Mercurial > mm7
view UI/UIPopup.cpp @ 2064:74f06d8a8017
Merge
author | Ritor1 |
---|---|
date | Mon, 02 Dec 2013 20:43:28 +0600 |
parents | f9698295c0bd |
children | 259df09dfb50 |
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#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include "..\MM7.h" #include "..\Mouse.h" #include "..\Sprites.h" #include "..\Vis.h" #include "..\Game.h" #include "..\GUIWindow.h" #include "..\GUIFont.h" #include "..\Party.h" #include "..\AudioPlayer.h" #include "..\LOD.h" #include "..\Actor.h" #include "..\Viewport.h" #include "..\SpriteObject.h" #include "..\ObjectList.h" #include "..\Chest.h" #include "..\PaletteManager.h" #include "..\Timer.h" #include "..\texts.h" #include "..\mm7_data.h" #include "..\Events.h" static char static_sub_417BB5_out_string[1200]; // static to a file, not sub actually //----- (004179BC) -------------------------------------------------------- void CharacterUI_DrawTooltip(const char *Title, const char *content) { GUIWindow popup_window; // [sp+Ch] [bp-5Ch]@1 POINT v6; // [sp+60h] [bp-8h]@1 memset(&popup_window, 0, 0x54u); popup_window.uFrameWidth = 384; popup_window.uFrameHeight = 256; popup_window.uFrameX = 128; popup_window.uFrameY = pMouse->GetCursorPos(&v6)->y + 30; popup_window.uFrameHeight = pFontSmallnum->CalcTextHeight(content, &popup_window, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24; popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1; popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1; popup_window.DrawMessageBox(0); popup_window.uFrameX += 12; popup_window.uFrameWidth -= 24; popup_window.uFrameY += 12; popup_window.uFrameHeight -= 12; popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1; popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1; sprintf(pTmpBuf.data(), "\f%05d%s\f00000\n", ui_character_tooltip_header_default_color, Title); popup_window.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3); popup_window.DrawText(pFontSmallnum, 1, LOBYTE(pFontLucida->uFontHeight), 0, content, 0, 0, 0); } //----- (004151D9) -------------------------------------------------------- void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight) { unsigned int uNumTiles; // [sp+2Ch] [bp-Ch]@6 unsigned int coord_x; // [sp+2Ch] [bp-Ch]@3 unsigned int coord_y; // [sp+34h] [bp-4h]@5 pRenderer->SetTextureClipRect(uX, uY, uX + uWidth, uY + uHeight); if ( pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth && pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight) { uNumTiles = uWidth / pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth; if ( uWidth % pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth ) ++uNumTiles; coord_y = uY; for ( uint j = 0; j <= uHeight / pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight; j++ ) { coord_x = uX - pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth; for ( uint i = uNumTiles + 1; i; --i ) { coord_x += pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth; pRenderer->DrawTextureIndexed(coord_x, coord_y, pIcons_LOD->GetTexture(uTextureID_Parchment)); } coord_y += pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight; } pRenderer->DrawTextureTransparent(uX, uY, pIcons_LOD->GetTexture(uTextureID_5076AC)); pRenderer->DrawTextureTransparent(uX, uY + uHeight - 32, pIcons_LOD->GetTexture(uTextureID_5076B4)); pRenderer->DrawTextureTransparent(uX + uWidth - 32, uY, pIcons_LOD->GetTexture(uTextureID_5076A8)); pRenderer->DrawTextureTransparent(uX + uWidth - 32, uY + uHeight - 32, pIcons_LOD->GetTexture(uTextureID_5076B0)); if ( uWidth > 64 ) { pRenderer->SetTextureClipRect(uX + 32, uY, uX + uWidth - 32, uY + uHeight); pRenderer->DrawTextureTransparent(uX + 32, uY, pIcons_LOD->GetTexture(uTextureID_507698)); pRenderer->DrawTextureTransparent(uX + 32, uY + uHeight - 10, pIcons_LOD->GetTexture(uTextureID_5076A4)); if ( uWidth > 512 ) { pRenderer->DrawTextureTransparent(uX + 544, uY, pIcons_LOD->GetTexture(uTextureID_507698)); pRenderer->DrawTextureTransparent(uX + 544, uY + uHeight - 10, pIcons_LOD->GetTexture(uTextureID_5076A4)); } } if ( uHeight > 64 ) { pRenderer->SetTextureClipRect(uX, uY + 32, uX + uWidth, uY + uHeight - 32); pRenderer->DrawTextureTransparent(uX, uY + 32, pIcons_LOD->GetTexture(uTextureID_5076A0)); pRenderer->DrawTextureTransparent(uX + uWidth - 10, uY + 32, pIcons_LOD->GetTexture(uTextureID_50769C)); } pRenderer->ResetTextureClipRect(); } } //----- (0041D895) -------------------------------------------------------- void GameUI_DrawItemInfo( struct ItemGen* inspect_item ) { unsigned int v2; // eax@3 const char *v28; // edi@69 int v34; // esi@81 const char *pText; // [sp-14h] [bp-28Ch]@110 char out_text[300]; // [sp+8h] [bp-270h]@40 char v65[120]; // [sp+134h] [bp-144h]@92 stru351_summoned_item v67; int v77; // [sp+200h] [bp-78h]@12 int v78; // [sp+204h] [bp-74h]@5 GUIWindow iteminfo_window; // [sp+208h] [bp-70h]@2 POINT a2; // [sp+25Ch] [bp-1Ch]@2 int v81; // [sp+264h] [bp-14h]@5 PlayerSpeech v83; // [sp+26Ch] [bp-Ch]@18 char* v84; int v85; char *Str; // [sp+270h] [bp-8h]@65 if (!inspect_item->uItemID) return; iteminfo_window.Hint = 0; iteminfo_window.uFrameWidth = 384; iteminfo_window.uFrameHeight = 180; iteminfo_window.uFrameY = 40; if ( pMouse->GetCursorPos(&a2)->x <= 320 ) v2 = pMouse->GetCursorPos(&a2)->x + 30; else v2 = pMouse->GetCursorPos(&a2)->x - iteminfo_window.uFrameWidth - 30; iteminfo_window.uFrameX = v2; v78 = 100 - pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->uTextureWidth; v81 = 144 - pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->uTextureHeight; if ( v78 > 0 ) v78 = v78 / 2; if ( v81 <= 0 ) v81 = 0; else v81 = v81 / 2; if ( !pItemsTable->pItems[inspect_item->uItemID].uItemID_Rep_St ) inspect_item->SetIdentified(); v77 = 0; if (inspect_item->GetItemEquipType() == EQUIP_GOLD) v77 = inspect_item->uSpecEnchantmentType; if ( uActiveCharacter ) { //try to identify if (!inspect_item->IsIdentified()) { if ( pPlayers[uActiveCharacter]->CanIdentify(inspect_item) == 1 ) inspect_item->SetIdentified(); v83 = SPEECH_9; if ( !inspect_item->IsIdentified() ) ShowStatusBarString(pGlobalTXT_LocalizationStrings[446], 2);//"Identify Failed" else { v83 = SPEECH_8; if ( inspect_item->GetValue() < 100 * (pPlayers[uActiveCharacter]->uLevel + 5) ) v83 = SPEECH_7; } if ( dword_4E455C ) { pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)(int)v83, 0); dword_4E455C = 0; } } inspect_item->UpdateTempBonus(pParty->uTimePlayed); if (inspect_item->IsBroken()) { if ( pPlayers[uActiveCharacter]->CanRepair(inspect_item) == 1 ) inspect_item->uAttributes = inspect_item->uAttributes & 0xFFFFFFFD | 1; v83 = SPEECH_11; if ( !inspect_item->IsBroken() ) v83 = SPEECH_10; else ShowStatusBarString(pGlobalTXT_LocalizationStrings[448], 2);//"Repair Failed" if ( dword_4E455C ) { pPlayers[uActiveCharacter]->PlaySound(v83, 0); dword_4E455C = 0; } } } if (inspect_item->IsBroken()) { iteminfo_window.DrawMessageBox(0); pRenderer->SetTextureClipRect(iteminfo_window.uFrameX + 12, iteminfo_window.uFrameY + 12, iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 12, iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 12); iteminfo_window.uFrameWidth -= 24; iteminfo_window.uFrameHeight -= 12; iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1; iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1; pRenderer->DrawTransparentRedShade(iteminfo_window.uFrameX + v78, v81 + iteminfo_window.uFrameY + 30, pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)); if ( inspect_item->IsIdentified()) pText = (char *)inspect_item->GetIdentifiedName(); else pText = pItemsTable->pItems[inspect_item->uItemID].pUnidentifiedName; iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, TargetColor(0xFFu, 0xFFu, 0x9Bu), pText, 3); iteminfo_window.DrawTitleText(pFontArrus, 0x64u, ((signed int)iteminfo_window.uFrameHeight >> 1) - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[32], &iteminfo_window, 0, 0) / 2, TargetColor(0xFFu, 0x19u, 0x19u), pGlobalTXT_LocalizationStrings[32], 3); //"Broken Item" pRenderer->ResetTextureClipRect(); if ( !areWeLoadingTexture ) { pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->Release(); pIcons_LOD->SyncLoadedFilesCount(); } return; } if (!inspect_item->IsIdentified()) { iteminfo_window.DrawMessageBox(0); pRenderer->SetTextureClipRect(iteminfo_window.uFrameX + 12, iteminfo_window.uFrameY + 12, iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 12, iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 12); iteminfo_window.uFrameWidth -= 24; iteminfo_window.uFrameHeight -= 12; iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1; iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1; pRenderer->DrawTextureTransparent(iteminfo_window.uFrameX + v78, v81 + iteminfo_window.uFrameY + 30, pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)); iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, TargetColor(0xFFu, 0xFFu, 0x9Bu), pItemsTable->pItems[inspect_item->uItemID].pUnidentifiedName, 3); iteminfo_window.DrawTitleText(pFontArrus, 0x64u, ((signed int)iteminfo_window.uFrameHeight >> 1) - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[232], &iteminfo_window, 0, 0) / 2, TargetColor(0xFFu, 0x19u, 0x19u), pGlobalTXT_LocalizationStrings[232], 