view UI/UiGame.cpp @ 2146:6ed6ad15995d

restore broken filters
author Ritor1
date Mon, 06 Jan 2014 20:01:21 +0600
parents 90cc547a7927
children 92511cd8fcdb
line wrap: on
line source

#ifdef _MSC_VER
#define _CRT_SECURE_NO_WARNINGS
#endif

#include "..\Texture.h"
#include "..\MM7.h"

#include "..\Mouse.h"
#include "..\Keyboard.h"
#include "..\mm7_data.h"

#include "..\Vis.h"
#include "..\MapInfo.h"
#include "..\Game.h"
#include "..\GUIWindow.h"
#include "..\GUIFont.h"
#include "..\Party.h"
#include "..\AudioPlayer.h"
#include "..\Outdoor.h"
#include "..\LOD.h"
#include "..\Actor.h"
#include "..\Viewport.h"
#include "..\SpriteObject.h"
#include "..\ObjectList.h"
#include "..\DecorationList.h"
#include "..\PlayerFrameTable.h"
#include "..\stru123.h"
#include "..\Timer.h"
#include "..\IconFrameTable.h"
#include "..\TurnEngine.h"
#include "..\texts.h"
#include "UIHouses.h"
#include "..\BSPModel.h"
#include "..\OurMath.h"
#include "..\Level/Decoration.h"


int uTextureID_GameUI_CharSelectionFrame; // 50C98C

//----- (00421D00) --------------------------------------------------------
void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID)
{
  Player* player = &pParty->pPlayers[uPlayerID - 1];
  if (pParty->pPickedItem.uItemID)
  {
    if (int slot = player->AddItem(-1, pParty->pPickedItem.uItemID))
    {
      memcpy(&player->pInventoryItemList[slot-1], &pParty->pPickedItem, 0x24u);
      viewparams->bRedrawGameUI = true;
      pMouse->RemoveHoldingItem();
      return;
    }

    if (!player->CanAct())
    {
      player = pPlayers[uActiveCharacter];
    }
    if( player->CanAct() || !pPlayers[uActiveCharacter]->CanAct() )
      player->PlaySound(SPEECH_NoRoom, 0);
  }

  if (pCurrentScreen == SCREEN_GAME)
  {
    viewparams->bRedrawGameUI = true;
    if ( uActiveCharacter != uPlayerID )
    {
      if ( pPlayers[uPlayerID]->uTimeToRecovery )
        return;

      uActiveCharacter = uPlayerID;
      return;
    }
    pGUIWindow_CurrentMenu = CharacterUI_Initialize(7);
    return;
  }
  if ( pCurrentScreen == SCREEN_SPELL_BOOK )
    return;
  if ( pCurrentScreen == SCREEN_CHEST )
  {
    viewparams->bRedrawGameUI = true;
    if ( uActiveCharacter == uPlayerID )
    {
      pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
      pCurrentScreen = SCREEN_CHEST_INVENTORY;
      uActiveCharacter = uPlayerID;
      return;
    }
    if ( pPlayers[uPlayerID]->uTimeToRecovery )
      return;
    uActiveCharacter = uPlayerID;
    return;
  }
  if ( pCurrentScreen != SCREEN_HOUSE )
  {
    if ( pCurrentScreen == SCREEN_E )
    {
      uActiveCharacter = uPlayerID;
      return;
    }
    if ( pCurrentScreen != SCREEN_CHEST_INVENTORY )
    {
      viewparams->bRedrawGameUI = true;
      uActiveCharacter = uPlayerID;
      if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 102 )
        FillAwardsData();
      return;
    }
    viewparams->bRedrawGameUI = true;
    if ( uActiveCharacter == uPlayerID )
    {
      pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
      pCurrentScreen = SCREEN_CHEST_INVENTORY;
      uActiveCharacter = uPlayerID;
      return;
    }
    if ( pPlayers[uPlayerID]->uTimeToRecovery )
      return;
    uActiveCharacter = uPlayerID;
    return;
  }
  if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
    return;
  viewparams->bRedrawGameUI = true;
  if ( uActiveCharacter != uPlayerID )
    uActiveCharacter = uPlayerID;
    return;
  if (dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD || dialog_menu_id == HOUSE_DIALOGUE_SHOP_6)
  {
    __debugbreak(); // fix indexing
    pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
    pGUIWindow_CurrentMenu = CharacterUI_Initialize(14);
    return;
  }
}
// 4E28F8: using guessed type int pCurrentScreen;
// F8B19C: using guessed type int dword_F8B19C;

//----- (00416B01) --------------------------------------------------------
void GameUI_DrawNPCPopup(void *_this)//PopupWindowForBenefitAndJoinText
{
  int v1; // edi@2
  NPCData *pNPC; // eax@16
  const CHAR *pText; // eax@18
  char *v11; // esi@26
  GUIWindow popup_window; // [sp+Ch] [bp-60h]@23
  int a2; // [sp+60h] [bp-Ch]@16
  LPCSTR lpsz; // [sp+68h] [bp-4h]@6

  if ( bNoNPCHiring != 1 )
  {
    v1 = 0;
    /*do
    {
      if ( v3->pName )
        pTmpBuf[v1++] = v2;
      ++v3;
      ++v2;
    }
    while ( (signed int)v3 < (signed int)&pParty->pPickedItem );*/
    for (int i = 0; i < 2; ++i)
    {
     if (pParty->pHirelings[i].pName)
        pTmpBuf[v1++] = i;
    }
    lpsz = 0;
    if ( (signed int)pNPCStats->uNumNewNPCs > 0 )
    {
      /*v4 = pNPCStats->pNewNPCData;
      do
      {
        if ( v4->uFlags & 0x80
          && (!pParty->pHirelings[0].pName || strcmp(v4->pName, pParty->pHirelings[0].pName))
          && (!pParty->pHirelings[1].pName || strcmp(v4->pName, pParty->pHirelings[1].pName)) )
          pTmpBuf[v1++] = (char)lpsz + 2;
        ++lpsz;
        ++v4;
      }
      while ( (signed int)lpsz < (signed int)pNPCStats->uNumNewNPCs );*/
      for ( uint i = 0; i < pNPCStats->uNumNewNPCs; ++i )
      {
        if (pNPCStats->pNewNPCData[i].Hired())
        {
          if (!pParty->pHirelings[0].pName || strcmp((char *)pNPCStats->pNewNPCData[i].pName, (char *)pParty->pHirelings[0].pName))
          {
            if (!pParty->pHirelings[1].pName || strcmp((char *)pNPCStats->pNewNPCData[i].pName, (char *)pParty->pHirelings[1].pName))
              pTmpBuf[v1++] = i + 2;
          }
        }
      }
    }
    if ( (signed int)((char *)_this + pParty->hirelingScrollPosition) < v1 )
    {
      sDialogue_SpeakingActorNPC_ID = -1 - pParty->hirelingScrollPosition - (int)_this;
      pNPC = GetNewNPCData(sDialogue_SpeakingActorNPC_ID, &a2);
      if ( pNPC )
      {
        if ( a2 == 57 )
          pText = pNPCTopics[512].pText; // Baby dragon
        else
          pText = (const CHAR *)pNPCStats->pProfessions[pNPC->uProfession].pBenefits;
        lpsz = pText;
        if ( !pText )
        {
          lpsz = (LPCSTR)pNPCStats->pProfessions[pNPC->uProfession].pJoinText;
          if ( !lpsz )
            lpsz = "";
        }
        popup_window.Hint = 0;
        popup_window.uFrameX = 38;
        popup_window.uFrameY = 60;
        popup_window.uFrameWidth = 276;
        popup_window.uFrameZ = 313;
        popup_window.uFrameHeight = pFontArrus->CalcTextHeight(lpsz, &popup_window, 0, 0) + 2 * LOBYTE(pFontArrus->uFontHeight) + 24;
        if ( (signed int)popup_window.uFrameHeight < 130 )
          popup_window.uFrameHeight = 130;
        popup_window.uFrameWidth = 400;
        popup_window.uFrameZ = popup_window.uFrameX + 399;
        popup_window.DrawMessageBox(0);
        sprintfex(pTmpBuf2.data(), "NPC%03d", pNPC->uPortraitID);
        pRenderer->DrawTextureIndexed(popup_window.uFrameX + 22, popup_window.uFrameY + 36,
            (Texture *)(pIcons_LOD->LoadTexture(pTmpBuf2.data(), TEXTURE_16BIT_PALETTE) != -1
            ? &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf2.data(), TEXTURE_16BIT_PALETTE)] : 0));
        if ( pNPC->uProfession )
        {
          v11 = pTmpBuf.data();
          sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]);
        }
        else
        {
          v11 = pTmpBuf.data();
          strcpy(pTmpBuf.data(), pNPC->pName);
        }
        popup_window.DrawTitleText(pFontArrus, 0, 12, Color16(0xFFu, 0xFFu, 0x9Bu), v11, 3);
        popup_window.uFrameWidth -= 24;
        popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1;
        popup_window.DrawText(pFontArrus, 100, 36, 0, BuildDialogueString((char *)lpsz, uActiveCharacter - 1, 0, 0, 0, 0), 0, 0, 0);
      }
    }
  }
}

