Mercurial > mm7
view Indoor.h @ 869:715064ae1792
Слияние
author | Ritor1 |
---|---|
date | Mon, 01 Apr 2013 09:05:51 +0600 |
parents | bebc19f3d2af |
children | e865f349aa41 c45d51b3f4f4 8b492d4722d4 |
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line source
#pragma once #include "VectorTypes.h" #include "IndoorCameraD3D.h" #include "Weather.h" /* 319 */ enum LEVEL_TYPE { LEVEL_null = 0, LEVEL_Indoor = 0x1, LEVEL_Outdoor = 0x2, }; extern LEVEL_TYPE uCurrentlyLoadedLevelType; /* 74 */ #pragma pack(push, 1) struct LevelDecoration { LevelDecoration(); int GetGlobalEvent(); int IsInteractive(); bool _47A825(); unsigned __int16 uDecorationDescID; __int16 field_2; struct Vec3_int_ vPosition; int field_10_y_rot; __int16 uCog; __int16 field_16_event_id; __int16 field_18; __int16 field_1A; __int16 _idx_in_stru123; __int16 field_1E; }; #pragma pack(pop) extern LevelDecoration pLevelDecorations[3000]; extern size_t uNumLevelDecorations; extern LevelDecoration* activeLevelDecoration; /* 86 */ #pragma pack(push, 1) struct SpawnPointMM6 { Vec3_int_ vPosition; unsigned __int16 uRadius; unsigned __int16 uKind; unsigned __int16 uIndex; unsigned __int16 uAttributes; }; #pragma pack(pop) /* 102 */ #pragma pack(push, 1) struct SpawnPointMM7 { //----- (00448DD6) -------------------------------------------------------- SpawnPointMM7() { uRadius = 32; uAttributes = 0; uIndex = 0; uKind = 0; uGroup = 0; } Vec3_int_ vPosition; unsigned __int16 uRadius; unsigned __int16 uKind; unsigned __int16 uIndex; unsigned __int16 uAttributes; unsigned int uGroup; }; #pragma pack(pop) #pragma pack(push, 1) struct DDM_DLV_Header { //----- (00462607) -------------------------------------------------------- inline DDM_DLV_Header() { this->uLastRepawnDay = 0; this->uNumRespawns = 0; this->uReputation = 0; this->field_C_alert = 0; this->uNumFacesInBModels = 0; this->uNumDecorations = 0; this->uNumBModels = 0; } int uNumRespawns; int uLastRepawnDay; int uReputation; int field_C_alert; unsigned int uNumFacesInBModels; unsigned int uNumDecorations; unsigned int uNumBModels; int field_1C; int field_20; int field_24; }; #pragma pack(pop) /* 291 */ enum PolygonType : __int8 { POLYGON_Invalid = 0x0, POLYGON_VerticalWall = 0x1, POLYGON_unk = 0x2, POLYGON_Floor = 0x3, POLYGON_InBetweenFloorAndWall = 0x4, POLYGON_Ceiling = 0x5, POLYGON_InBetweenCeilingAndWall = 0x6, }; /* 90 */ #pragma pack(push, 1) struct BLVHeader { char field_0[104]; unsigned int uFaces_fdata_Size; unsigned int uSector_rdata_Size; unsigned int uSector_lrdata_Size; unsigned int uDoors_ddata_Size; char field_78[16]; }; #pragma pack(pop) /* 96 */ #pragma pack(push, 1) struct BLVSectorMM8 { int dword_000074; }; #pragma pack(pop) /* 97 */ #pragma pack(push, 1) struct BLVLightMM6 { Vec3_short_ vPosition; __int16 uRadius; __int16 uAttributes; unsigned __int16 uBrightness; }; #pragma pack(pop) /* 98 */ #pragma pack(push, 1) struct BLVLightMM7 //10h { struct Vec3_short_ vPosition; __int16 uRadius; char uRed; char uGreen; char uBlue; char uType; __int16 uAtributes; // & 0x08 doesn't light faces __int16 uBrightness; }; #pragma pack(pop) /* 99 */ #pragma pack(push, 1) struct BLVLightMM8 { int uID; }; #pragma pack(pop) /* 100 */ #pragma pack(push, 1) struct BLVDoor //50h { enum State: unsigned __int16 { Closed = 0, Opening = 1, Open = 2, Closing = 3 }; unsigned int uAttributes; unsigned int uDoorID; unsigned int uTimeSinceTriggered; Vec3_int_ vDirection; int uMoveLength; int uOpenSpeed; int uCloseSpeed; unsigned __int16 *pVertexIDs; unsigned __int16 *pFaceIDs; unsigned __int16 *pSectorIDs; __int16 *pDeltaUs; __int16 *pDeltaVs; unsigned __int16 *pXOffsets; unsigned __int16 *pYOffsets; unsigned __int16 *pZOffsets; unsigned __int16 uNumVertices; unsigned __int16 uNumFaces; __int16 field_48; unsigned __int16 uNumOffsets; State uState; __int16 field_4E; }; #pragma pack(pop) /* 101 */ #pragma pack(push, 1) struct BLVMapOutline //0C { unsigned __int16 uVertex1ID; unsigned __int16 uVertex2ID; unsigned __int16 uFace1ID; unsigned __int16 uFace2ID; __int16 sZ; unsigned __int16 uFlags; }; #pragma pack(pop) #define FACE_PORTAL 0x00000001 // portal/two-sided #define FACE_CAN_SATURATE_COLOR 0x00000002 #define FACE_FLUID 0x00000010 // wavy animated water or lava #define FACE_XY_PLANE 0x00000100 #define FACE_XZ_PLANE 0x00000200 #define FACE_YZ_PLANE 0x00000400 #define FACE_INVISIBLE 0x00002000 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID #define FACE_OUTLINED 0x00010000 // outline face edges #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only. #define FACE_DO_NOT_LIGHT 0x00400000 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet. #define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet. #define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it. /* 93 */ #pragma pack(push, 1) struct BLVFace //60h { //----- (0046ED02) -------------------------------------------------------- inline BLVFace() { this->uNumVertices = 0; this->uAttributes = 0; this->uFaceExtraID = 0; this->pVertexIDs = 0; this->pZInterceptDisplacements = 0; this->pYInterceptDisplacements = 0; this->pXInterceptDisplacements = 0; } char _get_normals(Vec3_int_ *a2, Vec3_int_ *a3); struct Texture *GetTexture(); void FromODM(struct ODMFace *a2); inline bool Invisible() const {return uAttributes & FACE_INVISIBLE;} inline bool Visible() const {return !Invisible();} inline bool Portal() const {return uAttributes & FACE_PORTAL;} inline bool Fluid() const {return uAttributes & FACE_FLUID;} inline bool Clickable() const {return uAttributes & FACE_CLICKABLE;} struct Plane_float_ pFacePlane; struct Plane_int_ pFacePlane_old; int zCalc1; int zCalc2; int zCalc3; unsigned int uAttributes; unsigned __int16 *pVertexIDs; signed __int16 *pXInterceptDisplacements; signed __int16 *pYInterceptDisplacements; signed __int16 *pZInterceptDisplacements; signed __int16 *pVertexUIDs; signed __int16 *pVertexVIDs; unsigned __int16 uFaceExtraID; unsigned __int16 uBitmapID; unsigned __int16 uSectorID; __int16 uBackSectorID; struct BBox_short_ pBounding; PolygonType uPolygonType; unsigned __int8 uNumVertices; char field_5E; char field_5F; }; #pragma pack(pop) /* 94 */ #pragma pack(push, 1) struct BLVFaceExtra //24h { bool HasEventint(); __int16 field_0; __int16 field_2; __int16 field_4; __int16 field_6; __int16 field_8; __int16 field_A; __int16 field_C; unsigned __int16 uAdditionalBitmapID; __int16 field_10; __int16 field_12; __int16 sTextureDeltaU; __int16 sTextureDeltaV; __int16 sCogNumber; unsigned __int16 uEventID; __int16 field_1C; __int16 field_1E; __int16 field_20; __int16 field_22; }; #pragma pack(pop) /* 95 */ #pragma pack(push, 1) struct BLVSector //0x74 { int field_0; unsigned __int16 uNumFloors; __int16 field_6; unsigned __int16 *pFloors; unsigned __int16 uNumWalls; __int16 field_E; unsigned __int16 *pWalls; unsigned __int16 uNumCeilings; __int16 field_16; unsigned __int16 *pCeilings; unsigned __int16 uNumFluids; __int16 field_1E; unsigned __int16 *pFluids; __int16 uNumPortals; __int16 field_26; unsigned __int16 *pPortals; unsigned __int16 uNumFaces; unsigned __int16 uNumNonBSPFaces; unsigned __int16 *pFaceIDs; unsigned __int16 uNumCylinderFaces; __int16 field_36; int pCylinderFaces; unsigned __int16 uNumCogs; __int16 field_3E; unsigned __int16 *pCogs; unsigned __int16 uNumDecorations; __int16 field_46; unsigned __int16 *pDecorationIDs; unsigned __int16 uNumMarkers; __int16 field_4E; unsigned __int16 *pMarkers; unsigned __int16 uNumLights; __int16 field_56; unsigned __int16 *pLights; __int16 uWaterLevel; __int16 uMistLevel; __int16 uLightDistanceMultiplier; __int16 uMinAmbientLightLevel; __int16 uFirstBSPNode; __int16 exit_tag; BBox_short_ pBounding; }; #pragma pack(pop) #pragma pack(push, 1) struct BLVMapOutlines { int uNumOutlines; BLVMapOutline pOutlines[7000]; }; #pragma pack(pop) /* 89 */ #pragma pack(push, 1) struct IndoorLocation { //----- (00462592) -------------------------------------------------------- inline IndoorLocation() { bLoaded = 0; ptr_0002B8_sector_lrdata = 0; ptr_0002B4_doors_ddata = 0; ptr_0002B0_sector_rdata = 0; ptr_2AC = 0; pVertices = 0; pFaces = 0; pFaceExtras = 0; pSectors = 0; pLights = 0; pDoors = 0; pNodes = 0; pMapOutlines = 0; uNumSpawnPoints = 0; pSpawnPoints = 0; } int GetSector(int sX, int sY, int sZ); void Release(); bool Alloc(); bool Load(char *pFilename, int a3, size_t i, char *pDest); void Draw(); void ToggleLight(signed int uLightID, unsigned int bToggle); static unsigned int GetLocationIndex(const char *Str1); static void ExecDraw(bool bD3D); static void ExecDraw_sw(unsigned int uFaceID); static void ExecDraw_d3d(unsigned int uFaceID, struct IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *pPortalBounding); char pFilename[32]; char field_20[48]; unsigned int bLoaded; char field_54[404]; struct BLVHeader blv; unsigned int uNumVertices; struct Vec3_short_ *pVertices; unsigned int uNumFaces; struct BLVFace *pFaces; unsigned int uNumFaceExtras; struct BLVFaceExtra *pFaceExtras; int uNumSectors; struct BLVSector *pSectors; int uNumLights; struct BLVLightMM7 *pLights; int uNumDoors; struct BLVDoor *pDoors; unsigned int uNumNodes; struct BSPNode *pNodes; BLVMapOutlines *pMapOutlines; unsigned __int16 *ptr_2AC; unsigned __int16 *ptr_0002B0_sector_rdata; unsigned __int16 *ptr_0002B4_doors_ddata; unsigned __int16 *ptr_0002B8_sector_lrdata; unsigned int uNumSpawnPoints; struct SpawnPointMM7 *pSpawnPoints; struct DDM_DLV_Header dlv; LocationTime_stru1 stru1; char _visible_outlines[875]; char padding; }; #pragma pack(pop) extern IndoorLocation *pIndoor; /* 263 */ #pragma pack(push, 1) struct IndoorLocation_drawstru { int field_0_timer; int uFlags; // & INDOOR_CAMERA_DRAW_D3D_OUTLINES: render d3d outlines Vec3_int_ vPosition; int sRotationY; int sRotationX; int field_1C_mb_fov; unsigned __int16 *pRenderTarget; unsigned int uTargetWidth; unsigned int uTargetHeight; signed int uViewportX; signed int uViewportY; signed int uViewportZ; signed int uViewportW; int field_3C; int *pTargetZ; }; #pragma pack(pop) /* 162 */ #pragma pack(push, 1) struct BLVRenderParams { inline BLVRenderParams(): uFlags(0) {} int Reset(struct IndoorLocation_drawstru *a2); int field_0_timer_; int uFlags; // & INDOOR_CAMERA_DRAW_D3D_OUTLINES: render d3d outlines Vec3_int_ vPartyPos; int sPartyRotY; int sPartyRotX; int uPartySectorID; int sCosineY; int sSineY; int sCosineNegX; int sSineNegX; float fCosineY; float fSineY; float fCosineNegX; float fSineNegX; int field_40; float field_44; unsigned __int16 *pRenderTarget; unsigned int uTargetWidth; unsigned int uTargetHeight; unsigned int uViewportX; unsigned int uViewportY; unsigned int uViewportZ; unsigned int uViewportW; int field_64; int *pTargetZBuffer; int uViewportHeight; int field_70; int uViewportCenterX; int uViewportCenterY; struct BspRenderer_stru2 *field_7C; unsigned int uNumFacesRenderedThisFrame; int field_84; int field_88; int field_8C; int field_90; int field_94; }; #pragma pack(pop) extern struct BLVRenderParams *pBLVRenderParams; #include "Indoor_stuff.h"