Mercurial > mm7
view GUI/GUIProgressBar.h @ 2563:65c97624c047
Saving & loading works from both main menu and game
author | a.parshin |
---|---|
date | Tue, 19 May 2015 22:00:56 +0200 |
parents | a77c34acdbc9 |
children | d87bfbd3bb3b |
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#pragma once #include "Engine/Graphics/Texture.h" /* 278 */ #pragma pack(push, 1) struct GUIProgressBar { enum Type: unsigned __int32 { TYPE_None = 0, TYPE_Fullscreen = 1, TYPE_Box = 2 }; bool Initialize(Type type); void Reset(unsigned __int8 uMaxProgress); void Progress(); void Release(); void Draw(); __int16 uX; __int16 uY; __int16 uWidth; __int16 uHeight; char field_8; char field_9; char uProgressMax; char uProgressCurrent; Type uType; char field_10[8]; //char field_11; //char field_12; //char field_13; //char field_14; //char field_15; //char field_16; //char field_17; RGBTexture pLoadingBg; RGBTexture field_40; RGBTexture field_68; RGBTexture field_90; RGBTexture field_B8; struct Texture field_E0; struct Texture pBardata; struct Texture pLoadingProgress; }; #pragma pack(pop) extern struct GUIProgressBar *pGameLoadingUI_ProgressBar;