Mercurial > mm7
view CastSpellInfo.cpp @ 2321:53c9d34024d6
near_clip error
author | Ritor1 |
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date | Sat, 22 Mar 2014 18:06:41 +0600 |
parents | df24d11208df |
children | 9551756f46c4 |
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#define _CRT_SECURE_NO_WARNINGS #include "CastSpellInfo.h" #include "Actor.h" #include "Party.h" #include "mm7_data.h" #include "MM7.h" #include "BSPModel.h" #include "Mouse.h" #include "stru6.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "Overlays.h" #include "Events.h" #include "Viewport.h" #include "OurMath.h" #include "SpriteObject.h" #include "ObjectList.h" #include "stru123.h" #include "Timer.h" #include "IconFrameTable.h" #include "Awards.h" #include "TurnEngine.h" #include "texts.h" #include "LOD.h" #include "Level/Decoration.h" const size_t CastSpellInfoCount = 10; std::array<CastSpellInfo, CastSpellInfoCount> pCastSpellInfo; //----- (00427E01) -------------------------------------------------------- void CastSpellInfoHelpers::_427E01_cast_spell() { int spell_level; // edi@1 CastSpellInfo *pCastSpell; // ebx@2 signed int v6; // eax@14 unsigned __int16 v11; // cx@45 signed int i; // esi@76 Actor *pActor; // edi@177 int v61; // ecx@184 int v111; // eax@274 int dist_X; // eax@278 int new_dist_Y; int dist_Z; int v116; // edx@279 int v117; // edx@281 int v118; // edx@283 int v169; // eax@344 int v188; // esi@369 int v189; // edi@369 int v206; // eax@407 double v241; // st7@478 ItemGen *v245; // edi@492 int v258; // ecx@514 char v259; // al@516 int v260; // eax@518 int v261; // esi@519 int v262; // edx@521 int *v263; // ecx@521 int v264; // esi@521 int v265; // edx@521 int *ii; // eax@522 int v267; // eax@524 int v268; // eax@524 int v278; // ecx@548 char v279; // al@550 int v280; // eax@552 int *v281; // esi@553 int v282; // edx@555 int *v283; // ecx@555 int v284; // esi@555 int v285; // edx@555 int *l; // eax@556 int v295; // edx@575 char v313; // al@606pGame->GetStru6() const char *v317; // ecx@617 int v396; // eax@752 __int16 v448; // ax@864 DDM_DLV_Header *v613; // eax@1108 int v642; // edi@1156 int v643; // eax@1156 int v659; // [sp+0h] [bp-E84h]@123 unsigned __int64 v663; // [sp+0h] [bp-E84h]@639 int v666; // [sp+4h] [bp-E80h]@12 PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25 int v679[800]; // [sp+14h] [bp-E70h]@515 unsigned __int64 v685; // [sp+D08h] [bp-17Ch]@416 unsigned __int64 v687; // [sp+D24h] [bp-160h]@327 Vec3_int_ v688; // [sp+D2Ch] [bp-158h]@943 Vec3_int_ v691; // [sp+D38h] [bp-14Ch]@137 Vec3_int_ v694; // [sp+D44h] [bp-140h]@982 Vec3_int_ v697; // [sp+D50h] [bp-134h]@129 Vec3_int_ v700; // [sp+D5Ch] [bp-128h]@339 Vec3_int_ v701; // [sp+D68h] [bp-11Ch]@286 Vec3_int_ v704; // [sp+D74h] [bp-110h]@132 Vec3_int_ v707; // [sp+D80h] [bp-104h]@1127 int v710; // [sp+D8Ch] [bp-F8h]@1156 int n; // [sp+DA0h] [bp-E4h]@1 AIDirection v715; // [sp+DA4h] [bp-E0h]@21 int mon_id; int dist_Y; // [sp+DD8h] [bp-ACh]@163 int v723; // [sp+E4Ch] [bp-38h]@1 ItemGen *_this; // [sp+E50h] [bp-34h]@23 int v725; // [sp+E54h] [bp-30h]@23 int buff_resist; bool spell_sound_flag; // [sp+E5Ch] [bp-28h]@1 Player *pPlayer; // [sp+E64h] [bp-20h]@8 int v730; // [sp+E68h] [bp-1Ch]@53 ItemGen *v730c; int skill_level; // [sp+E6Ch] [bp-18h]@48 signed int v732; // [sp+E70h] [bp-14h]@325 unsigned __int64 v733; // [sp+E74h] [bp-10h]@1 int duration; signed int a2; // [sp+E7Ch] [bp-8h]@14 int amount; // [sp+E80h] [bp-4h]@1 int obj_type; ItemDesc* _item; SpriteObject pSpellSprite; // [sp+DDCh] [bp-A8h]@1 spell_level = 0; amount = 0; LODWORD(v733) = 0; v723 = 0; spell_sound_flag = false; for(n = 0; n < CastSpellInfoCount; ++n) { pCastSpell = &pCastSpellInfo[n]; HIDWORD(v733) = (int)pCastSpell; if ( pCastSpell->uSpellID == 0 ) continue; if (pParty->Invisible()) pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); if ( pCastSpell->uFlags & 0x3CA ) { if ( !pParty->pPlayers[pCastSpell->uPlayerID].CanAct() ) _427D48(); continue; } pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; a2 = pCastSpell->spell_target_pid; if (!pCastSpell->spell_target_pid) { if (pCastSpell->uSpellID == SPELL_LIGHT_DESTROY_UNDEAD || pCastSpell->uSpellID == SPELL_SPIRIT_TURN_UNDEAD || pCastSpell->uSpellID == SPELL_DARK_CONTROL_UNDEAD ) v666 = 1; else v666 = 0; a2 = stru_50C198.FindClosestActor(5120, 1, v666); v6 = pMouse->uPointingObjectID; if ( pMouse->uPointingObjectID && PID_TYPE(v6) == OBJECT_Actor && pActors[PID_ID(v6)].CanAct() ) a2 = pMouse->uPointingObjectID; } pSpellSprite.uType = stru_4E3ACC[pCastSpell->uSpellID].uType; if (pSpellSprite.uType) { if (PID_TYPE(a2) == OBJECT_Actor) { Actor::GetDirectionInfo(PID(OBJECT_Player, pCastSpell->uPlayerID + 1), a2, &v715, 0); spell_level = v723; } else { v715.uYawAngle = pParty->sRotationY; v715.uPitchAngle = pParty->sRotationX; } } v725 = 0; _this = 0; if (pCastSpell->forced_spell_skill_level) { v11 = pCastSpell->forced_spell_skill_level; v723 = v11 & 0x3F; // 6 bytes spell_level = v723; } else { //v667 = PLAYER_SKILL_STAFF; if (pCastSpell->uSpellID < SPELL_AIR_WIZARD_EYE) v667 = PLAYER_SKILL_FIRE; else if (pCastSpell->uSpellID < SPELL_WATER_AWAKEN) v667 = PLAYER_SKILL_AIR; else if (pCastSpell->uSpellID < SPELL_EARTH_STUN) v667 = PLAYER_SKILL_WATER; else if (pCastSpell->uSpellID < SPELL_SPIRIT_DETECT_LIFE) v667 = PLAYER_SKILL_EARTH; else if (pCastSpell->uSpellID < SPELL_MIND_REMOVE_FEAR) v667 = PLAYER_SKILL_SPIRIT; else if (pCastSpell->uSpellID < SPELL_BODY_CURE_WEAKNESS) v667 = PLAYER_SKILL_MIND; else if (pCastSpell->uSpellID < SPELL_LIGHT_LIGHT_BOLT) v667 = PLAYER_SKILL_BODY; else if (pCastSpell->uSpellID < SPELL_DARK_REANIMATE) v667 = PLAYER_SKILL_LIGHT; else if (pCastSpell->uSpellID < SPELL_BOW_ARROW) v667 = PLAYER_SKILL_DARK; else if (pCastSpell->uSpellID == SPELL_BOW_ARROW) v667 = PLAYER_SKILL_BOW; else if (pCastSpell->uSpellID == SPELL_101 || pCastSpell->uSpellID == SPELL_LASER_PROJECTILE ) v667 = PLAYER_SKILL_BLASTER; else assert(false && "Unknown spell"); v725 = v667; v723 = pPlayer->GetActualSkillLevel(v667) & 0x3F; spell_level = v723; v11 = pPlayer->pActiveSkills[v725]; } skill_level = SkillToMastery(v11); if (pCastSpell->uSpellID < SPELL_BOW_ARROW ) { if (pCastSpell->forced_spell_skill_level) uRequiredMana = 0; else uRequiredMana = pSpellDatas[pCastSpell->uSpellID].mana_per_skill[skill_level - 1]; sRecoveryTime = pSpellDatas[pCastSpell->uSpellID].recovery_per_skill[skill_level - 1]; } if (v725 == PLAYER_SKILL_DARK && pParty->uCurrentHour == 0 && pParty->uCurrentMinute == 0 || v725 == PLAYER_SKILL_LIGHT && pParty->uCurrentHour == 12 && pParty->uCurrentMinute == 0) uRequiredMana = 0; if (pCastSpell->uSpellID < SPELL_BOW_ARROW && pPlayer->sMana < uRequiredMana) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2); // "Not enough spell points" pCastSpell->uSpellID = 0; continue; } v730 = pCastSpell->uSpellID; if (pPlayer->IsCursed() && pCastSpell->uSpellID < SPELL_BOW_ARROW && rand() % 100 < 50)//неудачное кастование { if (!pParty->bTurnBasedModeOn) pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); else { pParty->pTurnBasedPlayerRecoveryTimes[pCastSpellInfo[n].uPlayerID] = 100; pPlayer->SetRecoveryTime(sRecoveryTime); pTurnEngine->ApplyPlayerAction(); } ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // "Spell failed" pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpellInfo[n].uSpellID = 0; pPlayer->sMana -= uRequiredMana; return; } switch ( pCastSpell->uSpellID ) { case SPELL_101: assert(false && "Unknown spell effect #101 (prolly flaming bow arrow"); case SPELL_BOW_ARROW://стрельба из лука { amount = 1; if ( SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 ) amount = 2; sRecoveryTime = pPlayer->GetAttackRecoveryTime(true); pSpellSprite.stru_24.Reset(); pSpellSprite.spell_level = spell_level; pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); if ( pPlayer->WearsItem(ITEM_ARTEFACT_ULLYSES, EQUIP_BOW) ) pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u); pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.uAttributes = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItemList[pPlayer->pEquipment.uBow-1], sizeof(pSpellSprite.stru_24)); pSpellSprite.uAttributes = 256; if ( pParty->bTurnBasedModeOn == 1 ) pSpellSprite.uAttributes = 260; for ( i = 0; i < amount; ++i ) { if ( i ) pSpellSprite.vPosition.z += 32; pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z); if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->pending_actions; } break; } case SPELL_LASER_PROJECTILE://стрельба из бластера { sRecoveryTime = pPlayer->GetAttackRecoveryTime(0); pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v723; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.uAttributes = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItemList[pPlayer->pEquipment.uMainHand - 1],sizeof(pSpellSprite.stru_24)); // &pParty->pPlayers[pCastSpell->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36 // * pParty->pPlayers[pCastSpell->uPlayerID].pEquipment.uMainHand + 5], ); pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z); HIBYTE(pSpellSprite.uAttributes) |= 1; if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4; if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->pending_actions; break; } case SPELL_FIRE_TORCH_LIGHT://свет факела { switch (skill_level) { case 1: amount = 2; break; case 2: amount = 3; break; case 3: case 4: amount = 4; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * spell_level * 4.2666669), skill_level, amount, 0, 0); spell_sound_flag = true; break; } case SPELL_FIRE_FIRE_SPIKE://огненный шип { switch (skill_level) { case 1: amount = 3; break; case 2: amount = 5; break; case 3: amount = 7; break; case 4: amount = 9; break; default: assert(false); } int _v733 = 0; for (uint i = 0; i < uNumSpriteObjects; ++i) { SpriteObject* object = &pSpriteObjects[i]; if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == PID(OBJECT_Player, pCastSpell->uPlayerID)) ++_v733; } if ( _v733 > amount ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX + 10, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->pending_actions; spell_sound_flag = true; break; } case SPELL_AIR_IMPLOSION://Точный взрыв { mon_id = PID_ID(a2); if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if (!a2) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } if (PID_TYPE(a2) == OBJECT_Actor) { v697.x = 0; v697.y = 0; v697.z = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.uFacing = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.vPosition.x = pActors[mon_id].vPosition.x; pSpellSprite.vPosition.z = pActors[mon_id].vPosition.z; pSpellSprite.vPosition.y = pActors[mon_id].vPosition.y; pSpellSprite.spell_target_pid = PID(OBJECT_Actor, mon_id); DamageMonsterFromParty(PID(OBJECT_Item, pSpellSprite.Create(0, 0, 0, 0)), mon_id, &v697); } spell_sound_flag = true; break; } case SPELL_EARTH_MASS_DISTORTION://Изменение веса { mon_id = PID_ID(a2); if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if ( pActors[mon_id].DoesDmgTypeDoDamage((DAMAGE_TYPE)3) ) { pActors[mon_id].pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].Apply(pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0); v704.x = 0; v704.y = 0; v704.z = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.uFacing = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.vPosition.x = pActors[mon_id].vPosition.x; pSpellSprite.vPosition.y = pActors[mon_id].vPosition.y; pSpellSprite.vPosition.z = pActors[mon_id].vPosition.z; pSpellSprite.spell_target_pid = PID(OBJECT_Actor, mon_id); DamageMonsterFromParty(PID(OBJECT_Item, pSpellSprite.Create(0, 0, 0, 0)), mon_id, &v704); } spell_sound_flag = true; break; } case SPELL_LIGHT_DESTROY_UNDEAD://Уничтожение нежити { if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || PID_TYPE(a2) != OBJECT_Actor) break; //v730 = a2 >> 3; //HIDWORD(v733) = (int)&pActors[PID_ID(a2)]; v691.x = 0; v691.y = 0; v691.z = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uAttributes |= 0x80u; pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); int obj_id = pSpellSprite.Create(0, 0, 0, 0); if ( !MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v691); spell_sound_flag = true; break; } case SPELL_FIRE_FIRE_BOLT://Удар огня case SPELL_FIRE_FIREBALL://Огненный шар case SPELL_FIRE_INCINERATE://Испепеление case SPELL_AIR_LIGHNING_BOLT://Удар молнии case SPELL_WATER_ICE_BOLT://Льдяная молния case SPELL_WATER_ICE_BLAST://Льдяной взрыв case SPELL_EARTH_STUN://Оглушить case SPELL_EARTH_DEADLY_SWARM://Рой смерти case SPELL_MIND_MIND_BLAST://Удар мысли case SPELL_MIND_PSYCHIC_SHOCK://Психический шок case SPELL_BODY_HARM://Вред case SPELL_LIGHT_LIGHT_BOLT://Луч света case SPELL_DARK_DRAGON_BREATH://Дыхание дракона { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; if (uCurrentlyLoadedLevelType == LEVEL_Indoor) pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); else pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4; if ( pCastSpell->uSpellID == SPELL_AIR_LIGHNING_BOLT ) LOBYTE(pSpellSprite.uAttributes) |= 0x40; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->pending_actions; spell_sound_flag = true; break; } case SPELL_WATER_ACID_BURST://Всплеск кислоты case SPELL_EARTH_BLADES://Лезвия case SPELL_BODY_FLYING_FIST://Летающий кулак case SPELL_DARK_TOXIC_CLOUD://Облако-токсин { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->pending_actions; spell_sound_flag = true; break; } case SPELL_LIGHT_SUNRAY://Луч Солнца { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor || uCurrentlyLoadedLevelType == LEVEL_Outdoor && (pParty->uCurrentHour < 5 || pParty->uCurrentHour >= 21) )//только в дневное время { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } if ( pPlayer->CanCastSpell(uRequiredMana) ) { pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_skill = skill_level; pSpellSprite.spell_level = spell_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->pending_actions; spell_sound_flag = true; } break; } case SPELL_LIGHT_PARALYZE://Паралич { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; mon_id = PID_ID(a2); if (PID_TYPE(a2) == OBJECT_Actor && pActors[mon_id].DoesDmgTypeDoDamage((DAMAGE_TYPE)9) ) { Actor::AI_Stand(PID_ID(a2), 4, 0x80, 0); pActors[mon_id].pActorBuffs[ACTOR_BUFF_PARALYZED].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)23040 * spell_level * 0.033333335), skill_level, 0, 0, 0); pActors[mon_id].uAttributes |= 0x80000; pActors[mon_id].vVelocity.x = 0; pActors[mon_id].vVelocity.y = 0; pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(&pActors[mon_id], 0); } spell_sound_flag = true; break; } case SPELL_EARTH_SLOW://Замедление { switch (skill_level) { case 1: LODWORD(v733) = 180 * spell_level; amount = 2; break;//LODWORD(v733)???не применяется далее case 2: LODWORD(v733) = 300 * spell_level; amount = 2; break; case 3: LODWORD(v733) = 300 * spell_level; amount = 4; break; case 4: LODWORD(v733) = 300 * spell_level; amount = 8; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; //v721 = 836 * PID_ID(a2); mon_id = PID_ID(a2); if (PID_TYPE(a2) == OBJECT_Actor && pActors[mon_id].DoesDmgTypeDoDamage((DAMAGE_TYPE)3) ) { pActors[mon_id].pActorBuffs[ACTOR_BUFF_SLOWED].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)23040 * spell_level * 0.033333335), skill_level, amount, 0, 0); pActors[mon_id].uAttributes |= 0x80000; pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(&pActors[mon_id], 0); } spell_sound_flag = true; break; } case SPELL_MIND_CHARM:// Очарование { v61 = PID_ID(a2); if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if ( pActors[v61].DoesDmgTypeDoDamage((DAMAGE_TYPE)7) ) { uint power = 300 * spell_level; if ( skill_level == 2 ) power = 600 * spell_level; else if ( skill_level == 3 ) power = 29030400; pActors[v61].pActorBuffs[ACTOR_BUFF_BERSERK].Reset(); pActors[v61].pActorBuffs[ACTOR_BUFF_ENSLAVED].Reset(); pActors[v61].pActorBuffs[ACTOR_BUFF_CHARM].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(power << 7) * 0.033333335), skill_level, 0, 0, 0); pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = pActors[v61].vPosition.x; pSpellSprite.vPosition.y = pActors[v61].vPosition.y; pSpellSprite.vPosition.z = pActors[v61].vPosition.z + pActors[v61].uActorHeight; pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = pIndoor->GetSector(pActors[v61].vPosition.x, pActors[v61].vPosition.y, pSpellSprite.vPosition.z); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); LOBYTE(pSpellSprite.uAttributes) |= 0x80u; pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); } spell_sound_flag = true; break; } case SPELL_DARK_SHRINKING_RAY://Сжимающий луч { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pSpellSprite.stru_24.Reset(); pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.spell_skill = skill_level; pSpellSprite.spell_id = SPELL_FIRE_PROTECTION_FROM_FIRE; pSpellSprite.spell_level = 300 * spell_level; if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->pending_actions; spell_sound_flag = true; break; } case SPELL_FIRE_FIRE_AURA: //Аура огня { switch (skill_level) { case 1: duration = 3600 * spell_level; amount = 10; break; //Огня case 2: duration = 3600 * spell_level; amount = 11; break; //Огненного жара case 3: duration = 3600 * spell_level; amount = 12; break; case 4: duration = 0; amount = 12; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v730c = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItemList[a2]; _item = &pItemsTable->pItems[v730c->uItemID]; v730c->UpdateTempBonus(pParty->uTimePlayed); if ( v730c->uItemID < 64 || v730c->uItemID > 65 && !v730c->IsBroken() && !v730c->uSpecEnchantmentType && !v730c->uEnchantmentType && ( _item->uEquipType == EQUIP_SINGLE_HANDED || _item->uEquipType == EQUIP_TWO_HANDED || _item->uEquipType == EQUIP_BOW) && !pItemsTable->IsMaterialNonCommon(v730c) ) { v730c->uSpecEnchantmentType = amount; if ( skill_level != 4 ) { v730c->uExpireTime = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335); v730c->uAttributes |= ITEM_TEMP_BONUS; } v730c->uAttributes |= ITEM_AURA_EFFECT_RED; _50C9A8_item_enchantment_timer = 256; spell_sound_flag = true; break; } _50C9D0_AfterEnchClickEventId = 113; _50C9D4_AfterEnchClickEventSecondParam = 0; _50C9D8_AfterEnchClickEventTimeout = 1; ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } case SPELL_BODY_REGENERATION://Регенерация { switch (skill_level) { case 1: amount = 1; break; case 2: amount = 1; break; case 3: amount = 3; break; case 4: amount = 10; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(3600 * spell_level) * 4.2666669), skill_level, amount, 0, 0); spell_sound_flag = true; break; } case SPELL_FIRE_PROTECTION_FROM_FIRE://Защита от Огня case SPELL_AIR_PROTECTION_FROM_AIR://Звщита от Воздуха case SPELL_WATER_PROTECTION_FROM_WATER://Защита от Воды case SPELL_EARTH_PROTECTION_FROM_EARTH://Защита от Земли case SPELL_MIND_PROTECTION_FROM_MIND://Защита от Мысли case SPELL_BODY_PROTECTION_FROM_BODY://Защита от Тела { switch (skill_level) { case 1: case 2: case 3: case 4: amount = skill_level * spell_level; break; default: assert(false); } switch (pCastSpell->uSpellID) { case SPELL_FIRE_PROTECTION_FROM_FIRE: buff_resist = PARTY_BUFF_RESIST_FIRE; break; case SPELL_AIR_PROTECTION_FROM_AIR: buff_resist = PARTY_BUFF_RESIST_AIR; break; case SPELL_WATER_PROTECTION_FROM_WATER: buff_resist = PARTY_BUFF_RESIST_WATER; break; case SPELL_EARTH_PROTECTION_FROM_EARTH: buff_resist = PARTY_BUFF_RESIST_EARTH; break; case SPELL_MIND_PROTECTION_FROM_MIND: buff_resist = PARTY_BUFF_RESIST_MIND; break; case SPELL_BODY_PROTECTION_FROM_BODY: buff_resist = PARTY_BUFF_RESIST_BODY; break; default: assert(false); continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); //v90 = (double)(signed int)(3600 * spell_level) * 4.2666669; pParty->pPartyBuffs[buff_resist].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(3600 * spell_level) * 4.2666669), skill_level, amount, 0, 0); spell_sound_flag = true; break; } case SPELL_FIRE_HASTE://Спешка { switch (skill_level) { case 1: duration = 60 * (spell_level + 60); break; case 2: duration = 60 * (spell_level + 60); break; case 3: duration = 180 * (spell_level + 20); break; case 4: duration = 240 * (spell_level + 15); break; default: assert(false); } if ( pPlayer->CanCastSpell(uRequiredMana) ) { spell_sound_flag = true; for ( uint pl_id = 0; pl_id < 4; pl_id++ ) { if ( pParty->pPlayers[pl_id].pConditions[Condition_Weak] ) spell_sound_flag = false; } if ( spell_sound_flag ) { pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, 0, 0, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); } } break; } case SPELL_SPIRIT_BLESS://Благословение { switch (skill_level) { case 1: duration = 300 * (spell_level + 12); break; case 2: duration = 300 * (spell_level + 12); break; case 3: duration = 900 * (spell_level + 4); break; case 4: duration = 3600 * (spell_level + 1); break; default: assert(false); } amount = spell_level + 5; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if ( skill_level == 1 ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); v111 = pOtherOverlayList->_4418B1(10000, pCastSpell->uPlayerID_2 + 310, 0, 65536); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), 1, amount, v111, 0); spell_sound_flag = true; break; } for ( uint pl_id = 0; pl_id < 4; pl_id++ ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); v111 = pOtherOverlayList->_4418B1(10000, pl_id + 310, 0, 65536); pParty->pPlayers[pl_id].pPlayerBuffs[1].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, amount, v111, 0); } spell_sound_flag = true; break; } case SPELL_SPIRIT_SPIRIT_LASH://Плеть Духа { if ( pPlayer->CanCastSpell(uRequiredMana) && a2 && PID_TYPE(a2) == OBJECT_Actor) { int mon_id = PID_ID(a2); dist_X = abs(pActors[mon_id].vPosition.x - pParty->vPosition.x); dist_Y = abs(pActors[mon_id].vPosition.y - pParty->vPosition.y); dist_Z = abs(pActors[mon_id].vPosition.z - pParty->vPosition.z); int count = int_get_vector_length(dist_X, dist_Y, dist_Z); if ( (double)count <= 307.2 ) { v701.x = 0; v701.y = 0; v701.z = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v723; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uFacing = 0; pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.vPosition.x = pActors[mon_id].vPosition.x; pSpellSprite.vPosition.y = pActors[mon_id].vPosition.y; pSpellSprite.vPosition.z = pActors[mon_id].vPosition.z - (unsigned int)(signed __int64)((double)pActors[mon_id].uActorHeight * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, a2); DamageMonsterFromParty(PID(OBJECT_Item, pSpellSprite.Create(0, 0, 0, 0)), mon_id, &v701); spell_sound_flag = true; } else { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2);//"Не получилось!!!" pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; } } break; } case SPELL_AIR_SHIELD://Щит case SPELL_EARTH_STONESKIN://Каменная кожа case SPELL_SPIRIT_HEROISM://Героизм { switch (skill_level) { case 1: duration = 300 * (spell_level + 12); break; case 2: duration = 300 * (spell_level + 12); break; case 3: duration = 900 * (spell_level + 4); break; case 4: duration = 3600 * (spell_level + 1); break; default: assert(false); } switch (pCastSpell->uSpellID) { case SPELL_AIR_SHIELD: amount = 0; buff_resist = PARTY_BUFF_SHIELD; break; case SPELL_EARTH_STONESKIN: amount = spell_level + 5; buff_resist = PARTY_BUFF_STONE_SKIN; break; case SPELL_SPIRIT_HEROISM: amount = spell_level + 5; buff_resist = PARTY_BUFF_HEROISM; break; default: assert(false); continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[buff_resist].