8->uParticleTrailColor = v8->uParticleTrailColorB | (v7 << 8); } while ( v5 < (signed int)pObjectList->uNumObjects ); } flt_6BE3A0 = 0.55000001f; MainMenuUI_Create(); pGame->pStru6Instance->LoadAnimations(); for (uint i = 0; i < 7; ++i) { sprintf(pContainer, "HDWTR%03u", i); pRenderer->pHDWaterBitmapIDs[i] = pBitmaps_LOD->LoadTexture(pContainer); } pNPCStats = new NPCStats; memset(pNPCStats->pNPCData, 0, 0x94BCu); pNPCStats->Initialize(); Initialize_GlobalEVT(); pBitmaps_LOD->_inlined_sub0(); pSprites_LOD->_inlined_sub0(); pPaletteManager->LockAll(); _mkdir("Saves"); for (uint i = 0; i < 5; ++i) for (uint j = 0; j < 6; ++j) { sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j); remove(pTmpBuf.data()); } Initialize_GamesLOD_NewLOD(); _576E2C_current_minimap_zoom = 512; dword_576E28 = 9; } void IntegrityTest() { assert(sizeof(RenderVertexSoft) == 0x30); assert(sizeof(RenderBillboard) == 0x34); assert(sizeof(Texture) == 0x48); assert(sizeof(RGBTexture) == 0x28); assert(sizeof(LODFile_IconsBitmaps) == 0x11BB8 + 4); // + virtual dtor ptr assert(sizeof(AudioPlayer) == 0xC84); assert(sizeof(SoundDesc) == 0x78); assert(sizeof(stru339_spell_sound) == 0xAFD8); assert(sizeof(VideoPlayer) == 0x108 + 4); assert(sizeof(MovieHeader) == 0x2C); assert(sizeof(DecorationDesc) == 0x54); assert(sizeof(ObjectDesc) == 0x38); assert(sizeof(OverlayDesc) == 0x8); assert(sizeof(ChestDesc) == 0x24); assert(sizeof(TileDesc) == 0x1A); assert(sizeof(MonsterDesc) == 0x98); assert(sizeof(Timer) == 0x28); assert(sizeof(OtherOverlay) == 0x14); assert(sizeof(ItemGen) == 0x24); assert(sizeof(SpriteObject) == 0x70); assert(sizeof(ItemDesc) == 0x30); assert(sizeof(ItemsTable) == 0x117A0); assert(sizeof(Chest) == 0x14CC); assert(sizeof(MapInfo) == 0x44); assert(sizeof(SpellInfo) == 0x24); assert(sizeof(SpellData) == 0x14); assert(sizeof(SpellBuff) == 0x10); assert(sizeof(AIDirection) == 0x1C); assert(sizeof(ActorJob) == 0xC); assert(sizeof(Actor) == 0x344); assert(sizeof(LevelDecoration) == 0x20); assert(sizeof(KeyboardActionMapping) == 0x20C); assert(sizeof(UIAnimation) == 0xD); assert(sizeof(SpawnPointMM7) == 0x18); assert(sizeof(ODMFace) == 0x134); assert(sizeof(BSPNode) == 0x8); assert(sizeof(BSPModel) == 0xBC); assert(sizeof(OutdoorLocation) == 0x1C28C); assert(sizeof(BLVFace) == 0x60); assert(sizeof(BLVFaceExtra) == 0x24); assert(sizeof(BLVSector) == 0x74); assert(sizeof(BLVLightMM7) == 0x10); assert(sizeof(BLVDoor) == 0x50); assert(sizeof(IndoorLocation) == 0x690); assert(sizeof(OutdoorCamera) == 0x74); assert(sizeof(Mouse) == 0x114); assert(sizeof(Particle_sw) == 0x68); assert(sizeof(Particle) == 0x68); assert(sizeof(ParticleEngine) == 0xE430); assert(sizeof(Lightmap) == 0xC1C); assert(sizeof(LightmapBuilder) == 0x3CBC38); assert(sizeof(Vis_SelectionList) == 0x2008); assert(sizeof(Vis) == 0x20D0); assert(sizeof(PlayerBuffAnim) == 0x10); assert(sizeof(ProjectileAnim) == 0x1C); assert(sizeof(stru6) == 0x5F8); assert(sizeof(IndoorCameraD3D_Vec3) == 0x10); assert(sizeof(IndoorCameraD3D_Vec4) == 0x18); //should be 14 (10 vec3 + 4 vdtor) but 18 coz of his +4 from own vdtor, but it is odd since vdtor already present from vec3 assert(sizeof(IndoorCameraD3D) == 0x1A1384); assert(sizeof(StationaryLight) == 0xC); assert(sizeof(LightsStack_StationaryLight_) == 0x12C8); assert(sizeof(MobileLight) == 0x12); assert(sizeof(LightsStack_MobileLight_) == 0x1C28); assert(sizeof(Game) == 0xE78); assert(sizeof(stru141) == 0xA8); assert(sizeof(ActionQueue) == 0x7C); assert(sizeof(NPCData) == 0x4C); assert(sizeof(NPCStats) == 0x17FFC); assert(sizeof(BspRenderer) == 0x53740); assert(sizeof(PaletteManager) == 0x267AF0); assert(sizeof(ViewingParams) == 0x26C); assert(sizeof(IndoorCamera) == 0x50); assert(sizeof(Bloodsplat) == 0x28); assert(sizeof(BloodsplatContainer) == 0xA0C); assert(sizeof(stru167) == 0x18); assert(sizeof(EventIndex) == 0xC); assert(sizeof(_2devent) == 0x34); assert(sizeof(stru176) == 0x20); assert(sizeof(SavegameHeader) == 0x64); assert(sizeof(SavegameList) == 0x3138); assert(sizeof(StorylineText) == 0x160); assert(sizeof(FactionTable) == 0x1EF1); assert(sizeof(Decal) == 0xC20); assert(sizeof(DecalBuilder) == 0x30C038); assert(sizeof(MonsterInfo) == 0x58); assert(sizeof(MonsterStats) == 0x5BA0); assert(sizeof(RenderD3D) == 0x148); assert(sizeof(Render) == 0x129844); assert(sizeof(Player) == 0x1B3C); assert(sizeof(Party_stru0) == 0x678); assert(sizeof(Party) == 0x16238); assert(sizeof(GUIButton) == 0xBC); assert(sizeof(GUIWindow) == 0x54); assert(sizeof(GUIProgressBar) == 0x1B8); assert(sizeof(GUIFont) == 0x1020); assert(sizeof(stru262_TurnBased) == 0x40); assert(sizeof(ArcomageGame) == 0xFB); assert(sizeof(CastSpellInfo) == 0x14); assert(sizeof(ArcomageCard) == 0x6C); assert(sizeof(stru320) == 0x3FC); assert(sizeof(TravelInfo) == 0x20); assert(sizeof(stru336) == 0x798); assert(sizeof(Vec3_short_) == 6); assert(sizeof(BLVFace) == 96); assert(sizeof(BLVFaceExtra) == 36); assert(sizeof(BLVSector) == 116); assert(sizeof(LevelDecoration) == 32); assert(sizeof(BLVLightMM7) == 16); assert(sizeof(BSPNode) == 8); assert(sizeof(SpawnPointMM7) == 24); assert(sizeof(DDM_DLV_Header) == 40); assert(sizeof(Actor) == 836); assert(sizeof(SpriteObject) == 112); assert(sizeof(Chest) == 5324); assert(sizeof(stru123) == 0xC8); assert(sizeof(BLVMapOutline) == 12); assert(sizeof(LODSprite) == 0x28); } bool new_sky = false; bool change_seasons = false; bool all_magic = true; //----- (00462C94) -------------------------------------------------------- bool MM_Main(const wchar_t *pCmdLine) { HWND hPrevWnd; // eax@1 HWND hPrevWnd_; // esi@1 HWND v6; // eax@4 int v8; // eax@15 //bool v9; // edx@16 //OtherOverlay *v10; // esi@44 //signed int v11; // edi@44 //unsigned int v12; // ecx@56 HANDLE v13; // eax@68 unsigned int startms; // [sp+8h] [bp-24h]@55 RECT Rect; // [sp+Ch] [bp-20h]@15 int a2[4]; // [sp+1Ch] [bp-10h]@15 IntegrityTest(); char test[1024]; sprintfex(test, "^Pi[%s]: çíàõàð^R[ü;êà;]", "Çîëòàí"); bool bNoMargareth = false; if (pCmdLine && *pCmdLine) { if (wcsstr(pCmdLine, L"-usedefs")) bDebugResouces = 1; if (wcsstr(pCmdLine, L"-window")) dword_6BE368_debug_settings_2 |= 1u; if (wcsstr(pCmdLine, L"-nointro")) bNoIntro = true;//dword_6BE364_game_settings_1 |= 4; if (wcsstr(pCmdLine, L"-nologo")) bNoLogo = true;//dword_6BE364_game_settings_1 |= 8; if (wcsstr(pCmdLine, L"-nosound")) bNoSound = true; //dword_6BE364_game_settings_1 |= 0x10; bWalkSound = ReadWindowsRegistryInt("WalkSound", 1) != 0; if (wcsstr(pCmdLine, L"-nowalksound")) bWalkSound = false;//dword_6BE364_game_settings_1 |= 0x20; if (wcsstr(pCmdLine, L"-novideo")) { dword_6BE364_game_settings_1 |= 0x40; bNoVideo = true; } if (wcsstr(pCmdLine, L"-nocd")) bNoCD = true; if (wcsstr(pCmdLine, L"-new_sky")) new_sky = true; if (wcsstr(pCmdLine, L"-nomarg")) bNoMargareth = true; } /*v8 = _4AC1C9_get_cpu_speed(0, (Vec4_int_ *)a2); Rect.left = *(int *)v8; Rect.top = *(int *)(v8 + 4); Rect.right = *(int *)(v8 + 8); Rect.bottom = *(int *)(v8 + 12); uCPUSpeed = Rect.bottom;*/ uCPUSpeed = 2048; // about 2GHz if (!MM7_Initialize()) { Log::Warning(L"MM init: failed"); pGame->Deinitialize(); return 1; } Log::Warning(L"MM init: ok"); pEventTimer->Pause(); if ( pRenderer->bUserDirect3D && pRenderer->uAcquiredDirect3DDevice == 1 ) { SetWindowPos(hWnd, (HWND)((int)HWND_MESSAGE|0x2), 320, 240, 640, 480, 0); Rect.left = 325; Rect.top = 245; Rect.right = 326; Rect.bottom = 246; ClipCursor(&Rect); } SetUserInterface(PartyAlignment_Neutral, false); ShowIntroVideo_and_LoadingScreen(); WriteWindowsRegistryInt("Ran once", 1); dword_6BE364_game_settings_1 |= 0x4000; pGame->InitializeGammaController(); SecondaryInitialization(); pRenderer->SetRasterClipRect(0, 0, 639u, 479u); FinalInitialization(); Log::Warning(L"MM: entering main loop"); while ( 1 ) { MainMenu_Loop(); uGameState = GAME_STATE_PLAYING; //LABEL_21: while ( 1 ) { if (uGameState == GAME_FINISHED || GetCurrentMenuID() == MENU_EXIT_GAME) { pGame->Deinitialize(); return true; } if (GetCurrentMenuID() == MENU_NEWGAME) { if ( pAudioPlayer->hAILRedbook ) AIL_redbook_stop(pAudioPlayer->hAILRedbook); pParty->Reset(); pOtherOverlayList->Reset(); strcpy(pCurrentMapName.data(), pStartingMapName.data()); pParty->CreateDefaultParty(0); PlayerCreationUI_Initialize(); if ( PlayerCreationUI_Loop() ) { DeleteCCharFont(); break; } DeleteCCharFont(); bFlashQuestBook = true; pGame->pCShow->PlayMovie(MOVIE_Emerald, 0); SaveNewGame(); if (bNoMargareth) _449B7E_toggle_bit(pParty->_quest_bits, PARTY_QUEST_EMERALD_MARGARETH_OFF, 1); pGame->Loop(); if (uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU) { SetCurrentMenuID(MENU_NEWGAME); uGameState = GAME_STATE_PLAYING; continue; } else if (uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU) break; assert(false && "Invalid game state"); } if (GetCurrentMenuID() == MENU_CREDITS) { if ( pAudioPlayer->hAILRedbook ) AIL_redbook_stop(pAudioPlayer->hAILRedbook); MainMenuUI_Credits_Loop(); break; } if (GetCurrentMenuID() == MENU_5 || GetCurrentMenuID() == MENU_LoadingProcInMainMenu) { uGameState = GAME_STATE_PLAYING; } else { if (GetCurrentMenuID() != MENU_10) goto LABEL_49; pMouse->Activate(0); pParty->Reset(); pParty->CreateDefaultParty(1); crt_init_globals_46271C(); extern OPENFILENAMEA ofn; if ( !GetOpenFileNameA((LPOPENFILENAMEA)&ofn) ) { pMouse->Activate(1); break; } _chdir("..