//----- (00445D4A) --------------------------------------------------------
void GameUI_InitializeDialogue(Actor *actor, int bPlayerSaysHello)
{
  NPCData *pNPCInfo; // ebp@1
  int v9; // esi@8
  int pNumberContacts; // eax@11
  char pContainer[32]; // [sp+14h] [bp-28h]@3

  dword_A74CDC = -1;
  dword_AE336C = -1;
  pEventTimer->Pause();
  pMiscTimer->Pause();
  pAudioPlayer->StopChannels(-1, -1);
  uDialogueType = 0;
  sDialogue_SpeakingActorNPC_ID = actor->sNPC_ID;
  pDialogue_SpeakingActor = actor;
  pNPCInfo = GetNPCData(actor->sNPC_ID);
  if ( (pNPCInfo->uFlags & 3) != 2 )
    pNPCInfo->uFlags = pNPCInfo->uFlags + 1;

  switch (pParty->alignment)
  {
    case PartyAlignment_Good:    sprintfex(pContainer, "evt%02d-b", const_2()); break;
    case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2());   break;
    case PartyAlignment_Evil:    sprintfex(pContainer, "evt%02d-c", const_2()); break;
  }

  pDialogueNPCCount = 0;
  uNumDialogueNPCPortraits = 1;
  pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
  sprintfex(pContainer, "npc%03u", pNPCInfo->uPortraitID);
  v9 = 0;
  pDialogueNPCPortraits[0] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
  dword_591084 = areWeLoadingTexture;
  uTextureID_right_panel_loop = uTextureID_right_panel;
  if ( !pNPCInfo->Hired() && pNPCInfo->Location2D >= 0 )
  {
    if ( (signed int)pParty->GetPartyFame() <= pNPCInfo->fame
      || (pNumberContacts = pNPCInfo->uFlags & 0xFFFFFF7F, (pNumberContacts & 0x80000000u) != 0) )
    {
      v9 = 1;
    }
	else
	{
		if ( pNumberContacts > 1 )
		{
		  if ( pNumberContacts == 2 )
		  {
			v9 = 3;
		  }
		  else
		  {
			  if ( pNumberContacts != 3 )
			  {
				if ( pNumberContacts != 4 )
				  v9 = 1;
			  }
			  else
			  {
				v9 = 2;
			  }
		  }
		}
		else if ( pNPCInfo->rep )
		{
		  v9 = 2;
		}
	}
  }
  if (sDialogue_SpeakingActorNPC_ID < 0)
    v9 = 4;
  pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Dialogue, 3, 0);//pNumberContacts = 1, v9 = 0; pNumberContacts = 2, v9 = 3;
  if (pNPCInfo->Hired() && !pNPCInfo->bHasUsedTheAbility)
  {
    if (pNPCInfo->uProfession == 10 ||    //Healer
        pNPCInfo->uProfession == 11 ||    //Expert Healer
        pNPCInfo->uProfession == 12 ||    //Master Healer
        pNPCInfo->uProfession == 33 ||    //Cook
        pNPCInfo->uProfession == 34 ||    //Chef
        pNPCInfo->uProfession == 39 ||    //Wind Master
        pNPCInfo->uProfession == 40 ||    //Water Master
        pNPCInfo->uProfession == 41 ||    //Gate Master
        pNPCInfo->uProfession == 42 ||    //Chaplain
        pNPCInfo->uProfession == 43 ||    //Piper
        pNPCInfo->uProfession == 52       //Fallen Wizard
      )
    {
      pDialogueWindow->CreateButton(480, 250, 140, LOBYTE(pFontArrus->uFontHeight) - 3, 1, 0, UIMSG_SelectNPCDialogueOption, 9, 0, "", 0);
      pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1);
    }
  }

  pDialogueWindow->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
  pDialogueWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
  pDialogueWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
  pDialogueWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);

  if (bPlayerSaysHello && uActiveCharacter && !pNPCInfo->Hired())
  {
    if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21)
      pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0);
    else
      pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0);
  }
}

//----- (00445350) --------------------------------------------------------
void GameUI_DrawDialogue()
{
  NPCData *pNPC; // ebx@2
  int pGreetType; // eax@2
  int pTextHeight; // esi@39
  GUIButton *pButton; // eax@43
  int all_text_height; // ebx@93
  signed int index; // esi@99
  int v42; // edi@102
  int v45;
  unsigned __int16 pTextColor; // ax@104
  GUIWindow window; // [sp+ACh] [bp-68h]@42
  GUIFont *pOutString; // [sp+10Ch] [bp-8h]@39
  const char *pInString=NULL; // [sp+110h] [bp-4h]@32

  if ( !pDialogueWindow )
    return;

  // Window title(Заголовок окна)----
  memcpy(&window, pDialogueWindow, sizeof(window));
  pNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID);
  pGreetType = GetGreetType(sDialogue_SpeakingActorNPC_ID);
  window.uFrameWidth -= 10;
  window.uFrameZ -= 10;
  pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background);
  pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_right_panel_loop != -1 ? &pIcons_LOD->pTextures[uTextureID_right_panel_loop] : 0));
  pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, (Texture *)(uTextureID_50795C != -1 ? &pIcons_LOD->pTextures[uTextureID_50795C] : 0));
  pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[0]);

  if (pNPC->uProfession)
  {
    assert(pNPC->uProfession < sizeof(aNPCProfessionNames) / sizeof(*aNPCProfessionNames.data())); // sometimes buffer overflows; errors emerge both here and in dialogue text
    sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]);//^Pi[%s] %s
  }
  else if (pNPC->pName)
    strcpy(pTmpBuf.data(), pNPC->pName);

  window.DrawTitleText(pFontArrus, 483, 112, ui_game_dialogue_npc_name_color, pTmpBuf.data(), 3);
  pParty->GetPartyFame();

  pInString = nullptr;
  switch (uDialogueType)
  {
    case DIALOGUE_13:
      pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0);
    break;

    case DIALOGUE_PROFESSION_DETAILS:
    {
      //auto prof = pNPCStats->pProfessions[pNPC->uProfession];

      if (dialogue_show_profession_details)
        pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pBenefits, uActiveCharacter - 1, 0, 0, 0, 0);
      else if (pNPC->Hired())
        pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pDismissText, uActiveCharacter - 1, 0, 0, 0, 0);
      else
        pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0);
    }
    break;


    case DIALOGUE_ARENA_WELCOME:
      pInString = pGlobalTXT_LocalizationStrings[574]; // "Welcome to the Arena of Life and Death.  Remember, you are only allowed one arena combat per visit.  To fight an arena battle, select the option that best describes your abilities and return to me- if you survive:"
    break;

    case DIALOGUE_ARENA_FIGHT_NOT_OVER_YET:
      pInString = pGlobalTXT_LocalizationStrings[577]; //"Get back in there you wimps:"
    break;

    case DIALOGUE_ARENA_REWARD:
      sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[576], gold_transaction_amount);// "Congratulations on your win: here's your stuff: %u gold."
      pInString = pTmpBuf.data();
    break;

    case DIALOGUE_ARENA_ALREADY_WON:
      pInString = pGlobalTXT_LocalizationStrings[582]; // "You already won this trip to the Arena:"
    break;

    default:
      if (uDialogueType > DIALOGUE_18 && uDialogueType < DIALOGUE_EVT_E && !byte_5B0938[0])
      {
        pInString = (char *)current_npc_text;
      }
      else if (pGreetType == 1)//QuestNPC_greet
      {
        if (pNPC->greet)
        {
          if ((pNPC->uFlags & 3) == 2)
            pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting2;
          else
            pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting1;
        }
      }
      else if (pGreetType == 2)//HiredNPC_greet
      {
        NPCProfession* prof = &pNPCStats->pProfessions[pNPC->uProfession];

        if (pNPC->Hired())
          pInString = BuildDialogueString(prof->pDismissText, uActiveCharacter - 1, 0, 0, 0, 0);
        else
          pInString = BuildDialogueString(prof->pJoinText, uActiveCharacter - 1, 0, 0, 0, 0);
      }
    break;
  }

  // Message window(Окно сообщения)---- 
  if (pInString)
  {
    window.uFrameWidth = game_viewport_width;
    window.uFrameZ = 452;
    GUIFont* font = pFontArrus;
    pTextHeight = pFontArrus->CalcTextHeight(pInString, &window, 13, 0) + 7;
    if ( 352 - pTextHeight < 8 )
    {
      font = pFontCreate;
       pTextHeight = pFontCreate->CalcTextHeight(pInString, &window, 13, 0) + 7;
    }
    if (uTextureID_Leather != -1)
      pRenderer->GetLeather(8, 352 - pTextHeight, &pIcons_LOD->pTextures[uTextureID_Leather], pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - pTextHeight);
    pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428);
    pDialogueWindow->DrawText(font, 13, 354 - pTextHeight, 0, FitTextInAWindow(pInString, font,  &window, 13, 0), 0, 0, 0);
  }
  // Right panel(Правая панель)------- 
  memcpy(&window, pDialogueWindow, sizeof(window));
  window.uFrameX = 483;
  window.uFrameWidth = 148;
  window.uFrameZ = 334;
  for (int i = window.pStartingPosActiveItem; i < window.pStartingPosActiveItem + window.pNumPresenceButton; ++i)
  {
    pButton = window.GetControl(i);
    if ( !pButton )
      break;

    if ( pButton->msg_param > 88 )
      pButton->pButtonName[0] = 0;
    else if (pButton->msg_param == 88)
      strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[581]); // Lord
    else if (pButton->msg_param == 87)
      strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[580]); // Knight
    else if (pButton->msg_param == 86)
      strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[579]); // Squire
    else if (pButton->msg_param == 85)
      strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[578]); // Page
    else if (pButton->msg_param == 77)
      strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[407]); // Details
    else if (pButton->msg_param == 76)
    {
      if (pNPC->Hired())
        sprintf(pButton->pButtonName, (const char*)pGlobalTXT_LocalizationStrings[408], pNPC->pName); // Release %s
      else
        strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[406]); // Hire
    }
    else if (pButton->msg_param == 24)
    {
      __debugbreak(); // learn conditions of this event
      if (!pNPC->evt_F)
      {
        pButton->pButtonName[0] = 0;
        pButton->msg_param = 0;
      }
      else
        strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_F].pTopic);
    }
    else if (pButton->msg_param == 9)
      strcpy(pButton->pButtonName, GetProfessionActionText(pNPC->uProfession));
    else if (pButton->msg_param == 19) // Scavenger Hunt
    {
      if (!pNPC->evt_A)
      {
        pButton->pButtonName[0] = 0;
        pButton->msg_param = 0;
      }
      else
        strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_A].pTopic);
    }
    else if (pButton->msg_param == 20) // Scavenger Hunt
    {
      if (!pNPC->evt_B)
      {
        pButton->pButtonName[0] = 0;
        pButton->msg_param = 0;
      }
      else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_B].pTopic);
    }
    else if (pButton->msg_param == 21)
    {
      //__debugbreak(); // learn conditions of this event
      if (!pNPC->evt_C)
      {
        pButton->pButtonName[0] = 0;
        pButton->msg_param = 0;
      }
      else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_C].pTopic);
    }
    else if (pButton->msg_param == 22)
    {
      //__debugbreak(); // learn conditions of this event
      if (!pNPC->evt_D)
      {
        pButton->pButtonName[0] = 0;
        pButton->msg_param = 0;
      }
      else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_D].pTopic);
    }
    else if (pButton->msg_param == 23)
    {
      //__debugbreak(); // learn conditions of this event
      if (!pNPC->evt_E)
      {
        pButton->pButtonName[0] = 0;
        pButton->msg_param = 0;
      }
      else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_E].pTopic);
    }
    else if (pButton->msg_param == 13)
    {
      if (pNPC->Hired())
        sprintf(pButton->pButtonName, pGlobalTXT_LocalizationStrings[408], pNPC->pName); // Release %s
      else
        strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[122]); // Join
    }
    else
      pButton->pButtonName[0] = 0;

