Mercurial > mm7
view SaveLoad.h @ 314:6a7607a1bd04
use item in inventory fixed
author | zipi |
---|---|
date | Tue, 19 Feb 2013 22:09:58 +0000 |
parents | 9c0607679772 |
children | edd2d8b7e3c4 |
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#pragma once /* 243 */ #pragma pack(push, 1) struct SavegameList { void Initialize(unsigned int a1); char field_0[20]; char pSavesNames[40][280]; }; #pragma pack(pop) /* 244 */ #pragma pack(push, 1) struct SavegameHeader { char pName[20]; char pLocationName[20]; unsigned __int64 uWordTime; char field_30[52]; }; #pragma pack(pop) extern unsigned int uNumSavegameFiles; extern unsigned int pSavegameUsedSlots[45]; extern struct SavegameList *pSavegameList; extern struct RGBTexture pSavegameThumbnails[]; extern struct SavegameHeader pSavegameHeader[];