Mercurial > mm7
view Engine/Graphics/DecalBuilder.cpp @ 2516:56b6d74ce716
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author | Ritor1 |
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date | Thu, 02 Oct 2014 22:01:06 +0600 |
parents | 491f0babd563 |
children | f6de3e15d4a5 |
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#define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #define _CRT_SECURE_NO_WARNINGS #include "DecalBuilder.h" #include "../Game.h" #include "../Timer.h" #include "../stru314.h" #include "Outdoor.h" #include "../Log.h" #include "stru9.h" #include "../OurMath.h" struct DecalBuilder *pDecalBuilder = new DecalBuilder; struct BloodsplatContainer *pBloodsplatContainer = new BloodsplatContainer; //----- (0043B570) -------------------------------------------------------- double DecalBuilder_stru0::_43B570_get_color_mult_by_time() { double result; // st7@3 if (field_1C_flags & 1) { if ((field_20_time - pEventTimer->Time() + 384) / 384.0 >= 0.0) result = (field_20_time - pEventTimer->Time() + 384) / 384.0; else result = 0.0; } else result = 1.0; return result; } //----- (0043B6EF) -------------------------------------------------------- void BloodsplatContainer::AddBloodsplat(float x, float y, float z, float radius, unsigned char r, unsigned char g, unsigned char b) { int i = this->uNumBloodsplats; if ( this->uNumBloodsplats == 64 ) i = 0; this->std__vector_pBloodsplats[i].x = x; this->std__vector_pBloodsplats[i].y = y; this->std__vector_pBloodsplats[i].z = z; this->std__vector_pBloodsplats[i].radius = radius; this->std__vector_pBloodsplats[i].r = r; this->std__vector_pBloodsplats[i].g = g; this->std__vector_pBloodsplats[i].b = b; this->std__vector_pBloodsplats_size = min(this->std__vector_pBloodsplats_size + 1, 64); } //----- (0049B490) -------------------------------------------------------- void DecalBuilder::AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9) { //double v10; // ST1C_8@1 // char v11; // ST24_1@1 //double v12; // ST1C_8@1 //double v13; // ST1C_8@1 // int a7a; // [sp+40h] [bp+18h]@1 //float arg14a; // [sp+44h] [bp+1Ch]@1 //float arg14b; // [sp+44h] [bp+1Ch]@1 //float arg14c; // [sp+44h] [bp+1Ch]@1 /*arg14a = b * 255.0; v10 = arg14a + 6.7553994e15; v11 = LOBYTE(v10); arg14b = g * 255.0; v12 = arg14b + 6.7553994e15; a7a = LODWORD(v12); arg14c = r * 255.0; v13 = arg14c + 6.7553994e15;*/ pBloodsplatContainer->AddBloodsplat(x, y, z, radius, //SLOBYTE(v13), a7a, v11); bankersRounding(r * 255.0f), bankersRounding(g * 255.0f), bankersRounding(b * 255.0f)); } //----- (0049B525) -------------------------------------------------------- void DecalBuilder::Reset(unsigned int bPreserveBloodsplats) { if ( !bPreserveBloodsplats ) { pBloodsplatContainer->std__vector_pBloodsplats_size = 0; pBloodsplatContainer->uNumBloodsplats = 0; } std__vector_pDecals_size = 0; } //----- (0049B540) -------------------------------------------------------- char DecalBuilder::ApplyDecals(int light_level, char a3, stru154 *a4, int a5, RenderVertexSoft *a6, IndoorCameraD3D_Vec4 *a7, char a8, unsigned int uSectorID) { stru154 *v16; // esi@12 int v25; // ebx@21 int v43; // [sp+3Ch] [bp-Ch]@21 //DecalBuilder *thisa; // [sp+40h] [bp-8h]@1 //RenderVertexSoft *a11; // [sp+44h] [bp-4h]@8 // int a6a; //int *a6b; // __debugbreak(); //auto a2 = light_level; //auto a9 = uSectorID; //thisa = this; if ( !a5 ) return 0; static RenderVertexSoft static_AE4F90[64]; static bool __init_flag1 = false; if (!