    if (pParty->field_7B5_in_arena_quest && pParty->field_7B5_in_arena_quest != -1)
    {
      int num_dead_actors = 0;
      pInString = 0;
      for ( uint i = 0; i < uNumActors; ++i )
      {
        if (pActors[i].uAIState == Dead || pActors[i].uAIState == Removed || pActors[i].uAIState  == Disabled)
          ++num_dead_actors;
        else
        {
          int sumonner_type = PID_TYPE(pActors[i].uSummonerID);
          if (sumonner_type == OBJECT_Player)
            ++num_dead_actors;
        }
      }
      if (num_dead_actors == uNumActors)
        strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[658]); // Collect Prize
    }
  }

  // Install Buttons(Установка кнопок)-------- 
  index = 0;
  all_text_height = 0;
  for ( int i = pDialogueWindow->pStartingPosActiveItem;
        i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i )
  {
    pButton = pDialogueWindow->GetControl(i);
    if ( !pButton )
      break;
    all_text_height += pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0);
    index++;
  }
  if ( index )
  {
    v45 = (174 - all_text_height) / index;
    if ( v45 > 32 )
      v45 = 32;
    v42 = (174 - v45 * index - all_text_height)/ 2 - v45 / 2 + 138;
    for ( int i = pDialogueWindow->pStartingPosActiveItem;
          i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
    {
      pButton = pDialogueWindow->GetControl(i);
      if ( !pButton )
        break;
      pButton->uY = (unsigned int)(v45 + v42);
      pTextHeight = pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0);
      pButton->uHeight = pTextHeight;
      v42 = pButton->uY + pTextHeight - 1;
      pButton->uW = v42;
      pTextColor = ui_game_dialogue_option_normal_color;
      if ( pDialogueWindow->pCurrentPosActiveItem == i )
		pTextColor = ui_game_dialogue_option_highlight_color;
      window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pButton->pButtonName, 3);
    }
  }
  pRenderer->DrawTextureIndexed(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId));
}

//----- (00444FBE) --------------------------------------------------------
void GameUI_DrawBranchlessDialogue()
{
  int pTextHeight; // esi@4
  char Str[200]; // [sp+Ch] [bp-120h]@12
  GUIWindow BranchlessDlg_window; // [sp+D4h] [bp-58h]@4
  GUIFont *pFont; // [sp+128h] [bp-4h]@1

  pFont = pFontArrus;
  if ( current_npc_text && !byte_5B0938[0] )
    strcpy(byte_5B0938.data(), current_npc_text);
  BranchlessDlg_window.uFrameWidth = game_viewport_width;
  BranchlessDlg_window.uFrameZ = 452;
  pTextHeight = pFontArrus->CalcTextHeight(byte_5B0938.data(), &BranchlessDlg_window, 12, 0) + 7;
  if ( 352 - pTextHeight < 8 )
  {
    pFont = pFontCreate;
    pTextHeight = pFontCreate->CalcTextHeight(byte_5B0938.data(), &BranchlessDlg_window, 12, 0) + 7;
  }
  pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight);
  pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428);
  pGUIWindow2->DrawText(pFont, 12, 354 - pTextHeight, 0, FitTextInAWindow(byte_5B0938.data(), pFont, &BranchlessDlg_window, 12, 0), 0, 0, 0);
  pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar);
  if ( pGUIWindow2->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS)
  {
    if ( pGUIWindow2->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
    {
      pGUIWindow2->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
      strcpy(GameUI_Footer_TimedString.data(), (const char *)pKeyActionMap->pPressedKeysBuffer);
      sub_4452BB();
      return;
    }
    if ( pGUIWindow2->receives_keyboard_input_2 != WINDOW_INPUT_CANCELLED)
      return;
    pGUIWindow2->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
    memset(GameUI_Footer_TimedString.data(), 0, 0xC8u);
    sub_4452BB();
    return;
  }
  if ( pGUIWindow2->ptr_1C == (void *)26 )
  {
    sprintf(Str, "%s %s", GameUI_Footer_TimedString, pKeyActionMap->pPressedKeysBuffer);
    pGUIWindow2->DrawText(pFontLucida, 13, 357, 0, Str, 0, 0, 0);
    pGUIWindow2->DrawFlashingInputCursor(pFontLucida->GetLineWidth(Str) + 13, 357, pFontLucida);
    return;
  }
  if ( pKeyActionMap->pPressedKeysBuffer[0] )
  {
    pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
    memset(GameUI_Footer_TimedString.data(), 0, 0xC8u);
    sub_4452BB();
    return;
  }
}

//----- (004443D5) --------------------------------------------------------
const char *GameUI_GetMinimapHintText()
{
  double v3; // st7@1
  int v7; // eax@4
  ODMFace *pFace; // eax@6
  const char *v14; // eax@8
  char *result; // eax@12
  unsigned int pMapID; // eax@14
  int global_coord_X; // [sp+10h] [bp-1Ch]@1
  int global_coord_Y; // [sp+14h] [bp-18h]@1
  unsigned int pY; // [sp+1Ch] [bp-10h]@1
  unsigned int pX; // [sp+28h] [bp-4h]@1

  result = 0;
  pMouse->GetClickPos(&pX, &pY);
  v3 = 1.0 / (float)((signed int)viewparams->uMinimapZoom * 0.000015258789);
  global_coord_X = (signed __int64)((double)(pX - 557) * v3 + (double)pParty->vPosition.x);
  global_coord_Y = (signed __int64)((double)pParty->vPosition.y - (double)(pY - 74) * v3);
  if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor || pOutdoor->uNumBModels <= 0 )
  {
    pMapID = pMapStats->GetMapInfo(pCurrentMapName);
    if ( pMapID == 0 )
      result = "No Maze Info for this maze on file!";
    else
      result = pMapStats->pInfos[pMapID].pName;
  }
  else
  {
    for ( uint j = 0; j < (uint)pOutdoor->uNumBModels; ++j )
    {
      v7 = int_get_vector_length(abs((signed)pOutdoor->pBModels[j].vBoundingCenter.x - global_coord_X),
                                 abs((signed)pOutdoor->pBModels[j].vBoundingCenter.y - global_coord_Y), 0);
      if ( v7 < 2 * pOutdoor->pBModels[j].sBoundingRadius )
      {
        if ( pOutdoor->pBModels[j].uNumFaces )
        {
          for ( uint i = 0; i < (uint)pOutdoor->pBModels[j].uNumFaces; ++i )
          {
            pFace = &pOutdoor->pBModels[j].pFaces[i];
            if ( pFace->sCogTriggeredID )
            {
              if ( !(BYTE2(pFace->uAttributes) & 0x10) )
              {
                v14 = GetEventHintString(pFace->sCogTriggeredID);
                if ( v14 )
                {
                  if ( _stricmp(v14, "") )
                    result = (char *)v14;
                }
              }
            }
          }
        }
        if ( result )
          return result;
      }
    }
    pMapID = pMapStats->GetMapInfo(pCurrentMapName);
    if ( pMapID == 0 )
      result = "No Maze Info for this maze on file!";
    else
      result = pMapStats->pInfos[pMapID].pName;
    return result;
  }
  return result;
}

//----- (0041D3B7) --------------------------------------------------------
void GameUI_CharacterQuickRecord_Draw(GUIWindow *window, Player *player)
{
  Texture *v13; // eax@6
  PlayerFrame *v15; // eax@12
  unsigned int pTextColor; // eax@15
  const char *v29; // eax@16
  int v36; // esi@22
  const char *v39; // eax@24
  signed int uFramesetID; // [sp+20h] [bp-8h]@9
  int uFramesetIDa; // [sp+20h] [bp-8h]@18

  uint numActivePlayerBuffs = 0;
  for (uint i = 0; i < 24; ++i)
    if (player->pPlayerBuffs[i].uExpireTime > 0)
      ++numActivePlayerBuffs;

  window->uFrameHeight = ((pFontArrus->uFontHeight + 162) + ((numActivePlayerBuffs - 1) * pFontArrus->uFontHeight));
  window->uFrameZ = window->uFrameWidth + window->uFrameX - 1;
  window->uFrameW = ((pFontArrus->uFontHeight + 162) + ((numActivePlayerBuffs - 1) * pFontArrus->uFontHeight)) + window->uFrameY - 1;
  window->DrawMessageBox(0);

  if (player->IsEradicated())
    v13 = pTexture_PlayerFaceEradicated;
  else if (player->IsDead())
    v13 = pTexture_PlayerFaceDead;
  else
  {
      uFramesetID = pPlayerFrameTable->GetFrameIdByExpression(player->expression);
      if ( !uFramesetID )
        uFramesetID = 1;
      if ( player->expression == CHARACTER_EXPRESSION_21)
        v15 = pPlayerFrameTable->GetFrameBy_y(&player->_expression21_frameset, &player->_expression21_animtime, pMiscTimer->uTimeElapsed);
      else
        v15 = pPlayerFrameTable->GetFrameBy_x(uFramesetID, pMiscTimer->Time());
      player->field_1AA2 = v15->uTextureID - 1;
      v13 = pTextures_PlayerFaces[(unsigned int)window->ptr_1C][v15->uTextureID - 1];
  }

  pRenderer->DrawTextureTransparent(window->uFrameX + 24, window->uFrameY + 24, v13);