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, amount, 0, 0); spell_sound_flag = true; break; } case SPELL_FIRE_IMMOLATION://Кольцо огня { if ( skill_level == 4 ) duration = 600 * spell_level; else duration = 60 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, spell_level, 0, 0); spell_sound_flag = true; break; } case SPELL_FIRE_METEOR_SHOWER://Поток метеоров { //if (skill_level < 3)//для мастера и магистра //break; int meteor_num; if ( skill_level == 4 ) meteor_num = 20; else meteor_num = 16; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[491], 2); // Can't cast Meteor Shower indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; obj_type = PID_TYPE(a2); mon_id = PID_ID(a2); if (obj_type == OBJECT_Actor)//если закл поставить на быстрое закл., то можно указывать куда кидать метеоры { dist_X = pActors[mon_id].vPosition.x; dist_Y = pActors[mon_id].vPosition.y; dist_Z = pActors[mon_id].vPosition.z; } else { dist_X = pParty->vPosition.x + fixpoint_mul(2048, stru_5C6E00->Cos(pParty->sRotationY)); dist_Y = pParty->vPosition.y + fixpoint_mul(2048, stru_5C6E00->Sin(pParty->sRotationY)); dist_Z = pParty->vPosition.z; } unsigned __int64 k = 0; int j = 0; if ( meteor_num > 0 ) { v730 = obj_type == OBJECT_Actor ? a2 : 0; for ( meteor_num; meteor_num; meteor_num-- ) { a2 = rand() % 1000; if ( sqrt(((double)a2 - 2500) * ((double)a2 - 2500) + j * j + k * k) <= 1.0 ) { LODWORD(v687) = 0; HIDWORD(v687) = 0; } else { HIDWORD(v687) = stru_5C6E00->Atan2((signed __int64)sqrt((float)(j * j + k * k)), (double)a2 - 2500); LODWORD(v687) = stru_5C6E00->Atan2(j, k); } pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.x = dist_X; pSpellSprite.vPosition.y = dist_Y; pSpellSprite.vPosition.z = a2 + dist_Z; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = v730; pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500); pSpellSprite.uFacing = v687; pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) pSpellSprite.uAttributes = 4; if ( pSpellSprite.Create(v687, SHIDWORD(v687), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->pending_actions; j = rand() % 1024 - 512; k = rand() % 1024 - 512; } } spell_sound_flag = true; break; } case SPELL_FIRE_INFERNO://Адский огонь { if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[492], 2); // Can't cast Inferno outdoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; int mon_num = pRenderer->_46А6АС_GetActorsInViewport(4096); v700.x = 0; v700.y = 0; v700.z = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.uFacing = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); for ( uint i = 0; i < mon_num; i++ ) { pSpellSprite.vPosition.x = pActors[_50BF30_actors_in_viewport_ids[i]].vPosition.x; pSpellSprite.vPosition.y = pActors[_50BF30_actors_in_viewport_ids[i]].vPosition.y; pSpellSprite.vPosition.z = pActors[_50BF30_actors_in_viewport_ids[i]].vPosition.z - (unsigned int)(signed __int64)((double)pActors[_50BF30_actors_in_viewport_ids[i]].uActorHeight * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, _50BF30_actors_in_viewport_ids[i]); DamageMonsterFromParty(PID(OBJECT_Item, pSpellSprite.Create(0, 0, 0, 0)), _50BF30_actors_in_viewport_ids[i], &v700); pGame->GetStru6()->_4A81CA(&pSpellSprite); pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1E, 0x40); } spell_sound_flag = true; break; } case SPELL_AIR_WIZARD_EYE://Око чародея { duration = 3600 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; for ( uint pl_id = 0; pl_id < 4; pl_id++ ) v169 = pOtherOverlayList->_4418B1(2000, pl_id + 100, 0, 65536); pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, 0, v169, 0); spell_sound_flag = true; break; } case SPELL_AIR_FEATHER_FALL://Падение пера(пёрышком) { switch (skill_level) { case 1: duration = 300 * spell_level; break; case 2: duration = 600 * spell_level; break; case 3: duration = 3600 * spell_level; break; case 4: duration = 3600 * spell_level; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; for ( uint pl_id = 0; pl_id < 4; pl_id++ ) pOtherOverlayList->_4418B1(2010, pl_id + 100, 0, 65536); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, 0, 0, 0); spell_sound_flag = true; break; } case SPELL_AIR_SPARKS://Искры { switch (skill_level) { case 1: amount = 3; break; case 2: amount = 5; break; case 3: amount = 7; break; case 4: amount = 9; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; int _v726 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4; v188 = (signed int)_v726 / -2; v189 = (signed int)_v726 / 2; while ( v188 <= v189 ) { pSpellSprite.uFacing = v188 + LOWORD(v715.uYawAngle); if ( pSpellSprite.Create((signed __int16)(v188 + LOWORD(v715.uYawAngle)), v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->pending_actions; v188 += _v726 / (amount - 1); } spell_sound_flag = true; break; } case SPELL_AIR_JUMP://Прыжок { if ( pParty->uFlags & PARTY_FLAGS_1_FALLING) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[493], 2); // Can't cast Jump while airborne! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); break; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; for ( uint pl_id = 0; pl_id < 4; pl_id++ ) pOtherOverlayList->_4418B1(2040, pl_id + 100, 0, 65536); pParty->uFlags |= 0x100; pParty->uFallSpeed = 1000; spell_sound_flag = true; break; } case SPELL_AIR_INVISIBILITY://Невидимость { switch (skill_level) { case 1: duration = 600 * spell_level; amount = spell_level; break; case 2: duration = 600 * spell_level; amount = 2 * spell_level; break; case 3: duration = 600 * spell_level; amount = 3 * spell_level; break; case 4: duration = 3600 * spell_level; amount = 4 * spell_level; break; default: assert(false); } if (pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW)) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[638], 2); // There are hostile creatures nearby! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } if ( pPlayer->CanCastSpell(uRequiredMana) ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, amount, 0, 0); spell_sound_flag = true; } break; } case SPELL_AIR_FLY://Полёт { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[494], 2); // Can not cast Fly indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); break; } if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); break; } if ( skill_level == 1 || skill_level == 2 || skill_level == 3 ) amount = 1; else amount = 0; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; for ( uint pl_id = 0; pl_id < 4; pl_id++) pOtherOverlayList->_4418B1(2090, pl_id + 100, 0, 65536); v206 = pOtherOverlayList->_4418B1(10008, 203, 0, 65536); pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)(3600 * spell_level) << 7) * 0.033333335), skill_level, amount, v206, pCastSpell->uPlayerID + 1); spell_sound_flag = true; break; } case SPELL_AIR_STARBURST://Звездопад { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[495], 2); // Can't cast Starburst indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; obj_type = PID_TYPE(a2); mon_id = PID_ID(a2); if ( obj_type == OBJECT_Actor ) { dist_X = pActors[mon_id].vPosition.x; dist_Y = pActors[mon_id].vPosition.y; dist_Z = pActors[mon_id].vPosition.z; } else { dist_X = pParty->vPosition.x + fixpoint_mul(2048, stru_5C6E00->Cos(pParty->sRotationY)); dist_Y = pParty->vPosition.y + fixpoint_mul(2048, stru_5C6E00->Sin(pParty->sRotationY)); dist_Z = pParty->vPosition.z; } unsigned __int64 k = 0; int j = 0; v730 = obj_type == OBJECT_Actor ? a2 : 0; for ( uint star_num = 20; star_num; star_num-- ) { a2 = rand() % 1000; if ( sqrt(((double)a2 + (double)dist_Z - (double)(dist_Z + 2500)) * ((double)a2 + (double)dist_Z - (double)(dist_Z + 2500)) + j * j + k * k) <= 1.0 ) { LODWORD(v685) = 0; HIDWORD(v685) = 0; } else { HIDWORD(v685) = stru_5C6E00->Atan2((signed __int64)sqrt((float)(j * j + k * k)), ((double)a2 + (double)dist_Z - (double)(dist_Z + 2500))); LODWORD(v685) = stru_5C6E00->Atan2(j, k); } pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.x = dist_X; pSpellSprite.vPosition.y = dist_Y; pSpellSprite.vPosition.z = (int)(a2 + (dist_Z + 2500)); pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = v730; pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500); pSpellSprite.uFacing = v685; pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) pSpellSprite.uAttributes = 4; if ( pSpellSprite.Create(v685, SHIDWORD(v685), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->pending_actions; j = rand() % 1024 - 512; k = rand() % 1024 - 512; } spell_sound_flag = true; break; } case SPELL_WATER_AWAKEN://Пробуждение { switch (skill_level) { case 1: amount = 180 * spell_level; break; case 2: amount = 3600 * spell_level; break; case 3: amount = 86400 * spell_level; break; case 4: amount = 0; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; for( int i=0; i < 4; i++ ) { if ( skill_level == 4 ) { if ( pParty->pPlayers[i].pConditions[Condition_Sleep] ) { pParty->pPlayers[i].pConditions[Condition_Sleep] = 0; pParty->pPlayers[i].PlaySound(SPEECH_103, 0); } } else { if ( pParty->pPlayers[i].DiscardConditionIfLastsLongerThan(Condition_Sleep, pParty->uTimePlayed - (signed int)(signed __int64)((double)(amount << 7) * 0.033333335)) ) pParty->pPlayers[i].PlaySound(SPEECH_103, 0); } } spell_sound_flag = true; break; } case SPELL_WATER_POISON_SPRAY://Распыление яда { switch (skill_level) { case 1: amount = 1; break; case 2: amount = 3; break; case 3: amount = 5; break; case 4: amount = 7; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; signed int _v733 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; if ( amount == 1 ) { pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_skill = skill_level; pSpellSprite.spell_level = spell_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->pending_actions; } else { pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4; v188 = _v733 / -2; v189 = _v733 / 2; if ( v188 <= v189 ) { do { pSpellSprite.uFacing = v188 + v715.uYawAngle; if ( pSpellSprite.Create(pSpellSprite.uFacing, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->pending_actions; v188 += _v733 / (amount - 1); } while ( v188 <= v189 ); } } spell_sound_flag = true; break; } case SPELL_WATER_WATER_WALK://Хождение по воде { if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); break; } switch (skill_level) { case 1: //break; case 2: duration = 600 * spell_level; break; case 3: case 4: duration = 3600 * spell_level; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v169 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(duration << 7) * 0.033333335), skill_level, amount, v169, pCastSpell->uPlayerID + 1); if ( skill_level == 4 ) pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags = 1; spell_sound_flag = true; break; } case SPELL_WATER_RECHARGE_ITEM://Перезарядка { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v730c = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItemList[a2]; if ( v730c->GetItemEquipType() != 12 || v730c->uAttributes & 2 ) { _50C9D0_AfterEnchClickEventId = 113; _50C9D4_AfterEnchClickEventSecondParam = 0; _50C9D8_AfterEnchClickEventTimeout = 1; ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } if ( skill_level == 1 || skill_level == 2 ) v241 = (double)v723 * 0.0099999998 + 0.5;//50 % else if ( skill_level == 3 ) v241 = (double)v723 * 0.0099999998 + 0.69999999;//30 % else if ( skill_level == 4 ) v241 = (double)v723 * 0.0099999998 + 0.80000001;//20 % else v241 = 0.0; if ( v241 > 1.0 ) v241 = 1.0; int uNewCharges = v730c->uMaxCharges * v241; v730c->uMaxCharges = uNewCharges; v730c->uNumCharges = uNewCharges; if ( uNewCharges <= 0 ) { v730c = 0; _50C9D0_AfterEnchClickEventId = 113; _50C9D4_AfterEnchClickEventSecondParam = 0; _50C9D8_AfterEnchClickEventTimeout = 1; ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2);//Не получилось!!! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; spell_level = v723; continue; } v730c->uAttributes |= 0x40u; _50C9A8_item_enchantment_timer = 256; spell_sound_flag = true; break; } case SPELL_WATER_ENCHANT_ITEM://Талисман { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; uRequiredMana = 0; amount = 10 * spell_level; bool item_not_broken = true; int rnd = rand() % 100; pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID_2]; v245 = &pPlayer->pInventoryItemList[a2]; ItemDesc *_v725 = &pItemsTable->pItems[v245->uItemID]; if ((skill_level == 1 || skill_level == 2 /*&& _v725->uEquipType > EQUIP_BOW*/ || skill_level == 3 || skill_level == 4) && v245->uItemID <= 134 && v245->uSpecEnchantmentType == 0 && v245->uEnchantmentType == 0 && v245->m_enchantmentStrength== 0 && !v245->IsBroken() ) //требования к предмету { if ( (v245->GetValue() < 450 && ( skill_level == 1 || skill_level == 2 )) || (v245->GetValue() < 450 && (skill_level == 3|| skill_level == 4 ) && _v725->uEquipType >= EQUIP_SINGLE_HANDED && _v725->uEquipType <= EQUIP_BOW) || (v245->GetValue() < 250 && (skill_level == 3 || skill_level == 4 )&& _v725->uEquipType > EQUIP_BOW) )//Условия поломки { if ( !(v245->uAttributes & 0x200) )// предмет не сломан { v245->uAttributes |= 2;//теперь сломан } item_not_broken = false; } else { if ( rnd >= 10 * spell_level )//шанс на срабатывание { if ( !(v245->uAttributes & 0x200) )// предмет не сломан v245->uAttributes |= 2;//теперь сломан } else { if ( (rnd < 80 && (skill_level == 3 || skill_level == 4 )) || v245->GetValue() < 450 || (v245->GetValue() < 250 && (skill_level == 3 || skill_level == 4) && _v725->uEquipType >= EQUIP_SINGLE_HANDED && _v725->uEquipType <= EQUIP_BOW)) { v313 = _v725->uEquipType; if ( _v725->uEquipType >= EQUIP_ARMOUR && _v725->uEquipType <= EQUIP_AMULET ) { v295 = rand() % 10;// pItemsTable->field_116D8[pItemsTable->pItems[_this->uItemID].uEquipType]; /*v245->uEnchantmentType = 0; __debugbreak(); // castspellinfo.cpp(1971): warning C4700: uninitialized local variable 'v294' used for ( kk = pItemsTable->pEnchantments[0].to_item[v245->GetItemEquipType() + 1]; ; kk += pItemsTable->pEnchantments[v294->uEnchantmentType].to_item[v245->GetItemEquipType() + 1] ) { ++v245->uEnchantmentType; if ( kk >= v295 ) break; } v255 = 10;//pItemsTable->field_116D8[17]; v256 = 10;//pItemsTable->field_116D8[16]; v245->m_enchantmentStrength = v256 + rand() % (v255 - v256 + 1);*/ v245->uEnchantmentType = v295; v245->m_enchantmentStrength = pItemsTable->pEnchantments[v295].to_item[_v725->uEquipType - EQUIP_ARMOUR]; v245->uAttributes |= 0x20u; _50C9A8_item_enchantment_timer = 256; spell_sound_flag = true; break; } else if ( skill_level == 3 || skill_level == 4)//for master & GM not refactored(для мастера и гранда не отрефакторено) { v258 = 0; v725 = 0; int _v733; if ( pItemsTable->pSpecialEnchantments_count > 0 ) { v730 = (int)&v679; for ( _v733 = 0; _v733 < pItemsTable->pSpecialEnchantments_count; ++_v733 ) { v259 = LOBYTE(pItemsTable->pSpecialEnchantments[v258 + 1].pBonusStatement); if ( !v259 || v259 == 1 ) { v260 = *(&pItemsTable->pSpecialEnchantments[0].to_item_apply[v245->GetItemEquipType() + 4] + v258 * 28); v725 += v260; if ( v260 ) { v261 = v730; v730 += 4; *(int *)v261 = _v733; } } ++v258; } } v262 = rand() % v725; v263 = v679; v245->uSpecEnchantmentType = v679[0]; v264 = pItemsTable->pSpecialEnchantments[*v263].to_item_apply[v245->GetItemEquipType() + 4]; v265 = v262 + 1; if ( v264 < v265 ) { for ( ii = v679; ; ii = (int *)v732 ) { v267 = (int)(ii + 1); v732 = v267; v268 = *(int *)v267; *(int *)(v245 + 12) = v268; v264 += pItemsTable->pSpecialEnchantments[v268].to_item_apply[v245->GetItemEquipType() + 4]; if ( v264 >= v265 ) break; } } v278 = 0; v725 = 0; if ( pItemsTable->pSpecialEnchantments_count > 0 ) { int *_v730 = v679; for ( _v733 = 0; _v733 < pItemsTable->pSpecialEnchantments_count; ++_v733 ) { v279 = LOBYTE(pItemsTable->pSpecialEnchantments[v278].pBonusStatement); if ( !v279 || v279 == 1 ) { v280 = *(&pItemsTable->pSpecialEnchantments[v278].to_item_apply[v245->GetItemEquipType()]); _v733 += v280; if ( v280 ) { v281 = _v730; ++_v730; *v281 = _v733; } } ++v278; } } v282 = rand() % _v733; v283 = v679; v245->uSpecEnchantmentType = v679[0]; v284 = pItemsTable->pSpecialEnchantments[*v283].to_item_apply[v245->GetItemEquipType() ]; v285 = v282 + 1; for ( l = v679; v284 < v285; ++l ) { v245->uSpecEnchantmentType = *(l+1); v284 += pItemsTable->pSpecialEnchantments[*(l+1)].to_item_apply[v245->GetItemEquipType()]; } ++v245->uSpecEnchantmentType; v245->uAttributes |= 0x20u; _50C9A8_item_enchantment_timer = 256; spell_sound_flag = true; break; } } } } } if ( spell_sound_flag == 0 ) { v317 = pGlobalTXT_LocalizationStrings[428];//Не получилось!!! if ( item_not_broken == false ) v317 = pGlobalTXT_LocalizationStrings[585];//Предмет недостаточно высокого качества ShowStatusBarString(v317, 2); pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); //v318 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; pCastSpell->uSpellID = 0; pParty->pPlayers[pCastSpell->uPlayerID_2].PlaySound(SPEECH_43, 0); } break; } case SPELL_WATER_TOWN_PORTAL://Портал города { amount = 10 * spell_level; if ( pPlayer->sMana < (signed int)uRequiredMana ) break; if ( pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW) && skill_level != 4 || rand() % 100 >= amount && skill_level != 4 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } town_portal_caster_id = pCastSpell->uPlayerID; pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastTownPortal, 0, 0); spell_sound_flag = true; break; } case SPELL_WATER_LLOYDS_BEACON://Маяк Ллойда { if ( !_stricmp(pCurrentMapName, "d05.blv") ) // Arena { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } if ( pPlayer->sMana >= (signed int)uRequiredMana ) { pEventTimer->Pause(); pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastLloydsBeacon, 0, 0); lloyds_beacon_spell_level = (signed int)(604800 * spell_level); _506348_current_lloyd_playerid = pCastSpell->uPlayerID; ::uRequiredMana = uRequiredMana; ::sRecoveryTime = sRecoveryTime; lloyds_beacon_sound_id = pCastSpell->sound_id; lloyds_beacon_spell_id = pCastSpell->uSpellID; pCastSpell->uFlags |= 0x20u; } break; } case SPELL_EARTH_STONE_TO_FLESH: { switch (skill_level) { case 1: amount = 3600 * spell_level; break; case 2: amount = 3600 * spell_level; break; case 3: amount = 86400 * spell_level; break; case 4: break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Pertified] ) { if ( skill_level == 4 )//for GM { pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Pertified] = 0; spell_sound_flag = true; break; } v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Pertified, v663); } spell_sound_flag = true; break; } case SPELL_EARTH_ROCK_BLAST://Взрыв камня { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(pParty->sRotationY); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->pending_actions; spell_sound_flag = true; break; } case SPELL_EARTH_DEATH_BLOSSOM: //Цветок смерти { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pSpellSprite.uType = 4090; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.uFacing = LOWORD(pParty->sRotationY); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) pSpellSprite.uAttributes = 4; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; if ( pSpellSprite.Create(pParty->sRotationY, stru_5C6E00->uIntegerHalfPi / 2, v659, 0) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->pending_actions; spell_sound_flag = true; break; } case SPELL_SPIRIT_DETECT_LIFE: // Детектор жизни { switch (skill_level) { case 1: amount = 600 * spell_level; break; case 2: amount = 1800 * spell_level; break; case 3: case 4: amount = 3600 * spell_level; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)amount << 7) * 0.033333335), skill_level, 0, 0, 0); spell_sound_flag = true; break; } case SPELL_SPIRIT_FATE:// Судьба { switch (skill_level) { case 1: amount = spell_level; break; case 2: amount = 2 * spell_level; break; case 3: amount = 4 * spell_level; break; case 4: amount = 6 * spell_level; break; default: assert(false); } //LODWORD(v733) = 300; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if ( pCastSpell->spell_target_pid == 0 ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, skill_level, amount, 0, 0); spell_sound_flag = true; break; } if (PID_TYPE(pCastSpell->spell_target_pid) == OBJECT_Actor) { mon_id = PID_ID(pCastSpell->spell_target_pid); pActors[mon_id].pActorBuffs[ACTOR_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, skill_level, amount, 0, 0); pActors[mon_id].uAttributes |= 0x80000; pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(&pActors[mon_id], 0); } spell_sound_flag = true; break; } case SPELL_SPIRIT_REMOVE_CURSE:// Снятие порчи { switch (skill_level) { case 1: amount = 3600 * spell_level; break; case 2: amount = 3600 * spell_level; break; case 3: amount = 86400 * spell_level; break; case 4: amount = 0; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if ( !pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Cursed] ) { spell_sound_flag = true; break; } if ( skill_level == 4 )//GM pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Cursed] = 0; else { pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(0, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Cursed] ) { spell_sound_flag = true; break; } } pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); spell_sound_flag = true; break; } case SPELL_SPIRIT_PRESERVATION://Сохранение { if ( skill_level == 4 ) duration = 900 * (spell_level + 4); else duration = 300 * (spell_level + 12); if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if ( skill_level == 1 || skill_level == 2 ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, 0, 0, 0); spell_sound_flag = true; break; } for ( uint pl_id = 0; pl_id < 4; pl_id++ ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); pParty->pPlayers[pl_id].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, 0, 0, 0); } spell_sound_flag = true; break; } case SPELL_SPIRIT_TURN_UNDEAD://Бег мертвецов { if ( skill_level == 1 || skill_level == 2) duration = 60 * (spell_level + 3); else duration = 300 * spell_level + 180; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; int mon_num = pRenderer->_46А6АС_GetActorsInViewport(4096); pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFF, 192); ++pSpellSprite.uType; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.uFacing = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); for ( a2 = 0; a2 < mon_num; ++a2 ) { if ( MonsterStats::BelongsToSupertype(pActors[_50BF30_actors_in_viewport_ids[a2]].