3);//"Not Identified" pRenderer->ResetTextureClipRect(); if ( !areWeLoadingTexture ) { pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->Release(); pIcons_LOD->SyncLoadedFilesCount(); } return; } sprintfex(out_text, pGlobalTXT_LocalizationStrings[463], pItemsTable->pItems[inspect_item->uItemID].pUnidentifiedName); //"Type: %s" out_text[100] = 0; out_text[200] = 0; switch (inspect_item->GetItemEquipType()) { case EQUIP_SINGLE_HANDED: case EQUIP_TWO_HANDED: sprintfex(out_text + 100, "%s: +%d %s: %dd%d", pGlobalTXT_LocalizationStrings[LOCSTR_ATTACK], (int)inspect_item->GetDamageMod(), pGlobalTXT_LocalizationStrings[53], (int)inspect_item->GetDamageDice(), (int)inspect_item->GetDamageRoll()); //"Damage" if (inspect_item->GetDamageMod()) { char mod[16]; sprintf(mod, "+%d", (int)inspect_item->GetDamageMod()); strcat(out_text + 100, mod); } break; case EQUIP_BOW: sprintfex(out_text + 100, "%s: +%d %s: %dd%d", pGlobalTXT_LocalizationStrings[203], //"Shoot" (int)inspect_item->GetDamageMod(), pGlobalTXT_LocalizationStrings[53], //"Damage" (int)inspect_item->GetDamageDice(), (int)inspect_item->GetDamageRoll()); if (inspect_item->GetDamageMod()) { char mod[16]; sprintf(mod, "+%d", (int)inspect_item->GetDamageMod()); strcat(out_text + 100, mod); } break; case EQUIP_ARMOUR: case EQUIP_SHIELD: case EQUIP_HELMET: case EQUIP_BELT: case EQUIP_CLOAK: case EQUIP_GAUNTLETS: case EQUIP_BOOTS: case EQUIP_RING: case EQUIP_AMULET: if (inspect_item->GetDamageDice()) //"Armor" sprintfex(out_text + 100, "%s: +%d", pGlobalTXT_LocalizationStrings[11], inspect_item->GetDamageDice() + inspect_item->GetDamageMod()); break; } if ( !v77 ) { if (inspect_item->GetItemEquipType() ==EQUIP_POTION) //this is CORRECT! do not move to switch! { if ( inspect_item->uEnchantmentType ) sprintf(out_text + 200, "%s: %d",pGlobalTXT_LocalizationStrings[449] , inspect_item->uEnchantmentType); //"Power" } else if (inspect_item->GetItemEquipType() == EQUIP_REAGENT) sprintf(out_text + 200, "%s: %d", pGlobalTXT_LocalizationStrings[449], inspect_item->GetDamageDice()); //"Power" else if ( inspect_item->uEnchantmentType ) sprintf(out_text + 200, "%s: %s +%d", pGlobalTXT_LocalizationStrings[210], pItemsTable->pEnchantments[inspect_item->uEnchantmentType-1].pBonusStat, inspect_item->m_enchantmentStrength); //"Special" else if ( inspect_item->uSpecEnchantmentType ) sprintf(out_text + 200, "%s: %s", pGlobalTXT_LocalizationStrings[210], pItemsTable->pSpecialEnchantments[inspect_item->uSpecEnchantmentType-1].pBonusStatement, inspect_item->m_enchantmentStrength); else if ( inspect_item->uNumCharges ) sprintf(out_text + 200, "%s: %lu", pGlobalTXT_LocalizationStrings[464], inspect_item->uNumCharges); //"Charges" } iteminfo_window.uFrameWidth -= 12; iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1; iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1; Str = (char *)(3 * (LOBYTE(pFontArrus->uFontHeight) + 8)); v84 = &out_text[0]; for ( uint i = 1; i <= 3; i++ ) { if ( *v84 ) Str += pFontComic->CalcTextHeight(v84, &iteminfo_window, 100, 0) + 3; v84 += 100; } v28 = pItemsTable->pItems[inspect_item->uItemID].pDescription; if ( *v28 ) Str += pFontSmallnum->CalcTextHeight(pItemsTable->pItems[inspect_item->uItemID].pDescription, &iteminfo_window, 100, 0); iteminfo_window.uFrameHeight = pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->uTextureHeight + v81 + 54; if ( (signed int)Str > (signed int)iteminfo_window.uFrameHeight ) iteminfo_window.uFrameHeight = (unsigned int)Str; if ( inspect_item->uAttributes & 8 && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) ) iteminfo_window.uFrameHeight += LOBYTE(pFontComic->uFontHeight); v85 = 0; if ( pFontArrus->uFontHeight ) { iteminfo_window.uFrameWidth -= 24; if ( pFontArrus->CalcTextHeight(inspect_item->GetIdentifiedName(), &iteminfo_window, 0, 0) / (signed int)pFontArrus->uFontHeight ) v85 = pFontArrus->uFontHeight; iteminfo_window.uFrameWidth += 24; } iteminfo_window.uFrameWidth += 12; iteminfo_window.uFrameHeight += (unsigned int)v85; iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1; iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1; iteminfo_window.DrawMessageBox(0); pRenderer->SetTextureClipRect(iteminfo_window.uFrameX + 12, iteminfo_window.uFrameY + 12, iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 12, iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 12); iteminfo_window.uFrameWidth -= 12; iteminfo_window.uFrameHeight -= 12; iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1; iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1; pRenderer->DrawTextureTransparent(iteminfo_window.uFrameX + v78, iteminfo_window.uFrameY + (signed int)(iteminfo_window.uFrameHeight - pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->uTextureHeight) / 2, pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)); v34 = (int)(v85 + 35); Str = out_text; for ( uint i = 1; i <= 3; i++ ) { if ( *Str ) { iteminfo_window.DrawText(pFontComic, 100, v34, 0, Str, 0, 0, 0); v34 += pFontComic->CalcTextHeight(Str, &iteminfo_window, 100, 0) + 3; } Str += 100; } v28 = pItemsTable->pItems[inspect_item->uItemID].pDescription; if ( *v28 ) iteminfo_window.DrawText(pFontSmallnum, 100, v34, 0, v28, 0, 0, 0); iteminfo_window.uFrameX += 12; iteminfo_window.uFrameWidth -= 24; iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, TargetColor(0xFFu, 0xFFu, 0x9Bu), inspect_item->GetIdentifiedName(), 3); iteminfo_window.uFrameWidth += 24; iteminfo_window.uFrameX -= 12; if ( v77 ) { sprintf(pTmpBuf.data(), "%s: %lu", pGlobalTXT_LocalizationStrings[465], v77);//"Value" iteminfo_window.DrawText(pFontComic, 100, iteminfo_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf.data(), 0, 0, 0); pRenderer->ResetTextureClipRect(); } else { if ( (inspect_item->uAttributes & 8) && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) ) { init_summoned_item(&v67, inspect_item->uExpireTime - pParty->uTimePlayed); strcpy(pTmpBuf.data(), "Duration:"); Str = (char *)(v67.field_18_expire_year - game_starting_year); if (v67.field_18_expire_year != 1168 ) { sprintf(v65, " %d:yr", v67.field_18_expire_year - game_starting_year); strcat(pTmpBuf.data(), v65); } if ( (((v67.field_14_exprie_month || Str) && ((sprintf(v65, " %d:mo", v67.field_14_exprie_month), strcat(pTmpBuf.data(), v65), v67.field_14_exprie_month) || Str) || v67.field_C_expire_day) && ((sprintf(v65, " %d:dy", v67.field_C_expire_day), strcat(pTmpBuf.data(), v65), v67.field_14_exprie_month) || Str || v67.field_C_expire_day) || v67.field_8_expire_hour) && ((sprintf(v65, " %d:hr", v67.field_8_expire_hour), strcat(pTmpBuf.data(), v65), v67.field_14_exprie_month) || Str || v67.field_C_expire_day || v67.field_8_expire_hour) || v67.field_4_expire_minute ) { sprintf(v65, " %d:mn", v67.field_4_expire_minute); strcat(pTmpBuf.data(), v65); } iteminfo_window.DrawText(pFontComic, 100, iteminfo_window.uFrameHeight - 2 * LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf.data(), 0, 0, 0); } sprintf(pTmpBuf.data(), "%s: %lu", pGlobalTXT_LocalizationStrings[465], inspect_item->GetValue()); iteminfo_window.DrawText(pFontComic, 100, iteminfo_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf.data(), 0, 0, 0); if ( BYTE1(inspect_item->uAttributes) & 1 ) pText = pGlobalTXT_LocalizationStrings[187]; //"Stolen" else { if ( !(BYTE1(inspect_item->uAttributes) & 2) ) { pRenderer->ResetTextureClipRect(); if ( !areWeLoadingTexture ) { pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->Release(); pIcons_LOD->SyncLoadedFilesCount(); } return; } pText = pGlobalTXT_LocalizationStrings[651]; //"Hardened" } LOWORD(inspect_item->uAttributes) = LOWORD(pRenderer->uTargetRMask); iteminfo_window.DrawText(pFontComic, pFontComic->GetLineWidth(pTmpBuf.data()) + 132, iteminfo_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight), inspect_item->uAttributes, pText, 0, 0, 0); pRenderer->ResetTextureClipRect(); } if ( !areWeLoadingTexture ) { pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->Release(); pIcons_LOD->SyncLoadedFilesCount(); } return; } // 4E455C: using guessed type int dword_4E455C; // 506128: using guessed type int areWeLoadingTexture; //----- (0041E360) -------------------------------------------------------- void MonsterPopup_Draw(unsigned int uActorID, GUIWindow *window) { int v8; // eax@4 unsigned __int16 v9; // dx@4 SpriteFrame *v10; // edi@17 unsigned int v18; // ecx@19 unsigned int v19; // eax@21 char *v20; // esi@28 int v21; // edx@29 unsigned __int16 *v22; // ecx@29 int v23; // eax@29 int v25; // esi@32 char *v26; // edx@34 unsigned __int8 v27; // sf@36 unsigned __int8 v28; // of@36 SpellBuff *v40; // eax@60 int skill_points; // edi@61 unsigned int skill_level; // eax@61 int pTextHeight; // edi@90 PlayerSpeech speech; // [sp-8h] [bp-1F4h]@79 DDBLTFX Dst; // [sp+Ch] [bp-1E0h]@18 DDSURFACEDESC2 pDesc; // [sp+70h] [bp-17Ch]@18 RECT v84; // [sp+ECh] [bp-100h]@26 const char *string_name[10]; // [sp+FCh] [bp-F0h]@145 const char *content[11]; // [sp+124h] [bp-C8h]@127 RenderBillboardTransform_local0 v106; // [sp+150h] [bp-9Ch]@3 unsigned int v107; // [sp+1A0h] [bp-4Ch]@18 unsigned __int16 *v108; // [sp+1A4h] [bp-48h]@34 unsigned int v109; // [sp+1A8h] [bp-44h]@32 LPVOID v110; // [sp+1ACh] [bp-40h]@28 bool for_effects; // [sp+1C0h] [bp-2Ch]@3 bool normal_level; // [sp+1D0h] [bp-1Ch]@18 bool expert_level; // [sp+1C4h] [bp-28h]@18 bool master_level; // [sp+1C8h] [bp-24h]@18 bool grandmaster_level; // [sp+1B4h] [bp-38h]@3 const char *pText; // [sp+1D4h] [bp-18h]@18 int pTextColorID; // [sp+1E4h] [bp-8h]@18 int a4; // [sp+1E8h] [bp-4h]@18 int v115; bool monster_full_informations = false; static Actor pMonsterInfoUI_Doll; if ( !uActiveCharacter ) // uActiveCharacter = 1; /*if ( !