  sprintfex(pTmpBuf.data(), "\f%05d", ui_character_header_text_color);
  sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]); // "%s the %s"
  strcat(pTmpBuf.data(), pTmpBuf2.data());
  strcat(pTmpBuf.data(), "\f00000\n");

  pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth());
  sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[108], // "Hit Points"
            pTextColor, player->sHealth, player->GetMaxHealth());
  strcat(pTmpBuf.data(), pTmpBuf2.data());

  pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana());
  sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[212], // "Spell Points"
            pTextColor, player->sMana, player->GetMaxMana());
  strcat(pTmpBuf.data(), pTmpBuf2.data());

  pTextColor = player->GetMajorConditionIdx();
  sprintfex(pTmpBuf2.data(), "%s: \f%05d%s\f00000\n", pGlobalTXT_LocalizationStrings[47], // "Condition
            GetConditionDrawColor(pTextColor), aCharacterConditionNames[pTextColor]);
  strcat(pTmpBuf.data(), pTmpBuf2.data());

  if ( player->uQuickSpell )
    v29 = pSpellStats->pInfos[player->uQuickSpell].pShortName;
  else
    v29 = pGlobalTXT_LocalizationStrings[153];
  sprintfex(pTmpBuf2.data(), "%s: %s", pGlobalTXT_LocalizationStrings[172], v29); // "Quick Spell"
  strcat(pTmpBuf.data(), pTmpBuf2.data());

  window->DrawText(pFontArrus, 120, 22, 0, pTmpBuf.data(), 0, 0, 0);

  uFramesetIDa = 0;
  for (uint i = 0; i < 24; ++i)
  {
    SpellBuff* buff = &player->pPlayerBuffs[i];
    if (buff->uExpireTime > 0)
    {
      v36 = uFramesetIDa++ * pFontComic->uFontHeight + 134;
      window->DrawText(pFontComic, 52, v36, ui_game_character_record_playerbuff_colors[i], aSpellNames[20 + i], 0, 0, 0);
      DrawBuff_remaining_time_string(v36, window, buff->uExpireTime - pParty->uTimePlayed, pFontComic);
    }
  }

  v39 = "";
  if ( uFramesetIDa == 0 )
    v39 = pGlobalTXT_LocalizationStrings[153]; // "None"
  sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[450], v39); // "Active Spells: %s"
  window->DrawText(pFontArrus, 14, 114, 0, pTmpBuf.data(), 0, 0, 0);
}

//----- (0041A57E) --------------------------------------------------------
void GameUI_QuickRef_Draw()
{
  unsigned int pTextColor; // eax@7
  unsigned int pX; // [sp+14h] [bp-18h]@2
  unsigned int pY; // edi@9
  int pSkillsCount; // ecx@27
  const char *pText; // eax@38
  int pFontHeight; // [sp+18h] [bp-14h]@1

  pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE));
  pFontHeight = LOBYTE(pFontArrus->uFontHeight) + 1;
  for ( uint i = 0; i < 4; ++i )
  {
    Player* player = &pParty->pPlayers[i];
    pX = 94 * i + 89;
    if ( i == 0 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, 18, 0, pGlobalTXT_LocalizationStrings[149], 60, 0);//Name
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * i + 89, 18, ui_character_header_text_color, player->pName, 84, 0);
    if ( i == 0 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, 47, 0, pGlobalTXT_LocalizationStrings[131], 60, 0); //Уров.
    sprintf(pTmpBuf.data(), "%lu", player->GetActualLevel());
    if ( player->GetActualLevel() <= player->GetBaseLevel())
      pTextColor = player->GetExperienceDisplayColor();
    else
      pTextColor = ui_character_bonus_text_color;
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, 47, pTextColor, pTmpBuf.data(), 84, 0);
    pY = pFontHeight + 47;
    if ( i == 0 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pFontHeight + 47, 0, pGlobalTXT_LocalizationStrings[41], 60, 0);//Класс
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pClassNames[player->classType], 84, 0);
    pY = pFontHeight + pY;
    if ( i == 0 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[107], 60, 0);//Здор.
    sprintf(pTmpBuf.data(), "%d", player->sHealth);
    pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth());
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0);
    pY = pFontHeight + pY;
    if ( i == 0 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[209], 60, 0);//Мана
    sprintf(pTmpBuf.data(), "%d", player->sMana);
    pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana());
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0);
    pY = pFontHeight + pY;
    if ( i == 0 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[0], 60, 0);//Класс брони
    sprintf(pTmpBuf.data(), "%d", player->GetActualAC());
    pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAC(), player->GetBaseAC());
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0);
    pY = pFontHeight + pY;
    if ( !i )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//Атака
    sprintf(pTmpBuf.data(), "%+d", player->GetActualAttack(false));
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0);
    pY = pFontHeight + pY;
    if ( !i )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Повр.
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, player->GetMeleeDamageString(), 84, 0);
    pY = pFontHeight + pY;
    if ( !i )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// Стрелять
    sprintf(pTmpBuf.data(), "%+d", player->GetRangedAttack());
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0);
    pY = pFontHeight + pY;
    if ( !i )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Повр.
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, player->GetRangedDamageString(), 84, 0);
    pY = pFontHeight + pY;
    if ( !i )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);//Навыки
    pSkillsCount = 0;
    for ( uint j = 0; j <= 36; ++j )
    {
      if ( player->pActiveSkills[j] )
      ++pSkillsCount;
    }
    sprintf(pTmpBuf.data(), "%lu", pSkillsCount);
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0);
    pY = pFontHeight + pY;
    if ( !i )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);//Очки
    sprintf(pTmpBuf.data(), "%lu", player->uSkillPoints);
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, pTmpBuf.data(), 84, 0);
    pY = pFontHeight + pY;
    if ( !i )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//Сост.
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, aCharacterConditionNames[player->GetMajorConditionIdx()], 84, 0);
    pY = pFontHeight + pY;
    if ( !i )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//Б.Прим.
    if (player->uQuickSpell)
      pText = pSpellStats->pInfos[player->uQuickSpell].pShortName;
    else
      pText = pGlobalTXT_LocalizationStrings[153];//Нет
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pText, 84, 0);
  }

  if ( pParty->GetPartyReputation() >= 0 )
  {
    if ( pParty->GetPartyReputation() <= 5 )
      pTextColor = ui_character_default_text_color;
    else
      pTextColor = ui_character_bonus_text_color_neg;
  }
  else
    pTextColor = ui_character_bonus_text_color;

  sprintf(pTmpBuf.data(), "%s: \f%05d%s\f00000", pGlobalTXT_LocalizationStrings[180], pTextColor, GetReputationString(pParty->GetPartyReputation()));//Reputation
  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf.data(), 0, 0, 0);
  sprintf(pTmpBuf.data(), "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], pParty->GetPartyFame());// Fame Слава
  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf.data(), 0, 0, 0);
}

//----- (0041AD6E) --------------------------------------------------------
void GameUI_DrawRightPanelItems()
{
  if ( (unsigned long long)GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed )
    GameUI_RightPanel_BookFlashTimer = 0;

  if ( pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128 )
  {
    GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed;
    
    static bool byte_50697C = false; // 50697C
    byte_50697C = !byte_50697C;
    if ( byte_50697C && pCurrentScreen != SCREEN_REST )
    {
      if (bFlashQuestBook)     pRenderer->DrawTextureTransparent(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A));
      if (bFlashAutonotesBook) pRenderer->DrawTextureTransparent(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A));
      if (bFlashHistoryBook)   pRenderer->DrawTextureTransparent(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A));
    }
    else
    {
      pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame);
      GameUI_DrawHiredNPCs();
    }
  }
}

//----- (0041AEBB) --------------------------------------------------------
void GameUI_DrawFoodAndGold()
{
  int v2; // esi@2

  if ( uGameState != GAME_STATE_FINAL_WINDOW )
  {
    v2 = sub_44100D() != 0 ? 381 : 322;
    sprintf(pTmpBuf.data(), "\r087%lu", pParty->uNumFoodRations);
    pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf.data(), 0, 0, uGameUIFontShadow);
    sprintf(pTmpBuf.data(), "\r028%lu", pParty->uNumGold);
    pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf.data(), 0, 0, uGameUIFontShadow);
  }
}

//----- (0041B0C9) --------------------------------------------------------
void GameUI_DrawLifeManaBars()
{
  double v3; // st7@3
  double v7; // st7@25
  Texture *pTextureHealth; // [sp-4h] [bp-30h]@10
  Texture *pTextureMana; // [sp+Ch] [bp-20h]@1

  pTextureMana = pIcons_LOD->GetTexture(uTextureID_BarBlue);
  for (uint i = 0; i < 4; ++i)
  {
    if (pParty->pPlayers[i].sHealth > 0)
    {
      int v17 = 0;
      if (i == 2 || i == 3)
        v17 = 2;
      v3 = (double)pParty->pPlayers[i].sHealth / (double)pParty->pPlayers[i].GetMaxHealth();
      if( v3 > 0.5 )
      {
        if ( v3 > 1.0 )
          v3 = 1.0;
        pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarGreen);
      }
      else if ( v3 > 0.25 )
        pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarYellow);
      else if ( v3 > 0.0 )
        pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarRed);
      if( v3 > 0.0 )
      {
        pRenderer->SetTextureClipRect(v17 + pHealthBarPos[i], (signed __int64)((1.0 - v3) * pTextureHealth->uTextureHeight) + 402,
                                          v17 + pHealthBarPos[i] + pTextureHealth->uTextureWidth, pTextureHealth->uTextureHeight + 402);
        pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[i], 402, pTextureHealth);
        pRenderer->ResetTextureClipRect();
      }
    }
    if (pParty->pPlayers[i].sMana > 0)
    {
      v7 = pParty->pPlayers[i].sMana / (double)pParty->pPlayers[i].GetMaxMana();
      if ( v7 > 1.0 )
        v7 = 1.0;
      int v17 = 0;
      if (i == 2)
        v17 = 1;
      pRenderer->SetTextureClipRect(v17 + pManaBarPos[i], (signed __int64)((1.0 - v7) * pTextureMana->uTextureHeight) + 402,
                                    v17 + pManaBarPos[i] + pTextureMana->uTextureWidth, pTextureMana->uTextureHeight + 402);
      pRenderer->DrawTextureIndexed(v17 + pManaBarPos[i], 402, pTextureMana);
      pRenderer->ResetTextureClipRect();
    }
  }
}

