Mercurial > mm7
view Engine/Graphics/Overlays.cpp @ 2563:65c97624c047
Saving & loading works from both main menu and game
author | a.parshin |
---|---|
date | Tue, 19 May 2015 22:00:56 +0200 |
parents | a902abdfc7f2 |
children | 0c67be4ec900 |
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#define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #define _CRT_SECURE_NO_WARNINGS #include <stdlib.h> #include "Engine/Engine.h" #include "Overlays.h" #include "Sprites.h" #include "../Tables/FrameTableInc.h" #include "../Tables/IconFrameTable.h" #include "../Timer.h" #include "../Party.h" #include "../TurnEngine/TurnEngine.h" #include "../LOD.h" #include "Render.h" #include "GUI/GUIWindow.h" struct OtherOverlayList *pOtherOverlayList = new OtherOverlayList; // idb struct OverlayList *pOverlayList = new OverlayList; // inlined //----- (mm6c::0045BD50) -------------------------------------------------- void OtherOverlayList::Reset() { for (uint i = 0; i < 50; ++i) pOverlays[i].Reset(); } //----- (004418B1) -------------------------------------------------------- int OtherOverlayList::_4418B1(int a2, int a3, int a4, int a5) { return 0; } //----- (004418B6) -------------------------------------------------------- int OtherOverlayList::_4418B6(int uOverlayID, __int16 a3, int a4, int a5, __int16 a6) { signed int v9; // esi@6 __int16 v11; // dx@11 for ( uint i = 0; i < 50; ++i ) { if ( this->pOverlays[i].field_6 <= 0 ) { this->pOverlays[i].field_0 = 0; this->pOverlays[i].field_A = 0; this->pOverlays[i].field_8 = 0; this->pOverlays[i].field_C = a3; v9 = 0; for ( v9; v9 < (signed int)pOverlayList->uNumOverlays; ++v9 ) { if ( uOverlayID == pOverlayList->pOverlays[v9].uOverlayID ) break; } this->pOverlays[i].field_2 = v9; this->pOverlays[i].field_4 = 0; if ( a4 ) v11 = a4; else v11 = 8 * pSpriteFrameTable->pSpriteSFrames[pOverlayList->pOverlays[v9].uSpriteFramesetID].uAnimLength; this->pOverlays[i].field_6 = v11; this->pOverlays[i].field_10 = a5; this->pOverlays[i].field_E = a6; bRedraw = true; return true; } } return 0; } //----- (00441964) -------------------------------------------------------- void OtherOverlayList::DrawTurnBasedIcon(int a2) { IconFrame *frame; // eax@12 unsigned int v5; // [sp-8h] [bp-Ch]@4 if ( current_screen_type != SCREEN_GAME || !pParty->bTurnBasedModeOn) return; if ( pTurnEngine->turn_stage == TE_MOVEMENT )//все персы отстрелялись(сжатый кулак) frame = pIconsFrameTable->GetFrame(pIconIDs_Turn[5 - pTurnEngine->uActionPointsLeft / 26], pEventTimer->uStartTime); else if ( pTurnEngine->turn_stage == TE_WAIT ) { if ( dword_50C998_turnbased_icon_1A ) v5 = uIconID_TurnStart;//анимация руки(запуск пошагового режима) else v5 = uIconID_TurnHour; //группа ожидает(часы) frame = pIconsFrameTable->GetFrame(v5, dword_50C994); } else if ( pTurnEngine->turn_stage == TE_ATTACK )//группа атакует(ладонь) frame = pIconsFrameTable->GetFrame(uIconID_TurnStop, pEventTimer->uStartTime); //if ( pRenderer->pRenderD3D ) pRenderer->DrawTextureIndexed(394, 288, &pIcons_LOD->pTextures[frame->uTextureID]); /*else pRenderer->DrawTextureIndexedAlpha(0x18Au, 0x120u, v7);*/ if ( dword_50C994 < dword_50C998_turnbased_icon_1A ) { dword_50C994 += pEventTimer->uTimeElapsed; if ( (signed int)dword_50C994 >= dword_50C998_turnbased_icon_1A ) dword_50C998_turnbased_icon_1A = 0; } } // 4E28F8: using guessed type int current_screen_type; // 50C994: using guessed type int dword_50C994; // 50C998: using guessed type int dword_50C998_turnbased_icon_1A; //----- (00458D97) -------------------------------------------------------- void OverlayList::InitializeSprites() { for (uint i = 0; i < uNumOverlays; ++i) pSpriteFrameTable->InitializeSprite(pOverlays[i].uSpriteFramesetID); } //----- (00458DBC) -------------------------------------------------------- void OverlayList::ToFile() { FILE *v2; // eax@1 //FILE *v3; // edi@1 v2 = fopen("data\\doverlay.bin", "wb"); //v3 = v2; if ( !v2 ) Error("Unable to save doverlay.bin!"); fwrite(this, 4, 1, v2); fwrite(this->pOverlays, 8, this->uNumOverlays, v2); fclose(v2); } //----- (00458E08) -------------------------------------------------------- void OverlayList::FromFile(void *data_mm6, void *data_mm7, void *data_mm8) { uint num_mm6_overlays = data_mm6 ? *(int *)data_mm6 : 0, num_mm7_overlays = data_mm7 ? *(int *)data_mm7 : 0, num_mm8_overlays = data_mm8 ? *(int *)data_mm8 : 0; uNumOverlays = num_mm6_overlays + num_mm7_overlays + num_mm8_overlays; Assert(uNumOverlays); Assert(!num_mm8_overlays); pOverlays = (OverlayDesc *)malloc(uNumOverlays * sizeof(OverlayDesc)); memcpy(pOverlays, (char *)data_mm7 + 4, num_mm7_overlays * sizeof(OverlayDesc)); memcpy(pOverlays + num_mm7_overlays, (char *)data_mm6 + 4, num_mm6_overlays * sizeof(OverlayDesc)); memcpy(pOverlays + num_mm6_overlays + num_mm7_overlays, (char *)data_mm8 + 4, num_mm8_overlays * sizeof(OverlayDesc)); } //----- (00458E4F) -------------------------------------------------------- bool OverlayList::FromFileTxt(const char *Args) { __int32 v3; // edi@1 FILE *v4; // eax@1 unsigned int v5; // esi@3 void *v7; // eax@9 //FILE *v8; // ST0C_4@11 char *i; // eax@11 char Buf; // [sp+10h] [bp-2F0h]@3 FrameTableTxtLine v18; // [sp+204h] [bp-FCh]@4 FrameTableTxtLine v19; // [sp+280h] [bp-80h]@4 FILE *File; // [sp+2FCh] [bp-4h]@1 unsigned int Argsa; // [sp+308h] [bp+8h]@3 free(this->pOverlays); v3 = 0; this->pOverlays = nullptr; this->uNumOverlays = 0; v4 = fopen(Args, "r"); File = v4; if ( !v4 ) Error("ObjectDescriptionList::load - Unable to open file: %s."); v5 = 0; Argsa = 0; if ( fgets(&Buf, 490, v4) ) { do { *strchr(&Buf, 10) = 0; memcpy(&v19, txt_file_frametable_parser(&Buf, &v18), sizeof(v19)); if ( v19.uPropCount && *v19.pProperties[0] != 47 ) ++Argsa; } while ( fgets(&Buf, 490, File) ); v5 = Argsa; v3 = 0; } this->uNumOverlays = v5; v7 = malloc(8 * v5); this->pOverlays = (OverlayDesc *)v7; if ( v7 == (void *)v3 ) Error("OverlayDescriptionList::load - Out of Memory!"); memset(v7, v3, 8 * this->uNumOverlays); //v8 = File; this->uNumOverlays = v3; fseek(File, v3, v3); for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) { *strchr(&Buf, 10) = 0; memcpy(&v19, txt_file_frametable_parser(&Buf, &v18), sizeof(v19)); if ( v19.uPropCount && *v19.pProperties[0] != 47 ) { this->pOverlays[this->uNumOverlays].uOverlayID = atoi(v19.pProperties[0]); if ( _stricmp(v19.pProperties[1], "center") ) { if ( !_stricmp(v19.pProperties[1], "transparent") ) this->pOverlays[this->uNumOverlays].uOverlayType = 2; else this->pOverlays[this->uNumOverlays].uOverlayType = 1; } else this->pOverlays[this->uNumOverlays].uOverlayType = 0; this->pOverlays[this->uNumOverlays++].uSpriteFramesetID = pSpriteFrameTable->FastFindSprite((char *)v19.pProperties[2]); } } fclose(File); return 1; } //----- (0045855F) -------------------------------------------------------- void OtherOverlay::Reset() { this->field_0 = 0; this->field_2 = 0; this->field_4 = 0; this->field_6 = 0; this->field_8 = 0; this->field_A = 0; this->field_C = 0; this->field_E = 0; this->field_10 = 65536; } //----- (004584B8) -------------------------------------------------------- OtherOverlay::OtherOverlay() { this->field_0 = 0; this->field_2 = 0; this->field_4 = 0; this->field_6 = 0; this->field_8 = 0; this->field_A = 0; this->field_C = 0; this->field_E = 0; this->field_10 = 65536; }