view mm7_6.cpp @ 1448:5a5d0c713d47

some turn engine renaming
author Gloval
date Tue, 06 Aug 2013 00:52:46 +0400
parents 22cb507446a4
children 27b7ee003c7c
line wrap: on
line source

#ifdef _MSC_VER
#define _CRT_SECURE_NO_WARNINGS
#endif

#include "MM7.h"



#include "Weather.h"
#include "Sprites.h"
#include "BSPModel.h"
#include "OutdoorCamera.h"
#include "Mouse.h"
#include "Keyboard.h"
#include "stru6.h"

#include "Vis.h"
#include "Game.h"
#include "GUIWindow.h"
#include "GUIFont.h"
#include "Party.h"
#include "AudioPlayer.h"
#include "Outdoor.h"
#include "Outdoor_stuff.h"
#include "Overlays.h"
#include "LOD.h"
#include "Actor.h"
#include "Events.h"
#include "Viewport.h"
#include "Math.h"
#include "SpriteObject.h"
#include "ObjectList.h"
#include "stru123.h"
#include "Time.h"
#include "IconFrameTable.h"
#include "Awards.h"
#include "TurnEngine.h"
#include "CastSpellInfo.h"
#include "stru298.h"
#include "texts.h"

#include "mm7_data.h"



//----- (00424EE0) --------------------------------------------------------
signed int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID)
{
  unsigned int v1; // edx@1
  double v2; // st7@1
  signed int v3; // edi@1
  char *v4; // esi@4
  char *v5; // ecx@4
  unsigned int v6; // eax@4
  char *v7; // edx@4
  double v8; // st6@10
  double v9; // st5@10
  double v10; // st6@11
  unsigned __int8 v11; // c2@15
  unsigned __int8 v12; // c3@15
  void *v13; // edi@22
  char *v14; // eax@22
  double v15; // st6@22
  char *v16; // ecx@22
  signed int result; // eax@24
  unsigned int v18; // [sp+8h] [bp-2Ch]@4
  bool v19; // [sp+Ch] [bp-28h]@6
  char *v20; // [sp+10h] [bp-24h]@4
  char *v21; // [sp+14h] [bp-20h]@4
  signed int v22; // [sp+18h] [bp-1Ch]@1
  char *v23; // [sp+1Ch] [bp-18h]@4
  RenderVertexSoft *v24; // [sp+20h] [bp-14h]@4
  char *v25; // [sp+24h] [bp-10h]@4
  char *v26; // [sp+28h] [bp-Ch]@4
  char *v27; // [sp+2Ch] [bp-8h]@4
  char *v28; // [sp+30h] [bp-4h]@4

  v1 = uVertexID;
  v2 = (double)pOutdoorCamera->shading_dist_mist;
  memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID]));
  v3 = 0;
  v22 = 0;
  if ( array_50AC10[0].vWorldViewPosition.x <= v2 )
    v3 = 1;
  if ( (signed int)(uVertexID + 1) <= 1 )
    return 0;
  v4 = (char *)&array_507D30[0].vWorldViewPosition.z;
  v5 = (char *)&array_507D30[0].vWorldViewPosition.y;
  v6 = v1;
  v23 = (char *)&array_507D30[0].flt_2C;
  v26 = (char *)&array_507D30[0]._rhw;
  v24 = array_507D30;
  v20 = (char *)&array_507D30[0].vWorldViewPosition.z;
  v21 = (char *)&array_507D30[0].vWorldViewPosition.y;
  v25 = (char *)&array_507D30[0].vWorldViewPosition;
  v27 = (char *)&array_507D30[0].v;
  v28 = (char *)&array_507D30[0].u;
  v7 = (char *)&array_50AC10[0].v;
  v18 = v6;
  do
  {
    v19 = v2 >= *((float *)v7 + 5);
    if ( v3 != v19 )
    {
      if ( v19 )
      {
        v8 = (v2 - *((float *)v7 - 7)) / (*((float *)v7 + 5) - *((float *)v7 - 7));
        *(float *)v5 = (*((float *)v7 + 6) - *((float *)v7 - 6)) * v8 + *((float *)v7 - 6);
        *(float *)v4 = (*((float *)v7 + 7) - *((float *)v7 - 5)) * v8 + *((float *)v7 - 5);
        *(float *)v28 = (*((float *)v7 + 11) - *((float *)v7 - 1)) * v8 + *((float *)v7 - 1);
        v9 = (*((float *)v7 + 12) - *(float *)v7) * v8 + *(float *)v7;
      }
      else
      {
        v10 = (v2 - *((float *)v7 + 5)) / (*((float *)v7 - 7) - *((float *)v7 + 5));
        *(float *)v5 = (*((float *)v7 - 6) - *((float *)v7 + 6)) * v10 + *((float *)v7 + 6);
        *(float *)v4 = (*((float *)v7 - 5) - *((float *)v7 + 7)) * v10 + *((float *)v7 + 7);
        *(float *)v28 = (*((float *)v7 - 1) - *((float *)v7 + 11)) * v10 + *((float *)v7 + 11);
        v9 = (*(float *)v7 - *((float *)v7 + 12)) * v10 + *((float *)v7 + 12);
      }
      *(float *)v27 = v9;
      *(float *)v25 = v2;
      *(float *)v26 = 1.0 / v2;
      if ( v3 )
      {
        if ( v2 == *((float *)v7 - 7) && *(float *)v5 == *((float *)v7 - 6) )
        {
          v11 = 0;
          v12 = *(float *)v4 == *((float *)v7 - 5);
          goto LABEL_19;
        }
      }
      else
      {
        if ( v2 == *((float *)v7 + 5) && *(float *)v5 == *((float *)v7 + 6) )
        {
          v11 = 0;
          v12 = *(float *)v4 == *((float *)v7 + 7);
LABEL_19:
          if ( v12 | v11 )
            goto LABEL_21;
          goto LABEL_20;
        }
      }
LABEL_20:
      v26 += 48;
      ++v24;
      v25 += 48;
      v27 += 48;
      v28 += 48;
      v5 += 48;
      v4 += 48;
      ++v22;
      v23 += 48;
      v21 = v5;
      v20 = v4;
    }
LABEL_21:
    if ( v19 )
    {
      v13 = v24;
      v14 = v26;
      v21 += 48;
      v15 = 1.0 / (*((float *)v7 + 5) + 0.0000001);
      v20 += 48;
      ++v22;
      v28 += 48;
      v27 += 48;
      v25 += 48;
      ++v24;
      v26 += 48;
      memcpy(v13, v7 + 8, 0x30u);
      v16 = v23;
      v23 += 48;
      v4 = v20;
      *(float *)v14 = v15;
      *(int *)v16 = *((int *)v7 + 13);
      v5 = v21;
    }
    v3 = v19;
    v7 += 48;
    --v18;
  }
  while ( v18 );
  result = v22;
  if ( v22 < 3 )
    return 0;
  return result;
}

//----- (004250FE) --------------------------------------------------------
signed int __fastcall sr_4250FE(unsigned int uVertexID)
{
  unsigned int v1; // edx@1
  char *v2; // edi@5
  char *v3; // esi@5
  char *v4; // ecx@5
  int v5; // ebx@6
  double v6; // st6@11
  double v7; // st5@11
  double v8; // st6@12
  unsigned __int8 v9; // c2@16
  unsigned __int8 v10; // c3@16
  void *v11; // edi@23
  double v12; // st6@23
  char *v13; // ecx@23
  char v14; // zf@24
  signed int result; // eax@25
  unsigned int v16; // [sp+8h] [bp-28h]@5
  bool v17; // [sp+Ch] [bp-24h]@2
  bool v18; // [sp+10h] [bp-20h]@7
  char *v19; // [sp+14h] [bp-1Ch]@5
  char *v20; // [sp+18h] [bp-18h]@5
  signed int v21; // [sp+1Ch] [bp-14h]@1
  RenderVertexSoft *v22; // [sp+20h] [bp-10h]@5
  char *v23; // [sp+24h] [bp-Ch]@5
  char *v24; // [sp+28h] [bp-8h]@5
  char *v25; // [sp+2Ch] [bp-4h]@5

  v1 = uVertexID;
  memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID]));
  v21 = 0;
  v17 = array_50AC10[0].vWorldViewPosition.x >= 8.0;
  if ( (signed int)(uVertexID + 1) <= 1 )
    return 0;
  v2 = (char *)&array_507D30[0].vWorldViewPosition.z;
  v3 = (char *)&array_507D30[0].vWorldViewPosition.y;
  v24 = (char *)&array_507D30[0]._rhw;
  v22 = array_507D30;
  v19 = (char *)&array_507D30[0].vWorldViewPosition.z;
  v20 = (char *)&array_507D30[0].vWorldViewPosition.y;
  v23 = (char *)&array_507D30[0].vWorldViewPosition;
  v25 = (char *)&array_507D30[0].flt_2C;
  v4 = (char *)&array_50AC10[0].vWorldViewPosition;
  v16 = v1;
  do
  {
    v5 = (int)(v4 + 48);
    v18 = *((float *)v4 + 12) >= 8.0;
    if ( v17 != v18 )
    {
      if ( v18 )
      {
        v6 = (8.0 - *(float *)v4) / (*(float *)v5 - *(float *)v4);
        *(float *)v3 = (*((float *)v4 + 13) - *((float *)v4 + 1)) * v6 + *((float *)v4 + 1);
        *(float *)v2 = (*((float *)v4 + 14) - *((float *)v4 + 2)) * v6 + *((float *)v4 + 2);
        v7 = (*((float *)v4 + 20) - *((float *)v4 + 8)) * v6 + *((float *)v4 + 8);
      }
      else
      {
        v8 = (8.0 - *(float *)v5) / (*(float *)v4 - *(float *)v5);
        *(float *)v3 = (*((float *)v4 + 1) - *((float *)v4 + 13)) * v8 + *((float *)v4 + 13);
        *(float *)v2 = (*((float *)v4 + 2) - *((float *)v4 + 14)) * v8 + *((float *)v4 + 14);
        v7 = (*((float *)v4 + 8) - *((float *)v4 + 20)) * v8 + *((float *)v4 + 20);
      }
      *(float *)v25 = v7;
      *(float *)v23 = 8.0;
      *(int *)v24 = 0x3E000000u;
      if ( v17 )
      {
        if ( 8.0 == *(float *)v4 && *(float *)v3 == *((float *)v4 + 1) )
        {
          v9 = 0;
          v10 = *(float *)v2 == *((float *)v4 + 2);
          goto LABEL_20;
        }
      }
      else
      {
        if ( 8.0 == *(float *)v5 && *(float *)v3 == *((float *)v4 + 13) )
        {
          v9 = 0;
          v10 = *(float *)v2 == *((float *)v4 + 14);
LABEL_20:
          if ( v10 | v9 )
            goto LABEL_22;
          goto LABEL_21;
        }
      }
LABEL_21:
      ++v22;
      v23 += 48;
      v25 += 48;
      v3 += 48;
      v2 += 48;
      ++v21;
      v24 += 48;
      v20 = v3;
      v19 = v2;
    }
LABEL_22:
    if ( v18 )
    {
      v11 = v22;
      v20 += 48;
      v19 += 48;
      v12 = 1.0 / (*(float *)v5 + 0.0000001);
      ++v21;
      v25 += 48;
      v23 += 48;
      ++v22;
      memcpy(v11, v4 + 36, 0x30u);
      v13 = v24;
      v24 += 48;
      v3 = v20;
      v2 = v19;
      *(float *)v13 = v12;
    }
    v14 = v16-- == 1;
    v17 = v18;
    v4 = (char *)v5;
  }
  while ( !v14 );
  result = v21;
  if ( v21 < 3 )
    return 0;
  return result;
}

//----- (004252E8) --------------------------------------------------------
signed int __fastcall sr_4252E8(unsigned int uVertexID)
{
  unsigned int v1; // edx@1
  double v2; // st7@1
  char *v3; // edi@5
  char *v4; // esi@5
  char *v5; // ecx@5
  int v6; // ebx@6
  double v7; // st6@11
  double v8; // st5@11
  double v9; // st6@12
  unsigned __int8 v10; // c2@16
  unsigned __int8 v11; // c3@16
  void *v12; // edi@23
  double v13; // st6@23
  char *v14; // ecx@23
  char v15; // zf@24
  signed int result; // eax@25
  unsigned int v17; // [sp+8h] [bp-28h]@5
  bool v18; // [sp+Ch] [bp-24h]@2
  bool v19; // [sp+10h] [bp-20h]@7
  char *v20; // [sp+14h] [bp-1Ch]@5
  char *v21; // [sp+18h] [bp-18h]@5
  signed int v22; // [sp+1Ch] [bp-14h]@1
  RenderVertexSoft *v23; // [sp+20h] [bp-10h]@5
  char *v24; // [sp+24h] [bp-Ch]@5
  char *v25; // [sp+28h] [bp-8h]@5
  char *v26; // [sp+2Ch] [bp-4h]@5

