Mercurial > mm7
view Engine/Graphics/Viewport.h @ 2563:65c97624c047
Saving & loading works from both main menu and game
author | a.parshin |
---|---|
date | Tue, 19 May 2015 22:00:56 +0200 |
parents | 5abd8fc8f1c6 |
children |
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#pragma once /* 149 */ #pragma pack(push, 1) struct Viewport { inline Viewport() { field_of_view = 65536 / 2; SetScreen(0, 0, 639, 479); } void SetScreen(signed int uX, signed int uY, signed int uZ, signed int uW); void SetFOV(int a2); void SetViewport(signed int uX, signed int uY, signed int uZ, signed int uW); signed int uScreen_TL_X; signed int uScreen_TL_Y; signed int uScreen_BR_X; signed int uScreen_BR_Y; signed int uViewportTL_X; signed int uViewportTL_Y; signed int uViewportBR_X; signed int uViewportBR_Y; int uScreenWidth; int uScreenHeight; int uScreenCenterX; int uScreenCenterY; int field_of_view; }; #pragma pack(pop) void OnGameViewportClick(); extern struct Viewport *pViewport; /* 201 */ #pragma pack(push, 1) struct ViewingParams { inline ViewingParams() { draw_sw_outlines = false; draw_d3d_outlines = false; field_4C = 0; } void CenterOnParty2(); void InitGrayPalette(); void _443219(); void _443225(); void _443231(); void _44323D(); void CenterOnParty(); void AdjustPosition(); void _443365(); int uSomeX; int uSomeY; int uSomeZ; int uSomeW; unsigned int uScreen_topL_X; unsigned int uScreen_topL_Y; unsigned int uScreen_BttmR_X; unsigned int uScreen_BttmR_Y; int field_20; unsigned int uMinimapZoom; int field_28; unsigned int uMapBookMapZoom; int sViewCenterX; int sViewCenterY; __int16 indoor_center_x; __int16 indoor_center_y; int field_3C; unsigned int uTextureID_LocationMap; int bRedrawGameUI; int field_48; int field_4C; int draw_sw_outlines; int draw_d3d_outlines; int field_58; int field_5C; int field_60; int field_64; int field_68; unsigned __int16 pPalette[256]; }; #pragma pack(pop) extern struct ViewingParams *viewparams;