//----- (0041B3B6) --------------------------------------------------------
void GameUI_DrawRightPanel()
{
  pRenderer->DrawTextureTransparent(pViewport->uViewportBR_X, 0, pIcons_LOD->GetTexture(uTextureID_right_panel));
}

//----- (0041B3E2) --------------------------------------------------------
void GameUI_DrawRightPanelFrames()
{
  pRenderer->DrawTextureRGB(0,   0,   pTexture_TopFrame);
  pRenderer->DrawTextureRGB(0,   8,   pTexture_LeftFrame);
  pRenderer->DrawTextureRGB(468, 0,   pTexture_RightFrame);
  pRenderer->DrawTextureRGB(0,   352, pTexture_BottomFrame);
  GameUI_DrawFoodAndGold();
  GameUI_DrawRightPanelItems();
}

//----- (0041C047) --------------------------------------------------------
void GameUI_Footer_2()
{
  char *v1; // edx@2
  int v5; // eax@5

  pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar);
  if (GameUI_Footer_TimeLeft)
    v1 = GameUI_Footer_TimedString.data();
  else
  {
    if (!pFooterString[0])
      return;
    v1 = pFooterString.data();
  }

  v5 = pFontLucida->AlignText_Center(450, v1);
  pPrimaryWindow->DrawText(pFontLucida, v5 + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow);
}

//----- (0041C0B8) --------------------------------------------------------
void GameUI_SetFooterString(const char *pStr)
{
  const char *v1; // esi@1

  v1 = pStr;
  if ( pStr && strcmp(pStr, "test") && !IsBadStringPtrA(pStr, 1) && (*v1 || GameUI_Footer_TimeLeft) )
  {
    if ( GameUI_Footer_TimeLeft )
    {
      for ( int i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); i > 450; i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()) )
        GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0;
    }
    else
    {
      strcpy(pFooterString.data(), v1);
      for ( int j = pFontLucida->GetLineWidth(pFooterString.data()); j > 450; j = pFontLucida->GetLineWidth(pFooterString.data()) )
        pFooterString[strlen(pFooterString.data()) - 1] = 0;
    }
  }
}

//----- (0041C179) --------------------------------------------------------
void GameUI_Footer()
{
  char *v1; // edi@5
  int v2; // eax@5
  int v6; // eax@9
  char v9; // zf@12

  if ( pFooterString[0] || GameUI_Footer_TimeLeft || bForceDrawFooter )
  {
    pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar);
    if ( GameUI_Footer_TimeLeft )
    {
      v1 = GameUI_Footer_TimedString.data();
      v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data());
      while ( v2 > 450 )
      {
        GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0;
        v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data());
      }
    }
    else
    {
      v1 = pFooterString.data();
      v6 = pFontLucida->GetLineWidth(pFooterString.data());
      while ( v6 > 450 )
      {
        pFooterString[strlen(pFooterString.data()) - 1] = 0;
        v6 = pFontLucida->GetLineWidth(pFooterString.data());
      }
    }
    v9 = *v1 == 0;
    bForceDrawFooter = 0;
    if ( !v9 )
      pPrimaryWindow->DrawText(pFontLucida, pFontLucida->AlignText_Center(450, v1) + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow);
  }
}
// 5C35BC: using guessed type int bForceDrawFooter;
//----- (00420EFF) --------------------------------------------------------
void  GameUI_WritePointedObjectStatusString()
{
  int v1; // ebx@6
  GUIWindow *pWindow; // edi@7
  GUIButton *pButton; // ecx@11
  int v7; // ecx@19
  enum UIMessageType pMessageType1; // esi@24
  int v14; // eax@41
  ItemGen *pItemGen; // ecx@44
  int v16; // ecx@46
  signed int v18; // eax@55
  signed int v18b;
  signed int v19; // ecx@63
  const char *pText; // ecx@79
  char *v28; // esi@82
  enum UIMessageType pMessageType2; // esi@110
  enum UIMessageType pMessageType3; // edx@117
  char Str1[200]; // [sp+Ch] [bp-D4h]@129
  unsigned int pX; // [sp+D4h] [bp-Ch]@1
  unsigned int pY; // [sp+D8h] [bp-8h]@1
  unsigned int v45; // [sp+DCh] [bp-4h]@21

  int interaction_distance_limit = 512;
  int monster_info_distance_limit = 5120;

