Mercurial > mm7
view Engine/Conditions.h @ 2499:68cdef6879a0
engine folder
author | Ritor1 |
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date | Fri, 19 Sep 2014 02:57:42 +0600 |
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#pragma once #include "Engine/Objects/Items.h" #include <array> enum Condition: unsigned __int32 { Condition_Cursed = 0, Condition_Weak = 1, Condition_Sleep = 2, Condition_Fear = 3, Condition_Drunk = 4, Condition_Insane = 5, Condition_Poison_Weak = 6, Condition_Disease_Weak = 7, Condition_Poison_Medium = 8, Condition_Disease_Medium = 9, Condition_Poison_Severe = 10, Condition_Disease_Severe = 11, Condition_Paralyzed = 12, Condition_Unconcious = 13, Condition_Dead = 14, Condition_Pertified = 15, Condition_Eradicated = 16, Condition_Zombie = 17, Condition_Good = 18 }; class EquipemntPair { public: ITEM_TYPE m_ItemId; ITEM_EQUIP_TYPE m_EquipSlot; EquipemntPair(ITEM_TYPE type, ITEM_EQUIP_TYPE slot) { m_ItemId = type; m_EquipSlot = slot; } EquipemntPair() { m_ItemId = (ITEM_TYPE)0; m_EquipSlot = (ITEM_EQUIP_TYPE)0; } }; struct Player; class ConditionProcessor { public: bool m_IsBlockedByProtFromMagic; bool m_DoesNeedGmProtFromMagic; int m_WorkingEnchantment; std::array<EquipemntPair, 3> m_equipmentPairs; ConditionProcessor(int, bool isblocked, bool needsGm, int enchantment, ITEM_TYPE itemtype1 = (ITEM_TYPE)0, ITEM_EQUIP_TYPE itemslot1 = (ITEM_EQUIP_TYPE)0, ITEM_TYPE itemtype2 = (ITEM_TYPE)0, ITEM_EQUIP_TYPE itemslot2 = (ITEM_EQUIP_TYPE)0, ITEM_TYPE itemtype3 = (ITEM_TYPE)0, ITEM_EQUIP_TYPE itemslot3 = (ITEM_EQUIP_TYPE)0) { m_IsBlockedByProtFromMagic = isblocked; m_DoesNeedGmProtFromMagic = needsGm; m_WorkingEnchantment = enchantment; m_equipmentPairs[0].m_ItemId = itemtype1; m_equipmentPairs[0].m_EquipSlot = itemslot1; m_equipmentPairs[1].m_ItemId = itemtype2; m_equipmentPairs[1].m_EquipSlot = itemslot2; m_equipmentPairs[2].m_ItemId = itemtype3; m_equipmentPairs[2].m_EquipSlot = itemslot3; } static bool IsPlayerAffected(Player*, int, int); }; extern std::array<ConditionProcessor, 18> conditionArray;