Mercurial > mm7
view UIHouses.h @ 643:748f5c7e4012
Слияние
author | Ritor1 |
---|---|
date | Mon, 11 Mar 2013 20:11:19 +0600 |
parents | 59713bb36033 |
children | 527a052c2a98 |
line wrap: on
line source
#pragma once #include "stru159.h" enum DIALOG_MENU { DIALOG_SHOP_MAIN = 1, DIALOG_SHOP_BUY_STANDART = 2, DIALOG_SHOP_SELL = 3, DIALOG_SHOP_IDENTIFY = 4, DIALOG_SHOP_REPAIR = 5, DIALOG_SHOP_DISPLAY_EQUIPMENT = 94, DIALOG_SHOP_BUY_SPECIAL = 95, DIALOG_SHOP_SKILLS = 96, }; /* 349 */ enum HOUSE_ID { HOUSE_SMITH_EMERALD_ISLE = 1, HOUSE_BODY_GUILD_NOVICE_EMERALD_ISLE = 163, HOUSE_BODY_GUILD_ERATHIA = 165, HOUSE_DARK_GUILD_PIT = 170, HOUSE_LORD_AND_JUDGE = 186, HOUSE_JAIL = 187, HOUSE_600 = 600,//??? HOUSE_601 = 601//??? }; int __cdecl TrainingDialog(); char *__cdecl JailDialog(); void MagicShopDialog(); void GuildDialog(); int __cdecl sub_4B6478(); bool __fastcall sub_4B68EA(int a1); void __cdecl TravelByTransport(); void TempleDialog(); void __cdecl TownHallDialog(); void __cdecl BankDialog(); void __cdecl TavernDialog(); void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb void __cdecl WeaponShopDialog(); void __cdecl AlchemistDialog(); void __cdecl ArmorShopDialog(); extern int uHouse_ExitPic; // weak extern int dword_591080; // weak extern const stru159 pAnimatedRooms[196];