(bMonsterInfoUI_bDollInitialized & 1) ) { bMonsterInfoUI_bDollInitialized |= 1u; Actor::Actor(&pMonsterInfoUI_Doll); atexit(nullsub_3); }*/ v106.sParentBillboardID = -1; v115 = monster_popup_y_offsets[((signed __int16)pActors[uActorID].pMonsterInfo.uID - 1) / 3] - 40; if ( pActors[uActorID].pMonsterInfo.uID == pMonsterInfoUI_Doll.pMonsterInfo.uID ) v9 = pMonsterInfoUI_Doll.uCurrentActionLength; else { memcpy(&pMonsterInfoUI_Doll, &pActors[uActorID], sizeof(pMonsterInfoUI_Doll)); pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored; pMonsterInfoUI_Doll.uCurrentActionTime = 0; v8 = rand(); v9 = v8 % 256 + 128; pMonsterInfoUI_Doll.uCurrentActionLength = v8 % 256 + 128; } if ( (signed int)pMonsterInfoUI_Doll.uCurrentActionTime > (signed __int16)v9 ) { pMonsterInfoUI_Doll.uCurrentActionTime = 0; if ( pMonsterInfoUI_Doll.uCurrentActionAnimation == ANIM_Bored || pMonsterInfoUI_Doll.uCurrentActionAnimation == ANIM_AtkMelee) { pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Standing; pMonsterInfoUI_Doll.uCurrentActionLength = rand() % 128 + 128; } else { //rand(); pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored; if ( (pMonsterInfoUI_Doll.pMonsterInfo.uID < 115 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 186) && (pMonsterInfoUI_Doll.pMonsterInfo.uID < 232 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 249) && rand() % 30 < 100 ) pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_AtkMelee; pMonsterInfoUI_Doll.uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[pActors[uActorID].pSpriteIDs[(signed __int16)pMonsterInfoUI_Doll.uCurrentActionAnimation]].uAnimLength; } } v10 = pSpriteFrameTable->GetFrame( pActors[uActorID].pSpriteIDs[pMonsterInfoUI_Doll.uCurrentActionAnimation], pMonsterInfoUI_Doll.uCurrentActionTime); v106.pTarget = pRenderer->pTargetSurface; v106.pTargetZ = pRenderer->pActiveZBuffer; v106.uTargetPitch = pRenderer->uTargetSurfacePitch; v106.uViewportX = window->uFrameX + 13; v106.uViewportY = window->uFrameY + 52; v106.uViewportW = (window->uFrameY + 52) + 128; v106.uViewportZ = v106.uViewportX + 128; v106.uScreenSpaceX = (signed int)(v106.uViewportX + 128 + v106.uViewportX) / 2; v106._screenspace_x_scaler_packedfloat = 65536; v106._screenspace_y_scaler_packedfloat = 65536; v106.uScreenSpaceY = v115 + (window->uFrameY + 52) + pSprites_LOD->pSpriteHeaders[v10->pHwSpriteIDs[0]].uHeight; v106.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v10->uPaletteIndex, 0, 1); v106.sZValue = 0; v106.uFlags = 0; pRenderer->SetRasterClipRect(0, 0, 0x27Fu, 0x1DFu); pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportY - 1, TargetColor(0xE1u, 255, 0x9Bu)); pRenderer->RasterLine2D( v106.uViewportX + 129, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportW + 1, TargetColor(0xE1u, 255, 0x9Bu)); pRenderer->RasterLine2D(v106.uViewportX + 129, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportW + 1, TargetColor(0xE1u, 255, 0x9Bu)); pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportY - 1, TargetColor(0xE1u, 255, 0x9Bu)); if ( pRenderer->pRenderD3D ) { v106.uScreenSpaceY = v115 + v106.uViewportY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferHeight; memset(&Dst, 0, 0x64u); Dst.dwSize = 100; Dst.dwFillColor = 0; memset(&pDesc, 0, 0x7Cu); pDesc.dwSize = 124; pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface->GetSurfaceDesc(&pDesc); v107 = 0; uint i = 0; int dst_x = v106.uScreenSpaceX + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaX - pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferWidth / 2; int dst_y = v106.uScreenSpaceY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaY - pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferHeight; uint dst_z = v106.uScreenSpaceX + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaX + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaWidth + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferWidth / 2 - pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferWidth; uint dst_w = v106.uScreenSpaceY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaHeight - pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferHeight; if (dst_x < v106.uViewportX) { v18 = v106.uViewportX - dst_x; dst_x = v106.uViewportX; v107 = v18; } if (dst_y < v106.uViewportY) { v19 = v106.uViewportY - dst_y; dst_y = v106.uViewportY; i = v19; } if (dst_z > v106.uViewportZ) dst_z = v106.uViewportZ; if (dst_w > v106.uViewportW) dst_w = v106.uViewportW; pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, pRenderer->uTargetBMask | pRenderer->uTargetGMask); pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, pRenderer->uTargetBMask | pRenderer->uTargetGMask); v84.left = v106.uViewportX; v84.top = v106.uViewportY; v84.right = v106.uViewportZ; v84.bottom = v106.uViewportW; ErrD3D(pRenderer->pBackBuffer4->Blt(&v84, 0, 0, 16778240u, &Dst)); if ( pRenderer->uTargetGBits == 5 ) { __debugbreak(); // no monster popup for r5g5b5 yet memset(&pDesc, 0, 0x7Cu); pDesc.dwSize = 124; if ( pRenderer->LockSurface_DDraw4(pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface, &pDesc, DDLOCK_WAIT)) { v20 = (char *)dst_y; v110 = pDesc.lpSurface; if (dst_y < dst_w) { v21 = dst_x; v22 = &pRenderer->pTargetSurface[dst_y * pRenderer->uTargetSurfacePitch + dst_x]; ushort* _v22_2 = v22; v23 = i - dst_y; v115 = i - dst_y; while ( 1 ) { dst_y = v21; if ( v21 < dst_z ) { v25 = v107 - v21; v109 = (int)&v20[v23]; for ( i = v107 - v21; ; v25 = i ) { v108 = (unsigned __int16 *)((pDesc.lPitch >> 1) * pDesc.dwHeight * v109 / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaHeight); v26 = (char *)v108 + pDesc.dwWidth * (v25 + dst_y++) / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaWidth; *v22 = *((short *)v110 + (int)v26); ++v22; if ( dst_y >= dst_z ) break; } v23 = v115; } v22 = (unsigned __int16 *)((char *)_v22_2 + 2 * pRenderer->uTargetSurfacePitch); _v22_2 = v22; v20 = (char *)(dst_y + 1); v28 = __OFSUB__(dst_y + 1, dst_w); v27 = (signed int)(dst_y++ + 1 - dst_w) < 0; if ( !(v27 ^ v28) ) break; v21 = dst_x; } } pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface->Unlock(0); } } else { memset(&pDesc, 0, 0x7Cu); pDesc.dwSize = 124; if ( pRenderer->LockSurface_DDraw4(pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface, &pDesc, DDLOCK_WAIT) ) { ushort* src = (unsigned __int16 *)pDesc.lpSurface; uint num_top_scanlines_above_frame_y = i - dst_y; for (uint y = dst_y; y < dst_w; ++y) { ushort* dst = &pRenderer->pTargetSurface[y * pRenderer->uTargetSurfacePitch + dst_x]; uint src_y = num_top_scanlines_above_frame_y + y; for (uint x = dst_x; x < dst_z; ++x) { uint src_x = v107 - dst_x + x; // num scanlines left to frame_x + current x uint idx = pDesc.dwHeight * src_y / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaHeight * (pDesc.lPitch / sizeof(short)) + pDesc.dwWidth * src_x / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaWidth; uint b = src[idx] & 0x1F; *dst++ = b | 2 * (src[idx] & 0xFFE0); } } pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface->Unlock(0); } } } else { pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, 0); if ( v10->pHwSpriteIDs[0] >= 0 ) pSprites_LOD->pSpriteHeaders[v10->pHwSpriteIDs[0]].DrawSprite_sw(&v106, 0); } //name and profession if ( pActors[uActorID].sNPC_ID ) { if (GetNPCData(pActors[uActorID].sNPC_ID)->uProfession) sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], GetNPCData(pActors[uActorID].sNPC_ID)->pName, aNPCProfessionNames[GetNPCData(pActors[uActorID].sNPC_ID)->uProfession]); // "%s the %s" / ^Pi[%s] %s else strncpy(pTmpBuf.data(), GetNPCData(pActors[uActorID].sNPC_ID)->pName, 2000); } else { if ( pActors[uActorID].dword_000334_unique_name ) strncpy(pTmpBuf.data(), pMonsterStats->pPlaceStrings[pActors[uActorID].dword_000334_unique_name], 2000); else strncpy(pTmpBuf.data(), pMonsterStats->pInfos[pActors[uActorID].pMonsterInfo.uID].pName, 2000); } window->DrawTitleText(pFontComic, 0, 0xCu, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); //health bar Actor::DrawHealthBar(&pActors[uActorID], window); normal_level = 0; expert_level = 0; master_level = 0; grandmaster_level = 0; for_effects = 0; pMonsterInfoUI_Doll.uCurrentActionTime += pMiscTimer->uTimeElapsed; if ( pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID) ) { skill_points = (unsigned __int8)pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID) & 0x3F; skill_level = SkillToMastery(pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID)) - 1; if ( skill_level == 0 )//(normal) { if ( skill_points + 10 >= pActors[uActorID].pMonsterInfo.uLevel ) normal_level = 1; } else if ( skill_level == 1 )//(expert) { if ( 2 * skill_points + 10 >= pActors[uActorID].pMonsterInfo.uLevel ) { normal_level = 1; expert_level = 1; } } else if ( skill_level == 2 )//(master) { if ( 3 * skill_points + 10 >= pActors[uActorID].pMonsterInfo.uLevel ) { normal_level = 1; expert_level = 1; master_level = 1; } } else if ( skill_level == 3 )//grandmaster { normal_level = 1; expert_level = 1; master_level = 1; grandmaster_level = 1; } } if ( pActors[uActorID].uAIState != Dead && pActors[uActorID].uAIState != Dying && !dword_507BF0_is_there_popup_onscreen && pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID) ) { if ( normal_level | expert_level | master_level | grandmaster_level ) { if ( pActors[uActorID].pMonsterInfo.uLevel >= pPlayers[uActiveCharacter]->uLevel - 5 ) speech = SPEECH_IDENTIFY_MONSTER_STRONGER; else speech = SPEECH_IDENTIFY_MONSTER_WEAKER; } else speech = SPEECH_IDENTIFY_MONSTER_106; pPlayers[uActiveCharacter]->PlaySound(speech, 0); } if ( (signed int)SkillToMastery(pParty->pPlayers[uActiveCharacter - 1].GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID)) >= 3 ) for_effects = 1; if ( monster_full_informations == true ) { normal_level = 1;// expert_level = 1;// master_level = 1;// grandmaster_level = 1;// for_effects = 1; } window->DrawText(pFontSmallnum, 12, 196, TargetColor(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[631], 0, 0, 0);//Effects if ( !for_effects ) window->DrawText(pFontSmallnum, 28, LOBYTE(pFontSmallnum->uFontHeight) + 193, TargetColor(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[630], 0, 0, 0);//? else { pText = ""; pTextHeight = LOBYTE(pFontSmallnum->uFontHeight) + 193; for ( uint i = 1; i <= 21; ++i ) { if ( pActors[uActorID].pActorBuffs[i].uExpireTime > 0 ) { switch ( i - 1 ) { case 0: pTextColorID = 60; pText = pGlobalTXT_LocalizationStrings[591];//Charmed break; case 1: pTextColorID = 82; pText = pGlobalTXT_LocalizationStrings[649];//Summoned break; case 2: pTextColorID = 92; pText = pGlobalTXT_LocalizationStrings[592];//Shrunk break; case 3: pTextColorID = 63; pText = pGlobalTXT_LocalizationStrings[4];//Afraid break; case 4: pText = pGlobalTXT_LocalizationStrings[220];//Stoned pTextColorID = 81; break; case 5: pText = pGlobalTXT_LocalizationStrings[162];//Paralyzed pTextColorID = 81; break; case 6: pText = pGlobalTXT_LocalizationStrings[593];//Slowed pTextColorID = 35; break; case 8: pText = pGlobalTXT_LocalizationStrings[608];//Berserk pTextColorID = 62; break; case 7: case 9: pText = ""; pTextColorID = 0; continue; case 10: pTextColorID = 47; pText = pGlobalTXT_LocalizationStrings[221];//Fate break; case 11: pTextColorID = 66; pText = pGlobalTXT_LocalizationStrings[607];//Enslaved break; case 12: pTextColorID = 85; pText = pGlobalTXT_LocalizationStrings[610];//Day of Protection break; case 13: pTextColorID = 86; pText = pGlobalTXT_LocalizationStrings[609];//Hour of Power break; case 14: pTextColorID = 17; pText = pGlobalTXT_LocalizationStrings[279];//Shield break; case 15: pTextColorID = 38; pText = pGlobalTXT_LocalizationStrings[442];//Stoneskin break; case 16: pTextColorID = 46; pText = pGlobalTXT_LocalizationStrings[443];//Bless break; case 17: pTextColorID = 51; pText = pGlobalTXT_LocalizationStrings[440];//Heroism break; case 18: pTextColorID = 5; pText = pGlobalTXT_LocalizationStrings[441];//Haste break; case 19: pTextColorID = 95; pText = pGlobalTXT_LocalizationStrings[229];//Pain Reflection break; case 20: pTextColorID = 73; pText = pGlobalTXT_LocalizationStrings[228];//Hammerhands break; default: pText = ""; break; } if ( pText != "" ) { window->DrawText(pFontSmallnum, 28, pTextHeight, GetSpellColor(pTextColorID), pText, 0, 0, 0); pTextHeight = pTextHeight + *(char *)((int)pFontSmallnum + 5) - 3; } } } if ( pText == "" ) window->DrawText(pFontSmallnum, 28, pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[153], 0, 0, 0);//Нет } if ( normal_level ) { sprintf(pTmpBuf.data(), "%s\f%05u\t100%d\n", pGlobalTXT_LocalizationStrings[108], 0, pActors[uActorID].pMonsterInfo.uHP); window->DrawText(pFontSmallnum, 150, (int)v106.uViewportY, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = v106.uViewportY + LOBYTE(pFontSmallnum->uFontHeight) - 3; sprintf(pTmpBuf.data(), "%s\f%05u\t100%d\n", pGlobalTXT_LocalizationStrings[12], 0, pActors[uActorID].pMonsterInfo.uAC);//Armor Class } else { sprintf(pTmpBuf.data(), "%s\f%05u\t100%s\n", pGlobalTXT_LocalizationStrings[108], 0, pGlobalTXT_LocalizationStrings[630]);//? window->DrawText(pFontSmallnum, 150, (int)v106.uViewportY, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = v106.uViewportY + LOBYTE(pFontSmallnum->uFontHeight) - 3; sprintf(pTmpBuf.data(), "%s\f%05u\t100%s\n", pGlobalTXT_LocalizationStrings[12], 0, (unsigned int)pGlobalTXT_LocalizationStrings[630]);//? } window->DrawText(pFontSmallnum, 150, pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 6 + LOBYTE(pFontSmallnum->uFontHeight); content[0] = pGlobalTXT_LocalizationStrings[87]; content[1] = pGlobalTXT_LocalizationStrings[6]; content[2] = pGlobalTXT_LocalizationStrings[240]; content[3] = pGlobalTXT_LocalizationStrings[70]; content[4] = pGlobalTXT_LocalizationStrings[624]; content[5] = pGlobalTXT_LocalizationStrings[138]; content[6] = pGlobalTXT_LocalizationStrings[214]; content[7] = pGlobalTXT_LocalizationStrings[142]; content[8] = pGlobalTXT_LocalizationStrings[29]; content[9] = pGlobalTXT_LocalizationStrings[133]; content[10] = pGlobalTXT_LocalizationStrings[54]; if ( expert_level ) { sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, content[pActors[uActorID].pMonsterInfo.uAttack1Type]);//Attack window->DrawText(pFontSmallnum, 150, (int)pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; if ( pActors[uActorID].pMonsterInfo.uAttack1DamageBonus ) sprintf(pTmpBuf.data(), "%s\f%05u\t080%dd%d+%d\n", pGlobalTXT_LocalizationStrings[53], 0, pActors[uActorID].pMonsterInfo.uAttack1DamageDiceRolls, pActors[uActorID].pMonsterInfo.uAttack1DamageDiceSides, pActors[uActorID].pMonsterInfo.uAttack1DamageBonus); else sprintf(pTmpBuf.data(), "%s\f%05u\t080%dd%d\n", pGlobalTXT_LocalizationStrings[53], 0, pActors[uActorID].pMonsterInfo.uAttack1DamageDiceRolls, pActors[uActorID].pMonsterInfo.uAttack1DamageDiceSides); } else { sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, pGlobalTXT_LocalizationStrings[630]); window->DrawText(pFontSmallnum, 150, (int)pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[53], 0, pGlobalTXT_LocalizationStrings[630]); } window->DrawText(pFontSmallnum, 150, pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 6 + LOBYTE(pFontSmallnum->uFontHeight); if ( !master_level ) { sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[628], 0, pGlobalTXT_LocalizationStrings[630]);//"Spell" "?" window->DrawText(pFontSmallnum, 150, (int)pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; } else { pText = pGlobalTXT_LocalizationStrings[628];//Spell if ( pActors[uActorID].pMonsterInfo.uSpell1ID && pActors[uActorID].pMonsterInfo.uSpell2ID ) pText = pGlobalTXT_LocalizationStrings[629];//Spells if ( pActors[uActorID].pMonsterInfo.uSpell1ID ) { sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", pText, 0, pSpellStats->pInfos[pActors[uActorID].pMonsterInfo.uSpell1ID].pShortName);//"%s\f%05u\t060%s\n" window->DrawText(pFontSmallnum, 150, (int)pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; } if ( pActors[uActorID].pMonsterInfo.uSpell2ID ) { sprintf(pTmpBuf.data(), "\f%05u\t070%s\n", 0, pSpellStats->pInfos[pActors[uActorID].pMonsterInfo.uSpell2ID].pShortName);//"%s\f%05u\t060%s\n" window->DrawText(pFontSmallnum, 150, (int)pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; } if ( !pActors[uActorID].pMonsterInfo.uSpell1ID && !pActors[uActorID].pMonsterInfo.uSpell2ID ) { sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", pGlobalTXT_LocalizationStrings[628], 0, pGlobalTXT_LocalizationStrings[153]);//"%s\f%05u\t060%s\n" window->DrawText(pFontSmallnum, 150, (int)pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; } } pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; window->DrawText(pFontSmallnum, 150, pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[626], 0, 0, 0);//Immune pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; string_name[0] = pGlobalTXT_LocalizationStrings[87];//Fire string_name[1] = pGlobalTXT_LocalizationStrings[6];//Air string_name[2] = pGlobalTXT_LocalizationStrings[240]; string_name[3] = pGlobalTXT_LocalizationStrings[70]; string_name[4] = pGlobalTXT_LocalizationStrings[142]; string_name[5] = pGlobalTXT_LocalizationStrings[214]; string_name[6] = pGlobalTXT_LocalizationStrings[29]; string_name[7] = pGlobalTXT_LocalizationStrings[133]; string_name[8] = pGlobalTXT_LocalizationStrings[54]; string_name[9] = pGlobalTXT_LocalizationStrings[624]; content[0] = (char *)pActors[uActorID].pMonsterInfo.uResFire; content[1] = (char *)pActors[uActorID].pMonsterInfo.uResAir; content[2] = (char *)pActors[uActorID].pMonsterInfo.uResWater; content[3] = (char *)pActors[uActorID].pMonsterInfo.uResEarth; content[4] = (char *)pActors[uActorID].pMonsterInfo.uResMind; content[5] = (char *)pActors[uActorID].pMonsterInfo.uResSpirit; content[6] = (char *)pActors[uActorID].pMonsterInfo.uResBody; content[7] = (char *)pActors[uActorID].pMonsterInfo.uResLight; content[8] = (char *)pActors[uActorID].pMonsterInfo.uResPhysical; content[9] = (char *)pActors[uActorID].pMonsterInfo.uResDark; if ( grandmaster_level ) { for ( uint i = 0; i < 