Mercurial > mm7
view UICharacter.cpp @ 1007:7e4045b6f191
Merge
author | Gloval |
---|---|
date | Sat, 18 May 2013 22:01:42 +0400 |
parents | e865f349aa41 |
children | a704435d3285 |
line wrap: on
line source
#include <assert.h> #include "MM7.h" #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "IndoorCamera.h" #include "Overlays.h" #include "Monsters.h" #include "Arcomage.h" #include "LOD.h" #include "Actor.h" #include "Allocator.h" #include "Events.h" #include "Viewport.h" #include "FrameTableInc.h" #include "Math.h" #include "SpriteObject.h" #include "ObjectList.h" #include "Chest.h" #include "PaletteManager.h" #include "DecorationList.h" #include "SaveLoad.h" #include "stru123.h" #include "Time.h" #include "IconFrameTable.h" #include "Awards.h" #include "Autonotes.h" #include "stru160.h" #include "TurnEngine.h" #include "CastSpellInfo.h" #include "Weather.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" #include "mm7_data.h" int bRingsShownInCharScreen; // 5118E0 unsigned int ui_mainmenu_copyright_color; unsigned int ui_character_default_text_color; unsigned int ui_character_skill_highlight_color; unsigned int ui_character_header_text_color; unsigned int ui_character_bonus_text_color; unsigned int ui_character_bonus_text_color_neg; unsigned int ui_character_skill_upgradeable_color; unsigned int ui_character_skill_default_color; unsigned int ui_character_award_color[6]; unsigned int ui_game_minimap_outline_color; unsigned int ui_game_minimap_actor_friendly_color; unsigned int ui_game_minimap_actor_hostile_color; unsigned int ui_game_minimap_actor_corpse_color; unsigned int ui_game_minimap_decoration_color_1; unsigned int ui_game_minimap_projectile_color; unsigned int ui_game_minimap_treasure_color; unsigned int ui_game_character_record_playerbuff_colors[24]; unsigned int ui_book_quests_title_color; unsigned int ui_book_quests_text_color; unsigned int ui_book_autonotes_title_color; unsigned int ui_book_autonotes_text_color; unsigned int ui_book_map_title_color; unsigned int ui_book_map_coordinates_color; unsigned int ui_book_calendar_title_color; unsigned int ui_book_calendar_time_color; unsigned int ui_book_calendar_day_color; unsigned int ui_book_calendar_month_color; unsigned int ui_book_calendar_year_color; unsigned int ui_book_calendar_moon_color; unsigned int ui_book_calendar_location_color; unsigned int ui_book_journal_title_color; unsigned int ui_book_journal_text_color; unsigned int ui_book_journal_text_shadow; void set_default_ui_skin() { ui_mainmenu_copyright_color = TargetColor(255, 255, 255); ui_character_default_text_color = TargetColor(255, 255, 255); ui_character_header_text_color = TargetColor(255, 255, 155); ui_character_bonus_text_color = TargetColor(0, 255, 0); ui_character_bonus_text_color_neg = TargetColor(255, 0, 0); ui_character_skill_upgradeable_color = TargetColor(0, 175, 255); ui_character_skill_default_color = TargetColor(255, 0, 0); ui_character_skill_highlight_color = TargetColor(255, 0, 0); ui_character_award_color[0] = TargetColor(248, 108, 160); ui_character_award_color[1] = TargetColor(112, 220, 248); ui_character_award_color[2] = TargetColor(192, 192, 240); ui_character_award_color[3] = TargetColor( 64, 244, 96); ui_character_award_color[4] = TargetColor(232, 244, 96); ui_character_award_color[5] = TargetColor(240, 252, 192); ui_game_minimap_outline_color = TargetColor(0, 0, 255); ui_game_minimap_actor_friendly_color = TargetColor(0, 255, 0); ui_game_minimap_actor_hostile_color = TargetColor(255, 0, 0); ui_game_minimap_actor_corpse_color = TargetColor(255, 255, 0); ui_game_minimap_decoration_color_1 = TargetColor(255, 255, 255); ui_game_minimap_projectile_color = TargetColor(255, 0, 0); ui_game_minimap_treasure_color = TargetColor(0, 0, 255); ui_game_character_record_playerbuff_colors[0] = TargetColor(150, 212, 255); ui_game_character_record_playerbuff_colors[1] = TargetColor(225, 225, 225); ui_game_character_record_playerbuff_colors[2] = TargetColor(255, 128, 0); ui_game_character_record_playerbuff_colors[3] = TargetColor(128, 128, 128); ui_game_character_record_playerbuff_colors[4] = TargetColor(225, 225, 225); ui_game_character_record_playerbuff_colors[5] = TargetColor(255, 85, 0); ui_game_character_record_playerbuff_colors[6] = TargetColor(255, 128, 0); ui_game_character_record_playerbuff_colors[7] = TargetColor(255, 85, 0); ui_game_character_record_playerbuff_colors[8] = TargetColor(225, 225, 225); ui_game_character_record_playerbuff_colors[9] = TargetColor(235, 15, 255); ui_game_character_record_playerbuff_colors[10] = TargetColor(192, 192, 240); ui_game_character_record_playerbuff_colors[11] = TargetColor(225, 225, 225); ui_game_character_record_playerbuff_colors[12] = TargetColor(255, 128, 0); ui_game_character_record_playerbuff_colors[13] = TargetColor(150, 212, 255); ui_game_character_record_playerbuff_colors[14] = TargetColor(128, 128, 128); ui_game_character_record_playerbuff_colors[15] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[16] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[17] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[18] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[19] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[20] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[21] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[22] = TargetColor(0, 128, 255); ui_game_character_record_playerbuff_colors[23] = TargetColor(0, 128, 255); ui_book_quests_title_color = TargetColor(255, 255, 255); ui_book_quests_text_color = TargetColor(255, 255, 255); ui_book_autonotes_title_color = TargetColor(255, 255, 255); ui_book_autonotes_text_color = TargetColor(255, 255, 255); ui_book_map_title_color = TargetColor(255, 255, 255); ui_book_map_coordinates_color = TargetColor(255, 255, 255); ui_book_calendar_title_color = TargetColor(255, 255, 255); ui_book_calendar_time_color = TargetColor(75, 75, 75); ui_book_calendar_day_color = TargetColor(75, 75, 75); ui_book_calendar_month_color = TargetColor(75, 75, 75); ui_book_calendar_year_color = TargetColor(75, 75, 75); ui_book_calendar_moon_color = TargetColor(75, 75, 75); ui_book_calendar_location_color = TargetColor(75, 75, 75); ui_book_journal_title_color = TargetColor(255, 255, 255); ui_book_journal_text_color = TargetColor(255, 255, 255); ui_book_journal_text_shadow = TargetColor(0, 0, 0); } //----- (00421626) -------------------------------------------------------- GUIWindow *CharacterUI_Initialize(unsigned int _this) { GUIWindow *pWindow; // edi@3 ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); bRingsShownInCharScreen = false; CharacterUI_LoadPaperdollTextures(); pCurrentScreen = _this; pWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_CharacterRecord, uActiveCharacter, 0); pCharacterScreen_StatsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 12, pViewport->uViewportTL_Y + 308, pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureWidth, pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureHeight, 1, 0, UIMSG_ClickStatsBtn, 0, 'S', pGlobalTXT_LocalizationStrings[216],// Stats pIcons_LOD->GetTexture(papredoll_dbrds[10]), pIcons_LOD->GetTexture(papredoll_dbrds[9]), 0); pCharacterScreen_SkillsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 102, pViewport->uViewportTL_Y + 308, pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureWidth, pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureHeight, 1, 0, UIMSG_ClickSkillsBtn, 0, 'K', pGlobalTXT_LocalizationStrings[205],//Skills pIcons_LOD->GetTexture(papredoll_dbrds[8]), pIcons_LOD->GetTexture(papredoll_dbrds[7]), 0); pCharacterScreen_InventoryBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 192, pViewport->uViewportTL_Y + 308, pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureWidth, pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureHeight, 1, 0, UIMSG_ClickInventoryBtn, 0, 'I', pGlobalTXT_LocalizationStrings[120], //Inventory pIcons_LOD->GetTexture(papredoll_dbrds[6]), pIcons_LOD->GetTexture(papredoll_dbrds[5]), 0); pCharacterScreen_AwardsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 282, pViewport->uViewportTL_Y + 308, pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureWidth, pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureHeight, 1, 0, UIMSG_ClickAwardsBtn, 0, 'A', pGlobalTXT_LocalizationStrings[22], //Awards pIcons_LOD->GetTexture(papredoll_dbrds[4]), pIcons_LOD->GetTexture(papredoll_dbrds[3]), 0); pCharacterScreen_ExitBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 371, pViewport->uViewportTL_Y + 308, pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureWidth, pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureHeight, 1, 0, UIMSG_ClickExitCharacterWindowBtn, 0, 0, pGlobalTXT_LocalizationStrings[79],//Exit pIcons_LOD->GetTexture(papredoll_dbrds[2]), pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0); pWindow->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); pCharacterScreen_DetalizBtn = pWindow->CreateButton(0x258u, 0x12Cu, 30, 30, 1, 0, UIMSG_ChangeDetaliz, 0, 0, pGlobalTXT_LocalizationStrings[64], 0); pCharacterScreen_DollBtn = pWindow->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); pWindow->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); pWindow->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); pWindow->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); pWindow->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0); FillAwardsData(); return pWindow; } //----- (004219BE) -------------------------------------------------------- GUIWindow *CastSpellInfo::sub_4219BE() { GUIWindow *v2; // ebx@1 pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); bRingsShownInCharScreen = 0; CharacterUI_LoadPaperdollTextures(); pCurrentScreen = SCREEN_CASTING; v2 = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell_InInventory, (int)this, 0); pCharacterScreen_ExitBtn = v2->CreateButton(394, 318, 75, 33, 1, 0, UIMSG_ClickExitCharacterWindowBtn, 0, 0, pGlobalTXT_LocalizationStrings[79], // Close pIcons_LOD->GetTexture(papredoll_dbrds[2]), pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0); v2->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); pCharacterScreen_DollBtn = v2->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); v2->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); v2->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); v2->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); v2->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); return v2; } static int CharacterUI_SkillsTab_Draw__DrawSkillTable(Player *player, int x, int y, int *skill_list, int skill_list_size, int right_margin, const char *skill_group_name) { int y_offset = y; sprintf(pTmpBuf, "%s\r%03d%s", skill_group_name, right_margin, pGlobalTXT_LocalizationStrings[131]); //"Level" pGUIWindow_CurrentMenu->DrawText(pFontArrus, x, y, ui_character_header_text_color, pTmpBuf, 0, 0, 0); int num_skills_drawn = 0; for (uint i = 0; i < skill_list_size; ++i) { auto skill = (PLAYER_SKILL_TYPE)skill_list[i]; for (uint j = 0; j < pGUIWindow_CurrentMenu->uNumControls; ++j) { auto v8 = pGUIWindow_CurrentMenu->pControlsHead; for (int v7 = j; v7 > 0; --v7) v8 = v8->pNext; auto v9 = v8->field_1C; if ((short)(v8->field_1C) >= 0) continue; if ( (v9 & 0x7FFF) != skill ) continue; ++num_skills_drawn; y_offset = v8->uY; auto skill_value = player->pActiveSkills[skill]; auto skill_level = skill_value & 0x3F; uint skill_color = 0; uint skill_mastery_color = 0; if (player->uSkillPoints > skill_level) skill_color = ui_character_skill_upgradeable_color; if (pGUIWindow_CurrentMenu->pCurrentPosActiveItem == j) { if (player->uSkillPoints > skill_level) skill_mastery_color = ui_character_bonus_text_color; else skill_mastery_color = ui_character_skill_default_color; skill_color = skill_mastery_color; } if (SkillToMastery(skill_value) == 1) { sprintfex(pTmpBuf, "%s\r%03d%2d", pSkillNames[skill], right_margin, skill_level); pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf, 0, 0, 0); } else { const char *v46 = nullptr; switch (SkillToMastery(skill_value)) { case 4: v46 = pGlobalTXT_LocalizationStrings[96]; break; // "Grand" case 3: v46 = pGlobalTXT_LocalizationStrings[432]; break; // Master case 2: v46 = pGlobalTXT_LocalizationStrings[433]; break; // Expert } if (!skill_mastery_color) skill_mastery_color = ui_character_header_text_color; sprintfex(pTmpBuf, "%s \f%05d%s\f%05d\r%03d%2d", pSkillNames[skill], skill_mastery_color, v46, skill_color, right_margin, skill_level); pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf, 0, 0, 0); } } } if (!num_skills_drawn) { y_offset += LOBYTE(pFontLucida->uFontHeight) - 3; pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, y_offset, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); //"None" } return y_offset; } //----- (00419719) -------------------------------------------------------- void CharacterUI_SkillsTab_Draw(Player *player) { pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_skill", TEXTURE_16BIT_PALETTE)); sprintfex(pTmpBuf, "%s \f%05d^Pv[%s]\f00000\r177%s: \f%05d%d\f00000", pGlobalTXT_LocalizationStrings[206], // Skills for ui_character_header_text_color, player->pName, pGlobalTXT_LocalizationStrings[207], // Skill Points player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, player->uSkillPoints); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0); int y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pWeaponSkills, 9, 400, pGlobalTXT_LocalizationStrings[242]); // "Weapons" y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10; CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pMagicSkills, 9, 400, pGlobalTXT_LocalizationStrings[138]); // "Magic" y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pArmorSkills, 5, 177, pGlobalTXT_LocalizationStrings[11]); // "Armor" y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10; y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pMiscSkills, 12, 177, pGlobalTXT_LocalizationStrings[143]); //"Misc" } //----- (0041A000) -------------------------------------------------------- void CharacterUI_AwardsTab_Draw(Player *player) { //unsigned int v1; // esi@1 //unsigned int v2; // ebx@1 //unsigned int award_texture_id; // eax@1 unsigned int result; // eax@1 int v5; // eax@15 char *v6; // ebx@15 int v7; // eax@23 int v8; // eax@24 int v9; // eax@25 //int v10; // eax@27 int v11; // eax@32 int v12; // eax@33 int v13; // eax@34 //signed int v14; // eax@43 //unsigned int v15; // eax@43 //int v16; // eax@43 //int v17; // [sp-4h] [bp-D4h]@16 char Source[100]; // [sp+Ch] [bp-C4h]@1 GUIWindow a1; // [sp+70h] [bp-60h]@1 //unsigned int v20; // [sp+C4h] [bp-Ch]@15 //int v21; // [sp+C8h] [bp-8h]@14 //int v22; // [sp+CCh] [bp-4h]@40 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_award", TEXTURE_16BIT_PALETTE)); sprintfex(pTmpBuf, "%s \f%05d", pGlobalTXT_LocalizationStrings[LOCSTR_AVARDS_FOR], ui_character_header_text_color); sprintfex(Source, pGlobalTXT_LocalizationStrings[LOCSTR_S_THE_S], player->pName, pClassNames[player->classType]); strcat(pTmpBuf, Source); strcat(pTmpBuf, "\f00000"); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0); result = dword_506528; a1.uFrameX = 12; a1.uFrameY = 48; a1.uFrameWidth = 424; a1.uFrameHeight = 290; a1.uFrameZ = 435; a1.uFrameW = 337; if (BtnDown_flag && num_achieved_awards + dword_506528 < num_achieved_awards_2) result = dword_506528++ + 1; if (BtnUp_flag && result) { --result; dword_506528 = result; } if ( dword_50651C < 0 ) { result += num_achieved_awards; dword_506528 = result; if ( (signed int)(num_achieved_awards + result) > num_achieved_awards_2 ) { result = num_achieved_awards_2 - num_achieved_awards; dword_506528 = result; } } else if ( dword_50651C > 0 ) { result -= num_achieved_awards; dword_506528 = result; if ( (result & 0x80000000u) != 0 ) { result = 0; dword_506528 = result; } } //LABEL_14: BtnDown_flag = 0; BtnUp_flag = 0; num_achieved_awards = 0; dword_50651C = 0; for (uint i = result; i < num_achieved_awards_2; ++i) { v5 = achieved_awards[i]; v6 = (char *)pAwards[v5].pText;//(char *)dword_723E80_award_related[v20 / 4]; pTmpBuf[0] = 0; switch (v5) { case Award_Arena_PageWins: sprintf(pTmpBuf, v6, pParty->uNumArenaPageWins); break; case Award_Arena_SquireWins: sprintf(pTmpBuf, v6, pParty->uNumArenaSquireWins); break; case Award_Arena_KnightWins: sprintf(pTmpBuf, v6, pParty->uNumArenaKnightWins); break; case Award_Arena_LordWins: sprintf(pTmpBuf, v6, pParty->uNumArenaLordWins); break; case Award_ArcomageWins: sprintf(pTmpBuf, v6, pParty->uNumArcomageWins); break; case Award_ArcomageLoses: sprintf(pTmpBuf, v6, pParty->uNumArcomageLoses); break; case Award_Deaths: sprintf(pTmpBuf, v6, pParty->uNumDeaths); break; case Award_BountiesCollected: sprintf(pTmpBuf, v6, pParty->uNumBountiesCollected); break; case Award_Fine: sprintf(pTmpBuf, v6, pParty->uFine); break; case Award_PrisonTerms: sprintf(pTmpBuf, v6, pParty->uNumPrisonTerms); break; } if (*pTmpBuf) v6 = pTmpBuf; a1.DrawText(pFontArrus, 0, 0, ui_character_award_color[pAwards[v5].uPriority % 6], v6, 0, 0, 0); a1.uFrameY = pFontArrus->CalcTextHeight(v6, &a1, 0, 0) + a1.uFrameY + 4; if (a1.uFrameY > a1.uFrameHeight) break; ++num_achieved_awards; } } //----- (0041A2C1) -------------------------------------------------------- unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels) { if ( (signed int)uNumPixels < 14 ) uNumPixels = 14; return ((signed int)(uNumPixels - 14) >> 5) + 1; } //----- (0041A556) -------------------------------------------------------- void draw_leather() { pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Leather)); } //----- (0041ABFD) -------------------------------------------------------- void CharacterUI_CharacterScreen_Draw(Player *player) { pRenderer->ClearZBuffer(0, 479); switch (pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0]) { case WINDOW_CharacterWindow_Stats: // stats CharacterUI_ReleaseButtons(); sub_419379(); CharacterUI_StatsTab_Draw(player); pRenderer->DrawTextureIndexed(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, pIcons_LOD->LoadTexturePtr("ib-cd1-d", TEXTURE_16BIT_PALETTE)); break; case WINDOW_CharacterWindow_Skills: // skills if (dword_507CC0 != uActiveCharacter) { CharacterUI_ReleaseButtons(); CharacterUI_SkillsTab_CreateButtons(); } sub_419379(); CharacterUI_SkillsTab_Draw(player); pRenderer->DrawTextureIndexed(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, pIcons_LOD->LoadTexturePtr("ib-cd2-d", TEXTURE_16BIT_PALETTE)); break; case WINDOW_CharacterWindow_Awards: // awards CharacterUI_ReleaseButtons(); sub_419379(); sub_419220(); CharacterUI_AwardsTab_Draw(player); pRenderer->DrawTextureIndexed(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, pIcons_LOD->LoadTexturePtr("ib-cd4-d", TEXTURE_16BIT_PALETTE)); break; case WINDOW_CharacterWindow_Inventory: // inventory and other CharacterUI_ReleaseButtons(); sub_419379(); CharacterUI_InventoryTab_Draw(player, false); pRenderer->DrawTextureIndexed(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, pIcons_LOD->LoadTexturePtr("ib-cd3-d", TEXTURE_16BIT_PALETTE)); break; default: break; } if (bRingsShownInCharScreen) CharacterUI_DrawPaperdollWithRingOverlay(player); else CharacterUI_DrawPaperdoll(player); } //----- (0043CC7C) -------------------------------------------------------- void CharacterUI_DrawPaperdoll(Player *player) { //signed int pSex; // eax@1 unsigned int v6; // ecx@9 int v7; // ecx@10 unsigned int pMainHandNum4; // eax@14 ItemGen *item_MainHand4; // eax@15 int v10; // edx@15 unsigned int pX_MainHand4; // edi@15 unsigned int v14; // ebx@18 Texture *v16; // ebp@27 double v17; // st7@29 int v18; // edi@30 char *v19; // eax@30 unsigned int pBowNum; // eax@37 ItemGen *itemBow; // edi@38 int pX_Bow; // ebx@38 double v28; // st7@51 char *v30; // eax@54 unsigned int pCloakNum; // eax@59 ItemGen *item_Cloak; // edx@60 int v33; // eax@65 int v34; // eax@74 int v35; // ebx@74 LODFile_IconsBitmaps *v38; // ecx@78 Texture *v39; // edi@85 double v40; // st7@87 int v41; // edi@88 unsigned int pArmorNum; // eax@93 ItemGen *item_Armor; // edx@94 int v45; // eax@98 int v48; // ebx@106 LODFile_IconsBitmaps *v50; // ecx@110 Texture *v51; // edi@117 double v52; // st7@119 int v53; // edi@120 char *v55; // eax@122 unsigned int pBootNum; // eax@127 ItemGen *item_Boot; // edi@128 int v59; // ebx@129 int v60; // ecx@132 Texture *v63; // edi@145 double v64; // st7@147 int v65; // edi@148 char *v66; // eax@148 unsigned int pMainHandNum; // edx@155 int v70; // edx@156 unsigned int pBeltNum; // eax@160 ItemGen *item_Belt; // edi@161 int v73; // edx@163 unsigned int v75; // ebx@170 Texture *v77; // edi@181 double v78; // st7@183 int v79; // edi@184 char *v80; // eax@184 unsigned int pMainHandNum2; // eax@192 int v83; // eax@193 int pArmorShoulderNum; // eax@197 int v87; // eax@197 int v88; // eax@198 int v89; // eax@199 int v94; // ebx@214 int v95; // eax@214 char *v96; // edi@226 double v97; // st7@228 int v98; // edi@229 char *v99; // eax@229 int pX_ArmorShoulder; // eax@237 int pY_ArmorShoulder; // ecx@237 int v106; // edx@238 int v107; // edx@239 int v108; // edx@240papredoll_flying_feet int v109; // edi@250 char *v110; // edx@250 unsigned int pCloakCollarNum; // eax@259 ItemGen *item_CloakCollar; // eax@260 int v114; // eax@265 int v116; // ebx@274 double v118; // st7@286 int v119; // edi@287 char *v120; // eax@287 unsigned int v122; // edi@295 int pHelmNum; // ebx@297 ItemGen *item_Helm; // edi@298 int v125; // ecx@303 unsigned int v127; // ebx@314 Texture *v129; // edi@325 double v130; // st7@327 int v131; // edi@328 char *v132; // eax@328 unsigned int pMainHandNum3; // eax@335 ItemGen *item_MainHand3; // eax@336 unsigned int v138; // ebx@339 Texture *v140; // edi@348 double v141; // st7@350 int v142; // edi@351 char *v143; // eax@351 unsigned int pShieldNum; // eax@358 ItemGen *item_Shield; // eax@359 int v149; // edx@359 int pX_Shield; // ebx@362 int v151; // ecx@363 int v152; // ecx@364 unsigned int v153; // eax@370 Texture *v157; // ebp@381 double v158; // st7@383 char *v160; // eax@386 unsigned int pMainHandNum5; // eax@393 ItemGen *item_MainHand5; // eax@394 char *v166; // [sp-8h] [bp-54h]@16 const char *v167; // [sp-8h] [bp-54h]@23 const char *v168; // [sp-8h] [bp-54h]@43 const char *v169; // [sp-8h] [bp-54h]@79 const char *v170; // [sp-8h] [bp-54h]@111 const char *v171; // [sp-8h] [bp-54h]@141 const char *v172; // [sp-8h] [bp-54h]@177 const char *v173; // [sp-8h] [bp-54h]@222 const char *v178; // [sp-8h] [bp-54h]@242 const char *v179; // [sp-8h] [bp-54h]@280 const char *v180; // [sp-8h] [bp-54h]@321 char *v181; // [sp-8h] [bp-54h]@337 const char *v182; // [sp-8h] [bp-54h]@344 const char *v183; // [sp-8h] [bp-54h]@375 signed int v186; // [sp-4h] [bp-50h]@202 signed int v191; // [sp-4h] [bp-50h]@266 signed int v192; // [sp-4h] [bp-50h]@304 int pY_MainHand4; // [sp+10h] [bp-3Ch]@15 int pY_Bow; // [sp+10h] [bp-3Ch]@38 unsigned int pY_Cloak; // [sp+10h] [bp-3Ch]@74 unsigned int pY_Armor; // [sp+10h] [bp-3Ch]@106 int pY_Boot; // [sp+10h] [bp-3Ch]@129 int pY_Belt; // [sp+10h] [bp-3Ch]@168 unsigned int pY_shoulder; // [sp+10h] [bp-3Ch]@216 unsigned int pY_CloakCollar; // [sp+10h] [bp-3Ch]@274 int pY_Helm; // [sp+10h] [bp-3Ch]@312 int pY_MainHand3; // [sp+10h] [bp-3Ch]@336 int pY_Shield; // [sp+10h] [bp-3Ch]@362 Texture *a2b; // [sp+14h] [bp-38h]@49 int pX_Cloak; // [sp+14h] [bp-38h]@74 int pX_Armor; // [sp+14h] [bp-38h]@106 int pX_Boot; // [sp+14h] [bp-38h]@129 int pX_Belt; // [sp+14h] [bp-38h]@168 int pX_shoulder; // [sp+14h] [bp-38h]@214 int pX_CloakCollar; // [sp+14h] [bp-38h]@274 Texture *a2i; // [sp+14h] [bp-38h]@284 int pX_Helm; // [sp+14h] [bp-38h]@312 int pX_MainHand3; // [sp+14h] [bp-38h]@336 int pBodyComplection; // [sp+24h] [bp-28h]@6 unsigned int pBowTextureNum; // [sp+2Ch] [bp-20h]@38 signed int v245; // [sp+34h] [bp-18h]@361 signed int IsDwarf; // [sp+40h] [bp-Ch]@4 pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE); if (player->GetRace() == CHARACTER_RACE_DWARF) { IsDwarf = 1; pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 2 : 3; } else { IsDwarf = 0; pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 0 : 1; } int uPlayerID = 0; for (uint i = 0; i < 4; ++i) if (pPlayers[i + 1] == player) { uPlayerID = i + 1; break; } pRenderer->ResetTextureClipRect(); pRenderer->DrawTextureIndexed(467, 0, pIcons_LOD->GetTexture(uTextureID_BACKDOLL));//Подложка if ( IsPlayerWearingWatersuit[uPlayerID] )//акваланг { pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]), player->pEquipment.uArmor); v6 = player->pEquipment.uMainHand; if ( !v6 || (v7 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[v6-1], pItemsTable->pItems[v7].uEquipType != 1) && (pItemsTable->pItems[v7].uSkillType != 4 || pPlayers[uPlayerID]->pEquipment.uShield) ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); pMainHandNum4 = pPlayers[uPlayerID]->pEquipment.uMainHand; if ( pMainHandNum4 ) { item_MainHand4 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum4 - 1]; pX_MainHand4 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item_MainHand4->uItemID].uEquipX; pY_MainHand4 = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item_MainHand4->uItemID].uEquipY; if ( item_MainHand4->uItemID == 64 ) v166 = "item64v1"; else v166 = pItemsTable->pItems[item_MainHand4->uItemID].pIconName; v14 = pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE); if ( !( item_MainHand4->uAttributes & 0xF0 ) ) { v18 = v14 + 1; v19 = (char *)pIcons_LOD->GetTexture(v14); if ( item_MainHand4->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_MainHand4, pY_MainHand4, (Texture *)v19); else { if ( item_MainHand4->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_MainHand4, pY_MainHand4, (Texture *)v19); else pRenderer->DrawTransparentGreenShade(pX_MainHand4, pY_MainHand4, (Texture *)v19); } } if ( item_MainHand4->uAttributes & 0xF0 ) { if ( ( item_MainHand4->uAttributes & 0xF0) == 16 ) v167 = "sptext01"; if ( ( item_MainHand4->uAttributes & 0xF0) == 32 ) v167 = "sp28a"; if ( (item_MainHand4->uAttributes & 0xF0) == 64 ) v167 = "sp30a"; if ( (item_MainHand4->uAttributes & 0xF0) == 128 ) v167 = "sp91a"; v16 = pIcons_LOD->LoadTexturePtr(v167, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_MainHand4->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v17 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_MainHand4, pY_MainHand4, pIcons_LOD->GetTexture(v14), v16, (signed __int64)v17, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_MainHand4, pY_MainHand4, (Texture *)v19, pMainHandNum4); } } else// без акваланга { pBowNum = pPlayers[uPlayerID]->pEquipment.uBow; //сначала рисуется лук if ( pBowNum ) { itemBow = &pPlayers[uPlayerID]->pInventoryItems[pBowNum - 1]; pX_Bow = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][2][0] - pItemsTable->pItems[itemBow->uItemID].uEquipX; pY_Bow = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][2][1] - pItemsTable->pItems[itemBow->uItemID].uEquipY; pBowTextureNum = pIcons_LOD->LoadTexture(pItemsTable->pItems[itemBow->uItemID].pIconName, TEXTURE_16BIT_PALETTE); if ( !(itemBow->uAttributes & 0xF0) )// если не применён закл { if ( itemBow->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum)); else { v30 = (char *)pIcons_LOD->GetTexture(pBowTextureNum); if ( !(itemBow->uAttributes & 1) )//не опознанный лук зелёный pRenderer->DrawTransparentGreenShade(pX_Bow, pY_Bow, (Texture *)v30); else // опознанный лук pRenderer->DrawTextureTransparent(pX_Bow, pY_Bow, (Texture *)v30); } } else { if ( (itemBow->uAttributes & 0xF0) == 16 ) v168 = "sptext01"; if ( (itemBow->uAttributes & 0xF0) == 32 ) v168 = "sp28a"; if ( (itemBow->uAttributes & 0xF0) == 64 ) v168 = "sp30a"; if ( (itemBow->uAttributes & 0xF0) == 128 ) v168 = "sp91a"; a2b = pIcons_LOD->LoadTexturePtr(v168, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; itemBow->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v28 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum), a2b, (signed __int64)v28, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum), pBowNum); } pCloakNum = pPlayers[uPlayerID]->pEquipment.uCloak;// потом плащ if ( pCloakNum ) { item_Cloak = &pPlayers[uPlayerID]->pInventoryItems[pCloakNum - 1]; switch ( item_Cloak->uItemID ) { case 525: v33 = 5; break; case 530: v33 = 6; break; case 547: v33 = 7; break; case 548: v33 = 8; break; case 550: v33 = 9; break; default: v33 = item_Cloak->uItemID - 105; break; } if ( v33 >= 0 && v33 < 10 ) { v35 = paperdoll_cloak_texture[pBodyComplection][v33];//Texture_Cloak pX_Cloak = pPaperdoll_BodyX + paperdoll_Cloak[pBodyComplection][v33][0]; pY_Cloak = pPaperdoll_BodyY + paperdoll_Cloak[pBodyComplection][v33][1]; if ( !(item_Cloak->uAttributes & 0xF0) ) { v41 = v35 + 1; if ( item_Cloak->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35)); else pRenderer->DrawTextureTransparent(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35)); } else { if ( (item_Cloak->uAttributes & 0xF0) == 16 ) v169 = "sptext01"; if ( (item_Cloak->uAttributes & 0xF0) == 32 ) v169 = "sp28a"; if ( (item_Cloak->uAttributes & 0xF0) != 64 ) v169 = "sp30a"; if ( (item_Cloak->uAttributes & 0xF0) == 128 ) v169 = "sp91a"; v39 = pIcons_LOD->LoadTexturePtr(v169, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_Cloak->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v40 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35), v39, (signed __int64)v40, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35), pCloakNum); } } pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY,//рисуется кукла pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); pArmorNum = pPlayers[uPlayerID]->pEquipment.uArmor;// потом броня if ( pArmorNum ) { item_Armor = &pPlayers[uPlayerID]->pInventoryItems[pArmorNum - 1]; switch ( item_Armor->uItemID ) { case 504: v45 = 15; break; case 505: v45 = 14; break; case 516: v45 = 13; break; case 533: v45 = 16; break; default: v45 = item_Armor->uItemID - 66; break; } if ( v45 >= 0 && v45 < 17 ) { pX_Armor = pPaperdoll_BodyX + paperdoll_Armor[pBodyComplection][v45][0]; pY_Armor = pPaperdoll_BodyY + paperdoll_Armor[pBodyComplection][v45][1]; v48 = paperdoll_armor_texture[pBodyComplection][v45][0]; if ( !(item_Armor->uAttributes & 0xF0) ) { v53 = v48 + 1; if ( item_Armor->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Armor, pY_Armor, pIcons_LOD->GetTexture(v48)); else { v55 = (char *)&pIcons_LOD->pTextures[v48]; if ( !(item_Armor->uAttributes & 1) ) pRenderer->DrawTransparentGreenShade(pX_Armor, pY_Armor, (Texture *)v55); else pRenderer->DrawTextureTransparent(pX_Armor, pY_Armor, (Texture *)v55); } } else { if ( (item_Armor->uAttributes & 0xF0) == 16 ) v170 = "sptext01"; if ( (item_Armor->uAttributes & 0xF0) == 32 ) v170 = "sp28a"; if ( (item_Armor->uAttributes & 0xF0) == 64 ) v170 = "sp30a"; if ( (item_Armor->uAttributes & 0xF0) == 128 ) v170 = "sp91a"; v51 = pIcons_LOD->LoadTexturePtr(v170, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_Armor->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v52 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Armor, pY_Armor, pIcons_LOD->GetTexture(v48), v51, (signed __int64)v52, 0, 255); } if ( pPlayers[uPlayerID]->pEquipment.uMainHand //далее плечи брони && (pPlayers[uPlayerID]->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_MAIN_HAND || pPlayers[uPlayerID]->GetEquippedItemSkillType(EQUIP_MAIN_HAND) == EQUIP_SHIELD && !pPlayers[uPlayerID]->pEquipment.uShield) ) { v94 = paperdoll_armor_texture[pBodyComplection][v45][2]; if ( v94 == pIcons_LOD->FindTextureByName("pending") ) { v94 = paperdoll_armor_texture[pBodyComplection][v45][1]; pX_shoulder = pPaperdoll_BodyX + paperdoll_shoulder[pBodyComplection][v45][0]; pY_shoulder = pPaperdoll_BodyY + paperdoll_shoulder[pBodyComplection][v45][1]; } else { pX_shoulder = pPaperdoll_BodyX + dword_4E5270[v45][0]; pY_shoulder = pPaperdoll_BodyY + dword_4E5270[v45][1]; } if ( !(item_Armor->uAttributes & 0xF0) ) { v98 = v94 + 1; v99 = (char *)pIcons_LOD->GetTexture(v94); if ( item_Armor->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_shoulder, pY_shoulder, (Texture *)v99); else { if ( item_Armor->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_shoulder, pY_shoulder, (Texture *)v99); else pRenderer->DrawTransparentGreenShade(pX_shoulder, pY_shoulder, (Texture *)v99); } } else { if ( v94 != pIcons_LOD->FindTextureByName("pending") ) { if ( item_Armor->uAttributes & 0xF0 ) { if ( (item_Armor->uAttributes & 0xF0) == 16 ) v173 = "sptext01"; if ( (item_Armor->uAttributes & 0xF0) == 32 ) v173 = "sp28a"; if ( ( item_Armor->uAttributes & 0xF0) == 64 ) v173 = "sp30a"; if ( (item_Armor->uAttributes & 0xF0) == 128 ) v173 = "sp91a"; v96 = (char *)pIcons_LOD->LoadTexturePtr(v173, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_Armor->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v97 = (double)GetTickCount(); pRenderer->_4A63E6(pX_shoulder, pY_shoulder, pIcons_LOD->GetTexture(v94), (Texture *)v96, (signed __int64)(v97 * 0.1), 0, 255); } } } } else { v94 = paperdoll_armor_texture[pBodyComplection][v45][1]; if ( v94 != pIcons_LOD->FindTextureByName("pending") ) { pX_ArmorShoulder = pPaperdoll_BodyX + paperdoll_shoulder[pBodyComplection][v45][0]; pY_ArmorShoulder = pPaperdoll_BodyY + paperdoll_shoulder[pBodyComplection][v45][1]; if ( !(item_Armor->uAttributes & 0xF0) ) { v109 = v94 + 1; v110 = (char *)pIcons_LOD->GetTexture(v94); if ( item_Armor->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110); else { if ( item_Armor->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110); else pRenderer->DrawTransparentGreenShade(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110); } } else { if ( (item_Armor->uAttributes & 0xF0) == 16 ) v178 = "sptext01"; if ( (item_Armor->uAttributes & 0xF0) == 32 ) v178 = "sp28a"; if ( (item_Armor->uAttributes & 0xF0) == 64 ) v178 = "sp30a"; if ( (item_Armor->uAttributes & 0xF0) == 128 ) v178 = "sp91a"; v96 = (char *)pIcons_LOD->LoadTexturePtr(v178, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_Armor->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v97 = (double)GetTickCount(); pRenderer->_4A63E6(pX_ArmorShoulder, pY_ArmorShoulder, pIcons_LOD->GetTexture(v94), (Texture *)v96, (signed __int64)(v97 * 0.1), 0, 255); } } } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Armor, pY_Armor, (Texture *)v55, pArmorNum); } } pBootNum = pPlayers[uPlayerID]->pEquipment.uBoot;//далее обувь if ( pBootNum ) { item_Boot = &pPlayers[uPlayerID]->pInventoryItems[pBootNum - 1]; switch ( item_Boot->uItemID ) { case 529: v60 = 5; v59 = papredoll_flying_feet[pPlayers[uPlayerID]->uFace]; break; case 512: v60 = 6; v59 = paperdoll_boots_texture[pBodyComplection][5]; break; default: v60 = item_Boot->uItemID - 115; v59 = paperdoll_boots_texture[pBodyComplection][v60]; break; } if ( v60 >= 0 && v60 < 7 ) { pX_Boot = pPaperdoll_BodyX + paperdoll_Boot[pBodyComplection][v60][0]; pY_Boot = pPaperdoll_BodyY + paperdoll_Boot[pBodyComplection][v60][1]; if ( !(item_Boot->uAttributes & 0xF0) ) { v65 = v59 + 1; v66 = (char *)pIcons_LOD->GetTexture(v59); if ( item_Boot->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Boot, pY_Boot, (Texture *)v66); else { if ( item_Boot->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_Boot, pY_Boot, (Texture *)v66); else pRenderer->DrawTransparentGreenShade(pX_Boot, pY_Boot, (Texture *)v66); } } else { if ( (item_Boot->uAttributes & 0xF0) == 16 ) v171 = "sptext01"; if ( (item_Boot->uAttributes & 0xF0) == 32 ) v171 = "sp28a"; if ( (item_Boot->uAttributes & 0xF0) == 64 ) v171 = "sp30a"; if ( (item_Boot->uAttributes & 0xF0) == 128 ) v171 = "sp91a"; v63 = pIcons_LOD->LoadTexturePtr(v171, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_Boot->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v64 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Boot, pY_Boot, pIcons_LOD->GetTexture(v59), v63, (signed __int64)v64, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Boot, pY_Boot, (Texture *)v66, pBootNum); } } pMainHandNum = pPlayers[uPlayerID]->pEquipment.uMainHand; if ( !pMainHandNum || (v70 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[pMainHandNum -1], pItemsTable->pItems[v70].uEquipType != 1) && (pItemsTable->pItems[v70].uSkillType != 4 || pPlayers[uPlayerID]->pEquipment.uShield) ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); pBeltNum = pPlayers[uPlayerID]->pEquipment.uBelt;// далее пояс if ( pBeltNum ) { item_Belt = &pPlayers[uPlayerID]->pInventoryItems[pBeltNum - 1]; switch ( item_Belt->uItemID ) { case 524: v73 = 5; break; case 535: v73 = 6; break; default: v73 = item_Belt->uItemID - 100; break; } if ( v73 >= 0 && v73 < 7 ) { pX_Belt = pPaperdoll_BodyX + paperdoll_Belt[pBodyComplection][v73][0]; pY_Belt = pPaperdoll_BodyY + paperdoll_Belt[pBodyComplection][v73][1]; if ( IsDwarf != 1 || v73 == 5 ) v75 = paperdoll_belt_texture[pBodyComplection][v73]; else v75 = paperdoll_belt_texture[pBodyComplection - 2][v73]; if ( !(item_Belt->uAttributes & 0xF0) ) { v79 = v75 + 1; v80 = (char *)pIcons_LOD->GetTexture(v75); if ( item_Belt->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Belt, pY_Belt, (Texture *)v80); else { if ( item_Belt->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_Belt, pY_Belt, (Texture *)v80); else pRenderer->DrawTransparentGreenShade(pX_Belt, pY_Belt, (Texture *)v80); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Belt, pY_Belt, (Texture *)v80, pBeltNum); } else { if ( (item_Belt->uAttributes & 0xF0) == 16 ) v172 = "sptext01"; if ( (item_Belt->uAttributes & 0xF0) == 32 ) v172 = "sp28a"; if ( (item_Belt->uAttributes & 0xF0) == 64 ) v172 = "sp30a"; if ( (item_Belt->uAttributes & 0xF0) == 128 ) v172 = "sp91a"; v77 = pIcons_LOD->LoadTexturePtr(v172, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_Belt->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v78 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Belt, pY_Belt, pIcons_LOD->GetTexture(v75), v77, (signed __int64)v78, 0, 255); } } } pMainHandNum2 = pPlayers[uPlayerID]->pEquipment.uMainHand; if ( pMainHandNum2 ) { v83 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[pMainHandNum2 - 1]; if ( pItemsTable->pItems[v83].uEquipType == 1 || pItemsTable->pItems[v83].uSkillType == 4 && !pPlayers[uPlayerID]->pEquipment.uShield ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlaus[uPlayerID - 1])); } pCloakCollarNum = pPlayers[uPlayerID]->pEquipment.uCloak;//далее воротник плаща if ( pCloakCollarNum ) { item_CloakCollar = &pPlayers[uPlayerID]->pInventoryItems[pCloakCollarNum - 1]; switch ( item_CloakCollar->uItemID ) { case 525: v114 = 5; break; case 530: v114 = 6; break; case 547: v114 = 7; break; case 548: v114 = 8; break; case 550: v114 = 9; break; default: v114 = item_CloakCollar->uItemID - 105; } if ( v114 >= 0 && v114 < 10 ) { v116 = paperdoll_cloak_collar_texture[pBodyComplection][v114]; pX_CloakCollar = pPaperdoll_BodyX + paperdoll_CloakCollar[pBodyComplection][v114][0]; pY_CloakCollar = pPaperdoll_BodyY + paperdoll_CloakCollar[pBodyComplection][v114][1]; if ( v116 != pIcons_LOD->FindTextureByName("pending") ) { if ( !