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) { pSpellSprite.vPosition.x = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.x; pSpellSprite.vPosition.y = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.y; pSpellSprite.vPosition.z = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.z - (unsigned int)(signed __int64)((double)pActors[_50BF30_actors_in_viewport_ids[a2]].uActorHeight * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, _50BF30_actors_in_viewport_ids[a2]); pSpellSprite.Create(0, 0, 0, 0); pActors[_50BF30_actors_in_viewport_ids[a2]].pActorBuffs[ACTOR_BUFF_AFRAID].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, 0, 0, 0); } } spell_sound_flag = true; break; } case SPELL_SPIRIT_RAISE_DEAD://Оживление { if ( skill_level == 4 ) amount = 0; else amount = 86400 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pOtherOverlayList->_4418B1(5080, pCastSpell->uPlayerID_2 + 100, 0, 65536); if ( !pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Dead] ) { spell_sound_flag = true; break; } pParty->pPlayers[pCastSpell->uPlayerID_2].sHealth = 1; if ( skill_level == 4 ) { pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Dead] = 0; pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Unconcious] = 0; } else { pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Dead, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Unconcious, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); } pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(Condition_Weak, 0); spell_sound_flag = true; break; } case SPELL_SPIRIT_SHARED_LIFE://Общая жизнь { if ( skill_level == 4 ) amount = 4 * spell_level; else amount = 3 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; int active_pl_num = 0; signed int shared_life_count = amount; int mean_life = 0; int pl_array[4]; for ( uint pl_id = 1; pl_id <= 4; pl_id++ ) { if ( !pPlayers[pl_id]->pConditions[Condition_Dead] && !pPlayers[pl_id]->pConditions[Condition_Pertified] && !pPlayers[pl_id]->pConditions[Condition_Eradicated] ) pl_array[active_pl_num++] = pl_id; } for ( uint i = 0; i < active_pl_num; i++ ) shared_life_count += pPlayers[pl_array[i]]->sHealth; mean_life = (signed __int64)((double)shared_life_count / (double)active_pl_num); for ( uint i = 0; i < active_pl_num; i++ ) { pPlayers[pl_array[i]]->sHealth = mean_life; if ( pPlayers[pl_array[i]]->sHealth > pPlayers[pl_array[i]]->GetMaxHealth()) pPlayers[pl_array[i]]->sHealth = pPlayers[pl_array[i]]->GetMaxHealth(); if ( pPlayers[pl_array[i]]->sHealth > 0 ) pPlayers[pl_array[i]]->SetUnconcious(0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_array[i] - 1); } spell_sound_flag = true; break; } case SPELL_SPIRIT_RESSURECTION://Воскресение { switch (skill_level) { case 1: amount = 180 * spell_level; break; case 2: amount = 10800 * spell_level; break; case 3: amount = 259200 * spell_level; break; case 4: amount = 0; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Eradicated] || pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Dead] ) { if ( !(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Weak]) ) pParty->pPlayers[pCastSpell->uPlayerID_2].PlaySound(SPEECH_25, 0); if ( skill_level == 4 ) { pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Eradicated] = 0; pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Dead] = 0; pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Unconcious] = 0; } else { pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( Condition_Eradicated, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( Condition_Dead, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( Condition_Unconcious, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); } pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(Condition_Weak, 1); pParty->pPlayers[pCastSpell->uPlayerID_2].sHealth = 1; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); } spell_sound_flag = true; break; } case SPELL_MIND_CURE_PARALYSIS://лечение паралича { switch (skill_level) { case 1: amount = 3600 * spell_level; break; case 2: amount = 3600 * spell_level; break; case 3: amount = 86400 * spell_level; break; case 4: amount = 0; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); if ( !pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Paralyzed] ) { spell_sound_flag = true; break; } if ( skill_level == 4 ) { pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Paralyzed] = 0; spell_sound_flag = true; break; } pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Paralyzed, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); spell_sound_flag = true; break; } case SPELL_MIND_REMOVE_FEAR://Снять страх { switch (skill_level) { case 1: amount = 180 * spell_level; break; case 2: amount = 3600 * spell_level; break; case 3: amount = 86400 * spell_level; break; case 4: amount = 0; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); if ( !pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Fear] ) { spell_sound_flag = true; break; } if ( skill_level == 4 ) { pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Fear] = 0; spell_sound_flag = true; break; } pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Fear, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); spell_sound_flag = true; break; } case SPELL_MIND_TELEPATHY://Телепатия { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if (PID_TYPE(a2) == OBJECT_Actor) { mon_id = PID_ID(a2); if ( !(pActors[mon_id].uAttributes & 0x800000) ) pActors[mon_id].SetRandomGoldIfTheresNoItem(); int gold_num = 0; if ( pItemsTable->pItems[pActors[mon_id].ActorHasItems[3].uItemID].uEquipType == EQUIP_GOLD ) gold_num = pActors[mon_id].ActorHasItems[3].uSpecEnchantmentType; ItemGen item; item.Reset(); if (pActors[mon_id].uCarriedItemID) item.uItemID = pActors[mon_id].uCarriedItemID; else { for ( uint i = 0; i < 4; ++i ) { if ( pActors[mon_id].ActorHasItems[i].uItemID > 0 && pItemsTable->pItems[pActors[mon_id].ActorHasItems[i].uItemID].uEquipType != EQUIP_GOLD ) { memcpy(&item, &pActors[mon_id].ActorHasItems[i], sizeof(item)); spell_level = v723; } } } if ( gold_num > 0 ) { if (item.uItemID) sprintf(pTmpBuf2.data(), "(%s), and %d gold", item.GetDisplayName(), gold_num); else sprintf(pTmpBuf2.data(), "%d gold", gold_num); } else { if (item.uItemID) sprintf(pTmpBuf2.data(), "(%s)", item.GetDisplayName()); else { strcpy(pTmpBuf2.data(), "nothing"); ShowStatusBarString(pTmpBuf2.data(), 2); } } ShowStatusBarString(pTmpBuf2.data(), 2); pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = pActors[mon_id].vPosition.x; pSpellSprite.vPosition.y = pActors[mon_id].vPosition.y; pSpellSprite.vPosition.z = pActors[mon_id].uActorHeight; pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); LOBYTE(pSpellSprite.uAttributes) |= 0x80; pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); } spell_sound_flag = true; break; } case SPELL_MIND_BERSERK://Берсерк { switch (skill_level) { case 1: amount = 300 * spell_level; break; case 2: amount = 300 * spell_level; break; case 3: amount = 600 * spell_level; break; case 4: amount = 3600; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; mon_id = PID_ID(a2); if (PID_TYPE(a2) == OBJECT_Actor) { //v730 = 836 * mon_id; if ( pActors[mon_id].DoesDmgTypeDoDamage((DAMAGE_TYPE)7) ) { pActors[mon_id].pActorBuffs[ACTOR_BUFF_CHARM].Reset(); pActors[mon_id].pActorBuffs[ACTOR_BUFF_ENSLAVED].Reset(); pActors[mon_id].pActorBuffs[ACTOR_BUFF_BERSERK].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), skill_level, 0, 0, 0); pActors[mon_id].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; } pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = pActors[mon_id].vPosition.x; pSpellSprite.vPosition.y = pActors[mon_id].vPosition.y; pSpellSprite.vPosition.z = pActors[mon_id].vPosition.z + pActors[mon_id].uActorHeight; pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = pIndoor->GetSector(pActors[mon_id].vPosition.x, pActors[mon_id].vPosition.y, pSpellSprite.vPosition.z); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); LOBYTE(pSpellSprite.uAttributes) |= 0x80; pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); } spell_sound_flag = true; break; } case SPELL_MIND_ENSLAVE://Порабощение { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; amount = 600 * spell_level; if (PID_TYPE(a2) == OBJECT_Actor) { mon_id = PID_ID(a2); //v730 = 836 * mon_id; if ( MonsterStats::BelongsToSupertype(pActors[mon_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) break; if ( pActors[mon_id].DoesDmgTypeDoDamage((DAMAGE_TYPE)7) ) { pActors[mon_id].pActorBuffs[ACTOR_BUFF_BERSERK].Reset(); pActors[mon_id].pActorBuffs[ACTOR_BUFF_CHARM].Reset(); pActors[mon_id].pActorBuffs[ACTOR_BUFF_ENSLAVED].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), skill_level, 0, 0, 0); } pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = pActors[mon_id].vPosition.x; pSpellSprite.vPosition.y = pActors[mon_id].vPosition.y; pSpellSprite.vPosition.z = pActors[mon_id].vPosition.z + pActors[mon_id].uActorHeight; pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = pIndoor->GetSector(pActors[mon_id].vPosition.x, pActors[mon_id].vPosition.y, pSpellSprite.vPosition.z); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); LOBYTE(pSpellSprite.uAttributes) |= 0x80; pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); } spell_sound_flag = true; break; } case SPELL_MIND_MASS_FEAR://Массовый страх { if ( skill_level == 4 ) amount = 300 * spell_level; else amount = 180 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; int mon_num = pRenderer->_46А6АС_GetActorsInViewport(4096); pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0A, 192); ++pSpellSprite.uType; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.uFacing = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); for ( a2 = 0; a2 < mon_num; ++a2 ) { if ( MonsterStats::BelongsToSupertype(pActors[_50BF30_actors_in_viewport_ids[a2]].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) break; pSpellSprite.vPosition.x = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.x; pSpellSprite.vPosition.y = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.y; pSpellSprite.vPosition.z = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.z - (unsigned int)(signed __int64)((double)pActors[_50BF30_actors_in_viewport_ids[a2]].uActorHeight * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, _50BF30_actors_in_viewport_ids[a2]); pSpellSprite.Create(0, 0, 0, 0); if ( pActors[_50BF30_actors_in_viewport_ids[a2]].DoesDmgTypeDoDamage((DAMAGE_TYPE)7) ) { pActors[_50BF30_actors_in_viewport_ids[a2]].pActorBuffs[ACTOR_BUFF_AFRAID].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), skill_level, 0, 0, 0); } } spell_sound_flag = true; break; } case SPELL_MIND_CURE_INSANITY://Лечение Безумия { if ( skill_level == 4 ) amount = 0; else amount = 86400 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Insane] ) { if ( !(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Weak]) ) pParty->pPlayers[pCastSpell->uPlayerID_2].PlaySound(SPEECH_25, 0); if ( skill_level == 4 ) pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Insane] = 0; else pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Insane, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(Condition_Weak, 0); } spell_sound_flag = true; break; } case SPELL_EARTH_TELEKINESIS://Телекинез { switch (skill_level) { case 1: amount = 2 * spell_level; break; case 2: amount = 2 * spell_level; break; case 3: amount = 3 * spell_level; break; case 4: amount = 4 * spell_level; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; int obj_id = PID_ID(a2); if (PID_TYPE(a2) == OBJECT_Item) { if ( pItemsTable->pItems[pSpriteObjects[obj_id].stru_24.uItemID].uEquipType == EQUIP_GOLD ) { pParty->PartyFindsGold(pSpriteObjects[obj_id].stru_24.uSpecEnchantmentType, 0); viewparams->bRedrawGameUI = true; } else { sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[pSpriteObjects[obj_id].stru_24.uItemID].pUnidentifiedName);//Вы нашли ^Pv[%s]! ShowStatusBarString(pTmpBuf2.data(), 2); if ( !pParty->AddItemToParty(&pSpriteObjects[obj_id].stru_24) ) pParty->SetHoldingItem(&pSpriteObjects[obj_id].stru_24); } SpriteObject::OnInteraction(obj_id); } if (PID_TYPE(a2) == OBJECT_Actor) pActors[obj_id].LootActor(); if (PID_TYPE(a2) == OBJECT_Decoration) { OpenedTelekinesis = true; if ( pLevelDecorations[obj_id].uEventID ) EventProcessor(pLevelDecorations[obj_id].uEventID, a2, 1); if ( pLevelDecorations[pSpriteObjects[obj_id].stru_24.uItemID].IsInteractive() ) { activeLevelDecoration = &pLevelDecorations[obj_id]; EventProcessor(stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[obj_id]._idx_in_stru123 - 75] + 380, 0, 1); activeLevelDecoration = NULL; } } if (PID_TYPE(a2) == OBJECT_BModel) { OpenedTelekinesis = true; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) v448 = pIndoor->pFaceExtras[pIndoor->pFaces[obj_id].uFaceExtraID].uEventID; else v448 = pOutdoor->pBModels[a2 >> 9].pFaces[obj_id & 0x3F].sCogTriggeredID; EventProcessor(v448, a2, 1); } spell_sound_flag = true; break; } case SPELL_BODY_CURE_WEAKNESS://Лечить Слабость { switch (skill_level) { case 1: amount = 180 * spell_level; break;//3 минуты * количество очков навыка case 2: amount = 3600 * spell_level; break;//1 час * количество очков навыка case 3: amount = 86400 * spell_level; break; case 4: amount = 0; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Weak] ) { if ( skill_level == 4 ) { pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Weak] = 0; spell_sound_flag = true; break; } pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Weak, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); } spell_sound_flag = true; break; } case SPELL_BODY_FIRST_AID://Первая помощь { switch (skill_level) { case 1: amount = 2 * spell_level + 5; break; case 2: amount = 3 * spell_level + 5; break; case 3: amount = 4 * spell_level + 5; break; case 4: amount = 5 * spell_level + 5; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if ( !pCastSpell->spell_target_pid ) { pParty->pPlayers[pCastSpell->uPlayerID_2].Heal(amount); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); } if (PID_TYPE(pCastSpell->spell_target_pid) == OBJECT_Actor) { mon_id = PID_ID(pCastSpell->spell_target_pid); if ( pActors[mon_id].uAIState != Dead && pActors[mon_id].uAIState != Dying && pActors[mon_id].uAIState != Disabled && pActors[mon_id].uAIState != Removed ) { pActors[mon_id].sCurrentHP += amount; if ( pActors[mon_id].sCurrentHP > pActors[mon_id].pMonsterInfo.uHP ) pActors[mon_id].sCurrentHP = pActors[mon_id].pMonsterInfo.uHP; } } spell_sound_flag = true; break; } case SPELL_BODY_CURE_POISON://Лечение Отравления(Противоядие) { switch (skill_level) { case 1: amount = 3600 * spell_level; break; case 2: amount = 3600 * spell_level; break; case 3: amount = 86400 * spell_level; break; case 4: amount = 0; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Poison_Weak] || pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Poison_Medium] || pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Poison_Severe] ) { if ( skill_level == 4 ) { pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Poison_Weak] = 0; pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Poison_Medium] = 0; pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Poison_Severe] = 0; spell_sound_flag = true; break; } pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Poison_Weak, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Poison_Medium, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Poison_Severe, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); } spell_sound_flag = true; break; } case SPELL_BODY_PROTECTION_FROM_MAGIC://Защита от магии { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)(3600 * spell_level) << 7) * 0.033333335), skill_level, spell_level, 0, 0); spell_sound_flag = true; break; } case SPELL_BODY_HAMMERHANDS://Руки-Молоты { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if ( skill_level == 4 ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); for ( uint pl_id = 0; pl_id < 4; pl_id++) pParty->pPlayers[pl_id].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)(3600 * spell_level) << 7) * 0.033333335), 4, spell_level, spell_level, 0); spell_sound_flag = true; break; } pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)(3600 * spell_level) << 7) * 0.033333335), skill_level, spell_level, spell_level, 0); spell_sound_flag = true; break; } case SPELL_BODY_CURE_DISEASE://Лечить Болезнь { if ( skill_level == 4 ) amount = 0; else amount = 86400 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Disease_Weak] || pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Disease_Medium] || pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Disease_Severe] ) { if ( skill_level == 4 ) { pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Disease_Weak] = 0; pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Disease_Medium] = 0; pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Disease_Severe] = 0; } pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Disease_Weak, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Disease_Medium, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Disease_Severe, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); } spell_sound_flag = true; break; } case SPELL_BODY_POWER_CURE://Исцеление { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; for ( uint pl_id = 0; pl_id < 4; ++pl_id ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); pParty->pPlayers[pl_id].Heal(5 * spell_level + 10); } spell_sound_flag = true; break; } case SPELL_LIGHT_DISPEL_MAGIC://Снятие чар { sRecoveryTime -= spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0A, 192); int mon_num = pRenderer->_46А6АС_GetActorsInViewport(4096); ++pSpellSprite.uType; v688.x = 0; v688.y = 0; v688.z = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.uFacing = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); for ( a2 = 0; a2 < mon_num; ++a2 ) { pSpellSprite.vPosition.x = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.x; pSpellSprite.vPosition.y = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.y; pSpellSprite.vPosition.z = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.z - (unsigned int)(signed __int64)((double)pActors[_50BF30_actors_in_viewport_ids[a2]].uActorHeight * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, _50BF30_actors_in_viewport_ids[a2]); DamageMonsterFromParty(PID(OBJECT_Item, pSpellSprite.Create(0, 0, 0, 0)), _50BF30_actors_in_viewport_ids[a2], &v688); } for ( a2 = 0; a2 < mon_num; ++a2 ) { pSpellSprite.vPosition.x = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.x; pSpellSprite.vPosition.y = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.y; pSpellSprite.vPosition.z = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.z - (unsigned int)(signed __int64)((double)pActors[_50BF30_actors_in_viewport_ids[a2]].uActorHeight * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, _50BF30_actors_in_viewport_ids[a2]); pSpellSprite.Create(0, 0, 0, 0); for (int i = 0; i < 22; ++i) pActors[_50BF30_actors_in_viewport_ids[a2]].pActorBuffs[i].Reset(); } spell_sound_flag = true; break; } case SPELL_LIGHT_SUMMON_ELEMENTAL://Элементал { switch (skill_level) { case 1: v733 = 300 * spell_level; amount = 1; break; case 2: v733 = 300 * spell_level; amount = 1; break; case 3: v733 = 900 * spell_level; amount = 3; break; case 4: v733 = 900 * spell_level; amount = 5; break; default: assert(false); } int mon_num = 0; for ( uint mon_id = 0; mon_id < uNumActors; mon_id++ ) { if ( pActors[mon_id].uAIState != Dead && pActors[mon_id].uAIState != Removed && pActors[mon_id].uAIState != Disabled && PID(OBJECT_Player, pCastSpell->uPlayerID) == pActors[mon_id].uSummonerID ) ++mon_num; } if ( mon_num >= amount ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[648], 2); // This character can't summon any more monsters! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; sub_44FA4C_spawn_light_elemental(pCastSpell->uPlayerID, skill_level, v733); spell_sound_flag = true; break; } case SPELL_LIGHT_DAY_OF_THE_GODS://День богов { switch (skill_level) { case 1: duration = 10800 * spell_level; amount = 3 * spell_level + 10; break; case 2: duration = 10800 * spell_level; amount = 3 * spell_level + 10; break; case 3: duration = 14400 * spell_level; amount = 4 * spell_level + 10; break; case 4: duration = 18000 * spell_level; amount = 5 * spell_level + 10; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, amount, 0, 0); spell_sound_flag = true; break; } case SPELL_LIGHT_PRISMATIC_LIGHT://Свет призмы { if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[497], 2); // Can't cast Prismatic Light outdoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; int mon_num = pRenderer->_46А6АС_GetActorsInViewport(4096); ++pSpellSprite.uType; v694.x = 0; v694.y = 0; v694.z = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.uFacing = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); for ( uint mon_id = 0; mon_id < mon_num; mon_id++ ) { pSpellSprite.vPosition.x = pActors[_50BF30_actors_in_viewport_ids[mon_id]].vPosition.x; pSpellSprite.vPosition.y = pActors[_50BF30_actors_in_viewport_ids[mon_id]].vPosition.y; pSpellSprite.vPosition.z = pActors[_50BF30_actors_in_viewport_ids[mon_id]].vPosition.z - (unsigned int)(signed __int64)((double)pActors[_50BF30_actors_in_viewport_ids[mon_id]].uActorHeight * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, _50BF30_actors_in_viewport_ids[mon_id]); DamageMonsterFromParty(PID(OBJECT_Item, pSpellSprite.Create(0, 0, 0, 0)), _50BF30_actors_in_viewport_ids[mon_id], &v694); } //v537 = pGame->GetStru6(); pGame->GetStru6()->_4A8BFC(); spell_sound_flag = true; break; } case SPELL_LIGHT_DAY_OF_PROTECTION://День защиты { switch (skill_level) { case 1: duration = 14400 * spell_level; amount = 4 * spell_level; break; case 2: duration = 14400 * spell_level; amount = 4 * spell_level; break; case 3: duration = 14400 * spell_level; amount = 4 * spell_level; break; case 4: duration = 18000 * spell_level; amount = 5 * spell_level; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].Apply(pParty->uTimePlayed + (signed __int64)((double)(duration << 7) * 0.033333335), skill_level, amount, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].Apply(pParty->uTimePlayed + (signed __int64)((double)(duration << 7) * 0.033333335), skill_level, amount, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].Apply(pParty->uTimePlayed + (signed __int64)((double)(duration << 7) * 0.033333335), skill_level, amount, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].Apply(pParty->uTimePlayed + (signed __int64)((double)(duration << 7) * 0.033333335), skill_level, amount, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].Apply(pParty->uTimePlayed + (signed __int64)((double)(duration << 7) * 0.033333335), skill_level, amount, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].Apply(pParty->uTimePlayed + (signed __int64)((double)(duration << 7) * 0.033333335), skill_level, amount, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed __int64)((double)(duration << 7) * 0.033333335), skill_level, spell_level + 5, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + (signed __int64)((double)(duration << 7) * 0.033333335), skill_level, spell_level + 5, 0, 0); spell_sound_flag = true; break; } case SPELL_LIGHT_HOUR_OF_POWER: //Час могущества { switch (skill_level) { case 1: duration = 4; amount = 4; break; case 2: duration = 4; amount = 4; break; case 3: duration = 12; amount = 12; break; case 4: duration = 20; amount = 15; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; bool player_weak = false; for ( uint pl_id = 0; pl_id < 4; pl_id++ ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPlayers[pl_id].