Mercurial > mm7
view mm7_5.cpp @ 1771:6c1823e19c2e
Player::SetVariable removing LABEL_168
author | Grumpy7 |
---|---|
date | Tue, 01 Oct 2013 07:36:27 +0200 |
parents | 421c29d4ab3e |
children | 4dee76d79c78 |
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#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include "Texture.h" #include "mm7_data.h" #include "VideoPlayer.h" #include "Sprites.h" #include "MapInfo.h" #include "BSPModel.h" #include "LightmapBuilder.h" #include "DecalBuilder.h" #include "Mouse.h" #include "Keyboard.h" #include "GammaControl.h" #include "mm7_data.h" #include "FactionTable.h" #include "Vis.h" #include "mm7.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "Arcomage.h" #include "LOD.h" #include "Actor.h" #include "Events.h" #include "Viewport.h" #include "FrameTableInc.h" #include "Math.h" #include "SpriteObject.h" #include "ObjectList.h" #include "Chest.h" #include "PaletteManager.h" #include "SaveLoad.h" #include "Time.h" #include "TurnEngine.h" #include "CastSpellInfo.h" #include "stru298.h" #include "Events2D.h" #include "texts.h" #include "Log.h" #include "UI\UIHouses.h" #include "Lights.h" #include "Lights.h" //----- (004304E7) -------------------------------------------------------- void GameUI_MsgProc() { //signed int v0; // edi@6 //char *v1; // esi@6 unsigned int v2; // edx@7 Actor *pActor; // ecx@13 int v4; // ecx@18 //NPCData *pNPCData0; // eax@18 //int v6; // edx@20 //int v7; // ecx@29 //unsigned int v8; // edx@59 //unsigned int v9; // ecx@60 unsigned int v10; // ecx@73 //unsigned int v11; // eax@75 unsigned __int8 v12; // sf@75 unsigned __int8 v13; // of@75 int v14; // eax@98 unsigned int v15; // eax@102 unsigned __int8 v16; // al@104 unsigned __int8 v17; // al@105 int v18; // eax@106 float v19; // ST64_4@121 unsigned int v20; // ecx@121 float v21; // ST64_4@126 float v22; // ST64_4@127 unsigned int v23; // ecx@135 unsigned int v24; // ecx@149 unsigned int v25; // ecx@165 GUIWindow *pWindow; // eax@204 unsigned int v27; // edx@204 unsigned int v28; // ecx@204 GUIWindow *pWindow2; // ecx@248 //int v30; // edx@258 //const char *v31; // ecx@262 signed int v32; // eax@269 unsigned int v33; // eax@277 unsigned __int8 v34; // al@279 unsigned __int8 v35; // al@280 //GUIWindow *pWindow3; // ecx@332 int v37; // eax@341 int v38; // eax@358 SHORT v39; // ax@365 //signed int v40; // eax@365 char *v41; // eax@380 int v42; // eax@396 POINT *pPoint; // eax@397 signed int v44; // eax@398 int v45; // edx@398 signed int v46; // ecx@398 char v47; // zf@399 char v48; // zf@405 BLVFace *pBLVFace; // ecx@410 ODMFace *pODMFace; // ecx@412 CastSpellInfo *pSpellInfo; // ecx@415 void *v52; // eax@424 __int16 v53; // ax@431 int v54; // eax@432 int v55; // ecx@432 int v56; // edx@432 int v57; // eax@432 Player *pPlayer; // edx@442 unsigned int pMapNum; // eax@445 signed int v60; // ST64_4@459 //NPCData *pNPCData2; // eax@467 //unsigned __int64 v62; // kr00_8@467 __int16 v63; // dx@479 unsigned int v64; // eax@486 int v65; // ecx@486 int v66; // eax@488 char *v67; // eax@489 __int16 v68; // dx@498 char *v69; // eax@512 int v70; // eax@525 int v71; // edi@527 NPCData *pNPCData3; // esi@527 char *v73; // ecx@533 signed int v74; // edi@535 int v75; // eax@535 int v76; // esi@535 int v77; // eax@537 Player *pPlayer2; // ecx@549 //int v79; // ecx@550 //unsigned int v80; // edx@550 signed int v81; // eax@552 POINT *pPoint2; // eax@553 signed int v83; // ecx@554 signed int v84; // ecx@554 GUIButton *pButton; // eax@578 unsigned int v86; // eax@583 const char *v87; // ecx@595 const char *v88; // ecx@596 //unsigned int v89; // eax@598 unsigned int v90; // eax@602 int v91; // edx@605 int v92; // eax@605 int v93; // edx@605 int pPlayerNum; // edx@611 int v95; // eax@611 //const char *v96; // ecx@621 unsigned int v97; // eax@624 int v98; // eax@636 unsigned __int8 v99; // al@643 Player *pPlayer3; // eax@648 int v101; // ecx@648 int v102; // edx@652 int v103; // eax@671 Player *pPlayer4; // ecx@718 int v105; // eax@718 Player *pPlayer5; // ST78_4@758 unsigned int v107; // eax@758 unsigned int v108; // eax@758 unsigned int v115; // eax@764 int v116; // eax@776 POINT *pPoint3; // eax@777 unsigned int v118; // eax@785 unsigned int v119; // ecx@786 unsigned int v120; // [sp-28h] [bp-624h]@86 unsigned int v121; // [sp-28h] [bp-624h]@711 unsigned int v122; // [sp-24h] [bp-620h]@86 unsigned int v123; // [sp-24h] [bp-620h]@711 unsigned int v124; // [sp-20h] [bp-61Ch]@86 unsigned int v125; // [sp-20h] [bp-61Ch]@711 unsigned int v126; // [sp-1Ch] [bp-618h]@86 int v127; // [sp-1Ch] [bp-618h]@107 unsigned int v128; // [sp-1Ch] [bp-618h]@711 int v129; // [sp-18h] [bp-614h]@86 //signed int v130; // [sp-18h] [bp-614h]@107 int v131; // [sp-14h] [bp-610h]@86 //unsigned int v132; // [sp-14h] [bp-610h]@107 //unsigned int v133; // [sp-10h] [bp-60Ch]@60 unsigned int v134; // [sp-10h] [bp-60Ch]@86 //signed int v135; // [sp-10h] [bp-60Ch]@107 unsigned int v136; // [sp-10h] [bp-60Ch]@121 //unsigned int v137; // [sp-Ch] [bp-608h]@60 unsigned int v138; // [sp-Ch] [bp-608h]@86 //signed int v139; // [sp-Ch] [bp-608h]@107 unsigned int v140; // [sp-Ch] [bp-608h]@121 enum WindowType pWindowType; // [sp-8h] [bp-604h]@56 //enum WindowType pWindowType1; // [sp-8h] [bp-604h]@60 unsigned __int8 v143; // [sp-8h] [bp-604h]@86 //int v144; // [sp-8h] [bp-604h]@107 enum WindowType pWindowType2; // [sp-8h] [bp-604h]@121 //const char *v146; // [sp-8h] [bp-604h]@449 //unsigned int v147; // [sp-8h] [bp-604h]@550 //int v148; // [sp-4h] [bp-600h]@56 GUIButton *pButton2; // [sp-4h] [bp-600h]@59 const char *v150; // [sp-4h] [bp-600h]@86 //unsigned int v151; // [sp-4h] [bp-600h]@107 int v152; // [sp-4h] [bp-600h]@121 int v153; // [sp-4h] [bp-600h]@135 //int v154; // [sp-4h] [bp-600h]@149 int v155; // [sp-4h] [bp-600h]@165 int v156; // [sp-4h] [bp-600h]@204 //const char *v157; // [sp-4h] [bp-600h]@444 //unsigned int v158; // [sp-4h] [bp-600h]@449 //__int16 v159; // [sp-4h] [bp-600h]@550 int v160; // [sp-4h] [bp-600h]@599 const char *v161; // [sp-4h] [bp-600h]@637 //int v162; // [sp+0h] [bp-5FCh]@56 //int v163; // [sp+0h] [bp-5FCh]@59 Texture *pTexture; // [sp+0h] [bp-5FCh]@86 //int v165; // [sp+0h] [bp-5FCh]@107 int v166; // [sp+0h] [bp-5FCh]@121 int v167; // [sp+0h] [bp-5FCh]@135 //int v168; // [sp+0h] [bp-5FCh]@149 int v169; // [sp+0h] [bp-5FCh]@165 int v170; // [sp+0h] [bp-5FCh]@204 //signed int v171; // [sp+0h] [bp-5FCh]@259 KeyToggleType pKeyToggleType; // [sp+0h] [bp-5FCh]@287 char *v173; // [sp+0h] [bp-5FCh]@444 char *v174; // [sp+0h] [bp-5FCh]@449 //int v175; // [sp+0h] [bp-5FCh]@550 int v176; // [sp+0h] [bp-5FCh]@599 const char *v177; // [sp+0h] [bp-5FCh]@629 char *v178; // [sp+0h] [bp-5FCh]@637 int v179; // [sp+4h] [bp-5F8h]@0 //signed int _this; // [sp+14h] [bp-5E8h]@22 signed int thisa; // [sp+14h] [bp-5E8h]@251 signed int thisb; // [sp+14h] [bp-5E8h]@272 Player *pPlayer7; // [sp+14h] [bp-5E8h]@373 Player *pPlayer8; // [sp+14h] [bp-5E8h]@377 char *pMapName; // [sp+14h] [bp-5E8h]@445 Player *pPlayer9; // [sp+14h] [bp-5E8h]@455 int thisg; // [sp+14h] [bp-5E8h]@467 int thish; // [sp+14h] [bp-5E8h]@528 signed int thisi; // [sp+14h] [bp-5E8h]@535 MapInfo *pMapInfo; // [sp+14h] [bp-5E8h]@604 Player *pPlayer10; // [sp+14h] [bp-5E8h]@641 int thisl; // [sp+14h] [bp-5E8h]@648 int uMessageParam; // [sp+18h] [bp-5E4h]@7 int uAction; // [sp+1Ch] [bp-5E0h]@18 NPCData *pNPCData4; // [sp+20h] [bp-5DCh]@23 unsigned int uNumSeconds; // [sp+24h] [bp-5D8h]@18 char v197; // [sp+2Bh] [bp-5D1h]@101 enum UIMessageType uMessage; // [sp+2Ch] [bp-5D0h]@7 unsigned int v199; // [sp+30h] [bp-5CCh]@7 char *v200; // [sp+34h] [bp-5C8h]@518 POINT v201; // [sp+38h] [bp-5C4h]@553 POINT v202; // [sp+40h] [bp-5BCh]@141 POINT a2; // [sp+48h] [bp-5B4h]@127 POINT v204; // [sp+50h] [bp-5ACh]@777 POINT v205; // [sp+58h] [bp-5A4h]@171 POINT v206; // [sp+60h] [bp-59Ch]@553 POINT v207; // [sp+68h] [bp-594h]@155 POINT v208; // [sp+70h] [bp-58Ch]@397 POINT v209; // [sp+78h] [bp-584h]@777 POINT v210; // [sp+80h] [bp-57Ch]@397 POINT v211; // [sp+88h] [bp-574h]@704 //__int64 v212; // [sp+90h] [bp-56Ch]@467 int v213; // [sp+98h] [bp-564h]@385 char pLevelName[32]; // [sp+9Ch] [bp-560h]@380 char pOut[32]; // [sp+BCh] [bp-540h]@370 FrameTableTxtLine v216; // [sp+DCh] [bp-520h]@524 int v217[9]; // [sp+158h] [bp-4A4h]@652 FrameTableTxtLine v218; // [sp+17Ch] [bp-480h]@524 char a1[64]; // [sp+1F8h] [bp-404h]@467 char Str2[128]; // [sp+238h] [bp-3C4h]@527 Actor actor; // [sp+2B8h] [bp-344h]@4 dword_50CDC8 = 0; if ( !pEventTimer->bPaused ) { pParty->sEyelevel = pParty->uDefaultEyelevel; pParty->uPartyHeight = pParty->uDefaultPartyHeight; } if ( bDialogueUI_InitializeActor_NPC_ID ) { //Actor::Actor(&actor); memset(&actor, 0, 0x344u); dword_5B65D0_dialogue_actor_npc_id = bDialogueUI_InitializeActor_NPC_ID; actor.sNPC_ID = bDialogueUI_InitializeActor_NPC_ID; GameUI_InitializeDialogue(&actor, false); bDialogueUI_InitializeActor_NPC_ID = 0; } if ( pMessageQueue_50CBD0->uNumMessages ) { //v1 = ""; while ( 2 ) { if ( !pMessageQueue_50CBD0->uNumMessages ) break; pMessageQueue_50CBD0->PopMessage(&uMessage, &uMessageParam, (int *)&v199); switch ( uMessage ) { case UIMSG_ChangeGameState: uGameState = GAME_FINISHED; continue; case UIMSG_PlayArcomage: pVideoPlayer->_4BF5B2(); pArcomageGame->bGameInProgress = 1; PrepareArcomage(); continue; case UIMSG_StartNPCDialogue: if ( !uActiveCharacter ) continue; viewparams->field_48 = 1; if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; dword_5B65D0_dialogue_actor_npc_id = pActors[uMessageParam].sNPC_ID; pActor = &pActors[uMessageParam]; //goto _actor_init_dlg; GameUI_InitializeDialogue(pActor, true); continue; case UIMSG_StartHireling1Dialogue: case UIMSG_StartHireling2Dialogue: { if (bNoNPCHiring || pCurrentScreen) continue; if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; uAction = 0; int hireling_idx = uMessage - UIMSG_StartHireling1Dialogue; v4 = 0; for (uint i = 0; i < 2; ++i) //pNPCData0 = pParty->pHirelings; //do { if (pParty->pHirelings[i].pName) //{ //v6 = uAction++; pTmpBuf[uAction++] = i; //} //++pNPCData0; //++v4; } //while ( (signed int)pNPCData0 < (signed int)&pParty->pPickedItem ); //_this = 0; for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) { auto npc = pNPCStats->pNewNPCData + i; //do //{ if (npc->Hired() && (!pParty->pHirelings[0].pName || strcmp(npc->pName, pParty->pHirelings[0].pName)) && (!pParty->pHirelings[1].pName || strcmp(npc->pName, pParty->pHirelings[1].pName)) ) { //v7 =; pTmpBuf[uAction++] = i + 2; } //++_this; //++pNPCData4; //} //while ( _this < (signed int)pNPCStats->uNumNewNPCs ); } if ( (signed int)(hireling_idx + (unsigned __int8)pParty->field_709) < uAction ) { //Actor::Actor(&actor); memset(&actor, 0, 0x344u); actor.sNPC_ID += -1 - (unsigned __int8)pParty->field_709 - hireling_idx; pActor = &actor; GameUI_InitializeDialogue(&actor, true); } } continue; case UIMSG_BuyInShop_Identify_Repair: UIShop_Buy_Identify_Repair(); continue; case UIMSG_ClickNPCTopic: ClickNPCTopic(uMessageParam); continue; case UIMSG_SelectShopDialogueOption: OnSelectShopDialogueOption(uMessageParam); continue; case UIMSG_SelectNPCDialogueOption: OnSelectNPCDialogueOption((DIALOGUE_TYPE)uMessageParam); continue; case UIMSG_ClickHouseNPCPortrait: _4B4224_UpdateNPCTopics(uMessageParam); continue; case UIMSG_StartNewGame: if ( dword_6BE138 == 124 || uMessageParam ) { pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); uGameState = GAME_STATE_NEWGAME_OUT_GAMEMENU; pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; } else { ShowStatusBarString(pGlobalTXT_LocalizationStrings[201], 2u);// "Are you sure? Click again to start a New Game" pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0); dword_6BE138 = 124; } stru_506E40.Release(); continue; case UIMSG_Game_OpenLoadGameDialog: pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_LOADGAME; LoadUI_Load(1); continue; case UIMSG_Quit: if ( dword_6BE138 == 132 || uMessageParam ) { pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; if ( !uMessageParam ) pAudioPlayer->PlaySound((SoundID)(SOUND_EnteringAHouse|0x1), 0, 0, -1, 0, 0, 0, 0); uGameState = GAME_STATE_GAME_QUITTING_TO_MAIN_MENU; } else { ShowStatusBarString(pGlobalTXT_LocalizationStrings[82], 2);// "Are you sure? Click again to quit" pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0); dword_6BE138 = 132; } stru_506E40.Release(); continue; case UIMSG_80: __debugbreak(); pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_OPTIONS; pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_8, 0, 0); continue; case UIMSG_ArrowUp: --pSaveListPosition; if ( pSaveListPosition < 0 ) pSaveListPosition = 0; GUIWindow::Create(215, 199, 17, 17, WINDOW_PressedButton2, (int)pBtnArrowUp, 0); continue; case UIMSG_DownArrow: ++pSaveListPosition; if ( pSaveListPosition >= uMessageParam ) pSaveListPosition = uMessageParam - 1; GUIWindow::Create(215, 323, 17, 17, WINDOW_PressedButton2, (int)pBtnDownArrow, 0); continue; case UIMSG_Cancel: GUIWindow::Create(350, 302, 106, 42, WINDOW_CloseRestWindowBtn, (int)pBtnCancel, 0); continue; case UIMSG_SaveLoadBtn: GUIWindow::Create(241, 302, 106, 42, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0); continue; case UIMSG_SelectLoadSlot: if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam ) { v10 = pSaveListPosition + uMessageParam; if ( dword_6BE138 == pSaveListPosition + uMessageParam ) { pMessageQueue_50CBD0->AddMessage(UIMSG_SaveLoadBtn, 0, 0); pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0); } uLoadGameUI_SelectedSlot = v10; dword_6BE138 = v10; } else { pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu); if ( strcmp((const char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], pGlobalTXT_LocalizationStrings[72]) )// "Empty" strcpy((char *)pKeyActionMap->pPressedKeysBuffer, (const char *)&pSavegameHeader[uLoadGameUI_SelectedSlot]); pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); } continue; case UIMSG_LoadGame: if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) { LoadGame(uLoadGameUI_SelectedSlot); uGameState = GAME_STATE_LOADING_GAME; } stru_506E40.Release(); continue; case UIMSG_SaveGame: if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) { pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); strcpy((char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], (const char *)pKeyActionMap->pPressedKeysBuffer); } DoSavegame(uLoadGameUI_SelectedSlot); stru_506E40.Release(); continue; case UIMSG_Game_OpenSaveGameDialog: pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_SAVEGAME; SaveUI_Load(); continue; case UIMSG_Game_OpenOptionsDialog://Open if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); viewparams->field_48 = 1; pCurrentScreen = SCREEN_OPTIONS; options_menu_skin.uTextureID_Background = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_TurnSpeed[2] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_TurnSpeed[1] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_TurnSpeed[0] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_ArrowLeft = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_ArrowRight = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_FlipOnExit = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_AlwaysRun = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_ShowDamage = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_WalkSound = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Options, 0, 0); pGUIWindow_CurrentMenu->CreateButton(22, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight, 1, 0, UIMSG_SetTurnSpeed, 0x80, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(93, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureHeight, 1, 0, UIMSG_SetTurnSpeed, 0x40u, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(164, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureHeight, 1, 0, UIMSG_SetTurnSpeed, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(20, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureHeight, 1, 0, UIMSG_ToggleWalkSound, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(128, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureHeight, 1, 0, UIMSG_ToggleShowDamage, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(20, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureHeight, 1, 0, UIMSG_ToggleAlwaysRun, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(128, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureHeight, 1, 0, UIMSG_ToggleFlipOnExit, 0, 0, "", 0); pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); pGUIWindow_CurrentMenu->CreateButton(263, 162, 172, 17, 1, 0, UIMSG_ChangeSoundVolume, 0, 0, "", 0); pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); pGUIWindow_CurrentMenu->CreateButton(263, 216, 172, 17, 1, 0, UIMSG_ChangeMusicVolume, 0, 0, "", 0); pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); pGUIWindow_CurrentMenu->CreateButton(263, 270, 172, 17, 1, 0, UIMSG_ChangeVoiceVolume, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619], 0); // "Return to Game" pGUIWindow_CurrentMenu->CreateButton( 19, 140, 214, 40, 1, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, "", 0); pGUIWindow_CurrentMenu->CreateButton( 19, 194, 214, 40, 1, 0, UIMSG_OpenVideoOptions, 0, 86, "", 0); continue; case UIMSG_OpenKeyMappingOptions://Open if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); viewparams->field_48 = 1; pCurrentScreen = SCREEN_KEYBOARD_OPTIONS; uTextureID_Optkb[0] = pIcons_LOD->LoadTexture("optkb", TEXTURE_16BIT_PALETTE); uTextureID_Optkb[1] = pIcons_LOD->LoadTexture("optkb_h", TEXTURE_16BIT_PALETTE); uTextureID_Optkb[2] = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); uTextureID_Optkb[3] = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE); uTextureID_Optkb[4] = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_KeyMappingOptions, 0, 0); pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(19u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, UIMSG_SelectKeyPage1, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(127u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, UIMSG_SelectKeyPage2, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(127u, 0x144u, 0x6Cu, 0x14u, 1, 0, UIMSG_ResetKeyMapping, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(19u, 0x144u, 0x6Cu, 0x14u, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129u, 0x94u, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129u, 0xA7u, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 1u, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129u, 0xBAu, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 2u, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129u, 0xCDu, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 3u, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129u, 224u, 70u, 19u, 1, 0, UIMSG_ChangeKeyButton, 4u, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129u, 243u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 5u, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129u, 262u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 6u, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350u, 148u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 7u, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350u, 167u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 8u, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350u, 186u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 9u, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350u, 205u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xAu, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350u, 224u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xBu, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350u, 243u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xCu, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350u, 262u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xDu, 0, "", 0); uGameMenuUI_CurentlySelectedKeyIdx = -1; KeyboardPageNum = 1; memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags)); //*(_WORD *)KeyButtonArray[28] = 0; memcpy(pPrevVirtualCidesMapping.data(), pKeyActionMap->pVirtualKeyCodesMapping, 0x78u); //v1 = ""; //v0 = 1; continue; case UIMSG_ChangeKeyButton: if ( uGameMenuUI_CurentlySelectedKeyIdx != -1 ) { pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } v14 = uMessageParam; if ( KeyboardPageNum != 1 ) v14 = uMessageParam + 14; uGameMenuUI_CurentlySelectedKeyIdx = v14; pKeyActionMap->EnterText(0, 1, pGUIWindow_CurrentMenu); continue; case UIMSG_ResetKeyMapping: v197 = 1; pKeyActionMap->SetDefaultMapping(); uAction = 0; do { v15 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); if ( v15 != pPrevVirtualCidesMapping[uAction] ) { if ( v197 ) { v16 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[uAction]), v16, 1); v197 = 0; } else { v17 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[uAction]), v17, 0); } } pPrevVirtualCidesMapping[uAction] = pKeyActionMap->GetActionVKey((enum InputAction)uAction); v18 = uAction++; v13 = uAction > 28; v12 = uAction - 28 < 0; GameMenuUI_InvaligKeyBindingsFlags[v18] = 0; } while ( v12 ^ v13 ); pAudioPlayer->PlaySound((SoundID)219, 0, 0, -1, 0, 0, 0, 0); continue; case UIMSG_SelectKeyPage1: KeyboardPageNum = 1; continue; case UIMSG_SelectKeyPage2: KeyboardPageNum = 2; continue; case UIMSG_OpenVideoOptions: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); viewparams->field_48 = 1; pCurrentScreen = SCREEN_VIDEO_OPTIONS; optvid_base_texture_id = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE); bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE); us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE); tinting_texture_id = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE); uTextureID_507C20 = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); uTextureID_507C24 = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); not_available_bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE); not_available_us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE); not_available_tinting_texture_id = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_VideoOptions, 0, 0); pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0); if ( pRenderer->pRenderD3D ) { pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x118u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleBloodsplats, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleColoredLights, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleTint, 0, 0, "", 0); } if ( !pRenderer->bWindowMode ) { //v0 = 1; if ( GammaController::IsGammaSupported() ) { pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 4u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C20), 0); pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 5u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C24), 0); pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, UIMSG_1A9, 0, 0, "", 0); } } continue; case UIMSG_1A9: __debugbreak(); if ( uMessageParam == 4 ) { //--uGammaPos; if ( (uGammaPos -- -1) < 0 ) { uGammaPos = 0; pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); continue; } v19 = (double)(signed int)uGammaPos * 0.1 + 0.6; pGame->pGammaController->Initialize(v19); GUIWindow::Create(21, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); continue; } if ( uMessageParam == 5 ) { ++uGammaPos; if ( (signed int)uGammaPos <= 9 ) { v21 = (double)(signed int)uGammaPos * 0.1 + 0.6; pGame->pGammaController->Initialize(v21); GUIWindow::Create(213, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); continue; } uGammaPos = 9; } else { uGammaPos = (pMouse->GetCursorPos(&a2)->x - 42) / 17; v22 = (double)(signed int)uGammaPos * 0.1 + 0.6; pGame->pGammaController->Initialize(v22); } pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); continue; case UIMSG_ToggleBloodsplats: pGame->ToggleFlags2(0x20u); continue; case UIMSG_ToggleColoredLights: pRenderer->bUseColoredLights = pRenderer->bUseColoredLights == 0; continue; case UIMSG_ToggleTint: pRenderer->bTinting = pRenderer->bTinting == 0; continue; case UIMSG_ChangeMusicVolume: if ( uMessageParam == 4 ) { --uMusicVolimeMultiplier; if ( (char)uMusicVolimeMultiplier < 1 ) uMusicVolimeMultiplier = 0; GUIWindow::Create(243, 0xD8u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); if ( uMusicVolimeMultiplier ) pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); continue; } if ( uMessageParam == 5 ) { ++uMusicVolimeMultiplier; if ( (char)uMusicVolimeMultiplier > 9 ) uMusicVolimeMultiplier = 9; GUIWindow::Create(435, 0xD8u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); if ( uMusicVolimeMultiplier ) pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); continue; } uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17; if ( (char)uMusicVolimeMultiplier > 9 ) uMusicVolimeMultiplier = 9; if ( uMusicVolimeMultiplier ) pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0); pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); continue; case UIMSG_ChangeSoundVolume: if ( uMessageParam == 4 )//reduce sound level button left { --uSoundVolumeMultiplier; if ( (char)uSoundVolumeMultiplier < 1 ) uSoundVolumeMultiplier = 0; GUIWindow::Create(243, 162, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); continue; } if ( uMessageParam == 5 )//Increase sound level button right { ++uSoundVolumeMultiplier; if ( (char)uSoundVolumeMultiplier > 8 ) uSoundVolumeMultiplier = 9; //v168 = 1; v24 = 435; //v154 = (int)pBtn_SliderRight; GUIWindow::Create(v24, 0xA2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); continue; } uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17; if ( (char)uSoundVolumeMultiplier > 8 ) uSoundVolumeMultiplier = 9; pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); continue; case UIMSG_ToggleFlipOnExit: bFlipOnExit = bFlipOnExit == 0; continue; case UIMSG_ToggleAlwaysRun: bAlwaysRun = bAlwaysRun == 0; continue; case UIMSG_ToggleWalkSound: bWalkSound = bWalkSound == 0; continue; case UIMSG_ToggleShowDamage: bShowDamage = bShowDamage == 0; continue; case UIMSG_ChangeVoiceVolume: if ( uMessageParam == 4 ) { --uVoicesVolumeMultiplier; if ( (char)uVoicesVolumeMultiplier < 1 ) uVoicesVolumeMultiplier = 0; GUIWindow::Create(243, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); if ( !uVoicesVolumeMultiplier ) continue; pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); continue; } if ( uMessageParam == 5 ) { ++uVoicesVolumeMultiplier; if ( (char)uVoicesVolumeMultiplier > 8 ) uVoicesVolumeMultiplier = 9; GUIWindow::Create(435, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); if ( !uVoicesVolumeMultiplier ) continue; pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); continue; } uVoicesVolumeMultiplier = (pMouse->GetCursorPos(&v205)->x - 263) / 17; if ( (char)uVoicesVolumeMultiplier > 8 ) uVoicesVolumeMultiplier = 9; if ( !uVoicesVolumeMultiplier ) continue; pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); continue; case UIMSG_SetTurnSpeed: if ( uMessageParam ) pParty->sRotationY = uMessageParam * pParty->sRotationY / uMessageParam; uTurnSpeed = uMessageParam; continue; case UIMSG_SetGraphicsMode: if ( !bUseLoResSprites ) { byte_6BE388_graphicsmode = uMessageParam; MM7Initialization(); continue; } if ( uMessageParam ) { if ( uMessageParam == 1 ) { byte_6BE388_graphicsmode = 0; } else { if ( uMessageParam != 2 ) continue; byte_6BE388_graphicsmode = 1; } MM7Initialization(); continue; } ModalWindow(pNPCTopics[453].pText, UIMSG_0); continue; case UIMSG_GameMenu_ReturnToGame: pGUIWindow_CurrentMenu->Release(); pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; stru_506E40.Release(); continue; case UIMSG_OpenQuestBook: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(493u, 355u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Quests, 0); bFlashQuestBook = 0; continue; case UIMSG_OpenAutonotes: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(527u, 353u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Autonotes, 0); bFlashAutonotesBook = 0; continue; case UIMSG_OpenMapBook: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); viewparams->sViewCenterX = pParty->vPosition.x; viewparams->sViewCenterY = pParty->vPosition.y; pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(546, 353, 0, 0, WINDOW_BooksWindow, (int)pBtn_Maps, 0); continue; case UIMSG_OpenCalendar: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(570, 354, 0, 0, WINDOW_BooksWindow, (int)pBtn_Calendar, 0); continue; case UIMSG_OpenHistoryBook: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, WINDOW_BooksWindow, (int)pBtn_History, 0); bFlashHistoryBook = 0; continue; case UIMSG_Escape:// íàæàòèå Escape and return to game back_to_game(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; switch ( pCurrentScreen ) { case SCREEN_E: __debugbreak(); case SCREEN_NPC_DIALOGUE: case SCREEN_CHEST: case SCREEN_CHEST_INVENTORY: case SCREEN_CHANGE_LOCATION: case SCREEN_INPUT_BLV: case SCREEN_QUICK_REFERENCE: if ( dword_50CDC8 ) break; CloseWindowBackground(); uMessageParam = 1; break; case SCREEN_HOUSE: if ( !dword_50CDC8 && !dword_5C35C8 ) { CloseWindowBackground(); dword_5C35C8 = 0; uMessageParam = 1; break; } break; } if ( !pModalWindow ) { pRenderer->ClearZBuffer(0, 479); viewparams->bRedrawGameUI = 1; viewparams->field_48 = 1; if ( pCurrentScreen ) { if ( pCurrentScreen > SCREEN_67 ) { if ( pCurrentScreen == SCREEN_QUICK_REFERENCE ) { pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) { pMouse->SetCursorBitmap("MICON2"); } else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; } } else { if ( pCurrentScreen < SCREEN_64 ) { switch ( pCurrentScreen ) { case SCREEN_CASTING: pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( some_active_character ) { uActiveCharacter = some_active_character; uActiveCharacter = pParty->GetNextActiveCharacter(); some_active_character = 0; if ( pParty->bTurnBasedModeOn ) pTurnEngine->ApplyPlayerAction(); _50C9D0_AfterEnchClickEventId = 0; _50C9D4_AfterEnchClickEventSecondParam = 0; _50C9D8_AfterEnchClickEventTimeout = 0; } if ( ptr_50C9A4_ItemToEnchant && ptr_50C9A4_ItemToEnchant->uItemID ) { LOBYTE(ptr_50C9A4_ItemToEnchant->uAttributes) &= 0xFu; _50C9A8_item_enchantment_timer = 0; ptr_50C9A4_ItemToEnchant = 0; } if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) { pMouse->SetCursorBitmap("MICON2"); } else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_BOOKS: pBooksWindow->Release(); //crt_deconstruct_ptr_6A0118(); pBooksWindow = 0; pEventTimer->Resume(); if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) { pMouse->SetCursorBitmap("MICON2"); } else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_SAVEGAME: case SCREEN_LOADGAME: pIcons_LOD->RemoveTexturesPackFromTextureList(); //crt_deconstruct_ptr_6A0118(); stru_506E40.Release(); break; case SCREEN_CHEST_INVENTORY: pCurrentScreen = SCREEN_CHEST; continue; case SCREEN_CHEST: pWindow2 = pChestWindow; pWindow2->Release(); pIcons_LOD->RemoveTexturesPackFromTextureList(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pEventTimer->Resume(); continue; case SCREEN_19: __debugbreak(); pWindow2 = ptr_507BC8; pWindow2->Release(); pIcons_LOD->RemoveTexturesPackFromTextureList(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pEventTimer->Resume(); continue; case SCREEN_OPTIONS://Close options_menu_skin.Relaease(); pIcons_LOD->SyncLoadedFilesCount(); WriteWindowsRegistryInt("soundflag", (char)uSoundVolumeMultiplier); WriteWindowsRegistryInt("musicflag", (char)uMusicVolimeMultiplier); WriteWindowsRegistryInt("CharVoices", (char)uVoicesVolumeMultiplier); WriteWindowsRegistryInt("WalkSound", bWalkSound); WriteWindowsRegistryInt("ShowDamage", bShowDamage); WriteWindowsRegistryInt("graphicsmode", (unsigned __int8)byte_6BE388_graphicsmode); WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun); WriteWindowsRegistryInt("FlipOnExit", bFlipOnExit); if ( !uTurnSpeed ) { WriteWindowsRegistryInt("TurnDelta", 3); stru_506E40.Release(); break; } if ( uTurnSpeed == 64 ) { WriteWindowsRegistryInt("TurnDelta", 2); stru_506E40.Release(); break; } if ( uTurnSpeed != 128 ) { stru_506E40.Release(); break; } WriteWindowsRegistryInt("TurnDelta", 1); stru_506E40.Release(); break; case SCREEN_MENU: pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); stru_506E40.Release(); break; case SCREEN_VIDEO_OPTIONS: if ( pRenderer->pRenderD3D ) { WriteWindowsRegistryInt("Colored Lights", pRenderer->bUseColoredLights); WriteWindowsRegistryInt("Tinting", pRenderer->bTinting); WriteWindowsRegistryInt("Bloodsplats", (LOBYTE(pGame->uFlags2) >> 5) & 1); } if ( pRenderer->bWindowMode ) { stru_506E40.Release(); break; } //v30 = uGammaPos; //v31 = "GammaPos"; WriteWindowsRegistryInt("GammaPos", uGammaPos); stru_506E40.Release(); break; case SCREEN_KEYBOARD_OPTIONS://Return to game v197 = 1; v32 = 0; while ( !GameMenuUI_InvaligKeyBindingsFlags[v32]) { ++v32; if ( v32 >= 28 ) { thisb = (signed int)&uTextureID_Optkb; assert(false && "Invalid condition values"); do { if ( *(int *)thisb ) pIcons_LOD->pTextures[*(int *)thisb].Release(); thisb += 4; } while ( thisb < (signed int)0x00507C08 ); memset(&uTextureID_Optkb, 0, 0x14u); pIcons_LOD->SyncLoadedFilesCount(); uAction = 0; do { v33 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); if ( v33 != pPrevVirtualCidesMapping[uAction] ) { if ( v197 ) { v34 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); GUI_ReplaceHotkey(v34, LOBYTE(pPrevVirtualCidesMapping[uAction]), 1); v197 = 0; } else { v35 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); GUI_ReplaceHotkey(v35, LOBYTE(pPrevVirtualCidesMapping[uAction]), 0); } } if ( uAction && uAction != 2 && uAction != 3 && uAction != 1 && uAction != 25 && uAction != 26 ) pKeyToggleType = (KeyToggleType)1; else pKeyToggleType = (KeyToggleType)0; pKeyActionMap->SetKeyMapping(uAction, pPrevVirtualCidesMapping[uAction], pKeyToggleType); ++uAction; } while ( uAction < 28 ); pKeyActionMap->StoreMappings(); stru_506E40.Release(); break; } } break; case SCREEN_REST://close rest screen if ( dword_506F14 ) { Rest(_506F18_num_minutes_to_sleep); pParty->pPlayers[3].SetAsleep(false); pParty->pPlayers[2].SetAsleep(false); pParty->pPlayers[1].SetAsleep(false); pParty->pPlayers[0].SetAsleep(false); } pTexture_RestUI_CurrentSkyFrame->Release(); pTexture_RestUI_CurrentHourglassFrame->Release(); pTexture_RestUI_CurrentHourglassFrame = 0; pTexture_RestUI_CurrentSkyFrame = 0; pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { pOutdoor->UpdateSunlightVectors(); pOutdoor->UpdateFog(); } _506F18_num_minutes_to_sleep = 0; dword_506F14 = 0; dword_507B94 = 1; if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) { pMouse->SetCursorBitmap("MICON2"); } else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_E: __debugbreak(); pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_HOUSE; pIcons_LOD->RemoveTexturesPackFromTextureList(); continue; case SCREEN_HOUSE: if ( uDialogueType ) uDialogueType = 0; if ( uGameState == GAME_STATE_2 ) { while ( sub_4BD8B5() ) ; } else { if ( sub_4BD8B5() ) continue; } GetHouseGoodbyeSpeech(); pAudioPlayer->PlaySound(SOUND_7, 814, 0, -1, 0, 0, 0, 0); pVideoPlayer->Unload(); pGUIWindow_CurrentMenu = window_SpeakInHouse; if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) { pMouse->SetCursorBitmap("MICON2"); } else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_INPUT_BLV://click escape if ( uCurrentHouse_Animation == 153 ) PlayHouseSound(0x99u, HouseSound_Greeting_2); pVideoPlayer->Unload(); if ( dword_5B65CC ) { pParty->field_709 = 0; LOBYTE(pNPCStats->pNewNPCData[dword_5B65CC].uFlags) &= 0x7Fu; pParty->CountHirelings(); viewparams->bRedrawGameUI = true; dword_5B65CC = 0; } DialogueEnding(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; case SCREEN_NPC_DIALOGUE://click escape if ( dword_5B65CC ) { pParty->field_709 = 0; LOBYTE(pNPCStats->pNewNPCData[dword_5B65CC].uFlags) &= 0x7Fu; pParty->CountHirelings(); viewparams->bRedrawGameUI = true; dword_5B65CC = 0; } //goto LABEL_317; DialogueEnding(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; case SCREEN_BRANCHLESS_NPC_DIALOG://click escape memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); sub_4452BB(); DialogueEnding(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; case SCREEN_CHANGE_LOCATION://click escape if ( pParty->vPosition.x < -22528 ) pParty->vPosition.x = -22528; if ( pParty->vPosition.x > 22528 ) pParty->vPosition.x = 22528; if ( pParty->vPosition.y < -22528 ) pParty->vPosition.y = -22528; if ( pParty->vPosition.y > 22528 ) pParty->vPosition.y = 22528; DialogueEnding(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; case SCREEN_VIDEO: pVideoPlayer->Unload(); continue; case SCREEN_CHARACTERS: CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) { pMouse->SetCursorBitmap("MICON2"); } else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; pIcons_LOD->RemoveTexturesFromTextureList(); continue; default: if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) { pMouse->SetCursorBitmap("MICON2"); } else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; } if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) { pMouse->SetCursorBitmap("MICON2"); } else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; pIcons_LOD->RemoveTexturesFromTextureList(); continue; } CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); pIcons_LOD->RemoveTexturesPackFromTextureList(); } if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) { pMouse->SetCursorBitmap("MICON2"); } else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; pIcons_LOD->RemoveTexturesFromTextureList(); continue; } if ( !pGUIWindow_Settings )//Draw Menu { dword_6BE138 = -1; GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_GameSettings, (char *)1); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pCurrentScreen = SCREEN_MENU; ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_OptionsButtons, 0, 0); uTextureID_Options = pIcons_LOD->LoadTexture("options", TEXTURE_16BIT_PALETTE); uTextureID_New1 = pIcons_LOD->LoadTexture("new1", TEXTURE_16BIT_PALETTE); uTextureID_Load1 = pIcons_LOD->LoadTexture("load1", TEXTURE_16BIT_PALETTE); uTextureID_Save1 = pIcons_LOD->LoadTexture("save1", TEXTURE_16BIT_PALETTE); uTextureID_Controls1 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE); uTextureID_Resume1 = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); uTextureID_Quit1 = pIcons_LOD->LoadTexture("quit1", TEXTURE_16BIT_PALETTE); pBtn_NewGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x9Bu, 0xD6u, 0x28u, 1, 0, UIMSG_StartNewGame, 0, 0x4Eu, pGlobalTXT_LocalizationStrings[614],// "New Game" pIcons_LOD->GetTexture(uTextureID_New1), 0); pBtn_SaveGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0xD1u, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenSaveGameDialog, 0, 0x53u, pGlobalTXT_LocalizationStrings[615],// "Save Game" pIcons_LOD->GetTexture(uTextureID_Save1), 0); pBtn_LoadGame = pGUIWindow_CurrentMenu->CreateButton(19, 263, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenLoadGameDialog, 0, 0x4Cu, pGlobalTXT_LocalizationStrings[616],// "Load Game" pIcons_LOD->GetTexture(uTextureID_Load1), 0); pBtn_GameControls = pGUIWindow_CurrentMenu->CreateButton(241, 155, 214, 40, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0x43u, pGlobalTXT_LocalizationStrings[617],// ""Sound, Keyboard, Game Options:"" pIcons_LOD->GetTexture(uTextureID_Controls1), 0); pBtn_QuitGame = pGUIWindow_CurrentMenu->CreateButton(241, 209, 214, 40, 1, 0, UIMSG_Quit, 0, 0x51u, pGlobalTXT_LocalizationStrings[618],// "Quit" pIcons_LOD->GetTexture(uTextureID_Quit1), 0); pBtn_Resume = pGUIWindow_CurrentMenu->CreateButton(241, 263, 214, 40, 1, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u, pGlobalTXT_LocalizationStrings[619],// "Return to Game" pIcons_LOD->GetTexture(uTextureID_Resume1), 0); pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(6, 1, 0, 0); viewparams->field_48 = 1; stru_506E40.Release(); uNumSeconds = (unsigned int)MakeScreenshot(155, 117); pRenderer->SavePCXImage("gamma.pcx", (char *)uNumSeconds, 155, 117); free((void *)uNumSeconds); stru_506E40._40E55E("gamma.pcx", 0); continue; } pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; } ModalWindow_Release(); continue; case UIMSG_ScrollNPCPanel://Right and Left button for NPCPanel if ( uMessageParam ) { GUIWindow::Create(626, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCRight, 0); v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2; if ( (unsigned __int8)pParty->field_709 < v37 ) { ++pParty->field_709;//??? maybe number of the first cell??? if ( (unsigned __int8)pParty->field_709 >= v37 ) pParty->field_709 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2; } } else { GUIWindow::Create(469, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCLeft, 0); if ( pParty->field_709 ) { --pParty->field_709; if ( pParty->field_709 < 1 ) pParty->field_709 = 0; } } GameUI_DrawHiredNPCs(); continue; case UIMSG_TransitionUI_Confirm: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; dword_50CDC8 = 1; sub_42FBDD(); PlayHouseSound(uCurrentHouse_Animation, HouseSound_NotEnoughMoney_TrainingSuccessful); pVideoPlayer->Unload(); DialogueEnding(); viewparams->bRedrawGameUI = 1; if ( dword_59117C_teleportx | dword_591178_teleporty | dword_591174_teleportz | dword_591170_teleport_directiony | dword_59116C_teleport_directionx | dword_591168_teleport_speedz ) { if ( dword_59117C_teleportx ) { pParty->vPosition.x = dword_59117C_teleportx; _5B65A8_npcdata_uflags_or_other = dword_59117C_teleportx; } if ( dword_591178_teleporty ) { pParty->vPosition.y = dword_591178_teleporty; _5B65AC_npcdata_fame_or_other = dword_591178_teleporty; } if ( dword_591174_teleportz ) { pParty->vPosition.z = dword_591174_teleportz; _5B65B0_npcdata_rep_or_other = dword_591174_teleportz; pParty->uFallStartY = dword_591174_teleportz; } if ( dword_591170_teleport_directiony ) { pParty->sRotationY = dword_591170_teleport_directiony; _5B65B4_npcdata_loword_house_or_other = dword_591170_teleport_directiony; } if ( dword_59116C_teleport_directionx ) { pParty->sRotationX = dword_59116C_teleport_directionx; _5B65B8_npcdata_hiword_house_or_other = dword_59116C_teleport_directionx; v38 = dword_591168_teleport_speedz; pParty->uFallSpeed = dword_591168_teleport_speedz; dword_5B65BC = dword_591168_teleport_speedz; } else { v38 = dword_5B65BC; } if ( *dword_591164_teleport_map_name != 48 ) { pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)2; dword_5B65C0 = _5B65A8_npcdata_uflags_or_other | _5B65AC_npcdata_fame_or_other | _5B65B0_npcdata_rep_or_other | _5B65B4_npcdata_loword_house_or_other | _5B65B8_npcdata_hiword_house_or_other | v38; OnMapLeave(); sub_44987B(dword_591164_teleport_map_name, MapStartPoint_Party); } } else { EventProcessor(dword_5C3418, 0, 1, dword_5C341C); } if ( !_stricmp(byte_6BE3B0.data(), "d05.blv") ) pParty->uTimePlayed += 1474560i64; continue; case UIMSG_TransitionWindowCloseBtn: CloseWindowBackground(); pVideoPlayer->Unload(); DialogueEnding(); viewparams->bRedrawGameUI = true; continue; case UIMSG_CycleCharacters: v39 = GetAsyncKeyState(VK_SHIFT); uActiveCharacter = CycleCharacter(v39); viewparams->bRedrawGameUI = true; continue; case UIMSG_OnTravelByFoot: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; dword_50CDC8 = 1; sub_42FBDD(); //pNPCData4 = (NPCData *)GetTravelTime(); strcpy(pOutdoor->pLevelFilename, pCurrentMapName); if ( bUnderwater != 1 && pParty->bFlying || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 20) != 1 ) { viewparams->bRedrawGameUI = 1; CloseWindowBackground(); if ( pParty->vPosition.x < -22528 ) pParty->vPosition.x = -22528; if ( pParty->vPosition.x > 22528 ) pParty->vPosition.x = 22528; if ( pParty->vPosition.y < -22528 ) pParty->vPosition.y = -22528; if ( pParty->vPosition.y > 22528 ) pParty->vPosition.y = 22528; DialogueEnding(); pCurrentScreen = SCREEN_GAME; } else { pParty->field_6E4 = 0; pParty->field_6E0 = 0; CastSpellInfoHelpers::_427D48(); DialogueEnding(); pEventTimer->Pause(); pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box); ++pGameLoadingUI_ProgressBar->uProgressMax; SaveGame(1, 0); pGameLoadingUI_ProgressBar->Progress(); RestAndHeal(1440 * (signed int)GetTravelTime()); if ( pParty->uNumFoodRations ) { pParty->RestAndHeal(); if ( ((pParty->uNumFoodRations - (signed int)GetTravelTime()) & 0x80000000u) != 0 ) { pPlayer7 = pParty->pPlayers; do { pPlayer7->SetCondition(1, 0); ++pPlayer7; } while ( (signed int)pPlayer7 < (signed int)pParty->pHirelings ); ++pParty->days_played_without_rest; } Party::TakeFood((unsigned int)GetTravelTime()); } else { pPlayer8 = pParty->pPlayers; do { pPlayer8->SetCondition(1, 0); ++pPlayer8; } while ( (signed int)pPlayer8 < (signed int)pParty->pHirelings ); ++pParty->days_played_without_rest; } pPaletteManager->ResetNonLocked(); pSpriteFrameTable->ResetSomeSpriteFlags(); strcpy(pCurrentMapName, pOut); strcpy(pLevelName, pCurrentMapName); v41 = strtok(pLevelName, "."); strcpy(pLevelName, v41); Level_LoadEvtAndStr(pLevelName); pDecalBuilder->Reset(0); LoadLevel_InitializeLevelEvt(); uLevelMapStatsID = pMapStats->GetMapInfo(pCurrentMapName); bUnderwater = 0; bNoNPCHiring = 0; pGame->uFlags2 &= 0xFFFFFFF7u; if ( Is_out15odm_underwater() ) { bUnderwater = 1; pGame->uFlags2 |= 8u; } if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d47.blv") ) bNoNPCHiring = 1; PrepareToLoadODM(1u, (ODMRenderParams *)1); pAudioPlayer->SetMapEAX(); bDialogueUI_InitializeActor_NPC_ID = 0; OnMapLoad(); pOutdoor->SetFog(); TeleportToStartingPoint(uLevel_StartingPointType); pParty->vPosition.z = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v213, 0); pParty->uFallStartY = pParty->vPosition.z; _461103_load_level_sub(); pEventTimer->Resume(); viewparams->bRedrawGameUI = 1; pCurrentScreen = SCREEN_GAME; pGameLoadingUI_ProgressBar->Release(); } viewparams->bRedrawGameUI = 1; continue; case UIMSG_CHANGE_LOCATION_ClickCencelBtn: CloseWindowBackground(); if ( pParty->vPosition.x < -22528 ) pParty->vPosition.x = -22528; if ( pParty->vPosition.x > 22528 ) pParty->vPosition.x = 22528; if ( pParty->vPosition.y < -22528 ) pParty->vPosition.y = -22528; if ( pParty->vPosition.y > 22528 ) pParty->vPosition.y = 22528; DialogueEnding(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; continue; case UIMSG_CastSpell_Telekinesis: if ( pRenderer->pRenderD3D ) LOWORD(v42) = pGame->pVisInstance->get_picked_object_zbuf_val(); else { uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v210); pPoint = pMouse->GetCursorPos(&v208); v42 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint->y]]; } v44 = (unsigned __int16)v42; v45 = PID_TYPE(v44); uNumSeconds = v44; v46 = PID_ID(v44); if ( v45 == 3 ) { v47 = pActors[v46].uAIState == Dead; if ( !v47 ) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; } if ( v45 == 2 ) { v47 = (pObjectList->pObjects[pSpriteObjects[v46].uObjectDescID].uFlags & 0x10) == 0; if ( !v47 ) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; } if ( v45 == 5 ) { v48 = pLevelDecorations[v46].uEventID == 0; } else { if ( v45 != 6 ) continue; if ( uCurrentlyLoadedLevelType != 1 ) { pODMFace = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F]; if ( !(pODMFace->uAttributes & 0x02000000) || !pODMFace->sCogTriggeredID ) continue; v44 = uNumSeconds; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; } pBLVFace = &pIndoor->pFaces[v46]; if ( !