Mercurial > mm7
view UIMainMenu.cpp @ 905:6daea87a3fe3
m
author | Ritor1 |
---|---|
date | Fri, 19 Apr 2013 18:11:01 +0600 |
parents | dfd683c4f538 |
children | f3ccfc765502 |
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#include <assert.h> #include "MM7.h" #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "IndoorCamera.h" #include "Overlays.h" #include "Monsters.h" #include "Arcomage.h" #include "LOD.h" #include "Actor.h" #include "Allocator.h" #include "Events.h" #include "Viewport.h" #include "FrameTableInc.h" #include "Math.h" #include "SpriteObject.h" #include "ObjectList.h" #include "Chest.h" #include "PaletteManager.h" #include "DecorationList.h" #include "SaveLoad.h" #include "stru123.h" #include "Time.h" #include "IconFrameTable.h" #include "Awards.h" #include "Autonotes.h" #include "stru160.h" #include "stru279.h" #include "TurnEngine.h" #include "stru277.h" #include "Weather.h" #include "stru272.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" #include "stru351.h" #include "mm7_data.h" //----- (0041B578) -------------------------------------------------------- void __cdecl MainMenuUI_LoadFontsAndSomeStuff() { pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pPaletteManager->RecalculateAll(); for (uint i = 0; i < 480; ++i) pSRZBufferLineOffsets[i] = 640 * i; pRenderer->ResetTextureClipRect(); uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE); pFontArrus = LoadFont("arrus.fnt", "FONTPAL", NULL); pFontLucida = LoadFont("lucida.fnt", "FONTPAL", NULL); pFontCreate = LoadFont("create.fnt", "FONTPAL", NULL); pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", NULL); pFontComic = LoadFont("comic.fnt", "FONTPAL", NULL); pFontArrus->field_3 = 0; pFontLucida->field_3 = 0; pFontCreate->field_3 = 0; for (uint i = 0; i < 20; ++i) pWindowList[i].eWindowType = WINDOW_null; uNumVisibleWindows = -1; memset(pVisibleWindowsIdxs, 0, sizeof(pVisibleWindowsIdxs)); } //----- (0041B690) -------------------------------------------------------- void __cdecl MainMenuUI_Create() { //unsigned int v0; // eax@1 //unsigned int v1; // eax@1 //unsigned int v2; // eax@1 //unsigned int v3; // eax@1 //unsigned int v4; // eax@1 //unsigned int v5; // eax@1 Texture *v6; // ST78_4@1 //const char *v7; // ST5C_4@1 unsigned __int8 v8; // al@1 //Texture *v9; // ST60_4@1 Texture *v10; // ST78_4@1 //const char *v11; // ST5C_4@1 unsigned __int8 v12; // al@1 //Texture *v13; // ST60_4@1 unsigned int v14; // eax@1 Texture *v15; // ST78_4@1 //const char *v16; // ST5C_4@1 unsigned __int8 v17; // al@1 //Texture *v18; // ST60_4@1 unsigned int uTextureID_ib_td4_A; // eax@1 Texture *v20; // ST78_4@1 unsigned __int8 v22; // al@1 //Texture *v23; // ST60_4@1 Texture *v24; // eax@1 //Texture *v25; // esi@1 //Texture *v26; // ST60_4@1 //const char *v27; // ST5C_4@1 unsigned __int8 v28; // al@1 Texture *v29; // eax@1 //Texture *v30; // esi@1 //Texture *v31; // ST60_4@1 //const char *v32; // ST5C_4@1 unsigned __int8 v33; // al@1 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA")); pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE); pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE); pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE); pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE); pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE); pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE); pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE); pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE); uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE); uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE); uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE); uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE); uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE); uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE); uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE); uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE); uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE); uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE); uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE); pTexture_Leather = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("ibground", TEXTURE_16BIT_PALETTE)]; uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE); uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE); uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE); uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE); uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE); uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE); pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, UIMSG_A, 0, 0, "", 0); pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1, 0x31u, "", 0); pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2, 0x32u, "", 0); pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3, 0x33u, "", 0); pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4, 0x34u, "", 0); pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1u, 0, "", 0); pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2u, 0, "", 0); pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3u, 0, "", 0); pPrimaryWindow->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4u, 0, "", 0); pPrimaryWindow->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1u, 0, "", 0); pPrimaryWindow->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2u, 0, "", 0); pPrimaryWindow->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3u, 0, "", 0); pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4u, 0, "", 0); uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE); v6 = (Texture *)(uTextureID_ib_td1_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td1_A] : 0); v8 = pKeyActionMap->GetActionVKey(INPUT_Quest); pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE); v10 = (Texture *)(uTextureID_ib_td2_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td2_A] : 0); v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes); pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE); v15 = (Texture *)(v14 != -1 ? &pIcons_LOD->pTextures[v14] : 0); v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook); pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE); v20 = (Texture *)(uTextureID_ib_td4_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td4_A] : 0); v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal); pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, v22, pGlobalTXT_LocalizationStrings[78],//Calendar v20, 0); uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE); pBtn_History = pPrimaryWindow->CreateButton(0x258u, 0x169u, (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureWidth : 24), (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureHeight : 26), 1, 0, UIMSG_OpenHistoryBook, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History (Texture *)(uTextureID_ib_td5_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td5_A] : 0), 0); bFlashAutonotesBook = 0; bFlashQuestBook = 0; bFlashHistoryBook = 0; v24 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn]; v28 = pKeyActionMap->GetActionVKey(INPUT_ZoomIn); pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, v24->uTextureWidth, v24->uTextureHeight, 2, 0, UIMSG_170, 0, v28, pGlobalTXT_LocalizationStrings[252], // Zoom In v24, 0); v29 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut]; v33 = pKeyActionMap->GetActionVKey(INPUT_ZoomOut); pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, UIMSG_16F, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out v29, 0); pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, UIMSG_0, 0, 0, "", 0); pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling1Dialogue, 0, 0x35u, "", 0); pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling2Dialogue, 0, 0x36u, "", 0); pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, UIMSG_0, 0, 0, "", 0); pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, UIMSG_0, 0, 0, "", 0); pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u, (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureWidth : 24), (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureHeight : 26), 1, 0, UIMSG_69, 0, 0x43u, pGlobalTXT_LocalizationStrings[38], (Texture *)(uTextureID_Btn_CastSpell != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_CastSpell] : 0), 0); pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u, (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureWidth : 24), (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureHeight : 26), 1, 0, UIMSG_68, 0, 0x52u, pGlobalTXT_LocalizationStrings[182], (Texture *)(uTextureID_Btn_Rest != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_Rest] : 0), 0); pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u, (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureWidth : 24), (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureHeight : 26), 1, 0, UIMSG_QuickReference, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173], (Texture *)(uTextureID_Btn_QuickReference != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_QuickReference] : 0), 0); pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u, (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureWidth : 24), (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureHeight : 26), 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], (Texture *)(uTextureID_Btn_GameSettings != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_GameSettings] : 0), 0); pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u, (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureWidth : 24), (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureHeight : 26), 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u, (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureWidth : 24), (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureHeight : 26), 1, 0, UIMSG_ScrollNPCPanel, 1u, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); LoadPartyBuffIcons(); } //----- (004979D2) -------------------------------------------------------- MENU_STATE __cdecl CreditsMenu__Loop() { char *v0; // eax@5 char *v1; // edi@5 FILE *pFile; // eax@5 unsigned int pSize; // esi@7 GUIFont *pFont; // edx@9 GUIFont *pFont2; // ecx@9 __int16 pHeight; // ax@9 void *v7; // eax@9 unsigned int pNumPixels; // ST2C_4@9 unsigned int teal; // eax@9 unsigned int v10; // ST2C_4@19 MSG Msg; // [sp+84h] [bp-B8h]@10 int v17; // [sp+A0h] [bp-9Ch]@9 int pX; // [sp+A4h] [bp-98h]@9 unsigned int pY; // [sp+A8h] [bp-94h]@9 int v20; // [sp+ACh] [bp-90h]@9 int a4; // [sp+B0h] [bp-8Ch]@9 int pColor2; // [sp+F8h] [bp-44h]@9 int pColor1; // [sp+FCh] [bp-40h]@9 int a5; // [sp+128h] [bp-14h]@1 char *pString; // [sp+12Ch] [bp-10h]@9 char *ptr; // [sp+130h] [bp-Ch]@5 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1 RGBTexture pTexture; // [sp+54h] [bp-E8h]@1 RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1 Texture pTexture3; // [sp+Ch] [bp-130h]@5 a5 = 0; pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL); pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; dword_A74C88 = 0; pAudioPlayer->PlayMusicTrack(MUSIC_Credits); pTexture.Load("mm6title.pcx", 0); v0 = (char *)pEvents_LOD->LoadRaw("credits.txt", 0); v1 = v0; ptr = v0; pFile = pEvents_LOD->FindContainer("credits.txt", 0); if ( !pFile ) Abortf(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. // Please re-install to fix this problem. Note: Re-installing will not destroy your save games." fread(&pTexture3, 1, 0x30, pFile); pSize = pTexture3.uDecompressedSize; if ( !pTexture3.uDecompressedSize ) pSize = pTexture3.uTextureSize; memset(&pTexture3, 0, 0x48); pFont = pFontCChar; pFont2 = pFontQuick; v1[pSize] = 0; v20 = 250; a4 = 440; pX = 389; pY = 19; pTexture2.uWidth = 250; pHeight = pFont2->GetStringHeight2(pFont, v1, (int)&pX, 0, 1); pTexture2.uHeight = pHeight + 2 * a4; pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight; v7 = pAllocator->AllocNamedChunk(pTexture2.pPixels, 2 * pTexture2.uNumPixels, "scrollermap"); pNumPixels = pTexture2.uNumPixels; pTexture2.pPixels = (unsigned __int16 *)v7; teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu); fill_pixels_fast(teal, pTexture2.pPixels, pNumPixels); pTexture2.field_20 = 0; pTexture2.field_22 = 0; pColor1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x70u, 0x8Fu, 0xFEu); pColor2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xECu, 0xE6u, 0x9Cu); pString = (char *)operator new(2 * pSize); strncpy(pString, ptr, pSize); pString[pSize]=0; pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, a4, (signed __int16)pTexture2.uWidth, (signed __int16)pTexture2.uHeight, pColor1, pColor2, pString, pTexture2.pPixels, (signed __int16)pTexture2.uWidth); free(pString); pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr); pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 0x1Bu, "", 0); pCurrentScreen = SCREEN_CREATORS; SetCurrentMenuID(MENU_CREDITSPROC); do { while ( PeekMessageA(&Msg, 0, 0, 0, 1) ) { if ( Msg.message == 18 ) Game_DeinitializeAndTerminate(0); TranslateMessage(&Msg); DispatchMessageA(&Msg); } if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) { WaitMessage(); } else { if (pAsyncMouse) pAsyncMouse->_46B736_consume_click_lists(1); pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &pTexture); pRenderer->SetTextureClipRect(pX, pY, pX + v20, pY + a4); pRenderer->_4A5D33(pX, pY, 0, a5, &pTexture2); pRenderer->ResetTextureClipRect(); pRenderer->EndScene(); ++a5; if ( a5 >= (signed __int16)pTexture2.uHeight ) SetCurrentMenuID(MENU_MAIN); pRenderer->Present(); pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc() GUI_MainMenuMessageProc(); } } while ( GetCurrentMenuID() == MENU_CREDITSPROC ); pAudioPlayer->_4AA258(1); pAllocator->FreeChunk(ptr); pAllocator->FreeChunk(pFontQuick); pAllocator->FreeChunk(pFontCChar); pWindow_MainMenu->Release(); pIcons_LOD->_4114F2(); pTexture.Release(); pTexture2.Release(); return MENU_MAIN; // return MENU_Main }