view Build/Visual Studio 2010/World of Might and Magic.sln @ 2226:5944810e88e2

occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
author Ritor1
date Thu, 20 Feb 2014 12:20:49 +0600
parents 68f2d9d3a1d9
children
line wrap: on
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "World of Might and Magic", "World of Might and Magic.vcxproj", "{5DA49362-EF43-4753-85DC-88CC41F26764}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Win32 = Debug|Win32
		Release|Win32 = Release|Win32
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{5DA49362-EF43-4753-85DC-88CC41F26764}.Debug|Win32.ActiveCfg = Debug|Win32
		{5DA49362-EF43-4753-85DC-88CC41F26764}.Debug|Win32.Build.0 = Debug|Win32
		{5DA49362-EF43-4753-85DC-88CC41F26764}.Release|Win32.ActiveCfg = Release|Win32
		{5DA49362-EF43-4753-85DC-88CC41F26764}.Release|Win32.Build.0 = Release|Win32
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal