Mercurial > mm7
view Spells.h @ 2091:75edfa36c4de
Слияние
author | Ritor1 |
---|---|
date | Thu, 12 Dec 2013 09:28:05 +0600 |
parents | ff1867836af5 |
children | 85e9766d6124 |
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#pragma once #include <array> #include "VectorTypes.h" /* 360 */ enum SPELL_TYPE { SPELL_FIRE_TORCH_LIGHT = 1, SPELL_FIRE_FIRE_BOLT = 2, SPELL_FIRE_PROTECTION_FROM_FIRE = 3, SPELL_FIRE_FIRE_AURA = 4, SPELL_FIRE_HASTE = 5, SPELL_FIRE_FIREBALL = 6, SPELL_FIRE_FIRE_SPIKE = 7, SPELL_FIRE_IMMOLATION = 8, SPELL_FIRE_METEOR_SHOWER = 9, SPELL_FIRE_INFERNO = 10, SPELL_FIRE_INCINERATE = 11, SPELL_AIR_WIZARD_EYE = 12, SPELL_AIR_FEATHER_FALL = 13, SPELL_AIR_PROTECTION_FROM_AIR = 14, SPELL_AIR_SPARKS = 15, SPELL_AIR_JUMP = 16, SPELL_AIR_SHIELD = 17, SPELL_AIR_LIGHNING_BOLT = 18, SPELL_AIR_INVISIBILITY = 19, SPELL_AIR_IMPLOSION = 20, SPELL_AIR_FLY = 21, SPELL_AIR_STARBURST = 22, SPELL_WATER_AWAKEN = 23, SPELL_WATER_POISON_SPRAY = 24, SPELL_WATER_PROTECTION_FROM_WATER = 25, SPELL_WATER_ICE_BOLT = 26, SPELL_WATER_WATER_WALK = 27, SPELL_WATER_RECHARGE_ITEM = 28, SPELL_WATER_ACID_BURST = 29, SPELL_WATER_ENCHANT_ITEM = 30, SPELL_WATER_TOWN_PORTAL = 31, SPELL_WATER_ICE_BLAST = 32, SPELL_WATER_LLOYDS_BEACON = 33, SPELL_EARTH_STUN = 34, SPELL_EARTH_SLOW = 35, SPELL_EARTH_PROTECTION_FROM_EARTH = 36, SPELL_EARTH_DEADLY_SWARM = 37, SPELL_EARTH_STONESKIN = 38, SPELL_EARTH_BLADES = 39, SPELL_EARTH_STONE_TO_FLESH = 40, SPELL_EARTH_ROCK_BLAST = 41, SPELL_EARTH_TELEKINESIS = 42, SPELL_EARTH_DEATH_BLOSSOM = 43, SPELL_EARTH_MASS_DISTORTION = 44, SPELL_SPIRIT_DETECT_LIFE = 45, SPELL_SPIRIT_BLESS = 46, SPELL_SPIRIT_FATE = 47, SPELL_SPIRIT_TURN_UNDEAD = 48, SPELL_SPIRIT_REMOVE_CURSE = 49, SPELL_SPIRIT_PRESERVATION = 50, SPELL_SPIRIT_HEROISM = 51, SPELL_SPIRIT_SPIRIT_LASH = 52, SPELL_SPIRIT_RAISE_DEAD = 53, SPELL_SPIRIT_SHARED_LIFE = 54, SPELL_SPIRIT_RESSURECTION = 55, SPELL_MIND_REMOVE_FEAR = 56, SPELL_MIND_MIND_BLAST = 57, SPELL_MIND_PROTECTION_FROM_MIND = 58, SPELL_MIND_TELEPATHY = 59, SPELL_MIND_CHARM = 60, SPELL_MIND_CURE_PARALYSIS = 61, SPELL_MIND_BERSERK = 62, SPELL_MIND_MASS_FEAR = 63, SPELL_MIND_CURE_INSANITY = 64, SPELL_MIND_PSYCHIC_SHOCK = 65, SPELL_MIND_ENSLAVE = 66, SPELL_BODY_CURE_WEAKNESS = 67, SPELL_BODY_FIRST_AID = 68, SPELL_BODY_PROTECTION_FROM_BODY = 69, SPELL_BODY_HARM = 70, SPELL_BODY_REGENERATION = 71, SPELL_BODY_CURE_POISON = 72, SPELL_BODY_HAMMERHANDS = 73, SPELL_BODY_CURE_DISEASE = 74, SPELL_BODY_PROTECTION_FROM_MAGIC = 75, SPELL_BODY_FLYING_FIST = 76, SPELL_BODY_POWER_CURE = 77, SPELL_LIGHT_LIGHT_BOLT = 78, SPELL_LIGHT_DESTROY_UNDEAD = 79, SPELL_LIGHT_DISPEL_MAGIC = 80, SPELL_LIGHT_PARALYZE = 81, SPELL_LIGHT_SUMMON_ELEMENTAL = 82, SPELL_LIGHT_DAY_OF_THE_GODS = 83, SPELL_LIGHT_PRISMATIC_LIGHT = 84, SPELL_LIGHT_DAY_OF_PROTECTION = 85, SPELL_LIGHT_HOUR_OF_POWER = 86, SPELL_LIGHT_SUNRAY = 87, SPELL_LIGHT_DIVINE_INTERVENTION = 88, SPELL_DARK_REANIMATE = 89, SPELL_DARK_TOXIC_CLOUD = 90, SPELL_DARK_VAMPIRIC_WEAPON = 91, SPELL_DARK_SHRINKING_RAY = 92, SPELL_DARK_SHARPMETAL = 93, SPELL_DARK_CONTROL_UNDEAD = 94, SPELL_DARK_PAIN_REFLECTION = 95, SPELL_DARK_SACRIFICE = 96, SPELL_DARK_DRAGON_BREATH = 97, SPELL_DARK_ARMAGEDDON = 98, SPELL_DARK_SOULDRINKER = 99, SPELL_BOW_ARROW = 100, SPELL_101 = 101, SPELL_LASER_PROJECTILE = 102, BECOME_MAGIC_GUILD_MEMBER = 150, SPELL_QUEST_COMPLETED = 151, SPELL_152 = 152, SPELL_DISEASE = 153 }; enum SPELL_SCHOOL : int { SPELL_SCHOOL_FIRE = 0, SPELL_SCHOOL_AIR = 1, SPELL_SCHOOL_WATER = 2, SPELL_SCHOOL_EARTH = 3, SPELL_SCHOOL_NONE = 4, SPELL_SCHOOL_MAGIC = 5, SPELL_SCHOOL_SPIRIT = 6, SPELL_SCHOOL_MIND = 7, SPELL_SCHOOL_BODY = 8, SPELL_SCHOOL_LIGHT = 9, SPELL_SCHOOL_DARK = 10 }; /* 68 */ #pragma pack(push, 1) struct SpellBuff { inline SpellBuff() { uExpireTime = 0; uPower = 0; uSkill = 0; uOverlayID = 0; uCaster = 0; uFlags = 0; } bool Apply(signed __int64 uExpireTime, unsigned __int16 uSkillLevel, unsigned __int16 uPower, int uOverlayID, unsigned __int8 caster); void Reset(); bool IsBuffExpiredToTime(__int64 time_end); bool NotExpired(); signed __int64 uExpireTime; unsigned __int16 uPower; unsigned __int16 uSkill; unsigned __int16 uOverlayID; unsigned __int8 uCaster; unsigned __int8 uFlags; }; #pragma pack(pop) #pragma pack(push, 1) struct SpellInfo { char *pName; char *pShortName; char *pDescription; char *pBasicSkillDesc; char *pExpertSkillDesc; char *pMasterSkillDesc; char *pGrandmasterSkillDesc; SPELL_SCHOOL uSchool; int field_20; }; #pragma pack(pop) #pragma pack(push, 1) struct SpellStats { void Initialize(); SpellInfo pInfos[100]; }; #pragma pack(pop) /* 364 */ #pragma pack(push, 1) struct stru324_spell { __int16 uType; __int16 field_2; }; #pragma pack(pop) /* 151 */ #pragma pack(push, 1) struct SpellData { union { unsigned __int16 mana_per_skill[4]; struct { unsigned __int16 uNormalLevelMana; unsigned __int16 uExpertLevelMana; unsigned __int16 uMasterLevelMana; unsigned __int16 uMagisterLevelMana; }; }; union { unsigned __int16 recovery_per_skill[4]; struct { unsigned __int16 uNormalLevelRecovery; unsigned __int16 uExpertLevelRecovery; unsigned __int16 uMasterLevelRecovery; unsigned __int16 uMagisterLevelRecovery; }; }; __int16 field_10; __int16 field_12; // char field_12; // char field_13; // __int16 field_14; }; #pragma pack(pop) #pragma pack(push, 1) struct SpellBookIconPos { unsigned int Xpos; unsigned int Ypos; }; #pragma pack(pop) /* 154 */ #pragma pack(push, 1) struct TownPortalData { Vec3_int_ pos; __int16 rot_y; __int16 rot_x; unsigned __int16 uMapInfoID; __int16 field_12; }; #pragma pack(pop) extern std::array<TownPortalData, 6> TownPortalList; //4ECBB8 extern struct SpellStats *pSpellStats; extern std::array<std::array<struct SpellBookIconPos, 12>, 9> pIconPos; extern std::array<stru324_spell, 103> stru_4E3ACC; extern std::array<SpellData, 100> pSpellDatas; extern std::array<unsigned int, 25> wand_spell_ids;