Mercurial > mm7
view Engine/Graphics/PaletteManager.h @ 2563:65c97624c047
Saving & loading works from both main menu and game
author | a.parshin |
---|---|
date | Tue, 19 May 2015 22:00:56 +0200 |
parents | 5abd8fc8f1c6 |
children |
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#pragma once /* 148 */ #pragma pack(push, 1) struct PaletteManager { PaletteManager(); void SetMistColor(unsigned char r, unsigned char g, unsigned char b); int ResetNonTestLocked(); void CalcPalettes_LUT(int a2); int ResetNonLocked(); int LoadPalette(unsigned int uPaletteID); int MakeBasePaletteLut(int a2, char *entries); void RecalculateAll(); int LockAll(); int LockTestAll(); void SetColorChannelInfo(int uNumRBits, int uNumGBits, int uNumBBits); static unsigned __int16 *Get(int a1); static unsigned __int16 *Get_Mist_or_Red_LUT(int paletteIdx, int a2, char a3); static unsigned __int16 *Get_Dark_or_Red_LUT(int paletteIdx, int a2, char a3); static unsigned __int16 *_47C30E_get_palette(int a1, char a2); static unsigned __int16 *_47C33F_get_palette(int a1, char a2); unsigned __int8 pBaseColors[50][256][3]; unsigned __int16 pPalette1[50][32][256]; unsigned __int16 field_D1600[50][32][256]; unsigned __int16 field_199600_palettes[50][32][256]; unsigned __int16 field_261600[50][256]; int pPaletteIDs[50]; int _num_locked; int _pal_lock_test; unsigned __int8 pPalette_mistColor[3]; unsigned char pPalette_tintColor[3]; char field_267AD6; char field_267AD7; unsigned int uNumTargetRBits; unsigned int uNumTargetGBits; unsigned int uNumTargetBBits; unsigned int uTargetRMask; unsigned int uTargetGMask; unsigned int uTargetBMask; }; #pragma pack(pop) bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6); void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); signed int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); extern PaletteManager *pPaletteManager;