Mercurial > mm7
view UI/UITransition.cpp @ 1878:6ffa3228eaf7
Actor::AI_SpellAttack2 cleaned up
author | Grumpy7 |
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date | Thu, 17 Oct 2013 09:50:25 +0200 |
parents | 11f5c0ac170a |
children | 28cb79ae2f6f |
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#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include <io.h> #include "..\mm7_data.h" #include "..\VideoPlayer.h" #include "..\MapInfo.h" #include "..\GUIWindow.h" #include "..\GUIFont.h" #include "..\GUIProgressBar.h" #include "..\Party.h" #include "..\AudioPlayer.h" #include "..\Outdoor.h" #include "..\LOD.h" #include "..\Time.h" #include "..\stru159.h" #include "..\Events2D.h" #include "..\texts.h" #include "UIHouses.h" //----- (00444839) -------------------------------------------------------- void TransitionUI_Load(uint anim_id, uint exit_pic_id, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName) { const char *v15; // eax@14 char pContainer[40]; // [sp+Ch] [bp-2Ch]@1 dword_59117C_teleportx = x; dword_591178_teleporty = y; dword_591174_teleportz = z; dword_591170_teleport_directiony = directiony; dword_59116C_teleport_directionx = directionx; dword_591168_teleport_speedz = a8; dword_591164_teleport_map_name = (char *)pLocationName; uCurrentHouse_Animation = anim_id; pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); switch (pParty->alignment) { case PartyAlignment_Good: sprintfex(pContainer, "evt%02d-b", const_2()); break; case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2()); break; case PartyAlignment_Evil: sprintfex(pContainer, "evt%02d-c", const_2()); break; default: Error("Invalid alignment: %u", pParty->alignment); } pTexture_Dialogue_Background = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)]; pTexture_outside = pIcons_LOD->LoadTexturePtr(pHouse_ExitPictures[exit_pic_id], TEXTURE_16BIT_PALETTE); if (anim_id) { if ( !IndoorLocation::GetLocationIndex(pLocationName) ) pVideoPlayer->OpenHouseMovie(pAnimatedRooms[p2DEvents[anim_id - 1].uAnimationID].video_name, 1); } else if ( !IndoorLocation::GetLocationIndex(pLocationName) ) { if ( pMapStats->GetMapInfo(pCurrentMapName) ) { sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName); // "Leave %s" pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Transition, 0, sHouseName.data()); //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId ) //PlayHouseSound(anim_id, HouseSound_Greeting); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0); if ( IndoorLocation::GetLocationIndex(pLocationName) ) uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName); return; } strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[79]); pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Transition, 0, sHouseName.data()); //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId ) //PlayHouseSound(anim_id, HouseSound_Greeting); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0); if ( IndoorLocation::GetLocationIndex(pLocationName) ) uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName); return; } v15 = pLocationName; if ( *pLocationName == 48 ) v15 = pCurrentMapName; if ( pMapStats->GetMapInfo(v15) ) { sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[411], pMapStats->pInfos[pMapStats->GetMapInfo(v15)].pName);//Войти в ^Pv[%s] pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Transition, 0, sHouseName.data()); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0); if ( IndoorLocation::GetLocationIndex(pLocationName) ) uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName); return; } strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[73]);//Войти pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Transition, 0, sHouseName.data()); //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId ) //PlayHouseSound(anim_id, HouseSound_Greeting); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0); if ( IndoorLocation::GetLocationIndex(pLocationName) ) uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName); } //----- (00444C8F) -------------------------------------------------------- void TravelUI_Load() { char pContainer[32]; // [sp+0h] [bp-28h]@1 pEventTimer->Pause(); switch (pParty->alignment) { case PartyAlignment_Good: sprintfex(pContainer, "evt%02d-b", const_2()); break; case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2()); break; case PartyAlignment_Evil: sprintfex(pContainer, "evt%02d-c", const_2()); break; default: Error("Invalid alignment: %u", pParty->alignment); } pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); pTexture_outside = pIcons_LOD->LoadTexturePtr("outside", TEXTURE_16BIT_PALETTE); if ( pMapStats->GetMapInfo(pCurrentMapName) ) sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName);// "Leave %s" else strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[79]);// "Exit" pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_ChangeLocation, 0, sHouseName.data()); } //----- (00444DCA) -------------------------------------------------------- void TravelUI_Draw() { GUIWindow travel_window; // [sp+Ch] [bp-78h]@1 char pDestinationMapName[32]; // [sp+60h] [bp-24h]@1 memcpy(&travel_window, pPrimaryWindow, sizeof(travel_window)); pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pDestinationMapName, 20); pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background); pRenderer->DrawTextureTransparent(468, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pTexture_outside); pRenderer->DrawTextureIndexed(556, 451, pIcons_LOD->GetTexture(uTextureID_x_x_u)); pRenderer->DrawTextureIndexed(476, 451, pIcons_LOD->GetTexture(uTextureID_x_ok_u)); if ( pMapStats->GetMapInfo(pDestinationMapName) ) { travel_window.uFrameX = 493; travel_window.uFrameWidth = 126; travel_window.uFrameZ = 366; travel_window.DrawTitleText(pFontCreate, 0, 4, 0, pMapStats->pInfos[pMapStats->GetMapInfo(pDestinationMapName)].pName, 3); travel_window.uFrameX = 483; travel_window.uFrameWidth = 148; travel_window.uFrameZ = 334; if ( GetTravelTime() == 1 ) sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[663], 1, pMapStats->pInfos[pMapStats->GetMapInfo(pDestinationMapName)].pName);// "It will take %d day to cross to %s." else sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[128], GetTravelTime(), pMapStats->pInfos[pMapStats->GetMapInfo(pDestinationMapName)].pName);// "It will take %d days to travel to %s." strcat(pTmpBuf.data(), "\n \n"); sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[126], pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName); strcat(pTmpBuf.data(), pTmpBuf2.data()); travel_window.DrawTitleText(pFontCreate, 0, (212 - pFontCreate->CalcTextHeight(pTmpBuf.data(), &travel_window, 0, 0)) / 2 + 101, 0, pTmpBuf.data(), 3); _unused_5B5924_is_travel_ui_drawn = 1; } } //----- (00444A51) -------------------------------------------------------- void TransitionUI_Draw() { unsigned int v4; // [sp-10h] [bp-7Ch]@12 GUIWindow transition_window; // [sp+Ch] [bp-60h]@1 unsigned int v9; // [sp+60h] [bp-Ch]@1 unsigned int map_id; // [sp+64h] [bp-8h]@1 memcpy(&transition_window, pPrimaryWindow, sizeof(transition_window)); v9 = IndoorLocation::GetLocationIndex(dword_591164_teleport_map_name); pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, pIcons_LOD->GetTexture(uTextureID_50795C)); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pTexture_outside); uTextureID_right_panel_loop = uTextureID_right_panel; pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel)); pRenderer->DrawTextureIndexed(556, 451, pIcons_LOD->GetTexture(uTextureID_x_x_u)); pRenderer->DrawTextureIndexed(476, 451, pIcons_LOD->GetTexture(uTextureID_x_ok_u)); map_id = pMapStats->GetMapInfo(pCurrentMapName); if ( (pVideoPlayer->AnyMovieLoaded() || v9) && *dword_591164_teleport_map_name != ' ' ) map_id = pMapStats->GetMapInfo(dword_591164_teleport_map_name); transition_window.uFrameX = 493; transition_window.uFrameWidth = 126; transition_window.uFrameZ = 366; transition_window.DrawTitleText(pFontCreate, 0, 5, 0, pMapStats->pInfos[map_id].pName, 3); transition_window.uFrameX = 483; transition_window.uFrameWidth = 148; transition_window.uFrameZ = 334; if ( uCurrentHouse_Animation ) { v4 = (212 - pFontCreate->CalcTextHeight(pTransitionStrings[uCurrentHouse_Animation], &transition_window, 0, 0)) / 2 + 101; transition_window.DrawTitleText(pFontCreate, 0, v4, 0, pTransitionStrings[uCurrentHouse_Animation], 3); } else if ( map_id ) { sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[409], pMapStats->pInfos[map_id].pName);// "Do you wish to leave %s?" v4 = (212 - pFontCreate->CalcTextHeight(pTmpBuf.data(), &transition_window, 0, 0)) / 2 + 101; transition_window.DrawTitleText(pFontCreate, 0, v4, 0, pTmpBuf.data(), 3); } else Error("Troubles in da house"); _unused_5B5924_is_travel_ui_drawn = true; }