__init_flag1) { __init_flag1 = true; for (uint i = 0; i < 64; ++i) static_AE4F90[i].flt_2C = 0.0f; } static stru314 static_AE4F60; // idb /*static bool __init_flag2 = false; if (!__init_flag2) { __init_flag2 = true; stru314::stru314(&static_AE4F60); }*/ //a11 = a6; if ( a7 ) { for(int i=0; i < a5;i++) { memcpy(&static_AE4F90[i], a6, 0x30u); ++a6; } v16 = a4; if ( pGame->pIndoorCameraD3D->_437376(a4, static_AE4F90, (unsigned int *)&a5) == 1 ) { if ( !a5 ) return 0; a6 = static_AE4F90; } } else v16 = a4; //v18 = v16->face_plane.vNormal.z; //v19 = v16->face_plane.vNormal.y; //v20 = v16->face_plane.vNormal.x; //v37 = (int)&static_AE4F60.field_1C; static_AE4F60.field_4.y = v16->face_plane.vNormal.y; static_AE4F60.field_4.x = v16->face_plane.vNormal.x; //LODWORD(v36) = (DWORD)&static_AE4F60.field_10; static_AE4F60.field_4.z = v16->face_plane.vNormal.z; static_AE4F60.dist = v16->face_plane.dist; if ( !pGame->pIndoorCameraD3D->GetFacetOrientation(v16->polygonType, &static_AE4F60.field_4, &static_AE4F60.field_10, &static_AE4F60.field_1C) ) MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:101", 0); if ( this->uNumDecals > 0 ) { //a6b = this->std__vector_30B00C; for ( int i = 0; i < this->uNumDecals; ++i ) { //v21 = &pBloodsplatContainer->std__vector_pBloodsplats[*a6b]; int point_light_level = _43F5C8_get_point_light_level_with_respect_to_lights(light_level, uSectorID, pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].x, pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].y, pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].z); //v23 = pBloodsplatContainer->std__vector_pBloodsplats[*a6b].b; //v24 = pBloodsplatContainer->std__vector_pBloodsplats[*a6b].x; //v42 = v22; //BYTE3(v22) = 0; //*(short *)((char *)&v22 + 1) = pBloodsplatContainer->std__vector_pBloodsplats[*a6b].r; //LOBYTE(v22) = pBloodsplatContainer->std__vector_pBloodsplats[*a6b].g; v43 = pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].b | ((unsigned int)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].g << 8) | ((unsigned int)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].r << 16); v25 = (signed __int64)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].x; //v27 = (signed __int64)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].y; //v37 = a8; //v40 = (signed __int64)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].z; //v28 = pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].dot_dist; //LODWORD(v36) = (uint32)a6; //a5a = v25; //v39 = v27; //LODWORD(v35) = a5; //v34 = &static_AE4F60; //v33 = v28; //v32 = pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].b | (v22 << 8); //v29 = pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].radius; //v30 = (int)v21; //v31 = thisa; if ( !this->_49B790_build_decal_geometry(point_light_level, a3, &pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]], (int)&v25, pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].radius, v43, pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].dot_dist, &static_AE4F60, a5, a6, a8) ) MessageBoxW(nullptr, L"Error: Failed to build decal geometry", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:114", 0); } } return 1; } //----- (0049B790) -------------------------------------------------------- char DecalBuilder::_49B790_build_decal_geometry(int a2, char a3, Bloodsplat *a4, int a5, float a6, unsigned int uColorMultiplier, float a8, stru314 *a9, signed int a10, RenderVertexSoft *a11, char uClipFlags) { Decal *v13; // edi@2 double v28; // st7@5 char result; // al@6 int v34; // eax@19 std::string v37; // [sp-4h] [bp-24h]@15 //int a6a; //RenderVertexSoft *a8a; unsigned int a8b = 0; //v12 = this; if ( a6 == 0.0 ) return 1; v13 = &this->std__vector_pDecals[this->field_308008]; //v14 = &this->std__vector_pDecals[this->field_308008].field_C1C; this->std__vector_pDecals[this->field_308008].field_C18 = (DecalBuilder_stru0 *)a4; this->std__vector_pDecals[this->field_308008].field_C1C = 0; if ( a3 & 2 ) this->std__vector_pDecals[this->field_308008].field_C1C = 1; //v15 = a6 - a8; this->field_30C028 = a6 - a8; //v16 = sqrt((a6 + a6 - this->field_30C028) * this->field_30C028); this->field_30C02C = sqrt((a6 + a6 - this->field_30C028) * this->field_30C028); //v17 = a5; //v18 = a9; this->flt_30C030 = 1.0 - (a6 - this->field_30C02C) / a6; v13->field_C08 = (signed __int64)(a4->x - a8 * a9->field_4.x); v13->field_C0A = (signed __int64)(a4->y - a8 * a9->field_4.y); //v19 = a6; v13->field_C0C = (signed __int64)(a4->z - a8 * a9->field_4.z); //v20 = a6 * this->flt_30C030; //a8a = v13->pVertices; this->field_30C034 = a6 * this->flt_30C030; this->field_30C010 = this->field_30C034 * a9->field_10.x; this->field_30C014 = this->field_30C034 * a9->field_10.y; this->field_30C018 = this->field_30C034 * a9->field_10.z; this->field_30C01C = this->field_30C034 * a9->field_1C.x; this->field_30C020 = this->field_30C034 * a9->field_1C.y; this->field_30C024 = this->field_30C034 * a9->field_1C.z; //a6a = v13->field_C08; //v21 = (double)v13->field_C08; //v22 = (double)v13->field_C08 - this->field_30C01C; //a6a = v13->field_C0A; v13->pVertices[0].vWorldPosition.x = (double)v13->field_C08 - this->field_30C01C + this->field_30C010; v13->pVertices[0].vWorldPosition.y = (double)v13->field_C0A - this->field_30C020 + this->field_30C014; v13->pVertices[0].vWorldPosition.z = (double)v13->field_C0A - this->field_30C024 + this->field_30C018; v13->pVertices[0].u = 0.0; v13->pVertices[0].v = 0.0; v13->pVertices[1].vWorldPosition.x = (double)v13->field_C08 - this->field_30C01C - this->field_30C010; v13->pVertices[1].vWorldPosition.y = (double)v13->field_C0A - this->field_30C020 - this->field_30C014; v13->pVertices[1].vWorldPosition.z = (double)v13->field_C0A - this->field_30C024 - this->field_30C018; v13->pVertices[1].u = 0.0; v13->pVertices[1].v = 1.0; v13->pVertices[2].vWorldPosition.x = (double)v13->field_C08 + this->field_30C01C - this->field_30C010; v13->pVertices[2].vWorldPosition.y = (double)v13->field_C0A + this->field_30C020 - this->field_30C014; v13->pVertices[2].vWorldPosition.z = (double)v13->field_C0A + this->field_30C024 - this->field_30C018; v13->pVertices[2].u = 1.0; v13->pVertices[2].v = 1.0; v13->pVertices[3].vWorldPosition.x = (double)v13->field_C08 + this->field_30C01C + this->field_30C010; v13->pVertices[3].vWorldPosition.y = (double)v13->field_C0A + this->field_30C020 + this->field_30C014; v13->pVertices[3].vWorldPosition.z = (double)v13->field_C0A + this->field_30C024 + this->field_30C018; v13->pVertices[3].u = 1.0; v13->pVertices[3].v = 0.0; for ( uint i = 0; i < 4; ++i ) { v28 = a9->field_4.x * v13->pVertices[i].vWorldPosition.x + a9->field_4.y * v13->pVertices[i].vWorldPosition.y + a9->field_4.z * v13->pVertices[i].vWorldPosition.z + a9->dist; v13->pVertices[i].vWorldPosition.x = v13->pVertices[i].vWorldPosition.x - v28 * a9->field_4.x; v13->pVertices[i].vWorldPosition.y = v13->pVertices[i].vWorldPosition.y - v28 * a9->field_4.y; v13->pVertices[i].vWorldPosition.z = v13->pVertices[i].vWorldPosition.z - v28 * a9->field_4.z; //v25 += 48; } v13->uColorMultiplier = uColorMultiplier; //v40 = (unsigned int *)&v13->uNumVertices; //v39 = v13->pVertices; v13->uNumVertices = 4; v13->field_C14 = a2; //v29 = a9->field_4.z; //a6a = (unsigned int *)&v13->uNumVertices; //v38 = a9->field_4.z; result = pGame->pStru9Instance->_4980B9(a11, a10, a9->field_4.x, a9->field_4.y, a9->field_4.z, v13->pVertices, (unsigned int*)&v13->uNumVertices); if ( result ) { //v31 = a6a; if ( !v13->uNumVertices ) return 1; //v32 = a8a; //v40 = *a6a; //v39 = a8a; pGame->pIndoorCameraD3D->ViewTransform(v13->pVertices, (unsigned int)v13->uNumVertices); //v40 = 0; pGame->pIndoorCameraD3D->Project(v13->pVertices, v13->uNumVertices, 0); if ( !(uClipFlags & 1) ) { ++this->field_308008; v34 = 1024; if ( this->field_308008 == 1024 ) this->field_308008 = 0; if ( (signed int)(this->std__vector_pDecals_size + 1) <= 1024 ) v34 = this->std__vector_pDecals_size + 1; this->std__vector_pDecals_size = v34; return 1; } if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) { if ( uClipFlags & 2 ) { //v40 = (int)&a8; //v39 = this->pVertices; //__debugbreak(); // warning C4700: uninitialized local variable 'v31' used pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(v13->pVertices, v13->uNumVertices, this->pVertices, &a8b); //v40 = (int)v31; //v39 = this->pVertices; pGame->pIndoorCameraD3D->_437143(a8b, v13->pVertices, this->pVertices, (unsigned int *)&v13->uNumVertices); } else if ( uClipFlags & 4 ) { //v40 = (int)&a8; //v39 = this->pVertices; pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(v13->pVertices, v13->uNumVertices, this->pVertices, &a8b); //v40 = (int)v31; //v39 = this->pVertices; pGame->pIndoorCameraD3D->_437143(a8b, v13->pVertices, this->pVertices, (unsigned int *)&v13->uNumVertices); } else MessageBoxA(nullptr, "Undefined clip flag specified", "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:258", 0); } else MessageBoxA(nullptr, "Lightpoly builder native indoor clipping not implemented", "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:263", 0); if ( a8b != 0 ) { ++this->field_308008; v34 = 1024; if ( this->field_308008 == 1024 ) this->field_308008 = 0; if ( (signed int)(this->std__vector_pDecals_size + 1) <= 1024 ) v34 = this->std__vector_pDecals_size + 1; this->std__vector_pDecals_size = v34; return 1; } result = 1; } return result; } //----- (0049BBBD) -------------------------------------------------------- bool DecalBuilder::ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID) { double v7; // st7@12 uNumDecals = 0; if (!pBloodsplatContainer->std__vector_pBloodsplats_size) return true; BLVFace* pFace = &pIndoor->pFaces[uFaceID]; if ( pFace->Indoor_sky() || pFace->Fluid() ) return true; for (uint i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; ++i) { Bloodsplat* pBloodsplat = &pBloodsplatContainer->std__vector_pBloodsplats[i]; if (pFace->pBounding.x1 - pBloodsplat->radius < pBloodsplat->x && pFace->pBounding.x2 + pBloodsplat->radius > pBloodsplat->x && pFace->pBounding.y1 - pBloodsplat->radius < pBloodsplat->y && pFace->pBounding.y2 + pBloodsplat->radius > pBloodsplat->y && pFace->pBounding.z1 - pBloodsplat->radius < pBloodsplat->z && pFace->pBounding.z2 + pBloodsplat->radius > pBloodsplat->z) { v7 = pFace->pFacePlane.vNormal.z * pBloodsplat->z + pFace->pFacePlane.vNormal.y * pBloodsplat->y + pFace->pFacePlane.vNormal.x * pBloodsplat->x + pFace->pFacePlane.dist; if (v7 <= pBloodsplat->radius) { pBloodsplat->dot_dist = v7; std__vector_30B00C[uNumDecals++] = i; } } } return true; } //----- (0049BCEB) -------------------------------------------------------- char DecalBuilder::ApplyDecals_OutdoorFace(ODMFace *pFace) { double v8; // st7@12 //unsigned int v10; // [sp+20h] [bp-1Ch]@1 Bloodsplat *pBloodsplat; this->uNumDecals = 0; //v10 = pBloodsplatContainer->std__vector_pBloodsplats_size; if ( !pFace->Indoor_sky() && !pFace->Fluid() ) { for(int i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; i++ ) { pBloodsplat = &pBloodsplatContainer->std__vector_pBloodsplats[i]; if ( (double)pFace->pBoundingBox.x1 - pBloodsplat->radius < pBloodsplat->x && (double)pFace->pBoundingBox.x2 + pBloodsplat->radius > pBloodsplat->x && (double)pFace->pBoundingBox.y1 - pBloodsplat->radius < pBloodsplat->y && (double)pFace->pBoundingBox.y2 + pBloodsplat->radius > pBloodsplat->y && (double)pFace->pBoundingBox.z1 - pBloodsplat->radius < pBloodsplat->z && (double)pFace->pBoundingBox.z2 + pBloodsplat->radius > pBloodsplat->z ) { v8 = (double)((pFace->pFacePlane.dist + round_to_int(pBloodsplat->x) * pFace->pFacePlane.vNormal.x + round_to_int(pBloodsplat->y) * pFace->pFacePlane.vNormal.y + round_to_int(pBloodsplat->z) * pFace->pFacePlane.vNormal.z) >> 16); if ( v8 <= pBloodsplat->radius ) { pBloodsplat->dot_dist = v8; this->std__vector_30B00C[this->uNumDecals++] = i; } } } } return 1; } //----- (0049BE8A) -------------------------------------------------------- bool DecalBuilder::_49BE8A(struct Polygon *a2, Vec3_float_ *_a3, float *a4, RenderVertexSoft *a5, unsigned int uStripType, char a7) { bool result; // eax@1 //RenderVertexSoft *v8; // edi@3 //Vec3_float_ *v9; // ebx@3 //Bloodsplat *v10; // esi@3 //float v11; // eax@5 float v12; // eax@6 //double v13; // st7@13 double v14; // st7@19 //short v15; // eax@20 int v16; // eax@22 //int v17; // edx@24 //DecalBuilder *v18; // eax@24 std::string v19; // [sp-18h] [bp-54h]@12 // const char *v20; // [sp-8h] [bp-44h]@12 //int v21; // [sp-4h] [bp-40h]@12 double v22; // [sp+Ch] [bp-30h]@19 unsigned int v23; // [sp+14h] [bp-28h]@1 //DecalBuilder *v24; // [sp+18h] [bp-24h]@1 //int v25; // [sp+1Ch] [bp-20h]@19 float v26; // [sp+20h] [bp-1Ch]@12 // int v27; // [sp+24h] [bp-18h]@12 float v28; // [sp+28h] [bp-14h]@13 //float v29; // [sp+2Ch] [bp-10h]@7 float v30; // [sp+30h] [bp-Ch]@6 float v31; // [sp+34h] [bp-8h]@6 bool v32; // [sp+38h] [bp-4h]@2 float a3; this->uNumDecals = 0; result = pBloodsplatContainer->std__vector_pBloodsplats_size != 0; // v24 = this; v23 = pBloodsplatContainer->std__vector_pBloodsplats_size; if ( pBloodsplatContainer->std__vector_pBloodsplats_size ) { if ( (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 ) { //v8 = a5; //v9 = _a3; for ( v32 = 0; v32 < (signed int)v23; ++v32 ) { if ( uStripType == 4 ) { a3 = a5->vWorldPosition.x; //v11 = v8[3].vWorldPosition.x; v31 = a5[3].vWorldPosition.x; v30 = a5[1].vWorldPosition.y; v12 = a5->vWorldPosition.y; //v29 = v12; } else if ( uStripType == 3 ) { if ( a7 ) { a3 = a5->vWorldPosition.x; v31 = a5[2].vWorldPosition.x; v30 = a5[1].vWorldPosition.y; v12 = a5[2].vWorldPosition.y; //v29 = v12; } else { a3 = a5[1].vWorldPosition.x; //v11 = v8[2].vWorldPosition.x; v31 = a5[2].vWorldPosition.x; v30 = a5[1].vWorldPosition.y; v12 = a5->vWorldPosition.y; //v29 = v12; } } else MessageBoxW(nullptr, L"Uknown strip type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:434", 0); //v21 = uStripType; //v13 = pGame->pIndoorCameraD3D->GetPolygonMinZ(v8, uStripType); //v21 = uStripType; v28 = pGame->pIndoorCameraD3D->GetPolygonMinZ(a5, uStripType); v26 = pGame->pIndoorCameraD3D->GetPolygonMaxZ(a5, uStripType); if ( a3 - pBloodsplatContainer->std__vector_pBloodsplats[v32].radius < pBloodsplatContainer->std__vector_pBloodsplats[v32].x && v31 + pBloodsplatContainer->std__vector_pBloodsplats[v32].radius > pBloodsplatContainer->std__vector_pBloodsplats[v32].x && v30 - pBloodsplatContainer->std__vector_pBloodsplats[v32].radius < pBloodsplatContainer->std__vector_pBloodsplats[v32].y && v12 + pBloodsplatContainer->std__vector_pBloodsplats[v32].radius > pBloodsplatContainer->std__vector_pBloodsplats[v32].y && v28 - pBloodsplatContainer->std__vector_pBloodsplats[v32].radius < pBloodsplatContainer->std__vector_pBloodsplats[v32].z && v26 + pBloodsplatContainer->std__vector_pBloodsplats[v32].radius > pBloodsplatContainer->std__vector_pBloodsplats[v32].z ) { Vec3_float_::NegDot(&a5->vWorldPosition, _a3, a4); v26 = _a3->y * pBloodsplatContainer->std__vector_pBloodsplats[v32].y + _a3->z * pBloodsplatContainer->std__vector_pBloodsplats[v32].z + _a3->x * pBloodsplatContainer->std__vector_pBloodsplats[v32].x + *a4; v22 = v26 + 6.7553994e15; //v25 = LODWORD(v22); v14 = (double)SLODWORD(v22); v28 = v14; if ( v14 <= pBloodsplatContainer->std__vector_pBloodsplats[v32].radius ) { //v15 = a2->flags; if ( a2->flags & 2 || a2->flags & 0x100 ) { v16 = pBloodsplatContainer->std__vector_pBloodsplats[v32].field_1C; if ( !(pBloodsplatContainer->std__vector_pBloodsplats[v32].field_1C & 1) ) { LOBYTE(v16) = v16 | 1; pBloodsplatContainer->std__vector_pBloodsplats[v32].field_1C = v16; pBloodsplatContainer->std__vector_pBloodsplats[v32].field_20 = pEventTimer->Time(); } } //v17 = v32; pBloodsplatContainer->std__vector_pBloodsplats[v32].dot_dist = LODWORD(v28); //v18 = this; this->std__vector_30B00C[this->uNumDecals] = v32; ++this->uNumDecals; } } //++v32; //++v10; result = v32; } } } LOBYTE(result) = 1; return result; } //----- (0049C2CD) -------------------------------------------------------- void DecalBuilder::DrawDecals(float z_bias) { for (uint i = 0; i < std__vector_pDecals_size; ++i) pRenderer->DrawDecal(std__vector_pDecals + i, z_bias); } //----- (0049C304) -------------------------------------------------------- void DecalBuilder::DrawBloodsplats() { if (!std__vector_pDecals_size) return; pRenderer->BeginDecals(); DrawDecals(0.00039999999); pRenderer->EndDecals(); } //----- (0049C550) -------------------------------------------------------- void DecalBuilder::DrawDecalDebugOutlines() { for(int i = 0; i < std__vector_pDecals_size; i++) pGame->pIndoorCameraD3D->debug_outline_sw(std__vector_pDecals[i].pVertices, std__vector_pDecals[i].uNumVertices, 0xC86400u, 0.0); } //----- (0040E4C2) -------------------------------------------------------- void Decal::Decal_base_ctor() { uNumVertices = -1; for (uint i = 0; i < 64; ++i) pVertices[i].flt_2C = 0.0f; }