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed __int64)((double)((300 * amount * spell_level + 60) << 7) * 0.033333335), skill_level, spell_level + 5, 0, 0); if ( pParty->pPlayers[pl_id].pConditions[Condition_Weak] ) player_weak = true; } pParty->pPartyBuffs[PARTY_BUFF_HEROISM].Apply(pParty->uTimePlayed + (signed __int64)((double)((300 * amount * spell_level + 60) << 7) * 0.033333335), skill_level, spell_level + 5, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_SHIELD].Apply(pParty->uTimePlayed + (signed __int64)((double)((300 * amount * spell_level + 60) << 7) * 0.033333335), skill_level, 0, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].Apply(pParty->uTimePlayed + (signed __int64)((double)((300 * amount * spell_level + 60) << 7) * 0.033333335), skill_level, spell_level + 5, 0, 0); if ( !player_weak ) pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed __int64)((double)((60 * (spell_level * duration + 60)) << 7) * 0.033333335), skill_level, spell_level + 5, 0, 0); spell_sound_flag = true; break; } case SPELL_LIGHT_DIVINE_INTERVENTION://Божественное вмешательство { //amount = 3; if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; for ( uint pl_id = 0; pl_id < 4; pl_id++ ) { for ( uint buff_id = 0; buff_id <= 19; buff_id++ ) pParty->pPlayers[pl_id].pConditions[buff_id] = 0; pParty->pPlayers[pl_id].sHealth = pParty->pPlayers[pl_id].GetMaxHealth(); pParty->pPlayers[pl_id].sMana = pParty->pPlayers[pl_id].GetMaxMana(); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); } if ( pPlayer->sAgeModifier + 10 >= 120 ) pPlayer->sAgeModifier = 120; else pPlayer->sAgeModifier = pPlayer->sAgeModifier + 10; sRecoveryTime += -5 * spell_level; ++pPlayer->uNumDivineInterventionCastsThisDay; spell_sound_flag = true; break; } case SPELL_DARK_REANIMATE: //Реанимация { switch (skill_level) { case 1: amount = 2 * spell_level; break; case 2: amount = 3 * spell_level; break; case 3: amount = 4 * spell_level; break; case 4: amount = 5 * spell_level; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if (!pCastSpell->spell_target_pid) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Dead] ) { pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(Condition_Zombie, 1); ReloadPlayerPortraits(pCastSpell->uPlayerID_2, (pParty->pPlayers[pCastSpell->uPlayerID_2].GetSexByVoice() != 0) + 23); pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Zombie] = pParty->uTimePlayed; } break; } mon_id = PID_ID(pCastSpell->spell_target_pid); if ( mon_id == -1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[496], 2); // No valid target exists! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } if ( pActors[mon_id].sCurrentHP > 0 || pActors[mon_id].uAIState != Dead && pActors[mon_id].uAIState != Dying ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } ++pSpellSprite.uType; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.uFacing = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.vPosition.x = pActors[mon_id].vPosition.x; pSpellSprite.vPosition.y = pActors[mon_id].vPosition.y; pSpellSprite.vPosition.z = pActors[mon_id].vPosition.z - (unsigned int)(signed __int64)((double)pActors[mon_id].uActorHeight * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, mon_id); pSpellSprite.Create(0, 0, 0, 0); if ( pActors[mon_id].pMonsterInfo.uLevel > amount ) break; Actor::Resurrect(mon_id); pActors[mon_id].pMonsterInfo.uHostilityType = (MonsterInfo::HostilityRadius)0; pActors[mon_id].pMonsterInfo.uTreasureDropChance = 0; pActors[mon_id].pMonsterInfo.uTreasureDiceRolls = 0; pActors[mon_id].pMonsterInfo.uTreasureDiceSides = 0; pActors[mon_id].pMonsterInfo.uTreasureLevel = 0; pActors[mon_id].pMonsterInfo.uTreasureType = 0; pActors[mon_id].uAlly = 9999; pActors[mon_id].uAttributes &= 0xF70000; pActors[mon_id].uGroup = 0; pActors[mon_id].pActorBuffs[ACTOR_BUFF_BERSERK].Reset(); pActors[mon_id].pActorBuffs[ACTOR_BUFF_CHARM].Reset(); pActors[mon_id].pActorBuffs[ACTOR_BUFF_ENSLAVED].Reset(); if ( pActors[mon_id].sCurrentHP > 10 * amount ) pActors[mon_id].sCurrentHP = 10 * amount; spell_sound_flag = true; break; } case SPELL_DARK_VAMPIRIC_WEAPON:// Оружие-вампир { amount = 16; if ( skill_level == 4 ) duration = 0; else duration = 3600 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; ItemGen *item = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItemList[a2]; item->UpdateTempBonus(pParty->uTimePlayed); if ( item->uItemID >= 64 && item->uItemID <= 65//blasters || LOBYTE(item->uAttributes) & 2 || item->uSpecEnchantmentType != 0 || item->uEnchantmentType != 0 || pItemsTable->pItems[item->uItemID].uEquipType != EQUIP_SINGLE_HANDED && pItemsTable->pItems[item->uItemID].uEquipType != EQUIP_TWO_HANDED && pItemsTable->pItems[item->uItemID].uEquipType != EQUIP_BOW || pItemsTable->IsMaterialNonCommon(item) ) { _50C9D0_AfterEnchClickEventId = 113; _50C9D4_AfterEnchClickEventSecondParam = 0; _50C9D8_AfterEnchClickEventTimeout = 1; ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } item->uSpecEnchantmentType = 16; if ( skill_level != 4 ) { item->uExpireTime = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335); item->uAttributes |= 8; } LOBYTE(item->uAttributes) |= 0x80; _50C9A8_item_enchantment_timer = 256; spell_sound_flag = true; break; } case SPELL_DARK_SHARPMETAL://Шрапнель { switch (skill_level) { case 1: amount = 5; break; case 2: amount = 5; break; case 3: amount = 7; break; case 4: amount = 9; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; signed int _v726 = ((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4; v188 = (signed int)_v726 / -2; v189 = (signed int)_v726 / 2; if ( v188 <= v189 ) { do { pSpellSprite.uFacing = v188 + v715.uYawAngle; if ( pSpellSprite.Create(pSpellSprite.uFacing, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->pending_actions; v188 += _v726 / (amount - 1); } while ( v188 <= v189 ); } spell_sound_flag = true; break; } case SPELL_DARK_CONTROL_UNDEAD://Глава нежити { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; switch (skill_level) { case 1: duration = 180 * spell_level; break; case 2: duration = 180 * spell_level; break; case 3: duration = 300 * spell_level; break; case 4: duration = 29030400; break; default: assert(false); } if (PID_TYPE(a2) == OBJECT_Actor) { mon_id = PID_ID(a2); if ( !MonsterStats::BelongsToSupertype(pActors[mon_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) break; if ( !pActors[mon_id].DoesDmgTypeDoDamage((DAMAGE_TYPE)10) ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } pActors[mon_id].pActorBuffs[ACTOR_BUFF_BERSERK].Reset(); pActors[mon_id].pActorBuffs[ACTOR_BUFF_CHARM].Reset(); pActors[mon_id].pActorBuffs[ACTOR_BUFF_ENSLAVED].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, 0, 0, 0); pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = pActors[mon_id].vPosition.x; pSpellSprite.vPosition.y = pActors[mon_id].vPosition.y; pSpellSprite.vPosition.z = pActors[mon_id].vPosition.z + pActors[mon_id].uActorHeight; pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = pIndoor->GetSector(pActors[mon_id].vPosition.x, pActors[mon_id].vPosition.y, pSpellSprite.vPosition.z); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); LOBYTE(pSpellSprite.uAttributes) |= 0x80; pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); } spell_sound_flag = true; break; } case SPELL_DARK_SACRIFICE://Жертва { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; int hired_npc = 0; memset(&achieved_awards, 0, 4000); for ( uint npc_id = 0; npc_id < 2; npc_id++ ) //количество нанятых НПС { if ( pParty->pHirelings[npc_id].pName != 0) achieved_awards[hired_npc++] = (AwardType)(npc_id + 1); } /*if ( (signed int)pNPCStats->uNumNewNPCs > 0) { //AwardType *_v734 = &achieved_awards[_v733]; for ( int npc_id = 0; npc_id < pNPCStats->uNumNewNPCs; ++npc_id ) { if ( pNPCStats->pNewNPCData[npc_id].uFlags & 0x80//hired(наёмный) && (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[npc_id].pName, pParty->pHirelings[0].pName)) && (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[npc_id].pName, pParty->pHirelings[1].pName)) ) { //v607 = _v734; //++_v734; achieved_awards[hired_npc++] = (AwardType)(npc_id + 3); } } }*/ if ( pCastSpell->uPlayerID_2 != 4 && pCastSpell->uPlayerID_2 != 5 || achieved_awards[pCastSpell->uPlayerID_2 - 4] <= 0 || achieved_awards[pCastSpell->uPlayerID_2 - 4] >= 3 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } pParty->pHirelings[achieved_awards[pCastSpell->uPlayerID_2 - 4] - 1].evt_A = 1; pParty->pHirelings[achieved_awards[pCastSpell->uPlayerID_2 - 4] - 1].evt_B = 0; pParty->pHirelings[achieved_awards[pCastSpell->uPlayerID_2 - 4] - 1].evt_C = pIconsFrameTable->GetIconAnimLength(pIconsFrameTable->FindIcon("spell96")); for ( uint pl_id = 0; pl_id < 4; pl_id++ ) { pParty->pPlayers[pl_id].sHealth = pParty->pPlayers[pl_id].GetMaxHealth(); pParty->pPlayers[pl_id].sMana = pParty->pPlayers[pl_id].GetMaxMana(); } v613 = &pOutdoor->ddm; if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) v613 = &pIndoor->dlv; v613->uReputation += 15; if ( v613->uReputation > 10000 ) v613->uReputation = 10000; spell_sound_flag = true; break; } case SPELL_DARK_PAIN_REFLECTION://Отражение боли { switch (skill_level) { case 1: duration = 300 * (spell_level + 12); break; case 2: duration = 300 * (spell_level + 12); break; case 3: duration = 300 * (spell_level + 12); break; case 4: duration = 900 * (spell_level + 4); break; default: assert(false); } amount = spell_level + 5; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if ( skill_level != 3 && skill_level != 4 ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, amount, 0, 0); spell_sound_flag = true; break; } for ( uint pl_id = 0; pl_id < 4; pl_id++ ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); pParty->pPlayers[pl_id].