Mercurial > mm7
view Build/Visual Studio 2010/World of Might and Magic.sln @ 2226:5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
author | Ritor1 |
---|---|
date | Thu, 20 Feb 2014 12:20:49 +0600 |
parents | 68f2d9d3a1d9 |
children |
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Microsoft Visual Studio Solution File, Format Version 11.00 # Visual Studio 2010 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "World of Might and Magic", "World of Might and Magic.vcxproj", "{5DA49362-EF43-4753-85DC-88CC41F26764}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 Release|Win32 = Release|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {5DA49362-EF43-4753-85DC-88CC41F26764}.Debug|Win32.ActiveCfg = Debug|Win32 {5DA49362-EF43-4753-85DC-88CC41F26764}.Debug|Win32.Build.0 = Debug|Win32 {5DA49362-EF43-4753-85DC-88CC41F26764}.Release|Win32.ActiveCfg = Release|Win32 {5DA49362-EF43-4753-85DC-88CC41F26764}.Release|Win32.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal