Mercurial > mm7
view PlayerFrameTable.h @ 1285:62f4cdaa726b
shot from a bow and more
author | Ritor1 |
---|---|
date | Sat, 15 Jun 2013 23:58:19 +0600 |
parents | b9747d9e9b4e |
children | 7ef4b64f6329 |
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#pragma once /* 46 */ #pragma pack(push, 1) struct PlayerFrame { CHARACTER_EXPRESSION_ID expression; unsigned __int16 uTextureID; __int16 uAnimTime; __int16 uAnimLength; __int16 uFlags; }; #pragma pack(pop) /* 47 */ #pragma pack(push, 1) struct PlayerFrameTable { inline PlayerFrameTable(): uNumFrames(0), pFrames(nullptr) {} unsigned int GetFrameIdByExpression(CHARACTER_EXPRESSION_ID expression); PlayerFrame *GetFrameBy_x(unsigned int uFramesetID, unsigned int uFrameID); PlayerFrame *GetFrameBy_y(int *a2, int *a3, int a4); void ToFile(); void FromFile(void *pSerialized); int FromFileTxt(const char *Args); unsigned int uNumFrames; struct PlayerFrame *pFrames; }; #pragma pack(pop) extern struct PlayerFrameTable *pPlayerFrameTable; // idb