view Level/Decoration.h @ 2007:664146d9b101

moving sub_4C023F constructor, after pRendererD3D initialization
author zipi
date Fri, 08 Nov 2013 12:46:51 +0000
parents 35c1e4ff6ba7
children 9bd7522cdbbb
line wrap: on
line source

#pragma once

#include <cstdint>
#include <array>

#include "../VectorTypes.h"


enum LEVEL_DECORATION_FLAGS: uint16_t
{
  LEVEL_DECORATION_TRIGGERED_BY_TOUCH = 0x01,
  LEVEL_DECORATION_TRIGGERED_BY_MONSTER = 0x02,
  LEVEL_DECORATION_TRIGGERED_BY_OBJECT = 0x04,
  LEVEL_DECORATION_VISIBLE_ON_MAP = 0x08,
  LEVEL_DECORATION_CHEST = 0x10,
  LEVEL_DECORATION_INVISIBLE = 0x20,
  LEVEL_DECORATION_OBELISK_CHEST = 0x40,
};

/*   74 */
#pragma pack(push, 1)
struct LevelDecoration
{
  LevelDecoration();
  int GetGlobalEvent();
  bool IsInteractive();
  bool IsObeliskChestActive();

  uint16_t uDecorationDescID;
  uint16_t uFlags;
  Vec3_int_ vPosition;
  int32_t field_10_y_rot;
  uint16_t uCog;
  uint16_t uEventID;
  uint16_t uTriggerRange;
  int16_t field_1A;
  int16_t _idx_in_stru123;
  int16_t field_1E;
};



extern std::array<LevelDecoration, 3000> pLevelDecorations;
extern size_t uNumLevelDecorations;
extern LevelDecoration* activeLevelDecoration;
#pragma pack(pop)