view mm7_1.cpp @ 627:4f6031d4cb29

Merge
author Gloval
date Fri, 08 Mar 2013 22:49:50 +0400
parents 8a0ec99a5177
children 0e368c04acfb
line wrap: on
line source

/* This file has been generated by the Hex-Rays decompiler.
   Copyright (c) 2007-2011 Hex-Rays <info@hex-rays.com>

   Detected compiler: Visual C++
*/

//#include <defs.h>
#include <assert.h>

#include "MM7.h"

#include "MapInfo.h"
#include "Game.h"
#include "GUIWindow.h"
#include "GUIFont.h"
#include "GUIButton.h"
#include "GUIProgressBar.h"
#include "Party.h"
#include "AudioPlayer.h"
#include "Outdoor.h"
#include "IndoorCamera.h"
#include "Overlays.h"
#include "Monsters.h"
#include "Arcomage.h"
#include "LOD.h"
#include "Actor.h"
#include "Allocator.h"
#include "Events.h"
#include "Viewport.h"
#include "FrameTableInc.h"
#include "Math.h"
#include "SpriteObject.h"
#include "ObjectList.h"
#include "Chest.h"
#include "PaletteManager.h"
#include "DecorationList.h"
#include "SaveLoad.h"
#include "stru123.h"
#include "Time.h"
#include "IconFrameTable.h"
#include "Awards.h"
#include "Autonotes.h"
#include "stru160.h"
#include "stru279.h"
#include "TurnEngine.h"
#include "stru277.h"
#include "Weather.h"
#include "stru272.h"
#include "stru298.h"
#include "StorylineTextTable.h"
#include "Events2D.h"
#include "texts.h"
#include "stru351.h"

#include "mm7_data.h"




int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam);
int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4);
bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive);
bool __fastcall Initialize(HINSTANCE hInst, char *pCmdLine);






void __cdecl FreeSavegameThumbnails()
{
  for (int i = 0; i < 40; ++i)
    //pAllocator->FreeChunk(pSavegameThumbnails[i].pPixels);
    pSavegameThumbnails[i].Release();
}


//----- (004196A0) --------------------------------------------------------
void __cdecl sub_4196A0()
{
  GUIButton *i; // esi@2
  GUIButton *j; // esi@7

  if ( dword_507CC0 )
  {
    dword_507CC0 = 0;
    for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = i->pNext )
    {
      if ( BYTE1(i->field_1C) & 0x80 )
        GUIButton::_41D0D8(i);
    }
    for ( j = pGUIWindow_CurrentMenu->pControlsHead; j; j = j->pNext )
    {
      if ( j->uControlID == 120 )
      {
        j->uX = dword_50698C;
        j->uY = dword_506988;
        j->uZ = dword_506984;
        j->uW = dword_506980;
        pGUIWindow_CurrentMenu->_41D08F(1, 0, 0, 0);
      }
    }
  }
}
// 506980: using guessed type int dword_506980;
// 506984: using guessed type int dword_506984;
// 506988: using guessed type int dword_506988;
// 50698C: using guessed type int dword_50698C;
// 507CC0: using guessed type int dword_507CC0;

