Mercurial > mm7
view stru6.cpp @ 613:5bf285f56fa8
Слияние
author | Ritor1 |
---|---|
date | Thu, 07 Mar 2013 22:45:43 +0600 |
parents | f51373466911 |
children | 574cc56e05e9 |
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#include "stru6.h" #include "SpriteObject.h" #include "IndoorCameraD3D.h" #include "ParticleEngine.h" #include "Game.h" #include "LOD.h" #include "Sprites.h" #include "DecalBuilder.h" #include "ObjectList.h" #include "Actor.h" #include "Random.h" #include "Spells.h" #include "IconFrameTable.h" #include "Time.h" #include "Viewport.h" #include "PaletteManager.h" #include "Overlays.h" #include "stru160.h" //----- (00478211) -------------------------------------------------------- void stru6_stru1_indoor_sw_billboard::Initialize(int a2) { uNumVec4sInArray1 = 66; pArray1 = new stru16x[66]; uNumVec3sInArray2 = 128; pArray2 = new stru160[128]; for (uint i = 0; i < uNumVec4sInArray1; ++i) { pArray1[i].field_0 = array_4EB8B8[i].field_0; pArray1[i].field_4 = array_4EB8B8[i].field_4; pArray1[i].field_8 = array_4EB8B8[i].field_8; pArray1[i].field_C = a2; } memcpy(pArray2, array_4EBBD0_x/*array_4EBBD0*/, uNumVec3sInArray2 * sizeof(stru160)); } //----- (0047829F) -------------------------------------------------------- void stru6_stru1_indoor_sw_billboard::_47829F_fireball_collision(float arg0, float a3, float a4, float a5, int a2) { stru6_stru1_indoor_sw_billboard *v6; // esi@1 int v7; // edi@1 char *v8; // eax@2 signed int v9; // ecx@2 int v10; // edx@3 signed int i; // [sp+8h] [bp-4h]@1 auto a1 = this; v6 = a1; v7 = 0; for ( i = 0; i < (signed int)v6->uNumVec3sInArray2; ++i ) { v8 = (char *)&v6->field_14[1]; v9 = 3; do { *((float *)v8 - 1) = a5 * *(&v6->pArray1->field_0 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + arg0; *(float *)v8 = a5 * *(&v6->pArray1->field_4 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a3; v8 += 16; *((float *)v8 - 3) = a5 * *(&v6->pArray1->field_8 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a4; v10 = *(int *)((char *)&v6->pArray2->field_0 + v7); v7 += 4; --v9; *((int *)v8 - 2) = *((int *)&v6->pArray1[1].field_0 + 4 * v10); } while ( v9 ); v6->field_10 = 3; if ( v6->sub_477C61() && v6->sub_477F63() ) { if ( v6->sub_47802A() ) pRenderer->_4A4CC9(v6, a2); } } } //----- (004A71FE) -------------------------------------------------------- void stru6::DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID) { //int v8; // eax@1 //v8 = uNumProjectiles; if (uNumProjectiles < 32) { pProjectiles[uNumProjectiles].srcX = srcX; pProjectiles[uNumProjectiles].srcY = srcY; pProjectiles[uNumProjectiles].srcZ = srcZ; pProjectiles[uNumProjectiles].dstX = dstX; pProjectiles[uNumProjectiles].dstY = dstY; pProjectiles[uNumProjectiles].dstZ = dstZ; pProjectiles[uNumProjectiles++].uTextureID = uTextureID; } } //----- (004A7298) -------------------------------------------------------- void stru6::DrawProjectiles() { float v10; // ST1C_4@8 float v11; // ST0C_4@8 IDirect3DTexture2 *v12; // [sp+20h] [bp-78h]@6 RenderVertexSoft v[2]; // [sp+30h] [bp-68h]@1 for (uint i = 0; i < uNumProjectiles; ++i) { auto p = pProjectiles + i; v[0].vWorldPosition.x = p->srcX; v[0].vWorldPosition.y = p->srcY; v[0].vWorldPosition.z = p->srcZ; v[1].vWorldPosition.x = p->dstX; v[1].vWorldPosition.y = p->dstY; v[1].vWorldPosition.z = p->dstZ; pGame->pIndoorCameraD3D->ViewTransform(v, 2); sr_42620A(v); pGame->pIndoorCameraD3D->Project(v, 2, 0); if (p->uTextureID != -1) v12 = pBitmaps_LOD->pHardwareTextures[p->uTextureID]; else v12 = 0; v10 = pGame->pIndoorCameraD3D->fov_x / v[1].vWorldViewPosition.x * 20.0; v11 = pGame->pIndoorCameraD3D->fov_x / v[0].vWorldViewPosition.x * 20.0; pRenderer->DrawProjectile( v[0].vWorldViewProjX, v[0].vWorldViewProjY, v[0].vWorldViewPosition.x, v11, v[1].vWorldViewProjX, v[1].vWorldViewProjY, v[1].vWorldViewPosition.x, v10, v12); } } //----- (004A73AA) -------------------------------------------------------- void stru6::_4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(SpriteObject *a2, unsigned int uDiffuse, unsigned int uTextureID) { stru6 *v4; // edi@1 SpriteObject *v5; // esi@1 int v6; // eax@1 stru6_stru2 *v7; // eax@2 double v8; // st7@2 double v9; // st6@2 double v10; // st7@3 Particle_ local_0; // [sp+8h] [bp-68h]@1 float x; // [sp+78h] [bp+8h]@2 v4 = this; memset(&local_0, 0, 0x68u); v5 = a2; v6 = a2->field_54; if ( v6 ) { v7 = &v4->array_4[v6 & 0x1F]; x = ((double)a2->vPosition.x - v7->flt_0_x) * 0.5 + v7->flt_0_x; v8 = ((double)v5->vPosition.y - v7->flt_4_y) * 0.5 + v7->flt_4_y; v9 = ((double)v5->vPosition.z - v7->flt_8_z) * 0.5 + v7->flt_8_z; local_0.bFree = 1036; local_0.uDiffuse = uDiffuse; local_0.x = x + 4.0; local_0.y = v8; local_0.z = v9; local_0.flt_10 = 0.0; local_0.flt_14 = 0.0; local_0.flt_18 = 0.0; local_0.timeToLive = (rand() & 0x40) + 96; local_0.uTextureID = uTextureID; local_0.flt_28 = 1.0; pGame->pParticleEngine->AddParticle(&local_0); local_0.x = x - 4.0; pGame->pParticleEngine->AddParticle(&local_0); local_0.x = (double)v5->vPosition.x + 4.0; local_0.y = (double)v5->vPosition.y; local_0.z = (double)v5->vPosition.z; pGame->pParticleEngine->AddParticle(&local_0); local_0.x = (double)v5->vPosition.x - 4.0; pGame->pParticleEngine->AddParticle(&local_0); v4->array_4[v5->field_54 & 0x1F].flt_0_x = (double)v5->vPosition.x; v4->array_4[v5->field_54 & 0x1F].flt_4_y = (double)v5->vPosition.y; v4->array_4[v5->field_54 & 0x1F].flt_8_z = (double)v5->vPosition.z; } else { a2->field_54 = v4->field_0++; v4->array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x; v4->array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y; v4->array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z; v10 = (double)a2->vPosition.x; local_0.bFree = 1036; local_0.uDiffuse = uDiffuse; local_0.x = v10 + 4.0; local_0.y = (double)a2->vPosition.y; local_0.z = (double)a2->vPosition.z; local_0.flt_10 = 0.0; local_0.flt_14 = 0.0; local_0.flt_18 = 0.0; local_0.flt_28 = 1.0; local_0.timeToLive = (rand() & 0x7F) + 128; local_0.uTextureID = uTextureID; pGame->pParticleEngine->AddParticle(&local_0); local_0.x = (double)a2->vPosition.x - 4.0; pGame->pParticleEngine->AddParticle(&local_0); } } //----- (004A75CC) -------------------------------------------------------- void stru6::_4A75CC_single_spell_collision_particle(SpriteObject *a1, unsigned int uDiffuse, unsigned int uTextureID) { double v4; // st7@1 signed int v5; // edi@1 Particle_ local_0; // [sp+8h] [bp-68h]@1 memset(&local_0, 0, 0x68u); local_0.bFree = 1029; local_0.x = (double)a1->vPosition.x; local_0.y = (double)a1->vPosition.y; v4 = (double)a1->vPosition.z; local_0.uDiffuse = uDiffuse; local_0.z = v4; v5 = 10; local_0.timeToLive = (rand() & 0x7F) + 128; local_0.uTextureID = uTextureID; local_0.flt_28 = 1.0; do { local_0.flt_10 = (double)(rand() & 0x1FF) - 255.0; local_0.flt_14 = (double)(rand() & 0x1FF) - 255.0; local_0.flt_18 = (double)(rand() & 0x1FF) - 255.0; pGame->pParticleEngine->AddParticle(&local_0); --v5; } while ( v5 ); } //----- (004A7688) -------------------------------------------------------- void stru6::_4A7688_fireball_collision_particle(SpriteObject *a2) { SpriteObject *v2; // esi@1 double v3; // st7@1 double v4; // st7@2 double v5; // st7@4 int v6; // eax@6 float v7; // ST0C_4@6 float v8; // ST08_4@6 float v9; // ST04_4@6 float v10; // ST00_4@6 Particle_ local_0; // [sp+1Ch] [bp-7Ch]@1 stru6 *v12; // [sp+84h] [bp-14h]@1 float v13; // [sp+88h] [bp-10h]@1 double v14; // [sp+8Ch] [bp-Ch]@5 float v15; // [sp+94h] [bp-4h]@4 signed int i; // [sp+A0h] [bp+8h]@4 signed int a2b; // [sp+A0h] [bp+8h]@6 v12 = this; memset(&local_0, 0, 0x68u); v2 = a2; v3 = (double)a2->uSpriteFrameID / (double)pObjectList->pObjects[a2->uObjectDescID].uLifetime; v13 = 512.0 * v3; if ( v3 >= 0.75 ) v4 = (1.0 - v3) * 4.0; else v4 = v3 * 1.333333333333333; v15 = v4; v5 = (double)a2->vPosition.x; local_0.bFree = 1029; local_0.uDiffuse = 0xFF3C1Eu; local_0.x = v5; local_0.y = (double)a2->vPosition.y; local_0.z = (double)a2->vPosition.z; local_0.timeToLive = (rand() & 0x7F) + 128; local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); i = 10; local_0.flt_28 = 1.0; do { HIDWORD(v14) = rand() & 0x1FF; local_0.flt_10 = (double)SHIDWORD(v14) - 255.0; HIDWORD(v14) = rand() & 0x1FF; local_0.flt_14 = (double)SHIDWORD(v14) - 255.0; WORD2(v14) = rand() & 0x1FF; HIDWORD(v14) = WORD2(v14); local_0.flt_18 = (double)WORD2(v14) - 255.0; pGame->pParticleEngine->AddParticle(&local_0); --i; } while ( i ); v14 = v13 + 6.7553994e15; a2b = LODWORD(v14); v6 = sub_4A7063(0xFF3C1Eu, v15); v7 = (double)a2b; v8 = (double)v2->vPosition.z; v9 = (double)v2->vPosition.y; v10 = (double)v2->vPosition.x; v12->pStru1->_47829F_fireball_collision(v10, v9, v8, v7, v6); } //----- (004A77FD) -------------------------------------------------------- void stru6::_4A77FD_some_stuff_d3d(SpriteObject *a1) { SpriteObject *v2; // esi@1 stru6 *v3; // edi@1 double v4; // st7@1 double v5; // st7@2 double v6; // ST1C_8@4 int v7; // eax@4 float v8; // ST0C_4@4 float v9; // ST08_4@4 float v10; // ST04_4@4 float v11; // ST00_4@4 float v12; // [sp+28h] [bp-4h]@1 float a1a; // [sp+34h] [bp+8h]@4 v2 = a1; v3 = this; v4 = (double)a1->uSpriteFrameID / (double)pObjectList->pObjects[a1->uObjectDescID].uLifetime; v12 = 512.0 - v4 * 512.0; if ( v4 >= 0.75 ) v5 = v4 * 4.0; else v5 = v4 * 1.333333333333333; a1a = v5; v6 = v12 + 6.7553994e15; v7 = sub_4A7063(0x7E7E7Eu, a1a); v8 = (double)SLODWORD(v6); v9 = (double)v2->vPosition.z; v10 = (double)v2->vPosition.y; v11 = (double)v2->vPosition.x; v3->pStru1->_47829F_fireball_collision(v11, v10, v9, v8, v7); } //----- (004A78AE) -------------------------------------------------------- void stru6::_4A78AE_sparks_spell(SpriteObject *a1) { ObjectDesc *v2; // esi@1 unsigned int v3; // eax@1 double v4; // st7@1 Particle_ local_0; // [sp+8h] [bp-68h]@1 v2 = &pObjectList->pObjects[a1->uObjectDescID]; memset(&local_0, 0, 0x68u); v3 = a1->uSpriteFrameID; local_0.x = (double)a1->vPosition.x; v4 = (double)a1->vPosition.y; local_0.bFree = 2048; local_0.uDiffuse = 0x7F7F7Fu; local_0.timeToLive = 1; local_0.y = v4; local_0.z = (double)a1->vPosition.z; local_0.flt_10 = 0.0; local_0.flt_14 = 0.0; local_0.flt_18 = 0.0; local_0.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0]; LODWORD(local_0.flt_28) = 0x40000000u; pGame->pParticleEngine->AddParticle(&local_0); } //----- (004A7948) -------------------------------------------------------- void stru6::_4A7948_mind_blast_after_effect(SpriteObject *a1) { ObjectDesc *v2; // esi@1 unsigned int v3; // eax@1 double v4; // st7@1 char v5; // al@1 signed int v6; // edi@1 Particle_ Dst; // [sp+8h] [bp-68h]@1 v2 = &pObjectList->pObjects[a1->uObjectDescID]; memset(&Dst, 0, 0x68u); v3 = a1->uSpriteFrameID; Dst.x = (double)a1->vPosition.x; v4 = (double)a1->vPosition.y; Dst.bFree = 2053; Dst.uDiffuse = 0x7F7F7Fu; Dst.y = v4; Dst.z = (double)a1->vPosition.z; Dst.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0]; v5 = rand(); v6 = 10; Dst.flt_28 = 1.0; Dst.timeToLive = (v5 & 0x7F) + 128; do { Dst.flt_10 = (double)(rand() & 0x1FF) - 255.0; Dst.flt_14 = (double)(rand() & 0x1FF) - 255.0; Dst.flt_18 = (double)(rand() & 0x1FF) - 255.0; pGame->pParticleEngine->AddParticle(&Dst); --v6; } while ( v6 ); } //----- (004A7A27) -------------------------------------------------------- bool stru6::AddMobileLight(SpriteObject *a1, unsigned int uDiffuse, int uRadius) { return pMobileLightsStack->AddLight( a1->vPosition.x, a1->vPosition.y, a1->vPosition.z, a1->uSectorID, uRadius, (uDiffuse & 0x00FF0000) >> 16, (uDiffuse & 0x0000FF00) >> 8, uDiffuse & 0x000000FF, byte_4E94D3); } // 4E94D3: using guessed type char byte_4E94D3; //----- (004A7A66) -------------------------------------------------------- void stru6::_4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(SpriteObject *a1, unsigned int uDiffuse, unsigned int uTextureID, float a4) { int v5; // eax@1 char v6; // al@1 double v7; // st6@1 double v8; // st6@1 double v9; // st7@1 double v10; // st6@1 Particle_ local_0; // [sp+0h] [bp-6Ch]@1 float v12; // [sp+68h] [bp-4h]@1 float a1a; // [sp+74h] [bp+8h]@1 float uDiffusea; // [sp+78h] [bp+Ch]@1 float uTextureIDa; // [sp+7Ch] [bp+10h]@1 memset(&local_0, 0, 0x68u); local_0.bFree = 1029; local_0.x = (double)a1->vPosition.x; v5 = a1->vPosition.z; local_0.y = (double)a1->vPosition.y; local_0.uDiffuse = uDiffuse; local_0.z = (double)(v5 + 32); v6 = rand(); local_0.flt_28 = 1.0; v7 = 0.0 * a4; local_0.timeToLive = (v6 & 0x7F) + 128; local_0.uTextureID = uTextureID; a1a = v7; local_0.flt_10 = v7; local_0.flt_14 = a4; local_0.flt_18 = a4; pGame->pParticleEngine->AddParticle(&local_0); v8 = 0.70710677 * a4; uDiffusea = v8; local_0.flt_10 = v8; local_0.flt_14 = v8; local_0.flt_18 = a4; pGame->pParticleEngine->AddParticle(&local_0); local_0.flt_14 = a1a; local_0.flt_10 = a4; local_0.flt_18 = a4; pGame->pParticleEngine->AddParticle(&local_0); local_0.flt_10 = uDiffusea; local_0.flt_18 = a4; v9 = -uDiffusea; uTextureIDa = v9; local_0.flt_14 = v9; pGame->pParticleEngine->AddParticle(&local_0); v10 = -1.0 * a4; local_0.flt_10 = a1a; v12 = v10; local_0.flt_14 = v10; local_0.flt_18 = a4; pGame->pParticleEngine->AddParticle(&local_0); local_0.flt_18 = a4; local_0.flt_10 = uTextureIDa; local_0.flt_14 = uTextureIDa; pGame->pParticleEngine->AddParticle(&local_0); local_0.flt_10 = v12; local_0.flt_14 = a1a; local_0.flt_18 = a4; pGame->pParticleEngine->AddParticle(&local_0); local_0.flt_10 = uTextureIDa; local_0.flt_14 = uDiffusea; local_0.flt_18 = a4; pGame->pParticleEngine->AddParticle(&local_0); } //----- (004A7C07) -------------------------------------------------------- void stru6::_4A7C07(SpriteObject *a2) { stru6 *v2; // edi@1 SpriteObject *v3; // esi@1 int v4; // eax@1 ObjectDesc *v5; // ebx@1 stru6_stru2 *v6; // eax@2 double v7; // st6@2 double v8; // st5@2 double v9; // st4@2 char v10; // al@2 double v11; // st7@2 double v12; // st7@3 Particle_ local_0; // [sp+Ch] [bp-68h]@1 float a2a; // [sp+7Ch] [bp+8h]@2 v2 = this; memset(&local_0, 0, 0x68u); v3 = a2; v4 = a2->field_54; v5 = &pObjectList->pObjects[a2->uObjectDescID]; if ( v4 ) { v6 = &v2->array_4[v4 & 0x1F]; v7 = ((double)a2->vPosition.x - v6->flt_0_x) * 0.5 + v6->flt_0_x; v8 = ((double)a2->vPosition.y - v6->flt_4_y) * 0.5 + v6->flt_4_y; v9 = ((double)a2->vPosition.z - v6->flt_8_z) * 0.5 + v6->flt_8_z; local_0.bFree = 2048; local_0.uDiffuse = 0xFFFFFFu; a2a = v9; local_0.x = v7; local_0.z = a2a; local_0.y = v8; local_0.flt_10 = 0.0; local_0.flt_14 = 0.0; local_0.flt_18 = 0.0; v10 = rand(); LODWORD(local_0.flt_28) = 0x40400000u; local_0.timeToLive = (v10 & 0x3F) + 64; local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, v3->uSpriteFrameID)->pHwSpriteIDs[0]; pGame->pParticleEngine->AddParticle(&local_0); v11 = (double)v3->vPosition.x; LODWORD(local_0.flt_28) = 0x40800000u; local_0.x = v11; local_0.y = (double)v3->vPosition.y; local_0.z = (double)v3->vPosition.z; local_0.timeToLive = (rand() & 0x3F) + 64; pGame->pParticleEngine->AddParticle(&local_0); v2->array_4[v3->field_54 & 0x1F].flt_0_x = (double)v3->vPosition.x; v2->array_4[v3->field_54 & 0x1F].flt_4_y = (double)v3->vPosition.y; v2->array_4[v3->field_54 & 0x1F].flt_8_z = (double)v3->vPosition.z; } else { a2->field_54 = v2->field_0++; v2->array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x; v2->array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y; v2->array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z; v12 = (double)a2->vPosition.x; local_0.bFree = 2048; local_0.uDiffuse = 0xFFFFFFu; LODWORD(local_0.flt_28) = 0x40000000u; local_0.x = v12; local_0.y = (double)a2->vPosition.y; local_0.z = (double)a2->vPosition.z; local_0.flt_10 = 0.0; local_0.flt_14 = 0.0; local_0.flt_18 = 0.0; local_0.timeToLive = (rand() & 0x3F) + 64; local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, a2->uSpriteFrameID)->pHwSpriteIDs[0]; pGame->pParticleEngine->AddParticle(&local_0); } } //----- (004A7E05) -------------------------------------------------------- void stru6::AddProjectile(SpriteObject *a2, int a3, unsigned int uTextureID) { int v4; // edx@1 float v5; // ST14_4@2 float v6; // ST10_4@2 float v7; // ST0C_4@2 v4 = a2->field_54; if ( v4 ) { v5 = (double)a2->vPosition.z; v6 = (double)a2->vPosition.y; v7 = (double)a2->vPosition.x; DoAddProjectile( this->array_4[v4 & 0x1F].flt_0_x, this->array_4[v4 & 0x1F].flt_4_y, this->array_4[v4 & 0x1F].flt_8_z, v7, v6, v5, uTextureID); } else { a2->field_54 = this->field_0++; this->array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x; this->array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y; this->array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z; } } //----- (004A7E89) -------------------------------------------------------- void stru6::_4A7E89_sparkles_on_actor_after_it_casts_buff(Actor *pActor, unsigned int uDiffuse) { Actor *v3; // edi@1 int v4; // ebx@3 //int result; // eax@5 Particle_ Dst; // [sp+Ch] [bp-6Ch]@1 int v7; // [sp+74h] [bp-4h]@2 signed int pActora; // [sp+80h] [bp+8h]@1 memset(&Dst, 0, 0x68u); Dst.bFree = 1036; Dst.timeToLive = (rand() & 0x7F) + 128; v3 = pActor; Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT); pActora = 50; Dst.flt_28 = 1.0; do { v7 = (unsigned __int8)rand() + v3->vPosition.x - 127; Dst.x = (double)v7; v7 = (unsigned __int8)rand() + v3->vPosition.y - 127; Dst.y = (double)v7; v7 = v3->vPosition.z + (unsigned __int8)rand(); Dst.z = (double)v7; if ( uDiffuse ) { Dst.uDiffuse = uDiffuse; } else { v4 = rand() << 16; Dst.uDiffuse = rand() | v4; } pGame->pParticleEngine->AddParticle(&Dst); --pActora; } while ( pActora ); } //----- (004A7F74) -------------------------------------------------------- void stru6::_4A7F74(int x, int y, int z) { stru6 *v4; // esi@1 char v5; // al@1 signed int v6; // edi@1 unsigned int v7; // eax@1 double v8; // st7@2 double v9; // st7@2 Particle_ local_0; // [sp+8h] [bp-78h]@1 double v11; // [sp+70h] [bp-10h]@1 double v12; // [sp+78h] [bp-8h]@1 float z1; // [sp+88h] [bp+8h]@2 v4 = this; memset(&local_0, 0, 0x68u); local_0.bFree = 1029; local_0.uDiffuse = 0x7E7E7Eu; v5 = rand(); local_0.flt_28 = 1.0; v6 = 8; local_0.timeToLive = (v5 & 0x7F) + 128; v7 = v4->uTextureID_effpar1; v12 = (double)x; local_0.uTextureID = v7; v11 = (double)y; do { v8 = pRnd->GetRandom(); local_0.x = v8 * 40.0 - 20.0 + v12; v9 = pRnd->GetRandom(); z1 = (double)z; local_0.z = z1; local_0.y = v9 * 40.0 - 20.0 + v11; local_0.flt_10 = pRnd->GetRandom() * 400.0 - 200.0; local_0.flt_14 = pRnd->GetRandom() * 400.0 - 200.0; local_0.flt_18 = pRnd->GetRandom() * 150.0 + 50.0; pGame->pParticleEngine->AddParticle(&local_0); --v6; } while ( v6 ); } //----- (004A806F) -------------------------------------------------------- int stru6::_4A806F(Actor *pActor) { int v2; // ecx@1 unsigned int v3; // eax@1 double v4; // st7@2 float v5; // ST00_4@6 v2 = (int)pActor; v3 = LODWORD(pActor->pActorBuffs[10].uExpireTime) - pMiscTimer->uTotalGameTimeElapsed; if ( (signed int)v3 <= 64 ) { if ( (v3 & 0x80000000u) != 0 ) { pActor->pActorBuffs[10].uExpireTime = 0i64; v4 = 1.0; } else { v2 = v3 * v3; v4 = 1.0 - (double)(signed int)(v3 * v3) * 0.0001953125; } } else { v2 = (v3 - 64) * (v3 - 64); v4 = (double)v2 * 0.0001953125 + 0.2; } v5 = v4; return _48B561_mess_with_scaling_along_z(/*v2, */v5); } //----- (004A80DC) -------------------------------------------------------- void stru6::_4A80DC_some_stuff_sw(SpriteObject *a2) { stru6 *v2; // esi@1 signed int v3; // ebx@1 Particle_ local_0; // [sp+Ch] [bp-68h]@1 v2 = this; memset(&local_0, 0, 0x68u); local_0.bFree = 1029; local_0.uDiffuse = 0x7E7E7Eu; local_0.timeToLive = (rand() & 0x7F) + 128; local_0.uTextureID = v2->uTextureID_effpar1; v3 = 8; local_0.flt_28 = 1.0; do { local_0.x = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.x - 20.0; local_0.y = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.y - 20.0; local_0.z = (double)a2->vPosition.z; local_0.flt_10 = pRnd->GetRandom() * 800.0 - 400.0; local_0.flt_14 = pRnd->GetRandom() * 800.0 - 400.0; local_0.flt_18 = pRnd->GetRandom() * 350.0 + 50.0; pGame->pParticleEngine->AddParticle(&local_0); --v3; } while ( v3 ); } //----- (004A81CA) -------------------------------------------------------- bool stru6::_4A81CA(SpriteObject *a2) { //stru6 *v2; // ebx@1 int result; // eax@1 int v4; // eax@27 //unsigned int diffuse; // esi@41 //int v6; // ecx@49 int v7; // eax@54 int v8; // eax@55 char v9; // zf@56 int v10; // eax@59 int v11; // eax@61 int v12; // eax@85 int v13; // eax@86 int v14; // eax@96 int v15; // eax@111 int v16; // eax@118 int v17; // eax@139 int v18; // eax@140 int v19; // eax@141 int v20; // eax@151 //unsigned int v21; // [sp-8h] [bp-20h]@66 //SpriteObject *v22; // [sp-8h] [bp-20h]@81 //unsigned int v23; // [sp-4h] [bp-1Ch]@4 //unsigned int v24; // [sp-4h] [bp-1Ch]@5 unsigned int v25; // [sp-4h] [bp-1Ch]@30 //unsigned int v26; // [sp-4h] [bp-1Ch]@57 //unsigned int v27; // [sp-4h] [bp-1Ch]@66 //int v28; // [sp-4h] [bp-1Ch]@81 //unsigned int v29; // [sp+0h] [bp-18h]@4 //unsigned int v30; // [sp+0h] [bp-18h]@5 //int v31; // [sp+0h] [bp-18h]@30 //unsigned int v32; // [sp+0h] [bp-18h]@45 //float v33; // [sp+0h] [bp-18h]@57 //float v34; // [sp+0h] [bp-18h]@66 //signed int v35; // [sp+0h] [bp-18h]@81 char pContainer[7]; // [sp+10h] [bp-8h]@81 //__debugbreak(); // need to refactor carefully & collect data //v2 = this; result = a2->uType; switch (a2->uType) { case 545: case 550: case 555: return true; case 556: AddMobileLight(a2, 0xFF0000, 256); return false; case 600: AddMobileLight(a2, 0xFF3C1E, 256); return true; case 1010: // Fire Bolt { _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xFF3C1E, uTextureID_effpar1); AddMobileLight(a2, 0xFF3C1E, 256); } return false; case 1011: // Fire Bolt impact { _4A75CC_single_spell_collision_particle(a2, 0xFF3C1E, uTextureID_effpar1); AddMobileLight(a2, 0xFF3C1E, 256); } return false; case 1050: // Fireball { _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xFF3C1E, uTextureID_effpar1); AddMobileLight(a2, 0xFF3C1E, 256); } return false; case 1051: // Fireball hit { AddMobileLight(a2, 0xFF3C1E, 256); if (pRenderer->pRenderD3D) { result = a2->field_58_pid & 7; if ((a2->field_58_pid & 7) != OBJECT_Actor && (a2->field_58_pid & 7) != OBJECT_Item) { if (field_204 != 4) { field_204++; _4A7688_fireball_collision_particle(a2); } return false; } } } return true; case 1081: { _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xFF3C1E, uTextureID_effpar1, 300.0); _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xFF3C1E, uTextureID_effpar1, 250.0); _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xFF3C1E, uTextureID_effpar1, 200.0); AddMobileLight(a2, 0xFF3C1E, 256); } return false; case 2101: { _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xC8C814, uTextureID_effpar1, 200.0); AddMobileLight(a2, 0xC8C814, 256); } return false; case 3060: // Acid Burst _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x0AB450, uTextureID_effpar1); AddMobileLight(a2, 0x0AB450, 256); return false; case 9000: return true; } if ( result < 545 ) { __debugbreak(); // find out what kind of spells are these result -= 500; switch ( result ) { case 0: case 30: _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xAAAFF, uTextureID_effpar1); return false; case 1: case 31: _4A75CC_single_spell_collision_particle(a2, 0xAAAFF, uTextureID_effpar1); return true; case 5: _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x5C310E, uTextureID_effpar1); return false; case 10: _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xFF3C1E, uTextureID_effpar1); return false; case 15: _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x0062D0, uTextureID_effpar1); return false; case 16: _4A75CC_single_spell_collision_particle(a2, 0x0062D0, uTextureID_effpar1); return false; case 20: _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x0AB450, uTextureID_effpar1); return false; case 21: _4A75CC_single_spell_collision_particle(a2, 0x0AB450, uTextureID_effpar1); return false; case 25: _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xC8C805, uTextureID_effpar1); return false; case 26: _4A75CC_single_spell_collision_particle(a2, 0xC8C805, uTextureID_effpar1); return false; case 35: _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xFFFFFF, uTextureID_effpar1); return false; case 36: _4A75CC_single_spell_collision_particle(a2, 0xFFFFFF, uTextureID_effpar1); return false; case 40: _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x7E7E7E, uTextureID_effpar1); return false; case 11: _4A75CC_single_spell_collision_particle(a2, 0xFF3C1E, uTextureID_effpar1); return false; case 6: _4A75CC_single_spell_collision_particle(a2, 0x5C310E, uTextureID_effpar1); return false; case 41: _4A75CC_single_spell_collision_particle(a2, 0x7E7E7E, uTextureID_effpar1); return false; default: return false; } return false; } if ( result <= 4051 ) { if ( result != 4051 ) { if ( result <= 2031 ) { if ( result != 2031 ) { if ( result < 1051 ) { if ( result < 600 ) { _4A75CC_single_spell_collision_particle(a2, 0xFF3C1E, uTextureID_effpar1); return false; } if ( result < 811 ) return false; if ( result <= 814 ) return true; return false; } if ( result <= 1081 ) { if (result != 1081) { result -= 1060; if ( !result ) return true; v7 = result - 1; if ( v7 ) { v8 = v7 - 9; if ( !v8 ) { _4A75CC_single_spell_collision_particle(a2, 0xFF3C1E, uTextureID_effpar1); return false; } result = v8 - 10; v9 = result == 0; //LABEL_129: if ( v9 ) return true; return false; } _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xFF3C1E, uTextureID_effpar1, 250.0); AddMobileLight(a2, 0xFF3C1E, 256); return false; } //LABEL_84: // _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, diffuse, v26, v33); //goto LABEL_43; return false; } v10 = result - 1090; if ( v10 ) { result = v10 - 10; if ( !result ) return true; v11 = result - 1; if ( !v11 ) { //diffuse = 0xFF3C1E; _4A75CC_single_spell_collision_particle(a2, 0xFF3C1E, uTextureID_effpar1); //v32 = v2->uTextureID_effpar1; _4A75CC_single_spell_collision_particle(a2, 0xFF3C1E, uTextureID_effpar1); //goto LABEL_43; AddMobileLight(a2, 0xFF3C1E, 256); return false; } result = v11 - 929; if ( result ) return false; //LABEL_63: if ( !pRenderer->pRenderD3D ) return true; _4A78AE_sparks_spell(a2); AddMobileLight(a2, 0x64640F, 128); return false; } _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xFF3C1Eu, uTextureID_effpar1, 250.0); return false; } //goto LABEL_67; } if ( result < 3060 ) { if ( result < 2101 ) { if ( result != 2060 ) { if ( result != 2061 ) { if ( result <= 2079 ) return false; if ( result <= 2081 ) { if ( pRenderer->pRenderD3D ) _4A77FD_some_stuff_d3d(a2); else _4A80DC_some_stuff_sw(a2); return false; } v9 = result == 2100; if ( v9 ) return true; return false; } _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xC8C814, uTextureID_effpar2, 200.0); AddMobileLight(a2, 0xC8C814, 256); return false; } if ( !pRenderer->pRenderD3D ) return true; memcpy(pContainer, "sp18h1", 7); pRnd->SetRange(1, 6); pContainer[5] = pRnd->GetInRange() + '0'; AddProjectile(a2, 100, pBitmaps_LOD->LoadTexture(pContainer)); return false; } v12 = result - 3010; if ( !v12 ) { _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xAB450, uTextureID_effpar1); AddMobileLight(a2, 0xAB450, 256); return false; } v13 = v12 - 1; if ( !v13 ) { _4A75CC_single_spell_collision_particle(a2, 0xAB450, uTextureID_effpar1); AddMobileLight(a2, 0xAB450, 256); return false; } result = v13 - 19; if ( !result ) return true; --result; if ( result ) return false; _4A75CC_single_spell_collision_particle(a2, 0x9EB9F1, uTextureID_effpar1); AddMobileLight(a2, 0x9EB9F1, 256); return false; } if ( result > 4000 ) { result -= 4030; if ( !result || (--result, !result) ) return true; result -= 19; v9 = result == 0; if ( v9 ) return true; return false; } if ( result == 4000 ) { if ( !pRenderer->pRenderD3D ) return true; _4A7C07(a2); return false; } result -= 3061; if ( !result || (result -= 29) == 0 ) return true; v14 = result - 1; if ( !v14 ) { _4A75CC_single_spell_collision_particle(a2, 0x9EB9F1, uTextureID_effpar1); AddMobileLight(a2, 0x9EB9F1, 256); return false; } result = v14 - 1; if ( result ) return false; _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x9EB9F1, uTextureID_effpar1); return false; } _4A7948_mind_blast_after_effect(a2); return false; } if ( result <= 7090 ) { if ( result == 7090 ) return true; if ( result > 6030 ) { if ( result > 6091 ) { result -= 6100; if ( !result ) return true; result -= 930; if ( result ) { --result; if (!result) _4A75CC_single_spell_collision_particle(a2, 0xF00000, uTextureID_effpar1); return false; } if ( !pRenderer->pRenderD3D ) return true; _4A78AE_sparks_spell(a2); AddMobileLight(a2, 0x64640F, 128); return false; } if ( result != 6091 ) { result -= 6040; if ( !result || (result -= 20) == 0 || (result -= 10) == 0 ) return true; result -= 20; v9 = result == 0; if ( v9 ) return true; return false; } } else { if ( result == 6030 ) return true; if ( result <= 4091 ) { if ( result != 4091 ) { result -= 4070; if ( !result ) return true; v15 = result - 1; if ( v15 ) { result = v15 - 9; if ( !result ) return true; result -= 10; if ( !result ) { _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x7E7E7E, uTextureID_effpar1); return true; } return false; } _4A75CC_single_spell_collision_particle(a2, 0x5C310E, uTextureID_effpar1); return false; } _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0x7E7E7E, uTextureID_effpar1, 200.0); return false; } v16 = result - 4092; if ( !v16 ) { _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x7E7E7E, uTextureID_effpar1); return false; } result = v16 - 8; if ( !result ) return false; result -= 1910; if ( !result ) return true; --result; if ( result ) return false; } //LABEL_122: _4A7948_mind_blast_after_effect(a2); return false; } if ( result <= 9000 ) { if ( result <= 8030 ) { if ( result == 8030 ) return true; v17 = result - 7091; if ( v17 ) { v18 = v17 - 909; if ( !v18 ) { _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xFFFFFF, uTextureID_effpar3); AddMobileLight(a2, 0xFFFFFF, 128); return false; } v19 = v18 - 1; if ( v19 ) { result = v19 - 9; if ( !result ) { AddMobileLight(a2, 0xFFFFFF, 64); return false; } return false; } _4A75CC_single_spell_collision_particle(a2, 0xFFFFFF, uTextureID_effpar2); AddMobileLight(a2, 0xFFFFFF, 256); return false; } else { _4A75CC_single_spell_collision_particle(a2, 0xF00000, uTextureID_effpar1); AddMobileLight(a2, 0xF00000, 256); return false; } } result -= 8040; if ( !result || (result -= 20) == 0 ) return true; v20 = result - 30; if ( v20 ) { result = v20 - 1; if ( result ) return false; _4A75CC_single_spell_collision_particle(a2, 0xFFFFFF, uTextureID_effpar3); return false; } AddMobileLight(a2, 0xFFFFFFu, 128); if ( !pRenderer->pRenderD3D ) return true; AddProjectile(a2, 100, -1); return false; } if ( result > 9050 ) { result -= 9070; if ( !result || (result -= 10) == 0 || (--result, !result) ) return true; return false; } if ( result == 9050 || (result -= 9010) == 0 || (result -= 20) == 0 || (result -= 10) == 0 ) return true; --result; if ( !result ) { //LABEL_164: _4A75CC_single_spell_collision_particle(a2, 0x7E7E7E, uTextureID_effpar1); return false; } //LABEL_168: return false; } //----- (004A89BD) -------------------------------------------------------- void stru6::SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID) { //stru6 *v3; // edi@1 PlayerBuffAnim *v4; // esi@1 const char *v6; // [sp-4h] [bp-10h]@2 //v3 = this; //v4 = &array_0[uPlayerID]; //v4[32].uSpellIconID_ = 0; pPlayerBuffs[]::field_4 //v4[32].uSpellID = uSpellID; pPlayerBuffs[]::bRender v4 = &pPlayerBuffs[uPlayerID]; v4->uSpellAnimTimeElapsed = 0; v4->bRender = uSpellID != 0; switch (uSpellID) { case SPELL_153: __debugbreak(); // spell id == 153 wtf v6 = "zapp"; break; case BECOME_MAGIC_GUILD_MEMBER: case SPELL_AIR_FEATHER_FALL: case SPELL_SPIRIT_DETECT_LIFE: case SPELL_SPIRIT_FATE: v6 = "spboost1"; break; case SPELL_QUEST_COMPLETED: case SPELL_AIR_INVISIBILITY: case SPELL_WATER_WATER_WALK: case SPELL_SPIRIT_PRESERVATION: v6 = "spboost2"; break; case SPELL_152: __debugbreak(); // spell id == 152 wtf case SPELL_LIGHT_HOUR_OF_POWER: case SPELL_LIGHT_DAY_OF_THE_GODS: case SPELL_LIGHT_DAY_OF_PROTECTION: case SPELL_LIGHT_DIVINE_INTERVENTION: v6 = "spboost3"; break; case SPELL_SPIRIT_REMOVE_CURSE: case SPELL_MIND_REMOVE_FEAR: case SPELL_BODY_CURE_WEAKNESS: v6 = "spheal1"; break; case SPELL_SPIRIT_SHARED_LIFE: case SPELL_MIND_CURE_PARALYSIS: case SPELL_MIND_CURE_INSANITY: case SPELL_BODY_FIRST_AID: case SPELL_BODY_CURE_POISON: case SPELL_BODY_CURE_DISEASE: case SPELL_DARK_SACRIFICE: v6 = "spheal2"; break; case SPELL_BODY_POWER_CURE: case SPELL_DARK_SOULDRINKER: v6 = "spheal3"; break; case SPELL_FIRE_PROTECTION_FROM_FIRE: case SPELL_FIRE_IMMOLATION: v6 = "spell03"; break; case SPELL_FIRE_HASTE: v6 = "spell05"; break; case SPELL_AIR_PROTECTION_FROM_AIR: v6 = "spell14"; break; case SPELL_AIR_SHIELD: v6 = "spell17"; break; case SPELL_WATER_PROTECTION_FROM_WATER: v6 = "spell25"; break; case SPELL_EARTH_PROTECTION_FROM_EARTH: v6 = "spell36"; break; case SPELL_EARTH_STONESKIN: v6 = "spell38"; break; case SPELL_SPIRIT_BLESS: v6 = "spell46"; break; case SPELL_SPIRIT_HEROISM: v6 = "spell51"; break; case SPELL_SPIRIT_RESSURECTION: v6 = "spell55"; break; case SPELL_MIND_PROTECTION_FROM_MIND: v6 = "spell58"; break; case SPELL_BODY_PROTECTION_FROM_BODY: v6 = "spell69"; break; case SPELL_BODY_REGENERATION: v6 = "spell71"; break; case SPELL_BODY_HAMMERHANDS: v6 = "spell73"; break; case SPELL_BODY_PROTECTION_FROM_MAGIC: v6 = "spell75"; break; default: //v4[32].uSpellID = 0; v4->bRender = false; return; } //v4[33].uSpellIconID = pIconsFrameTable->FindIcon(v6); v4->uSpellIconID = pIconsFrameTable->FindIcon(v6); //if ( v4[32].uSpellID ) if (v4->bRender) //v3->array_0[(signed __int16)uPlayerID + 33].uSpellAnimLength = 8 * pIconsFrameTable->pIcons[v4[33].uSpellIconID].uAnimLength; v4->uSpellAnimTime = 8 * pIconsFrameTable->pIcons[v4->uSpellIconID].uAnimLength; } //----- (004A8BDF) -------------------------------------------------------- void stru6::FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime) { this->uFadeTime = uFadeTime; this->uFadeTime2 = uFadeTime; this->uFadeColor = uDiffuseColor; } //----- (004A8BFC) -------------------------------------------------------- int stru6::_4A8BFC() { stru6 *v1; // esi@1 int result; // eax@1 v1 = this; result = 8 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength; v1->uAnimLength = result; return result; } //----- (004A8C27) -------------------------------------------------------- void stru6::RenderSpecialEffects() { double v4; // st7@4 double v5; // st6@4 double v6; // st7@4 float v7; // ST14_4@6 unsigned int v8; // ST14_4@8 unsigned int v9; // eax@8 SpriteFrame *v10; // eax@8 int v11; // edi@8 double v12; // st7@9 double v13; // st7@9 double v14; // st7@9 double v15; // st6@9 HRESULT v16; // eax@9 HRESULT v17; // eax@9 signed __int64 v18; // qtt@10 const char *v19; // [sp+4h] [bp-E8h]@0 int v20; // [sp+8h] [bp-E4h]@0 unsigned int v21; // [sp+Ch] [bp-E0h]@0 RenderBillboardTransform_local0 vsr; // [sp+10h] [bp-DCh]@10 RenderVertexD3D3 vd3d[4]; // [sp+60h] [bp-8Ch]@9 int v24; // [sp+E0h] [bp-Ch]@10 SpriteFrame *v70; // [sp+E4h] [bp-8h]@8 unsigned int v26; // [sp+E8h] [bp-4h]@3 if (uNumProjectiles) { DrawProjectiles(); uNumProjectiles = 0; } field_204 = 0; v26 = uFadeTime; if ( v26 > 0 ) { v4 = (double)(signed int)v26 / (double)uFadeTime2; v5 = 1.0 - v4 * v4; v6 = v5; if ( v5 > 0.9 ) v6 = 1.0 - (v5 - 0.9) * 10.0; v7 = v6; pRenderer->_4A52F1(uFadeColor, v7); uFadeTime -= pEventTimer->uTimeElapsed; } if (uAnimLength > 0) { v8 = 8 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength - uAnimLength; v9 = pSpriteFrameTable->FastFindSprite("spell84"); v10 = pSpriteFrameTable->GetFrame(v9, v8); v11 = v10->pHwSpriteIDs[0]; v70 = v10; uAnimLength -= pEventTimer->uTimeElapsed; if ( pRenderer->pRenderD3D ) { v12 = (double)(signed int)pViewport->uViewportX; vd3d[0].pos.x = v12; vd3d[1].pos.x = v12; v13 = (double)(signed int)pViewport->uViewportZ; v26 = pViewport->uViewportW + 1; vd3d[0].diffuse = 0x7F7F7Fu; vd3d[1].diffuse = 0x7F7F7Fu; vd3d[2].pos.x = v13; vd3d[3].pos.x = v13; v14 = (double)(signed int)pViewport->uViewportY; vd3d[2].diffuse = 0x7F7F7Fu; vd3d[3].diffuse = 0x7F7F7Fu; vd3d[0].specular = 0; vd3d[1].specular = 0; vd3d[0].pos.y = v14; v15 = (double)(pViewport->uViewportW + 1); vd3d[2].specular = 0; vd3d[3].specular = 0; vd3d[1].pos.y = v15; vd3d[2].pos.y = v15; vd3d[3].pos.y = v14; vd3d[0].pos.z = 0.0; vd3d[1].pos.z = 0.0; vd3d[2].pos.z = 0.0; vd3d[3].pos.z = 0.0; vd3d[0].rhw = 1.0; vd3d[1].rhw = 1.0; vd3d[2].rhw = 1.0; vd3d[3].rhw = 1.0; vd3d[0].texcoord.x = 0.0; vd3d[1].texcoord.x = 0.0; vd3d[2].texcoord.x = 1.0; vd3d[3].texcoord.x = 1.0; vd3d[0].texcoord.y = 0.0; vd3d[1].texcoord.y = 1.0; vd3d[2].texcoord.y = 1.0; vd3d[3].texcoord.y = 0.0; pRenderer->pRenderD3D->pDevice->SetTexture( 0, pSprites_LOD->pHardwareSprites[v11].pTexture); pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE); pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE); pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE); pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS); pRenderer->pRenderD3D->pDevice->DrawPrimitive( D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, vd3d, 4, 28); ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE); pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE); pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE); pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS); } else { vsr.pTarget = pRenderer->pTargetSurface; vsr.uParentBillboardID = -1; vsr.pTargetZ = pRenderer->pActiveZBuffer; vsr.uScreenSpaceX = (signed int)(pViewport->uViewportZ - pViewport->uViewportX) / 2; vsr.uScreenSpaceY = pViewport->uViewportW; v24 = 16777216; LODWORD(v18) = 0; HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportZ) - LOWORD(pViewport->uViewportX)); vsr._screenspace_x_scaler_packedfloat = v18 / 0x1000000; LODWORD(v18) = 0; HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportW) - LOWORD(pViewport->uViewportY)); v26 = v18 / 16777216; vsr._screenspace_y_scaler_packedfloat = v18 / 0x1000000; vsr.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v70->uPaletteIndex, 0, 1); vsr.uTargetPitch = pRenderer->uTargetSurfacePitch; vsr.uParentBillboardID = -1; vsr.uViewportX = pViewport->uViewportX; vsr.uViewportZ = pViewport->uViewportZ; vsr.uViewportY = pViewport->uViewportY; vsr.sZValue = 0; vsr.uViewportW = pViewport->uViewportW; vsr.uFlags = 0; if ( v11 >= 0 ) pSprites_LOD->pSpriteHeaders[v11]._4ACC38(&vsr, 1); } } } //----- (004A902A) -------------------------------------------------------- void stru6::DrawPlayerBuffAnims() { for (uint i = 0; i < 4; ++i) { auto buff = pPlayerBuffs + i; if (!buff->bRender) continue; buff->uSpellAnimTimeElapsed += pEventTimer->uTimeElapsed; if (buff->uSpellAnimTimeElapsed >= buff->uSpellAnimTime) { buff->bRender = false; continue; } auto icon = pIconsFrameTable->GetFrame(buff->uSpellIconID, buff->uSpellAnimTimeElapsed); pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 385, pIcons_LOD->GetTexture(icon->uTextureID)); pOtherOverlayList->bRedraw = true; } } //----- (004A90A0) -------------------------------------------------------- void stru6::LoadAnimations() { stru6 *v1; // esi@1 unsigned int v2; // eax@1 unsigned int v3; // eax@1 unsigned int v4; // eax@1 unsigned int v5; // eax@1 unsigned int v6; // eax@1 unsigned int v7; // eax@1 unsigned int v8; // eax@1 unsigned int v9; // eax@1 unsigned int v10; // eax@1 unsigned int v11; // eax@1 unsigned int v12; // eax@1 unsigned int v13; // eax@1 unsigned int v14; // eax@1 unsigned int v15; // eax@1 unsigned int v16; // eax@1 unsigned int v17; // eax@1 unsigned int v18; // eax@1 unsigned int v19; // eax@1 unsigned int v20; // eax@1 unsigned