view Engine/Graphics/Weather.h @ 2516:56b6d74ce716

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author Ritor1
date Thu, 02 Oct 2014 22:01:06 +0600
parents 5abd8fc8f1c6
children
line wrap: on
line source

#pragma once


#pragma pack(push, 1)



/*  255 */
struct Weather
{
  inline Weather():
    bNight(false), bRenderSnow(false)
  {}

  int DrawSnow();
  int Initialize();
  int Draw();
  bool OnPlayerTurn(__int16 dangle);



  __int16 Screen_Coord[2000];
  int bNight;
  int bRenderSnow;
};
#pragma pack(pop)



extern struct Weather *pWeather;