view stru10.h @ 1243:766ec1e7f4ea

fixing monster portrait not drawing when rightclicking + out of bounds error when opening inventory
author Grumpy7
date Sun, 09 Jun 2013 23:51:53 +0200
parents 472ca68386d4
children 66c625fd1113
line wrap: on
line source

#pragma once


/*  127 */
#pragma pack(push, 1)
struct stru10
{
  stru10();
  virtual ~stru10();
  char _49C5DA(struct BLVFace *pFace, struct RenderVertexSoft *pVertices, unsigned int *pNumVertices, struct IndoorCameraD3D_Vec4 *a5, struct RenderVertexSoft *pOutBounding);
  bool CalcPortalShape(struct BLVFace *pFace, struct IndoorCameraD3D_Vec4 *a3, struct RenderVertexSoft *pOutBounding);
  char _49C720(struct RenderVertexSoft *pFaceBounding, struct IndoorCameraD3D_Vec4 *a4);
  bool FindFaceNormal(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct Vec3_float_ *a3, struct IndoorCameraD3D_Vec4 *a4);
  bool FindFacePlane(struct RenderVertexSoft *face, struct Vec3_float_ *out_normal, float *out_distance);
  bool CalcFaceBounding(struct BLVFace *pFace, struct RenderVertexSoft *pFaceLimits, unsigned int uNumVertices, struct RenderVertexSoft *pOutBounding);
  void CalcPolygonLimits(struct BLVFace *pFace, struct RenderVertexSoft pOutVertices[4]);
  void _49CE9E(struct BLVFace *pFace, struct RenderVertexSoft *pVertices, unsigned int uNumVertices, RenderVertexSoft *pOutLimits);


  void (__thiscall ***vdestructor_ptr)(stru10 *, bool);
  int bDoNotDrawPortalFrustum;
};
#pragma pack(pop)