view Engine/Graphics/DecalBuilder.cpp @ 2516:56b6d74ce716

.
author Ritor1
date Thu, 02 Oct 2014 22:01:06 +0600
parents 491f0babd563
children f6de3e15d4a5
line wrap: on
line source

#define _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>

#define _CRT_SECURE_NO_WARNINGS
#include "DecalBuilder.h"
#include "../Game.h"
#include "../Timer.h"
#include "../stru314.h"
#include "Outdoor.h"
#include "../Log.h"

#include "stru9.h"

#include "../OurMath.h"


struct DecalBuilder *pDecalBuilder = new DecalBuilder;
struct BloodsplatContainer *pBloodsplatContainer = new BloodsplatContainer;


//----- (0043B570) --------------------------------------------------------
double DecalBuilder_stru0::_43B570_get_color_mult_by_time()
{
  double result; // st7@3
  
  if (field_1C_flags & 1)
  {
    if ((field_20_time - pEventTimer->Time() + 384) / 384.0 >= 0.0)
      result = (field_20_time - pEventTimer->Time() + 384) / 384.0;
    else
      result = 0.0;
  }
  else
    result = 1.0;
  return result;
}

//----- (0043B6EF) --------------------------------------------------------
void BloodsplatContainer::AddBloodsplat(float x, float y, float z, float radius, unsigned char r, unsigned char g, unsigned char b)
{
  int i = this->uNumBloodsplats;
  if ( this->uNumBloodsplats == 64 )
    i = 0;
  this->std__vector_pBloodsplats[i].x = x;
  this->std__vector_pBloodsplats[i].y = y;
  this->std__vector_pBloodsplats[i].z = z;
  this->std__vector_pBloodsplats[i].radius = radius;
  this->std__vector_pBloodsplats[i].r = r;
  this->std__vector_pBloodsplats[i].g = g;
  this->std__vector_pBloodsplats[i].b = b;
  this->std__vector_pBloodsplats_size = min(this->std__vector_pBloodsplats_size + 1, 64);
}

//----- (0049B490) --------------------------------------------------------
void DecalBuilder::AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9)
{
  //double v10; // ST1C_8@1
//  char v11; // ST24_1@1
  //double v12; // ST1C_8@1
  //double v13; // ST1C_8@1
//  int a7a; // [sp+40h] [bp+18h]@1
  //float arg14a; // [sp+44h] [bp+1Ch]@1
  //float arg14b; // [sp+44h] [bp+1Ch]@1
  //float arg14c; // [sp+44h] [bp+1Ch]@1

  /*arg14a = b * 255.0;
  v10 = arg14a + 6.7553994e15;
  v11 = LOBYTE(v10);
  arg14b = g * 255.0;
  v12 = arg14b + 6.7553994e15;
  a7a = LODWORD(v12);
  arg14c = r * 255.0;
  v13 = arg14c + 6.7553994e15;*/
  pBloodsplatContainer->AddBloodsplat(x, y, z, radius,
                                             //SLOBYTE(v13), a7a, v11);
                                             bankersRounding(r * 255.0f),
                                             bankersRounding(g * 255.0f),
                                             bankersRounding(b * 255.0f));
}

//----- (0049B525) --------------------------------------------------------
void DecalBuilder::Reset(unsigned int bPreserveBloodsplats)
{
  if ( !bPreserveBloodsplats )
  {
    pBloodsplatContainer->std__vector_pBloodsplats_size = 0;
    pBloodsplatContainer->uNumBloodsplats = 0;
  }
  std__vector_pDecals_size = 0;
}

//----- (0049B540) --------------------------------------------------------
char DecalBuilder::ApplyDecals(int light_level, char a3, stru154 *a4, int a5, RenderVertexSoft *a6, IndoorCameraD3D_Vec4 *a7, char a8, unsigned int uSectorID)
{
  stru154 *v16; // esi@12
  int v25; // ebx@21
  int v43; // [sp+3Ch] [bp-Ch]@21
  //DecalBuilder *thisa; // [sp+40h] [bp-8h]@1
  //RenderVertexSoft *a11; // [sp+44h] [bp-4h]@8
//  int a6a;
  //int *a6b;