  v1 = uVertexID;
  v2 = (double)pOutdoorCamera->shading_dist_mist;
  memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID]));
  v22 = 0;
  v18 = array_50AC10[0].vWorldViewPosition.x <= v2;
  if ( (signed int)(uVertexID + 1) <= 1 )
    return 0;
  v3 = (char *)&array_507D30[0].vWorldViewPosition.z;
  v4 = (char *)&array_507D30[0].vWorldViewPosition.y;
  v25 = (char *)&array_507D30[0]._rhw;
  v23 = array_507D30;
  v20 = (char *)&array_507D30[0].vWorldViewPosition.z;
  v21 = (char *)&array_507D30[0].vWorldViewPosition.y;
  v24 = (char *)&array_507D30[0].vWorldViewPosition;
  v26 = (char *)&array_507D30[0].flt_2C;
  v5 = (char *)&array_50AC10[0].vWorldViewPosition;
  v17 = v1;
  do
  {
    v6 = (int)(v5 + 48);
    v19 = v2 >= *((float *)v5 + 12);
    if ( v18 != v19 )
    {
      if ( v19 )
      {
        v7 = (v2 - *(float *)v5) / (*(float *)v6 - *(float *)v5);
        *(float *)v4 = (*((float *)v5 + 13) - *((float *)v5 + 1)) * v7 + *((float *)v5 + 1);
        *(float *)v3 = (*((float *)v5 + 14) - *((float *)v5 + 2)) * v7 + *((float *)v5 + 2);
        v8 = (*((float *)v5 + 20) - *((float *)v5 + 8)) * v7 + *((float *)v5 + 8);
      }
      else
      {
        v9 = (v2 - *(float *)v6) / (*(float *)v5 - *(float *)v6);
        *(float *)v4 = (*((float *)v5 + 1) - *((float *)v5 + 13)) * v9 + *((float *)v5 + 13);
        *(float *)v3 = (*((float *)v5 + 2) - *((float *)v5 + 14)) * v9 + *((float *)v5 + 14);
        v8 = (*((float *)v5 + 8) - *((float *)v5 + 20)) * v9 + *((float *)v5 + 20);
      }
      *(float *)v26 = v8;
      *(float *)v24 = v2;
      *(float *)v25 = 1.0 / v2;
      if ( v18 )
      {
        if ( v2 == *(float *)v5 && *(float *)v4 == *((float *)v5 + 1) )
        {
          v10 = 0;
          v11 = *(float *)v3 == *((float *)v5 + 2);
          goto LABEL_20;
        }
      }
      else
      {
        if ( v2 == *(float *)v6 && *(float *)v4 == *((float *)v5 + 13) )
        {
          v10 = 0;
          v11 = *(float *)v3 == *((float *)v5 + 14);
LABEL_20:
          if ( v11 | v10 )
            goto LABEL_22;
          goto LABEL_21;
        }
      }
LABEL_21:
      ++v23;
      v24 += 48;
      v26 += 48;
      v4 += 48;
      v3 += 48;
      ++v22;
      v25 += 48;
      v21 = v4;
      v20 = v3;
    }
LABEL_22:
    if ( v19 )
    {
      v12 = v23;
      v21 += 48;
      v20 += 48;
      v13 = 1.0 / (*(float *)v6 + 0.0000001);
      ++v22;
      v26 += 48;
      v24 += 48;
      ++v23;
      memcpy(v12, v5 + 36, 0x30u);
      v14 = v25;
      v25 += 48;
      v4 = v21;
      v3 = v20;
      *(float *)v14 = v13;
    }
    v15 = v17-- == 1;
    v18 = v19;
    v5 = (char *)v6;
  }
  while ( !v15 );
  result = v22;
  if ( v22 < 3 )
    return 0;
  return result;
}

//----- (004254D2) --------------------------------------------------------
int __fastcall sr_4254D2(signed int a1)
{
  signed int v1; // ebx@2
  int v2; // ecx@2
  int result; // eax@11
  double v4; // ST74_8@12
  bool v5; // edi@12
  char *v6; // esi@13
  char *v7; // ebx@13
  double v8; // st7@15
  double v9; // st7@16
  double v10; // st6@16
  double v11; // st7@17
  float v12; // eax@18
  double v13; // ST4C_8@19
  double v14; // ST10_8@19
  double v15; // ST28_8@20
  double v16; // ST34_8@20
  char v17; // zf@20
  double v18; // ST18_8@21
  double v19; // ST3C_8@21
  double v20; // ST44_8@22
  double v21; // ST54_8@22
  void *v22; // edi@26
  double v23; // ST54_8@29
  bool v24; // esi@29
  char *v25; // edi@30
  char *v26; // ebx@30
  bool v27; // ecx@32
  double v28; // st7@33
  double v29; // st7@34
  double v30; // st6@34
  double v31; // st7@35
  double v32; // ST44_8@37
  double v33; // ST3C_8@37
  double v34; // ST18_8@38
  double v35; // ST34_8@38
  char v36; // zf@38
  double v37; // ST28_8@39
  double v38; // ST10_8@39
  double v39; // ST20_8@40
  double v40; // ST5C_8@40
  void *v41; // edi@44
  double v42; // ST5C_8@47
  bool v43; // edi@47
  char *v44; // esi@48
  char *v45; // ebx@48
  bool v46; // ecx@49
  double v47; // st6@50
  double v48; // st6@51
  double v49; // st5@51
  double v50; // st6@52
  double v51; // ST20_8@54
  double v52; // ST54_8@54
  double v53; // ST44_8@55
  double v54; // ST3C_8@55
  char v55; // zf@55
  double v56; // ST18_8@56
  double v57; // ST34_8@56
  double v58; // ST28_8@57
  double v59; // ST10_8@57
  void *v60; // edi@61
  double v61; // ST5C_8@64
  bool v62; // edi@64
  char *v63; // esi@65
  char *v64; // ebx@65
  bool v65; // ecx@66
  double v66; // st6@67
  double v67; // st6@68
  double v68; // st5@68
  double v69; // st6@69
  double v70; // ST20_8@71
  double v71; // ST54_8@71
  double v72; // ST44_8@72
  double v73; // ST3C_8@72
  char v74; // zf@72
  double v75; // ST18_8@73
  double v76; // ST34_8@73
  double v77; // ST28_8@74
  double v78; // ST10_8@74
  void *v79; // edi@78
  int v80; // ebx@81
  char *v81; // ecx@82
  signed int v82; // esi@82
  float v83; // ST78_4@83
  double v84; // ST5C_8@83
  float v85; // eax@84
  double v86; // ST20_8@85
  double v87; // ST54_8@88
  float v88; // eax@89
  double v89; // ST44_8@90
  unsigned __int8 v90; // sf@94
  unsigned __int8 v91; // of@94
  int v92; // edx@97
  int v93; // esi@97
  int v94; // edi@97
  int v95; // eax@97
  int v96; // eax@104
  double v97; // [sp+4Ch] [bp-8Ch]@32
  double v98; // [sp+54h] [bp-84h]@49
  double v99; // [sp+54h] [bp-84h]@66
  float v100; // [sp+5Ch] [bp-7Ch]@1
  float v101; // [sp+60h] [bp-78h]@1
  float v102; // [sp+64h] [bp-74h]@1
  double v103; // [sp+6Ch] [bp-6Ch]@14
  float v104; // [sp+A8h] [bp-30h]@1
  signed int v105; // [sp+A8h] [bp-30h]@96
  bool v106; // [sp+ACh] [bp-2Ch]@14
  bool v107; // [sp+ACh] [bp-2Ch]@32
  bool v108; // [sp+ACh] [bp-2Ch]@49
  bool v109; // [sp+ACh] [bp-2Ch]@66
  signed int v110; // [sp+B0h] [bp-28h]@12
  char *v111; // [sp+B8h] [bp-20h]@30
  signed int v112; // [sp+B8h] [bp-20h]@48
  signed int v113; // [sp+B8h] [bp-20h]@65
  char *v114; // [sp+BCh] [bp-1Ch]@13
  signed int v115; // [sp+BCh] [bp-1Ch]@29
  signed int v116; // [sp+BCh] [bp-1Ch]@64
  signed int v117; // [sp+C0h] [bp-18h]@1
  char *v118; // [sp+C0h] [bp-18h]@30
  char *v119; // [sp+C0h] [bp-18h]@48
  char *v120; // [sp+C0h] [bp-18h]@65
  char *v121; // [sp+C4h] [bp-14h]@13
  char *v122; // [sp+C4h] [bp-14h]@30
  signed int v123; // [sp+C4h] [bp-14h]@47
  char *v124; // [sp+C8h] [bp-10h]@30
  char *v125; // [sp+C8h] [bp-10h]@48
  char *v126; // [sp+C8h] [bp-10h]@65
  signed int v127; // [sp+CCh] [bp-Ch]@2
  char *v128; // [sp+CCh] [bp-Ch]@13
  char *v129; // [sp+CCh] [bp-Ch]@30
  RenderVertexSoft *v130; // [sp+CCh] [bp-Ch]@48
  RenderVertexSoft *v131; // [sp+CCh] [bp-Ch]@65
  RenderVertexSoft *v132; // [sp+D0h] [bp-8h]@13
  char *v133; // [sp+D0h] [bp-8h]@30
  char *v134; // [sp+D0h] [bp-8h]@48
  char *v135; // [sp+D0h] [bp-8h]@65
  signed int v136; // [sp+D4h] [bp-4h]@1
  char *v137; // [sp+D4h] [bp-4h]@13
  RenderVertexSoft *v138; // [sp+D4h] [bp-4h]@30
  char *v139; // [sp+D4h] [bp-4h]@48
  char *v140; // [sp+D4h] [bp-4h]@65

