Mercurial > mm7
view CastSpellInfo.h @ 2350:7c10dfb6d802
Finishing moving all known UI functions to their appropriate headers
author | Grumpy7 |
---|---|
date | Wed, 09 Apr 2014 21:45:07 +0200 |
parents | 5d263539bbec |
children |
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#pragma once #include <cstdint> #include <array> namespace CastSpellInfoHelpers { void _427D48(); void _427E01_cast_spell(); }; /* 271 */ #pragma pack(push, 1) struct CastSpellInfo { //----- (00426987) -------------------------------------------------------- inline CastSpellInfo() { memset(this, 0, sizeof(*this)); } struct GUIWindow *GetCastSpellInInventoryWindow(); uint16_t uSpellID; uint16_t uPlayerID; uint16_t uPlayerID_2; __int16 field_6; uint16_t uFlags; __int16 forced_spell_skill_level; int spell_target_pid; int sound_id; }; #pragma pack(pop) void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6);