Mercurial > mm7
view Engine/Graphics/IRender.h @ 2563:65c97624c047
Saving & loading works from both main menu and game
author | a.parshin |
---|---|
date | Tue, 19 May 2015 22:00:56 +0200 |
parents | c674d547cc7c |
children | d87bfbd3bb3b |
line wrap: on
line source
#pragma once #include "lib\legacy_dx\d3d.h" #include "OSWindow.h" #include "RenderStruct.h" #include "../VectorTypes.h" #include "Engine/Graphics/Texture.h" struct IRender { public: virtual ~IRender() {} virtual bool Initialize(OSWindow *window) = 0; virtual void ClearBlack() = 0; virtual void PresentBlackScreen() = 0; virtual void SaveWinnersCertificate(const char *a1) = 0; virtual void ClearTarget(unsigned int uColor) = 0; virtual void Present() = 0; virtual void _49FD3A_fullscreen() = 0; virtual bool InitializeFullscreen() = 0; virtual void CreateZBuffer() = 0; virtual void Release() = 0; virtual bool SwitchToWindow() = 0; virtual void RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) = 0; virtual void ClearZBuffer(int a2, int a3) = 0; virtual void SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) = 0; virtual bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) = 0; virtual void GetTargetPixelFormat(DDPIXELFORMAT *pOut) = 0; virtual void LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) = 0; virtual void UnlockBackBuffer() = 0; virtual void LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) = 0; virtual void UnlockFrontBuffer() = 0; virtual void RestoreFrontBuffer() = 0; virtual void RestoreBackBuffer() = 0; virtual void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) = 0; virtual void BltBackToFontFast(int a2, int a3, RECT *a4) = 0; virtual void BeginSceneD3D() = 0; virtual unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) = 0; virtual void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) = 0; virtual void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) = 0; virtual void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8) = 0; virtual void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) = 0; virtual void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) = 0; virtual void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() = 0; virtual void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) = 0; virtual void _4A4CC9_AddSomeBillboard(struct stru6_stru1_indoor_sw_billboard *a1, int diffuse) = 0; virtual void TransformBillboardsAndSetPalettesODM() = 0; virtual void DrawBillboardList_BLV() = 0; virtual void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) = 0; virtual bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) = 0; virtual bool MoveSpriteToDevice(Sprite *pSprite) = 0; virtual void BeginScene() = 0; virtual void EndScene() = 0; virtual void ScreenFade(unsigned int color, float t) = 0; virtual void SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) = 0; virtual void ResetUIClipRect() = 0; virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, struct RGBTexture *pTexture) = 0; virtual void DrawTextureNew(float u, float v, struct Texture *) = 0; virtual void DrawTextureNew(float u, float v, struct RGBTexture *) = 0; virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, struct RGBTexture *a4) = 0; virtual void DrawTextureIndexed(signed int x, signed int y, struct Texture *tex) = 0; virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5) = 0; virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal) = 0; virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *pTexture) = 0; virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) = 0; virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) = 0; virtual void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4) = 0; virtual void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture) = 0; virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) = 0; virtual void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask) = 0; virtual void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height) = 0; virtual void DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency) = 0; virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) = 0; virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) = 0; virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) = 0; virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4) = 0; virtual void DrawBuildingsD3D() = 0; virtual void DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID = 0) = 0; virtual void DrawOutdoorSkyD3D() = 0; virtual void DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) = 0; virtual void DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) = 0; virtual void PrepareDecorationsRenderList_ODM() = 0; virtual void DrawSpriteObjects_ODM() = 0; virtual void RenderTerrainD3D() = 0; virtual bool AreRenderSurfacesOk() = 0; virtual bool IsGammaSupported() = 0; virtual void SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height) = 0; virtual void PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size) = 0; virtual void SavePCXScreenshot() = 0; virtual int _46À6ÀÑ_GetActorsInViewport(int pDepth) = 0; virtual void BeginLightmaps() = 0; virtual void EndLightmaps() = 0; virtual void BeginLightmaps2() = 0; virtual void EndLightmaps2() = 0; virtual bool DrawLightmap(struct Lightmap *pLightmap, struct Vec3_float_ *pColorMult, float z_bias) = 0; virtual void BeginDecals() = 0; virtual void EndDecals() = 0; virtual void DrawDecal(struct Decal *pDecal, float z_bias) = 0; virtual void do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff) = 0; virtual void DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices) = 0; virtual void DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture) = 0; virtual void am_Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3) = 0; virtual void am_Blt_Chroma(RECT *pSrcRect, POINT *pTargetPoint, int a3, int blend_mode) = 0; inline IRender() { pActiveZBuffer = 0; pDirectDraw4 = 0; pFrontBuffer4 = 0; pBackBuffer4 = 0; pTargetSurface = 0; uTargetSurfacePitch = 0; bUseColoredLights = 0; bTinting = 0; bUsingSpecular = 0; uFogColor = 0; memset(pHDWaterBitmapIDs, 0, sizeof(pHDWaterBitmapIDs)); hd_water_current_frame = 0; hd_water_tile_id = 0; pBeforePresentFunction = 0; bFogEnabled; memset(pBillboardRenderListD3D, 0, sizeof(pBillboardRenderListD3D)); uNumBillboardsToDraw = 0; } int *pActiveZBuffer; IDirectDraw4 *pDirectDraw4; IDirectDrawSurface4 *pFrontBuffer4; IDirectDrawSurface4 *pBackBuffer4; void *pTargetSurface; unsigned int uTargetSurfacePitch; unsigned int bUseColoredLights; unsigned int bTinting; unsigned int bUsingSpecular; uint32_t uFogColor; unsigned int pHDWaterBitmapIDs[7]; int hd_water_current_frame; int hd_water_tile_id; void (*pBeforePresentFunction)(); uint32_t bFogEnabled; RenderBillboardD3D pBillboardRenderListD3D[1000]; unsigned int uNumBillboardsToDraw; virtual void WritePixel16(int x, int y, unsigned __int16 color) = 0; virtual unsigned __int16 ReadPixel16(int x, int y) = 0; virtual void ToggleTint() = 0; virtual void ToggleColoredLights() = 0; virtual unsigned int GetRenderWidth() = 0; virtual unsigned int GetRenderHeight() = 0; virtual void Sub01() = 0; };