(BYTE3(pBLVFace->uAttributes) & 2) ) continue; v48 = pIndoor->pFaceExtras[pBLVFace->uFaceExtraID].uEventID == 0; } if ( v48 ) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; case UIMSG_CastSpell_Character_Big_Improvement://Preservation and blessing, treatment paralysis, hand hammers(individual upgrade) case UIMSG_CastSpell_Character_Small_Improvement://Fate, cure case UIMSG_HiredNPC_CastSpell: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( _50C9A0_IsEnchantingInProgress ) { uActiveCharacter = uMessageParam; viewparams->bRedrawGameUI = 1; } else { if ( pGUIWindow_Settings ) { pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; switch ( uMessage ) { case UIMSG_CastSpell_Character_Big_Improvement: pSpellInfo->uFlags &= ~0x02u; break; case UIMSG_CastSpell_Character_Small_Improvement: pSpellInfo->uFlags &= ~0x0100u; break; case UIMSG_HiredNPC_CastSpell: pSpellInfo->uFlags &= ~0x0200u; break; } pSpellInfo->uPlayerID_2 = uMessageParam; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pEventTimer->Resume(); pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; } } continue; case UIMSG_BF: __debugbreak(); dword_50CDC8 = 1; sub_42FBDD(); SaveGame(1, 0); strcpy(pCurrentMapName, pMapStats->pInfos[uHouse_ExitPic].pFilename); dword_6BE364_game_settings_1 |= 1; uGameState = GAME_STATE_2; //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C]; v53 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1]._quest_related; if ( v53 < 0 ) { v54 = abs(v53) - 1; _5B65B8_npcdata_hiword_house_or_other = 0; dword_5B65BC = 0; v55 = dword_4E4560[v54]; _5B65AC_npcdata_fame_or_other = dword_4E4578[v54]; v56 = dword_4E4590[v54]; v57 = dword_4E45A8[v54]; _5B65A8_npcdata_uflags_or_other = v55; _5B65B4_npcdata_loword_house_or_other = v57; _5B65B0_npcdata_rep_or_other = v56; dword_5B65C0 = v55 | _5B65AC_npcdata_fame_or_other | v56 | v57; } sub_4BD8B5(); //goto LABEL_434; /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); continue; case UIMSG_OnCastTownPortal: pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, WINDOW_TownPortal, (char *)uMessageParam); continue; case UIMSG_OnCastLloydsBeacon: pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, WINDOW_LloydsBeacon, 0); continue; case UIMSG_LloydsBeacon_FlippingBtn: bRecallingBeacon = uMessageParam; v127 = uMessageParam + 204; pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); continue; case UIMSG_HintBeaconSlot: if ( !pGUIWindow_CurrentMenu ) continue; pPlayer = pPlayers[_506348_current_lloyd_playerid + 1]; uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam]; if ( bRecallingBeacon ) { if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) ) continue; v173 = pMapStats->pInfos[sub_410D99_get_map_index(pPlayer->pInstalledBeacons[uMessageParam].SaveFileID)].pName; sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[474], v173);// "Recall to %s" GameUI_SetFooterString(pTmpBuf.data()); continue; } pMapNum = pMapStats->GetMapInfo(pCurrentMapName); pMapName = "Not in Map Stats"; if ( pMapNum ) pMapName = pMapStats->pInfos[pMapNum].pName; if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) || !pMapNum ) { sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[476], pMapName);// "Set to %s" GameUI_SetFooterString(pTmpBuf.data()); continue; } v174 = pMapStats->pInfos[sub_410D99_get_map_index(*(short *)(uNumSeconds + 26))].pName; sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[475], (unsigned int)pMapName, v174);// "Set %s over %s" GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_CloseAfterInstallBeacon: dword_50CDC8 = 1; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) continue; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages;*/ continue; case UIMSG_InstallBeacon: pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1]; if ( !pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime && bRecallingBeacon ) continue; byte_506360 = 1; pPlayer9->CanCastSpell(uRequiredMana); if ( pParty->bTurnBasedModeOn ) { v60 = sRecoveryTime; pParty->pTurnBasedPlayerRecoveryTimes[_506348_current_lloyd_playerid] = sRecoveryTime; pPlayer9->SetRecoveryTime(v60); pTurnEngine->ApplyPlayerAction(); } else { pPlayer9->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333)); } pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[dword_506338], 0, 0, -1, 0, dword_50633C, 0, 0); if ( bRecallingBeacon ) { if ( _stricmp(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]) ) { SaveGame(1, 0); OnMapLeave(); strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]); dword_6BE364_game_settings_1 |= 1; uGameState = GAME_STATE_2; _5B65A8_npcdata_uflags_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X; _5B65AC_npcdata_fame_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y; _5B65B0_npcdata_rep_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z; _5B65B4_npcdata_loword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X; _5B65B8_npcdata_hiword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y; dword_5B65C0 = 1; } else { pParty->vPosition.x = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X; pParty->vPosition.y = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y; pParty->vPosition.z = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z; pParty->uFallStartY = pParty->vPosition.z; pParty->sRotationY = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X; pParty->sRotationX = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y; } pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); pBooksWindow->Release(); pGUIWindow_CurrentMenu->Release(); pBooksWindow = 0; pGUIWindow_CurrentMenu = 0; } else { sprintf(a1, "data\\lloyd%d%d.pcx", _506348_current_lloyd_playerid + 1, uMessageParam + 1); SaveScreenshot(a1); LoadThumbnailLloydTexture(uMessageParam, _506348_current_lloyd_playerid + 1); pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime = pParty->uTimePlayed + (signed __int64)((double)(qword_506350 << 7) * 0.033333335); pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X = pParty->vPosition.x; pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y = pParty->vPosition.y; pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z = pParty->vPosition.z; pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X = LOWORD(pParty->sRotationY); pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y = LOWORD(pParty->sRotationX); if ( (signed int)pGames_LOD->uNumSubDirs / 2 <= 0 ) continue; for ( thisg = 0; thisg < (signed int)pGames_LOD->uNumSubDirs / 2; ++thisg ) { if ( !_stricmp((const char *)pGames_LOD->pSubIndices[thisg].pFilename, pCurrentMapName) ) pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID = thisg; } } continue; case UIMSG_ClickTownInTP: if ( uMessageParam ) { switch ( uMessageParam ) { case 1: v63 = 208; break; case 2: v63 = 207; break; case 3: v63 = 211; break; case 4: v63 = 209; break; default: if ( uMessageParam != 5 ) { LABEL_486: SaveGame(1, 0); v64 = pMapStats->GetMapInfo(pCurrentMapName); v65 = uMessageParam; if ( v64 == TownPortalList[uMessageParam].uMapInfoID ) { pParty->vPosition.x = TownPortalList[v65].pos.x; pParty->vPosition.y = TownPortalList[v65].pos.y; pParty->vPosition.z = TownPortalList[v65].pos.z; pParty->uFallStartY = pParty->vPosition.z; pParty->sRotationY = TownPortalList[v65].rot_y; pParty->sRotationX = TownPortalList[v65].rot_x; } else { SaveGame(1, 0); OnMapLeave(); dword_6BE364_game_settings_1 |= 1; uGameState = GAME_STATE_2; strcpy(pCurrentMapName, pMapStats->pInfos[TownPortalList[uMessageParam].uMapInfoID].pFilename); dword_5B65C0 = 1; _5B65A8_npcdata_uflags_or_other = TownPortalList[uMessageParam].pos.x; _5B65AC_npcdata_fame_or_other = TownPortalList[uMessageParam].pos.y; _5B65B0_npcdata_rep_or_other = TownPortalList[uMessageParam].pos.z; v66 = TownPortalList[uMessageParam].rot_x; _5B65B4_npcdata_loword_house_or_other = TownPortalList[uMessageParam].rot_y; _5B65B8_npcdata_hiword_house_or_other = v66; InitializeActors(); } v67 = (char*)pGUIWindow_CurrentMenu->Hint; if ( v67 ) *((int *)v67 + 17) = 1; else pParty->pPlayers[(unsigned __int8)town_portal_caster_id].CanCastSpell(0x14u); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); continue; } v63 = 210; break; } } else { v63 = 206; } if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v63) ) return; goto LABEL_486; case UIMSG_HintTownPortal: if ( uMessageParam ) { switch ( uMessageParam ) { case 1: v68 = 208; break; case 2: v68 = 207; break; case 3: v68 = 211; break; case 4: v68 = 209; break; default: if ( uMessageParam != 5 ) //goto LABEL_506; { if ( uMessageParam ) { switch ( uMessageParam ) { case 1: v69 = pMapStats->pInfos[4].pName; break; case 2: v69 = pMapStats->pInfos[3].pName; break; case 3: v69 = pMapStats->pInfos[10].pName; break; case 4: v69 = pMapStats->pInfos[7].pName; break; default: if ( uMessageParam != 5 ) { __debugbreak(); // warning C4700: uninitialized local variable 'v200' used sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200); GameUI_SetFooterString(pTmpBuf.data()); continue; } v69 = pMapStats->pInfos[8].pName; break; } } else { v69 = pMapStats->pInfos[21].pName; } sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69); GameUI_SetFooterString(pTmpBuf.data()); continue; } v68 = 210; break; } } else { v68 = 206; } if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v68) ) { pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar); continue; } //LABEL_506: if ( uMessageParam ) { switch ( uMessageParam ) { case 1: v69 = pMapStats->pInfos[4].pName; break; case 2: v69 = pMapStats->pInfos[3].pName; break; case 3: v69 = pMapStats->pInfos[10].pName; break; case 4: v69 = pMapStats->pInfos[7].pName; break; default: if ( uMessageParam != 5 ) //goto LABEL_519; { sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200); GameUI_SetFooterString(pTmpBuf.data()); continue; } v69 = pMapStats->pInfos[8].pName; break; } } else { v69 = pMapStats->pInfos[21].pName; } sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69); GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ShowFinalWindow: sprintfex(pFinalMessage.data(), "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer." pGlobalTXT_LocalizationStrings[118],// "We hope that you've enjoyed playing Might and Magic VII as much as we did making it. We have saved this screen as MM7_WIN.PCX in your MM7 directory. You can print it out as proof of your accomplishment." pGlobalTXT_LocalizationStrings[167]);// "- The Might and Magic VII Development Team." ModalWindow(pFinalMessage.data(), UIMSG_OnFinalWindowClose); uGameState = GAME_STATE_FINAL_WINDOW; continue; case UIMSG_OnFinalWindowClose: __debugbreak(); uGameState = GAME_STATE_PLAYING; strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2"); __debugbreak(); // missed break/continue? case UIMSG_DD: __debugbreak(); sprintf(pTmpBuf.data(), "%s", pKeyActionMap->pPressedKeysBuffer); memcpy(&v216, txt_file_frametable_parser((const char *)pKeyActionMap->pPressedKeysBuffer, &v218), sizeof(v216)); if ( v216.uPropCount == 1 ) { pNPCData4 = (NPCData *)((signed int)pGames_LOD->uNumSubDirs / 2); v70 = atoi(v216.pProperties[0]); if ( v70 <= 0 || v70 >= 77 ) continue; v71 = v70; strcpy(Str2, pMapStats->pInfos[v70].pFilename); pNPCData3 = 0; if ( (signed int)pNPCData4 > 0 ) { thish = 0; do { if ( !_stricmp((const char *)&pGames_LOD->pSubIndices[thish], Str2) ) break; ++thish; pNPCData3 = (NPCData *)((char *)pNPCData3 + 1); } while ( (signed int)pNPCData3 < (signed int)pNPCData4 ); if ( (signed int)pNPCData3 < (signed int)pNPCData4 ) { strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[(int)pNPCData3]); dword_6BE364_game_settings_1 |= 1u; uGameState = GAME_STATE_2; OnMapLeave(); continue; } } sprintf(Str2, "No map found for %s", pMapStats->pInfos[v71].pName); v73 = Str2; } else { if ( v216.uPropCount != 3 ) continue; v74 = atoi(v216.pProperties[0]); thisi = atoi(v216.pProperties[1]); v75 = atoi(v216.pProperties[2]); v76 = v75; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { if ( pIndoor->GetSector(v74, thisi, v75) ) { v77 = thisi; pParty->vPosition.x = v74; pParty->vPosition.y = v77; pParty->vPosition.z = v76; pParty->uFallStartY = v76; continue; } } else { if ( v74 > -32768 ) { if ( v74 < 32768 ) { v77 = thisi; if ( thisi > -32768 ) { if ( thisi < 32768 && v76 >= 0 && v76 < 10000 ) { pParty->vPosition.x = v74; pParty->vPosition.y = v77; pParty->vPosition.z = v76; pParty->uFallStartY = v76; continue; } } } } } pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); v73 = "Can't jump to that location!"; } ShowStatusBarString(v73, 6u); continue; case UIMSG_CastQuickSpell: if ( bUnderwater == 1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!" pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } if ( !uActiveCharacter || (pPlayer2 = pPlayers[uActiveCharacter], pPlayer2->uTimeToRecovery) ) continue; _42777D_CastSpell_UseWand_ShootArrow(pPlayer2->uQuickSpell, uActiveCharacter - 1, 0, 0, uActiveCharacter); continue; case UIMSG_CastSpell_Monster_Improvement: case UIMSG_CastSpell_Shoot_Monster://FireBlow, Lightning, Ice Lightning, Swarm, if ( pRenderer->pRenderD3D ) { v81 = pGame->pVisInstance->get_picked_object_zbuf_val(); } else { uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v206); pPoint2 = pMouse->GetCursorPos(&v201); v81 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint2->y]]; } v83 = v81; v44 = (unsigned __int16)v81; v84 = v83 >> 16; if ( PID_TYPE(v44) != 3 || v84 >= 5120 ) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; if ( uMessage == UIMSG_CastSpell_Shoot_Monster ) { pSpellInfo->uFlags &= ~0x08; } else { if ( uMessage == UIMSG_CastSpell_Monster_Improvement ) pSpellInfo->uFlags &= ~0x0100u; else pSpellInfo->uFlags &= ~0x0200u; } pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; case UIMSG_1C: __debugbreak(); if ( !uActiveCharacter || pCurrentScreen ) continue; ptr_507BC8 = GUIWindow::Create(0, 0, 640, 480, WINDOW_68, uMessageParam, 0); pCurrentScreen = SCREEN_19; pEventTimer->Pause(); continue; case UIMSG_STEALFROMACTOR: if ( !uActiveCharacter ) continue; if ( pParty->bTurnBasedModeOn != 1 ) { if ( pActors[uMessageParam].uAIState == 5 ) stru_50C198.LootActor(&pActors[uMessageParam]); else Actor::StealFrom(uMessageParam); continue; } if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3 ) continue; if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) ) { if ( pActors[uMessageParam].uAIState == 5 ) stru_50C198.LootActor(&pActors[uMessageParam]); else Actor::StealFrom(uMessageParam); } continue; case UIMSG_Attack: if ( !uActiveCharacter ) continue; if ( pParty->bTurnBasedModeOn != 1 ) { _42ECB5_PlayerAttacksActor(); continue; } if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3 ) continue; if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) ) _42ECB5_PlayerAttacksActor(); continue; case UIMSG_ExitRest: GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_CloseRestWindowBtn, (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]);// "Exit Rest" continue; case UIMSG_Wait5Minutes: if ( dword_506F14 == 2 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, WINDOW_PressedButton2, (int)pButton_RestUI_Wait5Minutes, pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes" dword_506F14 = 1; _506F18_num_minutes_to_sleep = 5; continue; case UIMSG_Wait1Hour: if ( dword_506F14 == 2 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, WINDOW_PressedButton2, (int)pButton_RestUI_Wait1Hour, pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour" dword_506F14 = 1; _506F18_num_minutes_to_sleep = 60; continue; case UIMSG_RentRoom: dword_506F14 = 2; RestUI_Load(); v86 = 60 * (_494820_training_time(pParty->uCurrentHour) + 1) - pParty->uCurrentMinute; _506F18_num_minutes_to_sleep = v86; if ( uMessageParam == 111 || uMessageParam == 114 || uMessageParam == 116 ) // 107 = Emerald Isle tavern _506F18_num_minutes_to_sleep = v86 + 12 * 60; dword_506F14 = 2; pParty->RestAndHeal(); pParty->days_played_without_rest = 0; pParty->pPlayers[3].SetAsleep(1); pParty->pPlayers[2].SetAsleep(1); pParty->pPlayers[1].SetAsleep(1); pParty->pPlayers[0].SetAsleep(1); continue; case UIMSG_RestWindow: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) continue; if ( _42F4DA_check_actor_proximity() ) { if ( pParty->bTurnBasedModeOn == 1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" continue; } v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!" if ( pParty->uFlags & 0x88 ) v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!" ShowStatusBarString(v88, 2); if ( !uActiveCharacter ) continue; pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0); continue; } if ( pParty->bTurnBasedModeOn == 1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" continue; } if ( !(pParty->uFlags & 0x88) ) { RestUI_Load(); continue; } if ( pParty->bTurnBasedModeOn == 1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" continue; } v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!" if ( pParty->uFlags & 0x88 ) v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!" ShowStatusBarString(v88, 2u); if ( !uActiveCharacter ) continue; pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0); continue; case UIMSG_Rest8Hour: if ( dword_506F14 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } if ( pParty->uNumFoodRations < uRestUI_FoodRequiredToRest ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[482], 2u);// "You don't have enough food to rest" if ( uActiveCharacter && pPlayers[uActiveCharacter]->CanAct() ) pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_108, 0); } else { pParty->pPlayers[3].pConditions[2] = pParty->uTimePlayed; pParty->pPlayers[2].pConditions[2] = pParty->uTimePlayed; pParty->pPlayers[1].pConditions[2] = pParty->uTimePlayed; pParty->pPlayers[0].pConditions[2] = pParty->uTimePlayed; v90 = pMapStats->GetMapInfo(pCurrentMapName); if ( !v90 ) v90 = rand() % (signed int)pMapStats->uNumMaps + 1; pMapInfo = &pMapStats->pInfos[v90]; if ( rand() % 100 + 1 <= pMapInfo->Encounter_percent ) { v91 = rand() % 100; v92 = pMapInfo->EncM1percent; v93 = v91 + 1; if ( v93 > v92 ) pNPCData4 = (NPCData *)((v93 > v92 + pMapInfo->EncM2percent) + 2); else pNPCData4 = (NPCData *)1; if ( !_45063B_spawn_some_monster(pMapInfo, (int)pNPCData4) ) pNPCData4 = 0; if ( pNPCData4 ) { pPlayerNum = rand() % 4; LODWORD(pParty->pPlayers[pPlayerNum].pConditions[2]) = 0; HIDWORD(pParty->pPlayers[pPlayerNum].pConditions[2]) = 0; v95 = rand(); Rest(v95 % 6 + 60); _506F18_num_minutes_to_sleep = 0; dword_506F14 = 0; /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[481], 2);// "Encounter!" pAudioPlayer->PlaySound((SoundID)227, 0, 0, -1, 0, 0, 0, 0); continue; } } Party::TakeFood(uRestUI_FoodRequiredToRest); _506F18_num_minutes_to_sleep = 480; dword_506F14 = 2; pParty->RestAndHeal(); pParty->days_played_without_rest = 0; pParty->pPlayers[3].SetAsleep(1); pParty->pPlayers[2].SetAsleep(1); pParty->pPlayers[1].SetAsleep(1); pParty->pPlayers[0].SetAsleep(1); } continue; case UIMSG_AlreadyResting: if ( dword_506F14 == 2 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } GUIWindow::Create(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0, WINDOW_PressedButton2, (int)pButton_RestUI_WaitUntilDawn, pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn" v97 = _494820_training_time(pParty->uCurrentHour); dword_506F14 = 1; _506F18_num_minutes_to_sleep = 60 * v97 - pParty->uCurrentMinute; continue; case UIMSG_HintSelectRemoveQuickSpellBtn: if ( quick_spell_at_page && byte_506550 ) { v173 = pSpellStats->pInfos[quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage].pName; sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[483], v173); } else { if ( pPlayers[uActiveCharacter]->uQuickSpell ) v177 = pGlobalTXT_LocalizationStrings[584];// "Click here to remove your Quick Spell" else v177 = pGlobalTXT_LocalizationStrings[484];// "Select a spell then click here to set a QuickSpell" strcpy(pTmpBuf.data(), v177); } GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_SPellbook_ShowHightlightedSpellInfo: if ( !uActiveCharacter || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter], !*(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + 6734) + uMessageParam + 402)) ) continue; if ( sub_4637E0_is_there_popup_onscreen() ) dword_507B00_spell_info_to_draw_in_popup = uMessageParam + 1; v98 = *(char *)(uNumSeconds + 6734); if ( quick_spell_at_page - 1 == uMessageParam ) { v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName; v161 = pGlobalTXT_LocalizationStrings[485]; } else { v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName; v161 = pGlobalTXT_LocalizationStrings[486]; } sprintfex(pTmpBuf.data(), v161, v178); GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ClickInstallRemoveQuickSpellBtn: GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, WINDOW_PressedButton2, (int)pBtn_InstallRemoveSpell, 0); if ( !uActiveCharacter ) continue; pPlayer10 = pPlayers[uActiveCharacter]; if ( !byte_506550 || !quick_spell_at_page ) { pPlayer10->uQuickSpell = 0; quick_spell_at_page = 0; pAudioPlayer->PlaySound((SoundID)203, 0, 0, -1, 0, 0, 0, 0); continue; } v99 = quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage; pPlayers[uActiveCharacter]->uQuickSpell = v99; stru_AA1058[uActiveCharacter - 1]._494836(v99, uActiveCharacter); if ( uActiveCharacter ) pPlayer10->PlaySound(SPEECH_12, 0); byte_506550 = 0; continue; case UIMSG_SpellBook_PressTab: //__debugbreak(); if ( !uActiveCharacter ) continue; pPlayer3 = pPlayers[uActiveCharacter]; pNPCData4 = 0; uAction = 0; v101 = 0; thisl = (int)&pPlayer3->pActiveSkills[12]; do { if ( *(short *)thisl ) { if ( pPlayer3->lastOpenedSpellbookPage == v101 ) uAction = (int)pNPCData4; v102 = (int)pNPCData4; pNPCData4 = (NPCData *)((char *)pNPCData4 + 1); v217[v102] = v101; } thisl += 2; ++v101; } while ( v101 < 9 ); if ( !pNPCData4 ) { v127 = rand() % 2 + 204; pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); continue; } if ( GetAsyncKeyState(16) ) { --uAction; if ( uAction < 0 ) uAction = (int)((char *)pNPCData4 - 1); } else { ++uAction; if ( uAction >= (signed int)pNPCData4 ) uAction = 0; } OnCloseSpellBookPage(); pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = LOBYTE(v217[uAction]); pGUIWindow_CurrentMenu->OpenSpellBook(); v127 = rand() % 2 + 204; pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); continue; case UIMSG_OpenSpellbookPage: if ( pTurnEngine->turn_stage == 3 || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage ) continue; OnCloseSpellBookPage(); pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = uMessageParam; pGUIWindow_CurrentMenu->OpenSpellBook(); v127 = rand() % 2 + 204; pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); continue; case UIMSG_SelectSpell: { if (pTurnEngine->turn_stage == 3) continue; if (!uActiveCharacter) continue; // uNumSeconds = (unsigned int)pPlayers[uActiveCharacter]; auto player = pPlayers[uActiveCharacter]; if (player->spellbook.pChapters[player->lastOpenedSpellbookPage].bIsSpellAvailable[uMessageParam]) //if ( *(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + &lastOpenedSpellbookPage) + uMessageParam + 402) ) { if ( quick_spell_at_page - 1 == uMessageParam ) { pGUIWindow_CurrentMenu->Release(); pEventTimer->Resume(); viewparams->bRedrawGameUI = 1; pCurrentScreen = SCREEN_GAME; pIcons_LOD->RemoveTexturesPackFromTextureList(); v103 = quick_spell_at_page + 11 * player->lastOpenedSpellbookPage; /*if ( dword_50C9E8 < 40 ) { dword_50C9EC[3 * dword_50C9E8] = UIMSG_CastSpellFromBook; dword_50C9EC[3 * dword_50C9E8 + 1] = v103; dword_50C9EC[3 * dword_50C9E8 + 2] = uActiveCharacter - 1; ++dword_50C9E8; }*/ pMessageQueue_50C9E8->AddMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1); // pMessageQueue_50CBD0->AddMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1); } else { byte_506550 = 1; quick_spell_at_page = uMessageParam + 1; } } } continue; case UIMSG_CastSpellFromBook: if ( pTurnEngine->turn_stage != 3 ) _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 0, 0, 0); continue; case UIMSG_SpellScrollUse: __debugbreak(); if ( pTurnEngine->turn_stage != 3 ) _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 133, 1, 0); continue; case UIMSG_SpellBookWindow: if ( pTurnEngine->turn_stage == 3 ) continue; if ( bUnderwater == 1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!" pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); } else { if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( uActiveCharacter && !pPlayers[uActiveCharacter]->uTimeToRecovery ) { if ( !pCurrentScreen ) { GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0); pCurrentScreen = SCREEN_SPELL_BOOK; pEventTimer->Pause(); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0); pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); viewparams->field_48 = 1; continue; } if ( pCurrentScreen != SCREEN_REST && pCurrentScreen != SCREEN_CHARACTERS && (pCurrentScreen <= SCREEN_63 || pCurrentScreen > SCREEN_67) ) { pGUIWindow_CurrentMenu->Release(); GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0); pCurrentScreen = SCREEN_SPELL_BOOK; pEventTimer->Pause(); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0); pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); viewparams->field_48 = 1; continue; } } } continue; case UIMSG_QuickReference: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) pGUIWindow_CurrentMenu->Release(); ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; GUIWindow::Create(0x230u, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_QuickReference, 0); viewparams->bRedrawGameUI = 1; pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pCurrentScreen = SCREEN_QUICK_REFERENCE; pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_QuickReference, 5, 0); papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE); pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79],// "Exit" pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); //, v179); continue; case UIMSG_GameMenuButton: if ( pCurrentScreen ) { pGUIWindow_CurrentMenu->Release(); pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; } stru_506E40.Release(); uNumSeconds = (unsigned int)MakeScreenshot(155, 117); pRenderer->SavePCXImage("gamma.pcx", (char *)uNumSeconds, 155, 117); free((void *)uNumSeconds); stru_506E40._40E55E("gamma.pcx", 0); GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton, (int)pBtn_GameSettings, 0); //LABEL_453: /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) continue; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; //goto LABEL_770; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages;*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); continue; case UIMSG_ClickAwardScrollBar: books_page_number = 1; if ( pMouse->GetCursorPos(&v211)->y > 178 ) books_page_number = -1; continue; case UIMSG_ClickAwardsUpBtn: GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Up, 0); BtnUp_flag = 1; continue; case UIMSG_ClickAwardsDownBtn: GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Down, 0); BtnDown_flag = 1; continue; case UIMSG_ChangeDetaliz: bRingsShownInCharScreen ^= 1; pCharacterScreen_DetalizBtn->Release(); pCharacterScreen_DollBtn->Release(); if ( bRingsShownInCharScreen ) { v128 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureHeight; v125 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureWidth; v123 = 445; v121 = 470; } else { v128 = 30; v125 = 30; v123 = 300; v121 = 600; } pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(v121, v123, v125, v128, 1, 0, UIMSG_ChangeDetaliz, 0, 0, pGlobalTXT_LocalizationStrings[64],// "Detail Toggle" 0); pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); viewparams->bRedrawGameUI = 1; continue; case UIMSG_ClickPaperdoll: OnPaperdollLeftClick(); continue; case UIMSG_ClickStatsBtn: pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); GUIWindow::Create(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_StatsBtn, 0); continue; case UIMSG_ClickSkillsBtn: pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 101; CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); CharacterUI_SkillsTab_CreateButtons(); GUIWindow::Create(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_SkillsBtn, 0); continue; case UIMSG_SkillUp: pPlayer4 = pPlayers[uActiveCharacter]; v105 = (int)&pPlayer4->pActiveSkills[uMessageParam]; LOWORD(v2) = *(short *)v105; uNumSeconds = v2; if ( pPlayer4->uSkillPoints < (v2 & 0x3F) + 1 ) { v87 = pGlobalTXT_LocalizationStrings[488];// "You don't have enough skill points!" } else { if ( (uNumSeconds & 0x3F) < 0x3C ) { *(short *)v105 = uNumSeconds + 1; pPlayer4->uSkillPoints -= pPlayer4->pActiveSkills[uMessageParam] & 0x3F; pPlayer4->PlaySound(SPEECH_14, 0); pAudioPlayer->PlaySound((SoundID)20001, 0, 0, -1, 0, 0, 0, 0); continue; } v87 = pGlobalTXT_LocalizationStrings[487];// "You have already mastered this skill!" } ShowStatusBarString(v87, 2); continue; case UIMSG_ClickInventoryBtn: pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; ReleaseAwardsScrollBar(); CharacterUI_ReleaseButtons(); GUIWindow::Create(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_InventoryBtn, 0); continue; case UIMSG_ClickExitCharacterWindowBtn: GUIWindow::Create(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, WINDOW_ExitCharacterWindow, (int)pCharacterScreen_ExitBtn, 0); continue; case UIMSG_ClickAwardsBtn: ReleaseAwardsScrollBar(); CharacterUI_ReleaseButtons(); CreateAwardsScrollBar(); pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102; GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_AwardsBtn, 0); FillAwardsData(); continue; case UIMSG_ClickBooksBtn: switch ( uMessageParam ) { case 11://Page UP BtnUp_flag = 1; pButton = pBtn_Book_2; break; case 10://Page DOWN BtnDown_flag = 1; pButton = pBtn_Book_1; break; case 0://Zoom plus pButton = pBtn_Book_1; BtnDown_flag = 1; break; case 1://Zoom minus pButton = pBtn_Book_2; BtnUp_flag = 1; break; case 2://Potions Book_PageBtn3_flag = 1; if ( dword_506364 ) continue; pButton = pBtn_Book_3; break; case 3://fountains Book_PageBtn4_flag = 1; if ( dword_506364 ) continue; pButton = pBtn_Book_4; break; case 4://obelisks Book_PageBtn5_flag = 1;//Autonotes_Obelisks_page_flag if ( dword_506364 ) continue; pButton = pBtn_Book_5; break; case 5://seer Book_PageBtn6_flag = 1;//Autonotes_Seer_page_flag if ( dword_506364 ) continue; pButton = pBtn_Book_6; break; case 6://misc pButton = pBtn_Autonotes_Misc; Autonotes_Misc_page_flag = 1; break; case 7://Instructors pButton = pBtn_Autonotes_Instructors; Autonotes_Instructors_page_flag = 1; break; default: continue; } GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); continue; case UIMSG_SelectCharacter: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; GameUI_OnPlayerPortraitLeftClick(uMessageParam); continue; case UIMSG_ShowStatus_Funds: v174 = (char *)pParty->uNumGoldInBank; //v158 = pParty->uNumGold + pParty->uNumGoldInBank; sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[489], pParty->uNumGold + pParty->uNumGoldInBank, v174);// "You have %d total gold, %d in the Bank" GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ShowStatus_DateTime: pNPCData4 = (NPCData *)pParty->uCurrentHour; if ( (signed int)pParty->uCurrentHour <= 12 ) { if ( !pNPCData4 ) pNPCData4 = (NPCData *)12; } else { pNPCData4 = (NPCData *)((char *)pNPCData4 - 12); } if ( pParty->uCurrentHour < 0xC || (uNumSeconds = 1, pParty->uCurrentHour >= 0x18) ) uNumSeconds = 0; sprintf(pTmpBuf.data(), "%d:%02d%s %s %d %s %d", pNPCData4, pParty->uCurrentMinute, aAMPMNames[uNumSeconds], aDayNames[pParty->uDaysPlayed % 7], 7 * pParty->uCurrentMonthWeek + pParty->uDaysPlayed % 7 + 1, aMonthNames[pParty->uCurrentMonth], pParty->uCurrentYear); GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ShowStatus_Food: sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], pParty->uNumFoodRations); // "You have %lu food" GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ShowStatus_Player: pPlayer5 = pPlayers[uMessageParam]; sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pPlayer5->pName, pClassNames[pPlayer5->classType]);// "%s the %s" strcat(pTmpBuf.data(), ": "); v107 = pPlayer5->GetMajorConditionIdx(); strcat(pTmpBuf.data(), aCharacterConditionNames[v107]); GameUI_SetFooterString(pTmpBuf.data()); v108 = 8 * uMessageParam - 8; LOBYTE(v108) = v108 | 4; pMouse->uPointingObjectID = PID(OBJECT_Player,v108); continue; case UIMSG_ShowStatus_ManaHP: sprintf(pTmpBuf.data(), "%d / %d %s %d / %d %s", pPlayers[uMessageParam]->sHealth, pPlayers[uMessageParam]->GetMaxHealth(), pGlobalTXT_LocalizationStrings[108], pPlayers[uMessageParam]->sMana, pPlayers[uMessageParam]->GetMaxMana(), pGlobalTXT_LocalizationStrings[212]); GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_CHEST_ClickItem: if ( pCurrentScreen == SCREEN_CHEST_INVENTORY ) { pPlayers[uActiveCharacter]->OnInventoryLeftClick(); continue; } OnChestLeftClick(); continue; case UIMSG_InventoryLeftClick: pPlayers[uActiveCharacter]->OnInventoryLeftClick(); continue; case UIMSG_MouseLeftClickInGame: if ( !pRenderer->pRenderD3D ) { if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; OnGameViewportClick(); continue; } v115 = pMessageQueue_50CBD0->uNumMessages; if ( !pMessageQueue_50CBD0->uNumMessages ) { pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0); /*if ( (signed int)v115 < 40 ) //goto LABEL_769; { pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; continue; }*/ continue; } if ( pMessageQueue_50CBD0->pMessages[0].field_8 ) { pMessageQueue_50CBD0->uNumMessages = 1; pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0); /*v115 = v0; pMessageQueue_50CBD0->uNumMessages = v0; pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; //goto LABEL_771; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages;*/ continue; } v115 = 0; pMessageQueue_50CBD0->uNumMessages = 0; pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0); /*if ( (signed int)v115 < 40 ) //goto LABEL_769; { pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; continue; }*/ continue; case UIMSG_MouseLeftClickInScreen://ñðàáàòûâàåò ïðè íàæàòèè íà ïðàâóþ êíîïêó ìûøè ïîñëå UIMSG_MouseLeftClickInGame if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; OnGameViewportClick(); continue; case UIMSG_F: __debugbreak(); if ( pRenderer->pRenderD3D ) { LOWORD(v116) = pGame->pVisInstance->get_picked_object_zbuf_val(); } else { uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v209); pPoint3 = pMouse->GetCursorPos(&v204); v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint3->y]]; } pButton2 = (GUIButton *)(unsigned __int16)v116; GUIWindow::Create(0, 0, 0, 0, WINDOW_F, (int)pButton2, 0); continue; case UIMSG_54: __debugbreak(); pButton2 = (GUIButton *)uMessageParam; GUIWindow::Create(0, 0, 0, 0, WINDOW_22, (int)pButton2, 0); continue; case UIMSG_Game_Action: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; OnPressSpace(); continue; case UIMSG_ClickZoomOutBtn: if ( pCurrentScreen ) continue; pParty->uFlags |= 2u; GUIWindow::Create(519, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomOut, 0); uNumSeconds = 131072; v118 = 2 * viewparams->uMinimapZoom; ++viewparams->field_28; viewparams->uMinimapZoom *= 2; if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) { if ( (signed int)v118 > 4096 ) { viewparams->uMinimapZoom = 4096; viewparams->field_28 = 12; } continue; } v119 = 2048; if ( (signed int)v118 <= 2048 ) { _576E2C_current_minimap_zoom = v118; dword_576E28 = viewparams->field_28; break; } viewparams->field_28 = 11; viewparams->uMinimapZoom = v119; _576E2C_current_minimap_zoom = v119; dword_576E28 = viewparams->field_28; break; case UIMSG_ClickZoomInBtn: if ( pCurrentScreen ) continue; pParty->uFlags |= 2u; GUIWindow::Create(574, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomIn, 0); uNumSeconds = 32768; v118 = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; --viewparams->field_28; viewparams->uMinimapZoom = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { v119 = 512; if ( (signed int)v118 < 512 ) { viewparams->field_28 = 9; v118 = v119; viewparams->uMinimapZoom = v119; } _576E2C_current_minimap_zoom = v118; dword_576E28 = viewparams->field_28; } else { if ( (signed int)v118 < 256 ) { viewparams->uMinimapZoom = 256; viewparams->field_28 = 8; } } default: continue; } } } pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50C9E8->uNumMessages;//dword_50C9E8; memcpy(pMessageQueue_50CBD0->pMessages, pMessageQueue_50C9E8->pMessages, sizeof(GUIMessage) * pMessageQueue_50C9E8->uNumMessages); //memcpy(pMessageQueue_50CBD0->pMessages, dword_50C9EC, 12 * dword_50C9E8); //dword_50C9E8 = 0; pMessageQueue_50C9E8->uNumMessages=0; if ( dword_50C9DC ) { /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9DC; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = (int)ptr_50C9E0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddMessage((UIMessageType)dword_50C9DC, (int)ptr_50C9E0, 0); dword_50C9DC = 0; } else { if ( _50C9D0_AfterEnchClickEventId > 0 ) { _50C9D8_AfterEnchClickEventTimeout -= pEventTimer->uTimeElapsed; if ( _50C9D8_AfterEnchClickEventTimeout <= 0 ) { /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9D0; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = dword_50C9D4; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddMessage((UIMessageType)_50C9D0_AfterEnchClickEventId, _50C9D4_AfterEnchClickEventSecondParam, 0); _50C9D0_AfterEnchClickEventId = 0; _50C9D4_AfterEnchClickEventSecondParam = 0; _50C9D8_AfterEnchClickEventTimeout = 0; } } } CastSpellInfoHelpers::_427E01_cast_spell(); } //----- (004356FF) -------------------------------------------------------- void back_to_game() { dword_507BF0_is_there_popup_onscreen = 0; dword_4E455C = 1; extern int no_rightlick_in_inventory; no_rightlick_in_inventory = false; if ( pGUIWindow_ScrollWindow ) free_book_subwindow(); if ( !pCurrentScreen && !pGUIWindow_Settings ) pEventTimer->Resume(); viewparams->bRedrawGameUI = 1; } //----- (00435748) -------------------------------------------------------- void GUI_MainMenuMessageProc() { Player *pPlayer; // ebx@2 void *v3; // edi@21 signed int v4; // eax@29 int v5; // ecx@29 PLAYER_SKILL_TYPE v6; // edi@37 GUIWindow *pWindow; // eax@56 GUIButton *pButton; // eax@59 int v15; // edi@70 char v20; // dl@116 unsigned int v21; // eax@116 unsigned int v25; // eax@120 unsigned int v26; // ecx@127 SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36 signed int v41; // [sp-10h] [bp-20h]@29 int pParam; // [sp+4h] [bp-Ch]@3 UIMessageType pUIMessageType; // [sp+8h] [bp-8h]@3 int pSex; // [sp+Ch] [bp-4h]@3 if ( pMessageQueue_50CBD0->uNumMessages ) { pPlayer = pParty->pPlayers; do { int param2; pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &pParam, ¶m2); auto player = &pParty->pPlayers[pParam]; switch (pUIMessageType) // For buttons of window MainMenu { case UIMSG_MainMenu_ShowPartyCreationWnd: GUIWindow::Create(495, 172, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0); SetCurrentMenuID(MENU_NEWGAME); break; case UIMSG_MainMenu_ShowLoadWindow: GUIWindow::Create(495, 227, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnLoad, 0); SetCurrentMenuID(MENU_SAVELOAD); break; case UIMSG_ShowCredits: GUIWindow::Create(495, 282, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnCredits, 0); SetCurrentMenuID(MENU_CREDITS); break; case UIMSG_ExitToWindows: GUIWindow::Create(495, 337, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0); SetCurrentMenuID(MENU_EXIT_GAME); break; case UIMSG_PlayerCreation_SelectAttribute: pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; uPlayerCreationUI_SelectedCharacter = pParam; pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreation_VoicePrev: pSex = player->GetSexByVoice(); do { if (player->uVoiceID == 0) player->uVoiceID = 19; else --player->uVoiceID; } while (player->GetSexByVoice() != pSex); pButton = pCreationUI_BtnPressLeft2[pParam]; GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); player->PlaySound(SPEECH_PickMe, 0); break; case UIMSG_PlayerCreation_VoiceNext: pSex = player->GetSexByVoice(); do { player->uVoiceID = (player->uVoiceID + 1) % 20; } while (player->GetSexByVoice() != pSex); pButton = pCreationUI_BtnPressRight2[pParam]; GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); player->PlaySound(SPEECH_PickMe, 0); break; case UIMSG_PlayerCreation_FacePrev: pPlayer = &pParty->pPlayers[pParam]; if (!pPlayer->uCurrentFace) pPlayer->uCurrentFace = 19; else pPlayer->uCurrentFace -= 1; pPlayer->uVoiceID = pPlayer->uCurrentFace; pPlayer->SetInitialStats(); pPlayer->SetSexByVoice(); pPlayer->RandomizeName(); v25 = pParam; pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; uPlayerCreationUI_SelectedCharacter = v25; GUIWindow::Create(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressLeft[v25], (char *)1); pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0.0, 0); pPlayer->PlaySound(SPEECH_PickMe, 0); break; case UIMSG_PlayerCreation_FaceNext: pPlayer = &pParty->pPlayers[pParam]; v20 = (char)((int)pPlayer->uCurrentFace + 1) % 20; pPlayer->uCurrentFace = v20; pPlayer->uVoiceID = v20; pPlayer->SetInitialStats(); pPlayer->SetSexByVoice(); pPlayer->RandomizeName(); v21 = pParam; pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; uPlayerCreationUI_SelectedCharacter = v21; GUIWindow::Create(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressRight[v21], (char *)1); pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); pPlayer->PlaySound(SPEECH_PickMe, 0); break; case UIMSG_PlayerCreationClickPlus: GUIWindow::Create(613, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnPlus, (char *)1); pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); pAudioPlayer->PlaySound((SoundID)20, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreationClickMinus: GUIWindow::Create(523, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnMinus, (char *)1); pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); pAudioPlayer->PlaySound((SoundID)23, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreationSelectActiveSkill: if ( pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(3) == 37 ) pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pParam + 4)] = 1; pAudioPlayer->PlaySound(SOUND_24, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreationSelectClass: pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam); pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreationClickOK: GUIWindow::Create(580, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnOK, 0); if ( PlayerCreation_GetUnspentAttributePointCount() || !PlayerCreation_Choose4Skills() ) GameUI_Footer_TimeLeft = GetTickCount() + 4000; else uGameState = GAME_STATE_STARTING_NEW_GAME; break; case UIMSG_PlayerCreationClickReset: GUIWindow::Create(527, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnReset, 0); pParty->Reset(); break; case UIMSG_PlayerCreationRemoveUpSkill: v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(2)] = 0; break; case UIMSG_PlayerCreationRemoveDownSkill: v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(3)] = 0; break; case UIMSG_PlayerCreationChangeName: pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0); v3 = (void *)pParam; uPlayerCreationUI_SelectedCharacter = pParam; pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu); pGUIWindow_CurrentMenu->ptr_1C = v3; break; case UIMSG_ChangeGameState: uGameState = GAME_FINISHED; break; case UIMSG_ChangeCursor: pMouse->SetCursorBitmap("MICON2"); break; case UIMSG_3A: SetCurrentMenuID(MENU_DebugBLVLevel); break; case UIMSG_LoadGame: if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot]) break; SetCurrentMenuID(MENU_LoadingProcInMainMenu); break; case UIMSG_SelectLoadSlot: //main menu save/load wnd clicking on savegame lines if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pParam + pSaveListPosition ) { //load clicked line v26 = pParam + pSaveListPosition; if ( dword_6BE138 == pParam + pSaveListPosition ) { pMessageQueue_50CBD0->AddMessage(UIMSG_SaveLoadBtn, 0, 0); pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0); } uLoadGameUI_SelectedSlot = v26; dword_6BE138 = v26; } else { //typing in the line pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu); strcpy((char *)pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); } break; case UIMSG_SaveLoadBtn: GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0); break; case UIMSG_DownArrow: ++pSaveListPosition; if ( pSaveListPosition >= pParam ) pSaveListPosition = pParam - 1; if ( pSaveListPosition < 1 ) pSaveListPosition = 0; pWindow = pGUIWindow_CurrentMenu; GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, WINDOW_PressedButton2, (int)pBtnDownArrow, 0); break; case UIMSG_Cancel: GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_LoadGame_CancelBtn, (int)pBtnCancel, 0); break; case UIMSG_ArrowUp: --pSaveListPosition; if ( pSaveListPosition < 0 ) pSaveListPosition = 0; pWindow = pGUIWindow_CurrentMenu; GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, WINDOW_PressedButton2, (int)pBtnArrowUp, 0); break; case UIMSG_AD: GUIWindow::Create(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0); SetCurrentMenuID(MENU_LoadingProcInMainMenu); break; case UIMSG_AE: GUIWindow::Create(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0); SetCurrentMenuID(MENU_DebugBLVLevel); break; case UIMSG_Escape: if ( pModalWindow ) { ModalWindow_Release(); break; } if ( !