  v101 = (double)(signed int)pViewport->uViewportTL_X;
  v100 = (double)(signed int)pViewport->uViewportBR_X;
  v117 = a1;
  v136 = 1;
  v104 = (double)(signed int)pViewport->uViewportTL_Y;
  v102 = (double)(pViewport->uViewportBR_Y + 1);
  if ( a1 <= 0 )
    return v117;
  v127 = a1;
  v1 = a1;
  memcpy(array_508690, array_50AC10, 4 * ((unsigned int)(48 * a1) >> 2));
  v2 = 0;
  do
  {
    if ( array_50AC10[v2].vWorldViewProjX < (double)v101 || array_50AC10[v2].vWorldViewProjX > (double)v100 )
      v136 = 0;
    if ( *(float *)(v2 * 48 + 5286956) < (double)v104 || *(float *)(v2 * 48 + 5286956) > (double)v102 )
      v136 = 0;
    ++v2;
    --v127;
  }
  while ( v127 );
  if ( v136 )
    return v117;
  v110 = 0;
  memcpy(&array_50AC10[v1], array_50AC10, sizeof(array_50AC10[v1]));
  v4 = array_50AC10[0].vWorldViewProjX + 6.7553994e15;
  v5 = SLODWORD(v4) >= (signed int)pViewport->uViewportTL_X;
  if ( v117 < 1 )
    goto LABEL_112;
  v6 = (char *)&array_50A2B0[0].vWorldViewProjY;
  v132 = array_50A2B0;
  v137 = (char *)&array_50A2B0[0].vWorldViewProjX;
  v128 = (char *)&array_50A2B0[0].vWorldViewProjY;
  v121 = (char *)&array_50A2B0[0].flt_2C;
  v114 = (char *)&array_50A2B0[0]._rhw;
  v7 = (char *)&array_50AC10[0].flt_2C;
  do
  {
    v103 = *((float *)v7 + 7) + 6.7553994e15;
    v106 = SLODWORD(v103) >= (signed int)pViewport->uViewportTL_X;
    if ( !(v5 ^ v106) )
      goto LABEL_25;
    v8 = v101;
    if ( SLODWORD(v103) >= (signed int)pViewport->uViewportTL_X )
    {
      v9 = (v8 - *((float *)v7 - 5)) / (*((float *)v7 + 7) - *((float *)v7 - 5));
      *(float *)v6 = (*((float *)v7 + 8) - *((float *)v7 - 4)) * v9 + *((float *)v7 - 4);
      *(float *)v114 = (*((float *)v7 + 9) - *((float *)v7 - 3)) * v9 + *((float *)v7 - 3);
      v10 = (*((float *)v7 + 12) - *(float *)v7) * v9 + *(float *)v7;
    }
    else
    {
      v11 = (v8 - *((float *)v7 + 7)) / (*((float *)v7 - 5) - *((float *)v7 + 7));
      *(float *)v6 = (*((float *)v7 - 4) - *((float *)v7 + 8)) * v11 + *((float *)v7 + 8);
      *(float *)v114 = (*((float *)v7 - 3) - *((float *)v7 + 9)) * v11 + *((float *)v7 + 9);
      v10 = (*(float *)v7 - *((float *)v7 + 12)) * v11 + *((float *)v7 + 12);
    }
    *(float *)v121 = v10;
    *(int *)v137 = LODWORD(v101);
    LODWORD(v12) = *(int *)v6;
    if ( v5 )
    {
      v13 = v12 + 6.7553994e15;
      v14 = *((float *)v7 - 4) + 6.7553994e15;
      if ( LODWORD(v13) == LODWORD(v14) )
      {
        v15 = *(float *)v137 + 6.7553994e15;
        v16 = *((float *)v7 - 5) + 6.7553994e15;
        v17 = LODWORD(v15) == LODWORD(v16);
        goto LABEL_23;
      }
    }
    else
    {
      v18 = v12 + 6.7553994e15;
      v19 = *((float *)v7 + 8) + 6.7553994e15;
      if ( LODWORD(v18) == LODWORD(v19) )
      {
        v20 = *(float *)v137 + 6.7553994e15;
        v21 = *((float *)v7 + 7) + 6.7553994e15;
        v17 = LODWORD(v20) == LODWORD(v21);
LABEL_23:
        if ( v17 )
          goto LABEL_25;
        goto LABEL_24;
      }
    }
LABEL_24:
    v121 += 48;
    v114 += 48;
    v6 += 48;
    ++v110;
    ++v132;
    v128 = v6;
    v137 += 48;
LABEL_25:
    if ( v106 )
    {
      v22 = v132;
      v128 += 48;
      ++v110;
      v114 += 48;
      v121 += 48;
      v137 += 48;
      ++v132;
      memcpy(v22, v7 + 4, 0x30u);
      v6 = v128;
    }
    v5 = v106;
    v7 += 48;
    --v117;
  }
  while ( v117 );
  if ( v110 < 3
    || (v115 = 0,
        memcpy(&array_50A2B0[v110], array_50A2B0, sizeof(array_50A2B0[v110])),
        v23 = array_50A2B0[0].vWorldViewProjX + 6.7553994e15,
        v24 = SLODWORD(v23) <= (signed int)pViewport->uViewportBR_X,
        v110 < 1) )
    goto LABEL_112;
  v25 = (char *)&array_509950[0]._rhw;
  v138 = array_509950;
  v129 = (char *)&array_50A2B0[0].vWorldViewProjX;
  v118 = (char *)&array_50A2B0[0].vWorldViewProjY;
  v133 = (char *)&array_509950[0].vWorldViewProjX;
  v122 = (char *)&array_509950[0].vWorldViewProjY;
  v124 = (char *)&array_509950[0].flt_2C;
  v111 = (char *)&array_509950[0]._rhw;
  v26 = (char *)&array_50A2B0[0].flt_2C;
  while ( 2 )
  {
    v97 = *((float *)v26 + 7) + 6.7553994e15;
    v27 = SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X;
    v107 = SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X;
    if ( v24 != v27 )
    {
      v28 = v100;
      if ( SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X )
      {
        v29 = (v28 - *((float *)v26 - 5)) / (*((float *)v26 + 7) - *((float *)v26 - 5));
        *(float *)v122 = (*((float *)v26 + 8) - *((float *)v26 - 4)) * v29 + *((float *)v26 - 4);
        *(float *)v25 = (*((float *)v26 + 9) - *((float *)v26 - 3)) * v29 + *((float *)v26 - 3);
        v30 = (*((float *)v26 + 12) - *(float *)v26) * v29 + *(float *)v26;
      }
      else
      {
        v31 = (v28 - *((float *)v26 + 7)) / (*((float *)v26 - 5) - *((float *)v26 + 7));
        *(float *)v122 = (*((float *)v26 - 4) - *((float *)v26 + 8)) * v31 + *((float *)v26 + 8);
        *(float *)v25 = (*((float *)v26 - 3) - *((float *)v26 + 9)) * v31 + *((float *)v26 + 9);
        v30 = (*(float *)v26 - *((float *)v26 + 12)) * v31 + *((float *)v26 + 12);
      }
      *(float *)v124 = v30;
      *(int *)v133 = LODWORD(v100);
      if ( v24 )
      {
        v32 = *(float *)v122 + 6.7553994e15;
        v33 = *((float *)v26 - 4) + 6.7553994e15;
        if ( LODWORD(v32) == LODWORD(v33) )
        {
          v34 = *(float *)v133 + 6.7553994e15;
          v35 = *((float *)v26 - 5) + 6.7553994e15;
          v36 = LODWORD(v34) == LODWORD(v35);
          goto LABEL_41;
        }
        goto LABEL_42;
      }
      v37 = *(float *)v118 + 6.7553994e15;
      v38 = *((float *)v26 + 8) + 6.7553994e15;
      if ( LODWORD(v37) != LODWORD(v38) )
        goto LABEL_42;
      v39 = *(float *)v129 + 6.7553994e15;
      v40 = *((float *)v26 + 7) + 6.7553994e15;
      v36 = LODWORD(v39) == LODWORD(v40);
LABEL_41:
      if ( !v36 )
      {
LABEL_42:
        v129 += 48;
        v118 += 48;
        v133 += 48;
        v122 += 48;
        v124 += 48;
        v111 += 48;
        ++v115;
        ++v138;
      }
    }
    if ( v27 )
    {
      v41 = v138;
      ++v115;
      v111 += 48;
      v124 += 48;
      v122 += 48;
      v133 += 48;
      v118 += 48;
      v129 += 48;
      ++v138;
      memcpy(v41, v26 + 4, 0x30u);
    }
    v24 = v107;
    v26 += 48;
    --v110;
    if ( v110 )
    {
      v25 = v111;
      continue;
    }
    break;
  }
  if ( v115 < 3
    || (v123 = 0,
        memcpy(&array_509950[v115], array_509950, sizeof(array_509950[v115])),
        v42 = array_509950[0].vWorldViewProjY + 6.7553994e15,
        v43 = SLODWORD(v42) >= (signed int)pViewport->uViewportTL_Y,
        v115 < 1) )
    goto LABEL_112;
  v44 = (char *)&array_508FF0[0].vWorldViewProjX;
  v130 = array_508FF0;
  v119 = (char *)&array_508FF0[0].vWorldViewProjX;
  v139 = (char *)&array_508FF0[0].vWorldViewProjY;
  v125 = (char *)&array_508FF0[0].flt_2C;
  v134 = (char *)&array_508FF0[0]._rhw;
  v45 = (char *)&array_509950[0].flt_2C;
  v112 = v115;
  while ( 2 )
  {
    v98 = *((float *)v45 + 8) + 6.7553994e15;
    v46 = SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y;
    v108 = SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y;
    if ( v43 != v46 )
    {
      v47 = v104;
      if ( SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y )
      {
        v48 = (v47 - *((float *)v45 - 4)) / (*((float *)v45 + 8) - *((float *)v45 - 4));
        *(float *)v44 = (*((float *)v45 + 7) - *((float *)v45 - 5)) * v48 + *((float *)v45 - 5);
        *(float *)v134 = (*((float *)v45 + 9) - *((float *)v45 - 3)) * v48 + *((float *)v45 - 3);
        v49 = (*((float *)v45 + 12) - *(float *)v45) * v48 + *(float *)v45;
      }
      else
      {
        v50 = (v47 - *((float *)v45 + 8)) / (*((float *)v45 - 4) - *((float *)v45 + 8));
        *(float *)v44 = (*((float *)v45 - 5) - *((float *)v45 + 7)) * v50 + *((float *)v45 + 7);
        *(float *)v134 = (*((float *)v45 - 3) - *((float *)v45 + 9)) * v50 + *((float *)v45 + 9);
        v49 = (*(float *)v45 - *((float *)v45 + 12)) * v50 + *((float *)v45 + 12);
      }
      *(float *)v125 = v49;
      *(float *)v139 = v104;
      if ( v43 )
      {
        v51 = v104 + 6.7553994e15;
        v52 = *((float *)v45 - 4) + 6.7553994e15;
        if ( LODWORD(v51) == LODWORD(v52) )
        {
          v53 = *(float *)v44 + 6.7553994e15;
          v54 = *((float *)v45 - 5) + 6.7553994e15;
          v55 = LODWORD(v53) == LODWORD(v54);
          goto LABEL_58;
        }
        goto LABEL_59;
      }
      v56 = v104 + 6.7553994e15;
      v57 = *((float *)v45 + 8) + 6.7553994e15;
      if ( LODWORD(v56) != LODWORD(v57) )
        goto LABEL_59;
      v58 = *(float *)v44 + 6.7553994e15;
      v59 = *((float *)v45 + 7) + 6.7553994e15;
      v55 = LODWORD(v58) == LODWORD(v59);
LABEL_58:
      if ( !v55 )
      {
LABEL_59:
        v139 += 48;
        v125 += 48;
        v134 += 48;
        v44 += 48;
        ++v123;
        ++v130;
        v119 = v44;
      }
    }
    if ( v46 )
    {
      v60 = v130;
      v119 += 48;
      ++v123;
      v134 += 48;
      v125 += 48;
      v139 += 48;
      ++v130;
      memcpy(v60, v45 + 4, 0x30u);
      v44 = v119;
    }
    v43 = v108;
    v45 += 48;
    --v112;
    if ( v112 )
      continue;
    break;
  }
  if ( v123 < 3
    || (v116 = 0,
        memcpy(&array_508FF0[v123], array_508FF0, sizeof(array_508FF0[v123])),
        v61 = array_508FF0[0].vWorldViewProjY + 6.7553994e15,
        v62 = SLODWORD(v61) <= (signed int)pViewport->uViewportBR_Y,
        v123 < 1) )
    goto LABEL_112;
  v63 = (char *)&array_508690[0].vWorldViewProjX;
  v131 = array_508690;
  v120 = (char *)&array_508690[0].vWorldViewProjX;
  v140 = (char *)&array_508690[0].vWorldViewProjY;
  v126 = (char *)&array_508690[0].flt_2C;
  v135 = (char *)&array_508690[0]._rhw;
  v64 = (char *)&array_508FF0[0].flt_2C;
  v113 = v123;
  while ( 2 )
  {
    v99 = *((float *)v64 + 8) + 6.7553994e15;
    v65 = SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y;
    v109 = SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y;
    if ( v62 != v65 )
    {
      v66 = v102;
      if ( SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y )
      {
        v67 = (v66 - *((float *)v64 - 4)) / (*((float *)v64 + 8) - *((float *)v64 - 4));
        *(float *)v63 = (*((float *)v64 + 7) - *((float *)v64 - 5)) * v67 + *((float *)v64 - 5);
        *(float *)v135 = (*((float *)v64 + 9) - *((float *)v64 - 3)) * v67 + *((float *)v64 - 3);
        v68 = (*((float *)v64 + 12) - *(float *)v64) * v67 + *(float *)v64;
      }
      else
      {
        v69 = (v66 - *((float *)v64 + 8)) / (*((float *)v64 - 4) - *((float *)v64 + 8));
        *(float *)v63 = (*((float *)v64 - 5) - *((float *)v64 + 7)) * v69 + *((float *)v64 + 7);
        *(float *)v135 = (*((float *)v64 - 3) - *((float *)v64 + 9)) * v69 + *((float *)v64 + 9);
        v68 = (*(float *)v64 - *((float *)v64 + 12)) * v69 + *((float *)v64 + 12);
      }
      *(float *)v126 = v68;
      *(float *)v140 = v102;
      if ( v62 )
      {
        v70 = v102 + 6.7553994e15;
        v71 = *((float *)v64 - 4) + 6.7553994e15;
        if ( LODWORD(v70) == LODWORD(v71) )
        {
          v72 = *(float *)v63 + 6.7553994e15;
          v73 = *((float *)v64 - 5) + 6.7553994e15;
          v74 = LODWORD(v72) == LODWORD(v73);
          goto LABEL_75;
        }
        goto LABEL_76;
      }
      v75 = v102 + 6.7553994e15;
      v76 = *((float *)v64 + 8) + 6.7553994e15;
      if ( LODWORD(v75) != LODWORD(v76) )
        goto LABEL_76;
      v77 = *(float *)v63 + 6.7553994e15;
      v78 = *((float *)v64 + 7) + 6.7553994e15;
      v74 = LODWORD(v77) == LODWORD(v78);
LABEL_75:
      if ( !v74 )
      {
LABEL_76:
        v140 += 48;
        v126 += 48;
        v135 += 48;
        v63 += 48;
        ++v116;
        ++v131;
        v120 = v63;
      }
    }
    if ( v65 )
    {
      v79 = v131;
      v120 += 48;
      ++v116;
      v135 += 48;
      v126 += 48;
      v140 += 48;
      ++v131;
      memcpy(v79, v64 + 4, 0x30u);
      v63 = v120;
    }
    v62 = v109;
    v64 += 48;
    --v113;
    if ( v113 )
      continue;
    break;
  }
  if ( v116 < 3 )
    goto LABEL_112;
  v80 = v116;
  memcpy(&array_508690[v116], array_508690, sizeof(array_508690[v116]));
  if ( v116 > 0 )
  {
    v81 = (char *)&array_508690[0].vWorldViewProjX;
    v82 = v116;
    do
    {
      LODWORD(v83) = *(int *)v81;
      *((float *)v81 - 3) = 1.0 / *((float *)v81 + 2);
      v84 = v83 + 6.7553994e15;
      if ( SLODWORD(v84) <= (signed int)pViewport->uViewportBR_X )
      {
        v86 = *(float *)v81 + 6.7553994e15;
        if ( SLODWORD(v86) >= (signed int)pViewport->uViewportTL_X )
          goto LABEL_88;
        v85 = v101;
      }
      else
      {
        v85 = v100;
      }
      *(int *)v81 = LODWORD(v85);
LABEL_88:
      v87 = *((float *)v81 + 1) + 6.7553994e15;
      if ( SLODWORD(v87) > (signed int)pViewport->uViewportBR_Y )
      {
        v88 = v102;
LABEL_92:
        *((int *)v81 + 1) = LODWORD(v88);
        goto LABEL_93;
      }
      v89 = *((float *)v81 + 1) + 6.7553994e15;
      if ( SLODWORD(v89) < (signed int)pViewport->uViewportTL_Y )
      {
        v88 = v104;
        goto LABEL_92;
      }
LABEL_93:
      v81 += 48;
      --v82;
    }
    while ( v82 );
  }
  v91 = __OFSUB__(v116, 3);
  v90 = v116 - 3 < 0;
  if ( v116 > 3 )
  {
    memcpy(&array_508690[v116 + 1], &array_508690[1], sizeof(array_508690[v116 + 1]));
    if ( v116 > 0 )
    {
      v105 = 1;
      do
      {
        v92 = v105;
        v93 = v105 - 1;
        v94 = v105 + 1;
        v95 = v105 + 1;
        if ( v105 - 1 >= v80 )
          v93 -= v80;
        if ( v105 >= v80 )
          v92 = v105 - v80;
        if ( v94 >= v80 )
          v95 = v94 - v80;
        if ( (array_508690[v92].vWorldViewProjX - array_508690[v93].vWorldViewProjX)
           * (array_508690[v95].vWorldViewProjY - array_508690[v93].vWorldViewProjY)
           - (array_508690[v95].vWorldViewProjX - array_508690[v93].vWorldViewProjX)
           * (array_508690[v92].vWorldViewProjY - array_508690[v93].vWorldViewProjY) < 0.0 )
        {
          ++v105;
        }
        else
        {
          v96 = v105;
          if ( v105 < v80 || (v96 = v105 - v80, v105 - v80 < v80) )
            memcpy(&array_508690[v96], &array_508690[v96 + 1], 4 * ((unsigned int)(48 * v80 - 48 * v96) >> 2));
          --v80;
        }
      }
      while ( v105 - 1 < v80 );
    }
    v91 = __OFSUB__(v80, 3);
    v90 = v80 - 3 < 0;
  }
  if ( v90 ^ v91 )
LABEL_112:
    result = 0;
  else
    result = v80;
  return result;
}

//----- (0042620A) --------------------------------------------------------
bool __thiscall sr_42620A(RenderVertexSoft *p)
{
  __int16 v1; // fps@1
  unsigned __int8 v2; // c0@2
  char v3; // c2@2
  unsigned __int8 v4; // c3@2
  bool result; // eax@2
  unsigned __int8 v6; // c0@4
  char v7; // c2@4
  unsigned __int8 v8; // c3@4
  unsigned __int8 v9; // c0@6
  char v10; // c2@6
  unsigned __int8 v11; // c3@6
  double v12; // st6@7
  float v13; // ST04_4@7
  float v14; // ST00_4@7
  double v15; // st7@7
  double v16; // st6@8
  float v17; // ST04_4@8
  float v18; // ST00_4@8
  double v19; // st7@8