10; i++ ) { if ( content[i] == (char *)200 ) { pText = pGlobalTXT_LocalizationStrings[625];//Immune } else { if ( content[i] ) pText = pGlobalTXT_LocalizationStrings[627];//Resistant else pText = pGlobalTXT_LocalizationStrings[153];//None } sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", string_name[i], 0, pText); window->DrawText(pFontSmallnum, 170, pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; } } else { for ( uint i = 0; i < 10; ++i ) { sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", string_name[i], 0, pGlobalTXT_LocalizationStrings[630]); // "?" window->DrawText(pFontSmallnum, 170, pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; } } //cast spell: Detect life if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].uExpireTime > 0 ) { sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[650], pActors[uActorID].sCurrentHP);//Current Hit Points pFontSmallnum->GetLineWidth(pTmpBuf.data()); window->DrawTitleText(pFontSmallnum, 0, window->uFrameHeight - LOBYTE(pFontSmallnum->uFontHeight) - 12, 0, pTmpBuf.data(), 3); } } //----- (00417BB5) -------------------------------------------------------- const char *CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType) { char a2[1200]; // [sp+Ch] [bp-538h]@7 char Source[120]; // [sp+4BCh] [bp-88h]@7 int v35; // [sp+53Ch] [bp-8h]@1 v35 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[431]);// Normal if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[433]) > (signed int)v35 ) v35 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[433]);// Expert if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[432]) > (signed int)v35 ) v35 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[432]);// Master if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[96]) > (signed int)v35 ) v35 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[96]);// Grand a2[0] = 0; Source[0] = 0; strcpy(a2, "%s\n\n"); sprintf(Source, "\f%05d", GetSkillColor(pParty->pPlayers[uPlayerID].classType, uPlayerSkillType, 1)); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); sprintf(Source, "\f%05d", GetSkillColor(pParty->pPlayers[uPlayerID].classType, uPlayerSkillType, 2)); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); sprintf(Source, "\f%05d", GetSkillColor(pParty->pPlayers[uPlayerID].classType, uPlayerSkillType, 3)); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); sprintf(Source, "\f%05d", GetSkillColor(pParty->pPlayers[uPlayerID].classType, uPlayerSkillType, 4)); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); if ( (pParty->pPlayers[uPlayerID].pActiveSkills[uPlayerSkillType] & 0x3F) == (pParty->pPlayers[uPlayerID].GetActualSkillLevel(uPlayerSkillType) & 0x3F) ) { sprintf(static_sub_417BB5_out_string, a2, pSkillDesc[uPlayerSkillType], pGlobalTXT_LocalizationStrings[431], v35 + 3, v35 + 5, pNormalSkillDesc[uPlayerSkillType], // Normal pGlobalTXT_LocalizationStrings[433], v35 + 3, v35 + 5, pExpertSkillDesc[uPlayerSkillType], // Expert pGlobalTXT_LocalizationStrings[432], v35 + 3, v35 + 5, pMasterSkillDesc[uPlayerSkillType], // Master pGlobalTXT_LocalizationStrings[96], v35 + 3, v35 + 5, pGrandSkillDesc[uPlayerSkillType]); // Grand } else { sprintf(Source, "\f%05d", TargetColor(0xFFu, 0xFFu, 0xFFu)); strcat(a2, Source); strcat(a2, "%s: +%d"); sprintf(static_sub_417BB5_out_string, a2, pSkillDesc[uPlayerSkillType], pGlobalTXT_LocalizationStrings[431], v35 + 3, v35 + 5, pNormalSkillDesc[uPlayerSkillType], pGlobalTXT_LocalizationStrings[433], v35 + 3, v35 + 5, pExpertSkillDesc[uPlayerSkillType], pGlobalTXT_LocalizationStrings[432], v35 + 3, v35 + 5, pMasterSkillDesc[uPlayerSkillType], pGlobalTXT_LocalizationStrings[96], v35 + 3, v35 + 5, pGrandSkillDesc[uPlayerSkillType], pGlobalTXT_LocalizationStrings[623], //Bonus (pParty->pPlayers[uPlayerID].GetActualSkillLevel(uPlayerSkillType) & 0x3F) - (pParty->pPlayers[uPlayerID].pActiveSkills[uPlayerSkillType] & 0x3F)); } return static_sub_417BB5_out_string; } //----- (00417FE5) -------------------------------------------------------- void CharacterUI_SkillsTab_ShowHint() { GUIButton *pButton; // esi@6 unsigned int pX; // [sp+4h] [bp-8h]@1 unsigned int pY; // [sp+8h] [bp-4h]@1 pMouse->GetClickPos(&pX, &pY); if ( (signed int)pX < 24 || (signed int)pX > 455 || (signed int)pY < 18 || (signed int)pY > 36 ) { for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext ) { if ( pButton->msg == UIMSG_SkillUp && (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) { CharacterUI_DrawTooltip(pSkillNames[pButton->msg_param], CharacterUI_GetSkillDescText(uActiveCharacter - 1, (PLAYER_SKILL_TYPE)pButton->msg_param)); } } } else CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[207], pSkillPointsAttributeDescription);//Очки навыков } //----- (00418083) -------------------------------------------------------- void CharacterUI_StatsTab_ShowHint() { int pStringNum; // edi@1 signed int pTextColor; // eax@15 const char *pHourWord; // ecx@17 const char *pDayWord; // eax@20 int v15; // ebx@28 POINT a2; // [sp+Ch] [bp-24h]@1 int pHour; // [sp+14h] [bp-1Ch]@15 unsigned int pDay; // [sp+24h] [bp-Ch]@15 pMouse->GetCursorPos(&a2); for ( pStringNum = 0; pStringNum < stat_string_coord.size(); ++pStringNum ) { if (a2.x >= stat_string_coord[pStringNum].x && a2.x <= stat_string_coord[pStringNum].x + stat_string_coord[pStringNum].width ) { if (a2.y >= stat_string_coord[pStringNum].y && a2.y <= stat_string_coord[pStringNum].y + stat_string_coord[pStringNum].height ) break; } } switch ( pStringNum ) { case 0:// Attributes case 1: case 2: case 3: case 4: case 5: case 6: if ( aAttributeNames[pStringNum] && pAttributeDescriptions[pStringNum] ) CharacterUI_DrawTooltip(aAttributeNames[pStringNum], pAttributeDescriptions[pStringNum]); break; case 7:// Health Points if ( pGlobalTXT_LocalizationStrings[108] && pHealthPointsAttributeDescription ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[108], pHealthPointsAttributeDescription); break; case 8:// Spell Points if ( pGlobalTXT_LocalizationStrings[212] && pSpellPointsAttributeDescription ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[212], pSpellPointsAttributeDescription); break; case 9:// Armor Class if ( pGlobalTXT_LocalizationStrings[12] && pArmourClassAttributeDescription ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[12], pArmourClassAttributeDescription); break; case 10:// Player Condition strcpy(pTmpBuf2.data(), pPlayerConditionAttributeDescription); strcat(pTmpBuf2.data(), "\n"); extern std::array<unsigned int, 18> pConditionImportancyTable; for ( uint i = 0; i < 18; ++i ) { if ( pPlayers[uActiveCharacter]->pConditions[pConditionImportancyTable[i]] ) { strcat(pTmpBuf2.data(), " \n"); pHour = pParty->uTimePlayed - pPlayers[uActiveCharacter]->pConditions[pConditionImportancyTable[i]]; pHour = (unsigned int)((pHour * 0.234375) / 60 / 60); pDay = (unsigned int)pHour / 24; pHour %= 24i64; pTextColor = GetConditionDrawColor(pConditionImportancyTable[i]); sprintfex(pTmpBuf.data(), format_4E2DE8, pTextColor, aCharacterConditionNames[pConditionImportancyTable[i]]); strcat(pTmpBuf2.data(), pTmpBuf.data()); if ( pHour && pHour <= 1 ) pHourWord = pGlobalTXT_LocalizationStrings[109]; else pHourWord = pGlobalTXT_LocalizationStrings[110]; if ( !pDay || (pDayWord = pGlobalTXT_LocalizationStrings[56], pDay > 1) ) pDayWord = pGlobalTXT_LocalizationStrings[57]; sprintfex(pTmpBuf.data(), "%lu %s, %lu %s", pDay, pDayWord, pHour, pHourWord); strcat(pTmpBuf2.data(), pTmpBuf.data()); } } if ( pGlobalTXT_LocalizationStrings[47] && pTmpBuf2.data() ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[47], pTmpBuf2.data()); break; case 11:// Fast Spell if ( pGlobalTXT_LocalizationStrings[172] && pFastSpellAttributeDescription ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[172], pFastSpellAttributeDescription); break; case 12:// Player Age if ( pGlobalTXT_LocalizationStrings[5] && pPlayerAgeAttributeDescription ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[5], pPlayerAgeAttributeDescription); break; case 13:// Player Level if ( pGlobalTXT_LocalizationStrings[131] && pPlayerLevelAttributeDescription ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[131], pPlayerLevelAttributeDescription); break; case 14://Experience v15 = pPlayers[uActiveCharacter]->uLevel; do { if ( (signed __int64)pPlayers[uActiveCharacter]->uExperience < (unsigned int)GetExperienceRequiredForLevel(v15) ) break; ++v15; } while ( v15 <= 10000 ); pTmpBuf[0] = 0; pTmpBuf2[0] = 0; if ( v15 > pPlayers[uActiveCharacter]->uLevel ) sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[147], v15); sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[538], GetExperienceRequiredForLevel(v15) - LODWORD(pPlayers[uActiveCharacter]->uExperience), v15 + 1); strcat(pTmpBuf.data(), "\n"); strcat(pTmpBuf.data(), pTmpBuf2.data()); sprintf(pTmpBuf2.data(), "%s\n \n%s", pPlayerExperienceAttributeDescription, pTmpBuf.data()); if ( pGlobalTXT_LocalizationStrings[83] && pTmpBuf2.data() ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[83], pTmpBuf2.data()); break; case 15:// Attack Bonus if ( pGlobalTXT_LocalizationStrings[587] && pAttackBonusAttributeDescription ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[587], pAttackBonusAttributeDescription); break; case 