(BYTE1(dword_6BE364_game_settings_1) & 0x40) ) break; v15 = 1; pVideoPlayer->bStopBeforeSchedule = 1; viewparams->bRedrawGameUI = 1; viewparams->field_48 = 1; if ( !GetCurrentMenuID() || GetCurrentMenuID() == MENU_CREATEPARTY || GetCurrentMenuID() == MENU_NAMEPANELESC ) { if ( pCurrentScreen == SCREEN_VIDEO ) pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag); if (GetCurrentMenuID() == MENU_NAMEPANELESC) { SetCurrentMenuID(MENU_CREATEPARTY); break; } if (GetCurrentMenuID() == MENU_CREDITSPROC) { SetCurrentMenuID(MENU_CREDITSCLOSE); break; } pMessageQueue_50CBD0->AddMessage(UIMSG_ChangeGameState, 0, 0); break; } if ( GetCurrentMenuID() == MENU_CREDITSPROC && !pCurrentScreen ) { if ( pCurrentScreen == SCREEN_VIDEO ) pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag); if (GetCurrentMenuID() == MENU_NAMEPANELESC) { SetCurrentMenuID(MENU_CREATEPARTY); break; } if (GetCurrentMenuID() == MENU_CREDITSPROC) { SetCurrentMenuID(MENU_CREDITSCLOSE); break; } pMessageQueue_50CBD0->AddMessage(UIMSG_ChangeGameState, 0, 0); break; } if ( pCurrentScreen == SCREEN_LOADGAME ) { pIcons_LOD->RemoveTexturesPackFromTextureList(); //crt_deconstruct_ptr_6A0118(); pTexture_PCX.Release(); pTexture_PCX.Load("title.pcx", 0); SetCurrentMenuID(MENU_MAIN); v15 = 1; pGUIWindow_CurrentMenu->Release(); pGUIWindow2->Release(); pGUIWindow2 = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = v15; break; } if ( pCurrentScreen == SCREEN_VIDEO ) { pVideoPlayer->Unload(); } else { if ( pCurrentScreen != SCREEN_1B ) { pGUIWindow_CurrentMenu->Release(); pGUIWindow2->Release(); pGUIWindow2 = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = v15; break; } //VideoPlayer::dtor(); } break; default: break; } } while ( pMessageQueue_50CBD0->uNumMessages ); } } //----- (0043648F) -------------------------------------------------------- void Vec3_short__to_RenderVertexSoft(RenderVertexSoft *_this, Vec3_short_ *a2) { _this->flt_2C = 0.0; _this->vWorldPosition.x = a2->x; _this->vWorldPosition.y = a2->y; _this->vWorldPosition.z = a2->z; } //----- (004369DB) -------------------------------------------------------- void Vec3_float_::Normalize() { this->x = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->x; this->y = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->y; this->z = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->z; } //----- (00438F8F) -------------------------------------------------------- void area_of_effect__damage_evaluate() { int v0; // edx@1 char *v1; // esi@2 int v2; // ecx@3 signed int v3; // eax@3 SpriteObject *v4; // eax@4 signed int v5; // eax@4 signed int v6; // eax@6 unsigned int v7; // edi@6 int v8; // eax@6 __int16 v9; // bx@8 int v10; // edi@8 Vec3_int_ v11; // ST04_12@9 int v12; // ST0C_4@10 Actor *v13; // edi@11 int v14; // edx@15 int v15; // edx@15 int v16; // ebx@15 signed int v17; // eax@15 int v18; // edi@15 int v19; // edi@15 Vec3_int_ v20; // ST04_12@16 Vec3_int_ *v21; // eax@17 unsigned int v22; // edx@17 int v23; // edx@18 int v24; // eax@18 Vec3_int_ v25; // ST04_12@19 unsigned int v26; // ebx@20 Player *v27; // edi@20 Actor *v28; // edi@27 int v29; // ebx@29 int v30; // eax@29 int v31; // edx@29 int v32; // eax@29 int v33; // ST24_4@29 Vec3_int_ v34; // ST04_12@30 Vec3_int_ *v35; // eax@31 SpriteObject *v36; // [sp+0h] [bp-28h]@0 signed int v37; // [sp+4h] [bp-24h]@5 int v38; // [sp+4h] [bp-24h]@15 signed int v39; // [sp+8h] [bp-20h]@3 int v40; // [sp+8h] [bp-20h]@15 int v41; // [sp+Ch] [bp-1Ch]@5 int v42; // [sp+Ch] [bp-1Ch]@15 int v43; // [sp+10h] [bp-18h]@1 int v44; // [sp+14h] [bp-14h]@15 unsigned int uActorID; // [sp+18h] [bp-10h]@6 Vec3_int_ *pVelocity; // [sp+1Ch] [bp-Ch]@2 int a1; // [sp+20h] [bp-8h]@8 int v48; // [sp+24h] [bp-4h]@8 v0 = 0; v43 = 0; if ( stru_50FE08.count > 0 ) { pVelocity = &stru_50FE08.vec_4B4; v1 = (char *)stru_50FE08.pZs; do { v2 = PID_TYPE(*((short *)v1 - 300)); v3 = PID_ID((signed int)*((short *)v1 - 300)); v39 = PID_ID((signed int)*((short *)v1 - 300)); if ( v2 == 2 ) { v4 = &pSpriteObjects[v3]; v36 = v4; v5 = v4->spell_caster_pid; v2 = PID_TYPE(v5); v3 = PID_ID(v5); } v41 = v2; v37 = v3; if ( stru_50FE08.field_3EC[v0] & 1 ) { v6 = ai_near_actors_targets_pid[v3]; v7 = PID_ID(v6); v8 = PID_TYPE(v6) - 3; uActorID = v7; if ( v8 ) { if ( v8 == 1 ) { v9 = *(short *)v1; v10 = pParty->vPosition.y - *((short *)v1 - 100); a1 = pParty->vPosition.x - *((short *)v1 - 200); v48 = v10; if ( a1 * a1 + v10 * v10 + ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - v9)) * ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - v9)) < (unsigned int)((*((short *)v1 + 100) + 32) * (*((short *)v1 + 100) + 32)) ) { v11.z = *(short *)v1; v11.y = *((short *)v1 - 100); v11.x = *((short *)v1 - 200); if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, v11) ) { v12 = stru_50C198.which_player_would_attack(&pActors[v39]); DamagePlayerFromMonster(*((short *)v1 - 300), stru_50FE08.field_450[v43], pVelocity, v12); } } } } else { v13 = &pActors[v7]; if ( SHIDWORD(v13->pActorBuffs[6].uExpireTime) > 0 || SHIDWORD(v13->pActorBuffs[6].uExpireTime) >= 0 && LODWORD(v13->pActorBuffs[6].uExpireTime) || v13->CanAct() ) { v14 = v13->vPosition.y; v40 = v13->vPosition.x; v38 = v14; v15 = v14 - *((short *)v1 - 100); v16 = *(short *)v1; v42 = v13->vPosition.z; a1 = v40 - *((short *)v1 - 200); v17 = v13->uActorHeight; v18 = v13->uActorRadius; v44 = v42; v19 = *((short *)v1 + 100) + v18; v48 = v15; if ( a1 * a1 + v15 * v15 + (v42 + (v17 >> 1) - v16) * (v42 + (v17 >> 1) - v16) < (unsigned int)(v19 * v19) ) { v20.z = *(short *)v1; v20.y = *((short *)v1 - 100); v20.x = *((short *)v1 - 200); if ( sub_407A1C(v40, v38, v42 + 50, v20) ) { Vec3_int_::Normalize(&a1, &v48, &v44); v21 = pVelocity; v22 = uActorID; pVelocity->x = a1; v21->y = v48; v21->z = v44; sub_43B1B0(*((short *)v1 - 300), v22, v21, stru_50FE08.field_450[v43]); } } } } } else { v23 = pParty->vPosition.y - *((short *)v1 - 100); v24 = ((signed int)pParty->uPartyHeight >> 1) - *(short *)v1; a1 = pParty->vPosition.x - *((short *)v1 - 200); v48 = v23; if ( a1 * a1 + v23 * v23 + (pParty->vPosition.z + v24) * (pParty->vPosition.z + v24) < (unsigned int)((*((short *)v1 + 100) + 32) * (*((short *)v1 + 100) + 32)) ) { v25.z = *(short *)v1; v25.y = *((short *)v1 - 100); v25.x = *((short *)v1 - 200); if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, v25) ) { v26 = 0; v27 = pParty->pPlayers;//[0].pConditions[15]; do { if ( !(HIDWORD(v27->pConditions[14]) | LODWORD(v27->pConditions[14])) && !v27->pConditions[15] && !v27->pConditions[16] ) DamagePlayerFromMonster(*((short *)v1 - 300), stru_50FE08.field_450[v43], pVelocity, v26); ++v27; ++v26; } while ( v27 <= &pParty->pPlayers[3] ); } } uActorID = 0; if ( (signed int)uNumActors > 0 ) { v28 = pActors.data();//[0].vPosition.z; do { if ( v28->CanAct() ) { v29 = *(short *)v1; v30 = v28->vPosition.y - *((short *)v1 - 100); a1 = v28->vPosition.x - *((short *)v1 - 200); v31 = v28->vPosition.z; v48 = v30; v44 = v31; v32 = (v28->uActorHeight >> 1) - v29; v33 = v28->uActorRadius + *((short *)v1 + 100); if ( a1 * a1 + v48 * v48 + (v31 + v32) * (v31 + v32) < (unsigned int)(v33 * v33) ) { v34.z = *(short *)v1; v34.y = *((short *)v1 - 100); v34.x = *((short *)v1 - 200); if ( sub_407A1C(v28->vPosition.x, v28->vPosition.y, v28->vPosition.z + 50, v34) ) { Vec3_int_::Normalize(&a1, &v48, &v44); v35 = pVelocity; pVelocity->x = a1; v35->y = v48; v35->z = v44; switch ( v41 ) { case OBJECT_Player: DamageMonsterFromParty(*((short *)v1 - 300), uActorID, v35); break; case OBJECT_Actor: if ( v36 && pActors[v37].GetActorsRelation(v28) ) sub_43B1B0(*((short *)v1 - 300), uActorID, pVelocity, v36->field_61); break; case OBJECT_Item: sub_43B057(*((short *)v1 - 300), uActorID, v35); break; } } } } ++uActorID; ++v28; } while ( (signed int)uActorID < (signed int)uNumActors ); } } ++pVelocity; v0 = v43 + 1; v1 += 2; ++v43; } while ( v43 < stru_50FE08.count ); } stru_50FE08.count = 0; } //----- (0043A97E) -------------------------------------------------------- void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2) { if (PID_TYPE(a2) == OBJECT_BLVDoor) { layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x; layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y; layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z; Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z); DamagePlayerFromMonster(PID(OBJECT_Item, uLayingItemID), pSpriteObjects[uLayingItemID].field_61, &layingitem_vel_50FDFC, 0xFFFFFFFFu); } else if (PID_TYPE(a2) == OBJECT_Actor) { layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x; layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y; layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z; Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z); switch (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid)) { case OBJECT_Actor: sub_43B1B0(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC, pSpriteObjects[uLayingItemID].field_61); break; case OBJECT_Player: DamageMonsterFromParty(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC); break; case OBJECT_Item: sub_43B057(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC); break; } } } //----- (0043AE12) -------------------------------------------------------- double __fastcall sub_43AE12(signed int a1) { signed int v1; // ST00_4@1 signed int v2; // ecx@1 double v3; // st7@1 double result; // st7@6 v1 = a1; v2 = 0; v3 = (double)v1; do { if ( v3 < flt_4E4A80[v2 + 5] ) break; ++v2; } while ( v2 < 5 ); if ( v2 <= 0 || v2 >= 5 ) { if ( v2 ) result = flt_4E4A80[4]; else result = flt_4E4A80[0]; } else { result = (flt_4E4A80[v2] - flt_4E4A80[v2 - 1]) * (v3 - flt_4E4A80[v2 + 4]) / (flt_4E4A80[v2 + 5] - flt_4E4A80[v2 + 4]) + flt_4E4A80[v2]; } return result; } //----- (0043B057) -------------------------------------------------------- void __fastcall sub_43B057(unsigned int uObjID, unsigned int uActorID, Vec3_int_ *pVelocity) { Actor *pActor; // esi@1 SpriteObject *v4; // eax@3 int v5; // ecx@3 int v6; // eax@4 int v7; // edi@4 unsigned int uActorIDa; // [sp+8h] [bp-8h]@1 unsigned int a2; // [sp+Ch] [bp-4h]@1 int a2a; // [sp+Ch] [bp-4h]@8 uActorIDa = uActorID; pActor = &pActors[uActorID]; a2 = uObjID; if ( !pActors[uActorID].IsNotAlive() ) { if ( PID_TYPE(a2) == OBJECT_Item) { v4 = &pSpriteObjects[PID_ID(a2)]; v5 = v4->spell_id; if ( v5 ) { v6 = _43AFE3_calc_spell_damage(v5, v4->spell_level, v4->spell_skill, pActor->sCurrentHP); v7 = stru_50C198.CalcMagicalDamageToActor(pActor, 0, v6); pActor->sCurrentHP -= v7; if ( v7 ) { if ( pActor->sCurrentHP > 0 ) Actor::AI_Stun(uActorIDa, a2, 0); else Actor::Die(uActorIDa); a2a = 20 * v7 / (signed int)pActor->pMonsterInfo.uHP; if ( 20 * v7 / (signed int)pActor->pMonsterInfo.uHP > 10 ) a2a = 10; if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) { pVelocity->x = (unsigned __int64)(a2a * (signed __int64)pVelocity->x) >> 16; pVelocity->y = (unsigned __int64)(a2a * (signed __int64)pVelocity->y) >> 16; pVelocity->z = (unsigned __int64)(a2a * (signed __int64)pVelocity->z) >> 16; pActor->vVelocity.x = 50 * LOWORD(pVelocity->x); pActor->vVelocity.y = 50 * LOWORD(pVelocity->y); pActor->vVelocity.z = 50 * LOWORD(pVelocity->z); } Actor::AddBloodsplatOnDamageOverlay(uActorIDa, 1, v7); } else { Actor::AI_Stun(uActorIDa, a2, 0); } } } } } //----- (0043B1B0) -------------------------------------------------------- void sub_43B1B0(signed int a1, unsigned int a2, Vec3_int_ *pVelocity, signed int a4) { int v4; // ebx@1 SpriteObject *v5; // eax@2 bool v6; // eax@3 Actor *v7; // esi@4 Actor *v8; // edi@4 char v9; // zf@5 __int64 v10; // qax@8 signed __int16 v11; // cx@9 signed int v12; // ecx@20 int v13; // ecx@22 int v14; // edi@30 unsigned int uActorID; // [sp+Ch] [bp-8h]@1 signed int v17; // [sp+10h] [bp-4h]@1 int v18; // [sp+20h] [bp+Ch]@34 v4 = 0; uActorID = a2; v17 = a1; if ( PID_TYPE(a1) == OBJECT_Item) { v5 = &pSpriteObjects[PID_ID(a1)]; v4 = v5->field_60_distance_related_prolly_lod; v17 = v5->spell_caster_pid; } LOWORD(v6) = PID_TYPE(v17); if ( v6 == OBJECT_Actor) { v7 = &pActors[a2]; v8 = &pActors[PID_ID(v17)]; v6 = pActors[a2].IsNotAlive(); if ( !v6 ) { v9 = v7->uAIState == 7; v7->uLastCharacterIDToHit = v17; if ( v9 ) BYTE2(v7->uAttributes) |= 2u; v6 = stru_50C198._4273BB(v8, v7, v4, 0); if ( v6 ) { v10 = (unsigned int)Actor::_43B3E0_CalcDamage(v8, a4); if ( (signed __int64)v8->pActorBuffs[3].uExpireTime > 0 ) { v11 = v8->pActorBuffs[3].uPower; if ( v11 ) v10 = (signed int)v10 / (unsigned __int16)v11; } if ( SHIDWORD(v7->pActorBuffs[5].uExpireTime) >= SHIDWORD(v10) && (SHIDWORD(v7->pActorBuffs[5].uExpireTime) > SHIDWORD(v10) || LODWORD(v7->pActorBuffs[5].uExpireTime) > HIDWORD(v10)) ) LODWORD(v10) = 0; if ( a4 != HIDWORD(v10) ) { if ( a4 - HIDWORD(v10) == 1 ) { v12 = v8->pMonsterInfo.uAttack2Type; if ( SHIDWORD(v7->pActorBuffs[15].uExpireTime) >= SHIDWORD(v10) && (SHIDWORD(v7->pActorBuffs[15].uExpireTime) > SHIDWORD(v10) || LODWORD(v7->pActorBuffs[15].uExpireTime) > HIDWORD(v10)) ) LODWORD(v10) = (signed int)v10 >> 1; goto LABEL_30; } if ( a4 - HIDWORD(v10) == 2 ) { v13 = v7->pMonsterInfo.uSpell1ID; } else { if ( a4 - HIDWORD(v10) != 3 ) { if ( a4 - HIDWORD(v10) == 4 ) v12 = v8->pMonsterInfo.field_3C_some_special_attack; else v12 = 4; LABEL_30: v14 = stru_50C198.CalcMagicalDamageToActor(v7, v12, v10); v7->sCurrentHP -= v14; if ( v14 ) { if ( v7->sCurrentHP > 0 ) Actor::AI_Stun(uActorID, v17, 0); else Actor::Die(uActorID); Actor::AggroSurroundingPeasants(uActorID, 0); v18 = 20 * v14 / (signed int)v7->pMonsterInfo.uHP; if ( 20 * v14 / (signed int)v7->pMonsterInfo.uHP > 10 ) v18 = 10; if ( !MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) { pVelocity->x = (unsigned __int64)(v18 * (signed __int64)pVelocity->x) >> 16; pVelocity->y = (unsigned __int64)(v18 * (signed __int64)pVelocity->y) >> 16; pVelocity->z = (unsigned __int64)(v18 * (signed __int64)pVelocity->z) >> 16; v7->vVelocity.x = 50 * LOWORD(pVelocity->x); v7->vVelocity.y = 50 * LOWORD(pVelocity->y); v7->vVelocity.z = 50 * LOWORD(pVelocity->z); } Actor::AddBloodsplatOnDamageOverlay(uActorID, 1, v14); } else { Actor::AI_Stun(uActorID, v17, 0); } return; } v13 = v7->pMonsterInfo.uSpell2ID; } v12 = LOBYTE(pSpellStats->pInfos[v13].uSchool); goto LABEL_30; } v12 = v8->pMonsterInfo.uAttack1Type; goto LABEL_30; } } } } //----- (0043F515) -------------------------------------------------------- void FindBillboardsLightLevels_BLV() { for (uint i = 0; i < uNumBillboardsToDraw; ++i) { auto p = &pBillboardRenderList[i]; if (p->field_1E & 2 || uCurrentlyLoadedLevelType == LEVEL_Indoor && !p->uIndoorSectorID) p->dimming_level = 0; else p->dimming_level = _43F55F_get_billboard_light_level(p, -1); } } //----- (0043F55F) -------------------------------------------------------- int __fastcall _43F55F_get_billboard_light_level(RenderBillboard *a1, int uBaseLightLevel) { signed int v3; // ecx@2 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { v3 = pIndoor->pSectors[a1->uIndoorSectorID].uMinAmbientLightLevel; } else { if ( uBaseLightLevel == -1 ) v3 = a1->dimming_level; else v3 = uBaseLightLevel; } return _43F5C8_get_point_light_level_with_respect_to_lights(v3, a1->uIndoorSectorID, a1->world_x, a1->world_y, a1->world_z); } //----- (0043F5C8) -------------------------------------------------------- int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z) { int v5; // esi@1 signed int v6; // edi@1 int v8; // eax@6 int v9; // ebx@6 unsigned int v10; // ecx@6 unsigned int v11; // edx@9 unsigned int v12; // edx@11 signed int v13; // ecx@12 BLVLightMM7 *v16; // esi@20 int v17; // ebx@21 int v18; // eax@24 int v19; // ebx@24 unsigned int v20; // ecx@24 int v21; // edx@25 unsigned int v22; // edx@27 unsigned int v23; // edx@29 signed int v24; // ecx@30 int v26; // ebx@35 int v27; // eax@38 int v28; // ebx@38 unsigned int v29; // ecx@38 int v30; // edx@39 unsigned int v31; // edx@41 unsigned int v32; // edx@43 signed int v33; // ecx@44 int v37; // [sp+Ch] [bp-18h]@37 int v38; // [sp+10h] [bp-14h]@5 int v39; // [sp+10h] [bp-14h]@23 int v40; // [sp+10h] [bp-14h]@36 int v42; // [sp+14h] [bp-10h]@22 unsigned int v43; // [sp+18h] [bp-Ch]@12 unsigned int v44; // [sp+18h] [bp-Ch]@30 unsigned int v45; // [sp+18h] [bp-Ch]@44 v6 = uBaseLightLevel; for (uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i) { auto p = pMobileLightsStack->pLights + i; auto distX = abs(p->vPosition.x - x); if ( distX <= p->uRadius) { auto distY = abs(p->vPosition.y - y); if ( distY <= p->uRadius) { auto distZ = abs(p->vPosition.z - z); if ( distZ <= p->uRadius) { v8 = distX; v9 = distY; v10 = distZ; if (distX < distY) { v8 = distY; v9 = distX; } if ( v8 < distZ ) { v11 = v8; v8 = distZ; v10 = v11; } if ( v9 < (signed int)v10 ) { v12 = v10; v10 = v9; v9 = v12; } v43 = ((unsigned int)(11 * v9) / 32) + (v10 / 4) + v8; v13 = p->uRadius; if ( (signed int)v43 < v13 ) v6 += ((unsigned __int64)(30i64 * (signed int)(v43 << 16) / v13) >> 16) - 30; } } } } if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { auto pSector = pIndoor->pSectors + uSectorID; for (uint i = 0; i < pSector->uNumLights; ++i) { v16 = pIndoor->pLights + pSector->pLights[i]; if (~v16->uAtributes & 8) { v17 = abs(v16->vPosition.x - x); if ( v17 <= v16->uRadius ) { v42 = abs(v16->vPosition.y - y); if ( v42 <= v16->uRadius ) { v39 = abs(v16->vPosition.z - z); if ( v39 <= v16->uRadius ) { v18 = v17; v19 = v42; v20 = v39; if ( v18 < v42 ) { v21 = v18; v18 = v42; v19 = v21; } if ( v18 < v39 ) { v22 = v18; v18 = v39; v20 = v22; } if ( v19 < (signed int)v20 ) { v23 = v20; v20 = v19; v19 = v23; } v44 = ((unsigned int)(11 * v19) >> 5) + (v20 >> 2) + v18; v24 = v16->uRadius; if ( (signed int)v44 < v24 ) v6 += ((unsigned __int64)(30i64 * (signed int)(v44 << 16) / v24) >> 16) - 30; } } } } } } for (uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i) { auto p = pStationaryLightsStack->pLights + i; v26 = abs(p->vPosition.x - x); if ( v26 <= p->uRadius) { v40 = abs(p->vPosition.y - y); if ( v40 <= p->uRadius) { v37 = abs(p->vPosition.z - z); if ( v37 <= p->uRadius) { v27 = v26; v28 = v40; v29 = v37; if ( v27 < v40 ) { v30 = v27; v27 = v40; v28 = v30; } if ( v27 < v37 ) { v31 = v27; v27 = v37; v29 = v31; } if ( v28 < (signed int)v29 ) { v32 = v29; v29 = v28; v28 = v32; } v45 = ((unsigned int)(11 * v28) >> 5) + (v29 >> 2) + v27; v33 = p->uRadius; if ( (signed int)v45 < v33 ) v6 += ((unsigned __int64)(30i64 * (signed int)(v45 << 16) / v33) >> 16) - 30; } } } } if ( v6 <= 31 ) { if ( v6 < 0 ) v6 = 0; } else { v6 = 31; } return v6; } //----- (004070EF) -------------------------------------------------------- bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID) { signed int v2; // eax@1 int v5; // ecx@2 int obj1_sector; // eax@4 float v8; // ST24_4@5 double v9; // ST18_8@5 int v11; // ecx@6 signed int v12; // eax@7 int v13; // esi@7 int v14; // esi@8 int v15; // esi@9 int obj2_z; // edi@11 int obj2_x; // esi@11 int obj2_sector; // eax@13 float v20; // ST24_4@14 double v21; // ST18_8@14 int dist_x; // ebx@16 signed int dist_3d; // ecx@16 int v25; // eax@18 BLVFace *v29; // ebx@32 Vec3_short_ *v30; // esi@32 int v31; // eax@32 int v32; // ST50_4@44 int v33; // ST54_4@44 int v34; // eax@44 signed int v38; // esi@45 signed __int64 v40; // qtt@50 __int16 next_sector; // bx@58 int v43; // [sp-8h] [bp-70h]@11 int v44; // [sp-4h] [bp-6Ch]@11 int v47; // [sp+18h] [bp-50h]@20 int v48; // [sp+1Ch] [bp-4Ch]@20 int v49; // [sp+20h] [bp-48h]@20 int dist_z; // [sp+24h] [bp-44h]@16 signed int higher_z; // [sp+24h] [bp-44h]@27 signed int lower_z; // [sp+28h] [bp-40h]@26 signed int higher_y; // [sp+2Ch] [bp-3Ch]@23 signed int lower_y; // [sp+30h] [bp-38h]@22 signed int higher_x; // [sp+34h] [bp-34h]@21 signed int lower_x; // [sp+38h] [bp-30h]@20 signed int sectors_visited; // [sp+3Ch] [bp-2Ch]@28 int v58; // [sp+44h] [bp-24h]@50 int v59; // [sp+48h] [bp-20h]@44 int obj2_y; // [sp+50h] [bp-18h]@11 int obj1_x; // [sp+58h] [bp-10h]@4 int obj1_y; // [sp+5Ch] [bp-Ch]@4 int obj1_z; // [sp+60h] [bp-8h]@4 int current_sector; // [sp+64h] [bp-4h]@7 int dist_y; int v70; v2 = PID_ID(uObjID); switch( PID_TYPE(uObjID) ) { case OBJECT_Decoration: obj1_x = pLevelDecorations[v2].vPosition.x; obj1_y = pLevelDecorations[v2].vPosition.y; obj1_z = pLevelDecorations[v2].vPosition.z; obj1_sector = pIndoor->GetSector(obj1_x, obj1_y, obj1_z); break; case OBJECT_Actor: obj1_x = pActors[v2].vPosition.x; obj1_y = pActors[v2].vPosition.y; v8 = (double)pActors[v2].uActorHeight * 0.69999999; //v9 = v8 + 6.7553994e15; //obj1_z = LODWORD(v9) + pActors[v2].vPosition.z; obj1_z = (int)v8 + pActors[v2].vPosition.z; obj1_sector = pActors[v2].uSectorID; break; case OBJECT_Item: obj1_x = pSpriteObjects[v2].vPosition.x; obj1_y = pSpriteObjects[v2].vPosition.y; obj1_z = pSpriteObjects[v2].vPosition.z; obj1_sector = pSpriteObjects[v2].uSectorID; break; default: return 0; } v12 = PID_ID(uObj2ID); switch( PID_TYPE(uObj2ID) ) { case OBJECT_Decoration: obj2_z = pLevelDecorations[v12].vPosition.z; obj2_x = pLevelDecorations[v12].vPosition.x; obj2_y = pLevelDecorations[v12].vPosition.y; obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z); break; case OBJECT_Player: obj2_x = pParty->vPosition.x; obj2_z = pParty->sEyelevel + pParty->vPosition.z; obj2_y = pParty->vPosition.y; obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z); break; case OBJECT_Actor: obj2_y = pActors[v12].vPosition.y; obj2_x = pActors[v12].vPosition.x; v20 = (double)pActors[v12].uActorHeight * 0.69999999; //v21 = v20 + 6.7553994e15; //obj2_z = LODWORD(v21) + pActors[v12].vPosition.z; obj2_z = (int)v20 + pActors[v12].vPosition.z; obj2_sector = pActors[v12].uSectorID; break; case OBJECT_Item: obj2_x = pSpriteObjects[v12].vPosition.x; obj2_z = pSpriteObjects[v12].vPosition.z; obj2_y = pSpriteObjects[v12].vPosition.y; obj2_sector = pSpriteObjects[v12].uSectorID; break; default: return 0; } dist_x = obj2_x - obj1_x; dist_z = obj2_z - obj1_z; dist_y = obj2_y - obj1_y; dist_3d = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); //range check if ( dist_3d > 5120 ) return 0; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) return 1; v25 = 65536; if ( dist_3d ) v25 = 65536 / dist_3d; v49 = dist_x * v25; v47 = dist_z * v25; v48 = dist_y * v25; if ( obj1_x < obj2_x ) { lower_x = obj1_x; higher_x = obj2_x; } else { lower_x = obj2_x; higher_x = obj1_x; } if ( obj1_y < obj2_y ) { lower_y = obj1_y; higher_y = obj2_y; } else { lower_y = obj2_y; higher_y = obj1_y; } if ( obj1_z < obj2_z ) { lower_z = obj1_z; higher_z = obj2_z; } else { lower_z = obj2_z; higher_z = obj1_z; } sectors_visited = 0; //monster in same sector with player if ( obj1_sector == obj2_sector ) return 1; //search starts from monster current_sector = obj1_sector; for( int current_portal = 0; current_portal < pIndoor->pSectors[current_sector].uNumPortals; current_portal++ ) { v29 = &pIndoor->pFaces[pIndoor->pSectors[current_sector].pPortals[current_portal]]; v30 = &pIndoor->pVertices[*v29->pVertexIDs]; v31 = v29->pFacePlane_old.vNormal.z * (v30->z - obj1_z) + v29->pFacePlane_old.vNormal.y * (v30->y - obj1_y) + v29->pFacePlane_old.vNormal.x * (v30->x - obj1_x); if ( current_sector != v29->uSectorID ) v31 = -v31; if ( v31 >= 0 && v30->x != obj1_x && v30->y != obj1_y && v30->z != obj1_z) continue; if( lower_x > v29->pBounding.x2 || higher_x < v29->pBounding.x1 || lower_y > v29->pBounding.y2 || higher_y < v29->pBounding.y1 || lower_z > v29->pBounding.z2 || higher_z < v29->pBounding.z1 ) { continue; } v32 = fixpoint_mul(v29->pFacePlane_old.vNormal.x,v49); v33 = fixpoint_mul(v29->pFacePlane_old.vNormal.z,v47); v34 = fixpoint_mul(v29->pFacePlane_old.vNormal.y,v48); v59 = v32 + v33 + v34; if ( v59 ) { v70 = v29->pFacePlane_old.dist + obj1_z * v29->pFacePlane_old.vNormal.z + obj1_x * v29->pFacePlane_old.vNormal.x + obj1_y * v29->pFacePlane_old.vNormal.y; v38 = -v70; // if ( v59 <= 0 ^ v70 <= 0 ) /* TEMPORARY if ( v59 <= 0 && v70 <= 0 ) { continue; } if ( !(v59 <= 0 && v70 <= 0) ) { continue; } */ if( abs(v38) >> 14 > abs(v59) ) continue; v58 = fixpoint_div(v38,v59); if( v58 < 0 ) { continue; } if(!sub_4075DB( obj1_x + ((fixpoint_mul(v49,v58) + 32768) >> 16), obj1_y + ((fixpoint_mul(v48,v58) + 32768) >> 16), obj1_z + ((fixpoint_mul(v47,v58) + 32768) >> 16), v29) ) { continue; } //if there is no next sector turn back if ( v29->uSectorID == current_sector ) next_sector = v29->uBackSectorID; else next_sector = v29->uSectorID; //no more portals, quit if ( next_sector == current_sector ) { break; } ++sectors_visited; current_sector = next_sector; //found player, quit if ( next_sector == obj2_sector ) return 1; current_sector = next_sector; //did we hit limit for portals? //does the next room have portals? if ( sectors_visited < 30 && pIndoor->pSectors[current_sector].uNumPortals > 0) { current_portal=-1; continue; } else break; } } //did we stop in the sector where player is? if ( current_sector != obj2_sector ) return 0; return 1; } //----- (004075DB) -------------------------------------------------------- bool __fastcall sub_4075DB(int x, int y, int z, BLVFace *a4) { unsigned int v5; // esi@1 char v7; // zf@2 int v8; // edi@2 Vec3_short_ *v9; // ecx@3 int v10; // edx@4 Vec3_short_ *v12; // ecx@8 int v13; // edx@9 Vec3_short_ *v15; // ecx@12 int v16; // edx@13 bool v18; // esi@14 int v19; // ecx@14 int v20; // ecx@16 int v21; // edx@16 int v22; // eax@17 signed int v23; // ebx@18 int v24; // esi@20 signed int v25; // eax@22 signed __int64 v26; // qtt@22 bool result; // eax@25 int v29; // [sp+10h] [bp-Ch]@14 signed int a3a; // [sp+24h] [bp+8h]@14 int a4a; // [sp+28h] [bp+Ch]@2 //__debugbreak(); v5 = a4->uAttributes; v9 = pIndoor->pVertices; if ( v5 & FACE_XY_PLANE ) { a4a = x; v8 = y; for(int i = 0; i < a4->uNumVertices; i++) { dword_4F5D98_xs[i] = v9[a4->pVertexIDs[i]].x; dword_4F5CC8_ys[i] = v9[a4->pVertexIDs[i]].y; } } else { v8 = z; if ( v5 & FACE_XZ_PLANE ) { a4a = x; for(int i = 0; i < a4->uNumVertices; i++) { dword_4F5D98_xs[i] = v9[a4->pVertexIDs[i]].x; dword_4F5CC8_ys[i] = v9[a4->pVertexIDs[i]].z; } } else { a4a = y; for(int i = 0; i < a4->uNumVertices; i++) { dword_4F5D98_xs[i] = v9[a4->pVertexIDs[i]].y; dword_4F5CC8_ys[i] = v9[a4->pVertexIDs[i]].z; } } } a3a = 0; dword_4F5D98_xs[a4->uNumVertices] = dword_4F5D98_xs[0]; dword_4F5CC8_ys[a4->uNumVertices] = dword_4F5CC8_ys[0]; for(int i = 0; i < a4->uNumVertices && a3a < 2; i++) { if ( dword_4F5CC8_ys[i] >= v8 ^ (dword_4F5CC8_ys[i + 1] >= v8) ) { //if( dword_4F5D98_xs[i + 1] >= a4a || dword_4F5D98_xs[i] >= a4a) if( !(dword_4F5D98_xs[i + 1] >= a4a && dword_4F5D98_xs[i] < a4a)) { if ( (dword_4F5D98_xs[i + 1] < a4a && dword_4F5D98_xs[i] >= a4a) ) ++a3a; //|| (v25 = dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i],LODWORD(v26) = v25 << 16, HIDWORD(v26) = v25 >> 16, //dword_4F5D98_xs[i] + ((signed int)(((unsigned __int64)(v26 / (dword_4F5CC4_ys[i + 2] - dword_4F5CC4_ys[i + 1])* ((v8 - dword_4F5CC4_ys[i + 1]) << 16)) >> 16) // + 32768) >> 16) >= a4a) ) else { v25 = fixpoint_div(dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i], dword_4F5CC8_ys[i + 1] - dword_4F5CC8_ys[i]); if( dword_4F5D98_xs[i] + (fixpoint_mul(v25, (v8 - dword_4F5CC8_ys[i]) << 16) + 32768 >> 16) >= a4a) ++a3a; } } } } result = 1; if ( a3a != 1 ) result = 0; return result; } //----- (004077F1) -------------------------------------------------------- bool __fastcall sub_4077F1(int a1, int a2, int a3, ODMFace *a4, BSPVertexBuffer *a5) { //ODMFace *v5; // eax@1 Vec3_int_ *v9; unsigned int v5; // esi@1 signed int v7; // edi@1 //char v8; // zf@2 //unsigned __int16 *v9; // edx@3 int v10; // ecx@4 unsigned __int16 *v11; // edx@8 int v12; // ecx@9 int v13; // edx@12 int v14; // ecx@13 int v15; // esi@14 bool v16; // edi@14 int v17; // ecx@16 int v18; // edx@16 int v19; // eax@17 signed int v20; // ebx@18 int v21; // edi@20 signed int v22; // eax@22 signed __int64 v23; // qtt@22 //bool result; // eax@25 //int v25; // [sp+14h] [bp-8h]@14 int a4a; // [sp+28h] [bp+Ch]@2 signed int a5a; // [sp+2Ch] [bp+10h]@14 __debugbreak(); v5 = a4->uAttributes; v9 = a5->pVertices; if ( v5 & FACE_XY_PLANE ) { a4a = a1; a3 = a2; for(int i = 0; i < a4->uNumVertices; i++) { dword_4F5BF4_xs[i+1] = v9[a4->pVertexIDs[i]].x; dword_4F5B24_ys[i+1] = v9[a4->pVertexIDs[i]].y; } } else { if ( v5 & FACE_XY_PLANE ) { a4a = a1; for(int i = 0; i < a4->uNumVertices; i++) { dword_4F5BF4_xs[i+1] = v9[a4->pVertexIDs[i]].x; dword_4F5B24_ys[i+1] = v9[a4->pVertexIDs[i]].z; } } else { a4a = a2; for(int i = 0; i < a4->uNumVertices; i++) { dword_4F5BF4_xs[i+1] = v9[a4->pVertexIDs[i]].y; dword_4F5B24_ys[i+1] = v9[a4->pVertexIDs[i]].z; } } } a5a = 0; dword_4F5BF4_xs[a4->uNumVertices + 1] = dword_4F5BF4_xs[1]; dword_4F5B24_ys[a4->uNumVertices + 1] = dword_4F5B24_ys[1]; for(int i = 0; i < a4->uNumVertices; i++) { if ( a5a >= 2 ) break; if ( dword_4F5B24_ys[i + 1] >= a3 ^ (dword_4F5B24_ys[i + 2] >= a3) ) { if( dword_4F5BF4_xs[i + 2] >= a4a || dword_4F5BF4_xs[i] >= a4a) { if (dword_4F5BF4_xs[i + 2] >= a4a && dword_4F5BF4_xs[i + 1] >= a4a) ++a5a; else { v23 = (__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16; __int64 _a = dword_4F5B24_ys[i + 2] - dword_4F5B24_ys[i + 1]; __int64 _b = (__int64)(a3 - dword_4F5B24_ys[i + 1]) << 16; if (dword_4F5BF4_xs[i + 1] + ((((v23 / _a * _b) >> 16) + 32768) >> 16) >= a4a) ++a5a; } } } } if ( a5a != 1 ) return false; return true; } //----- (004088E9) -------------------------------------------------------- int __fastcall sub_4088E9(int x1, int y1, int x2, int y2, int x3, int y3) { int v8; // eax@1 signed int result; // eax@1 int v11; // [sp+18h] [bp+8h]@1 v11 = abs(x2 - x1); v8 = abs(y2 - y1); result = integer_sqrt(v11 * v11 + v8 * v8); if ( result ) result = abs(((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / result); return result; } //----- (0040DEF3) -------------------------------------------------------- unsigned short TargetColor( unsigned __int16 r, unsigned __int16 g, unsigned __int16 b ) { return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); } //----- (0040F82D) -------------------------------------------------------- void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue) { assert(uTextureId != -1); ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue); } //----- (0040F89C) -------------------------------------------------------- void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue) { void *v3; // eax@3 void *v4; // esi@5 int *v5; // edi@5 int v6; // eax@5 int v7; // ecx@6 Texture *v8; // [sp+Ch] [bp-14h]@1 int *v9; // [sp+10h] [bp-10h]@1 int v10; // [sp+14h] [bp-Ch]@1 int v11; // [sp+18h] [bp-8h]@1 void *v12; // [sp+1Ch] [bp-4h]@5 v10 = pTex->uTextureWidth; v8 = pTex; v9 = pZBuffer; v11 = pTex->uTextureHeight; if ( pIcons_LOD->dword_011BA4 && pTex->uDecompressedSize ) v3 = pTex->UnzipPalette(); else v3 = pTex->pLevelOfDetail0_prolly_alpha_mask; v12 = v3; v4 = v3; v5 = v9; v6 = 0; do { v7 = v10; do { LOBYTE(v6) = *(char *)v4; v4 = (char *)v4 + 1; if ( v6 ) *v5 = uZValue; ++v5; --v7; } while ( v7 ); v5 += 640 - v10; --v11; } while ( v11 ); if ( pIcons_LOD->dword_011BA4 ) { if ( v8->uDecompressedSize ) free(v12); } } //----- (0040F92A) -------------------------------------------------------- void __fastcall ZBuffer_DoFill2(int *pZBuffer, Texture *a2, int a3) { Texture *v3; // esi@1 void *v4; // eax@3 int *v5; // edi@5 int v6; // ecx@6 int *v7; // [sp+Ch] [bp-10h]@1 int v8; // [sp+10h] [bp-Ch]@1 int v9; // [sp+18h] [bp-4h]@1 v3 = a2; v7 = pZBuffer; v8 = a2->uTextureWidth; v9 = a2->uTextureHeight; if ( pIcons_LOD->dword_011BA4 && a2->uDecompressedSize ) v4 = a2->UnzipPalette(); else v4 = a2->pLevelOfDetail0_prolly_alpha_mask; v5 = v7; do { v6 = v8; do { *v5 = a3; ++v5; --v6; } while ( v6 ); v5 += 640 - v8; --v9; } while ( v9 ); if ( pIcons_LOD->dword_011BA4 ) { if ( v3->uDecompressedSize ) free(v4); } } //----- (00410D99) -------------------------------------------------------- int __fastcall sub_410D99_get_map_index(int a1) { int v1; // edi@1 signed int v2; // ebp@1 const char **v3; // esi@2 char *v4; // ebx@2 v1 = a1; v2 = 1; if ( _stricmp(pMapStats->pInfos[1].pFilename, (const char *)&pGames_LOD->pSubIndices[a1]) ) { v3 = (const char **)&pMapStats->pInfos[1].pFilename; v4 = (char *)&pMapStats->pInfos[1].pFilename; do { if ( !*(int *)v4 ) break; v3 += 17; ++v2; v4 = (char *)v3; } while ( _stricmp(*v3, (const char *)&pGames_LOD->pSubIndices[v1]) ); } return v2; } // 4E28F8: using guessed type int pCurrentScreen; void LoadFonts_and_DrawCopyrightWindow() { MainMenuUI_LoadFontsAndSomeStuff(); DrawCopyrightWindow(); } //----- (00417AD4) -------------------------------------------------------- unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level) { switch (uPlayerClass % 4) { case 0: { if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) return ui_character_skillinfo_can_learn; if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level && byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) { if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 3][uPlayerSkillType] < skill_level) return ui_character_skillinfo_cant_learn; } return ui_character_skillinfo_can_learn_gm; } break; case 1: { if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) return ui_character_skillinfo_can_learn; if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level) { if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) return ui_character_skillinfo_cant_learn; } return ui_character_skillinfo_can_learn_gm; } break; case 2: case 3: { if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < skill_level) return ui_character_skillinfo_cant_learn; return ui_character_skillinfo_can_learn; } break; } Error("Invalid player class: %u", uPlayerClass); }