  //UNDEF(v1);
  if ( p->vWorldViewPosition.x < 300.0
    || (v2 = 300.0 < p[1].vWorldViewPosition.x,
        v3 = 0,
        v4 = 300.0 == p[1].vWorldViewPosition.x,
        //BYTE1(result) = HIBYTE(v1),
        !(v2 | v4)) )
  {
    if ( p->vWorldViewPosition.x < 300.0 )
    {
      v6 = 300.0 < p[1].vWorldViewPosition.x;
      v7 = 0;
      v8 = 300.0 == p[1].vWorldViewPosition.x;
      //BYTE1(result) = HIBYTE(v1);
      if ( !(v6 | v8) )
      {
        //LOBYTE(result) = 0;
        return false;
      }
    }
    v9 = 300.0 < p->vWorldViewPosition.x;
    v10 = 0;
    v11 = 300.0 == p->vWorldViewPosition.x;
    //BYTE1(result) = HIBYTE(v1);
    if ( v9 | v11 )
    {
      v16 = 1.0 / (p->vWorldViewPosition.x - p[1].vWorldViewPosition.x);
      v17 = (p->vWorldViewPosition.y - p[1].vWorldViewPosition.y) * v16;
      v18 = (p->vWorldViewPosition.z - p[1].vWorldViewPosition.z) * v16;
      v19 = 300.0 - p[1].vWorldViewPosition.x;
      p[1].vWorldViewPosition.x = v19 + p[1].vWorldViewPosition.x;
      p[1].vWorldViewPosition.y = v17 * v19 + p[1].vWorldViewPosition.y;
      p[1].vWorldViewPosition.z = v19 * v18 + p[1].vWorldViewPosition.z;
    }
    else
    {
      v12 = 1.0 / (p[1].vWorldViewPosition.x - p->vWorldViewPosition.x);
      v13 = (p[1].vWorldViewPosition.y - p->vWorldViewPosition.y) * v12;
      v14 = (p[1].vWorldViewPosition.z - p->vWorldViewPosition.z) * v12;
      v15 = 300.0 - p->vWorldViewPosition.x;
      p->vWorldViewPosition.x = v15 + p->vWorldViewPosition.x;
      p->vWorldViewPosition.y = v13 * v15 + p->vWorldViewPosition.y;
      p->vWorldViewPosition.z = v15 * v14 + p->vWorldViewPosition.z;
    }
  }
  //LOBYTE(result) = 1;
  return true;
}

//----- (004268E3) --------------------------------------------------------
int __fastcall _4268E3_smthn_to_a1r5g5b5(unsigned int uColor)
{
  unsigned int v1; // eax@1
  unsigned int v2; // edx@1
  int v3; // eax@1
  int v4; // edx@1
  unsigned int v5; // ecx@1

  v1 = uColor >> 9;
  v2 = uColor >> 6;
  LOWORD(v1) = (uColor >> 9) & 0x7C00;
  LOWORD(v2) = (uColor >> 6) & 0x3E0;
  v3 = v2 | v1;
  v4 = (unsigned __int8)uColor >> 3;
  v5 = uColor >> 16;
  LOWORD(v5) = v5 & 0x8000;
  return v5 | v4 | v3;
}

//----- (0042690D) --------------------------------------------------------
int __fastcall _42690D_colors_cvt(unsigned int a1)
{
  unsigned int v1; // eax@1
  unsigned int v2; // edx@1

  v1 = a1 >> 8;
  v2 = a1 >> 5;
  LOWORD(v1) = (a1 >> 8) & 0xF800;
  LOWORD(v2) = (a1 >> 5) & 0x7E0;
  return ((unsigned __int8)a1 >> 3) | v2 | v1;
}
//----- (00426947) --------------------------------------------------------
void __cdecl sub_426947()
{
  stru_50C198.field_0 = 0;
  dword_50C994 = 0;
  dword_50C998_turnbased_icon_1A = 0;
}
// 50C968: using guessed type int dword_50C968;
// 50C994: using guessed type int dword_50C994;
// 50C998: using guessed type int dword_50C998_turnbased_icon_1A;

//----- (00426A5A) --------------------------------------------------------
void stru319::LootActor(Actor *pActor)
{
  signed int v2; // edi@1
  char v3; // zf@1
  unsigned int v4; // eax@13
  unsigned int v5; // esi@13
  int v6; // eax@14
  unsigned __int8 v7; // al@30
  Party *v8; // esi@34
  char *v9; // [sp-4h] [bp-3Ch]@10
  char *v10; // [sp-4h] [bp-3Ch]@31
  char *v11; // [sp-4h] [bp-3Ch]@38
  ItemGen Dst; // [sp+Ch] [bp-2Ch]@1
  int v13; // [sp+30h] [bp-8h]@1
  int v14; // [sp+34h] [bp-4h]@1

  sub_421B2C_PlaceInInventory_or_DropPickedItem();
  Dst.Reset();
  v2 = 0;
  v3 = ((unsigned int)&array_77EC08[1975].pEdgeList1[1] & pActor->uAttributes) == 0;
  v13 = 0;
  v14 = 0;
  if ( v3 )
  {
    if ( !pActor->pMonsterInfo.uTreasureDiceRolls )
      goto LABEL_9;
    do
    {
      ++v2;
      v14 += rand() % pActor->pMonsterInfo.uTreasureDiceSides + 1;
    }
    while ( v2 < pActor->pMonsterInfo.uTreasureDiceRolls );
  }
  else
  {
    if ( pItemsTable->pItems[pActor->array_000234[3].uItemID].uEquipType != 18 )
      goto LABEL_9;
    v14 = pActor->array_000234[3].uSpecEnchantmentType;
    pActor->array_000234[3].Reset();
  }
  if ( v14 )
  {
    party_finds_gold(v14, 0);
    viewparams->bRedrawGameUI = 1;
  }
LABEL_9:
  if ( pActor->uCarriedItemID )
  {
    Dst.Reset();
    Dst.uItemID = pActor->uCarriedItemID;
    v9 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName;
    if ( v14 )
      sprintfex(pTmpBuf2.data(), (char*)pGlobalTXT_LocalizationStrings[490], v14, v9);
    else
      sprintfex(pTmpBuf2.data(), (char*)pGlobalTXT_LocalizationStrings[471], v9);
    ShowStatusBarString(pTmpBuf2.data(), 2u);
    v4 = Dst.uItemID;
    v5 = Dst.uItemID;
    if ( pItemsTable->pItems[Dst.uItemID].uEquipType == 12 )
    {
      v5 = Dst.uItemID;
      v6 = rand() % 6 + pItemsTable->pItems[Dst.uItemID].uDamageMod + 1;
      Dst.uNumCharges = v6;
      Dst.uMaxCharges = v6;
      v4 = Dst.uItemID;
    }
    if ( pItemsTable->pItems[v5].uEquipType == 14 && v4 != 220 )
      Dst.uEnchantmentType = 2 * rand() % 4 + 2;
    pItemsTable->SetSpecialBonus(&Dst);
    if ( !pParty->AddItem(&Dst) )
      pParty->SetHoldingItem(&Dst);
    pActor->uCarriedItemID = 0;
    if ( pActor->array_000234[0].uItemID )
    {
      if ( !pParty->AddItem(pActor->array_000234) )
      {
        sub_421B2C_PlaceInInventory_or_DropPickedItem();
        pParty->SetHoldingItem(pActor->array_000234);
      }
      pActor->array_000234[0].Reset();
    }
    if ( pActor->array_000234[1].uItemID )
    {
      if ( !pParty->AddItem(&pActor->array_000234[1]) )
      {
        sub_421B2C_PlaceInInventory_or_DropPickedItem();
        pParty->SetHoldingItem(&pActor->array_000234[1]);
      }
      pActor->array_000234[1].Reset();
    }
LABEL_55:
    pActor->Remove();
    return;
  }
  if ( (unsigned int)&array_77EC08[1975].pEdgeList1[1] & pActor->uAttributes )
  {
    if ( pActor->array_000234[3].uItemID )
    {
      memcpy(&Dst, &pActor->array_000234[3], sizeof(Dst));
      pActor->array_000234[3].Reset();
      v11 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName;
      if ( v14 )
        sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v11);
      else
        sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v11);
      ShowStatusBarString(pTmpBuf2.data(), 2u);
      if ( !pParty->AddItem(&Dst) )
        pParty->SetHoldingItem(&Dst);
      v13 = 1;
    }
    goto LABEL_44;
  }
  if ( rand() % 100 >= pActor->pMonsterInfo.uTreasureDropChance || (v7 = pActor->pMonsterInfo.uTreasureLevel) == 0 )
  {
LABEL_44:
    v8 = pParty;
    goto LABEL_45;
  }
  pItemsTable->GenerateItem(v7, pActor->pMonsterInfo.uTreasureType, &Dst);
  v10 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName;
  if ( v14 )
    sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v10);
  else
    sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v10);
  ShowStatusBarString(pTmpBuf2.data(), 2u);
  v8 = pParty;
  if ( !pParty->AddItem(&Dst) )
    pParty->SetHoldingItem(&Dst);
  v13 = 1;
LABEL_45:
  if ( pActor->array_000234[0].uItemID )
  {
    if ( !v8->AddItem(pActor->array_000234) )
    {
      sub_421B2C_PlaceInInventory_or_DropPickedItem();
      v8->SetHoldingItem(pActor->array_000234);
      v13 = 1;
    }
    pActor->array_000234[0].Reset();
  }
  if ( pActor->array_000234[1].uItemID )
  {
    if ( !v8->AddItem(&pActor->array_000234[1]) )
    {
      sub_421B2C_PlaceInInventory_or_DropPickedItem();
      v8->SetHoldingItem(&pActor->array_000234[1]);
      v13 = 1;
    }
    pActor->array_000234[1].Reset();
  }
  if ( !v13 || rand() % 100 < 90 )
    goto LABEL_55;
}

//----- (00426E10) --------------------------------------------------------
int stru319::which_player_would_attack(Actor *pActor)
{
  signed int v2; // ebx@1
  int v3; // ecx@2
  signed int v4; // edx@3
  char v5; // zf@3
  unsigned int v6; // eax@3
  int v7; // eax@6
  int v8; // eax@7
  int v9; // eax@8
  int v10; // eax@9
  int v11; // eax@10
  int v12; // eax@11
  int v13; // esi@35
  signed int v14; // edi@37
  enum CHARACTER_RACE v15; // eax@44
  Player *v16; // ecx@47
  unsigned __int8 v17; // sf@50
  unsigned __int8 v18; // of@50
  int v19; // esi@52
  Player *v20; // ecx@53
  int result; // eax@57
  int v22[16]; // [sp+8h] [bp-140h]@3
  int v23[60]; // [sp+48h] [bp-100h]@48
  int v24; // [sp+138h] [bp-10h]@2
  int v25; // [sp+13Ch] [bp-Ch]@1
  int v26; // [sp+140h] [bp-8h]@1
  int v27; // [sp+144h] [bp-4h]@1

  v27 = -1;
  v26 = -1;
  v25 = -1;
  v2 = 0;
  if ( pActor->pMonsterInfo.uAttackPreference )
  {
    v3 = 0;
    v24 = 0;
    do
    {
      v4 = 1;
      v6 = pActor->pMonsterInfo.uAttackPreference & (1 << v3);
      v5 = (pActor->pMonsterInfo.uAttackPreference & (1 << v3)) == 0;
      v22[v3] = v6;
      if ( !v5 )
      {
        if ( (signed int)v6 > 128 )
        {
          switch ( v6 )
          {
            case 0x100u:
              v27 = 8;
              break;
            case 0x200u:
              v25 = 0;
              break;
            case 0x400u:
              v25 = 1;
              break;
            case 0x800u:
              v26 = 0;
              break;
            case 0x1000u:
              v26 = 1;
              break;
            case 0x2000u:
              v26 = 3;
              break;
            case 0x4000u:
              v26 = 2;
              break;
          }
        }
        else
        {
          if ( v6 == 128 )
          {
            v27 = 4;
          }
          else
          {
            v7 = v6 - 1;
            if ( v7 )
            {
              v8 = v7 - 1;
              if ( v8 )
              {
                v9 = v8 - 2;
                if ( v9 )
                {
                  v10 = v9 - 4;
                  if ( v10 )
                  {
                    v11 = v10 - 8;
                    if ( v11 )
                    {
                      v12 = v11 - 16;
                      if ( v12 )
                      {
                        if ( v12 == 32 )
                          v27 = 20;
                      }
                      else
                      {
                        v27 = 32;
                      }
                    }
                    else
                    {
                      v27 = 24;
                    }
                  }
                  else
                  {
                    v27 = 28;
                  }
                }
                else
                {
                  v27 = 16;
                }
              }
              else
              {
                v27 = 12;
              }
            }
            else
            {
              v27 = 0;
            }
          }
        }
        v2 = 0;
        v13 = 0;
        while ( 1 )
        {
          v14 = 0;
          if ( v27 != -1 && v27 == pPlayers[v13 + 1]->classType )
            v14 = v4;
          if ( v25 != -1 && v25 == pPlayers[v13 + 1]->uSex )
            v14 = v4;
          if ( v26 != -1 )
          {
            v15 = pPlayers[v13 + 1]->GetRace();
            if ( v26 == v15 )
              v14 = 1;
          }
          if ( v14 == 1 )
          {
            v16 = pPlayers[v13 + 1];
            if ( !(v16->pConditions[12] | v16->pConditions[13] | v16->pConditions[14] | v16->pConditions[15] | v16->pConditions[16]) )
              v23[v2++] = v13;
          }
          ++v13;
          if ( v13 >= 4 )
            break;
          v4 = 1;
        }
      }
      v3 = v24 + 1;
      v18 = __OFSUB__(v24 + 1, 15);
      v17 = v24++ - 14 < 0;
    }
    while ( v17 ^ v18 );
    if ( v2 )
      goto LABEL_61;
  }
  v19 = 0;
  do
  {
    v20 = pPlayers[v19 + 1];
    if ( !(v20->pConditions[12] | v20->pConditions[13] | v20->pConditions[14] | v20->pConditions[15] | v20->pConditions[16]) )
      v23[v2++] = v19;
    ++v19;
  }
  while ( v19 < 4 );
  if ( v2 )
LABEL_61:
    result = v23[rand() % v2];
  else
    result = 0;
  return result;
}

