Mercurial > mm7
view stru11.h @ 1388:60d4885eb107
sACModifier zeroed in player constructor so AC is not always 0(or -some value) ingame
author | Grumpy7 |
---|---|
date | Wed, 17 Jul 2013 00:39:37 +0200 |
parents | 0aeac0b9ca30 |
children |
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#pragma once /* 128 */ #pragma pack(push, 1) struct stru11 { stru11(); void CheckCPU(); void RunCPUID(); void RunCPUID_op1(); void RunCPUID_op2(); void RunCPUID_ext2_3_4(); int cpuid_00000000_eax_numops; int cpuid_00000000_ebx_vendorstr1; int cpuid_00000000_edx_vendorstr2; int cpuid_00000000_ecx_vendorstr3; char pCPUString[16]; int cpuid_00000001_eax; int cpuid_00000001_edx; int cpuid_00000002_eax; int cpuid_00000002_ebx; int cpuid_00000002_ecx; int cpuid_00000002_edx; int field_38; int field_3C; int field_40[8]; int cpuid_80000000_edx; int cpuid_80000001_eax; int cpuid_80000001_edx; int cpuid_80000002_registers[4]; int cpuid_80000003_registers[4]; int cpuid_80000004_registers[4]; int cpuid_80000005_ebx; int cpuid_80000005_ecx; int cpuid_80000005_edx; int cpuid_80000006_ecx; int field_AC; int uProcessorManufacturer; int cpuid_80000002_registers2[4]; int cpuid_80000003_registers2[4]; int cpuid_80000004_registers2[4]; int field_E4; }; #pragma pack(pop)