\\"); strcpy(pCurrentMapName.data(), ofn.lpstrFileTitle); pMouse->Activate(1); } //LABEL_48: pGame->Loop(); LABEL_49: if ( uGameState == GAME_STATE_LOADING_GAME ) { SetCurrentMenuID(MENU_5); uGameState = GAME_STATE_PLAYING; continue; } if ( uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU ) { SetCurrentMenuID(MENU_NEWGAME); uGameState = GAME_STATE_PLAYING; continue; } if ( uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU)// from the loaded game { pAudioPlayer->StopChannels(-1, -1); uGameState = GAME_STATE_PLAYING; break; } } if (!bNoSound && pAudioPlayer->hAILRedbook) { pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); AIL_redbook_stop(pAudioPlayer->hAILRedbook); unsigned int end_ms; AIL_redbook_track_info(pAudioPlayer->hAILRedbook, 0xE, &startms, &end_ms); AIL_redbook_play(pAudioPlayer->hAILRedbook, startms + 1, end_ms); } } pGame->Deinitialize(); return 1; } //----- (004637E0) -------------------------------------------------------- char __cdecl sub_4637E0_is_there_popup_onscreen() { return dword_507BF0_is_there_popup_onscreen == 1; } // 507BF0: using guessed type int dword_507BF0_is_there_popup_onscreen; //----- (00466082) -------------------------------------------------------- void MM6_Initialize(const wchar_t *pIniFilename) { //int v0; // eax@1 UINT v1; // eax@18 size_t v2; // eax@31 size_t v3; // ebx@32 size_t v4; // edi@36 //char v5[120]; // [sp+Ch] [bp-17Ch]@1 //char String[120]; // [sp+84h] [bp-104h]@32 char pDefaultGroundTexture[16]; // [sp+FCh] [bp-8Ch]@32 //char pIniFilename[120]; // [sp+10Ch] [bp-7Ch]@1 unsigned int v9; // [sp+184h] [bp-4h]@28 //_getcwd(v5, 120); //sprintfex(pIniFilename, "%s\\mm6.ini", v5); viewparams = new ViewingParams; game_viewport_x = viewparams->uScreen_topL_X = GetPrivateProfileIntW(L"screen", L"vx1", 8, pIniFilename); game_viewport_y = viewparams->uScreen_topL_Y = GetPrivateProfileIntW(L"screen", L"vy1", 8, pIniFilename); game_viewport_z = viewparams->uScreen_BttmR_X = GetPrivateProfileIntW(L"screen", L"vx2", 468, pIniFilename); game_viewport_w = viewparams->uScreen_BttmR_Y = GetPrivateProfileIntW(L"screen", L"vy2", 351, pIniFilename); game_viewport_width = game_viewport_z - game_viewport_x; game_viewport_height = game_viewport_w - game_viewport_y + 1; pAudioPlayer = new AudioPlayer; pAudioPlayer->uMixerChannels = GetPrivateProfileIntW(L"settings", L"mixerchannels", 16, pIniFilename); if ( pAudioPlayer->uMixerChannels > 16 ) pAudioPlayer->uMixerChannels = 16; if (GetPrivateProfileIntW(L"debug", L"nomonster", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= 4; if (bUseRegistry) v1 = ReadWindowsRegistryInt("startinwindow", 0); else v1 = GetPrivateProfileIntW(L"debug", L"startinwindow", 0, pIniFilename); if (v1) dword_6BE368_debug_settings_2 |= 1; if (GetPrivateProfileIntW(L"debug", L"showFR", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= 2; if (GetPrivateProfileIntW(L"debug", L"nodamage", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= 0x10; if (GetPrivateProfileIntW(L"debug", L"nodecoration", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= 8; wchar_t pStartingMapNameW[1024]; GetPrivateProfileStringW(L"file", L"startmap", L"out01.odm", pStartingMapNameW, 0x20u, pIniFilename); sprintf(pStartingMapName.data(), "%S", pStartingMapNameW); v9 = 0; if ( strlen(pStartingMapName.data()) ) { do { if ( pStartingMapName[v9] == 32 ) pStartingMapName[v9] = 0; ++v9; v2 = strlen(pStartingMapName.data()); } while ( v9 < v2 ); } pOutdoorCamera = new OutdoorCamera; outdoor_day_top_r = GetPrivateProfileIntW(L"outdoor", L"RGBDayTop.r", 81, pIniFilename); outdoor_day_top_g = GetPrivateProfileIntW(L"outdoor", L"RGBDayTop.g", 121, pIniFilename); outdoor_day_top_b = GetPrivateProfileIntW(L"outdoor", L"RGBDayTop.b", 236, pIniFilename); outdoor_day_bottom_r = GetPrivateProfileIntW(L"outdoor", L"RGBDayBottom.r", 153, pIniFilename); outdoor_day_bottom_g = GetPrivateProfileIntW(L"outdoor", L"RGBDayBottom.g", 193, pIniFilename); outdoor_day_bottom_b = GetPrivateProfileIntW(L"outdoor", L"RGBDayBottom.b", 237, pIniFilename); outdoor_night_top_r = GetPrivateProfileIntW(L"outdoor", L"RGBNightTop.r", 0, pIniFilename); outdoor_night_top_g = GetPrivateProfileIntW(L"outdoor", L"RGBNightTop.g", 0, pIniFilename); outdoor_night_top_b = GetPrivateProfileIntW(L"outdoor", L"RGBNightTop.b", 0, pIniFilename); outdoor_night_bottom_r = GetPrivateProfileIntW(L"outdoor", L"RGBNightBottom.r", 11, pIniFilename); outdoor_night_bottom_g = GetPrivateProfileIntW(L"outdoor", L"RGBNightBottom.g", 41, pIniFilename); outdoor_night_bottom_b = GetPrivateProfileIntW(L"outdoor", L"RGBNightBottom.b", 129, pIniFilename); pOutdoorCamera->outdoor_no_mist = GetPrivateProfileIntW(L"debug", L"noMist", 0, pIniFilename); pOutdoorCamera->bNoSky = GetPrivateProfileIntW(L"outdoor", L"nosky", 0, pIniFilename); pOutdoorCamera->bDoNotRenderDecorations = GetPrivateProfileIntW(L"render", L"nodecorations", 0, pIniFilename); pOutdoorCamera->outdoor_no_wavy_water = GetPrivateProfileIntW(L"outdoor", L"nowavywater", 0, pIniFilename); outdoor_grid_band_1 = GetPrivateProfileIntW(L"outdoor", L"gridband1", 10, pIniFilename); outdoor_grid_band_2 = GetPrivateProfileIntW(L"outdoor", L"gridband2", 15, pIniFilename); outdoor_grid_band_3 = GetPrivateProfileIntW(L"outdoor", L"gridband3", 25, pIniFilename); pOutdoorCamera->terrain_gamma = GetPrivateProfileIntW(L"outdoor", L"ter_gamma", 0, pIniFilename); pOutdoorCamera->building_gamme = GetPrivateProfileIntW(L"outdoor", L"bld_gamma", 0, pIniFilename); mipmapping_terrain_mm1 = GetPrivateProfileIntW(L"mipmapping", L"ter_mm1", 2048, pIniFilename); mipmapping_terrain_mm2 = GetPrivateProfileIntW(L"mipmapping", L"ter_mm2", 4096, pIniFilename); mipmapping_terrain_mm3 = GetPrivateProfileIntW(L"mipmapping", L"ter_mm3", 8192, pIniFilename); mipmapping_building_mm1 = GetPrivateProfileIntW(L"mipmapping", L"bld_mm1", 1024, pIniFilename); mipmapping_building_mm2 = GetPrivateProfileIntW(L"mipmapping", L"bld_mm2", 2048, pIniFilename); mipmapping_building_mm3 = GetPrivateProfileIntW(L"mipmapping", L"bld_mm3", 4096, pIniFilename); pOutdoorCamera->shading_dist_shade = GetPrivateProfileIntW(L"shading", L"dist_shade", 2048, pIniFilename); pOutdoorCamera->shading_dist_shademist = GetPrivateProfileIntW(L"shading", L"dist_shademist", 4096, pIniFilename); pOutdoorCamera->shading_dist_mist = GetPrivateProfileIntW(L"shading", L"dist_mist", 8192, pIniFilename); wchar_t pDefaultSkyTextureW[1024]; GetPrivateProfileStringW(L"textures", L"sky", L"plansky1", pDefaultSkyTextureW, 0x10u, pIniFilename); sprintf(pDefaultSkyTexture.data(), "%S", pDefaultSkyTextureW); wchar_t pDefaultGroundTextureW[1024]; GetPrivateProfileStringW(L"textures", L"default", L"dirt", pDefaultGroundTextureW, 0x10u, pIniFilename); sprintf(pDefaultGroundTexture, "%S", pDefaultGroundTextureW); wchar_t pFloat[1024]; GetPrivateProfileStringW(L"debug", L"recmod1", L"1.0", pFloat, 0x10u, pIniFilename); swscanf(pFloat, L"%f", &flt_6BE3A4_debug_recmod1); GetPrivateProfileStringW(L"debug", L"recmod2", L"1.0", pFloat, 0x10u, pIniFilename); swscanf(pFloat, L"%f", &flt_6BE3A8_debug_recmod2); flt_6BE3AC_debug_recmod1_x_1_6 = flt_6BE3A4_debug_recmod1 * 1.666666666666667; v3 = 0; if ( strlen(pDefaultSkyTexture.data()) ) { do { if ( pDefaultSkyTexture[v3] == ' ' ) pDefaultSkyTexture[v3] = 0; ++v3; } while ( v3 < strlen(pDefaultSkyTexture.data()) ); } v4 = 0; if ( strlen(pDefaultGroundTexture) ) { do { if ( pDefaultGroundTexture[v4] == ' ' ) pDefaultGroundTexture[v4] = 0; ++v4; } while ( v4 < strlen(pDefaultGroundTexture) ); } texmapping_terrain_subdivsize = GetPrivateProfileIntW(L"texmapping", L"terrain_subdivsize", 16, pIniFilename); texmapping_terrain_subdivpow2 = GetPrivateProfileIntW(L"texmapping", L"terrain_subdivpow2", 4, pIniFilename); texmapping_building_subdivsize = GetPrivateProfileIntW(L"texmapping", L"building_subdivsize", 32, pIniFilename); texmapping_building_subdivpow2 = GetPrivateProfileIntW(L"texmapping", L"building_subdivpow2", 5, pIniFilename); MM7Initialization(); } //----- (004666D5) -------------------------------------------------------- void __cdecl MM7Initialization() { if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) { if ( !byte_6BE388_graphicsmode ) { outdoor_grid_band_1 = 10; outdoor_grid_band_2 = 15; outdoor_grid_band_3 = 20; pOutdoorCamera->shading_dist_mist = 8192; pOutdoorCamera->bNoSky = 0; LOBYTE(viewparams->field_20) = 0; } mipmapping_terrain_mm1 = 1024; mipmapping_terrain_mm2 = 2048; mipmapping_building_mm1 = 1024; mipmapping_building_mm2 = 2048; pOutdoorCamera->shading_dist_shade = 2048; pOutdoorCamera->terrain_gamma = 0; pOutdoorCamera->building_gamme = 0; mipmapping_terrain_mm3 = 4096; mipmapping_building_mm3 = 4096; pOutdoorCamera->shading_dist_shademist = 4096; pOutdoorCamera->outdoor_no_wavy_water = 0; sub_47F4D3(outdoor_grid_band_1, outdoor_grid_band_2, outdoor_grid_band_3); } else { LOBYTE(viewparams->field_20) = 0; } pParty->uFlags |= 2u; viewparams->uSomeY = viewparams->uScreen_topL_Y; viewparams->uSomeX = viewparams->uScreen_topL_X; viewparams->uSomeZ = viewparams->uScreen_BttmR_X; viewparams->uSomeW = viewparams->uScreen_BttmR_Y; pViewport->SetScreen(viewparams->uScreen_topL_X, viewparams->uScreen_topL_Y, viewparams->uScreen_BttmR_X, viewparams->uScreen_BttmR_Y); if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) pOutdoorCamera->_485F64(); } //----- (00466B8C) -------------------------------------------------------- int __cdecl AbortWithError() { if ( !aborting_app ) { ClipCursor(0); aborting_app = 1; if ( !pRenderer->bWindowMode ) pRenderer->ChangeBetweenWinFullscreenModes(); if ( MessageBoxA(0, pGlobalTXT_LocalizationStrings[176], pGlobalTXT_LocalizationStrings[59], 0x34u) == 6 ) SaveGame(1, 0); // "Internal Error" // "Might and Magic VII has detected an internal error and will be forced to close. Would you like us to autosave your game before closing?" Game_DeinitializeAndTerminate(1); } return 0; } // 720018: using guessed type int aborting_app; //----- (00466BE5) -------------------------------------------------------- void Abortf(const char *Format, ...) { va_list va; // [sp+8h] [bp+8h]@1 va_start(va, Format); if ( !pRenderer->bWindowMode ) pRenderer->ChangeBetweenWinFullscreenModes(); vsprintf(pTmpBuf.data(), Format, va); if ( pMouse ) pMouse->Activate(0); ClipCursor(0); MessageBoxA(0, pTmpBuf.data(), "Error", 0x30u); Game_DeinitializeAndTerminate(1); } //----- (00466C40) -------------------------------------------------------- const wchar_t *MENU_STATE_to_string(MENU_STATE m) { switch (m) { case -1: return L"-1"; case MENU_MAIN: return L"MENU_MAIN"; case MENU_NEWGAME: return L"MENU_NEWGAME"; case MENU_CREDITS: return L"MENU_CREDITS"; case MENU_SAVELOAD: return L"MENU_SAVELOAD"; case MENU_EXIT_GAME: return L"MENU_EXIT_GAME"; case MENU_5: return L"MENU_5"; case MENU_CREATEPARTY: return L"MENU_CREATEPARTY"; case MENU_NAMEPANELESC: return L"MENU_NAMEPANELESC"; case MENU_CREDITSPROC: return L"MENU_CREDITSPROC"; case MENU_LoadingProcInMainMenu: return L"MENU_LoadingProcInMainMenu"; case MENU_10: return L"MENU_10"; case MENU_CREDITSCLOSE: return L"MENU_CREDITSCLOSE"; default: return L"unk"; }; }; void SetCurrentMenuID(MENU_STATE uMenu) { uCurrentMenuID = uMenu; Log::Warning(L"CurrentMenu = %s", MENU_STATE_to_string(uMenu)); } //----- (00466CA0) -------------------------------------------------------- MENU_STATE GetCurrentMenuID() { return uCurrentMenuID; } //----- (00467E7F) -------------------------------------------------------- void sub_467E7F_EquipBody(ITEM_EQUIP_TYPE uEquipType) { //unsigned int v1; // esi@1 int v2; // ebx@1 Player *v3; // eax@1 int v4; // edx@1 int v5; // esi@2 //int v6; // eax@2 unsigned int v7; // eax@3 ItemGen _this; // [sp+Ch] [bp-30h]@1 //Player *v9; // [sp+30h] [bp-Ch]@1 int v10; // [sp+34h] [bp-8h]@1 int *v11; // [sp+38h] [bp-4h]@1 static unsigned char byte_4E8398[200] = // 4E8398 { 1, // EQUIP_OFF_HAND 1, // EQUIP_MAIN_HAND 2, // EQUIP_BOW 3, // EQUIP_ARMOUR 0, // EQUIP_SHIELD 4, // EQUIP_HELMET 5, // EQUIP_BELT 6, // EQUIP_CLOAK 7, // EQUIP_GAUNTLETS 8, // EQUIP_BOOTS 10, // EQUIP_RING 9, // EQUIP_AMULET 1, // EQUIP_WAND 0, // EQUIP_REAGENT 0, // EQUIP_POTION 0, // EQUIP_SPELL_SCROLL 0, // EQUIP_BOOK 0, // EQUIP_MESSAGE_SCROLL 0, // EQUIP_GOLD 0, // EQUIP_GEM 0, // EQUIP_NONE // ??? 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0 }; _this.Reset(); v2 = byte_4E8398[uEquipType]; v3 = pPlayers[uActiveCharacter]; v11 = (int *)&v3->pEquipment.pIndices[v2]; v4 = *v11; v10 = *v11; if ( v10 ) { memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); v5 = (int)((char *)v3 + 4 * (9 * v4 - 9)); *(char *)(v5 + 556) = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem((ItemGen *)(v5 + 532)); _this.uBodyAnchor = v2 + 1; memcpy((void *)(v5 + 532), &_this, 0x24u); *v11 = v10; } else { v7 = v3->FindFreeInventorySlot(); if (v7 >= 0) { pParty->pPickedItem.uBodyAnchor = v2 + 1; memcpy(&v3->pInventoryItems[v7], &pParty->pPickedItem, sizeof(v3->pInventoryItems[v7])); *v11 = v7 + 1; pMouse->RemoveHoldingItem(); } } } //----- (00467F48) -------------------------------------------------------- void CreateMsgScrollWindow( signed int mscroll_id ) { signed int v1; // esi@1 v1 = mscroll_id; if ( !pGUIWindow_ScrollWindow && mscroll_id >= 700 ) { if ( mscroll_id <= 782 ) { uTextureID_720980 = pIcons_LOD->LoadTexture("leather", TEXTURE_16BIT_PALETTE); pGUIWindow_ScrollWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Scroll, v1 - 700, 0); } } } // 720980: using guessed type int uTextureID_720980; //----- (00467F9F) -------------------------------------------------------- void __cdecl free_book_subwindow() { if ( pGUIWindow_ScrollWindow ) { pGUIWindow_ScrollWindow->Release(); pGUIWindow_ScrollWindow = 0; } } //----- (00467FB6) -------------------------------------------------------- void CreateScrollWindow() { unsigned int v0; // eax@1 char *v1; // ST18_4@3 unsigned int v2; // eax@3 GUIWindow a1; // [sp+Ch] [bp-54h]@1 memcpy(&a1, pGUIWindow_ScrollWindow, sizeof(a1)); a1.Hint = 0; a1.uFrameX = 1; a1.uFrameY = 1; a1.uFrameWidth = 468; v0 = pFontSmallnum->CalcTextHeight(pScrolls[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C], &a1, 0, 0) + 2 * LOBYTE(pFontCreate->uFontHeight) + 24; a1.uFrameHeight = v0; if ( (signed int)(v0 + a1.uFrameY) > 479 ) { v0 = 479 - a1.uFrameY; a1.uFrameHeight = 479 - a1.uFrameY; } a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1; a1.uFrameW = v0 + a1.uFrameY - 1; a1.DrawMessageBox(0); a1.uFrameX += 12; a1.uFrameWidth -= 24; a1.uFrameY += 12; a1.uFrameHeight -= 12; a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1; a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1; v1 = pItemsTable->pItems[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C + 700].pName; v2 = TargetColor(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf.data(), format_4E2D80, v2, v1); a1.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3u); a1.DrawText( pFontSmallnum, 1, LOBYTE(pFontCreate->uFontHeight) - 3, 0, pScrolls[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C], 0, 0, 0); } //----- (00468F8A) -------------------------------------------------------- void __cdecl OnPaperdollLeftClick() { int v1; // ecx@1 unsigned int v2; // edi@1 unsigned int v3; // edx@4 unsigned int pSkillType; // esi@5 unsigned __int16 v5; // ax@7 unsigned int v6; // edi@19 int v7; // esi@27 unsigned int v8; // eax@29 int v9; // edx@32 int v10; // esi@34 int v11; // eax@34 int v12; // esi@38 int v13; // eax@38 char v14; // zf@38 int v15; // esi@42 int v16; // eax@42 int v17; // eax@44 unsigned int v18; // ecx@55 unsigned int v19; // eax@55 int v20; // esi@60 int v21; // eax@60 unsigned int v22; // eax@61 unsigned int v23; // eax@62 int v24; // esi@65 int v25; // eax@65 unsigned int v26; // eax@69 int v27; // esi@81 int v28; // eax@81 int v29; // esi@84 int v30; // eax@84 int v31; // eax@85 unsigned int v32; // ecx@88 unsigned int v33; // eax@88 int v34; // esi@90 unsigned int v35; // eax@91 int v36; // esi@93 int v37; // edi@93 ItemGen *v38; // edi@93 __int16 v39; // dx@99 ItemGen _this; // [sp+Ch] [bp-40h]@1 unsigned int v48; // [sp+30h] [bp-1Ch]@88 unsigned int v49; // [sp+34h] [bp-18h]@57 unsigned int v50; // [sp+38h] [bp-14h]@50 int v51; // [sp+3Ch] [bp-10h]@1 unsigned int v52; // [sp+40h] [bp-Ch]@5 //int v53; // [sp+44h] [bp-8h]@1 //unsigned int v54; // [sp+48h] [bp-4h]@1 v51 = 0; _this.Reset(); //v0 = pPlayers[uActiveCharacter]; v1 = pPlayers[uActiveCharacter]->pEquipment.uMainHand; v2 = pPlayers[uActiveCharacter]->pEquipment.uShield; //v54 = pPlayers[uActiveCharacter]->pEquipment.uShield; //v53 = v1; if ( v1 && pItemsTable->pItems[*(int *)&pPlayers[uActiveCharacter]->pInventoryItems[v1 - 1]].uEquipType == 1 ) v51 = v1; v3 = pParty->pPickedItem.uItemID; if ( pParty->pPickedItem.uItemID ) { v52 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType; pSkillType = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSkillType; if ( pSkillType == 4 ) { if ( v2 ) { LOBYTE(v5) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_SPEAR); if ( (signed int)SkillToMastery(v5) < 3 ) { pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); return; } v3 = pParty->pPickedItem.uItemID; } } else { if ( (pSkillType == 8 || pSkillType == 1 || pSkillType == 2) && v1 && pItemsTable->pItems[*(int *)&pPlayers[uActiveCharacter]->pInventoryItems[v1-1]].uSkillType == 4 ) { LOBYTE(v5) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_SPEAR); if ( (signed int)SkillToMastery(v5) < 3 ) { pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); return; } } } if ( !pPlayers[uActiveCharacter]->CanEquip_RaceAndAlignmentCheck(v3) ) { pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); return; } if ( pParty->pPickedItem.uItemID == 604 ) { sub_467E7F_EquipBody((ITEM_EQUIP_TYPE)3); WetsuitOn(uActiveCharacter); return; } v6 = v52; switch ( v52 ) { case 2u: case 3u: case 5u: case 6u: case 7u: case 8u: case 9u: case 0xBu: if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) ) { pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); return; } if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) && (v6 != 3 || bUnderwater) ) { pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); return; } sub_467E7F_EquipBody((ITEM_EQUIP_TYPE)v6); if ( pParty->pPickedItem.uItemID == 604 ) WetsuitOff(uActiveCharacter); return; case 0xAu: if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) ) { pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); return; } v52 = 10; v7 = (int)&pPlayers[uActiveCharacter]->pEquipment.uRings; while ( 1 ) { if ( !*(int *)v7 ) { v8 = pPlayers[uActiveCharacter]->FindFreeInventorySlot(); if ( (v8 & 0x80000000u) == 0 ) { v9 = v52; pParty->pPickedItem.uBodyAnchor = v52 + 1; memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v8], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItems[v8])); *(&pPlayers[uActiveCharacter]->pEquipment.uShield + v9) = v8 + 1; pMouse->RemoveHoldingItem(); break; } } ++v52; v7 += 4; if ( (signed int)v52 > 15 ) break; } if ( v52 == 16 ) { v52 = pPlayers[uActiveCharacter]->pEquipment.uRings[6] - 1; memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); v10 = (int)((char *)pPlayers[uActiveCharacter] + 36 * v52); *(char *)(v10 + 556) = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem((ItemGen *)(v10 + 532)); _this.uBodyAnchor = 16; v11 = v52 + 1; memcpy((void *)(v10 + 532), &_this, 0x24u); pPlayers[uActiveCharacter]->pEquipment.uRings[6] = v11; } return; case 4u: if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) ) { pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); return; } if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) ) { pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); return; } if ( v2 ) { --v2; memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); v12 = (int)((char *)pPlayers[uActiveCharacter] + 36 * v2); *(char *)(v12 + 556) = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem((ItemGen *)(v12 + 532)); _this.uBodyAnchor = 1; v13 = v2 + 1; v14 = v51 == 0; memcpy((void *)(v12 + 532), &_this, 0x24u); pPlayers[uActiveCharacter]->pEquipment.uShield = v13; if ( v14 ) return; } else { v52 = pPlayers[uActiveCharacter]->FindFreeInventorySlot(); if ( (v52 & 0x80000000u) != 0 ) return; if ( !v51 ) { pParty->pPickedItem.uBodyAnchor = 1; v17 = v52 + 1; memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v52], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItems[v52])); pPlayers[uActiveCharacter]->pEquipment.uShield = v17; pMouse->RemoveHoldingItem(); return; } memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); v15 = (int)((char *)pPlayers[uActiveCharacter] + 36 * (v1 - 1)); *(char *)(v15 + 556) = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem((ItemGen *)(v15 + 532)); _this.uBodyAnchor = 1; v16 = v52 + 1; memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v52], &_this, sizeof(pPlayers[uActiveCharacter]->pInventoryItems[v52])); pPlayers[uActiveCharacter]->pEquipment.uShield = v16; } pPlayers[uActiveCharacter]->pEquipment.uMainHand = 0; return; case 0u: case 0xCu: if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) && pParty->pPickedItem.uItemID != 64 && pParty->pPickedItem.uItemID != 65 ) { pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); return; } if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) ) { pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); return; } v50 = 0; if ( pSkillType == 2 && (unsigned __int16)(pPlayers[uActiveCharacter]->pActiveSkills[2] & 0xFFC0) || pSkillType == 1 && (signed int)SkillToMastery(pPlayers[uActiveCharacter]->pActiveSkills[1]) >= 3 ) { v18 = pMouse->uMouseClickX; v19 = pMouse->uMouseClickY; v49 = v19; if ( (signed int)v18 >= 560 ) { if ( !v51 ) { if ( v2 ) { --v2; memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); v20 = (int)((char *)pPlayers[uActiveCharacter] + 36 * v2); *(char *)(v20 + 556) = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem((ItemGen *)(v20 + 532)); _this.uBodyAnchor = 1; v21 = v2 + 1; v14 = v52 == 12; memcpy((void *)(v20 + 532), &_this, 0x24u); pPlayers[uActiveCharacter]->pEquipment.uShield = v21; if ( !v14 ) return; v22 = _this.uItemID; v50 = v22; if ( v50 ) { __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 stru_A750F8[uActiveCharacter - 1]._494836(*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); } break; } v23 = pPlayers[uActiveCharacter]->FindFreeInventorySlot(); if ( (v23 & 0x80000000u) != 0 ) return; pParty->pPickedItem.uBodyAnchor = 1; v50 = (unsigned int)&pPlayers[uActiveCharacter]->pInventoryItems[v23]; memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v23], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItems[v23])); pPlayers[uActiveCharacter]->pEquipment.uShield = v23 + 1; pMouse->RemoveHoldingItem(); if ( v52 != 12 ) return; v22 = *(int *)v50; v50 = v22; if ( v50 ) { __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 stru_A750F8[uActiveCharacter - 1]._494836(*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); } break; } } } if ( !v1 ) { v26 = pPlayers[uActiveCharacter]->FindFreeInventorySlot(); if ( (v26 & 0x80000000u) != 0 ) return; pParty->pPickedItem.uBodyAnchor = 2; v50 = (unsigned int)&pPlayers[uActiveCharacter]->pInventoryItems[v26]; memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v26], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItems[v26])); pPlayers[uActiveCharacter]->pEquipment.uMainHand = v26 + 1; pMouse->RemoveHoldingItem(); if ( v52 != 12 ) return; v22 = *(int *)v50; v50 = v22; if ( v50 ) { __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 stru_A750F8[uActiveCharacter - 1]._494836(*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); } break; } --v1; memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); v24 = (int)((char *)pPlayers[uActiveCharacter] + 36 * v1); *(char *)(v24 + 556) = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem((ItemGen *)(v24 + 532)); _this.uBodyAnchor = 2; v25 = v1 + 1; v14 = v52 == 12; memcpy((void *)(v24 + 532), &_this, 0x24u); pPlayers[uActiveCharacter]->pEquipment.uMainHand = v25; if ( v14 ) v50 = _this.uItemID; if ( v51 ) pPlayers[uActiveCharacter]->pEquipment.uShield = 0; if ( v50 ) { __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 stru_A750F8[uActiveCharacter - 1]._494836( *((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); } break; case 1u: if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) ) { pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); return; } if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) ) { pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); return; } if ( v1 ) { if ( v2 ) { pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); return; } --v1; memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); v27 = (int)((char *)pPlayers[uActiveCharacter] + 36 * v1); *(char *)(v27 + 556) = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem((ItemGen *)(v27 + 532)); _this.uBodyAnchor = 2; v28 = v1 + 1; memcpy((void *)(v27 + 532), &_this, 0x24u); pPlayers[uActiveCharacter]->pEquipment.uMainHand = v28; } else { v52 = pPlayers[uActiveCharacter]->FindFreeInventorySlot(); if ( (v52 & 0x80000000u) == 0 ) { if ( v2 ) { memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); v29 = (int)((char *)pPlayers[uActiveCharacter] + 36 * (v2 - 1)); *(char *)(v29 + 556) = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem((ItemGen *)(v29 + 532)); _this.uBodyAnchor = 2; v30 = v52 + 1; memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v52], &_this, sizeof(pPlayers[uActiveCharacter]->pInventoryItems[v52])); pPlayers[uActiveCharacter]->pEquipment.uShield = 0; pPlayers[uActiveCharacter]->pEquipment.uMainHand = v30; } else { pParty->pPickedItem.uBodyAnchor = 2; v31 = v52 + 1; memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v52], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItems[v52])); pPlayers[uActiveCharacter]->pEquipment.uMainHand = v31; pMouse->RemoveHoldingItem(); } } } return; default: pPlayers[uActiveCharacter]->UseItem_DrinkPotion_etc(uActiveCharacter, 0); return; } return; } v32 = pMouse->uMouseClickX; v33 = pMouse->uMouseClickY; v34 = pRenderer->pActiveZBuffer[v32 + pSRZBufferLineOffsets[v33]] & 0xFFFF; if ( v34 ) { v36 = v34 - 1; v37 = (int)((char *)pPlayers[uActiveCharacter] + 36 * v36); v50 = v37; v38 = (ItemGen *)(v37 + 532); v14 = v38->uItemID == 604; v52 = pItemsTable->pItems[v38->uItemID].uEquipType; if ( v14 ) { if ( bUnderwater ) { pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); return; } WetsuitOff(uActiveCharacter); } if ( unk_50C9A0 ) { *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu; *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1; v39 = v52; *((int *)pGUIWindow_Settings->ptr_1C + 3) = v36; *((short *)pGUIWindow_Settings->ptr_1C + 3) = v39; ptr_50C9A4 = v38; unk_50C9A0 = 0; if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pMouse->SetCursorBitmap("MICON1"); dword_50C9D4 = 0; dword_50C9D0 = 113; dword_50C9D8 = 256; } else { if ( !ptr_50C9A4 ) { pParty->SetHoldingItem(v38); *(&pPlayers[uActiveCharacter]->uBirthYear + *(char *)(v50 + 556)) = 0; v38->Reset(); } } } else { v35 = pPlayers[uActiveCharacter]->pEquipment.uBow; if ( v35 ) { auto _a = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v35 - 1]; pParty->SetHoldingItem(_a); _a->Reset(); pPlayers[uActiveCharacter]->pEquipment.uBow = 0; } } } //----- (0046A14B) -------------------------------------------------------- void OnPressSpace() { //SHORT v0; // ax@2 int *v1; // eax@2 char *v2; // ebx@5 unsigned int v3; // esi@5 signed int v4; // edi@7 unsigned int v5; // edx@7 int v6; // ecx@8 int v7; // eax@8 int v8; // ecx@17 int *v9; // esi@22 signed int v10; // ebx@22 int i; // edi@23 int v12; // edx@24 int v13; // ecx@24 int j; // esi@28 int v16; // [sp+4h] [bp-1Ch]@0 char *v17; // [sp+8h] [bp-18h]@5 unsigned int v18; // [sp+Ch] [bp-14h]@5 int v19; // [sp+10h] [bp-10h]@8 int *v20; // [sp+14h] [bp-Ch]@5 int *v21; // [sp+18h] [bp-8h]@7 int v22; // [sp+1Ch] [bp-4h]@4 if ( pRenderer->pRenderD3D ) { pGame->PickKeyboard(GetAsyncKeyState(VK_CONTROL) & 0x8001, &vis_sprite_filter_3, &vis_door_filter); auto pid = pGame->pVisInstance->get_picked_object_zbuf_val(); if ( pid != -1 ) DoInteractionWithTopmostZObject(pid & 0xFFFF, PID_ID(pid)); return; } // software render stuff following static int dword_720660[100]; // 720660 static int dword_7207F0[100]; // 7207F0 v22 = 0; v1 = (int *)((signed int)(viewparams->uScreen_BttmR_X + viewparams->uScreen_topL_X) >> 1);//wrong pointer if ( (signed int)viewparams->uScreen_topL_Y < (signed int)viewparams->uScreen_BttmR_Y ) { v2 = (char *)v1 - 50; v1 = (int *)((char *)v1 + 50); v3 = 640 * viewparams->uScreen_topL_Y; v17 = v2; v20 = v1; v18 = ((viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y - 1) >> 1) + 1; do { if ( (signed int)v2 < (signed int)v20 ) { v1 = &pRenderer->pActiveZBuffer[(int)&v2[v3]]; v21 = &pRenderer->pActiveZBuffer[(int)&v2[v3]]; v4 = v22; v5 = (((char *)v20 - v2 - 1) >> 1) + 1; do { v6 = 0; v7 = *v1 & 0xFFFF; v19 = 0; if ( v4 > 0 ) { do { if ( dword_7207F0[v6] == v7 ) break; ++v6; v19 = v6; } while ( v6 < v22 ); } if ( PID_TYPE(v7) == OBJECT_Decoration) { v16 = (unsigned int)PID_ID(v7); if ( (signed int)(((unsigned int)*v21 >> 16) - pDecorationList->pDecorations[pLevelDecorations[(unsigned int)PID_ID(v7)].uDecorationDescID].uRadius) <= 512 ) if ( v19 == v22 && v4 < 100 ) { ++v22; ++v4; v8 = *v21; dword_7207F0[v4 - 1] = v7; dword_720660[v4 - 1] = v8; } } else if ( (unsigned int)*v21 <= 0x2000000 ) { if ( v19 == v22 && v4 < 100 ) { ++v22; ++v4; v8 = *v21; dword_7207F0[v4 - 1] = v7; dword_720660[v4 - 1] = v8; } } v1 = v21 + 2; --v5; v21 += 2; } while ( v5 ); v2 = v17; } v3 += 1280; --v18; } while ( v18 ); } if ( v22 > 0 ) { v9 = dword_720660; v10 = 1; do { for ( i = v10; i < v22; ++i ) { v12 = *v9; v13 = dword_720660[i]; if ( v13 < *v9 ) { *v9 = v13; dword_720660[i] = v12; } } ++v10; ++v9; LOBYTE(v1) = v10 - 1; } while ( v10 - 1 < v22 ); } for ( j = 0; j < v22; ++j ) { LOBYTE(v1) = DoInteractionWithTopmostZObject(dword_720660[j] & 0xFFFF, v16); if ( !(char)v1 ) break; } } //----- (0046A334) -------------------------------------------------------- char __fastcall DoInteractionWithTopmostZObject(int a1, int a2) { int v2; // edx@1 BLVFace *v4; // eax@9 unsigned int v5; // ecx@9 unsigned __int16 v6; // ax@11 //ODMFace *v7; // eax@16 LevelDecoration *v8; // esi@19 __int16 v9; // ax@19 int v10; // eax@22 int v11; // ecx@22 int v12; // edi@23 Actor *v13; // esi@23 unsigned __int16 v14; // ax@23 unsigned __int16 v15; // ax@33 const char *v16; // eax@34 int v17; // edi@36 int v18; // eax@36 ItemGen *v19; // esi@39 unsigned int v20; // eax@39 int v21; // ecx@40 std::string v22; // [sp-18h] [bp-2Ch]@5 const char *v23; // [sp-8h] [bp-1Ch]@5 int v24; // [sp-4h] [bp-18h]@5 char v25; // [sp+8h] [bp-Ch]@5 int v26; // [sp+Ch] [bp-8h]@1 int a3; // [sp+13h] [bp-1h]@5 v26 = a2; v2 = a1; switch ( PID_TYPE(a1) ) { case OBJECT_Item: // take the item v17 = PID_ID(a1); v26 = PID_ID(a1); v18 = PID_ID(a1); if ( pObjectList->pObjects[pSpriteObjects[v18].uObjectDescID].uFlags & 0x10 || v17 >= 1000 || !pSpriteObjects[v18].uObjectDescID ) return 1; v19 = &pSpriteObjects[v18].stru_24; v20 = pSpriteObjects[v18].stru_24.uItemID; if ( pItemsTable->pItems[v20].uEquipType == EQUIP_GOLD) { party_finds_gold(v19->uSpecEnchantmentType, 0); viewparams->bRedrawGameUI = 1; v21 = v17; } else { if ( pParty->pPickedItem.uItemID ) return 1; v24 = (int)pItemsTable->pItems[v20].pUnidentifiedName; sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v24); ShowStatusBarString(pTmpBuf2.data(), 2u); if ( v19->uItemID == 506 ) _449B7E_toggle_bit(pParty->_quest_bits, 184, 1u); if ( v19->uItemID == 455 ) _449B7E_toggle_bit(pParty->_quest_bits, 185, 1u); if ( !pParty->AddItem(v19) ) pParty->SetHoldingItem(v19); v21 = v26; } SpriteObject::OnInteraction(v21); break; case OBJECT_Actor: v12 = PID_ID(a1); v13 = &pActors[PID_ID(a1)]; v14 = v13->uAIState; if ( v14 == 4 || v14 == 17 ) return 1; if ( v14 == 5 ) { stru_50C198.LootActor(&pActors[PID_ID(a1)]); } else { if ( !v13->GetActorsRelation(0) && !(BYTE2(v13->uAttributes) & 8) && v13->CanAct() ) { Actor::AI_FaceObject(v12, 4u, 0, 0); if ( v13->sNPC_ID ) { pMessageQueue_50CBD0->AddMessage(UIMSG_StartNPCDialogue, v12, 0); } else { v15 = pNPCStats->pGroups_copy[v13->uGroup]; if ( v15 ) { v16 = pNPCStats->pCatchPhrases[v15]; if ( v16 ) { pParty->uFlags |= 2u; strcpy(byte_5B0938.data(), v16); sub_4451A8_press_any_key(0, 0, 0); } } } } } break; case OBJECT_Decoration: v8 = &pLevelDecorations[PID_ID(a1)]; v9 = v8->field_16_event_id; if ( v9 ) { EventProcessor(v9, a1, 1); LOBYTE(v8->field_2) |= 8u; } else { if ( !pLevelDecorations[PID_ID(a1)].IsInteractive() ) return 1; v10 = v8->_idx_in_stru123; v24 = 1; v11 = stru_5E4C90._decor_events[v10 - 75] + 380; activeLevelDecoration = v8; EventProcessor(v11, 0, 1); activeLevelDecoration = NULL; } break; default: MessageBoxW(nullptr, L"Warning: Invalid ID reached!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Mouse.cpp:2020", 0); return 1; case OBJECT_BModel: if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) { int bmodel_id = a1 >> 9, face_id = PID_ID(a1) & 0x3F; if (bmodel_id >= pOutdoor->uNumBModels) return 1; auto face = &pOutdoor->pBModels[bmodel_id].pFaces[face_id]; if (face->uAttributes & 0x100000 || face->sCogTriggeredID == 0 ) return 1; EventProcessor((signed __int16)face->sCogTriggeredID, v2, 1); } else { v4 = &pIndoor->pFaces[PID_ID(a1)]; v5 = v4->uAttributes; if ( !(v5 & 0x2000000) ) { ShowNothingHereStatus(); return 1; } if ( v5 & 0x100000 || (v6 = pIndoor->pFaceExtras[v4->uFaceExtraID].uEventID) == 0 ) return 1; if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) EventProcessor((signed __int16)v6, v2, 1); } return 0; break; } return 0; } // 4E28F8: using guessed type int pCurrentScreen; //----- (0046A6AC) -------------------------------------------------------- int __fastcall sub_46A6AC(int a1, int a2, int a3) { int result; // eax@2 unsigned int v4; // edx@3 int *v5; // esi@6 unsigned int v6; // ebx@6 signed int v7; // edi@9 unsigned __int16 v8; // ax@9 int i; // eax@14 int v10; // ecx@19 int v11; // [sp+0h] [bp-18h]@1 unsigned int v12; // [sp+4h] [bp-14h]@3 unsigned int v13; // [sp+8h] [bp-10h]@4 int v14; // [sp+Ch] [bp-Ch]@1 int *v15; // [sp+10h] [bp-8h]@4 int v16; // [sp+14h] [bp-4h]@3 v11 = a2; v14 = a1; if ( pRenderer->pRenderD3D ) { result = sub_46A7C8(a1, a2, a3); } else { v16 = 0; v4 = viewparams->uScreen_topL_X; v12 = viewparams->uScreen_BttmR_X; if ( (signed int)viewparams->uScreen_topL_Y < (signed int)viewparams->uScreen_BttmR_Y ) { v15 = &pRenderer->pActiveZBuffer[viewparams->uScreen_topL_X + 640 * viewparams->uScreen_topL_Y]; v13 = ((viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y - 1) >> 1) + 1; do { if ( (signed int)v4 < (signed int)v12 ) { v5 = v15; v6 = ((v12 - v4 - 1) >> 1) + 1; do { if ( PID_TYPE(*(char *)v5) == OBJECT_Actor) { if ( *v5 <= a3 << 16 ) { v7 = PID_ID((signed int)(unsigned __int16)*v5); v8 = pActors[v7].uAIState; if ( v8 != 5 ) { if ( v8 != 4 && v8 != 11 && v8 != 17 && v8 != 19 ) { for ( i = 0; i < v16; ++i ) { if ( *(int *)(v14 + 4 * i) == v7 ) break; } if ( i == v16 ) { if ( i < v11 - 1 ) { v10 = v16++; *(int *)(v14 + 4 * v10) = v7; } } } } } } v5 += 2; --v6; } while ( v6 ); } v15 += 1280; --v13; } while ( v13 ); } result = v16; } return result; } //----- (0046A7C8) -------------------------------------------------------- int __fastcall sub_46A7C8(int a1, int a2, signed int a3) { unsigned int v3; // eax@2 int v4; // ecx@2 unsigned int v5; // eax@2 unsigned int v6; // eax@4 unsigned int v7; // edi@4 unsigned __int16 v8; // ax@4 float v9; // ST00_4@9 int v10; // ecx@11 unsigned int v12; // [sp+10h] [bp-14h]@1 int v13; // [sp+14h] [bp-10h]@1 int v14; // [sp+18h] [bp-Ch]@1 int v15; // [sp+1Ch] [bp-8h]@1 unsigned int a1a; // [sp+20h] [bp-4h]@1 v13 = a1; v14 = a2; v15 = 0; a1a = 0; v12 = pRenderer->GetBillboardDrawListSize(); if ( (signed int)v12 > 0 ) { do { v3 = pRenderer->GetParentBillboardID(a1a); v4 = pBillboardRenderList[v3].sZValue; v5 = (unsigned __int16)pBillboardRenderList[v3].object_pid; if ( PID_TYPE(v5) == OBJECT_Actor) { if ( v4 <= (unsigned int)(a3 << 16) ) { v6 = PID_ID(v5); v7 = v6; v8 = pActors[v6].uAIState; if ( v8 != Dead ) { if ( v8 != Dying ) { if ( v8 != Removed ) { if ( v8 != Disabled ) { if ( v8 != Summoned ) { v9 = (double)a3; if ( pGame->pVisInstance->DoesRayIntersectBillboard(v9, a1a) ) { if ( v15 < v14 - 1 ) { v10 = v15++; *(int *)(v13 + 4 * v10) = v7; } } } } } } } } } ++a1a; } while ( (signed int)a1a < (signed int)v12 ); } return v15; } //----- (0046A89E) -------------------------------------------------------- int __fastcall sub_46A89E(int a1, int a2, signed int a3) { signed int v3; // edi@1 Actor *v4; // esi@2 int v5; // ebx@3 int v6; // eax@3 int v7; // ebx@3 unsigned int v8; // ecx@3 int v9; // edx@4 unsigned int