//----- (0042704B) --------------------------------------------------------
bool stru319::special_ability_use_check(Actor *pActor, int a2)
{
  stru319 *v3; // edi@1
  signed int v4; // ebx@5
  signed int v5; // edi@5

  v3 = this;
  if ( pActor->pMonsterInfo.uSpecialAbilityType == 2
    && pActor->pMonsterInfo.uSpecialAbilityDamageDiceBonus < 3u
    && rand() % 100 < 5 )
    pActor->_44FD29(a2);
  v4 = v3->_427102(pActor, pActor->pMonsterInfo.uSpell1ID);
  v5 = v3->_427102(pActor, pActor->pMonsterInfo.uSpell2ID);
  if ( v4 && pActor->pMonsterInfo.uSpell1UseChance && rand() % 100 < pActor->pMonsterInfo.uSpell1UseChance )
    return 2;
  if ( v5 && pActor->pMonsterInfo.uSpell2UseChance && rand() % 100 < pActor->pMonsterInfo.uSpell2UseChance )
    return 3;
  return pActor->pMonsterInfo.uAttack2Chance && rand() % 100 < pActor->pMonsterInfo.uAttack2Chance;
}

//----- (00427102) --------------------------------------------------------
int stru319::_427102(Actor *pActor, signed int a2)
{
  unsigned __int8 v3; // cf@11
  unsigned __int8 v4; // zf@11
  SpellBuff *v6; // ecx@46
  Player *v7; // esi@49
  signed int v8; // edx@50
  SpellBuff *v9; // ecx@50

  switch(a2)
  {
	case 77:
		{
		if ( pActor->sCurrentHP >= (signed int)pActor->pMonsterInfo.uHP )
			return 0;
		return 1;
		}
	case 80:
		{
		v6 = pParty->pPartyBuffs;
		while ( (signed __int64)v6->uExpireTime <= 0 )
		{
			++v6;
			if ( v6 > &pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE] )
			{
				v7 = pParty->pPlayers;//[0].pPlayerBuffs;
				v8 = 0;
				v9 = v7->pPlayerBuffs;
				while ( v9->uExpireTime <= 0i64 )
				{
					++v8;
					++v9;
					if ( v8 >= 24 )
					{
						++v7;
						if ( v7 <= &pParty->pPlayers[3] )
						{
							v8 = 0;
							v9 = v7->pPlayerBuffs;
						}
						else
							return 0;
					}
				}
				return 1;
			}
		}
		return 1;
		}
	case 85:
		{
		if ( SHIDWORD(pActor->pActorBuffs[13].uExpireTime) < 0 )
			return 1;
		if ( SHIDWORD(pActor->pActorBuffs[13].uExpireTime) > 0 )
			return 0;
		v3 = 0;
		v4 = LODWORD(pActor->pActorBuffs[13].uExpireTime) == 0;
		break;
		}
	case 86:
		{
        if ( SHIDWORD(pActor->pActorBuffs[14].uExpireTime) < 0 )
			return 1;
        if ( SHIDWORD(pActor->pActorBuffs[14].uExpireTime) > 0 )
			return 0;
        v3 = 0;
        v4 = LODWORD(pActor->pActorBuffs[14].uExpireTime) == 0;
		break;
		}
	case 95:
		{
        if ( SHIDWORD(pActor->pActorBuffs[20].uExpireTime) < 0 )
			return 1;
        if ( SHIDWORD(pActor->pActorBuffs[20].uExpireTime) > 0 )
			return 0;
        v3 = 0;
        v4 = LODWORD(pActor->pActorBuffs[20].uExpireTime) == 0;
		break;
		}
	case 73:
		{
		if ( SHIDWORD(pActor->pActorBuffs[21].uExpireTime) < 0 )
			return 1;
		if ( SHIDWORD(pActor->pActorBuffs[21].uExpireTime) > 0 )
			return 0;
		v3 = 0;
		v4 = LODWORD(pActor->pActorBuffs[21].uExpireTime) == 0;
		break;
		}
	case 5:
		{
		if ( SHIDWORD(pActor->pActorBuffs[19].uExpireTime) < 0 )
			return 1;
		if ( SHIDWORD(pActor->pActorBuffs[19].uExpireTime) > 0 )
			return 0;
		v3 = 0;
		v4 = LODWORD(pActor->pActorBuffs[19].uExpireTime) == 0;
		break;
		}
	case 17:
		{
		if ( SHIDWORD(pActor->pActorBuffs[15].uExpireTime) < 0 )
			return 1;
		if ( SHIDWORD(pActor->pActorBuffs[15].uExpireTime) > 0 )
			return 0;
		v3 = 0;
		v4 = LODWORD(pActor->pActorBuffs[15].uExpireTime) == 0;
		break;
		}
	case 38:
		{
		if ( SHIDWORD(pActor->pActorBuffs[16].uExpireTime) < 0 )
			return 1;
		if ( SHIDWORD(pActor->pActorBuffs[16].uExpireTime) > 0 )
			return 0;
		v3 = 0;
		v4 = LODWORD(pActor->pActorBuffs[16].uExpireTime) == 0;
		}
	case 46:
		{
		if ( SHIDWORD(pActor->pActorBuffs[17].uExpireTime) < 0 )
			return 1;
		if ( SHIDWORD(pActor->pActorBuffs[17].uExpireTime) > 0 )
			return 0;
		v3 = 0;
		v4 = LODWORD(pActor->pActorBuffs[17].uExpireTime) == 0;
		break;
		}
	case 47:
		{
		if ( SHIDWORD(pActor->pActorBuffs[11].uExpireTime) < 0 )
			return 1;
		if ( SHIDWORD(pActor->pActorBuffs[11].uExpireTime) > 0 )
			return 0;
		v3 = 0;
		v4 = LODWORD(pActor->pActorBuffs[11].uExpireTime) == 0;
		break;
		}
	case 51:
		{
		if ( SHIDWORD(pActor->pActorBuffs[18].uExpireTime) < 0 )
			return 1;
		if ( SHIDWORD(pActor->pActorBuffs[18].uExpireTime) <= 0 )
		{
			v3 = 0;
			v4 = LODWORD(pActor->pActorBuffs[18].uExpireTime) == 0;
		}
		else
			return 0;
		break;
		}
	default:
		{
		return 1;
		}
  }
  if ( !(v3 | v4) )
    return 0;
  return 1;
}

//----- (004272F5) --------------------------------------------------------
int stru319::PlayerHitOrMiss(Player *pPlayer, Actor *pActor, int a3, int a4)
{
  signed int v5; // esi@1
  signed int v6; // edi@1
  int v7; // esi@8
  int v8; // eax@9
  int v9; // edx@11
  int v10; // edx@13
  int v11; // esi@13
  unsigned __int8 v12; // sf@13
  unsigned __int8 v13; // of@13
  int v14; // edx@14
  int v15; // eax@14
  signed int result; // eax@17

  v5 = pActor->pMonsterInfo.uAC;
  v6 = 0;
  if ( (signed __int64)pActor->pActorBuffs[8].uExpireTime > 0 )
    v5 /= 2;
  if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 )
    v6 = pActor->pActorBuffs[15].uPower;
  if ( (signed __int64)pActor->pActorBuffs[16].uExpireTime > 0 && pActor->pActorBuffs[16].uPower > v6 )
    v6 = pActor->pActorBuffs[16].uPower;
  v7 = v6 + v5;
  if ( a3 )
    v8 = pPlayer->GetRangedAttack();
  else
    v8 = pPlayer->GetActualAttack(0);
  v9 = rand() % (v7 + 2 * v8 + 30);
  if ( a3 == 2 )
  {
    v14 = a4 + v9;
    v15 = ((v7 + 15) >> 1) + v7 + 15;
  }
  else
  {
    if ( a3 != 3 )
    {
      v10 = a4 + v9;
      v11 = v7 + 15;
      v13 = __OFSUB__(v10, v11);
      v12 = v10 - v11 < 0;
      goto LABEL_16;
    }
    v14 = a4 + v9;
    v15 = 2 * v7 + 30;
  }
  v13 = __OFSUB__(v14, v15);
  v12 = v14 - v15 < 0;
LABEL_16:
  if ( v12 ^ v13 )
    result = 0;
  else
    result = 1;
  return result;
}

//----- (004273BB) --------------------------------------------------------
bool stru319::_4273BB(Actor *pActor, Actor *a2, int a3, int a4)
{
  Actor *v5; // ecx@1
  signed int v6; // ebx@1
  signed int v7; // esi@1
  unsigned __int8 v8; // zf@1
  unsigned __int8 v9; // sf@1
  int v10; // ebx@10
  signed int a2a; // [sp+18h] [bp+Ch]@1

  v5 = a2;
  v6 = a2->pMonsterInfo.uAC;
  v7 = 0;
  v8 = HIDWORD(a2->pActorBuffs[8].uExpireTime) == 0;
  v9 = SHIDWORD(a2->pActorBuffs[8].uExpireTime) < 0;
  a2a = 0;
  if ( !v9 && (!(v9 | v8) || LODWORD(v5->pActorBuffs[8].uExpireTime) > 0) )
    v6 /= 2;
  if ( (signed __int64)v5->pActorBuffs[14].uExpireTime > 0 )
    v7 = v5->pActorBuffs[14].uPower;
  if ( (signed __int64)v5->pActorBuffs[16].uExpireTime > 0 && v5->pActorBuffs[16].uPower > v7 )
    v7 = v5->pActorBuffs[16].uPower;
  v10 = v7 + v6;
  if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 )
    a2a = pActor->pActorBuffs[14].uPower;
  if ( (signed __int64)pActor->pActorBuffs[17].uExpireTime > 0 && pActor->pActorBuffs[17].uPower > a2a )
    a2a = pActor->pActorBuffs[17].uPower;
  if ( (signed __int64)pActor->pActorBuffs[11].uExpireTime > 0 )
  {
    a2a += pActor->pActorBuffs[11].uPower;
    pActor->pActorBuffs[11].Reset();
  }
  return rand() % (v10 + 2 * pActor->pMonsterInfo.uLevel + 10) + a2a + 1 > v10 + 5;
}

//----- (004274AD) --------------------------------------------------------
bool stru319::ActorHitOrMiss(Actor *pActor, Player *pPlayer)
{
  signed int v3; // edi@1
  signed int v4; // esi@8
  int v5; // esi@8

  v3 = 0;
  if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 )
    v3 = pActor->pActorBuffs[14].uPower;
  if ( (signed __int64)pActor->pActorBuffs[17].uExpireTime > 0 && pActor->pActorBuffs[17].uPower > v3 )
    v3 = pActor->pActorBuffs[17].uPower;
  if ( (signed __int64)pActor->pActorBuffs[11].uExpireTime > 0 )
  {
    v3 += pActor->pActorBuffs[11].uPower;
    pActor->pActorBuffs[11].Reset();
  }
  v4 = pPlayer->GetActualAC() + 2 * pActor->pMonsterInfo.uLevel + 10;
  v5 = rand() % v4 + 1;
  return v3 + v5 > pPlayer->GetActualAC() + 5;
}

//----- (00427546) --------------------------------------------------------
int stru319::_427546(int a2)
{
  int result; // eax@2

  if ( a2 >= 0 )
  {
    if ( a2 >= 1 )
      result = (a2 >= 2) + 2;
    else
      result = 1;
  }
  else
  {
    result = 0;
  }
  return result;
}

//----- (0042756B) --------------------------------------------------------
int stru319::CalcMagicalDamageToActor(Actor *pActor, int a2, signed int a3)
{
  int v4; // edx@1
  int v5; // ecx@1
  signed int v6; // eax@4
  signed int result; // eax@17
  signed int v8; // esi@18

  v4 = 0;
  v5 = 0;
  if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 )
    v5 = pActor->pActorBuffs[14].uPower;
  switch ( a2 )
  {
    case 4:
      v6 = pActor->pMonsterInfo.uResPhysical;
      break;
    case 0:
      v6 = pActor->pMonsterInfo.uResFire;
      goto LABEL_12;
    case 1:
      v6 = pActor->pMonsterInfo.uResAir;
      goto LABEL_12;
    case 2:
      v6 = pActor->pMonsterInfo.uResWater;
      goto LABEL_12;
    case 3:
      v6 = pActor->pMonsterInfo.uResEarth;
      goto LABEL_12;
    case 6:
      v6 = pActor->pMonsterInfo.uResSpirit;
      break;
    case 7:
      v6 = pActor->pMonsterInfo.uResMind;
      goto LABEL_12;
    case 8:
      v6 = pActor->pMonsterInfo.uResBody;
LABEL_12:
      v4 = v5;
      break;
    case 9:
      v6 = pActor->pMonsterInfo.uResLight;
      break;
    case 10:
      v6 = pActor->pMonsterInfo.uResDark;
      break;
    default:
      v6 = 0;
      break;
  }
  if ( v6 < 200 )
  {
    v8 = v4 + v6 + 30;
    if ( rand() % v8 >= 30 )
    {
      a3 >>= 1;
      if ( rand() % v8 >= 30 )
      {
        a3 >>= 1;
        if ( rand() % v8 >= 30 )
        {
          a3 >>= 1;
          if ( rand() % v8 >= 30 )
            a3 >>= 1;
        }
      }
    }
    result = a3;
  }
  else
  {
    result = 0;
  }
  return result;
}

//----- (00427662) --------------------------------------------------------
bool stru319::GetMagicalResistance(Actor *pActor, unsigned int uType)
{
  Actor *v3; // edi@2
  signed int v4; // esi@2
  bool result; // eax@13

  switch ( uType )
  {
    case 0u:
      v3 = pActor;
      v4 = pActor->pMonsterInfo.uResFire;
      goto LABEL_12;
    case 1u:
      v3 = pActor;
      v4 = pActor->pMonsterInfo.uResAir;
      goto LABEL_12;
    case 2u:
      v3 = pActor;
      v4 = pActor->pMonsterInfo.uResWater;
      goto LABEL_12;
    case 3u:
      v3 = pActor;
      v4 = pActor->pMonsterInfo.uResEarth;
      goto LABEL_12;
    case 7u:
      v3 = pActor;
      v4 = pActor->pMonsterInfo.uResMind;
      goto LABEL_12;
    case 6u:
      v3 = pActor;
      v4 = pActor->pMonsterInfo.uResSpirit;
      goto LABEL_12;
    case 8u:
      v3 = pActor;
      v4 = pActor->pMonsterInfo.uResBody;
      goto LABEL_12;
    case 9u:
      v3 = pActor;
      v4 = pActor->pMonsterInfo.uResLight;
      goto LABEL_12;
    case 0xAu:
      v3 = pActor;
      v4 = pActor->pMonsterInfo.uResDark;
      goto LABEL_12;
    case 4u:
      v3 = pActor;
      v4 = pActor->pMonsterInfo.uResPhysical;
LABEL_12:
      if ( v4 < 200 )
        result = rand() % (signed int)(((unsigned int)v3->pMonsterInfo.uLevel >> 2) + v4 + 30) < 30;
      else
        result = 0;
      break;
    default:
      result = 1;
      break;
  }
  return result;
}

//----- (0042EB8D) --------------------------------------------------------
void GUIMessageQueue::AddMessageImpl(UIMessageType msg, int param, unsigned int a4, const char *file, int line)
{
  //Log::Warning(L"%s @ (%S %u)", UIMessage2String(msg), file, line);
  if (uNumMessages < 40)
  {
    files[uNumMessages] = file;
    lines[uNumMessages] = line;

    pMessages[uNumMessages].eType = msg;
    pMessages[uNumMessages].param = param;
    pMessages[uNumMessages++].field_8 = a4;
  }
}

//----- (0042EBBE) --------------------------------------------------------
int __fastcall sub_42EBBE(int a1, int a2)
{
  return (unsigned __int64)(a2 * (signed __int64)a1) >> 16;
}
// 42EBBE: using guessed type int __fastcall sub_42EBBE(int, int);

//----- (0042EBDB) --------------------------------------------------------
int stru193_math::Sin(int angle)
{
  return Cos(angle - this->uIntegerHalfPi);
}

//----- (0042ECB5) --------------------------------------------------------
void _42ECB5_PlayerAttacksActor()
{
  //unsigned int v0; // ebx@1
  //Player *v1; // esi@1
  //bool result; // eax@1
  //int v3; // edi@2
  //unsigned int v4; // eax@7
  char *v5; // eax@8
  //int v6; // ecx@9
  //signed int v7; // eax@16
  //Actor *v8; // edi@20
  unsigned int v9; // ecx@21
  //char *v10; // eax@26
  char *v11; // eax@26
  unsigned int v12; // eax@47
  //char *v13; // eax@47
  //char *v14; // eax@47
  //unsigned int v15; // ebx@54
  //int v16; // [sp-10h] [bp-4Ch]@24
  //int v17; // [sp-10h] [bp-4Ch]@44
  //unsigned int v18; // [sp-Ch] [bp-48h]@24
  //unsigned int v19; // [sp-Ch] [bp-48h]@44
  //__int16 v20; // [sp-8h] [bp-44h]@24
  //__int16 v21; // [sp-8h] [bp-44h]@44
  //int v22; // [sp-4h] [bp-40h]@24
  //int v23; // [sp-4h] [bp-40h]@44
  SoundID v24; // [sp-4h] [bp-40h]@58
  //Vec3_int_ a3; // [sp+Ch] [bp-30h]@19
  //unsigned int a2; // [sp+18h] [bp-24h]@20
  //unsigned int v27; // [sp+1Ch] [bp-20h]@1
  //int v28; // [sp+20h] [bp-1Ch]@9
  //unsigned int *v28b;
  //int v29; // [sp+24h] [bp-18h]@16
  //int v30; // [sp+28h] [bp-14h]@16
  //int v31; // [sp+2Ch] [bp-10h]@4
  //int v32; // [sp+30h] [bp-Ch]@7
  //int v33; // [sp+34h] [bp-8h]@7
  //int v34; // [sp+38h] [bp-4h]@17

  //v0 = uActiveCharacter;
  //v27 = 6972 * uActiveCharacter;
  //v1 = &pParty->pPlayers[uActiveCharacter-1];
  //result = pParty->pPlayers[uActiveCharacter-1].CanAct();
  auto player = &pParty->pPlayers[uActiveCharacter - 1];
  if (!player->CanAct())
    return;

  pCastSpellInfo.data()->_427D48(uActiveCharacter);
    //v3 = 0;
  if (pParty->Invisible())
    pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset();

    //v31 = player->pEquipment.uBow;
  int bow_idx = player->pEquipment.uBow;
  if (bow_idx && player->pInventoryItems[bow_idx - 1].Broken())
    bow_idx = 0;

    //v32 = 0;
  int wand_item_id = 0;
    //v33 = 0;
    //v4 = v1->pEquipment.uMainHand;
  int laser_weapon_item_id = 0;

  int main_hand_idx = player->pEquipment.uMainHand;
  if (main_hand_idx)
  {
    auto item = &player->pInventoryItems[main_hand_idx - 1];
      //v5 = (char *)v1 + 36 * v4;
    if (!item->Broken())
    {
		//v28b = &v1->pInventoryItems[v4].uItemID;
        //v6 = v1->pInventoryItems[v4].uItemID;//*((int *)v5 + 124);
      if (pItemsTable->pItems[item->uItemID].uEquipType == EQUIP_WAND)
      {
        if (item->uNumCharges <= 0)
          player->pEquipment.uMainHand = 0; // wand discharged - unequip
        else
          wand_item_id = item->uItemID;//*((int *)v5 + 124);
      }
      else if (item->uItemID == ITEM_BLASTER || item->uItemID == ITEM_LASER_RIFLE)
        laser_weapon_item_id = item->uItemID;//*((int *)v5 + 124);
    }
  }

    //v30 = 0;
    //v29 = 0;
    //v28 = 0;
    //v7 = pMouse->uPointingObjectID;

  int target_pid = pMouse->uPointingObjectID;
  int target_type = PID_TYPE(target_pid),
      target_id = PID_ID(target_pid);
  if (target_type != OBJECT_Actor || !pActors[target_id].CanAct())
  {
    target_pid = stru_50C198.FindClosestActor(5120, 0, 0);
    target_type = PID_TYPE(target_pid);
    target_id = PID_ID(target_pid);
  }

  auto actor = &pActors[target_id];
  int actor_distance = 0;
  if (target_type == OBJECT_Actor)
  {
    int distance_x = actor->vPosition.x - pParty->vPosition.x,
        distance_y = actor->vPosition.y - pParty->vPosition.y,
        distance_z = actor->vPosition.z - pParty->vPosition.z;
    actor_distance = integer_sqrt(distance_x * distance_x + distance_y * distance_y + distance_z * distance_z) - actor->uActorRadius;
    if (actor_distance < 0)
      actor_distance = 0;
  }

  bool shooting_bow = false,
       shotting_laser = false,
       shooting_wand = false,
       melee_attack = false;
  if (laser_weapon_item_id)
  {
    shotting_laser = true;
    _42777D_CastSpell_UseWand_ShootArrow(SPELL_LASER_PROJECTILE, uActiveCharacter - 1, 0, 0, uActiveCharacter + 8);
  }
  else if (wand_item_id)
  {
    shooting_wand = true;

    int main_hand_idx = player->pEquipment.uMainHand;
    _42777D_CastSpell_UseWand_ShootArrow(wand_spell_ids[player->pInventoryItems[main_hand_idx - 1].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1, 8, 0, uActiveCharacter + 8);

    if (!--player->pInventoryItems[main_hand_idx - 1].uNumCharges)
      player->pEquipment.uMainHand = 0;
  }
  else if (target_type == OBJECT_Actor && actor_distance <= 407.2)
  {
    melee_attack = true;

    Vec3_int_ a3;
    a3.x = actor->vPosition.x - pParty->vPosition.x;
    a3.y = actor->vPosition.y - pParty->vPosition.y;
    a3.z = actor->vPosition.z - pParty->vPosition.z;
    Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z);

    DamageMonsterFromParty(PID(OBJECT_Player, uActiveCharacter - 1), target_id, &a3);
    if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_MAIN_HAND) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_OFF_HAND))
          _42FA66_do_explosive_impact(
            actor->vPosition.x,
            actor->vPosition.y,
            actor->vPosition.z + actor->uActorHeight / 2,
            0, 512, uActiveCharacter);
  }
  else if (bow_idx)
  {
    shooting_bow = true;
    _42777D_CastSpell_UseWand_ShootArrow(SPELL_BOW_ARROW, uActiveCharacter - 1, 0, 0, 0);
  }
  else
  {
    melee_attack = true;
    ; // actor out of range or no actor; no ranged weapon so melee attacking air
  }

  if (!pParty->bTurnBasedModeOn && melee_attack) // wands, bows & lasers will add recovery while shooting spell effect
  {
    int recovery = player->GetAttackRecoveryTime(false);
    if (recovery < 30 )
      recovery = 30;
    player->SetRecoveryTime(flt_6BE3A4_debug_recmod1 * (double)recovery * 2.133333333333333);
  }

  
  int v34 = 0;
  if (shooting_wand)
    return;
  else if (shooting_bow)
  {
    v34 = 5;
    player->PlaySound(SPEECH_50, 0);
  }
  if (shotting_laser)
    v34 = 7;
  else
  {
    int main_hand_idx = player->pEquipment.uMainHand;
    if (player->HasItemEquipped(EQUIP_MAIN_HAND))
      v34 = pItemsTable->pItems[*(int *)&player->pInventoryItems[main_hand_idx - 1]].uSkillType;
    pTurnEngine->ApplyPlayerAction();
  }

  switch (v34)
  {
    case 0: pAudioPlayer->PlaySound(SOUND_81, 0, 0, -1, 0, 0, 0, 0); break;
    case 1: pAudioPlayer->PlaySound(SOUND_84, 0, 0, -1, 0, 0, 0, 0); break;
    case 2: pAudioPlayer->PlaySound(SOUND_85, 0, 0, -1, 0, 0, 0, 0); break;
    case 3: pAudioPlayer->PlaySound(SOUND_78, 0, 0, -1, 0, 0, 0, 0); break;
    case 4: pAudioPlayer->PlaySound(SOUND_80, 0, 0, -1, 0, 0, 0, 0); break;
    case 5: pAudioPlayer->PlaySound(SOUND_71, 0, 0, -1, 0, 0, 0, 0); break;
    case 6: pAudioPlayer->PlaySound(SOUND_83, 0, 0, -1, 0, 0, 0, 0); break;
    case 7: pAudioPlayer->PlaySound(SOUND_67, 0, 0, -1, 0, 0, 0, 0); break;
  }
}

//----- (0042F184) --------------------------------------------------------
int stru319::FindClosestActor(int pick_depth, int a3, int a4)
{
  int v4; // edi@1
  stru319 *v5; // esi@1
  int v6; // eax@2
  int v7; // eax@4
  int result; // eax@5
  int *v9; // edx@8
  signed int v10; // ebx@10
  int v11; // edi@11
  Actor *v12; // esi@12
  unsigned __int16 v13; // ax@12
  int v14; // eax@22
  char v15; // zf@30
  int v16; // esi@32
  int v17; // ecx@34
  stru319 *v18; // eax@39
  int v19; // edx@39
  int v20; // ecx@41
  unsigned __int16 v21; // ax@42
  unsigned int v22; // [sp+8h] [bp-24h]@11
  unsigned int v23; // [sp+Ch] [bp-20h]@7
  stru319 *v24; // [sp+10h] [bp-1Ch]@1
  unsigned int v25; // [sp+14h] [bp-18h]@8
  int *v26; // [sp+18h] [bp-14h]@8
  int v27; // [sp+1Ch] [bp-10h]@10
  int *v28; // [sp+20h] [bp-Ch]@10
  unsigned int v29; // [sp+24h] [bp-8h]@7
  int v30; // [sp+28h] [bp-4h]@6
  int i; // [sp+38h] [bp+Ch]@33
  signed int v32; // [sp+3Ch] [bp+10h]@32

  v4 = 0;
  v5 = this;
  v24 = this;
  if ( pRenderer->pRenderD3D )
  {
    v6 = a3 != 0;
    if ( a4 )
      LOBYTE(v6) = v6 | 8;
    v7 = pGame->pVisInstance->PickClosestActor(OBJECT_Actor, pick_depth, v6, 657456, -1);
    if ( v7 != -1 )
      return (unsigned __int16)v7;
    else return 0;
  }
  else
  {
    v30 = 0;
    if ( pRenderer->pActiveZBuffer )
    {
      v29 = viewparams->uScreen_topL_X;
      v23 = viewparams->uScreen_BttmR_X;
      if ( (signed int)viewparams->uScreen_topL_Y < (signed int)viewparams->uScreen_BttmR_Y )
      {
        v25 = viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y;
        v9 = &pRenderer->pActiveZBuffer[viewparams->uScreen_topL_X + 640 * viewparams->uScreen_topL_Y];
        v26 = &pRenderer->pActiveZBuffer[viewparams->uScreen_topL_X + 640 * viewparams->uScreen_topL_Y];
        do
        {
          if ( (signed int)v29 < (signed int)v23 )
          {
            v28 = v9;
            v10 = v4;
            v27 = v23 - v29;
            do
            {
              v22 = *v28;
              v11 = *v28 & 0xFFFF;
              if (PID_TYPE(v11) == OBJECT_Actor)
              {
                v12 = &pActors[PID_ID(v11)];
                v13 = v12->uAIState;
                if ( v13 != 5 )
                {
                  if ( v13 != 4
                    && v13 != 11
                    && v13 != 19
                    && v13 != 17
                    && (!a3 || pActors[PID_ID(v11)].GetActorsRelation(0)) )
                  {
                    if ( (!a4 || MonsterStats::BelongsToSupertype(v12->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD))
                      && v22 <= pick_depth << 16 )
                    {
                      v14 = 0;
                      if ( v10 > 0 )
                      {
                        do
                        {
                          if ( dword_50BDA0[v14] == v11 )
                            break;
                          ++v14;
                        }
                        while ( v14 < v30 );
                      }
                      if ( v14 == v30 && v10 < 100 )
                      {
                        ++v30;
                        dword_50BC10[v10] = v22;
                        dword_50BDA0[v10] = v11;
                        ++v10;
                      }
                    }
                  }
                }
              }
              ++v28;
              --v27;
            }
            while ( v27 );
            v4 = v30;
            v5 = v24;
          }
          v9 = v26 + 640;
          v15 = v25-- == 1;
          v26 += 640;
        }
        while ( !v15 );
      }
      if ( v4 > 0 )
      {
        v32 = 1;
        v16 = (int)dword_50BC10.data();
        do
        {
          for ( i = v32; i < v4; ++i )
          {
            v17 = dword_50BC10[i];
            if ( v17 < *(int *)v16 )
            {
              dword_50BC10[i] = *(int *)v16;
              *(int *)v16 = v17;
            }
          }
          ++v32;
          v16 += 4;
        }
        while ( v32 - 1 < v4 );
        v5 = v24;
        if ( v4 > 0 )
        {
          v18 = v24;
          v19 = v4;
          do
          {
            *(int *)&v18->field_0 = (*(int *)&v18[(char *)dword_50BC10.data() - (char *)v24].field_0 >> 3) & 0x1FFF;
            v18 += 4;
            --v19;
          }
          while ( v19 );
        }
      }
      v20 = 0;
      for ( *(int *)&v5[2000].field_0 = v4; v20 < v4; ++v20 )
      {
        v21 = pActors[*(int *)&v5[4 * v20].field_0].uAIState;
        if ( v21 != 4 && v21 != 5 )
          break;
      }
      if ( v20 != v4 )
      {
        result = 8 * *(int *)&v5[4 * v20].field_0;
        LOBYTE(result) = result | 3;
        return result;
      }
    }
  }
  return 0;
}