16:// Attack Damage if ( pGlobalTXT_LocalizationStrings[588] && pAttackDamageAttributeDescription ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[588], pAttackDamageAttributeDescription); break; case 17:// Missle Bonus if ( pGlobalTXT_LocalizationStrings[589] && pMissleBonusAttributeDescription ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[589], pMissleBonusAttributeDescription); break; case 18:// Missle Damage if ( pGlobalTXT_LocalizationStrings[590] && pMissleDamageAttributeDescription ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[590], pMissleDamageAttributeDescription); break; case 19:// Fire Resistance if ( pGlobalTXT_LocalizationStrings[87] && pFireResistanceAttributeDescription ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[87], pFireResistanceAttributeDescription); break; case 20:// Air Resistance if ( pGlobalTXT_LocalizationStrings[6] && pAirResistanceAttributeDescription ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[6], pAirResistanceAttributeDescription); break; case 21:// Water Resistance if ( pGlobalTXT_LocalizationStrings[240] && pWaterResistanceAttributeDescription ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[240], pWaterResistanceAttributeDescription); break; case 22:// Earth Resistance if ( pGlobalTXT_LocalizationStrings[70] && pEarthResistanceAttributeDescription ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[70], pEarthResistanceAttributeDescription); break; case 23:// Mind Resistance if ( pGlobalTXT_LocalizationStrings[142] && pMindResistanceAttributeDescription ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[142], pMindResistanceAttributeDescription); break; case 24:// Body Resistance if ( pGlobalTXT_LocalizationStrings[29] && pBodyResistanceAttributeDescription ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[29], pBodyResistanceAttributeDescription); break; case 25: // Skill Points if ( pGlobalTXT_LocalizationStrings[207] && pSkillPointsAttributeDescription ) CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[207], pSkillPointsAttributeDescription); break; case 26: // Class description { if (pClassDescriptions[pPlayers[uActiveCharacter]->classType] && pClassNames[pPlayers[uActiveCharacter]->classType]) CharacterUI_DrawTooltip(pClassNames[pPlayers[uActiveCharacter]->classType], pClassDescriptions[pPlayers[uActiveCharacter]->classType]); } break; default: break; } } //----- (00410B28) -------------------------------------------------------- void DrawSpellDescriptionPopup(int spell_index) { SpellInfo *spell; // esi@1 unsigned int v3; // eax@2 LONG v5; // ecx@4 GUIWindow spell_info_window; // [sp+Ch] [bp-68h]@4 POINT mouse; // [sp+64h] [bp-10h]@1 spell = &pSpellStats->pInfos[spell_index + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage + 1]; if ( pMouse->GetCursorPos(&mouse)->y <= 250 ) v3 = pMouse->GetCursorPos(&mouse)->y + 30; else v3 = 30; spell_info_window.uFrameY = v3; spell_info_window.uFrameWidth = 328; spell_info_window.uFrameHeight = 68; spell_info_window.uFrameX = 90; spell_info_window.uFrameZ = 417; spell_info_window.uFrameW = v3 + 67; spell_info_window.Hint = 0; v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL]); if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_MASTER]) > v5 ) v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_MASTER]); if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT]) > v5 ) v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT]); if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_GRAND]) > v5 ) v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_GRAND]); sprintf(pTmpBuf2.data(), "%s\n\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s", spell->pDescription, pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL], v5 + 3, v5 + 10, spell->pBasicSkillDesc, pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT], v5 + 3, v5 + 10, spell->pExpertSkillDesc, pGlobalTXT_LocalizationStrings[LOCSTR_MASTER], v5 + 3, v5 + 10, spell->pMasterSkillDesc, pGlobalTXT_LocalizationStrings[LOCSTR_GRAND], v5 + 3, v5 + 10, spell->pGrandmasterSkillDesc); spell_info_window.uFrameHeight += pFontSmallnum->CalcTextHeight(pTmpBuf2.data(), &spell_info_window, 0, 0); if ( (signed int)spell_info_window.uFrameHeight < 150 ) spell_info_window.uFrameHeight = 150; spell_info_window.uFrameWidth = game_viewport_width; spell_info_window.DrawMessageBox(0); spell_info_window.uFrameWidth -= 12; spell_info_window.uFrameHeight -= 12; spell_info_window.uFrameZ = spell_info_window.uFrameX + spell_info_window.uFrameWidth - 1; spell_info_window.uFrameW = spell_info_window.uFrameHeight + spell_info_window.uFrameY - 1; spell_info_window.DrawTitleText(pFontArrus, 0x78u, 0xCu, TargetColor(0xFFu, 0xFFu, 0x9Bu), spell->pName, 3); spell_info_window.DrawText(pFontSmallnum, 120, 44, 0, pTmpBuf2.data(), 0, 0, 0); spell_info_window.uFrameWidth = 108; spell_info_window.uFrameZ = spell_info_window.uFrameX + 107; spell_info_window.DrawTitleText(pFontComic, 0xCu, 0x4Bu, 0, pSkillNames[pPlayers[uActiveCharacter]->lastOpenedSpellbookPage + 12], 3); sprintf( pTmpBuf.data(), "%s\n%d", pGlobalTXT_LocalizationStrings[LOCSTR_SP_COST], pSpellDatas[spell_index + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage + 1].mana_per_skill[pPlayers[uActiveCharacter]->pActiveSkills[pPlayers[uActiveCharacter]->lastOpenedSpellbookPage + PLAYER_SKILL_FIRE]]); spell_info_window.DrawTitleText(pFontComic, 0xCu, spell_info_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight) - 16, 0, pTmpBuf.data(), 3); dword_507B00_spell_info_to_draw_in_popup = 0; } // 507B00: using guessed type int dword_507B00_spell_info_to_draw_in_popup; //----- (00416D62) -------------------------------------------------------- void UI_OnMouseRightClick(Vec2_int_ *_this) { int v5; // esi@62 GUIButton *pButton; // esi@84 const char *pStr; // edi@85 const char *pHint; // edx@113 GUIWindow popup_window; // [sp+4h] [bp-74h]@32 struct tagPOINT Point; // [sp+60h] [bp-18h]@6 unsigned int pX; // [sp+70h] [bp-8h]@3 unsigned int pY; // [sp+74h] [bp-4h]@3 if ( pCurrentScreen == SCREEN_VIDEO ) return; if ( _this ) { pX = _this->x; pY = _this->y; } else { pMouse->GetClickPos(&pX, &pY); } if ( pRenderer->bWindowMode ) { GetCursorPos(&Point); ScreenToClient(window->GetApiHandle(), &Point); if ( Point.x < 1 || Point.y < 1 || Point.x > 638 || Point.y > 478 ) { back_to_game(); return; } } if ( pParty->pPickedItem.uItemID )//нажатие на портрет перса правой кнопкой мыши с раствором { for ( uint i = 0; i < 4; ++i ) { if ( (signed int)pX > RightClickPortraitXmin[i] && (signed int)pX < RightClickPortraitXmax[i] && (signed int)pY > 375 && (signed int)pY < 466 ) { pPlayers[uActiveCharacter]->UseItem_DrinkPotion_etc(i + 1, 1); return; } } } pEventTimer->Pause(); switch(pCurrentScreen) { case SCREEN_CASTING: { Inventory_ItemPopupAndAlchemy(); break; } case SCREEN_CHEST: { if ( !pPlayers[uActiveCharacter]->CanAct() ) { sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayers[uActiveCharacter]->pName, pGlobalTXT_LocalizationStrings[541]);//%s не в состоянии %s Опознать предметы popup_window.Hint = pTmpBuf.data(); popup_window.uFrameWidth = 384; popup_window.uFrameHeight = 180; popup_window.uFrameY = 40; if ( (signed int)pX <= 320 ) popup_window.uFrameX = pX + 30; else popup_window.uFrameX = pX - 414; popup_window.DrawMessageBox(0); } else { if ( pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]] & 0xFFFF ) GameUI_DrawItemInfo(&pChests[pChestWindow->par1C].igChestItems[pChests[pChestWindow->par1C].pInventoryIndices[(pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]] & 0xFFFF) - 1] - 1]); } break; } case SCREEN_GAME://In the main menu displays a pop-up window(В главном меню показывает всплывающее окно) { if (GetCurrentMenuID() > 0) break; if ( (signed int)pY > (signed int)pViewport->uViewportBR_Y ) { popup_window.ptr_1C = (void *)((signed int)pX / 118); if ( (signed int)pX / 118 < 4 )//portaits zone { popup_window.Hint = 0; popup_window.uFrameWidth = 400; popup_window.uFrameHeight = 200; popup_window.uFrameX = 38; popup_window.uFrameY = 60; pAudioPlayer->StopChannels(-1, -1); GameUI_CharacterQuickRecord_Draw(&popup_window, pPlayers[(int)popup_window.ptr_1C + 1]); } } else if ( (signed int)pX > (signed int)pViewport->uViewportBR_X ) { if ( (signed int)pY >= 130 ) { if ( (signed int)pX >= 476 && (signed int)pX <= 636 && (signed int)pY >= 240 && (signed int)pY <= 300 )//buff_tooltip zone { popup_window.Hint = 0; popup_window.uFrameWidth = 400; popup_window.uFrameHeight = 200; popup_window.uFrameX = 38; popup_window.uFrameY = 60; pAudioPlayer->StopChannels(-1, -1); popup_window._41D73D_draw_buff_tooltip(); } else if ( (signed int)pX < 485 || (signed int)pX > 548 || (signed int)pY < 156 || (signed int)pY > 229 )//NPC zone { if (!