  pMouse->uPointingObjectID = 0;
  pMouse->GetClickPos(&pX, &pY);
  if ( pX < 0 || pX > 639 || pY < 0 || pY > 479 )//границы окна игры
    return;
  if ( pX <= 467 && pY <= 351 )//пределы основной области
  {
    //окно(область) игры----------------------------------
    if ( pCurrentScreen == SCREEN_GAME )
    {
      if ( pRenderer->pRenderD3D )  // inlined mm8::4C1E01
      {
        v18 = pGame->pVisInstance->get_picked_object_zbuf_val();
        if ( pX < (unsigned int)pViewport->uScreen_TL_X || pX > (unsigned int)pViewport->uScreen_BR_X
          || pY < (unsigned int)pViewport->uScreen_TL_Y || pY > (unsigned int)pViewport->uScreen_BR_Y )
          v18 = -1;
        if ( v18 == -1 )
        {
          pMouse->uPointingObjectID = 0;
          if ( pMouse->uPointingObjectID == 0 )
          {
            if ( uLastPointedObjectID != 0 )
            {
              pFooterString[0] = 0;
              bForceDrawFooter = 1;
            }
          }
          uLastPointedObjectID = pMouse->uPointingObjectID;
          return;
        }
      }
      else
        v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
      pMouse->uPointingObjectID = (unsigned __int16)v18;
      v19 = (signed)PID_ID(v18);
      //For Items------------------------------------
      if (PID_TYPE(v18) == OBJECT_Item)
      {
        if ( pObjectList->pObjects[pSpriteObjects[v19].uObjectDescID].uFlags & 0x10 )
        {
          pMouse->uPointingObjectID = 0;
          pFooterString[0] = 0;
          bForceDrawFooter = 1;
          uLastPointedObjectID = 0;
          return;
        }
        if ( HIWORD(v18) < interaction_distance_limit && !pParty->pPickedItem.uItemID )
        {
          sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[470], pSpriteObjects[v19].stru_24.GetDisplayName());// "Get %s"
          GameUI_SetFooterString(pTmpBuf.data());
          return;
        }
        GameUI_SetFooterString(pSpriteObjects[v19].stru_24.GetDisplayName());
        if ( pMouse->uPointingObjectID == 0 )
        {
          if ( uLastPointedObjectID != 0 )
          {
            pFooterString[0] = 0;
            bForceDrawFooter = 1;
          }
        }
        uLastPointedObjectID = pMouse->uPointingObjectID;
        return;
      }
      //For Decorations----------------------------------
      if (PID_TYPE(v18) == OBJECT_Decoration)
      {
        if ( !pLevelDecorations[v19].uEventID )
        {
          if ( pLevelDecorations[v19].IsInteractive() )
            pText = pNPCTopics[stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v19]._idx_in_stru123 - 75] + 380].pTopic;//-379
          else
            pText = pDecorationList->pDecorations[pLevelDecorations[v19].uDecorationDescID].field_20;
          GameUI_SetFooterString(pText);
        }
        else
        {
        if ( GetEventHintString(pLevelDecorations[v19].uEventID) )
          GameUI_SetFooterString(GetEventHintString(pLevelDecorations[v19].uEventID));
        }
        if ( pMouse->uPointingObjectID == 0 )
        {
          if ( uLastPointedObjectID != 0 )
          {
            pFooterString[0] = 0;
            bForceDrawFooter = 1;
          }
        }
        uLastPointedObjectID = pMouse->uPointingObjectID;
        return;
      }
      //For 3D Model-------------------------------------
      if (PID_TYPE(v18) == OBJECT_BModel)
      {
        if ( HIWORD(v18) < interaction_distance_limit )
        {
          if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
          {
            v18b = (signed int)(unsigned __int16)v18 >> 9;
            if ( !pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID
              || !GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID) )
            {
              pMouse->uPointingObjectID = 0;
              pFooterString[0] = 0;
              bForceDrawFooter = 1;
              uLastPointedObjectID = 0;
              return;
            }
            GameUI_SetFooterString(GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID));
            if ( pMouse->uPointingObjectID == 0 )
            {
              if ( uLastPointedObjectID != 0 )
              {
                pFooterString[0] = 0;
                bForceDrawFooter = 1;
              }
            }
            uLastPointedObjectID = pMouse->uPointingObjectID;
            return;
          }
          if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
          {
            if ( pIndoor->pFaces[v19].uAttributes & FACE_INDICATE )
            {
              if ( !pIndoor->pFaceExtras[pIndoor->pFaces[v19].uFaceExtraID].uEventID
               || !GetEventHintString(pIndoor->pFaceExtras[pIndoor->pFaces[v19].uFaceExtraID].uEventID) )
              {
                pMouse->uPointingObjectID = 0;
                pFooterString[0] = 0;
                bForceDrawFooter = 1;
                uLastPointedObjectID = 0;
                return;
              }
              GameUI_SetFooterString(GetEventHintString(pIndoor->pFaceExtras[pIndoor->pFaces[v19].uFaceExtraID].uEventID));
              if ( pMouse->uPointingObjectID == 0 )
              {
                if ( uLastPointedObjectID != 0 )
                {
                  pFooterString[0] = 0;
                  bForceDrawFooter = 1;
                }
              }
              uLastPointedObjectID = pMouse->uPointingObjectID;
              return;
            }
          }
        }
        pMouse->uPointingObjectID = 0;
        pFooterString[0] = 0;
        bForceDrawFooter = 1;
        uLastPointedObjectID = 0;
        return;
      }
      if (PID_TYPE(v18) == OBJECT_Actor && HIWORD(v18) < monster_info_distance_limit )
      {
        if ( pActors[v19].dword_000334_unique_name )
          pText = pMonsterStats->pPlaceStrings[pActors[v19].dword_000334_unique_name];
        else
          pText = pMonsterStats->pInfos[pActors[v19].pMonsterInfo.uID].pName;
        strncpy(pTmpBuf.data(), pText, 2000);
        GameUI_SetFooterString(pTmpBuf.data());
      }
      if ( pMouse->uPointingObjectID == 0 )
      {
        if ( uLastPointedObjectID != 0 )
        {
          pFooterString[0] = 0;
          bForceDrawFooter = 1;
        }
      }
      uLastPointedObjectID = pMouse->uPointingObjectID;
      return;
    }
    //окно(область) ящика-------------------------------------------
    if ( pCurrentScreen == SCREEN_CHEST )
    {
      ChestUI_WritePointedObjectStatusString();
      if ( pMouse->uPointingObjectID == 0 )
      {
        if ( uLastPointedObjectID != 0 )
        {
          pFooterString[0] = 0;
          bForceDrawFooter = 1;
        }
      }
      uLastPointedObjectID = pMouse->uPointingObjectID;
      return;
    }
    //окно(область) магазина-----------------------------------------
    if ( pCurrentScreen == SCREEN_HOUSE )
    {
      v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
      if ( v16 != 0 && v16 != -65536 )
      {
        if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD )
        {
          pItemGen = &pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v16-1];
          GameUI_SetFooterString(pItemGen->GetDisplayName());
          uLastPointedObjectID = 1;
        }
        if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL )
        {
          pItemGen = &pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v16-1];
          GameUI_SetFooterString(pItemGen->GetDisplayName());
          uLastPointedObjectID = 1;
        }
        if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_SELL )
        {
          pItemGen = &pPlayers[uActiveCharacter]->pInventoryItemList[v16-1];
          GameUI_SetFooterString(pItemGen->GetDisplayName());
          uLastPointedObjectID = 1;
        }
      }
      if ( pMouse->uPointingObjectID == 0 )
      {
        if ( uLastPointedObjectID != 0 )
        {
          pFooterString[0] = 0;
          bForceDrawFooter = 1;
        }
      }
      uLastPointedObjectID = pMouse->uPointingObjectID;
      return;
    }
    //-----------------------------------------
    for ( v1 = uNumVisibleWindows; v1 >= 0; --v1 ) // some other fullscreen ui
    {
      pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1];
      if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ
        && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW )
      {
        for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext )
        {
          if ( !pButton )
            break;
          switch ( pButton->uButtonType )
          {
            case 1://for dialogue window
              if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ
                && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW )
              {
                pMessageType1 = (UIMessageType)pButton->field_1C;
                if ( pMessageType1 )
                  pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0);
                GameUI_SetFooterString(pButton->pButtonName);
                uLastPointedObjectID = 1;
                return;
              }
              break;
            case 2:
              if ( pX >= pButton->uX && pX <= pButton->uZ
                && pY >= pButton->uY && pY <= pButton->uW )
              {
                pMessageType1 = (UIMessageType)pButton->field_1C;
                if ( pMessageType1 )
                  pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0);
                GameUI_SetFooterString(pButton->pButtonName);
                uLastPointedObjectID = 1;
                return;
              }
              break;
            case 3:// click on skill
              if ( pX >= pButton->uX && pX <= pButton->uZ
                && pY >= pButton->uY && pY <= pButton->uW )
              {
                v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1;
                if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 )
                  sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here"
                else
                  sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points"
                GameUI_SetFooterString(Str1);
                uLastPointedObjectID = 1;
                return;
              }
              break;
          }
        }
      }
    }
  }//конец пределов основного экрана------------------------
  if ( pX > 467 && pX <=639 && pY <= 479 )//пределы правой области
  {
    if ( pCurrentScreen == SCREEN_GAME )
    {
      pWindow = &pWindowList[0];
      if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ
        && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW )
      {
        for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext )
        {
          if ( !pButton )
            break;
          switch ( pButton->uButtonType )
          {
            case 1://for dialogue window
              if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ
                && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW )
              {
                pMessageType1 = (UIMessageType)pButton->field_1C;
                if ( pMessageType1 )
                  pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0);
                GameUI_SetFooterString(pButton->pButtonName);
                uLastPointedObjectID = 1;
                return;
              }
              break;
            case 2:
              if ( pX >= pButton->uX && pX <= pButton->uZ
                && pY >= pButton->uY && pY <= pButton->uW )
              {
                pMessageType1 = (UIMessageType)pButton->field_1C;
                if ( pMessageType1 )
                  pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0);
                GameUI_SetFooterString(pButton->pButtonName);
                uLastPointedObjectID = 1;
                return;
              }
              break;
            case 3:// click on skill
              if ( pX >= pButton->uX && pX <= pButton->uZ
                && pY >= pButton->uY && pY <= pButton->uW )
              {
                v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1;
                if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 )
                  sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here"
                else
                  sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points"
                GameUI_SetFooterString(Str1);
                uLastPointedObjectID = 1;
                return;
              }
              break;
          }
        }
      }
    }
    else
    {
      for ( v1 = uNumVisibleWindows; v1 > 0; --v1 )
      {
        pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1];
        if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ
          && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW )
        {
          for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext )
          {
            if ( !pButton )
              break;
            switch ( pButton->uButtonType )
            {
              case 1://for dialogue window
                if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ
                  && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW )
                {
                  pMessageType1 = (UIMessageType)pButton->field_1C;
                  if ( pMessageType1 )
                    pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0);
                  GameUI_SetFooterString(pButton->pButtonName);
                  uLastPointedObjectID = 1;
                  return;
                }
                break;
              case 2:
                if ( pX >= pButton->uX && pX <= pButton->uZ
                  && pY >= pButton->uY && pY <= pButton->uW )
                {
                  pMessageType1 = (UIMessageType)pButton->field_1C;
                  if ( pMessageType1 )
                    pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0);
                  GameUI_SetFooterString(pButton->pButtonName);
                  uLastPointedObjectID = 1;
                  return;
                }
                break;
              case 3:// click on skill
                if ( pX >= pButton->uX && pX <= pButton->uZ
                  && pY >= pButton->uY && pY <= pButton->uW )
                {
                  v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1;
                  if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 )
                    sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here"
                  else
                    sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points"
                  GameUI_SetFooterString(Str1);
                  uLastPointedObjectID = 1;
                  return;
                }
                break;
            }
          }
        }
      }
    }
  }
  if ( pX <= 467 && pY > 351 && pY <= 479 )//пределы нижней области
  {
    pWindow = &pWindowList[0];
    if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ
      && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW )
    {
      for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext )
      {
        if ( !pButton )
          break;
        switch ( pButton->uButtonType )
        {
          case 1://for dialogue window
            if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ
              && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW )
            {
              pMessageType1 = (UIMessageType)pButton->field_1C;
              if ( pMessageType1 )
                pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0);
              GameUI_SetFooterString(pButton->pButtonName);
              uLastPointedObjectID = 1;
              return;
            }
            break;
          case 2:
            if ( pX >= pButton->uX && pX <= pButton->uZ
              && pY >= pButton->uY && pY <= pButton->uW )
            {
              pMessageType1 = (UIMessageType)pButton->field_1C;
              if ( pMessageType1 )
                pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0);
              GameUI_SetFooterString(pButton->pButtonName);
              uLastPointedObjectID = 1;
              return;
            }
            break;
           case 3:// click on skill
             if ( pX >= pButton->uX && pX <= pButton->uZ
               && pY >= pButton->uY && pY <= pButton->uW )
             {
               v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1;
               if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 )
                 sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here"
               else
                 sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points"
               GameUI_SetFooterString(Str1);
               uLastPointedObjectID = 1;
               return;
             }
             break;
        }
      }
    }
  }
  //pMouse->uPointingObjectID = sub_46A99B(); //for software
  if ( pMouse->uPointingObjectID == 0 )
  {
    if ( uLastPointedObjectID != 0 )
    {
      pFooterString[0] = 0;
      bForceDrawFooter = 1;
    }
  }
  uLastPointedObjectID = pMouse->uPointingObjectID;
  return;
}

//----- (0044158F) --------------------------------------------------------
void GameUI_DrawCharacterSelectionFrame()
{
  if ( uActiveCharacter )
    pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9, 380,
                                      pIcons_LOD->GetTexture(uTextureID_GameUI_CharSelectionFrame));
}

//----- (0044162D) --------------------------------------------------------
void GameUI_DrawPartySpells()
{
  unsigned int v0; // ebp@1
  Texture *v7; // [sp-4h] [bp-1Ch]@12
  Texture *v9; // [sp-4h] [bp-1Ch]@21

  v0 = (signed __int64)((double)GetTickCount() * 0.050000001);
  //v1 = 0;
  for (uint i = 0; i < 14; ++i)
  {
    //v2 =  byte_4E5DD8[v1];
    if (pParty->pPartyBuffs[byte_4E5DD8[i]].uExpireTime)
    {
      Texture* tex = pIcons_LOD->GetTexture(pTextureIDs_PartyBuffIcons[i]);
      //v3 = pTextureIDs_PartyBuffIcons[i];
      pRenderer->_4A65CC(pPartySpellbuffsUI_XYs[i][0],
      pPartySpellbuffsUI_XYs[i][1], tex, tex,
      v0 + 20 * pPartySpellbuffsUI_smthns[i], 0, 63);
    }
    //++v1;
  }
  //while ( v1 < 14 );
  if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_NPC_DIALOGUE)
  {
    if (pParty->FlyActive())
    {
      if ( pParty->bFlying )
        v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID);
      else
        v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID);
      if ( pRenderer->pRenderD3D )
        pRenderer->DrawTextureIndexed(8, 8, v7);
      else
        pRenderer->DrawTextureTransparent(8, 8, v7);
    }
    if ( pParty->WaterWalkActive() )
    {
      if ( pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER )
        v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID);
      else
        v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID);
      if ( pRenderer->pRenderD3D )
        pRenderer->DrawTextureIndexed(396, 8, v9);
      else
        pRenderer->DrawTextureTransparent(396, 8, v9);
    }
  }
  for (uint i = 0; i < 4; ++i)
  {
    if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime )
      pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 427, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Hammerhands));
    if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime )
      pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 393, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Bless));
    if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime )
      pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 410, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Preservation));
    if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime )
      pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 444, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_PainReflection));
  }
}