v10; // edx@6 unsigned int v11; // edx@8 __int16 v12; // ax@10 int v13; // ecx@15 int v15; // [sp+4h] [bp-18h]@1 int v16; // [sp+8h] [bp-14h]@1 int v17; // [sp+Ch] [bp-10h]@3 int v18; // [sp+10h] [bp-Ch]@3 int v19; // [sp+18h] [bp-4h]@1 v3 = 0; v15 = a2; v16 = a1; v19 = 0; if ( (signed int)uNumActors > 0 ) { v4 = pActors.data();//[0].uAIState; do { v5 = abs(v4->vPosition.x - pParty->vPosition.x); v17 = abs(v4->vPosition.y - pParty->vPosition.y); v18 = abs(v4->vPosition.z - pParty->vPosition.z); v6 = v5; v7 = v17; v8 = v18; if ( v6 < v17 ) { v9 = v6; v6 = v17; v7 = v9; } if ( v6 < v18 ) { v10 = v6; v6 = v18; v8 = v10; } if ( v7 < (signed int)v8 ) { v11 = v8; v8 = v7; v7 = v11; } if ( (signed int)(((unsigned int)(11 * v7) >> 5) + (v8 >> 2) + v6) <= a3 ) { v12 = v4->uAIState; if ( v4->uAIState != 5 ) { if ( v12 != 4 ) { if ( v12 != 11 ) { if ( v12 != 19 ) { if ( v12 != 17 ) { v13 = v19++; *(int *)(v16 + 4 * v13) = v3; if ( v19 >= v15 - 1 ) break; } } } } } } ++v3; ++v4; } while ( v3 < (signed int)uNumActors ); } return v19; } //----- (0046A99B) -------------------------------------------------------- int __cdecl sub_46A99B() { int v0; // ebx@1 signed int v1; // ecx@1 signed int v2; // esi@1 int v3; // edx@1 signed int v4; // eax@1 int v5; // ecx@2 int *v6; // eax@3 int v7; // ecx@3 int v8; // edx@5 int v9; // edi@6 unsigned __int8 v10; // zf@14 char v11; // sf@14 char v12; // of@14 int *v14; // esi@19 signed int v15; // ebx@19 int i; // edi@20 int v17; // ecx@21 int v18; // edi@26 int v19; // esi@27 unsigned int v20; // ecx@27 BLVFace *v21; // eax@32 unsigned int v22; // ecx@33 const char *v23; // eax@35 const char *v24; // ecx@36 LevelDecoration *v25; // ecx@43 LevelDecoration *v26; // edi@43 __int16 v27; // ax@43 int v28; // [sp+Ch] [bp-18h]@1 int v29; // [sp+14h] [bp-10h]@2 int v30; // [sp+18h] [bp-Ch]@1 signed int v31; // [sp+1Ch] [bp-8h]@3 int v32; // [sp+20h] [bp-4h]@1 v0 = 0; v1 = (signed int)(viewparams->uScreen_BttmR_Y + viewparams->uScreen_topL_Y) >> 1; v2 = (signed int)(viewparams->uScreen_topL_X + viewparams->uScreen_BttmR_X) >> 1; v3 = v1 - 50; v32 = 0; v4 = 100; v30 = v1 - 50; v28 = v1 + 50; if ( v1 - 50 >= v1 + 50 ) return 0; v5 = 640 * v3; v29 = 640 * v3; while ( 2 ) { v31 = 100; v6 = &pRenderer->pActiveZBuffer[v2 + v5 - v4 / 2]; v7 = v0; while ( 1 ) { v8 = *v6; --v31; if ( (unsigned int)*v6 <= 0x2000000 ) { v9 = 0; if ( v7 > 0 ) { do { if ( dword_7201B0_zvalues[v9] == (unsigned __int16)v8 ) break; ++v9; } while ( v9 < v0 ); } if ( v9 == v0 ) { if ( v8 & 7 ) { dword_720020_zvalues[v7] = v8; dword_7201B0_zvalues[v7] = (unsigned __int16)v8; ++v7; ++v0; v32 = v0; if ( v7 == 99 ) { v12 = 0; v10 = v0 == 0; v11 = v0 < 0; goto LABEL_18; } } } } if ( !v31 ) break; ++v6; } v4 = -1; ++v30; v5 = v29 + 640; v29 += 640; if ( v30 < v28 ) continue; break; } v12 = 0; v10 = v0 == 0; v11 = v0 < 0; if ( !v0 ) return 0; LABEL_18: if ( !((unsigned __int8)(v11 ^ v12) | v10) ) { v14 = dword_720020_zvalues.data(); v15 = 1; do { for ( i = v15; i < v32; ++i ) { v17 = dword_720020_zvalues[i]; if ( v17 < *v14 ) { dword_720020_zvalues[i] = *v14; *v14 = v17; } } ++v15; ++v14; } while ( v15 - 1 < v32 ); v0 = v32; } v18 = 0; if ( v0 <= 0 ) return 0; while ( 1 ) { v19 = dword_720020_zvalues[v18] & 0xFFFF; v20 = PID_ID(dword_720020_zvalues[v18]); if ( PID_TYPE(dword_720020_zvalues[v18]) == OBJECT_Item) { if ( v20 >= 0x3E8 ) return 0; if ( !(pSpriteObjects[v20].uAttributes & 0x10) ) { v23 = pSpriteObjects[v20].stru_24.GetDisplayName(); LABEL_36: v24 = v23; goto LABEL_51; } goto LABEL_41; } if ( PID_TYPE(dword_720020_zvalues[v18]) == OBJECT_Actor) { if ( v20 >= 0xBB8 ) return 0; v24 = (const char *)&pActors[v20]; goto LABEL_51; } if ( PID_TYPE(dword_720020_zvalues[v18]) == OBJECT_Decoration) break; if ( PID_TYPE(dword_720020_zvalues[v18]) == OBJECT_BModel) { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { v21 = &pIndoor->pFaces[v20]; if ( !(BYTE3(v21->uAttributes) & 2) ) goto LABEL_41; v22 = pIndoor->pFaceExtras[v21->uFaceExtraID].uEventID; } else { if ( (dword_720020_zvalues[v18] & 0xFFFFu) >> 9 >= pOutdoor->uNumBModels ) goto LABEL_41; v22 = pOutdoor->pBModels[(dword_720020_zvalues[v18] & 0xFFFFu) >> 9].pFaces[v20 & 0x3F].sCogTriggeredID; } if ( v22 ) { v23 = GetEventHintString(v22); if ( v23 ) goto LABEL_36; } } LABEL_41: ++v18; if ( v18 >= v0 ) return 0; } v25 = &pLevelDecorations[v20]; v26 = v25; v27 = v25->field_16_event_id; if ( v27 ) { v23 = GetEventHintString(v27); if ( !v23 ) return v19; goto LABEL_36; } if ( v25->IsInteractive() ) v24 = pNPCTopics[stru_5E4C90._decor_events[v26->_idx_in_stru123 - 75] + 379].pTopic; else v24 = pDecorationList->pDecorations[v26->uDecorationDescID].field_20; LABEL_51: GameUI_SetFooterString(v24); return v19; } //----- (0046BDA8) -------------------------------------------------------- unsigned int __cdecl GetGravityStrength() { int v0; // eax@1 v0 = ~LOBYTE(pGame->uFlags2) & 8; LOBYTE(v0) = v0 | 2; return (unsigned int)v0 >> 1; } //----- (0046BDC0) -------------------------------------------------------- void __cdecl UpdateUserInput_and_MapSpecificStuff() { if ( dword_6BE364_game_settings_1 & 0x80 ) { LOBYTE(dword_6BE364_game_settings_1) = dword_6BE364_game_settings_1 & 0x7F; } else { if (uCurrentlyLoadedLevelType == LEVEL_Indoor) BLV_UpdateUserInputAndOther(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) ODM_UpdateUserInputAndOther(); area_of_effect__damage_evaluate(); } } //----- (0046BDF1) -------------------------------------------------------- void __cdecl BLV_UpdateUserInputAndOther() { UpdateObjects(); BLV_ProcessPartyActions(); UpdateActors_BLV(); BLV_UpdateDoors(); check_event_triggers(); } //----- (0046BE0A) -------------------------------------------------------- void __cdecl ODM_UpdateUserInputAndOther() { bool v0; // eax@5 char pOut[32]; // [sp+8h] [bp-20h]@5 UpdateObjects(); ODM_ProcessPartyActions(); if ( pParty->vPosition.x < -22528 || pParty->vPosition.x > 22528 || pParty->vPosition.y < -22528 || pParty->vPosition.y > 22528 ) { strcpy(pOutdoor->pLevelFilename, pCurrentMapName.data()); v0 = pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 32); if ( !bUnderwater && (pParty->uFlags & (PARTY_FLAGS_1_STANDING_ON_WATER | PARTY_FLAGS_1_FALLING | 0x04) || pParty->uFlags & 0x0200 || pParty->bFlying) || !v0 ) { if ( pParty->vPosition.x < -22528 ) pParty->vPosition.x = -22528; if ( pParty->vPosition.x > 22528 ) pParty->vPosition.x = 22528; if ( pParty->vPosition.y < -22528 ) pParty->vPosition.y = -22528; if ( pParty->vPosition.y > 22528 ) pParty->vPosition.y = 22528; } else { pAudioPlayer->StopChannels(-1, -1); TravelUI_Load(); } } UpdateActors_ODM(); check_event_triggers(); } //----- (0046BEF1) -------------------------------------------------------- void SpriteObject::_46BEF1_apply_spells_aoe() { SpriteObject *v1; // edi@1 Actor *v2; // esi@2 __int16 v3; // fps@4 unsigned __int8 v4; // c0@4 unsigned __int8 v5; // c3@4 signed int v6; // [sp+8h] [bp-4h]@1 int v7,v8,v9,v10,v11; v6 = 0; v1 = this; if ( (signed int)uNumActors > 0 ) { v2 = pActors.data();//[0].vPosition.y; do { if ( v2->CanAct() ) { //UNDEF(v3); //.text:0046BF26 movsx eax, word ptr [esi-2] //.text:0046BF2A sub eax, [edi+4] //.text:0046BF31 mov [ebp+var_8], eax //.text:0046BF37 fild [ebp+var_8] // v7 pushed to stack v7 = v2->vPosition.x - this->vPosition.x; //.text:0046BF2D movsx ecx, word ptr [esi+2] v8 = v2->vPosition.z; //.text:0046BF34 movsx eax, word ptr [esi] //.text:0046BF3A sub eax, [edi+8] //.text:0046BF3D mov [ebp+var_8], eax //.text:0046BF44 fild [ebp+var_8] // v9 pushed to stack v9 = v2->vPosition.y - this->vPosition.y; //.text:0046BF40 movsx eax, word ptr [esi-6] //.text:0046BF47 sar eax, 1 //.text:0046BF49 add eax, ecx //.text:0046BF4B sub eax, [edi+0Ch] //.text:0046BF4E mov [ebp+var_8], eax //.text:0046BF51 fild [ebp+var_8] //.text:0046BF58 fld st // v10 pushed to stack, two times v10 = v2->uActorHeight / 2 + v8 - this->vVelocity.y; //.text:0046BF54 movsx eax, word ptr [esi-8] //.text:0046BF5A add eax, 100h //.text:0046BF63 mov ecx, eax v11 = this->vVelocity.x; //.text:0046BF5F fmul st, st(1) // stack: v10*v10, v10, v9, v7 //.text:0046BF61 fld st(2) // stack: v7, v10*v10, v10, v9, v7 //.text:0046BF65 fmul st, st(3) // stack: v7*v9, v10*v10, v10, v9, v7 //.text:0046BF67 imul ecx, eax v11 = v11 * v11; //.text:0046BF6A faddp st(1), st // stack: v10*v10+v7*v9, v10, v9, v7 //.text:0046BF6C fld st(3) // stack: v7, v10*v10+v7*v9, v10, v9, v7 //.text:0046BF6E fmul st, st(4) // stack: v7*v7, v10*v10+v7*v9, v10, v9, v7 //.text:0046BF70 faddp st(1), st // stack: v10*v10+v7*v9+v7*v7, v10, v9, v7 //.text:0046BF72 mov [ebp+var_8], ecx //.text:0046BF75 fild [ebp+var_8] // v11 pushed to stack //.text:0046BF78 fcompp // if ( v11 > v10*v10+v7*v9+v7*v7 ) // stack: v10, v9, v7 //.text:0046BF7A fstp st // stack: v9, v7 //.text:0046BF7C fnstsw ax //.text:0046BF7E fstp st // stack: v7 //.text:0046BF80 test ah, 41h //.text:0046BF83 fstp st //.text:0046BF85 jnz short loc_46BFDD if ( v11 >= v10*v10+v7*v9+v7*v7 ) { if ( stru_50C198.GetMagicalResistance(v2, 0xAu) ) { v2->pActorBuffs[v1->spell_id].Apply( pParty->uTimePlayed + (signed int)(signed __int64)((double)(v1->spell_level << 7) * 0.033333335), v1->spell_skill, 4u, 0, 0); HIWORD(v2->uAttributes) |= 8u; } } } ++v6; ++v2; } while ( v6 < (signed int)uNumActors ); } } //----- (0046BFFA) -------------------------------------------------------- bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2) { SpriteObject *v2; // esi@1 ObjectDesc *v3; // ebx@1 unsigned __int16 v5; // cx@9 unsigned __int16 v6; // cx@14 signed int v7; // edx@14 unsigned int v8; // eax@19 unsigned int v9; // edi@19 signed int v10; // ebx@19 char *v11; // edx@20 unsigned __int16 v12; // ax@23 int v13; // eax@27 unsigned int v14; // ebx@33 unsigned __int16 v15; // ax@35 int v16; // eax@36 unsigned int v17; // eax@37 __int16 v18; // di@37 signed int v19; // edx@37 unsigned __int8 v20; // sf@37 char *v21; // ecx@38 unsigned __int16 v22; // ax@41 unsigned int v23; // eax@46 signed int v24; // ebx@46 char *v25; // edx@47 int v26; // edx@54 int v27; // edx@55 int v28; // edx@56 int v29; // edx@57 unsigned __int16 v30; // ax@60 unsigned int v31; // ecx@60 int v32; // edi@60 unsigned int v33; // eax@65 signed int v34; // edx@65 char *v35; // ecx@66 unsigned __int16 v36; // ax@69 int v37; // ST14_4@72 int v38; // eax@72 int v39; // ST10_4@72 int v40; // ST0C_4@72 int v41; // edx@76 int v42; // edx@77 int v43; // edx@78 unsigned __int8 v44; // zf@79 int v45; // edx@79 unsigned __int16 v46; // ax@80 int v47; // eax@81 int v48; // edx@87 int v49; // edx@88 int v50; // edx@89 unsigned int v51; // eax@93 signed int v52; // ebx@93 char *v53; // edx@94 unsigned __int16 v54; // ax@98 unsigned int v55; // ecx@98 signed int v56; // ebx@98 char *v57; // edx@99 unsigned __int16 v58; // ax@102 unsigned __int16 v59; // ax@107 unsigned int v60; // ecx@107 signed int v61; // ebx@107 char *v62; // edx@108 unsigned __int16 v63; // ax@111 int v64; // ebx@114 signed int v65; // eax@114 unsigned int v66; // edi@123 unsigned __int16 v67; // ax@124 unsigned int v68; // ecx@124 signed int v69; // ebx@124 char *v70; // edx@125 unsigned __int16 v71; // ax@128 unsigned int v72; // ebx@131 int v73; // ST14_4@132 int v74; // ST10_4@132 int v75; // ebx@132 int v76; // ST0C_4@132 unsigned __int16 v77; // ax@132 int v78; // eax@133 char v79; // zf@139 unsigned int v80; // eax@140 signed int v81; // edx@140 char *v82; // ecx@141 unsigned __int16 v83; // ax@144 unsigned __int16 v84; // ax@151 unsigned int v85; // ecx@151 signed int v86; // ebx@151 char *v87; // edx@152 unsigned __int16 v88; // ax@155 unsigned int v89; // eax@158 int v90; // ST34_4@159 int v91; // eax@159 unsigned int v92; // eax@163 unsigned int v93; // eax@177 char *v94; // ecx@178 unsigned __int16 v95; // ax@181 unsigned __int16 v96; // ax@184 int v97; // eax@185 unsigned __int16 v98; // ax@191 unsigned int v99; // ecx@191 char v100; // ST18_1@198 int v101; // ST14_4@198 int v102; // eax@198 int v103; // ST10_4@198 int v104; // ST0C_4@198 unsigned __int16 v105; // ax@200 signed int v106; // eax@208 unsigned int v107; // edx@220 signed int v108; // ebx@225 unsigned int v109; // eax@234 signed int v110; // ebx@234 char *v111; // ecx@235 unsigned __int16 v112; // ax@238 unsigned __int16 v113; // si@241 int v114; // eax@242 int v115; // eax@245 signed int v116; // eax@245 unsigned __int16 v117; // ax@251 unsigned int v118; // ecx@251 signed int v119; // ebx@251 char *v120; // edx@252 unsigned __int16 v121; // ax@255 unsigned int v122; // eax@260 char *v123; // edx@261 int v124; // eax@267 int v125; // [sp-20h] [bp-4Ch]@28 signed int v126; // [sp-1Ch] [bp-48h]@27 unsigned int v127; // [sp-18h] [bp-44h]@27 signed int v128; // [sp-14h] [bp-40h]@27 signed int v129; // [sp-10h] [bp-3Ch]@27 int v130; // [sp-Ch] [bp-38h]@27 unsigned int v131; // [sp-8h] [bp-34h]@27 char v132; // [sp-8h] [bp-34h]@131 int v133; // [sp-4h] [bp-30h]@27 char v134; // [sp-4h] [bp-30h]@131 signed int v135; // [sp-4h] [bp-30h]@217 int v136; // [sp+Ch] [bp-20h]@208 int v137; // [sp+10h] [bp-1Ch]@208 signed int v138; // [sp+14h] [bp-18h]@207 signed int v139; // [sp+18h] [bp-14h]@208 char *v140; // [sp+1Ch] [bp-10h]@61 signed int v141; // [sp+1Ch] [bp-10h]@117 unsigned int v142; // [sp+1Ch] [bp-10h]@158 signed int v143; // [sp+1Ch] [bp-10h]@172 char *v144; // [sp+1Ch] [bp-10h]@192 signed int v145; // [sp+20h] [bp-Ch]@1 signed int v146; // [sp+20h] [bp-Ch]@60 int v147; // [sp+20h] [bp-Ch]@72 signed int v148; // [sp+20h] [bp-Ch]@158 int v149; // [sp+20h] [bp-Ch]@198 unsigned __int16 v150; // [sp+20h] [bp-Ch]@208 int v151; // [sp+24h] [bp-8h]@1 signed int v152; // [sp+24h] [bp-8h]@208 unsigned int v153; // [sp+28h] [bp-4h]@1 v153 = uLayingItemID; v2 = &pSpriteObjects[uLayingItemID]; v3 = &pObjectList->pObjects[v2->uObjectDescID]; v145 = a2; v151 = PID_TYPE(a2); if ( PID_TYPE(a2) == OBJECT_Actor) { if ( PID_TYPE(v2->spell_caster_pid) == OBJECT_Actor && !pActors[PID_ID(v2->spell_caster_pid)].GetActorsRelation(&pActors[PID_ID(a2)]) ) return 1; } else { if ( PID_TYPE(a2) == OBJECT_Player && PID_TYPE(v2->spell_caster_pid) == OBJECT_Player) return 1; } if ( pParty->bTurnBasedModeOn == 1 ) { v5 = v2->uAttributes; if ( v5 & 4 ) { --pTurnEngine->field_1C; v2->uAttributes = v5 & 0xFFFB; } } if ( v151 == OBJECT_BModel && PID_TYPE(v2->spell_caster_pid) != OBJECT_Player) BYTE2(pActors[PID_ID(v2->spell_caster_pid)].uAttributes) |= 4u; v6 = v2->uType; v7 = v2->uType; if ( v7 > 3060 ) { if ( v7 > 6090 ) { if ( v7 > 8090 ) { if ( v7 == 9010 ) goto LABEL_247; if ( v7 != 9030 ) { if ( v7 != 9040 ) { if ( v7 != 9080 ) return 0; LABEL_191: v98 = v6 + 1; v99 = pObjectList->uNumObjects; v32 = 0; v2->uType = v98; v146 = 0; if ( (signed int)v99 > 0 ) { v144 = (char *)&pObjectList->pObjects->uObjectID; while ( v98 != *(short *)v144 ) { ++v146; v144 += 56; if ( v146 >= (signed int)v99 ) goto LABEL_195; } goto LABEL_80; } LABEL_195: v46 = 0; goto LABEL_196; } goto LABEL_93; } LABEL_172: v143 = 17030; switch ( v6 ) { case 0x1798u: v143 = 15040; break; case 0xFAAu: v143 = 13010; break; case 0x2346u: v143 = 18030; break; } v138 = 1; if ( v151 != OBJECT_Actor) { if ( v6 != 9030 || v2->spell_skill != 4 ) goto LABEL_246; v2->_46BEF1_apply_spells_aoe(); LABEL_233: if ( !v138 ) { v109 = pObjectList->uNumObjects; ++v2->uType; v110 = 0; if ( (signed int)v109 <= 0 ) { LABEL_238: v112 = 0; } else { v111 = (char *)&pObjectList->pObjects->uObjectID; while ( v2->uType != *(short *)v111 ) { ++v110; v111 += 56; if ( v110 >= (signed int)v109 ) goto LABEL_238; } v112 = v110; } v2->uObjectDescID = v112; if ( !v112 ) SpriteObject::OnInteraction(v153); v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0; v2->uSpriteFrameID = 0; v113 = v2->uSoundID; if ( v113 ) v114 = (signed __int16)v113 + 4; else v114 = 0; v133 = 0; v131 = 0; v130 = v114; v115 = 8 * v153; v129 = 0; v128 = -1; LOBYTE(v115) = PID(OBJECT_Item,v153); v127 = 0; v126 = v115; v116 = v143; goto LABEL_269; } LABEL_246: SpriteObject::OnInteraction(v153); return 0; } v106 = v145; v150 = 0; v139 = PID_ID(v106); v137 = v2->spell_level; v152 = v2->spell_skill; v136 = v2->spell_id; if ( v6 == 9030 ) { v150 = 2; if ( v152 == 2 ) { v150 = 3; } else { if ( v152 >= 3 ) v150 = 4; } BYTE2(pActors[v139].uAttributes) |= 8u; } if ( v7 == 6040 ) { v135 = 7; } else { if ( v7 == 8030 ) { v135 = 9; } else { if ( v7 != 9030 ) { v107 = v136; LABEL_222: if ( v6 != 9030 || v152 != 4 ) { v108 = v139; if ( stru_50C198.GetMagicalResistance(&pActors[v139], v107) ) { v138 = 0; if ( v2->uType == 8030 ) { pActors[v108].uAIState = Standing; pActors[v108].UpdateAnimation(); } pActors[v108].pActorBuffs[v136].Apply( pParty->uTimePlayed + (signed int)(signed __int64)((double)(v137 << 7) * 0.033333335), v152, v150, 0, 0); } } else { v2->_46BEF1_apply_spells_aoe(); } v2->spell_level = 0; v2->spell_skill = 0; v2->spell_id = 0; goto LABEL_233; } v135 = 10; } } v107 = v135; goto LABEL_222; } if ( v7 == 8090 || v7 == 7030 || v7 == 7090 || v7 == 8000 ) goto LABEL_93; if ( v7 == 8010 ) { if ( v151 == 3 && MonsterStats::BelongsToSupertype(pActors[PID_ID(v145)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) sub_43A97E(v153, v145); v93 = pObjectList->uNumObjects; ++v2->uType; v9 = 0; v52 = 0; if ( (signed int)v93 > 0 ) { v94 = (char *)&pObjectList->pObjects->uObjectID; while ( v2->uType != *(short *)v94 ) { ++v52; v94 += 56; if ( v52 >= (signed int)v93 ) goto LABEL_181; } goto LABEL_202; } goto LABEL_181; } v79 = v7 == 8030; } else { if ( v7 == 6090 ) goto LABEL_93; if ( v7 <= 4070 ) { if ( v7 != 4070 ) { v48 = v7 - 3090; if ( v48 ) { v49 = v48 - 2; if ( v49 ) { v50 = v49 - 908; if ( !v50 ) goto LABEL_93; v45 = v50 - 30; v44 = v45 == 0; goto LABEL_91; } v54 = v6 - 1; v55 = pObjectList->uNumObjects; v9 = 0; v56 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; v2->uType = v54; if ( v20 | v44 ) { LABEL_102: v58 = 0; } else { v57 = (char *)&pObjectList->pObjects->uObjectID; while ( v54 != *(short *)v57 ) { ++v56; v57 += 56; if ( v56 >= (signed int)v55 ) goto LABEL_102; } v58 = v56; } v2->uObjectDescID = v58; if ( !v58 ) SpriteObject::OnInteraction(v153); v14 = v153; v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0; v2->uSpriteFrameID = 0; sub_43A97E(v153, v145); LABEL_35: v15 = v2->uSoundID; if ( v15 == (short)v9 ) v16 = 0; else v16 = (signed __int16)v15 + 4; v133 = v9; v131 = v9; v130 = v16; v92 = v14; LABEL_267: v124 = 8 * v92; v129 = v9; v128 = -1; LOBYTE(v124) = v124 | 2; v127 = v9; v126 = v124; LABEL_268: v116 = word_4EE088_sound_ids[v2->spell_id]; LABEL_269: v125 = v116 + 1; goto LABEL_29; } v59 = v6 + 2; v60 = pObjectList->uNumObjects; v9 = 0; v61 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; v2->uType = v59; if ( v20 | v44 ) { LABEL_111: v63 = 0; } else { v62 = (char *)&pObjectList->pObjects->uObjectID; while ( v59 != *(short *)v62 ) { ++v61; v62 += 56; if ( v61 >= (signed int)v60 ) goto LABEL_111; } v63 = v61; } v2->uObjectDescID = v63; if ( !v63 ) SpriteObject::OnInteraction(v153); v64 = v2->uFacing - stru_5C6E00->uIntegerDoublePi; v44 = v2->spell_skill == 4; v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0; v65 = 7; if ( v44 ) v65 = 9; if ( v65 > 0 ) { v141 = v65; do { v64 += (signed int)stru_5C6E00->uIntegerHalfPi >> 1; v2->Create(v64, 0, 1000, 0); --v141; } while ( v141 ); } LABEL_160: v14 = v153; LABEL_34: SpriteObject::OnInteraction(v14); goto LABEL_35; } if ( v151 == 6 || v151 == 5 || (v66 = 0, !v151) ) return 1; v67 = v6 + 1; v68 = pObjectList->uNumObjects; v69 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; v2->uType = v67; if ( v20 | v44 ) { LABEL_128: v71 = 0; } else { v70 = (char *)&pObjectList->pObjects->uObjectID; while ( v67 != *(short *)v70 ) { ++v69; v70 += 56; if ( v69 >= (signed int)v68 ) goto LABEL_128; } v71 = v69; } v2->uObjectDescID = v71; if ( !v71 ) SpriteObject::OnInteraction(v153); v134 = 0; v72 = v153; v132 = 0; LABEL_132: v73 = v2->vPosition.z; v74 = v2->vPosition.y; v75 = PID(OBJECT_Item,v72); v2->vVelocity.z = v66; v2->vVelocity.y = v66; v76 = v2->vPosition.x; v2->vVelocity.x = v66; v2->uSpriteFrameID = v66; stru_50FE08.Add(v75, 512, v76, v74, v73, v132, v134); v77 = v2->uSoundID; if ( v77 == (short)v66 ) v78 = 0; else v78 = (signed __int16)v77 + 4; v133 = v66; v131 = v66; v130 = v78; v129 = v66; v128 = -1; v127 = v66; v126 = v75; goto LABEL_268; } if ( v7 == 4090 ) { v84 = v6 + 2; v85 = pObjectList->uNumObjects; v9 = 0; v86 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; v2->uType = v84; if ( v20 | v44 ) { LABEL_155: v88 = 0; } else { v87 = (char *)&pObjectList->pObjects->uObjectID; while ( v84 != *(short *)v87 ) { ++v86; v87 += 56; if ( v86 >= (signed int)v85 ) goto LABEL_155; } v88 = v86; } v2->uObjectDescID = v88; if ( !v88 ) SpriteObject::OnInteraction(v153); v89 = v2->uFacing - stru_5C6E00->uIntegerDoublePi; v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0; v142 = v89; v148 = 7; do { pRnd->SetRange(-128, 128); v90 = pRnd->GetInRange(); pRnd->SetRange(5, 500); v91 = pRnd->GetInRange(); v142 += (signed int)stru_5C6E00->uIntegerHalfPi >> 1; v2->Create(v90 + v142, 0, v91, 0); --v148; } while ( v148 ); goto LABEL_160; } if ( v7 == 4092 ) { v80 = pObjectList->uNumObjects; v66 = 0; v81 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; v2->uType = 4091; if ( v20 | v44 ) { LABEL_144: v83 = 0; } else { v82 = (char *)&pObjectList->pObjects->uObjectID; while ( *(short *)v82 != 4091 ) { ++v81; v82 += 56; if ( v81 >= (signed int)v80 ) goto LABEL_144; } v83 = v81; } v2->uObjectDescID = v83; if ( !v83 ) SpriteObject::OnInteraction(v153); v134 = 0; v72 = v153; v132 = v2->field_61; goto LABEL_132; } if ( v7 == 4100 || v7 == 6010 ) goto LABEL_93; v79 = v7 == 6040; } if ( !v79 ) return 0; goto LABEL_172; } if ( v7 == 3060 ) goto LABEL_93; if ( v7 <= 555 ) { if ( v7 == 555 ) { sub_43A97E(v153, v145); v23 = pObjectList->uNumObjects; ++v2->uType; v18 = 0; v24 = 0; if ( (signed int)v23 <= 0 ) { LABEL_41: v22 = 0; } else { v25 = (char *)&pObjectList->pObjects->uObjectID; while ( v2->uType != *(short *)v25 ) { ++v24; v25 += 56; if ( v24 >= (signed int)v23 ) goto LABEL_41; } v22 = v24; } LABEL_42: v2->uObjectDescID = v22; if ( v22 == v18 ) SpriteObject::OnInteraction(v153); v2->vVelocity.z = v18; v2->vVelocity.y = v18; v2->vVelocity.x = v18; v2->uSpriteFrameID = v18; } else { switch ( v7 ) { case 500: case 505: case 510: case 515: case 520: case 525: case 530: case 535: case 540: sub_43A97E(v153, v145); v8 = pObjectList->uNumObjects; ++v2->uType; v9 = 0; v10 = 0; if ( (signed int)v8 <= 0 ) goto LABEL_23; v11 = (char *)&pObjectList->pObjects->uObjectID; break; case 545: case 550: if ( v2->stru_24.uItemID != 405 && v2->stru_24.uSpecEnchantmentType != 3 ) { v14 = v153; v9 = 0; v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0; v2->uSpriteFrameID = 0; sub_43A97E(v153, v145); goto LABEL_34; } v17 = pObjectList->uNumObjects; v18 = 0; v19 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; v2->uType = 600; if ( v20 | v44 ) goto LABEL_41; v21 = (char *)&pObjectList->pObjects->uObjectID; while ( *(short *)v21 != 600 ) { ++v19; v21 += 56; if ( v19 >= (signed int)v17 ) goto LABEL_41; } v22 = v19; goto LABEL_42; default: return 0; } while ( v2->uType != *(short *)v11 ) { ++v10; v11 += 56; if ( v10 >= (signed int)v8 ) { LABEL_23: v12 = 0; goto LABEL_24; } } v12 = v10; LABEL_24: v2->uObjectDescID = v12; if ( !v12 ) SpriteObject::OnInteraction(v153); v44 = v2->uType == 555; v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0; v2->uSpriteFrameID = 0; if ( !v44 ) goto LABEL_27; } return 0; } if ( v7 > 1100 ) { v41 = v7 - 2030; if ( !v41 ) goto LABEL_247; v42 = v41 - 30; if ( v42 ) { v43 = v42 - 40; if ( !v43 ) goto LABEL_59; v45 = v43 - 910; v44 = v45 == 0; LABEL_91: if ( !v44 && v45 != 20 ) return 0; } LABEL_93: sub_43A97E(v153, v145); v51 = pObjectList->uNumObjects; ++v2->uType; v9 = 0; v52 = 0; if ( (signed int)v51 > 0 ) { v53 = (char *)&pObjectList->pObjects->uObjectID; while ( v2->uType != *(short *)v53 ) { ++v52; v53 += 56; if ( v52 >= (signed int)v51 ) goto LABEL_181; } goto LABEL_202; } LABEL_181: v95 = 0; LABEL_182: v2->uObjectDescID = v95; if ( v95 == (short)v9 ) SpriteObject::OnInteraction(v153); v96 = v2->uSoundID; v2->vVelocity.z = v9; v2->vVelocity.y = v9; v2->vVelocity.x = v9; v2->uSpriteFrameID = v9; if ( v96 == (short)v9 ) v97 = 0; else v97 = (signed __int16)v96 + 4; v133 = v9; v131 = v9; v130 = v97; v92 = v153; goto LABEL_267; } if ( v7 == 1100 ) goto LABEL_93; v26 = v7 - 600; if ( !v26 ) { v33 = pObjectList->uNumObjects; v34 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; v2->uType = 601; if ( v20 | v44 ) { LABEL_69: v36 = 0; } else { v35 = (char *)&pObjectList->pObjects->uObjectID; while ( *(short *)v35 != 601 ) { ++v34; v35 += 56; if ( v34 >= (signed int)v33 ) goto LABEL_69; } v36 = v34; } v2->uObjectDescID = v36; if ( !v36 ) SpriteObject::OnInteraction(v153); v37 = v2->vPosition.z; v2->vVelocity.z = 0; v38 = 8 * v153; v39 = v2->vPosition.y; LOBYTE(v38) = PID(OBJECT_Item,v153); v2->vVelocity.y = 0; v2->vVelocity.x = 0; v40 = v2->vPosition.x; v2->uSpriteFrameID = 0; v147 = v38; stru_50FE08.Add(v38, 512, v40, v39, v37, 0, 0); if ( HIBYTE(v3->uFlags) & 1 ) array_5118E8._440E91(v2->vPosition.x, v2->vPosition.y, v2->vPosition.z, 0, v3->uParticleTrailColor); v133 = 0; v131 = 0; v130 = 0; v129 = 0; v128 = -1; v127 = 0; v126 = v147; goto LABEL_28; } v27 = v26 - 410; if ( !v27 ) goto LABEL_93; v28 = v27 - 40; if ( !v28 ) goto LABEL_191; v29 = v28 - 10; if ( v29 ) { if ( v29 != 20 ) return 0; LABEL_59: if ( v151 != 3 ) { v30 = v6 + 1; v31 = pObjectList->uNumObjects; v32 = 0; v2->uType = v30; v146 = 0; if ( (signed int)v31 > 0 ) { v140 = (char *)&pObjectList->pObjects->uObjectID; while ( v30 != *(short *)v140 ) { ++v146; v140 += 56; if ( v146 >= (signed int)v31 ) goto LABEL_195; } LABEL_80: v46 = v146; LABEL_196: v2->uObjectDescID = v46; if ( v46 == (short)v32 ) SpriteObject::OnInteraction(v153); v100 = v2->field_61; v101 = v2->vPosition.z; v2->uSpriteFrameID = v32; v102 = 8 * v153; v103 = v2->vPosition.y; LOBYTE(v102) = PID(OBJECT_Item,v153); v2->vVelocity.x = v32; v2->vVelocity.y = v32; v104 = v2->vPosition.x; v2->vVelocity.z = v32; v149 = v102; stru_50FE08.Add(v102, 512, v104, v103, v101, v100, v32); if ( HIBYTE(v3->uFlags) & 1 ) array_5118E8._440E91( v2->vPosition.x, v2->vPosition.y, v2->vPosition.z, v32, v3->uParticleTrailColor); v105 = v2->uSoundID; if ( v105 == (short)v32 ) v47 = 0; else v47 = (signed __int16)v105 + 4; v133 = v32; v131 = v32; v130 = v47; v129 = v32; v128 = -1; v127 = v32; v126 = v149; goto LABEL_268; } goto LABEL_195; } return 1; } LABEL_247: if ( v151 == 6 || v151 == 5 || (v9 = 0, !v151) ) return 1; if ( v151 != 2 ) { sub_43A97E(v153, v145); v122 = pObjectList->uNumObjects; ++v2->uType; v52 = 0; if ( (signed int)v122 > 0 ) { v123 = (char *)&pObjectList->pObjects->uObjectID; while ( v2->uType != *(short *)v123 ) { ++v52; v123 += 56; if ( v52 >= (signed int)v122 ) goto LABEL_181; } LABEL_202: v95 = v52; goto LABEL_182; } goto LABEL_181; } v117 = v6 + 1; v118 = pObjectList->uNumObjects; v119 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; v2->uType = v117; if ( v20 | v44 ) { LABEL_255: v121 = 0; } else { v120 = (char *)&pObjectList->pObjects->uObjectID; while ( v117 != *(short *)v120 ) { ++v119; v120 += 56; if ( v119 >= (signed int)v118 ) goto LABEL_255; } v121 = v119; } v2->uObjectDescID = v121; if ( !v121 ) SpriteObject::OnInteraction(v153); v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0; v2->uSpriteFrameID = 0; LABEL_27: v133 = v9; v131 = v9; v130 = v9; v13 = 8 * v153; v129 = v9; v128 = -1; LOBYTE(v13) = PID(OBJECT_Item,v153); v127 = v9; v126 = v13; LABEL_28: v125 = 8; LABEL_29: pAudioPlayer->PlaySound((SoundID)v125, v126, v127, v128, v129, v130, v131, v133); return 0; }