(item_CloakCollar->uAttributes & 0xF0) ) { v119 = v116 + 1; v120 = (char *)pIcons_LOD->GetTexture(v116); if ( item_CloakCollar->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_CloakCollar, pY_CloakCollar, (Texture *)v120); else pRenderer->DrawTextureTransparent(pX_CloakCollar, pY_CloakCollar, (Texture *)v120); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_CloakCollar, pY_CloakCollar, (Texture *)v120, pCloakCollarNum); } else { if ( (item_CloakCollar->uAttributes & 0xF0) == 16 ) v179 = "sptext01"; if ( (item_CloakCollar->uAttributes & 0xF0) == 32 ) v179 = "sp28a"; if ( (item_CloakCollar->uAttributes & 0xF0) == 64 ) v179 = "sp30a"; if ( (item_CloakCollar->uAttributes & 0xF0) == 128 ) v179 = "sp91a"; a2i = pIcons_LOD->LoadTexturePtr(v179, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_CloakCollar->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v118 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_CloakCollar, pY_CloakCollar, pIcons_LOD->GetTexture(v116), a2i, (signed __int64)v118, 0, 255); } } } } if ( pPlayers[uPlayerID]->uFace == 12 || pPlayers[uPlayerID]->uFace == 13 ) { v122 = papredoll_dbrds[pPlayers[uPlayerID]->uFace]; if ( v122 != pIcons_LOD->FindTextureByName("Pending") ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_Beards[2 * pPlayers[uPlayerID]->uFace - 24], pPaperdoll_BodyY + pPaperdoll_Beards[2 * pPlayers[uPlayerID]->uFace - 23], pIcons_LOD->GetTexture(v122)); } pHelmNum = pPlayers[uPlayerID]->pEquipment.uHelm;//далее шлем if ( pHelmNum ) { item_Helm = &pPlayers[uPlayerID]->pInventoryItems[pHelmNum-1]; switch ( item_Helm->uItemID ) { case 521: v125 = 11; break; case 522: v125 = 12; break; case 523: v125 = 13; break; case 532: v125 = 14; break; case 544: v125 = 15; break; default: v125 = item_Helm->uItemID - 89; } if ( v125 >= 0 && v125 < 16 ) { pX_Helm = pPaperdoll_BodyX + paperdoll_Helm[pBodyComplection][v125][0]; pY_Helm = pPaperdoll_BodyY + paperdoll_Helm[pBodyComplection][v125][1]; if ( IsDwarf != 1 || item_Helm->uItemID != 92 ) v127 = paperdoll_helm_texture[player->GetSexByVoice()][v125]; else v127 = papredoll_dbrds[11]; if ( item_Helm->uAttributes & 0xF0 ) { if ( (item_Helm->uAttributes & 0xF0) == 16 ) v180 = "sptext01"; if ( (item_Helm->uAttributes & 0xF0) == 32 ) v180 = "sp28a"; if ( (item_Helm->uAttributes & 0xF0) == 64 ) v180 = "sp30a"; if ( (item_Helm->uAttributes & 0xF0) == 128 ) v180 = "sp91a"; v129 = pIcons_LOD->LoadTexturePtr(v180, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_Helm->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v130 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Helm, pY_Helm, pIcons_LOD->GetTexture(v127), v129, (signed __int64)v130, 0, 255); } else { v131 = v127 + 1; v132 = (char *)pIcons_LOD->GetTexture(v127); if ( item_Helm->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Helm, pY_Helm, (Texture *)v132); else { if ( item_Helm->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_Helm, pY_Helm, (Texture *)v132); else pRenderer->DrawTransparentGreenShade(pX_Helm, pY_Helm, (Texture *)v132); } } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Helm, pY_Helm, (Texture *)v132, pHelmNum); } } pMainHandNum3 = pPlayers[uPlayerID]->pEquipment.uMainHand;//weapon in right hand if ( pMainHandNum3 ) { item_MainHand3 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum3 - 1]; pX_MainHand3 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item_MainHand3->uItemID].uEquipX; pY_MainHand3 = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item_MainHand3->uItemID].uEquipY; if ( item_MainHand3->uItemID == 64 ) v181 = "item64v1"; else v181 = pItemsTable->pItems[item_MainHand3->uItemID].pIconName; v138 = pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE); if ( !(item_MainHand3->uAttributes & 0xF0) ) { v142 = v138 + 1; v143 = (char *)pIcons_LOD->GetTexture(v138); if ( item_MainHand3->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_MainHand3, pY_MainHand3, (Texture *)v143); else { if ( item_MainHand3->uAttributes & 1 ) pRenderer->DrawTextureTransparent(pX_MainHand3, pY_MainHand3, (Texture *)v143); else pRenderer->DrawTransparentGreenShade(pX_MainHand3, pY_MainHand3, (Texture *)v143); } } else { if ( (item_MainHand3->uAttributes & 0xF0) == 16 ) v182 = "sptext01"; if ( (item_MainHand3->uAttributes & 0xF0) == 32 ) v182 = "sp28a"; if ( (item_MainHand3->uAttributes & 0xF0) == 64 ) v182 = "sp30a"; if ( (item_MainHand3->uAttributes & 0xF0) == 128 ) v182 = "sp91a"; v140 = pIcons_LOD->LoadTexturePtr(v182, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_MainHand3->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v141 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_MainHand3, pY_MainHand3, pIcons_LOD->GetTexture(v138), v140, (signed __int64)v141, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_MainHand3, pY_MainHand3, (Texture *)v143, pMainHandNum3); } pShieldNum = pPlayers[uPlayerID]->pEquipment.uShield;// далее щит if ( pShieldNum ) { item_Shield = &pPlayers[uPlayerID]->pInventoryItems[pShieldNum - 1]; v149 = pItemsTable->pItems[item_Shield->uItemID].uSkillType; if ( v149 == 2 || v149 == 1 ) { v151 = item_Shield->uItemID - 400; pX_Shield = 596; v245 = 1; switch ( item_Shield->uItemID ) { case 400: pY_Shield = 86; break; case 403: pY_Shield = 28; break; case 415: pX_Shield = 595; pY_Shield = 33; break; default: pX_Shield = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item_Shield->uItemID].uEquipX; pY_Shield = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item_Shield->uItemID].uEquipY; break; } } else { v245 = 0; pX_Shield = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item_Shield->uItemID].uEquipX; pY_Shield = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item_Shield->uItemID].uEquipY; } v153 = pIcons_LOD->LoadTexture(pItemsTable->pItems[item_Shield->uItemID].pIconName, TEXTURE_16BIT_PALETTE); if ( !(item_Shield->uAttributes & 0xF0) ) { if ( item_Shield->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153)); else { v160 = (char *)pIcons_LOD->GetTexture(v153); if ( !(item_Shield->uAttributes & 1) ) pRenderer->DrawTransparentGreenShade(pX_Shield, pY_Shield, (Texture *)v160); else pRenderer->DrawTextureTransparent(pX_Shield, pY_Shield, (Texture *)v160); } } else { if ( (item_Shield->uAttributes & 0xF0) == 16 ) v183 = "sptext01"; if ( (item_Shield->uAttributes & 0xF0) == 32 ) v183 = "sp28a"; if ( (item_Shield->uAttributes & 0xF0) == 64 ) v183 = "sp30a"; if ( (item_Shield->uAttributes & 0xF0) == 128 ) v183 = "sp91a"; v157 = pIcons_LOD->LoadTexturePtr(v183, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item_Shield->uAttributes &= 0xFu; ptr_50C9A4 = 0; } v158 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153), v157, (signed __int64)v158, 0, 255); if ( v245 ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdollLeftEmptyHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhs[uPlayerID - 1])); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153), pShieldNum); } } pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_RightHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_RightHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_drhs[uPlayerID - 1])); pMainHandNum5 = pPlayers[uPlayerID]->pEquipment.uMainHand; if ( pMainHandNum5 ) { item_MainHand5 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum5 - 1]; if ( pItemsTable->pItems[item_MainHand5->uItemID].uEquipType == 1 || pItemsTable->pItems[item_MainHand5->uItemID].uSkillType == 4 && !pPlayers[uPlayerID]->pEquipment.uShield ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhus[uPlayerID - 1])); } if ( !bRingsShownInCharScreen )//рисование лупы pRenderer->DrawTextureTransparent(603, 299, pIcons_LOD->GetTexture(uTextureID_MAGNIF_B)); pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));//обрамление } //----- (0041A2D1) -------------------------------------------------------- void CharacterUI_InventoryTab_Draw(Player *player, bool a2) { Texture *v7; // esi@6 signed int v11; // edx@6 int v13; // eax@13 signed int v14; // edx@13 int v15; // eax@13 unsigned int v17; // edi@15 Texture *pTexture; // ebx@24 unsigned int uCellX; // [sp+30h] [bp-8h]@5 unsigned int uCellY; // [sp+34h] [bp-4h]@5 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_CharacterUI_InventoryBackground)); if (a2) pRenderer->DrawTextureIndexed(8, 305, pIcons_LOD->LoadTexturePtr("fr_strip", TEXTURE_16BIT_PALETTE)); int i = 0; for (uint i = 0; i < 126; ++i) { int v26 = (int)(player->pInventoryIndices + i); if (player->pInventoryIndices[i] <= 0) continue; int item_idx = player->pInventoryIndices[i]; auto item = &player->pInventoryItems[item_idx - 1]; if (!item->uItemID) continue; uCellY = 32 * (i / 14) + 17; uCellX = 32 * (i % 14) + 14; uint item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); v7 = pIcons_LOD->GetTexture(item_texture_id); v11 = v7->uTextureWidth; if (v11 < 14) v11 = 14; if ( (v11 - 14) / 32 == 0 && v7->uTextureWidth < 32) uCellX += (32 - v7->uTextureWidth) / 2; v13 = v11 - 14; LOBYTE(v13) = v13 & 0xE0; v15 = v13 + 32; v14 = v7->uTextureHeight; if (v14 < 14 ) v14 = 14; v17 = uCellX + ((v15 - v7->uTextureWidth) >> 1) + pSRZBufferLineOffsets[uCellY + ((((v14 - 14) & 0xFFFFFFE0) - v7->uTextureHeight + 32) >> 1)]; if (item->uAttributes & 0xF0) { switch (item->uAttributes & 0xF0) { case ITEM_AURA_EFFECT_RED: pTexture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_BLUE: pTexture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_GREEN: pTexture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_PURPLE: pTexture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break; } _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if (_50C9A8_item_enchantment_timer <= 0) { _50C9A8_item_enchantment_timer = 0; LOBYTE(item->uAttributes) &= 0xF; ptr_50C9A4 = 0; } pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, GetTickCount() * 0.1, 0, 255); ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, item_idx); } else { if (item->Identified() || pCurrentScreen != SCREEN_HOUSE) { if (item->Broken()) pRenderer->DrawTransparentRedShade(uCellX, uCellY, v7); else pRenderer->DrawTextureTransparent(uCellX, uCellY, v7); } else pRenderer->DrawTransparentGreenShade(uCellX, uCellY, v7); ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, item_idx); continue; } } } static void CharacterUI_DrawItem(int x, int y, ItemGen *item, int id) { auto item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); if (item->uAttributes & 0xF0) // enchant animation { Texture *enchantment_texture = nullptr; switch (item->uAttributes & 0xF0) { case ITEM_AURA_EFFECT_RED: enchantment_texture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_BLUE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_GREEN: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_PURPLE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break; } _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if (_50C9A8_item_enchantment_timer <= 0) { _50C9A8_item_enchantment_timer = 0; item->uAttributes &= 0xF; ptr_50C9A4 = 0; } pRenderer->_4A63E6(x, y, item_texture, enchantment_texture, GetTickCount() * 0.1, 0, 255); } else { if (item->Broken()) pRenderer->DrawTransparentRedShade(x, y, item_texture); else if (!item->Identified()) pRenderer->DrawTransparentGreenShade(x, y, item_texture); else pRenderer->DrawTextureTransparent(x, y, item_texture); pRenderer->ZBuffer_Fill_2(x, y, item_texture, id); } } //----- (0043E825) -------------------------------------------------------- void CharacterUI_DrawPaperdollWithRingOverlay(Player *player) { CharacterUI_DrawPaperdoll(player); pRenderer->DrawTextureTransparent(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND)); pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop)); pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY, pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)); for (uint i = 0; i < 6; ++i) { if (!player->pEquipment.uRings[i]) continue; static int pPaperdollRingsX[6] = {0x1EA, 0x21A, 0x248, 0x1EA, 0x21A, 0x248}; static int pPaperdollRingsY[6] = {0x0CA, 0x0CA, 0x0CA, 0x0FA, 0x0FA, 0x0FA}; CharacterUI_DrawItem(pPaperdollRingsX[i], pPaperdollRingsY[i], &player->pInventoryItems[player->pEquipment.uRings[i] - 1], player->pEquipment.uRings[i]); } if (player->pEquipment.uAmulet) { CharacterUI_DrawItem(493, 91, &player->pInventoryItems[player->pEquipment.uAmulet - 1], player->pEquipment.uAmulet); } if (player->pEquipment.uGlove) { CharacterUI_DrawItem(586, 88, &player->pInventoryItems[player->pEquipment.uGlove - 1], player->pEquipment.uGlove); } } //----- (0043BCA7) -------------------------------------------------------- void CharacterUI_LoadPaperdollTextures() { int v0; // edi@7 enum CHARACTER_RACE pRace; // ebx@7 signed int pSex; // eax@7 int v3; // ebx@10 Player *pPlayer; // edi@12 unsigned __int8 v5; // cl@12 int v6; // edi@16 unsigned int v7; // eax@16 Player *pPlayer2; // ebx@16 char *v9; // ebx@16 char v10; // al@16 signed int v11; // edi@21 unsigned int v22; // eax@76 int v23; // ecx@76 unsigned int v24; // eax@78 int v25; // ecx@78 int v26; // ebx@79 unsigned int v27; // eax@80 int v28; // ecx@80 int v30; // [sp+10h] [bp-28h]@5 signed int v32; // [sp+10h] [bp-28h]@75 signed int v33; // [sp+10h] [bp-28h]@77 int v34; // [sp+10h] [bp-28h]@79 int pItemTXTNum; // [sp+14h] [bp-24h]@75 int v37; // [sp+14h] [bp-24h]@77 signed int v38; // [sp+14h] [bp-24h]@79 int v42; // [sp+20h] [bp-18h]@6 int v43; // [sp+20h] [bp-18h]@73 char pContainer[128]; // [sp+24h] [bp-14h]@12 uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE); //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 ) uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE); uTextureID_right_panel_loop = uTextureID_right_panel; v30 = 0; uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE); uTextureID_detaliz_close_button = uExitCancelTextureId; do { v42 = v30 + 1; if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(v30 + 1) ) { v0 = v30; pRace = pPlayers[v30 + 1]->GetRace(); pSex = pPlayers[v30 + 1]->GetSexByVoice(); if ( pRace && pRace != 1 && pRace != 2 )//race == 3 v3 = (pSex != 0) + 3; else v3 = (pSex != 0) + 1; wsprintfA(pContainer, "pc23v%dBod", v3); papredoll_dbods[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Body texture wsprintfA(pContainer, "pc23v%dlad", v3); papredoll_dlads[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand wsprintfA(pContainer, "pc23v%dlau", v3); papredoll_dlaus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand2 wsprintfA(pContainer, "pc23v%drh", v3); papredoll_drhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Right Hand wsprintfA(pContainer, "pc23v%dlh", v3); papredoll_dlhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Fist wsprintfA(pContainer, "pc23v%dlhu", v3); papredoll_dlhus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); // Left Fist 2 pPlayer = pPlayers[v0 + 1]; v5 = pPlayer->uFace; if ( v5 == 12 || v5 == 13 ) papredoll_dbrds[(char)v5] = 0; papredoll_flying_feet[pPlayer->uFace] = 0; IsPlayerWearingWatersuit[v30 + 1] = 1; } else { v6 = v30; papredoll_dbods[v30] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE); papredoll_dlads[v30] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE); papredoll_dlaus[v30] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE); papredoll_drhs[v30] = pIcons_LOD->LoadTexture(drh_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE); papredoll_dlhs[v30] = pIcons_LOD->LoadTexture(dlh_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE); v7 = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE); pPlayer2 = pPlayers[v30 + 1]; papredoll_dlhus[v30] = v7; v9 = (char *)&pPlayer2->uFace; v10 = *v9; if ( *v9 == 12 || v10 == 13 ) { wsprintfA(pContainer, "pc%02dbrd", v10 + 1); v9 = (char *)&pPlayers[v6 + 1]->uFace; papredoll_dbrds[*v9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } wsprintfA(pContainer, "item281pc%02d", *v9 + 1); papredoll_flying_feet[pPlayers[v6 + 1]->uFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); IsPlayerWearingWatersuit[v30 + 1] = 0; } ++v30; } while ( v42 < 4 ); uTextureID_ar_up_up = pIcons_LOD->LoadTexture("ar_up_up", TEXTURE_16BIT_PALETTE); uTextureID_ar_up_dn = pIcons_LOD->LoadTexture("ar_up_dn", TEXTURE_16BIT_PALETTE); uTextureID_ar_dn_up = pIcons_LOD->LoadTexture("ar_dn_up", TEXTURE_16BIT_PALETTE); uTextureID_ar_dn_dn = pIcons_LOD->LoadTexture("ar_dn_dn", TEXTURE_16BIT_PALETTE); papredoll_dbrds[9] = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[7] = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[5] = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[3] = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[1] = pIcons_LOD->LoadTexture("ib-cd5-d", TEXTURE_16BIT_PALETTE); for ( v11 = 0; v11 < 54; ++v11 )// test equipment { party_has_equipment[v11] = 0; if ( pParty->pPickedItem.uItemID != v11 + 66 ) { for ( uint i = 0; i < 4; ++i) { if ( Player_has_item(v11 + 66, &pParty->pPlayers[i], 0) ) party_has_equipment[v11] = 1; } } } memset(byte_5111F6, 0, 16); for (uint i = 0; i < 4; ++i) { auto player = pParty->pPlayers + i; if (Player_has_item(ITEM_ARTICACT_GOVERNONS_ARMOR, player, 1)) byte_5111F6[0] = 1; if (Player_has_item(ITEM_ARTIFACT_YORUBA, player, 1)) byte_5111F6[1] = 1; if (Player_has_item(ITEM_RELIC_HARECS_LEATHER, player, 1)) byte_5111F6[2] = 1; if (Player_has_item(ITEM_ARTIFACT_LEAGUE_BOOTS, player, 1)) byte_5111F6[3] = 1; if (Player_has_item(ITEM_RELIC_TALEDONS_HELM, player, 1)) byte_5111F6[4] = 1; if (Player_has_item(ITEM_RELIC_SCHOLARS_CAP, player, 1)) byte_5111F6[5] = 1; if (Player_has_item(ITEM_RELIC_PHYNAXIAN_CROWN, player, 1)) byte_5111F6[6] = 1; if (Player_has_item(ITEM_ARTIFACT_MINDS_EYE, player, 1)) byte_5111F6[7] = 1; if (Player_has_item(ITEM_RARE_SHADOWS_MASK, player, 1)) byte_5111F6[8] = 1; if (Player_has_item(ITEM_RILIC_TITANS_BELT, player, 1)) byte_5111F6[9] = 1; if (Player_has_item(ITEM_ARTIFACT_HEROS_BELT, player, 1)) byte_5111F6[10] = 1; if (Player_has_item(ITEM_RELIC_TWILIGHT, player, 1)) byte_5111F6[11] = 1; if (Player_has_item(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, player, 1)) byte_5111F6[12] = 1; if (Player_has_item(ITEM_RARE_SUN_CLOAK, player, 1)) byte_5111F6[13] = 1; if (Player_has_item(ITEM_RARE_MOON_CLOAK, player, 