int v21; // eax@1 unsigned int v22; // eax@1 unsigned int v23; // eax@1 unsigned int v24; // eax@1 unsigned int v25; // eax@1 unsigned int v26; // eax@1 unsigned int v27; // eax@1 unsigned int v28; // eax@1 unsigned int v29; // eax@1 unsigned int v30; // eax@1 unsigned int v31; // eax@1 unsigned int v32; // eax@1 unsigned int v33; // eax@1 unsigned int v34; // eax@1 unsigned int v35; // eax@1 unsigned int v36; // eax@1 unsigned int v37; // eax@1 unsigned int v38; // eax@1 unsigned int v39; // eax@1 unsigned int v40; // eax@1 unsigned int v41; // eax@1 unsigned int v42; // eax@1 unsigned int v43; // eax@1 unsigned int v44; // eax@1 unsigned int v45; // eax@1 unsigned int v46; // eax@1 unsigned int v47; // eax@1 unsigned int v48; // eax@1 unsigned int v49; // eax@1 unsigned int v50; // eax@1 unsigned int v51; // eax@1 v1 = this; uTextureID_effpar1 = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); uTextureID_effpar2 = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT); uTextureID_effpar3 = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); uSpriteID_sp57c = pSprites_LOD->LoadSprite("sp57c", 6); v2 = pIconsFrameTable->FindIcon("zapp"); pIconsFrameTable->InitializeAnimation(v2); v3 = pIconsFrameTable->FindIcon("spheal1"); pIconsFrameTable->InitializeAnimation(v3); v4 = pIconsFrameTable->FindIcon("spheal2"); pIconsFrameTable->InitializeAnimation(v4); v5 = pIconsFrameTable->FindIcon("spheal3"); pIconsFrameTable->InitializeAnimation(v5); v6 = pIconsFrameTable->FindIcon("spboost1"); pIconsFrameTable->InitializeAnimation(v6); v7 = pIconsFrameTable->FindIcon("spboost2"); pIconsFrameTable->InitializeAnimation(v7); v8 = pIconsFrameTable->FindIcon("spboost3"); pIconsFrameTable->InitializeAnimation(v8); v9 = pIconsFrameTable->FindIcon("spell03"); pIconsFrameTable->InitializeAnimation(v9); v10 = pIconsFrameTable->FindIcon("spell05"); pIconsFrameTable->InitializeAnimation(v10); v11 = pIconsFrameTable->FindIcon("spell14"); pIconsFrameTable->InitializeAnimation(v11); v12 = pIconsFrameTable->FindIcon("spell17"); pIconsFrameTable->InitializeAnimation(v12); v13 = pIconsFrameTable->FindIcon("spell21"); pIconsFrameTable->InitializeAnimation(v13); v14 = pIconsFrameTable->FindIcon("spell25"); pIconsFrameTable->InitializeAnimation(v14); v15 = pIconsFrameTable->FindIcon("spell27"); pIconsFrameTable->InitializeAnimation(v15); v16 = pIconsFrameTable->FindIcon("spell36"); pIconsFrameTable->InitializeAnimation(v16); v17 = pIconsFrameTable->FindIcon("spell38"); pIconsFrameTable->InitializeAnimation(v17); v18 = pIconsFrameTable->FindIcon("spell46"); pIconsFrameTable->InitializeAnimation(v18); v19 = pIconsFrameTable->FindIcon("spell51"); pIconsFrameTable->InitializeAnimation(v19); v20 = pIconsFrameTable->FindIcon("spell55"); pIconsFrameTable->InitializeAnimation(v20); v21 = pIconsFrameTable->FindIcon("spell58"); pIconsFrameTable->InitializeAnimation(v21); v22 = pIconsFrameTable->FindIcon("spell69"); pIconsFrameTable->InitializeAnimation(v22); v23 = pIconsFrameTable->FindIcon("spell71"); pIconsFrameTable->InitializeAnimation(v23); v24 = pIconsFrameTable->FindIcon("spell73"); pIconsFrameTable->InitializeAnimation(v24); v25 = pIconsFrameTable->FindIcon("spell75"); pIconsFrameTable->InitializeAnimation(v25); v26 = pIconsFrameTable->FindIcon("spell96"); pIconsFrameTable->InitializeAnimation(v26); v27 = pSpriteFrameTable->FastFindSprite("spell01"); pSpriteFrameTable->InitializeSprite(v27); v28 = pSpriteFrameTable->FastFindSprite("spell02"); pSpriteFrameTable->InitializeSprite(v28); v29 = pSpriteFrameTable->FastFindSprite("spell03"); pSpriteFrameTable->InitializeSprite(v29); v30 = pSpriteFrameTable->FastFindSprite("spell09"); pSpriteFrameTable->InitializeSprite(v30); v31 = pSpriteFrameTable->FastFindSprite("spell11"); pSpriteFrameTable->InitializeSprite(v31); v32 = pSpriteFrameTable->FastFindSprite("spell18"); pSpriteFrameTable->InitializeSprite(v32); v33 = pSpriteFrameTable->FastFindSprite("spell22"); pSpriteFrameTable->InitializeSprite(v33); v34 = pSpriteFrameTable->FastFindSprite("spell26"); pSpriteFrameTable->InitializeSprite(v34); v35 = pSpriteFrameTable->FastFindSprite("spell29"); pSpriteFrameTable->InitializeSprite(v35); v36 = pSpriteFrameTable->FastFindSprite("spell39"); pSpriteFrameTable->InitializeSprite(v36); v37 = pSpriteFrameTable->FastFindSprite("spell39c"); pSpriteFrameTable->InitializeSprite(v37); v38 = pSpriteFrameTable->FastFindSprite("spell41"); pSpriteFrameTable->InitializeSprite(v38); v39 = pSpriteFrameTable->FastFindSprite("spell57c"); pSpriteFrameTable->InitializeSprite(v39); v40 = pSpriteFrameTable->FastFindSprite("spell62"); pSpriteFrameTable->InitializeSprite(v40); v41 = pSpriteFrameTable->FastFindSprite("spell65"); pSpriteFrameTable->InitializeSprite(v41); v42 = pSpriteFrameTable->FastFindSprite("spell66"); pSpriteFrameTable->InitializeSprite(v42); v43 = pSpriteFrameTable->FastFindSprite("spell70"); pSpriteFrameTable->InitializeSprite(v43); v44 = pSpriteFrameTable->FastFindSprite("spell76"); pSpriteFrameTable->InitializeSprite(v44); v45 = pSpriteFrameTable->FastFindSprite("spell84"); pSpriteFrameTable->InitializeSprite(v45); v46 = pSpriteFrameTable->FastFindSprite("spell90"); pSpriteFrameTable->InitializeSprite(v46); v47 = pSpriteFrameTable->FastFindSprite("spell92"); pSpriteFrameTable->InitializeSprite(v47); v48 = pSpriteFrameTable->FastFindSprite("spell93"); pSpriteFrameTable->InitializeSprite(v48); v49 = pSpriteFrameTable->FastFindSprite("spell97"); pSpriteFrameTable->InitializeSprite(v49); v50 = pSpriteFrameTable->FastFindSprite("spell97c"); pSpriteFrameTable->InitializeSprite(v50); v51 = pSpriteFrameTable->FastFindSprite("spell97c"); pSpriteFrameTable->InitializeSprite(v51); }