//----- (004921C1) --------------------------------------------------------
void GameUI_DrawPortraits(unsigned int _this)
{
    unsigned int face_expression_ID; // eax@17
    PlayerFrame *pFrame; // eax@21
    int pTextureID; // eax@57
    Texture *pPortrait; // [sp-4h] [bp-1Ch]@27

  if ( qword_A750D8 )
  {
    qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed;
    if ( qword_A750D8 <= 0 )
    {
      if ( pPlayers[uSpeakingCharacter]->CanAct() )
        pPlayers[uSpeakingCharacter]->PlaySound(PlayerSpeechID, 0);
      qword_A750D8 = 0i64;
    }
  }

  for (uint i = 0; i < 4; ++i)
  {
    Player* pPlayer = &pParty->pPlayers[i];
    if ( pPlayer->IsEradicated() )
    {
      pPortrait = pTexture_PlayerFaceEradicated;
      if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime )
        pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait);
      else
        pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait);
      if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime
         | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime
         | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime )
        sub_441A4E(i);
      continue;
    }
    if (pPlayer->IsDead())
    {
      pPortrait = pTexture_PlayerFaceDead;
      if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime )
        pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait);
      else
        pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait);
      if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime
         | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime
         | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime )
        sub_441A4E(i);
      continue;
    }
    face_expression_ID = 0;
    for ( uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j )
      if ( pPlayerFrameTable->pFrames[j].expression == pPlayer->expression )
      {
        face_expression_ID = j;
        break;
      }
    if ( face_expression_ID == 0 )
      face_expression_ID = 1;
    if (pPlayer->expression == CHARACTER_EXPRESSION_21)
      pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed);
    else
      pFrame = pPlayerFrameTable->GetFrameBy_x(face_expression_ID, pPlayer->uExpressionTimePassed);
    if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || _this )
    {
      pPlayer->field_1AA2 = pFrame->uTextureID - 1;
      pPortrait = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID];
      if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime )
        pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait);
      else
        pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait);
      if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime
         | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime
         | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime )
        sub_441A4E(i);
      continue;
    }
  }
  if ( pParty->bTurnBasedModeOn == 1 )
  {
    if ( pTurnEngine->turn_stage != 1 )
    {
      if (PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player)
      {
        if ( pTurnEngine->uActorQueueSize > 0 )
        {
          for (uint i = 0; i < (uint)pTurnEngine->uActorQueueSize; ++i)
          {
            if (PID_TYPE(pTurnEngine->pQueue[i].uPackedID) != OBJECT_Player)
              break;
            pTextureID = dword_5079D0;
            if ( pParty->uFlags & 0x10 )
              pTextureID = dword_5079CC;
            else
            {
              if ( pParty->uFlags & 0x20 )
                pTextureID = dword_5079C8;
            }
            pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pTurnEngine->pQueue[i].uPackedID)] - 4, 385, pIcons_LOD->GetTexture(pTextureID));
          }
        }
      }
    }
  }
  else
  {
    for (uint i = 0; i < 4; ++i)
    {
      if (pParty->pPlayers[i].CanAct() && !pParty->pPlayers[i].uTimeToRecovery)
      {
        pTextureID = dword_5079D0;
        if ( pParty->uFlags & 0x10 )
          pTextureID = dword_5079CC;
        else
        {
          if ( pParty->uFlags & 0x20 )
            pTextureID = dword_5079C8;
        }
        pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, 385, pIcons_LOD->GetTexture(pTextureID));
      }
    }
  }
}

//----- (00441D38) --------------------------------------------------------
void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap)
{
  int uHeight; // ebx@6
  signed int pW; // ebx@23
  int v15; // eax@23
  double v20; // st7@30
  signed int v27; // eax@37
  //unsigned __int16 *v28; // ecx@37
  signed int v29; // edi@40
  int pPoint_X; // edi@72
  int pPoint_Y; // ebx@72
  unsigned int lPitch; // [sp+20h] [bp-34h]@1
  signed int pY; // [sp+20h] [bp-34h]@23
  signed int pX; // [sp+24h] [bp-30h]@23
  signed int v70; // [sp+24h] [bp-30h]@37
  signed int uBluea; // [sp+28h] [bp-2Ch]@37
  int v73; // [sp+2Ch] [bp-28h]@30
  signed int uCenterY; // [sp+48h] [bp-Ch]@1
  signed int uCenterX; // [sp+4Ch] [bp-8h]@1
  signed int uWidth; // [sp+5Ch] [bp+8h]@30
  signed int pZ; // [sp+60h] [bp+Ch]@23
  float uWb; // [sp+60h] [bp+Ch]@30
  unsigned int pColor;

  uCenterX = (uX + uZ) / 2;
  uCenterY = (uY + uW) / 2;
  lPitch = pRenderer->uTargetSurfacePitch;
  bool bWizardEyeActive = pParty->WizardEyeActive();
  int uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel();
  if ( CheckHiredNPCSpeciality(Cartographer) )
  {
    bWizardEyeActive = true;
    uWizardEyeSkillLevel = 2;
  }
  extern bool wizard_eye;
  if ( wizard_eye )
  {
    bWizardEyeActive = true;
    uWizardEyeSkillLevel = 3;
  }
  pRenderer->SetRasterClipRect(uX, uY, uZ - 1, uW - 1);
  uHeight = uW - uY;
  uWidth = uZ - uX;

  if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
  {
    uchar* pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask;
    ushort* pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16;
    v73 = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / (signed int)uZoom;
    v20 = (double)(pParty->vPosition.x + 32768) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2));
    uWb = (double)(32768 - pParty->vPosition.y) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2));
    switch (uZoom)
    {
      case 512:
      {
        v20 = v20 - (double)(uWidth / 2);
        uWb = uWb - (double)(uHeight / 2);
      }
      break;
      case 1024:
      {
        v20 = v20 - (double)(uWidth / 4);
        uWb = uWb - (double)(uHeight / 4);
      }
      break;
      case 2048:
      {
        v20 = v20 - (double)(uWidth / 8);
        uWb = uWb - (double)(uHeight / 8);
      }
      break;
      default: assert(false);
    }

    static unsigned __int16 pOdmMinimap[117][137];
    assert(sizeof(pOdmMinimap) == 137 * 117 * sizeof(short));

    v70 = floorf(v20 * 65536.0 + 0.5f);//LODWORD(v24);
    uBluea = floorf(uWb * 65536.0 + 0.5f);//LODWORD(v25);
    v27 = uBluea >> 16;
    //v28 = &pRenderer->pTargetSurface[uX + uY * lPitch];

    if (pMapLod0 && bRedrawOdmMinimap)
    {
      assert(uWidth == 137 && uHeight == 117);
      //auto pMinimap = (unsigned __int16 *)pOdmMinimap;

      ushort mapWidth = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth;

      v29 = v70 >> 16;
      for (int y = 0; y < uHeight; ++y)
      {
        uchar* pMapLod0Line = &pMapLod0[v27 * mapWidth];
        for (int x = 0; x < uWidth; ++x)
        {
          //*pMinimap++ = pPal[pMapLod0Line[v29]];
          pRenderer->WritePixel16(uX + x, uY + y, pPal[pMapLod0Line[v29]]);
          v29 = (v70 + x * v73) >> 16;
        }
        uBluea += v73;
        v27 = uBluea >> 16;
      }

      /*v29 = v70 >> 16;
      for (int y = 0; y < uHeight; ++y)
      {
        uchar* pMapLod0Line = &pMapLod0[v27 * mapWidth];
        for (int x = 0; x < uWidth; ++x)
        {
          //*pMinimap++ = pPal[pMapLod0Line[v29]];
          pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]];
          v29 = (v70 + x * v73) >> 16;
        }
        v29 = v70 >> 16;
        v28 += 137 - uWidth;
        uBluea += v73;
        v27 = uBluea >> 16;
      }*/
    }

    /*for (int y = 0; y < 117; ++y)
    {
      for (int x = 0; x < 137; ++x)
      {
        *v28++ = pOdmMinimap[y][x];
      }
      v28 += lPitch - 137;
    }*/
    uNumBlueFacesInBLVMinimap = 0;
  }
  else// uCurrentlyLoadedLevelType == LEVEL_Indoor
  {
    pRenderer->FillRectFast(uX, uY, uZ - uX, uHeight, 0xF);
    uNumBlueFacesInBLVMinimap = 0;

    for (uint i = 0; i < (uint)pIndoor->pMapOutlines->uNumOutlines; ++i)
    {
      BLVMapOutline* pOutline = &pIndoor->pMapOutlines->pOutlines[i];
      BLVFace* pFace1 = pIndoor->pFaces + pOutline->uFace1ID;
      BLVFace* pFace2 = pIndoor->pFaces + pOutline->uFace2ID;
      //v9 = pIndoor->pFaces[pMapVertex->uFace1ID].uAttributes;
        //v10 = pIndoor->pFaces[pMapVertex->uFace2ID].uAttributes;
      if (pFace1->Visible() && pFace2->Visible())
      {
        if ( pOutline->uFlags & 1 )
          goto LABEL_15;
        if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80)
          goto LABEL_ABC;
      }
      continue;

LABEL_ABC:
      pOutline->uFlags = pOutline->uFlags | 1;
      pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8);

LABEL_15:
      //v12 = &pIndoor->pFaces[pOutline->uFace1ID];
      if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 &&
          (pFace1->Clickable() || pFace2->Clickable()) &&
          (pIndoor->pFaceExtras[pFace1->uFaceExtraID].uEventID || pIndoor->pFaceExtras[pFace2->uFaceExtraID].uEventID))
      {
        if (uNumBlueFacesInBLVMinimap < 49)
          pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i;
      }
      else
      {
        long long _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x);
        uint _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16);
        int _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16);
        pX = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16);
        pY = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16);
        pZ = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16);
        pW = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16);
        v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8;
        if ( v15 > 100 )
          v15 = 100;
		//if ( i == 1000 )//pY < 0 && pW > 16 )
			//__debugbreak();
        pRenderer->RasterLine2D(pX, pY, pZ, pW, viewparams->pPalette[-v15 + 200]);
      }
    }

    for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i)
    {
      BLVMapOutline* pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]];
      pX = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16);
      pY = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16);
      pZ = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16);
      pW = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16);
      pRenderer->RasterLine2D(pX, pY, pZ, pW, ui_game_minimap_outline_color);
    }
  }

  //draw arrow on the minimap(include. Ritor1)
  uint arrow_idx;
  unsigned int rotate = pParty->sRotationY & stru_5C6E00->uDoublePiMask;
  if ( (signed int)rotate <= 1920 )
    arrow_idx = 6;
  if ( (signed int)rotate < 1664 )
    arrow_idx = 5;
  if ( (signed int)rotate <= 1408 )
    arrow_idx = 4;
  if ( (signed int)rotate < 1152 )
    arrow_idx = 3;
  if ( (signed int)rotate <= 896 )
    arrow_idx = 2;
  if ( (signed int)rotate < 640 )
    arrow_idx = 1;
  if ( (signed int)rotate <= 384 )
    arrow_idx = 0;
  if ( (signed int)rotate < 128 || (signed int)rotate > 1920 )
    arrow_idx = 7;
  pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx]));//стрелка

  //draw objects on the minimap
  if ( bWizardEyeActive )
  {
    if ( uWizardEyeSkillLevel >= 2 )
    {
      for ( uint i = 0; i < uNumSpriteObjects; ++i )
      {
        if ( !pSpriteObjects[i].uType || !pSpriteObjects[i].uObjectDescID )
          continue;
        //if (uWizardEyeSkillLevel == 1
        pPoint_X = uCenterX + ((unsigned __int64)((pSpriteObjects[i].vPosition.x - pParty->vPosition.x) * (signed __int64)uZoom) >> 16);
        pPoint_Y = uCenterY - ((signed __int64)((pSpriteObjects[i].vPosition.y - pParty->vPosition.y) * (signed __int64)uZoom) >> 16);
        if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z &&
             pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w)
        {
          if (pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & OBJECT_DESC_UNPICKABLE)
          {
            pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_projectile_color);
          }
          else if ( uZoom > 512 )
          {
            pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y,     pPoint_X - 2, pPoint_Y + 1, ui_game_minimap_treasure_color);
            pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_treasure_color);
            pRenderer->RasterLine2D(pPoint_X,     pPoint_Y - 2, pPoint_X,     pPoint_Y + 1, ui_game_minimap_treasure_color);
            pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_treasure_color);
            pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y,     pPoint_X + 2, pPoint_Y + 1, ui_game_minimap_treasure_color);
          }
          else
          {
            pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, ui_game_minimap_treasure_color);
            pRenderer->RasterLine2D(pPoint_X,     pPoint_Y - 1, pPoint_X,     pPoint_Y, ui_game_minimap_treasure_color);
          }
        }
      }
    }
    for ( uint i = 0; i < uNumActors; ++i )//draw actors(отрисовка монстров и нпс)
    {
      if ( pActors[i].uAIState != Removed && pActors[i].uAIState != Disabled
       && (pActors[i].uAIState == Dead || BYTE1(pActors[i].uAttributes) & 0x80) )
      {
        pPoint_X = uCenterX + ((unsigned __int64)(( pActors[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16);
        pPoint_Y = uCenterY - ((unsigned __int64)(( pActors[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16);
        if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z
          && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w )
        {
          pColor = ui_game_minimap_actor_friendly_color;
          if ( BYTE3(pActors[i].uAttributes) & 1 )
            pColor = ui_game_minimap_actor_hostile_color;
          if ( pActors[i].uAIState == Dead)
            pColor = ui_game_minimap_actor_corpse_color;
          if ( uZoom > 1024 )
          {
            pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y - 1, pPoint_X - 2, pPoint_Y + 1, pColor);
            pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 2, pPoint_X - 1, pPoint_Y + 2, pColor);
            pRenderer->RasterLine2D(pPoint_X,     pPoint_Y - 2, pPoint_X,     pPoint_Y + 2, pColor);
            pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 2, pPoint_X + 1, pPoint_Y + 2, pColor);
            pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y - 1, pPoint_X + 2, pPoint_Y + 1, pColor);
          }
          else
          {
            pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, pColor);
            pRenderer->RasterLine2D(pPoint_X,     pPoint_Y - 1, pPoint_X,     pPoint_Y, pColor);
          }
        }
      }
    }
    for ( uint i = 0; i < (signed int)uNumLevelDecorations; ++i )//draw items(отрисовка предметов)
    {
      if ( pLevelDecorations[i].uFlags & 8 )
      {
        pPoint_X = uCenterX + ((unsigned __int64)((pLevelDecorations[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16);
        pPoint_Y = uCenterY - ((unsigned __int64)((pLevelDecorations[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16);
        if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z
          && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w )
        {
          if ( (signed int)uZoom > 512 )
          {
            pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1);
            pRenderer->RasterLine2D(pPoint_X,     pPoint_Y - 1, pPoint_X,     pPoint_Y + 1, ui_game_minimap_decoration_color_1);
            pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1);
          }
          else
            pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_decoration_color_1);
        }
      }
    }
  }
  pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_Minimap_Loop));//draw minimap_loop
  pRenderer->SetTextureClipRect(541, 0, 567, 480);
  pRenderer->DrawTextureIndexed(floorf(((double)pParty->sRotationY * 0.1171875) + 0.5f) + 285, 136, pIcons_LOD->GetTexture(uTextureID_Compas));//draw compas
  pRenderer->ResetTextureClipRect();
}

//----- (00441498) --------------------------------------------------------
void  GameUI_DrawTorchlightAndWizardEye()
{
  if (pCurrentScreen == SCREEN_GAME
      || pCurrentScreen == SCREEN_MENU
      || pCurrentScreen == SCREEN_OPTIONS
      || pCurrentScreen == SCREEN_REST
      || pCurrentScreen == SCREEN_SPELL_BOOK
      || pCurrentScreen == SCREEN_CHEST
      || pCurrentScreen == SCREEN_SAVEGAME
      || pCurrentScreen == SCREEN_LOADGAME
      || pCurrentScreen == SCREEN_CHEST_INVENTORY
      || pCurrentScreen == SCREEN_BOOKS
      || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG )
  {
    if (pParty->TorchlightActive())
    {
      IconFrame* icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time());
      pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID));
    }
    if (pParty->WizardEyeActive())
    {
      IconFrame* icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time());
      pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID));
    }
  }
}
// 4E28F8: using guessed type int pCurrentScreen;


//----- (00491F87) --------------------------------------------------------
void GameUI_DrawHiredNPCs()
{
  unsigned int v13; // eax@23
  char pContainer[20]; // [sp+Ch] [bp-30h]@18
  signed int uFrameID; // [sp+24h] [bp-18h]@19
  int v22; // [sp+34h] [bp-8h]@2
  unsigned __int8 pNPC_limit_ID; // [sp+3Bh] [bp-1h]@2

  if ( bNoNPCHiring != 1 )
  {
    pNPC_limit_ID = 0;
    v22 = 0;
    if (pParty->pHirelings[0].pName)
      pTmpBuf[v22++] = 0;
    if (pParty->pHirelings[1].pName)
      pTmpBuf[v22++] = 1;

    for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
    {
      if (pNPCStats->pNewNPCData[i].uFlags & 128)
      {
        if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName))
        {
          if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName))
            pTmpBuf[v22++] = i + 2;
        }
      }
    }

    for ( int i = pParty->hirelingScrollPosition; i < v22 && pNPC_limit_ID < 2; i++ )
    {
      if ( (unsigned __int8)pTmpBuf[i] >= 2 )
      {
        sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)pTmpBuf[i] + 499].uPortraitID);
        pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID],
                      pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)));
      }
      else
      {
        sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].uPortraitID);
        pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID],
                   pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)));
        if ( pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_A == 1 )
        {
          uFrameID = pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_B;
          v13 = 0;
          if (pIconsFrameTable->uNumIcons)
          {
            for ( v13 = 0; v13 < pIconsFrameTable->uNumIcons; ++v13 )
            {
              if ( !_stricmp("spell96", pIconsFrameTable->pIcons[v13].pAnimationName) )
                break;
            }
          }
          pRenderer->DrawTextureTransparent(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID],
                        &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(v13, uFrameID)->uTextureID]);
        }
      }
      ++pNPC_limit_ID;
    }
  }
}
// 6BE3C5: using guessed type char bNoNPCHiring;

//----- (004178FE) --------------------------------------------------------
unsigned int UI_GetHealthManaAndOtherQualitiesStringColor(signed int current_pos, signed int base_pos)
{
  unsigned __int16 R, G, B;

  if ( current_pos <= base_pos )
  {
    if ( current_pos == base_pos )//White
      return 0;
    if ( 100 * current_pos / base_pos >= 25 )//Yellow( current_pos > 1/4 )
      R = 255, G = 255, B = 100;
    else//Red( current_pos < 1/4 )
      R = 255, G = 0, B = 0;
  }
  else//Green
    R = 0, G = 255, B = 0;
  return Color16(R, G, B);
}

//----- (00417939) --------------------------------------------------------
int GetConditionDrawColor(unsigned int uConditionIdx)
{
  switch (uConditionIdx)
  {
    case Condition_Zombie:
    case Condition_Good:
      return ui_character_condition_normal_color;

    case Condition_Cursed:
    case Condition_Weak:
    case Condition_Fear:
    case Condition_Drunk:
    case Condition_Insane:
    case Condition_Poison1:
    case Condition_Disease1:
      return ui_character_condition_light_color;

    case Condition_Sleep:
    case Condition_Poison2:
    case Condition_Disease2:
    case Condition_Paralyzed:
    case Condition_Unconcious:
      return ui_character_condition_moderate_color;

    case Condition_Poison3:
    case Condition_Disease3:
    case Condition_Dead:
    case Condition_Pertified:
    case Condition_Eradicated:
      return ui_character_condition_severe_color;
  }
  Error("Invalid condition (%u)", uConditionIdx);
}