1)) byte_5111F6[14] = 1; if (Player_has_item(ITEM_RARE_VAMPIRES_CAPE, player, 1)) byte_5111F6[15] = 1; if (Player_has_item(ITEM_ELVEN_CHAINMAIL, player, 1)) byte_5111F6[16] = 1; } for (uint i = 0; i < 2; ++i) { for ( uint j = 0; j < 5; ++j )//Belt { GetItemTextureFilename(pContainer, j + 100, i + 1, 0); paperdoll_belt_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } GetItemTextureFilename(pContainer, 535, i + 1, 0); paperdoll_belt_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); for ( uint j = 0; j < 11; ++j )//Helm { GetItemTextureFilename(pContainer, j + 89, i + 1, 0); paperdoll_helm_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } GetItemTextureFilename(pContainer, 521, i + 1, 0); paperdoll_helm_texture[i][11] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 522, i + 1, 0); paperdoll_helm_texture[i][12] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 523, i + 1, 0); paperdoll_helm_texture[i][13] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 532, i + 1, 0); paperdoll_helm_texture[i][14] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 544, i + 1, 0); paperdoll_helm_texture[i][15] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); if ( _43ED6F_check_party_races(true) ) papredoll_dbrds[11] = pIcons_LOD->LoadTexture("item092v3", TEXTURE_16BIT_PALETTE); } v43 = 0; for (uint i = 0; i < 4; ++i) { if ( sub_43EDB9_get_some_race_sex_relation_2(i) ) { GetItemTextureFilename(pContainer, 524, i + 1, 0); paperdoll_belt_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Titans belt pItemTXTNum = 66; for ( v32 = 0; v32 < 13; ++v32 )//simple armor { GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 0); paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 1); paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 2); paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); pItemTXTNum++; } GetItemTextureFilename(pContainer, 516, i + 1, 0);//artefacts paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 516, i + 1, 1); paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 516, i + 1, 2); paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 505, i + 1, 0); paperdoll_armor_texture[i][v32 + 1][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 505, i + 1, 1); paperdoll_armor_texture[i][v32 + 1][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 505, i + 1, 2); paperdoll_armor_texture[i][v32 + 1][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 504, i + 1, 0); paperdoll_armor_texture[i][v32 + 2][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 504, i + 1, 1); paperdoll_armor_texture[i][v32 + 2][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 504, i + 1, 2); paperdoll_armor_texture[i][v32 + 2][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 533, i + 1, 0); paperdoll_armor_texture[i][v32 + 3][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 533, i + 1, 1); paperdoll_armor_texture[i][v32 + 3][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 533, i + 1, 2); paperdoll_armor_texture[i][v32 + 3][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); for ( v33 = 0; v33 < 5; ++v33 )//boots { GetItemTextureFilename(pContainer, v33 + 115, i + 1, 0); paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } GetItemTextureFilename(pContainer, 512, i + 1, 0); paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); for ( v38 = 0; v38 < 5; ++v38 )//Cloak { GetItemTextureFilename(pContainer, v38 + 105, i + 1, 0); paperdoll_cloak_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, v38 + 105, i + 1, 1); paperdoll_cloak_collar_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } GetItemTextureFilename(pContainer, 525, i + 1, 0); paperdoll_cloak_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 530, i + 1, 0); paperdoll_cloak_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 547, i + 1, 0); paperdoll_cloak_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 548, i + 1, 0); paperdoll_cloak_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 550, i + 1, 0); paperdoll_cloak_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 525, i + 1, 1); paperdoll_cloak_collar_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 530, i + 1, 1); paperdoll_cloak_collar_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 547, i + 1, 1); paperdoll_cloak_collar_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 548, i + 1, 1); paperdoll_cloak_collar_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 550, i + 1, 1); paperdoll_cloak_collar_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } else { v26 = v43; } v43 = v26 + 40; } } //----- (00419401) -------------------------------------------------------- void CharacterUI_SkillsTab_CreateButtons() { unsigned int v0; // ecx@3 GUIButton *pButton; // eax@3 GUIFont *v2; // eax@8 unsigned int v3; // esi@8 int v4; // eax@10 unsigned int v5; // esi@14 int v6; // eax@17 unsigned int v7; // esi@19 int v8; // eax@21 unsigned int v9; // esi@25 int v10; // eax@27 int a2; // [sp+10h] [bp-14h]@1 int v12; // [sp+14h] [bp-10h]@8 int v13; // [sp+14h] [bp-10h]@19 int *v14; // [sp+18h] [bp-Ch]@8 int *v15; // [sp+18h] [bp-Ch]@14 int *v16; // [sp+18h] [bp-Ch]@19 int *v17; // [sp+18h] [bp-Ch]@25 Player *v18; // [sp+1Ch] [bp-8h]@8 int a5; // [sp+20h] [bp-4h]@8 a2 = 0; if ( dword_507CC0 ) CharacterUI_ReleaseButtons(); v0 = uActiveCharacter; dword_507CC0 = uActiveCharacter; for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext ) { if ( pButton->msg == UIMSG_InventoryLeftClick ) { dword_50698C = pButton->uX; dword_506988 = pButton->uY; dword_506984 = pButton->uZ; dword_506980 = pButton->uW; pButton->uW = 0; pButton->uZ = 0; pButton->uY = 0; pButton->uX = 0; v0 = uActiveCharacter; } } v12 = 0; a5 = pGUIWindow_CurrentMenu->uNumControls; v18 = &pParty->pPlayers[v0-1]; v2 = pFontLucida; v14 = pWeaponSkills; v3 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; do { if ( v18->pActiveSkills[*v14] & 0x3F )//crash { v4 = LOBYTE(v2->uFontHeight); v3 = v3 + v4 - 3; ++a2; ++v12; pGUIWindow_CurrentMenu->CreateButton(0x18u, v3, 0xCCu, v4 - 3, 3, *v14 | 0x8000, UIMSG_SkillUp, *v14, 0, "", 0, 0); v2 = pFontLucida; } ++v14; } while ( v14 <= &pWeaponSkills[8] ); if ( !v12 ) v3 = v3 + LOBYTE(v2->uFontHeight) - 3; v15 = pMagicSkills; v5 = v3 + 2 * LOBYTE(v2->uFontHeight) - 6; do { if ( v18->pActiveSkills[*v15] & 0x3F && a2 < 15 ) { v6 = LOBYTE(v2->uFontHeight); v5 = v5 + v6 - 3; ++a2; pGUIWindow_CurrentMenu->CreateButton(0x18u, v5, 0xCCu, v6 - 3, 3, *v15 | 0x8000, UIMSG_SkillUp, *v15, 0, "", 0, 0); v2 = pFontLucida; } ++v15; } while ( v15 <= &pMagicSkills[8] ); v13 = 0; v16 = pArmorSkills; v7 = 2 * LOBYTE(v2->uFontHeight) + 13; do { if ( v18->pActiveSkills[*v16] & 0x3F ) { v8 = LOBYTE(v2->uFontHeight); v7 = v7 + v8 - 3; ++a2; ++v13; pGUIWindow_CurrentMenu->CreateButton(0xF6u, v7, 0xCCu, v8 - 3, 3, *v16 | 0x8000, UIMSG_SkillUp, *v16, 0, "", 0, 0); v2 = pFontLucida; } ++v16; } while ( v16 <= &pArmorSkills[4] ); if ( !v13 ) v7 = v7 + LOBYTE(v2->uFontHeight) - 3; v17 = pMiscSkills; v9 = v7 + 2 * LOBYTE(v2->uFontHeight) - 6; do { if ( v18->pActiveSkills[*v17] & 0x3F ) { v10 = LOBYTE(v2->uFontHeight); v9 = v9 + v10 - 3; ++a2; pGUIWindow_CurrentMenu->CreateButton(0xF6u, v9, 0xCCu, v10 - 3, 3, *v17 | 0x8000, UIMSG_SkillUp, *v17, 0, "", 0, 0); v2 = pFontLucida; } ++v17; } while ( v17 <= &pMiscSkills[11] ); if ( a2 ) pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(a2, 1, 0, a5); } //----- (00418511) -------------------------------------------------------- void CharacterUI_StatsTab_Draw( Player *player ) { //Player *pPlayer; // edi@1 //unsigned int v4; // eax@2 int v7; // ebp@4 int v8; // eax@4 unsigned int v9; // eax@4 int v10; // ST34_4@4 int v13; // ebp@4 int v14; // eax@4 unsigned int v15; // eax@4 int v19; // ebp@4 int v20; // eax@4 unsigned int v21; // eax@4 int v25; // ebp@4 int v26; // eax@4 unsigned int v27; // eax@4 int v31; // ebp@4 int v32; // eax@4 unsigned int v33; // eax@4 int v37; // ebp@4 int v38; // eax@4 unsigned int v39; // eax@4 int v43; // ebp@4 int v44; // eax@4 unsigned int v45; // eax@4 signed int v49; // eax@6 unsigned int v50; // eax@6 int v53; // eax@8 unsigned int v54; // eax@8 int v58; // ebp@8 int v59; // eax@8 unsigned int v60; // eax@8 unsigned int v62; // eax@8 signed int v64; // eax@8 //unsigned __int8 v66; // al@8 char *v67; // eax@9 signed int v70; // ebp@11 signed int v71; // eax@11 unsigned int v72; // eax@11 int v75; // ebp@13 int v76; // eax@13 unsigned int v77; // eax@13 char *v78; // ecx@14 unsigned int v81; // eax@16 int v83; // eax@16 char *v85; // eax@16 int v87; // eax@16 char *v89; // eax@16 int v90; // eax@16 unsigned int v92; // eax@19 int v93; // eax@19 unsigned int v95; // eax@22 int v96; // eax@22 unsigned int v98; // eax@25 int v99; // eax@25 unsigned int v101; // eax@27 int v102; // eax@27 unsigned int v104; // eax@30 unsigned int v106; // eax@32 int v107; // eax@33 unsigned int v109; // eax@36 unsigned int v111; // eax@38 const char *a2; // [sp+14h] [bp-Ch]@4 const char *a2a; // [sp+14h] [bp-Ch]@6 const char *a2b; // [sp+14h] [bp-Ch]@11 const char *a2c; // [sp+14h] [bp-Ch]@16 const char *a2d; // [sp+14h] [bp-Ch]@19 const char *a2e; // [sp+14h] [bp-Ch]@22 const char *a2f; // [sp+14h] [bp-Ch]@25 const char *a2g; // [sp+14h] [bp-Ch]@27 const char *a2h; // [sp+14h] [bp-Ch]@33 int v131; // [sp+18h] [bp-8h]@16 int v132; // [sp+18h] [bp-8h]@19 int v133; // [sp+18h] [bp-8h]@22 int v134; // [sp+18h] [bp-8h]@25 int v135; // [sp+18h] [bp-8h]@27 int v136; // [sp+18h] [bp-8h]@33 //pPlayer = &pParty->pPlayers[uPlayerID-1]; //pPlayer = player; pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_stats", TEXTURE_16BIT_PALETTE)); sprintf(pTmpBuf, "\f%05d", ui_character_header_text_color); sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]);//"^Pi[%s] %s" / "%s the %s" strcat(pTmpBuf, pTmpBuf2); sprintfex(pTmpBuf2, "\f00000\r180%s: \f%05d%d\f00000\n\n\n", pGlobalTXT_LocalizationStrings[207], // "Skill points" player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, player->uSkillPoints); strcat(pTmpBuf, pTmpBuf2); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 18, 0, pTmpBuf, 0, 0, 0); v10 = 53; v7 = player->GetBaseStrength(); v8 = player->GetActualMight(); v9 = UI_GetHealthManaStringColor(v8, v7); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[144], v9, v8, v7);//Might pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v13 = player->GetBaseIntelligence(); v14 = player->GetActualIntelligence(); v15 = UI_GetHealthManaStringColor(v14, v13); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[116], v15, v14, v13);//Intellect pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v19 = player->GetBaseWillpower(); v20 = player->GetActualWillpower(); v21 = UI_GetHealthManaStringColor(v20, v19); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[163], v21, v20, v19);// pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v25 = player->GetBaseEndurance(); v26 = player->GetActualEndurance(); v27 = UI_GetHealthManaStringColor(v26, v25); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[75], v27, v26, v25);// pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v31 = player->GetBaseAccuracy(); v32 = player->GetActualAccuracy(); v33 = UI_GetHealthManaStringColor(v32, v31); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[1], v33, v32, v31); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v37 = player->GetBaseSpeed(); v38 = player->GetActualSpeed(); v39 = UI_GetHealthManaStringColor(v38, v37); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[211], v39, v38, v37); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v43 = player->GetBaseLuck(); v44 = player->GetActualLuck(); v45 = UI_GetHealthManaStringColor(v44, v43); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[136], v45, v44, v43); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); a2 = "%s\f%05u\r424%d\f00000 /\t185%d\n"; v10 += 2 * LOBYTE(pFontArrus->uFontHeight) + 5; if ( player->GetMaxHealth() >= 1000 ) a2 = "%s\f%05u\r388%d\f00000 / %d\n"; v49 = player->GetMaxHealth(); v50 = UI_GetHealthManaStringColor(player->sHealth, v49); sprintf(pTmpBuf, a2, pGlobalTXT_LocalizationStrings[108], v50, player->sHealth, v49); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); a2a = "%s\f%05u\r424%d\f00000 /\t185%d\n"; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; if ( player->GetMaxMana() >= 1000 ) a2a = "%s\f%05u\r388%d\f00000 / %d\n"; v53 = player->GetMaxMana(); v54 = UI_GetHealthManaStringColor(player->sMana, v53); sprintf(pTmpBuf, a2a, pGlobalTXT_LocalizationStrings[212], v54, player->sMana, v53); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v58 = player->GetBaseAC(); v59 = player->GetActualAC(); v60 = UI_GetHealthManaStringColor(v59, v58); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[12], v60, v59, v58); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += 2 * LOBYTE(pFontArrus->uFontHeight) - 2; v62 = player->GetMajorConditionIdx(); v64 = GetConditionDrawColor(v62); sprintf(pTmpBuf, "%s: \f%05d%s\n", pGlobalTXT_LocalizationStrings[47], v64, aCharacterConditionNames[v62]); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v10, 0, pTmpBuf, 226, 0); v10 += LOBYTE(pFontArrus->uFontHeight) + - 1; if (player->uQuickSpell) v67 = pSpellStats->pInfos[player->uQuickSpell].pShortName; else v67 = pGlobalTXT_LocalizationStrings[153]; sprintf(pTmpBuf, "%s: %s", pGlobalTXT_LocalizationStrings[172], v67); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v10, 0, pTmpBuf, 226, 0); v10 = 50; v70 = player->GetBaseAge(); v71 = player->GetActualAge(); v72 = UI_GetHealthManaStringColor(v71, v70); sprintf(pTmpBuf, "%s\f%05u\t100%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[5], v72, v71, v70); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2b = "%s\f%05u\t100%d\f00000 / %d\n"; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; if ( player->GetBaseLevel() > 99 ) a2b = "%s\f%05u\t180%d\f00000 / %d\n"; v75 = player->GetBaseLevel(); v76 = player->GetActualLevel(); v77 = UI_GetHealthManaStringColor(v76, v75); sprintf(pTmpBuf, a2b, pGlobalTXT_LocalizationStrings[131], v77, v76, v75); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; if (player->uExperience <= 9999999) v78 = pGlobalTXT_LocalizationStrings[83]; // "Experience" else v78 = pGlobalTXT_LocalizationStrings[17]; // "Exp." v81 = player->GetExperienceDisplayColor(); sprintf(pTmpBuf, "%s\r180\f%05d%lu\f00000\n\n", v78, v81, LODWORD(player->uExperience)); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += 2 * LOBYTE(pFontArrus->uFontHeight); v83 = player->GetActualAttack(0); sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], v83); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v85 = player->GetMeleeDamageString(); sprintf(pTmpBuf, "%s\t100 %s\n", pGlobalTXT_LocalizationStrings[53], v85); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v87 = player->GetRangedAttack(); sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[203], v87); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v89 = player->GetRangedDamageString(); sprintf(pTmpBuf, "%s\t100 %s\n\n", pGlobalTXT_LocalizationStrings[53], v89); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2c = format_4E2E10; v10 += 2 * LOBYTE(pFontArrus->uFontHeight) - 4; v131 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); v90 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); if ( v131 > 99 || v90 > 99 ) a2c = "%s\f%05u\t180%d\f00000 / %d\n"; v92 = UI_GetHealthManaStringColor(v131, v90); sprintf(pTmpBuf, a2c, pGlobalTXT_LocalizationStrings[87], v92, v131, v90); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2d = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v132 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); v93 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); if ( v132 > 99 || v93 > 99 ) a2d = "%s\f%05u\t180%d\f00000 / %d\n"; v95 = UI_GetHealthManaStringColor(v132, v93); sprintf(pTmpBuf, a2d, pGlobalTXT_LocalizationStrings[6], v95, v132, v93); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2e = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v133 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); v96 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); if ( v133 > 99 || v96 > 99 ) a2e = "%s\f%05u\t180%d\f00000 / %d\n"; v98 = UI_GetHealthManaStringColor(v133, v96); sprintf(pTmpBuf, a2e, pGlobalTXT_LocalizationStrings[240], v98, v133, v96); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2f = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v134 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); v99 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); if ( v134 > 99 ) a2f = "%s\f%05u\t180%d\f00000 / %d\n"; v101 = UI_GetHealthManaStringColor(v134, v99); sprintf(pTmpBuf, a2f, pGlobalTXT_LocalizationStrings[70], v101, v134, v99); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2g = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v135 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); v102 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); if ( v135 > 99 || v102 > 99 ) a2g = "%s\f%05u\t180%d\f00000 / %d\n"; v104 = UI_GetHealthManaStringColor(v135, v102); sprintf(pTmpBuf, a2g, pGlobalTXT_LocalizationStrings[142], v104, v135, v102); if ( player->classType == PLAYER_CLASS_LICH && v102 == 200 ) { v106 = UI_GetHealthManaStringColor(v135, 200); sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[142], v106, pGlobalTXT_LocalizationStrings[625]); } pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2h = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v136 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); v107 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); if ( v136 > 99 || v107 > 99 ) a2h = "%s\f%05u\t180%d\f00000 / %d\n"; v109 = UI_GetHealthManaStringColor(v136, v107); sprintf(pTmpBuf, a2h, pGlobalTXT_LocalizationStrings[29], v109, v136, v107); if ( player->classType == PLAYER_CLASS_LICH && v107 == 200 ) { v111 = UI_GetHealthManaStringColor(v136, 200); sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[29], v111, pGlobalTXT_LocalizationStrings[625]); } pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); } //----- (00419100) -------------------------------------------------------- void FillAwardsData() { auto pPlayer = pPlayers[uActiveCharacter]; memset(achieved_awards, 0, 4000); num_achieved_awards = 0; memset(pTmpBuf2, 0, 0x7D0u); BtnDown_flag = 0; BtnUp_flag = 0; dword_50651C = 0; dword_506528 = 0; for (int i = 0; i < 105; ++i) { if ( _449B57_test_bit(pPlayer->_guilds_member_bits, i) && pAwards[i].pText ) achieved_awards[num_achieved_awards++] = (AwardType)i; } num_achieved_awards_2 = num_achieved_awards; num_achieved_awards = 0; //sort awards index if (num_achieved_awards_2 > 0) { for(int i=0; i<num_achieved_awards_2; ++i) achieved_awards[num_achieved_awards_2 + i] = (AwardType)(rand() % 16); for(int i=1; i<num_achieved_awards_2-1; ++i) { for (int j = i; j < num_achieved_awards_2-1; ++j ) { auto tmp=achieved_awards[j]; if (pAwards[j].uPriority < pAwards[i].uPriority) { achieved_awards[j] = achieved_awards[i]; achieved_awards[i] = tmp; } } } } }