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, amount, 0, 0); } spell_sound_flag = true; break; } case SPELL_DARK_SOULDRINKER://Испить душу { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetIndoorCamera(); int mon_num = pRenderer->_46А6АС_GetActorsInViewport((signed __int64)pGame->pIndoorCameraD3D->GetPickDepth()); v707.x = 0; v707.y = 0; v707.z = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = spell_level; pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.uFacing = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); amount = 0; if ( mon_num > 0 ) { amount = (mon_num * (7 * spell_level + 25)); for ( uint mon_id = 0; mon_id < mon_num; mon_id++ ) { pSpellSprite.vPosition.x = pActors[_50BF30_actors_in_viewport_ids[mon_id]].vPosition.x; pSpellSprite.vPosition.y = pActors[_50BF30_actors_in_viewport_ids[mon_id]].vPosition.y; pSpellSprite.vPosition.z = pActors[_50BF30_actors_in_viewport_ids[mon_id]].vPosition.z - (unsigned int)(signed __int64)((double)pActors[_50BF30_actors_in_viewport_ids[mon_id]].uActorHeight * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, _50BF30_actors_in_viewport_ids[mon_id]); DamageMonsterFromParty(PID(OBJECT_Item, pSpellSprite.Create(0, 0, 0, 0)), _50BF30_actors_in_viewport_ids[mon_id], &v707); } } int pl_num = 0; int pl_array[4]; for ( uint pl_id = 1; pl_id <= 4; ++pl_id ) { if ( !pPlayers[pl_id]->pConditions[Condition_Sleep] && !pPlayers[pl_id]->pConditions[Condition_Paralyzed] && !pPlayers[pl_id]->pConditions[Condition_Unconcious] && !pPlayers[pl_id]->pConditions[Condition_Dead] && !pPlayers[pl_id]->pConditions[Condition_Pertified] && !pPlayers[pl_id]->pConditions[Condition_Eradicated] ) { pl_array[pl_num++] = pl_id; } } for ( uint j = 0; j < pl_num; j++ ) { pPlayers[pl_array[j]]->sHealth += (signed __int64)((double)(signed int)amount / (double)pl_num); if ( pPlayers[pl_array[j]]->sHealth > pPlayers[pl_array[j]]->GetMaxHealth()) pPlayers[pl_array[j]]->sHealth = pPlayers[pl_array[j]]->GetMaxHealth(); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_array[j]); } pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 64); spell_sound_flag = true; break; } case SPELL_DARK_ARMAGEDDON://Армагеддон { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2); // Can't cast Armageddon indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } if ( skill_level == 4) amount = 4; else amount = 3; if ( pPlayer->uNumArmageddonCasts >= amount || pParty->armageddon_timer > 0 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pParty->armageddon_timer = 256; pParty->armageddonDamage = spell_level; ++pPlayer->uNumArmageddonCasts; if ( pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->pending_actions; for ( uint i = 0; i < 50; i++ ) { v642 = rand() % 4096 - 2048; v643 = rand(); v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, pParty->vPosition.y + (v643 % 4096 - 2048), &v710, 0); sub_42F7EB_DropItemAt(4070, v642 + pParty->vPosition.x, pParty->vPosition.y + (v643 % 4096 - 2048), v732 + 16, rand() % 500 + 500, 1, 0, 0, 0); } spell_sound_flag = true; break; } default: break; } if ( pCastSpell->uFlags & 0x20 ) { if ( spell_sound_flag ) pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->uSpellID], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0); } else { if ( sRecoveryTime < 0 ) sRecoveryTime = 0; if ( pParty->bTurnBasedModeOn ) { //v645 = sRecoveryTime; pParty->pTurnBasedPlayerRecoveryTimes[pCastSpell->uPlayerID] = sRecoveryTime; pPlayer->SetRecoveryTime(sRecoveryTime); if ( !some_active_character ) pTurnEngine->ApplyPlayerAction(); } else pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333)); if ( spell_sound_flag ) { pPlayer->PlaySound(SPEECH_49, 0); //if ( spell_sound_flag ) pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->uSpellID], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0); } } pCastSpell->uSpellID = 0; spell_level = v723; continue; } } //----- (00427DA0) -------------------------------------------------------- size_t PushCastSpellInfo(uint16_t uSpellID, uint16_t uPlayerID, __int16 skill_level, uint16_t uFlags, int spell_sound_id) { for (size_t i = 0; i < CastSpellInfoCount; i++) { if (!pCastSpellInfo[i].uSpellID) { pCastSpellInfo[i].uSpellID = uSpellID; pCastSpellInfo[i].uPlayerID = uPlayerID; if (uFlags & 0x10) pCastSpellInfo[i].uPlayerID_2 = uPlayerID; pCastSpellInfo[i].field_6 = 0; pCastSpellInfo[i].spell_target_pid = 0; pCastSpellInfo[i].uFlags = uFlags; pCastSpellInfo[i].forced_spell_skill_level = skill_level; pCastSpellInfo[i].sound_id = spell_sound_id; return i; } } return -1; } //----- (00427D48) -------------------------------------------------------- void CastSpellInfoHelpers::_427D48() { for (size_t i = 0; i < CastSpellInfoCount; i++) { if (pCastSpellInfo[i].uSpellID && pCastSpellInfo[i].uFlags & 0x3CA) { pCastSpellInfo[i].uSpellID = 0; pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } } //----- (0042777D) -------------------------------------------------------- void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6) { //bool result; // eax@2 //__int16 v6; // bx@4 //Player *v7; // eax@4 //char v8; // zf@12 unsigned __int16 v9; // cx@16 unsigned int v10; // eax@18 unsigned __int8 v11; // sf@18 unsigned __int8 v12; // of@18 unsigned __int16 v13; // cx@21 unsigned int v14; // eax@23 //stru277 *v15; // esi@27 //stru277 *v16; // eax@28 //GUIWindow *v17; // eax@43 //GUIWindow *v18; // [sp-30h] [bp-48h]@44 //unsigned int v19; // [sp-2Ch] [bp-44h]@44 //unsigned int v20; // [sp-28h] [bp-40h]@44 //unsigned int v21; // [sp-24h] [bp-3Ch]@44 //unsigned int v22; // [sp-20h] [bp-38h]@44 //int v23; // [sp-1Ch] [bp-34h]@44 //int v24; // [sp-18h] [bp-30h]@44 //unsigned int v25; // [sp-14h] [bp-2Ch]@43 //unsigned int v26; // [sp-10h] [bp-28h]@43 //unsigned __int8 v27; // [sp-Ch] [bp-24h]@43 //char *v28; // [sp-8h] [bp-20h]@43 //Texture *v29; // [sp-4h] [bp-1Ch]@43 //__int16 a3a; // [sp+10h] [bp-8h]@1 //__int16 a2a; // [sp+14h] [bp-4h]@1 //a3a = uPlayerID; //a2a = a1; //if ( pParty->bTurnBasedModeOn != 1 // || (result = pTurnEngine->field_4, pTurnEngine->field_4 != 1) && pTurnEngine->field_4 != 3 ) if (pParty->bTurnBasedModeOn) { if ( pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT ) return; } //v6 = a5; //v7 = &pParty->pPlayers[uPlayerID]; assert(uPlayerID < 4); Player* player = &pParty->pPlayers[uPlayerID]; if ( !(a5 & 0x10) ) { switch ( a1 ) { case SPELL_SPIRIT_FATE: case SPELL_BODY_FIRST_AID: case SPELL_DARK_REANIMATE: //HIBYTE(v6) = HIBYTE(a5) | 1; a5 |= 0x0100; break; case SPELL_FIRE_FIRE_AURA: case SPELL_WATER_RECHARGE_ITEM: case SPELL_WATER_ENCHANT_ITEM: case SPELL_DARK_VAMPIRIC_WEAPON: //LOBYTE(v6) = a5 | 0x80; a5 |= 0x0080; break; case SPELL_FIRE_FIRE_BOLT: case SPELL_FIRE_FIREBALL: case SPELL_FIRE_INCINERATE: case SPELL_AIR_LIGHNING_BOLT: case SPELL_AIR_IMPLOSION: case SPELL_WATER_POISON_SPRAY: case SPELL_WATER_ICE_BOLT: case SPELL_WATER_ACID_BURST: case SPELL_WATER_ICE_BLAST: case SPELL_EARTH_STUN: case SPELL_EARTH_SLOW: case SPELL_EARTH_DEADLY_SWARM: case SPELL_EARTH_BLADES: case SPELL_EARTH_MASS_DISTORTION: case SPELL_SPIRIT_SPIRIT_LASH: case SPELL_MIND_MIND_BLAST: case SPELL_MIND_CHARM: case SPELL_MIND_PSYCHIC_SHOCK: case SPELL_BODY_HARM: case SPELL_BODY_FLYING_FIST: case SPELL_LIGHT_LIGHT_BOLT: case SPELL_LIGHT_DESTROY_UNDEAD: case SPELL_LIGHT_SUNRAY: case SPELL_DARK_TOXIC_CLOUD: case SPELL_DARK_SHRINKING_RAY: case SPELL_DARK_SHARPMETAL: case SPELL_DARK_DRAGON_BREATH: if ( !a6 ) a5 |= 0x0008; break; case SPELL_MIND_TELEPATHY: case SPELL_MIND_BERSERK: case SPELL_MIND_ENSLAVE: case SPELL_LIGHT_PARALYZE: case SPELL_DARK_CONTROL_UNDEAD: //LABEL_9: //v6 = a5 | 8; a5 |= 0x0008; break; case SPELL_EARTH_TELEKINESIS: a5 |= 0x0040; break; case SPELL_SPIRIT_BLESS: if (a4 && ~a4 & 0x01C0) //goto LABEL_25; { a5 |= 0x0002; break; } else if ((player->pActiveSkills[PLAYER_SKILL_SPIRIT] & 0x1C0) == 0) //goto LABEL_25; { a5 |= 0x0002; break; } break; case SPELL_SPIRIT_PRESERVATION: v9 = a4; if ( !a4 ) v9 = player->pActiveSkills[PLAYER_SKILL_SPIRIT]; //goto LABEL_18; v10 = SkillToMastery(v9); v12 = __OFSUB__(v10, 3); v11 = ((v10 - 3) & 0x80000000u) != 0; //goto LABEL_24; if ( v11 ^ v12 ) { a5 |= 0x0002; break; } break; case SPELL_DARK_PAIN_REFLECTION: v9 = a4; if ( !a4 ) v9 = player->pActiveSkills[PLAYER_SKILL_DARK]; //LABEL_18: v10 = SkillToMastery(v9); v12 = __OFSUB__(v10, 3); v11 = ((v10 - 3) & 0x80000000u) != 0; //goto LABEL_24; if ( v11 ^ v12 ) { a5 |= 0x0002; break; } break; case SPELL_BODY_HAMMERHANDS: v13 = a4; if ( !a4 ) v13 = player->pActiveSkills[PLAYER_SKILL_BODY]; v14 = SkillToMastery(v13); v12 = __OFSUB__(v14, 4); v11 = ((v14 - 4) & 0x80000000u) != 0; //LABEL_24: if ( v11 ^ v12 ) //goto LABEL_25; { a5 |= 0x0002; break; } break; case SPELL_EARTH_STONE_TO_FLESH: case SPELL_SPIRIT_REMOVE_CURSE: case SPELL_SPIRIT_RAISE_DEAD: case SPELL_SPIRIT_RESSURECTION: case SPELL_MIND_REMOVE_FEAR: case SPELL_MIND_CURE_PARALYSIS: case SPELL_MIND_CURE_INSANITY: case SPELL_BODY_CURE_WEAKNESS: case SPELL_BODY_REGENERATION: case SPELL_BODY_CURE_POISON: case SPELL_BODY_CURE_DISEASE: //LABEL_25: //v6 = a5 | 2; a5 |= 0x0002; break; case SPELL_DARK_SACRIFICE: //HIBYTE(v6) = HIBYTE(a5) | 2; a5 |= 0x0200; break; default: break; } } if (a5 & 0x3CA) { for (uint i = 0; i < CastSpellInfoCount; ++i) if (pCastSpellInfo[i].uFlags & 0x3CA) { pCastSpellInfo[i].uSpellID = 0; break; } } for (uint i = 0; i < CastSpellInfoCount; ++i) { CastSpellInfo* spell = &pCastSpellInfo[i]; if (!spell->uSpellID) continue; spell->uSpellID = 0; if (spell->uFlags & 0x3CA) { pGUIWindow_Settings->Release(); pGUIWindow_Settings = nullptr; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } int result = PushCastSpellInfo(a1, uPlayerID, a4, a5, a6); if ( result != -1 ) { if ( a5 & 2 ) { if ( pGUIWindow_Settings ) return; pGUIWindow_Settings = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); pGUIWindow_Settings->CreateButton(52, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 0, 49, "", 0); pGUIWindow_Settings->CreateButton(165, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 1, 50, "", 0); pGUIWindow_Settings->CreateButton(280, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 2, 51, "", 0); pGUIWindow_Settings->CreateButton(390, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 3, 52, "", 0); pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); return; } if ( a5 & 8 ) { if ( pGUIWindow_Settings ) return; pGUIWindow_Settings = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Shoot_Monster, 0, 0, "", 0); pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); return; } if ( a5 & 0x40 ) { if ( pGUIWindow_Settings ) return; pGUIWindow_Settings = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Telekinesis, 0, 0, "", 0); pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); return; } if ( (char)a5 < 0 ) { if ( pGUIWindow_Settings ) return; ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; pGUIWindow_Settings = pCastSpellInfo[result].GetCastSpellInInventoryWindow(); _50C9A0_IsEnchantingInProgress = 1; some_active_character = uActiveCharacter; pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); return; } if ( HIBYTE(a5) & 1 ) { if ( pGUIWindow_Settings ) return; pGUIWindow_Settings = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 0, 0x31u, "", 0); pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 1, 0x32u, "", 0); pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 2, 0x33u, "", 0); pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 3, 0x34u, "", 0); pGUIWindow_Settings->CreateButton(8, 8, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Monster_Improvement, 0, 0, "", NULL); pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); } if ( HIBYTE(a5) & 2 && !pGUIWindow_Settings ) { pGUIWindow_Settings = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); pBtn_NPCLeft = pGUIWindow_Settings->CreateButton(469, 178, pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); pBtn_NPCRight = pGUIWindow_Settings->CreateButton(626, 178, pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); pGUIWindow_Settings->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_HiredNPC_CastSpell, 4, 0x35u, "", 0); pGUIWindow_Settings->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_HiredNPC_CastSpell, 5, 0x36u, "", 0); } } }