Mercurial > mm7
view Weather.h @ 1251:7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
author | Grumpy7 |
---|---|
date | Tue, 11 Jun 2013 15:24:05 +0200 |
parents | f5156b8c61ad |
children | bfde0563ecdc |
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#pragma once #pragma pack(push, 1) struct LocationTime_stru1 { unsigned __int64 uLastVisitDay; char sky_texture_name[12]; int day_attrib; int day_fogrange_1; int day_fogrange_2; char field_2F4[24]; }; #pragma pack(pop) /* 255 */ #pragma pack(push, 1) struct Weather { inline Weather(): bNight(false), bRenderSnow(false) {} int DrawSnow(); int Initialize(); int Draw(); bool OnPlayerTurn(__int16 dangle); __int16 field_0[2000]; int bNight; int bRenderSnow; }; #pragma pack(pop) extern struct Weather *pWeather;