//  __debugbreak();

  //auto a2 = light_level;
  //auto a9 = uSectorID;

  //thisa = this;
  if ( !a5 )
    return 0;

  static RenderVertexSoft static_AE4F90[64];
  static bool __init_flag1 = false;
  if (!__init_flag1)
  {
    __init_flag1 = true;

    for (uint i = 0; i < 64; ++i)
      static_AE4F90[i].flt_2C = 0.0f;
  }
  
  static stru314 static_AE4F60; // idb
  /*static bool __init_flag2 = false;
  if (!__init_flag2)
  {
    __init_flag2 = true;

    stru314::stru314(&static_AE4F60);
  }*/

  //a11 = a6;
  if ( a7 )
  {
	  for(int i=0; i < a5;i++)
      {
        memcpy(&static_AE4F90[i], a6, 0x30u);
		++a6;
      }
    v16 = a4;
    if ( pGame->pIndoorCameraD3D->_437376(a4, static_AE4F90, (unsigned int *)&a5) == 1 )
    {
      if ( !a5 )
        return 0;
      a6 = static_AE4F90;
    }
  }
  else
    v16 = a4;
  //v18 = v16->face_plane.vNormal.z;
  //v19 = v16->face_plane.vNormal.y;
  //v20 = v16->face_plane.vNormal.x;
  //v37 = (int)&static_AE4F60.field_1C;
  static_AE4F60.field_4.y = v16->face_plane.vNormal.y;
  static_AE4F60.field_4.x = v16->face_plane.vNormal.x;
  //LODWORD(v36) = (DWORD)&static_AE4F60.field_10;
  static_AE4F60.field_4.z = v16->face_plane.vNormal.z;
  static_AE4F60.dist = v16->face_plane.dist;
  if ( !pGame->pIndoorCameraD3D->GetFacetOrientation(v16->polygonType, &static_AE4F60.field_4,
     &static_AE4F60.field_10, &static_AE4F60.field_1C) )
      MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:101", 0);
  
  if ( this->uNumDecals > 0 )
  {
    //a6b = this->std__vector_30B00C;
    for ( int i = 0; i < this->uNumDecals; ++i )
    {
      //v21 = &pBloodsplatContainer->std__vector_pBloodsplats[*a6b];
      int point_light_level = _43F5C8_get_point_light_level_with_respect_to_lights(light_level, uSectorID,
                                  pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].x,
                                  pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].y,
                                  pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].z);
      //v23 = pBloodsplatContainer->std__vector_pBloodsplats[*a6b].b;
      //v24 = pBloodsplatContainer->std__vector_pBloodsplats[*a6b].x;
      //v42 = v22;
      //BYTE3(v22) = 0;
      //*(short *)((char *)&v22 + 1) = pBloodsplatContainer->std__vector_pBloodsplats[*a6b].r;
      //LOBYTE(v22) = pBloodsplatContainer->std__vector_pBloodsplats[*a6b].g;
      v43 = pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].b |
           ((unsigned int)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].g << 8) |
           ((unsigned int)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].r << 16);
      v25 = (signed __int64)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].x;
      //v27 = (signed __int64)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].y;
      //v37 = a8;
      //v40 = (signed __int64)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].z;
      //v28 = pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].dot_dist;
      //LODWORD(v36) = (uint32)a6;
      //a5a = v25;
      //v39 = v27;
      //LODWORD(v35) = a5;
      //v34 = &static_AE4F60;
      //v33 = v28;
      //v32 = pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].b | (v22 << 8);
      //v29 = pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].radius;
      //v30 = (int)v21;
      //v31 = thisa;
      if ( !this->_49B790_build_decal_geometry(point_light_level, a3,
		  &pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]],
		  (int)&v25,
		  pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].radius,
		  v43,
		  pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].dot_dist,
		  &static_AE4F60, a5, a6, a8) )
        MessageBoxW(nullptr, L"Error: Failed to build decal geometry", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:114", 0);
    }
  }
  return 1;
}

//----- (0049B790) --------------------------------------------------------
char DecalBuilder::_49B790_build_decal_geometry(int a2, char a3, Bloodsplat *a4, int a5, float a6, unsigned int uColorMultiplier, float a8, stru314 *a9, signed int a10, RenderVertexSoft *a11, char uClipFlags)
{
  Decal *v13; // edi@2
  double v28; // st7@5
  char result; // al@6
  int v34; // eax@19
  std::string v37; // [sp-4h] [bp-24h]@15

  //int a6a;
  //RenderVertexSoft *a8a;
  unsigned int a8b = 0;

  //v12 = this;
  if ( a6 == 0.0 )
    return 1;
  v13 = &this->std__vector_pDecals[this->field_308008];
  //v14 = &this->std__vector_pDecals[this->field_308008].field_C1C;
  this->std__vector_pDecals[this->field_308008].field_C18 = (DecalBuilder_stru0 *)a4;
  this->std__vector_pDecals[this->field_308008].field_C1C = 0;
  if ( a3 & 2 )
    this->std__vector_pDecals[this->field_308008].field_C1C = 1;
  //v15 = a6 - a8;
  this->field_30C028 = a6 - a8;
  //v16 = sqrt((a6 + a6 - this->field_30C028) * this->field_30C028);
  this->field_30C02C = sqrt((a6 + a6 - this->field_30C028) * this->field_30C028);
  //v17 = a5;
  //v18 = a9;
  this->flt_30C030 = 1.0 - (a6 - this->field_30C02C) / a6;
  v13->field_C08 = (signed __int64)(a4->x - a8 * a9->field_4.x);
  v13->field_C0A = (signed __int64)(a4->y - a8 * a9->field_4.y);
  //v19 = a6;
  v13->field_C0C = (signed __int64)(a4->z - a8 * a9->field_4.z);
  //v20 = a6 * this->flt_30C030;
  //a8a = v13->pVertices;
  this->field_30C034 = a6 * this->flt_30C030;
  this->field_30C010 = this->field_30C034 * a9->field_10.x;
  this->field_30C014 = this->field_30C034 * a9->field_10.y;
  this->field_30C018 = this->field_30C034 * a9->field_10.z;

  this->field_30C01C = this->field_30C034 * a9->field_1C.x;
  this->field_30C020 = this->field_30C034 * a9->field_1C.y;
  this->field_30C024 = this->field_30C034 * a9->field_1C.z;
  //a6a = v13->field_C08;
  //v21 = (double)v13->field_C08;
  //v22 = (double)v13->field_C08 - this->field_30C01C;
  //a6a = v13->field_C0A;
  v13->pVertices[0].vWorldPosition.x = (double)v13->field_C08 - this->field_30C01C + this->field_30C010;
  v13->pVertices[0].vWorldPosition.y = (double)v13->field_C0A - this->field_30C020 + this->field_30C014;
  v13->pVertices[0].vWorldPosition.z = (double)v13->field_C0A - this->field_30C024 + this->field_30C018;
  v13->pVertices[0].u = 0.0;
  v13->pVertices[0].v = 0.0;

  v13->pVertices[1].vWorldPosition.x = (double)v13->field_C08 - this->field_30C01C - this->field_30C010;
  v13->pVertices[1].vWorldPosition.y = (double)v13->field_C0A - this->field_30C020 - this->field_30C014;
  v13->pVertices[1].vWorldPosition.z = (double)v13->field_C0A - this->field_30C024 - this->field_30C018;
  v13->pVertices[1].u = 0.0;
  v13->pVertices[1].v = 1.0;

  v13->pVertices[2].vWorldPosition.x = (double)v13->field_C08 + this->field_30C01C - this->field_30C010;
  v13->pVertices[2].vWorldPosition.y = (double)v13->field_C0A + this->field_30C020 - this->field_30C014;
  v13->pVertices[2].vWorldPosition.z = (double)v13->field_C0A + this->field_30C024 - this->field_30C018;
  v13->pVertices[2].u = 1.0;
  v13->pVertices[2].v = 1.0;

  v13->pVertices[3].vWorldPosition.x = (double)v13->field_C08 + this->field_30C01C + this->field_30C010;
  v13->pVertices[3].vWorldPosition.y = (double)v13->field_C0A + this->field_30C020 + this->field_30C014;
  v13->pVertices[3].vWorldPosition.z = (double)v13->field_C0A + this->field_30C024 + this->field_30C018;
  v13->pVertices[3].u = 1.0;
  v13->pVertices[3].v = 0.0;

  for ( uint i = 0; i < 4; ++i )
  {
    v28 = a9->field_4.x * v13->pVertices[i].vWorldPosition.x
        + a9->field_4.y * v13->pVertices[i].vWorldPosition.y
        + a9->field_4.z * v13->pVertices[i].vWorldPosition.z
        + a9->dist;
    v13->pVertices[i].vWorldPosition.x = v13->pVertices[i].vWorldPosition.x - v28 * a9->field_4.x;
    v13->pVertices[i].vWorldPosition.y = v13->pVertices[i].vWorldPosition.y - v28 * a9->field_4.y;
    v13->pVertices[i].vWorldPosition.z = v13->pVertices[i].vWorldPosition.z - v28 * a9->field_4.z;
    //v25 += 48;
  }
  v13->uColorMultiplier = uColorMultiplier;
  //v40 = (unsigned int *)&v13->uNumVertices;
  //v39 = v13->pVertices;
  v13->uNumVertices = 4;
  v13->field_C14 = a2;
  //v29 = a9->field_4.z;
  //a6a = (unsigned int *)&v13->uNumVertices;
  //v38 = a9->field_4.z;
  result = pGame->pStru9Instance->_4980B9(a11, a10, a9->field_4.x, a9->field_4.y, a9->field_4.z, v13->pVertices, (unsigned int*)&v13->uNumVertices);
  if ( result )
  {
    //v31 = a6a;
    if ( !v13->uNumVertices )
      return 1;
    //v32 = a8a;
    //v40 = *a6a;
    //v39 = a8a;
    pGame->pIndoorCameraD3D->ViewTransform(v13->pVertices, (unsigned int)v13->uNumVertices);
    //v40 = 0;
    pGame->pIndoorCameraD3D->Project(v13->pVertices, v13->uNumVertices, 0);
    if ( !(uClipFlags & 1) )
    {
      ++this->field_308008;
      v34 = 1024;
      if ( this->field_308008 == 1024 )
        this->field_308008 = 0;
      if ( (signed int)(this->std__vector_pDecals_size + 1) <= 1024 )
        v34 = this->std__vector_pDecals_size + 1;
      this->std__vector_pDecals_size = v34;
      return 1;
    }
    if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
    {
      if ( uClipFlags & 2 )
      {
        //v40 = (int)&a8;
        //v39 = this->pVertices;
      //__debugbreak(); // warning C4700: uninitialized local variable 'v31' used
        pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(v13->pVertices, v13->uNumVertices, this->pVertices, &a8b);
        //v40 = (int)v31;
        //v39 = this->pVertices;
        pGame->pIndoorCameraD3D->_437143(a8b, v13->pVertices, this->pVertices, (unsigned int *)&v13->uNumVertices);
      }
      else if ( uClipFlags & 4 )
      {
        //v40 = (int)&a8;
        //v39 = this->pVertices;
        pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(v13->pVertices, v13->uNumVertices, this->pVertices, &a8b);
        //v40 = (int)v31;
        //v39 = this->pVertices;
        pGame->pIndoorCameraD3D->_437143(a8b, v13->pVertices, this->pVertices, (unsigned int *)&v13->uNumVertices);
      }
      else
        MessageBoxA(nullptr, "Undefined clip flag specified", "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:258", 0);
    }
    else
      MessageBoxA(nullptr, "Lightpoly builder native indoor clipping not implemented", "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:263", 0);
    if ( a8b != 0 )
    {
      ++this->field_308008;
      v34 = 1024;
      if ( this->field_308008 == 1024 )
        this->field_308008 = 0;
      if ( (signed int)(this->std__vector_pDecals_size + 1) <= 1024 )
        v34 = this->std__vector_pDecals_size + 1;
      this->std__vector_pDecals_size = v34;
      return 1;
    }
    result = 1;
  }
  return result;
}

//----- (0049BBBD) --------------------------------------------------------
bool DecalBuilder::ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID)
{
  double v7; // st7@12

  uNumDecals = 0;  
  if (!pBloodsplatContainer->std__vector_pBloodsplats_size)
    return true;
  
  BLVFace* pFace = &pIndoor->pFaces[uFaceID];

  if ( pFace->Indoor_sky() || pFace->Fluid() )
    return true;
  for (uint i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; ++i)
  {
    Bloodsplat* pBloodsplat = &pBloodsplatContainer->std__vector_pBloodsplats[i];
    if (pFace->pBounding.x1 - pBloodsplat->radius < pBloodsplat->x &&
        pFace->pBounding.x2 + pBloodsplat->radius > pBloodsplat->x &&
        pFace->pBounding.y1 - pBloodsplat->radius < pBloodsplat->y &&
        pFace->pBounding.y2 + pBloodsplat->radius > pBloodsplat->y &&
        pFace->pBounding.z1 - pBloodsplat->radius < pBloodsplat->z &&
        pFace->pBounding.z2 + pBloodsplat->radius > pBloodsplat->z)
    {
      v7 = pFace->pFacePlane.vNormal.z * pBloodsplat->z +
           pFace->pFacePlane.vNormal.y * pBloodsplat->y +
           pFace->pFacePlane.vNormal.x * pBloodsplat->x +
           pFace->pFacePlane.dist;
      if (v7 <= pBloodsplat->radius)
      {
        pBloodsplat->dot_dist = v7;
        std__vector_30B00C[uNumDecals++] = i;
      }
    }
  }

  return true;
}

//----- (0049BCEB) --------------------------------------------------------
char DecalBuilder::ApplyDecals_OutdoorFace(ODMFace *pFace)
{
	double v8; // st7@12
	//unsigned int v10; // [sp+20h] [bp-1Ch]@1

	Bloodsplat *pBloodsplat;

	this->uNumDecals = 0;
	//v10 = pBloodsplatContainer->std__vector_pBloodsplats_size;
	if ( !pFace->Indoor_sky() && !pFace->Fluid() )
	{
		for(int i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; i++ )
		{
			pBloodsplat = &pBloodsplatContainer->std__vector_pBloodsplats[i];
			if ( (double)pFace->pBoundingBox.x1 - pBloodsplat->radius < pBloodsplat->x &&
				(double)pFace->pBoundingBox.x2 + pBloodsplat->radius > pBloodsplat->x &&
				(double)pFace->pBoundingBox.y1 - pBloodsplat->radius < pBloodsplat->y &&
				(double)pFace->pBoundingBox.y2 + pBloodsplat->radius > pBloodsplat->y &&
				(double)pFace->pBoundingBox.z1 - pBloodsplat->radius < pBloodsplat->z &&
				(double)pFace->pBoundingBox.z2 + pBloodsplat->radius > pBloodsplat->z )
			{
				v8 = (double)((pFace->pFacePlane.dist
							+ round_to_int(pBloodsplat->x) * pFace->pFacePlane.vNormal.x
							+ round_to_int(pBloodsplat->y) * pFace->pFacePlane.vNormal.y
							+ round_to_int(pBloodsplat->z) * pFace->pFacePlane.vNormal.z) >> 16);
				if ( v8 <= pBloodsplat->radius )
				{
					pBloodsplat->dot_dist = v8;
					this->std__vector_30B00C[this->uNumDecals++] = i;
				}
			}
		}
	}
	return 1;
}

//----- (0049BE8A) --------------------------------------------------------
bool DecalBuilder::_49BE8A(struct Polygon *a2, Vec3_float_ *_a3, float *a4, RenderVertexSoft *a5, unsigned int uStripType, char a7)
{
  bool result; // eax@1
  //RenderVertexSoft *v8; // edi@3
  //Vec3_float_ *v9; // ebx@3
  //Bloodsplat *v10; // esi@3
  //float v11; // eax@5
  float v12; // eax@6
  //double v13; // st7@13
  double v14; // st7@19
  //short v15; // eax@20
  int v16; // eax@22
  //int v17; // edx@24
  //DecalBuilder *v18; // eax@24
  std::string v19; // [sp-18h] [bp-54h]@12
//  const char *v20; // [sp-8h] [bp-44h]@12
  //int v21; // [sp-4h] [bp-40h]@12
  double v22; // [sp+Ch] [bp-30h]@19
  unsigned int v23; // [sp+14h] [bp-28h]@1
  //DecalBuilder *v24; // [sp+18h] [bp-24h]@1
  //int v25; // [sp+1Ch] [bp-20h]@19
  float v26; // [sp+20h] [bp-1Ch]@12
//  int v27; // [sp+24h] [bp-18h]@12
  float v28; // [sp+28h] [bp-14h]@13
  //float v29; // [sp+2Ch] [bp-10h]@7
  float v30; // [sp+30h] [bp-Ch]@6
  float v31; // [sp+34h] [bp-8h]@6
  bool v32; // [sp+38h] [bp-4h]@2
  float a3;

  this->uNumDecals = 0;
  result = pBloodsplatContainer->std__vector_pBloodsplats_size != 0;
 // v24 = this;
  v23 = pBloodsplatContainer->std__vector_pBloodsplats_size;
  if ( pBloodsplatContainer->std__vector_pBloodsplats_size )
  {
    
    if ( (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 )
    {
      //v8 = a5;
      //v9 = _a3;
	  for ( v32 = 0; v32 < (signed int)v23; ++v32 )
      {
        if ( uStripType == 4 )
        {
          a3 = a5->vWorldPosition.x;
          //v11 = v8[3].vWorldPosition.x;
          v31 = a5[3].vWorldPosition.x;
          v30 = a5[1].vWorldPosition.y;
          v12 = a5->vWorldPosition.y;
          //v29 = v12;
        }
        else if ( uStripType == 3 )
        {
          if ( a7 )
          {
            a3 = a5->vWorldPosition.x;
            v31 = a5[2].vWorldPosition.x;
            v30 = a5[1].vWorldPosition.y;
            v12 = a5[2].vWorldPosition.y;
            //v29 = v12;
          }
		  else
		  {
			  a3 = a5[1].vWorldPosition.x;
			  //v11 = v8[2].vWorldPosition.x;
			  v31 = a5[2].vWorldPosition.x;
			  v30 = a5[1].vWorldPosition.y;
			  v12 = a5->vWorldPosition.y;
			  //v29 = v12;
		  }
        }
		else
			MessageBoxW(nullptr, L"Uknown strip type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:434", 0);
        //v21 = uStripType;
        //v13 = pGame->pIndoorCameraD3D->GetPolygonMinZ(v8, uStripType);
        //v21 = uStripType;
        v28 = pGame->pIndoorCameraD3D->GetPolygonMinZ(a5, uStripType);
        v26 = pGame->pIndoorCameraD3D->GetPolygonMaxZ(a5, uStripType);
		if ( a3 - pBloodsplatContainer->std__vector_pBloodsplats[v32].radius < pBloodsplatContainer->std__vector_pBloodsplats[v32].x &&
			v31 + pBloodsplatContainer->std__vector_pBloodsplats[v32].radius > pBloodsplatContainer->std__vector_pBloodsplats[v32].x &&
			v30 - pBloodsplatContainer->std__vector_pBloodsplats[v32].radius < pBloodsplatContainer->std__vector_pBloodsplats[v32].y &&
            v12 + pBloodsplatContainer->std__vector_pBloodsplats[v32].radius > pBloodsplatContainer->std__vector_pBloodsplats[v32].y &&
            v28 - pBloodsplatContainer->std__vector_pBloodsplats[v32].radius < pBloodsplatContainer->std__vector_pBloodsplats[v32].z &&
            v26 + pBloodsplatContainer->std__vector_pBloodsplats[v32].radius > pBloodsplatContainer->std__vector_pBloodsplats[v32].z )
        {
			Vec3_float_::NegDot(&a5->vWorldPosition, _a3, a4);
			v26 = _a3->y * pBloodsplatContainer->std__vector_pBloodsplats[v32].y
				+ _a3->z * pBloodsplatContainer->std__vector_pBloodsplats[v32].z
				+ _a3->x * pBloodsplatContainer->std__vector_pBloodsplats[v32].x
				+ *a4;
			v22 = v26 + 6.7553994e15;
			//v25 = LODWORD(v22);
			v14 = (double)SLODWORD(v22);
			v28 = v14;
			if ( v14 <= pBloodsplatContainer->std__vector_pBloodsplats[v32].radius )
			{
				//v15 = a2->flags;
				if ( a2->flags & 2 || a2->flags & 0x100 )
				{
					v16 = pBloodsplatContainer->std__vector_pBloodsplats[v32].field_1C;
					if ( !(pBloodsplatContainer->std__vector_pBloodsplats[v32].field_1C & 1) )
					{
						LOBYTE(v16) = v16 | 1;
						pBloodsplatContainer->std__vector_pBloodsplats[v32].field_1C = v16;
						pBloodsplatContainer->std__vector_pBloodsplats[v32].field_20 = pEventTimer->Time();
					}
				}
				//v17 = v32;
				pBloodsplatContainer->std__vector_pBloodsplats[v32].dot_dist = LODWORD(v28);
				//v18 = this;
				this->std__vector_30B00C[this->uNumDecals] = v32;
				++this->uNumDecals;
			}
        }
        //++v32;
        //++v10;
        result = v32;
      }
    }
  }
  LOBYTE(result) = 1;
  return result;
}


//----- (0049C2CD) --------------------------------------------------------
void DecalBuilder::DrawDecals(float z_bias)
{
  for (uint i = 0; i < std__vector_pDecals_size; ++i)
    pRenderer->DrawDecal(std__vector_pDecals + i, z_bias);
}

//----- (0049C304) --------------------------------------------------------
void DecalBuilder::DrawBloodsplats()
{
  if (!std__vector_pDecals_size)
    return;

  pRenderer->BeginDecals();

  DrawDecals(0.00039999999);

  pRenderer->EndDecals();
}

//----- (0049C550) --------------------------------------------------------
void DecalBuilder::DrawDecalDebugOutlines()
{
  for(int i = 0; i < std__vector_pDecals_size; i++)
	pGame->pIndoorCameraD3D->debug_outline_sw(std__vector_pDecals[i].pVertices, std__vector_pDecals[i].uNumVertices, 0xC86400u, 0.0);
}

//----- (0040E4C2) --------------------------------------------------------
void Decal::Decal_base_ctor()
{
  uNumVertices = -1;
  for (uint i = 0; i < 64; ++i)
    pVertices[i].flt_2C = 0.0f;
}