//----- (0042F3D6) --------------------------------------------------------
void InitializeTurnBasedAnimations(void *_this)
{
  unsigned int *v1; // edi@1

  pIconIDs_Turn[0] = pIconsFrameTable->FindIcon("turn0");
  pIconIDs_Turn[1] = pIconsFrameTable->FindIcon("turn1");
  pIconIDs_Turn[2] = pIconsFrameTable->FindIcon("turn2");
  pIconIDs_Turn[3] = pIconsFrameTable->FindIcon("turn3");
  pIconIDs_Turn[4] = pIconsFrameTable->FindIcon("turn4");
  uIconID_TurnStop = pIconsFrameTable->FindIcon("turnstop");
  uIconID_TurnHour = pIconsFrameTable->FindIcon("turnhour");
  uIconID_TurnStart = pIconsFrameTable->FindIcon("turnstart");
  uIconID_CharacterFrame = pIconsFrameTable->FindIcon("aframe1");
  uSpriteID_Spell11 = pSpriteFrameTable->FastFindSprite("spell11");
  v1 = pIconIDs_Turn.data();
  do
  {
    pIconsFrameTable->InitializeAnimation(*v1);
    ++v1;
  }
  while ( (signed int)v1 < (signed int)&uIconID_TurnStop );
  pIconsFrameTable->InitializeAnimation(uIconID_TurnHour);
  pIconsFrameTable->InitializeAnimation(uIconID_TurnStop);
  pIconsFrameTable->InitializeAnimation(uIconID_TurnStart);
  pIconsFrameTable->InitializeAnimation(uIconID_CharacterFrame);
}

//----- (0042F4DA) --------------------------------------------------------
signed int __cdecl sub_42F4DA()
{
  signed int v0; // edi@1
  Actor *v1; // esi@4
  int v2; // ebx@5
  int v3; // eax@5
  int v4; // ebx@5
  unsigned int v5; // ecx@5
  int v6; // edx@6
  unsigned int v7; // edx@8
  unsigned int v8; // edx@10
  __int16 v9; // ax@12
  signed int result; // eax@20
  int v11; // [sp+Ch] [bp-10h]@5
  int v12; // [sp+10h] [bp-Ch]@5
  signed int v13; // [sp+14h] [bp-8h]@3

  v0 = 5120;
  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
    v0 = 2560;
  v13 = 0;
  if ( (signed int)uNumActors <= 0 )
  {
LABEL_20:
    result = 0;
  }
  else
  {
    v1 = pActors.data();
    while ( 1 )
    {
		v2 = abs(v1->vInitialPosition.x - pParty->vPosition.x);
		v11 = abs(v1->vInitialPosition.y - pParty->vPosition.y);
		v12 = abs(v1->vInitialPosition.z - pParty->vPosition.z);
      v3 = v2;
      v4 = v11;
      v5 = v12;
      if ( v3 < v11 )
      {
        v6 = v3;
        v3 = v11;
        v4 = v6;
      }
      if ( v3 < v12 )
      {
        v7 = v3;
        v3 = v12;
        v5 = v7;
      }
      if ( v4 < (signed int)v5 )
      {
        v8 = v5;
        v5 = v4;
        v4 = v8;
      }
      if ( (signed int)(((unsigned int)(11 * v4) >> 5) + (v5 >> 2) + v3) < v0 )
      {
		v9 = v1->uAIState;
        if ( v1->uAIState != 5 )
        {
          if ( v9 != 4
            && v9 != 11
            && v9 != 19
            && v9 != 17
			&& (BYTE2(v1->uAttributes) & 8 || ((Actor *)nullptr)->GetActorsRelation( v1)) )
            break;
        }
      }
      ++v13;
      ++v1;
      if ( v13 >= (signed int)uNumActors )
        goto LABEL_20;
    }
    result = 1;
  }
  return result;
}

//----- (0042F7EB) --------------------------------------------------------
bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9)
{
  unsigned int v9; // edi@1
  signed int v10; // edx@3
  char *v11; // ecx@4
  unsigned __int16 v12; // ax@7
  unsigned int v13; // edx@9
  char *v14; // ecx@10
  int v15; // esi@17
  int v16; // eax@18
  int v17; // edi@20
  int v18; // esi@20
  //SpriteObject a1a; // [sp+Ch] [bp-78h]@1
  int v21; // [sp+7Ch] [bp-8h]@1
  unsigned int v22; // [sp+80h] [bp-4h]@1

  v9 = uSpriteID;
  v21 = x;
  v22 = uSpriteID;

  SpriteObject a1a; // [sp+Ch] [bp-78h]@1
  //SpriteObject::SpriteObject(&a1a);
  a1a.stru_24.Reset();

  if ( a9 )
  {
    memcpy(&a1a.stru_24, a9, sizeof(a1a.stru_24));
    v9 = v22;
  }
  v10 = 0;
  a1a.spell_skill = 0;
  a1a.spell_level = 0;
  a1a.spell_id = 0;
  a1a.field_54 = 0;
  a1a.uType = v9;
  if ( (signed int)pObjectList->uNumObjects <= 0 )
  {
LABEL_7:
    v12 = 0;
  }
  else
  {
    v11 = (char *)&pObjectList->pObjects->uObjectID;
    while ( (short)v9 != *(short *)v11 )
    {
      ++v10;
      v11 += 56;
      if ( v10 >= (signed int)pObjectList->uNumObjects )
        goto LABEL_7;
    }
    v12 = v10;
  }
  a1a.uObjectDescID = v12;
  a1a.vPosition.z = z;
  a1a.vPosition.x = v21;
  a1a.vPosition.y = y;
  a1a.uSoundID = 0;
  a1a.uAttributes = attributes;
  a1a.uSectorID = pIndoor->GetSector(v21, y, z);
  a1a.uSpriteFrameID = 0;
  a1a.spell_caster_pid = 0;
  a1a.spell_target_pid = 0;
  if ( !(a1a.uAttributes & 0x10) )
  {
    v13 = 0;
    if ( (signed int)pItemsTable->uAllItemsCount > 0 )
    {
      v14 = (char *)&pItemsTable->pItems[0].uSpriteID;
      while ( *(short *)v14 != v9 )
      {
        ++v13;
        v14 += 48;
        if ( (signed int)v13 >= (signed int)pItemsTable->uAllItemsCount )
          goto LABEL_16;
      }
      a1a.stru_24.uItemID = v13;
    }
  }
LABEL_16:
  if ( a7 )
  {
    v15 = count;
    if ( count > 0 )
    {
      do
      {
        a1a.uFacing = rand() % (signed int)stru_5C6E00->uIntegerDoublePi;
        v16 = rand();
        a1a.Create(
          (signed __int16)a1a.uFacing,
          ((signed int)stru_5C6E00->uIntegerHalfPi >> 1) + (v16 % (signed int)stru_5C6E00->uIntegerHalfPi >> 1),
          a4,
          0);
        --v15;
      }
      while ( v15 );
    }
  }
  else
  {
    v17 = count;
    v18 = stru_5C6E00->uIntegerHalfPi;
    a1a.uFacing = 0;
    if ( count > 0 )
    {
      do
      {
        a1a.Create((signed __int16)a1a.uFacing, v18, a4, 0);
        --v17;
      }
      while ( v17 );
    }
  }
  return 1;
}

//----- (0042F960) --------------------------------------------------------
void __fastcall sub_42F960_create_object(int x, int y, int z)
{
  int v3; // ebx@1
  int v4; // edi@1
  signed int v5; // edx@1
  char *v6; // ecx@2
  unsigned __int16 v7; // ax@5
  signed int v8; // eax@6
  signed int v9; // eax@7
  //SpriteObject a1; // [sp+Ch] [bp-70h]@1

  v3 = x;
  v4 = y;
  
  SpriteObject a1; // [sp+Ch] [bp-70h]@1
  //SpriteObject::SpriteObject(&a1);
  a1.stru_24.Reset();

  v5 = 0;
  a1.spell_skill = 0;
  a1.spell_level = 0;
  a1.spell_id = 0;
  a1.field_54 = 0;
  a1.uType = 800;
  if ( (signed int)pObjectList->uNumObjects <= 0 )
  {
LABEL_5:
    v7 = 0;
  }
  else
  {
    v6 = (char *)&pObjectList->pObjects->uObjectID;
    while ( *(short *)v6 != 800 )
    {
      ++v5;
      v6 += 56;
      if ( v5 >= (signed int)pObjectList->uNumObjects )
        goto LABEL_5;
    }
    v7 = v5;
  }
  a1.uObjectDescID = v7;
  a1.vPosition.x = v3;
  a1.vPosition.y = v4;
  a1.vPosition.z = z;
  a1.uSoundID = 0;
  a1.uAttributes = 0;
  a1.uSectorID = pIndoor->GetSector(v3, v4, z);
  a1.uSpriteFrameID = 0;
  a1.spell_caster_pid = 0;
  a1.spell_target_pid = 0;
  v8 = a1.Create(0, 0, 0, 0);
  if ( v8 != -1 )
  {
    v9 = 8 * v8;
    LOBYTE(v9) = v9 | 2;
    pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x14), v9, 0, -1, 0, 0, 0, 0);
  }
}



//----- (0042FA66) --------------------------------------------------------
int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6)
{
  int v6; // edi@1
  int v7; // esi@1
  char *v8; // ecx@2
  unsigned __int16 v9; // ax@5
  //int v10; // eax@10
  signed int result; // eax@11
  //__int16 v12; // ax@12
  //SpriteObject a1a; // [sp+Ch] [bp-74h]@1
  int v14; // [sp+7Ch] [bp-4h]@1

  v6 = a1;
  v7 = a2;
  SpriteObject a1a; // [sp+Ch] [bp-74h]@1
  //SpriteObject::SpriteObject(&a1a);
  a1a.uType = 600;
  a1a.stru_24.Reset();

  a1a.spell_id = SPELL_FIRE_FIREBALL;
  a1a.spell_level = 8;
  a1a.spell_skill = 3;
  v14 = 0;
  if ( (signed int)pObjectList->uNumObjects <= 0 )
  {
LABEL_5:
    v9 = 0;
  }
  else
  {
    v8 = (char *)&pObjectList->pObjects->uObjectID;
    while ( (short)a1a.uType != *(short *)v8 )
    {
      ++v14;
      v8 += 56;
      if ( v14 >= (signed int)pObjectList->uNumObjects )
        goto LABEL_5;
    }
    v9 = v14;
  }
  a1a.uObjectDescID = v9;
  a1a.vPosition.x = v6;
  a1a.vPosition.y = v7;
  a1a.vPosition.z = a3;
  a1a.uAttributes = 0;
  a1a.uSectorID = pIndoor->GetSector(v6, v7, a3);
  a1a.uSpriteFrameID = 0;
  a1a.spell_target_pid = 0;
  a1a.field_60_distance_related_prolly_lod = 0;
  a1a.uFacing = 0;
  a1a.uSoundID = 0;
  if ( a6 >= 1 || a6 <= 4 )
  {
    a1a.spell_caster_pid = PID(OBJECT_Player, a6 - 1);
  }
  else
  {
    a1a.spell_caster_pid = 0;
  }
  result = a1a.Create(0, 0, 0, 0);
  if ( result != -1 )
  {
    result = stru_50FE08.Add(PID(OBJECT_Item, result),
               a5,
               SLOWORD(a1a.vPosition.x),
               SLOWORD(a1a.vPosition.y),
               SLOWORD(a1a.vPosition.z),
               0,
               0);
  }
  return result;
}

//----- (0042FB5C) --------------------------------------------------------
bool __fastcall sub_42FB5C(signed int a1)
{
  int v1; // ecx@3
  int v2; // ecx@4
  int v3; // ecx@5
  int v4; // ecx@6
  int v5; // ecx@7
  int v6; // ecx@8
  char v7; // zf@9

  if ( a1 > 39 )
  {
    if ( a1 > 77 )
    {
      if ( a1 == 80 )
        return 0;
      if ( a1 > 84 )
      {
        if ( a1 <= 86 )
          return 0;
        v7 = a1 == 95;
        goto LABEL_20;
      }
    }
    else
    {
      if ( a1 == 77 )
        return 0;
      if ( a1 >= 46 )
      {
        if ( a1 <= 47 || a1 == 51 )
          return 0;
        v7 = a1 == 73;
        goto LABEL_20;
      }
    }
    return 1;
  }
  if ( a1 == 39 || (v1 = a1 - 2) == 0 )
    return 1;
  v2 = v1 - 3;
  if ( !v2 )
    return 0;
  v3 = v2 - 1;
  if ( !v3 || (v4 = v3 - 3) == 0 )
    return 1;
  v5 = v4 - 8;
  if ( !v5 )
    return 0;
  v6 = v5 - 1;
  if ( !v6 )
    return 1;
  v7 = v6 == 20;
LABEL_20:
  if ( !v7 )
    return 1;
  return 0;
}

//----- (0042FBDD) --------------------------------------------------------
void __cdecl sub_42FBDD()
{
  pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
  pRenderer->DrawTextureTransparent(pBtn_YES->uX, pBtn_YES->uY, pBtn_YES->pTextures[0]);
  pRenderer->Present();
}

//----- (0042FC15) --------------------------------------------------------
void __cdecl CloseWindowBackground()
{
  pAudioPlayer->PlaySound(SOUND_Button2, -2, 0, -1, 0, 0, 0, 0);
  pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pBtn_ExitCancel->pTextures[0]);
  pRenderer->Present();
}

//----- (0042FC4E) --------------------------------------------------------
void __cdecl ProcessInputActions()
{
  char v4; // al@9
  char v8; // bl@100
  unsigned __int16 v9; // ax@102
  int v10; // eax@103
  char v14; // al@159
  unsigned int v15; // eax@168
  PartyAction partyAction; // [sp-14h] [bp-1Ch]@20
  InputAction inputAction; // [sp+0h] [bp-8h]@7
  int v24; // [sp+4h] [bp-4h]@87

  pGame->pKeyboardInstance->EnterCriticalSection();
  auto pKeyboard = pGame->pKeyboardInstance;
  if (!bAlwaysRun)
  {
    if (pKeyboard->IsShiftHeld())
      pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING;
    else
      pParty->uFlags2 &= ~PARTY_FLAGS_2_RUNNING;
   }
  else
  {
    if (pKeyboard->IsShiftHeld())
      pParty->uFlags2 &= ~PARTY_FLAGS_2_RUNNING;
    else
      pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING;
  }

  //pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING;


    //  WUT? double event trigger
  /*for ( uint i = 0; i < 30; ++i )
  {
    if ( pKeyActionMap->pToggleTypes[i] )
      v14 = pGame->pKeyboardInstance->WasKeyPressed(pKeyActionMap->pVirtualKeyCodesMapping[i]);
    else
      v14 = pGame->pKeyboardInstance->IsKeyBeingHeld(pKeyActionMap->pVirtualKeyCodesMapping[i]);
    if ( v14 )
    {
      if (pCurrentScreen == SCREEN_GAME)
      {
        pMessageQueue_50CBD0->AddMessage(UIMSG_Game_Action, 0, 0);
        continue;
      }
      if ( pCurrentScreen == SCREEN_NPC_DIALOGUE || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG )
      {
        v15 = pMessageQueue_50CBD0->uNumMessages;
        if ( pMessageQueue_50CBD0->uNumMessages )
        {
          v15 = 0;
          if ( pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].field_8 )
          {
            v15 = 1;
            pMessageQueue_50CBD0->uNumMessages = 0;
            pMessageQueue_50CBD0->pMessages[v15].eType = UIMSG_Escape;
            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
            ++pMessageQueue_50CBD0->uNumMessages;
            continue;
          }
          pMessageQueue_50CBD0->uNumMessages = 0;
        }
        //pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
      }
    }
  }*/
  if ( !pEventTimer->bPaused )
  {
    for ( uint i = 0; i < 30; ++i )
    {
      inputAction = (InputAction)i;
      if ( pKeyActionMap->pToggleTypes[(InputAction)i] )
        v4 = pKeyboard->WasKeyPressed(pKeyActionMap->pVirtualKeyCodesMapping[(InputAction)i]);
      else
        v4 = pKeyboard->IsKeyBeingHeld(pKeyActionMap->pVirtualKeyCodesMapping[(InputAction)i]);
      if ( v4 )
      {
        switch ( inputAction )
        {
          case INPUT_MoveForward:
            if (pCurrentScreen  != SCREEN_GAME)
              break;
            if (!pParty->bTurnBasedModeOn)
            {
              if ( pParty->uFlags2 & PARTY_FLAGS_2_RUNNING)
                partyAction = PARTY_RunForward;
              else
                partyAction = PARTY_WalkForward;
              pPartyActionQueue->Add(partyAction);
              break;
            }
            if (pTurnEngine->turn_stage != 1 && pTurnEngine->turn_stage != 2 && pTurnEngine->uActionPointsLeft > 0 )
            {
              pTurnEngine->uActionPointsLeft -= 26;
              if ( pParty->uFlags2 & PARTY_FLAGS_2_RUNNING)
                partyAction = PARTY_RunForward;
              else
                partyAction = PARTY_WalkForward;
              pPartyActionQueue->Add(partyAction);
              break;
            }
            break;
          case INPUT_MoveBackwards:
            if (pCurrentScreen  != SCREEN_GAME)
              break;
            if (!pParty->bTurnBasedModeOn)
            {
              if ( pParty->uFlags2 & 2 )
                partyAction = PARTY_RunBackward;
              else
                partyAction = PARTY_WalkBackward;
              pPartyActionQueue->Add(partyAction);
              break;
            }
            if ( pTurnEngine->turn_stage != 1 && pTurnEngine->turn_stage != 2 && pTurnEngine->uActionPointsLeft > 0 )
            {
              pTurnEngine->uActionPointsLeft -= 26;
              if ( pParty->uFlags2 & 2 )
                partyAction = PARTY_RunBackward;
              else
                partyAction = PARTY_WalkBackward;
              pPartyActionQueue->Add(partyAction);
              break;
            }
            break;
          case INPUT_StrafeLeft:
            if (pCurrentScreen  != SCREEN_GAME)
              break;
            if (!pParty->bTurnBasedModeOn)
            {
              partyAction = PARTY_StrafeLeft;
              pPartyActionQueue->Add(partyAction);
              break;
            }
            if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 2 || pTurnEngine->uActionPointsLeft <= 0 )
              break;
            pTurnEngine->uActionPointsLeft -= 26;
            partyAction = PARTY_StrafeLeft;
            pPartyActionQueue->Add(partyAction);
            break;
          case INPUT_StrafeRight:
            if (pCurrentScreen != SCREEN_GAME)
              break;
            if (!pParty->bTurnBasedModeOn)
            {
              partyAction = PARTY_StrafeRight;
              pPartyActionQueue->Add(partyAction);
              break;
            }
            if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 2 || pTurnEngine->uActionPointsLeft <= 0 )
              break;
            pTurnEngine->uActionPointsLeft -= 26;
            partyAction = PARTY_StrafeRight;
            pPartyActionQueue->Add(partyAction);
            break;
          case INPUT_TurnLeft:
            if (pCurrentScreen != SCREEN_GAME)
              break;
            if ( GetAsyncKeyState(VK_CONTROL) ) // strafing
            {
              if (pParty->bTurnBasedModeOn)
              {
                if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 2 || pTurnEngine->uActionPointsLeft <= 0 )
                  break;
                pTurnEngine->uActionPointsLeft -= 26;
              }
              partyAction = PARTY_StrafeLeft;
            }
            else
            {
              if ( pParty->uFlags2 & 2 )
                partyAction = PARTY_FastTurnLeft;
              else
                partyAction = PARTY_TurnLeft;
            }
            pPartyActionQueue->Add(partyAction);
            if (uCurrentlyLoadedLevelType == LEVEL_Outdoor && pWeather->bRenderSnow)
            {
              pWeather->OnPlayerTurn(10);
            }
            break;
          case INPUT_TurnRight:
            if (pCurrentScreen != SCREEN_GAME)
              break;
            if ( GetAsyncKeyState(17) )         // strafing
            {
              if (pParty->bTurnBasedModeOn)
              {
                if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 2 || pTurnEngine->uActionPointsLeft <= 0 )
                  break;
                pTurnEngine->uActionPointsLeft -= 26;
              }
              partyAction = PARTY_StrafeRight;
            }
            else
            {
              if ( pParty->uFlags2 & 2 )
                partyAction = PARTY_FastTurnRight;
              else
                partyAction = PARTY_TurnRight;
            }
            pPartyActionQueue->Add(partyAction);
            if (uCurrentlyLoadedLevelType == LEVEL_Outdoor && pWeather->bRenderSnow)
            {
              pWeather->OnPlayerTurn(-10);
            }
            break;
          case INPUT_Jump:
            if (pCurrentScreen != SCREEN_GAME || pParty->bTurnBasedModeOn)
              break;
            partyAction = (PartyAction)12;
            pPartyActionQueue->Add(partyAction);
            break;
          case INPUT_Yell:
            if (!pCurrentScreen && uActiveCharacter)
            {
              pParty->Yell();
              pPlayers[uActiveCharacter]->PlaySound(SPEECH_Yell, 0);
            }
          break;
          case INPUT_Pass:
            if ( pCurrentScreen )
              break;
            if (pParty->bTurnBasedModeOn && pTurnEngine->turn_stage == 3)
            {
              pTurnEngine->field_18 |= TE_FLAG_8;
              break;
            }
            if ( uActiveCharacter )
            {
              if ( !pPlayers[uActiveCharacter]->uTimeToRecovery )
              {
                v24 = pPlayers[uActiveCharacter]->GetAttackRecoveryTime(false);
                if ( !pParty->bTurnBasedModeOn )
                  pPlayers[uActiveCharacter]->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v24 * 2.133333333333333));
                pCastSpellInfo.data()->_427D48(uActiveCharacter);
                pTurnEngine->ApplyPlayerAction();
              }
            }
            break;
          case INPUT_Combat://if press ENTER
            if (pCurrentScreen == SCREEN_GAME)
            {
              if (pParty->bTurnBasedModeOn)
              {
                if (pTurnEngine->turn_stage == 3 || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player)
                {
                  pParty->bTurnBasedModeOn = 0;
                  pTurnEngine->End(true);
                }
              }
              else
              {
                pTurnEngine->Start();
                pParty->bTurnBasedModeOn = true;
              }
            }
            break;
          case INPUT_CastReady:
            if (pCurrentScreen != SCREEN_GAME)
              break;
            if (pParty->bTurnBasedModeOn && pTurnEngine->turn_stage == 3)
            {
              pTurnEngine->field_18 |= TE_FLAG_8;
              break;
            }
            if ( !uActiveCharacter )
              break;
            v8 = pPlayers[uActiveCharacter]->uQuickSpell;
            if ( !v8
              || bUnderwater
              || ((v9 = pPlayers[uActiveCharacter]->pActiveSkills[(unsigned __int8)v8 / 11 + 12], !(HIBYTE(v9) & 1)) ? 
                 ((v9 & 0x80u) == 0 ? (!(v9 & 0x40) ? (v10 = *(&pSpellDatas[0].uNormalLevelMana + 10 * (unsigned __int8)v8)) : 
                 (v10 = *(&pSpellDatas[0].uExpertLevelMana + 10 * (unsigned __int8)v8))) : 
                 (v10 = *(&pSpellDatas[0].uMasterLevelMana + 10 * (unsigned __int8)v8))) : 
                 (v10 = *(&pSpellDatas[0].uMagisterLevelMana + 10 * (unsigned __int8)v8)),
                  v10 > pPlayers[uActiveCharacter]->sMana) )
            {
              pPartyActionQueue = pPartyActionQueue;
              pMessageQueue_50CBD0->AddMessage(UIMSG_Attack, 0, 0);
              break;
            }
            else
            {
            pMessageQueue_50C9E8->AddMessage(UIMSG_CastQuickSpell, 0, 0);
            }
            break;
          case INPUT_Attack:
            if (pCurrentScreen != SCREEN_GAME)
              break;
            if (pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == 3)
            {
              pTurnEngine->field_18 |= TE_FLAG_8;
              break;
            }
            pMessageQueue_50CBD0->AddMessage(UIMSG_Attack, 0, 0);
            break;
          case INPUT_EventTrigger:
            if (pCurrentScreen == SCREEN_GAME)
            {
              pMessageQueue_50CBD0->AddMessage(UIMSG_Game_Action, 0, 0);
              break;
            }
            if ( pCurrentScreen == SCREEN_NPC_DIALOGUE )
            {
              if ( pMessageQueue_50CBD0->uNumMessages )
              {
                pMessageQueue_50CBD0->uNumMessages = 0;
                if ( pMessageQueue_50CBD0->pMessages[0].field_8 )
                {
                  pMessageQueue_50CBD0->uNumMessages = 1;
                  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
                  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
                  *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
                  ++pMessageQueue_50CBD0->uNumMessages;
                  break;
                }
                break;
              }
              pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
            }
            break;
          case INPUT_CharCycle:
            if ( pCurrentScreen == SCREEN_SPELL_BOOK  )
              break;
           /* dword_50C9EC[3 * dword_50C9E8] = 176;|| dword_50C9E8 >= 40
            dword_50C9EC[3 * dword_50C9E8 + 1] = 0;
            dword_50C9EC[3 * dword_50C9E8 + 2] = 0;
            ++dword_50C9E8;*/
            pMessageQueue_50C9E8->AddMessage(UIMSG_CycleCharacters, 0, 0);
            break;
          case INPUT_LookUp:
            if ( pEventTimer->bPaused )
              break;
            partyAction = (PartyAction)7;
            pPartyActionQueue->Add(partyAction);
            break;
          case INPUT_CenterView:
            if ( pEventTimer->bPaused )
              break;
            partyAction = (PartyAction)9;
            pPartyActionQueue->Add(partyAction);
            break;
          case INPUT_LookDown:
            if ( pEventTimer->bPaused )
              break;
            partyAction = (PartyAction)8;
            pPartyActionQueue->Add(partyAction);
            break;
          case INPUT_FlyUp:
            if ( pCurrentScreen || pEventTimer->bPaused )
              break;
            partyAction = (PartyAction)13;
            pPartyActionQueue->Add(partyAction);
            break;
          case INPUT_Land:
            if ( pCurrentScreen || pEventTimer->bPaused )
              break;
            partyAction = (PartyAction)15;
            pPartyActionQueue->Add(partyAction);
            break;
          case INPUT_FlyDown:
            if ( !pCurrentScreen
              && !pEventTimer->bPaused )
            {
              partyAction = (PartyAction)14;
              pPartyActionQueue->Add(partyAction);
            }
            break;
          case INPUT_ZoomIn:
            /*if ( dword_50C9E8 >= 40 )
              break;
            dword_50C9EC[3 * dword_50C9E8] = 367;
            dword_50C9EC[3 * dword_50C9E8 + 1] = 0;
            dword_50C9EC[3 * dword_50C9E8 + 2] = 0;
            ++dword_50C9E8;*/
              pMessageQueue_50C9E8->AddMessage(UIMSG_ClickZoomOutBtn, 0, 0);
            break;
          case INPUT_ZoomOut:
            /*if ( dword_50C9E8 < 40 )
            {
              dword_50C9EC[3 * dword_50C9E8] = 368;
              dword_50C9EC[3 * dword_50C9E8 + 1] = 0;
              dword_50C9EC[3 * dword_50C9E8 + 2] = 0;
              ++dword_50C9E8;
            }*/
              pMessageQueue_50C9E8->AddMessage(UIMSG_ClickZoomInBtn, 0, 0);
            break;
          case INPUT_AlwaysRun:
            bAlwaysRun = bAlwaysRun == 0;
            break;
          default:
            break;
        }
      }
    }
  }
}