Mercurial > mm7
view Timer.cpp @ 2398:79e750ba00b9
some polishing on GameUI_WritePointedObjectStatusString
author | Grumpy7 |
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date | Thu, 10 Jul 2014 01:34:57 +0200 |
parents | aff7a7b072b7 |
children | f4af3b203f65 |
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#define _CRT_SECURE_NO_WARNINGS #include "Timer.h" #include "Keyboard.h" #include "Log.h" #include "OSAPI.h" Timer *pMiscTimer = new Timer; Timer *pEventTimer; //----- (00426317) -------------------------------------------------------- unsigned __int64 Timer::Time() { unsigned __int64 v2 = TimeQuant * timeGetTime() / 1000; if (v2 < uStartTime) uStartTime = 0; return v2; } //----- (00426349) -------------------------------------------------------- void Timer::Pause() { if (!bPaused) { uStopTime = Time(); bPaused = true; } } //----- (00426363) -------------------------------------------------------- void Timer::Resume() { if (bPaused) { pKeyActionMap->ResetKeys(); bPaused = 0; uStartTime = Time(); } } //----- (00426386) -------------------------------------------------------- void Timer::TrackGameTime() { if (!bTackGameTime) { uGameTimeStart = Time(); bTackGameTime = true; } } //----- (004263A0) -------------------------------------------------------- void Timer::StopGameTime() { if (bTackGameTime) { bTackGameTime = 0; uStartTime = Time(); } } //----- (004263B7) -------------------------------------------------------- void Timer::Update() { //Timer *v1; // esi@1 //unsigned int v2; // eax@2 //signed int v3; // eax@3 //char v4; // zf@5 unsigned __int64 new_time = Time(); while (new_time <= uStartTime) new_time = Time(); uTimeElapsed = new_time - uStartTime; uStartTime = new_time; if (uTimeElapsed > 32) uTimeElapsed = 32; if (!bPaused && !bTackGameTime) uTotalGameTimeElapsed += uTimeElapsed; dt_in_some_format = (uTimeElapsed << 16) / 128; } //----- (00426402) -------------------------------------------------------- void Timer::Initialize() { uTotalGameTimeElapsed = 0; bReady = true; }