Mercurial > mm7
view NPC.h @ 925:7c798dd88993
m
author | Ritor1 |
---|---|
date | Wed, 01 May 2013 15:09:29 +0600 |
parents | 1ff57450f090 |
children | 39eaa6b00141 |
line wrap: on
line source
#pragma once enum NPCProf { Smith = 1, // GM Weapon Repair; Armorer = 2, // GM Armor Repair; Alchemist = 3, // GM Potion Repair; Scholar = 4, // GM Item ID; Learning: +5 Guide = 5, // Travel by foot: -1 day; Tracker = 6, // Travel by foot: -2 days; Pathfinder = 7, // Travel by foot: -3 days; Sailor = 8, // Travel by sea: -2 days; Navigator = 9, // Travel by sea: -3 days; Healer = 10, ExpertHealer = 11, MasterHealer = 12, Teacher = 13, // Learning: +10; Instructor = 14, // Learning: +15; Armsmaster = 15, // Armsmaster: +2; Weaponsmaster = 16, // Armsmaster: +3; Apprentice = 17, // Fire: +2; Air: +2; Water: +2; Earth: +2; Mystic = 18, // Fire: +3; Air: +3; Water: +3; Earth: +3; Spellmaster = 19, // Fire: +4; Air: +4; Water: +4; Earth: +4; Trader = 20, // Merchant: +4; Merchant = 21, // Merchant: +6; Scout = 22, // Perception: +6; Herbalist = 23, // Alchemy: +4; Apothecary = 24, // Alchemy: +8; Tinker = 25, // Traps: +4; Locksmith = 26, // Traps: +6; Fool = 27, // Luck: +5; ChimneySweep = 28, // Luck: +20; Porter = 29, // Food for rest: -1; QuarterMaster = 30, // Food for rest: -2; Factor = 31, // Gold finds: +10%; Banker = 32, // Gold finds: +20%; Cook = 33, Chef = 34, Horseman = 35, // Travel by foot: -2 days; Bard = 36, Enchanter = 37, // Resist All: +20; Cartographer = 38, // Wizard Eye level 2; WindMaster = 39, WaterMaster = 40, GateMaster = 41, Acolyte = 42, Piper = 43, Explorer = 44, // Travel by foot -1 day; Travel by sea: -1 day; Pirate = 45, // Travel by sea: -2 days; Gold finds: +10%; Reputation: +5; Squire = 46, Psychic = 47, // Perception: +5; Luck: +10; Gypsy = 48, // Food for rest: -1; Merchant: +3; Reputation: +5; Diplomat = 49, Duper = 50, // Merchant: +8; Reputation: +5; Burglar = 51, // Traps: +8; Stealing: +8; Reputation: +5; FallenWizard = 52, // Reputation: +5; Acolyte2 = 53, // Spirit: +2; Mind: +2; Body: +2; Initiate = 54, // Spirit: +3; Mind: +3; Body: +3; Prelate = 55, // Spirit: +4; Mind: +4; Body: +4; Monk = 56, // Unarmed: +2; Dodge: +2; Sage = 57, // Monster ID: +6 Hunter = 58 // Monster ID: +6 }; struct NPCTopic { const char *pTopic; const char *pText; }; extern NPCTopic pNPCTopics[789]; /* 136 */ #pragma pack(push, 1) struct NPCData //4Ch { inline bool Hired() {return uFlags & 0x80;} char *pName; //0 unsigned int uPortraitID; //4 unsigned int uFlags; //8 // & 0x80 no greeting on dialogue start; looks like hired int fame; //c int rep; //10 unsigned int Location2D; //14 unsigned int uProfession; //18 int greet; //1c int joins; //20 int field_24; unsigned int evt_A; //28 unsigned int evt_B; //2c evtb unsigned int evt_C; // 30 evtc unsigned int evt_D; //34 unsigned int evt_E; //38 unsigned int evt_F; //3c unsigned int uSex; //40 int bHasUsedTheAbility; //44 int news_topic; //48 }; #pragma pack(pop) /* 138 */ #pragma pack(push, 1) struct NPCProfession { inline NPCProfession(): uHirePrice(0), pBenefits(nullptr), pActionText(nullptr), pJoinText(nullptr), pDismissText(nullptr) {} unsigned int uHirePrice; char *pBenefits; char *pActionText; char *pJoinText; char *pDismissText; }; #pragma pack(pop) /* 139 */ #pragma pack(push, 1) struct NPCProfessionChance { unsigned int uTotalprofChance; //summ char professionChancePerArea[60]; //prof position }; #pragma pack(pop) /* 140 */ #pragma pack(push, 1) struct NPCGreeting { char *pGreeting1; //at first meet char *pGreeting2; // at latest meets }; #pragma pack(pop) /* 137 */ #pragma pack(push, 1) struct NPCStats { inline NPCStats(): pNPCTextTXT_Raw(nullptr), pNPCTopicTXT_Raw(nullptr), pNPCDistTXT_Raw(nullptr) { uNumNPCNames[0] = uNumNPCNames[1] = 0; } void InitializeNPCText(); void InitializeNPCData(); void Initialize(); void Release(); void InitializeAdditionalNPCs(NPCData *pNPCDataBuff, int npc_uid, int uLocation2D, int uMapId); void _476C60(); NPCData pNPCData[501]; //0 - 94BCh count from 1 NPCData pNewNPCData[501]; //94BCh- 12978h count from 1 char *pNPCNames[540][2]; NPCProfession pProfessions[59]; //count from 1 NPCData pAdditionalNPC[100]; char *pCatchPhrases[52]; //15CA4h char *pNPCUnicNames[500]; //from first batch NPCProfessionChance pProfessionChance[77]; //16544h profession chance in each area int field_17884; int field_17888; NPCGreeting pNPCGreetings[205]; unsigned __int16 pGroups[51]; unsigned __int16 pGroups_copy[51]; unsigned int uNewlNPCBufPos; unsigned int uNumNewNPCs; int field_17FC8; unsigned int uNumNPCProfessions; unsigned int uNumNPCNames[2]; //0 male 1 female char *pNPCDataTXT_Raw; char *pNPCNamesTXT_Raw; char *pNPCProfTXT_Raw; char *pNPCNewsTXT_Raw; char *pNPCTopicTXT_Raw; char *pNPCTextTXT_Raw; char *pNPCDistTXT_Raw; char *pNPCGreetTXT_Raw; char *pNCPGroupTXT_Raw; }; #pragma pack(pop) extern int pDialogueNPCCount; extern struct Texture *pDialogueNPCPortraits[6]; extern int uNumDialogueNPCPortraits; // weak extern struct NPCStats *pNPCStats; bool PartyHasDragon(); bool CheckHiredNPCSpeciality(unsigned int uProfession);