( (signed int)pX < 566 || (signed int)pX > 629 || (signed int)pY < 156 || (signed int)pY > 229 )) { pAudioPlayer->StopChannels(-1, -1); GameUI_DrawNPCPopup((void *)1);//NPC 2 } } else { pAudioPlayer->StopChannels(-1, -1); GameUI_DrawNPCPopup(0);//NPC 1 } } else//minimap zone { popup_window.Hint = (char *)GameUI_GetMinimapHintText(); popup_window.uFrameWidth = 256; popup_window.uFrameX = 130; popup_window.uFrameY = 140; popup_window.uFrameHeight = 64; pAudioPlayer->StopChannels(-1, -1); popup_window.DrawMessageBox(0); } } else//game zone { popup_window.Hint = 0; popup_window.uFrameWidth = 320; popup_window.uFrameHeight = 320; popup_window.uFrameX = pX - 350; if ( (signed int)pX <= 320 ) popup_window.uFrameX = pX + 30; popup_window.uFrameY = 40; if ( pRenderer->pRenderD3D ) LOWORD(v5) = pGame->pVisInstance->get_picked_object_zbuf_val(); else v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; if (PID_TYPE((unsigned __int16)v5) == OBJECT_Actor) { if ( pRenderer->uNumSceneBegins ) { popup_window.DrawMessageBox(1); MonsterPopup_Draw(PID_ID((unsigned __int16)v5), &popup_window); } else { pRenderer->BeginScene(); popup_window.DrawMessageBox(1); MonsterPopup_Draw(PID_ID((unsigned __int16)v5), &popup_window); pRenderer->EndScene(); } } if (PID_TYPE((unsigned __int16)v5) == OBJECT_Item) { if ( !(pObjectList->pObjects[pSpriteObjects[PID_ID((unsigned __int16)v5)].uObjectDescID].uFlags & 0x10 ) ) { GameUI_DrawItemInfo(&pSpriteObjects[PID_ID((unsigned __int16)v5)].stru_24); } } } break; } case SCREEN_BOOKS: { if ( !dword_506364 || (signed int)pX < (signed int)pViewport->uViewportTL_X || (signed int)pX > (signed int)pViewport->uViewportBR_X || (signed int)pY < (signed int)pViewport->uViewportTL_Y || (signed int)pY > (signed int)pViewport->uViewportBR_Y || ((popup_window.Hint = (char *)GetMapBookHintText()) == 0) ) break; popup_window.uFrameWidth = (pFontArrus->GetLineWidth(popup_window.Hint) + 32) + 0.5f; popup_window.uFrameX = pX + 5; popup_window.uFrameY = pY + 5; popup_window.uFrameHeight = 64; pAudioPlayer->StopChannels(-1, -1); popup_window.DrawMessageBox(0); break; } case SCREEN_CHARACTERS: case SCREEN_E: case SCREEN_CHEST_INVENTORY: { if ( (signed int)pX > 467 && pCurrentScreen != SCREEN_E ) Inventory_ItemPopupAndAlchemy(); else if ( (signed int)pY >= 345 ) break; else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 100 )//2DEvent - CharacerScreenStats CharacterUI_StatsTab_ShowHint(); else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 101 )//2DEvent - CharacerScreenSkills CharacterUI_SkillsTab_ShowHint(); else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103 )//2DEvent - CharacerScreenInventory Inventory_ItemPopupAndAlchemy(); break; } case SCREEN_SPELL_BOOK: { if ( dword_507B00_spell_info_to_draw_in_popup ) DrawSpellDescriptionPopup(dword_507B00_spell_info_to_draw_in_popup - 1); break; } case SCREEN_HOUSE: { if ( (signed int)pY < 345 && (signed int)pX < 469 ) ShowPopupShopItem(); break; } case SCREEN_PARTY_CREATION: { popup_window.Hint = 0; pStr = 0; for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext) { if ( pButton->uButtonType == 1 && pButton->uButtonType != 3 && (signed int)pX > (signed int)pButton->uX && (signed int)pX < (signed int)pButton->uZ && (signed int)pY > (signed int)pButton->uY && (signed int)pY < (signed int)pButton->uW ) { switch ( pButton->msg ) { case UIMSG_0: //stats info popup_window.Hint = pAttributeDescriptions[(signed int)pButton->msg_param % 7]; pStr = aAttributeNames[(signed int)pButton->msg_param % 7]; break; case UIMSG_PlayerCreationClickPlus: //Plus button info pStr = pGlobalTXT_LocalizationStrings[670];//Добавить popup_window.Hint = pGlobalTXT_LocalizationStrings[671];//"Добавляет очко к выделенному навыку, забирая его из накопителя очков" break; case UIMSG_PlayerCreationClickMinus: //Minus button info pStr = pGlobalTXT_LocalizationStrings[668];//Вычесть popup_window.Hint = pGlobalTXT_LocalizationStrings[669];//"Вычитает очко из выделенного навыка, возвращая его в накопитель очков" break; case UIMSG_PlayerCreationSelectActiveSkill: //Available skill button info pStr = pSkillNames[pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pButton->msg_param + 4)]; popup_window.Hint = pSkillDesc[pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pButton->msg_param + 4)]; break; case UIMSG_PlayerCreationSelectClass: //Available Class Info popup_window.Hint = pClassDescriptions[pButton->msg_param]; pStr = pClassNames[pButton->msg_param]; break; case UIMSG_PlayerCreationClickOK: //OK Info popup_window.Hint = pGlobalTXT_LocalizationStrings[664];//Щелкните здесь для утверждения состава отряда и продолжения игры. pStr = pGlobalTXT_LocalizationStrings[665];//Кнопка ОК break; case UIMSG_PlayerCreationClickReset: //Clear info popup_window.Hint = pGlobalTXT_LocalizationStrings[666];//Сбрасывает все параметры и навыки отряда. pStr = pGlobalTXT_LocalizationStrings[667];//Кнопка Очистить break; case UIMSG_PlayerCreation_SelectAttribute: // Character info pStr = pParty->pPlayers[pButton->msg_param].pName; popup_window.Hint = pClassDescriptions[pParty->pPlayers[pButton->msg_param].classType]; break; } if ( pButton->msg > UIMSG_44 && pButton->msg <= UIMSG_PlayerCreationRemoveDownSkill ) //Sellected skills info { pY = 0; if ( (signed int)pParty->pPlayers[pButton->msg_param].GetSkillIdxByOrder(pButton->msg - UIMSG_48) < 37 ) { strcpy(pTmpBuf2.data(), CharacterUI_GetSkillDescText(pButton->msg_param, (PLAYER_SKILL_TYPE)pParty->pPlayers[pButton->msg_param].GetSkillIdxByOrder(pButton->msg - UIMSG_48))); popup_window.Hint = pTmpBuf2.data(); pStr = pSkillNames[pParty->pPlayers[pButton->msg_param].GetSkillIdxByOrder(pButton->msg - UIMSG_48)]; } } } } if ( popup_window.Hint ) { pHint = popup_window.Hint; popup_window.Hint = 0; popup_window.uFrameWidth = 384; popup_window.uFrameHeight = 256; popup_window.uFrameX = 128; popup_window.uFrameY = 40; popup_window.uFrameHeight = pFontSmallnum->CalcTextHeight(pHint, &popup_window, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24; popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1; popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1; popup_window.DrawMessageBox(0); popup_window.uFrameX += 12; popup_window.uFrameWidth -= 24; popup_window.uFrameY += 12; popup_window.uFrameHeight -= 12; popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1; popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1; sprintf(pTmpBuf.data(), "\f%05d%s\f00000\n", TargetColor(0xFF, 0xFF, 0x9B), pStr); popup_window.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3); popup_window.DrawText(pFontSmallnum, 1, pFontLucida->uFontHeight, 0, pHint, 0, 0, 0); } break; } default: break; } dword_507BF0_is_there_popup_onscreen = 1; viewparams->bRedrawGameUI = 1; } int no_rightlick_in_inventory = false; // 0050CDCC //----- (00416196) -------------------------------------------------------- void Inventory_ItemPopupAndAlchemy() { int potion1_id; // edx@25 unsigned int potion2_id; // edi@25 signed int potionID; // edx@27 unsigned int pOut_y; // edx@57 double v31; // st7@112 Vec3_int_ v39; // [sp-18h] [bp-A8h]@83 GUIWindow message_window; // [sp+Ch] [bp-84h]@137 POINT cursor; // [sp+78h] [bp-18h]@2 unsigned int damage_level; // [sp+8Ch] [bp-4h]@23 if (no_rightlick_in_inventory) return; pMouse->GetCursorPos(&cursor); int item_pid = (pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]] & 0xFFFF) - 1; if (item_pid == -1) //added here to avoid crash return; ItemGen* item = &pPlayers[uActiveCharacter]->pInventoryItemList[item_pid]; if (cursor.x <= 13 || cursor.x >= 462)//items out of inventory(вещи вне инвентаря) { GameUI_DrawItemInfo(item); return; } if (!item_pid) { int inventory_mouse_x = cursor.x - 14; int inventory_mouse_y = cursor.y - 17; int mouse_cell_x = inventory_mouse_x / 32; int mouse_cell_y = inventory_mouse_y / 32; if (mouse_cell_x + mouse_cell_y < 0) return; int inventory_idx = mouse_cell_x + 14 * mouse_cell_y; if (inventory_idx > 126) return; if (pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&inventory_idx) == 0) return; item_pid = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&inventory_idx); } //check character condition(проверка состояния персонажа) if (!pPlayers[uActiveCharacter]->CanAct()) { sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayers[uActiveCharacter]->pName, pGlobalTXT_LocalizationStrings[541]);//%s не в состоянии %s Опознать предметы message_window.Hint = pTmpBuf.data(); message_window.uFrameWidth = 384; message_window.uFrameHeight = 180; if (cursor.x <= 320 ) message_window.uFrameX = cursor.x + 30; else message_window.uFrameX = cursor.x - 414; message_window.uFrameY = 40; message_window.DrawMessageBox(0); return; } int alchemy_skill_points = (int8_t)pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ALCHEMY) & 0x3F; int alchemy_skill_level = SkillToMastery(pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ALCHEMY)); // for potion bottle(простая бутылка) if (pParty->pPickedItem.uItemID == ITEM_POTION_BOTTLE) { GameUI_DrawItemInfo(item); return; } //for recharge potion(зелье перезарядка) if (pParty->pPickedItem.uItemID == ITEM_POTION_RECHARGE_ITEM) { if (item->uItemID < ITEM_POTION_BOTTLE || item->uItemID > ITEM_POTION_REJUVENATION)// all potions { if (item->GetItemEquipType() != EQUIP_WAND) // can recharge only wands { pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } v31 = (70.0 - (double)pParty->pPickedItem.uEnchantmentType) * 0.01; if ( v31 < 0.0 ) v31 = 0.0; item->uMaxCharges = (signed __int64)((double)item->uMaxCharges - v31 * (double)item->uMaxCharges); item->uNumCharges = (signed __int64)((double)item->uMaxCharges - v31 * (double)item->uMaxCharges); pMouse->RemoveHoldingItem(); no_rightlick_in_inventory = 1; return; } GameUI_DrawItemInfo(item); return; } // for harden potion(зелье закалка) else if (pParty->pPickedItem.uItemID == ITEM_POTION_HARDEN_ITEM) { if (item->uItemID < ITEM_POTION_BOTTLE || item->uItemID > ITEM_POTION_REJUVENATION) // bottle and all potions { if (item->IsBroken() || // cant harden broken items item->uItemID >= ITEM_ARTIFACT_PUCK || // cant harden artifacts item->GetItemEquipType() < EQUIP_SINGLE_HANDED || item->GetItemEquipType() > EQUIP_WAND) { pMouse->RemoveHoldingItem(); no_rightlick_in_inventory = true; return; } item->uAttributes |= ITEM_AURA_EFFECT_RED | ITEM_HARDENED; _50C9A8_item_enchantment_timer = 256; pMouse->RemoveHoldingItem(); no_rightlick_in_inventory = true; return; } GameUI_DrawItemInfo(item); return; } // several potions(несколько зелий) else if (pParty->pPickedItem.uItemID >= ITEM_POTION_FLAMING_POTION && pParty->pPickedItem.uItemID <= ITEM_POTION_SWIFT_POTION || pParty->pPickedItem.uItemID == ITEM_POTION_SLAYING_POTION) { if ( item->uItemID < ITEM_POTION_BOTTLE || item->uItemID > ITEM_POTION_REJUVENATION) // all potions { if (item->uItemID >= ITEM_BLASTER && item->uItemID <= ITEM_LASER_RIFLE || item->uItemID >= ITEM_ARTIFACT_PUCK || item->IsBroken() || item->uSpecEnchantmentType || item->uEnchantmentType || item->GetItemEquipType() >= EQUIP_ARMOUR) // only melee weapons and bows { pMouse->RemoveHoldingItem(); no_rightlick_in_inventory = true; return; } item->UpdateTempBonus(pParty->uTimePlayed); if (pParty->pPickedItem.uItemID == ITEM_POTION_SLAYING_POTION) { item->uSpecEnchantmentType = 40; // of Slaying v31 = (double)(1800 * pParty->pPickedItem.uEnchantmentType * 128); } else { static int _4E2904_enchantment_by_potion_lut[] = { 164, 93, 22, 164, 93, 22, 11, 5, 13, 7, 59 }; item->uSpecEnchantmentType = _4E2904_enchantment_by_potion_lut[pParty->pPickedItem.uItemID - 240]; v31 = (double)(1800 * pParty->pPickedItem.uEnchantmentType * 128); } item->uExpireTime = pParty->uTimePlayed + v31 * 0.033333335; item->uAttributes = alchemy_skill_level | 0x18; _50C9A8_item_enchantment_timer = 256; pMouse->RemoveHoldingItem(); no_rightlick_in_inventory = true; return; } GameUI_DrawItemInfo(item); return; } // use reagents(применение реагентов) if (pParty->pPickedItem.uItemID >= ITEM_REAGENT_WIDOWSWEEP_BERRIES && pParty->pPickedItem.uItemID <= ITEM_REAGENT_PHILOSOPHERS_STONE && pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID == ITEM_POTION_BOTTLE) { pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType = alchemy_skill_points + pParty->pPickedItem.GetDamageDice(); switch ( pParty->pPickedItem.uItemID ) { case 200: case 201: case 202: case 203: case 204: pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = 222; break; case 205: case 206: case 207: case 208: case 209: pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = 223; break; case 210: case 211: case 212: case 213: case 214: pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = 224; break; case 215: case 216: case 217: case 218: case 219: pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = 221; break; default: break; } pMouse->RemoveHoldingItem(); no_rightlick_in_inventory = 1; if ( dword_4E455C ) { pPlayers[uActiveCharacter]->PlaySound(SPEECH_DO_POTION_FINE, 0); dword_4E455C = 0; } return; } //potions mixing(смешивание двух зелий) if (pParty->pPickedItem.uItemID >= ITEM_POTION_CATALYST && pParty->pPickedItem.uItemID <= ITEM_POTION_REJUVENATION && pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID >= ITEM_POTION_CATALYST && pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID <= ITEM_POTION_REJUVENATION) { potion1_id = item->uItemID - ITEM_POTION_CURE_WOUNDS; potion2_id = pParty->pPickedItem.uItemID - ITEM_POTION_CURE_WOUNDS; if ( pParty->pPickedItem.uItemID == ITEM_POTION_CATALYST || item->uItemID == ITEM_POTION_CATALYST ) potionID = 5; else potionID = pItemsTable->potion_data[potion2_id][potion1_id]; damage_level = 0; if ( alchemy_skill_points ) { if ( potionID < ITEM_POTION_CURE_DISEASE || potionID > ITEM_POTION_AWAKEN )//< 225 >227 { if ( potionID >= ITEM_POTION_HASTE && potionID <= ITEM_POTION_CURE_INSANITY && alchemy_skill_level == 1)//228 >= potionID <= 239 damage_level = 2; if ( potionID >= ITEM_POTION_MIGHT_BOOST && potionID <= ITEM_POTION_BODY_RESISTANE && alchemy_skill_level <= 2)//240 >= potionID <= 261 damage_level = 3; if ( potionID >= ITEM_POTION_STONE_TO_FLESH && alchemy_skill_level <= 3 )// 262 < potionID damage_level = 4; } } else//no skill(нет навыка) { if ( potionID >= ITEM_POTION_CURE_DISEASE && potionID <= ITEM_POTION_AWAKEN )//225 <= v16 <= 227 damage_level = 1; if ( potionID >= ITEM_POTION_HASTE && potionID <= ITEM_POTION_CURE_INSANITY )//228 <= v16 <= 239 damage_level = 2; if ( potionID >= ITEM_POTION_MIGHT_BOOST && potionID <= ITEM_POTION_BODY_RESISTANE )//240 <= v16 <= 261 damage_level = 3; if ( potionID >= ITEM_POTION_STONE_TO_FLESH )//262 <= v16 damage_level = 4; } int pOut_x = item_pid + 1; for ( uint i = 0; i < 126; ++i ) { if ( pPlayers[uActiveCharacter]->pInventoryMatrix[i] == pOut_x ) { pOut_y = i; break; } } if ( !potionID ) { GameUI_DrawItemInfo(item); return; } if ( damage_level == 1 ) { pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 11 + 10, DMGT_FIRE); pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); v39.z = pParty->vPosition.z + pParty->sEyelevel; v39.x = pParty->vPosition.x; v39.y = pParty->vPosition.y; int rot_x, rot_y, rot_z; Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z); sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0); if ( dword_4E455C ) { if ( pPlayers[uActiveCharacter]->CanAct() ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Ой! dword_4E455C = 0; } pMouse->RemoveHoldingItem(); no_rightlick_in_inventory = 1; return; } if ( damage_level == 2 ) { pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 71 + 30, DMGT_FIRE); pPlayers[uActiveCharacter]->ItemsEnchant(1); pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); v39.z = pParty->vPosition.z + pParty->sEyelevel; v39.x = pParty->vPosition.x; v39.y = pParty->vPosition.y; int rot_x, rot_y, rot_z; Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z); sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0); if ( dword_4E455C ) { if ( pPlayers[uActiveCharacter]->CanAct() ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Ой! dword_4E455C = 0; } pMouse->RemoveHoldingItem(); no_rightlick_in_inventory = 1; return; } if ( damage_level == 3 ) { pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 201 + 50, DMGT_FIRE); pPlayers[uActiveCharacter]->ItemsEnchant(5); pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); v39.z = pParty->vPosition.z + pParty->sEyelevel; v39.x = pParty->vPosition.x; v39.y = pParty->vPosition.y; int rot_x, rot_y, rot_z; Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z); sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0); if ( dword_4E455C ) { if ( pPlayers[uActiveCharacter]->CanAct() ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Ой! dword_4E455C = 0; } pMouse->RemoveHoldingItem(); no_rightlick_in_inventory = 1; return; } if ( damage_level == 4 ) { pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); pPlayers[uActiveCharacter]->SetCondition(0x10u, 0); pPlayers[uActiveCharacter]->ItemsEnchant(0); pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); v39.z = pParty->vPosition.z + pParty->sEyelevel; v39.x = pParty->vPosition.x; v39.y = pParty->vPosition.y; int rot_x, rot_y, rot_z; Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z); sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0); if ( dword_4E455C ) { if ( pPlayers[uActiveCharacter]->CanAct() ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Ой! dword_4E455C = 0; } pMouse->RemoveHoldingItem(); no_rightlick_in_inventory = 1; return; } if ( damage_level == 0 ) { if ( alchemy_skill_points ) { if ( pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID == 221 || pParty->pPickedItem.uItemID == 221 )//catalyst(катализатор) { if ( pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID == 221 ) pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = pParty->pPickedItem.uItemID; if ( pParty->pPickedItem.uItemID == 221 ) pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType = pParty->pPickedItem.uEnchantmentType; } else { pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = potionID; pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType = (pParty->pPickedItem.uEnchantmentType + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType) / 2; pPlayers[uActiveCharacter]->SetVariable(VAR_AutoNotes, pItemsTable->potion_note[potion1_id][potion2_id]); } int bottle = pPlayers[uActiveCharacter]->AddItem(-1, 220);//бутылка if ( bottle ) pPlayers[uActiveCharacter]->pOwnItems[bottle - 1].uAttributes = ITEM_IDENTIFIED; if ( !(pItemsTable->pItems[pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID].uItemID_Rep_St) ) pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uAttributes |= 1; if ( !dword_4E455C ) { pMouse->RemoveHoldingItem(); no_rightlick_in_inventory = 1; return; } pPlayers[uActiveCharacter]->PlaySound(SPEECH_DO_POTION_FINE, 0); dword_4E455C = 0; pMouse->RemoveHoldingItem(); no_rightlick_in_inventory = 1; return; } GameUI_DrawItemInfo(item); return; } } GameUI_DrawItemInfo(item); return; }