//----- (00419719) --------------------------------------------------------
char __fastcall CharacterUI_SkillsTab_Draw(unsigned int uPlayerID)
{
  unsigned int v1; // esi@1
  Player *pPlayer; // ebp@1
  unsigned int v3; // eax@1
  signed int v4; // ecx@1
  int v5; // edi@3
  GUIWindow *v6; // ecx@3
  int v7; // eax@4
  GUIButton *v8; // edx@5
  int v9; // eax@7
  unsigned int v10; // ecx@9
  unsigned __int16 v11; // ax@9
  int v12; // eax@9
  unsigned __int8 v13; // cf@12
  unsigned __int8 v14; // zf@12
  unsigned int v15; // eax@12
  char *v16; // ecx@22
  GUIWindow *v17; // ecx@33
  int v18; // edx@34
  GUIButton *v19; // eax@35
  int v20; // edx@37
  unsigned __int16 v21; // cx@39
  unsigned int v22; // eax@39
  int v23; // edi@39
  unsigned int v24; // eax@42
  char v25; // sf@52
  char *v26; // ecx@52
  int v27; // edi@63
  GUIWindow *v28; // ecx@63
  int v29; // edx@64
  GUIButton *v30; // eax@65
  int v31; // edx@67
  unsigned int v32; // ecx@69
  int v33; // eax@69
  unsigned int v34; // eax@72
  char *v35; // ecx@82
  GUIWindow *v36; // ecx@93
  int v37; // edx@94
  GUIButton *v38; // eax@94
  int v39; // edx@97
  unsigned __int16 v40; // cx@99
  unsigned int v41; // eax@99
  int v42; // edi@99
  unsigned int v43; // eax@102
  char *v44; // ecx@112
  char *v46; // [sp-Ch] [bp-4Ch]@19
  char *v47; // [sp-Ch] [bp-4Ch]@49
  char *v48; // [sp-Ch] [bp-4Ch]@79
  char *v49; // [sp-Ch] [bp-4Ch]@109
  unsigned int v50; // [sp-8h] [bp-48h]@19
  unsigned int v51; // [sp-8h] [bp-48h]@49
  unsigned int v52; // [sp-8h] [bp-48h]@79
  unsigned int v53; // [sp-8h] [bp-48h]@109
  int v54; // [sp-4h] [bp-44h]@19
  int v55; // [sp-4h] [bp-44h]@49
  int v56; // [sp-4h] [bp-44h]@79
  int v57; // [sp-4h] [bp-44h]@109
  unsigned int v58; // [sp+10h] [bp-30h]@9
  unsigned int v59; // [sp+10h] [bp-30h]@39
  unsigned int v60; // [sp+10h] [bp-30h]@69
  unsigned int v61; // [sp+10h] [bp-30h]@99
  int v62; // [sp+14h] [bp-2Ch]@4
  int v63; // [sp+14h] [bp-2Ch]@34
  int v64; // [sp+14h] [bp-2Ch]@64
  int v65; // [sp+14h] [bp-2Ch]@94
  signed int i; // [sp+18h] [bp-28h]@4
  signed int v67; // [sp+18h] [bp-28h]@34
  signed int v68; // [sp+18h] [bp-28h]@64
  signed int v69; // [sp+18h] [bp-28h]@94
  int v70; // [sp+1Ch] [bp-24h]@3
  int v71; // [sp+1Ch] [bp-24h]@33
  int v72; // [sp+1Ch] [bp-24h]@63
  int v73; // [sp+1Ch] [bp-24h]@93
  int uY; // [sp+20h] [bp-20h]@9
  int uYa; // [sp+20h] [bp-20h]@33
  int uYb; // [sp+20h] [bp-20h]@69
  int uYc; // [sp+20h] [bp-20h]@93
  unsigned int a5; // [sp+24h] [bp-1Ch]@1
  unsigned int v79; // [sp+28h] [bp-18h]@1
  int *v80; // [sp+2Ch] [bp-14h]@3
  int *v81; // [sp+2Ch] [bp-14h]@33
  int *v82; // [sp+2Ch] [bp-14h]@63
  int *v83; // [sp+2Ch] [bp-14h]@93
  unsigned int v84; // [sp+30h] [bp-10h]@1
  int v85; // [sp+34h] [bp-Ch]@1
  unsigned int v86; // [sp+38h] [bp-8h]@1
  unsigned __int16 v87; // [sp+3Ch] [bp-4h]@9
  char *v88; // [sp+3Ch] [bp-4h]@24
  char *v89; // [sp+3Ch] [bp-4h]@54
  unsigned __int16 v90; // [sp+3Ch] [bp-4h]@69
  char *v91; // [sp+3Ch] [bp-4h]@84
  char *v92; // [sp+3Ch] [bp-4h]@114

  v1 = uPlayerID;
  a5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
  v84 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xAFu, 0xFFu);
  v85 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem;
  v86 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0);
  v79 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
  pPlayer = &pParty->pPlayers[v1-1];
  v3 = pIcons_LOD->LoadTexture("fr_skill", TEXTURE_16BIT_PALETTE);
  pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0));
  v4 = v79;
  if ( !pPlayer->uSkillPoints )
    v4 = 65535;
  sprintf(
    pTmpBuf,
    "%s \f%05d%s\f00000\r177%s: \f%05d%d\f00000",
    pGlobalTXT_LocalizationStrings[206],        // Skills for
    a5,
    pPlayer->pName,
    pGlobalTXT_LocalizationStrings[207],        // Skill Points
    v4,
    pPlayer->uSkillPoints);
  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0);
  v5 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;// Weapons,   Level
  sprintf(pTmpBuf, "%s\r400%s", pGlobalTXT_LocalizationStrings[242], pGlobalTXT_LocalizationStrings[131]);
  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, v5, a5, pTmpBuf, 0, 0, 0);
  v6 = pGUIWindow_CurrentMenu;
  v70 = 0;
  v80 = pWeaponSkills;
  do
  {
    v62 = *v80;
    v7 = 0;
    for ( i = 0; i < (signed int)v6->uNumControls; v7 = i++ + 1 )
    {
      v8 = v6->pControlsHead;
      if ( v7 > 0 )
      {
        do
        {
          v8 = v8->pNext;
          --v7;
        }
        while ( v7 );
      }
      v9 = v8->field_1C;
      if ( SBYTE1(v9) >= 0 )
        continue;
      BYTE1(v9) &= 0x7Fu;
      if ( v9 != v62 )
        continue;
      v5 = v8->uY;
      v10 = pPlayer->uSkillPoints;
      ++v70;
      v11 = pPlayer->pActiveSkills[v62];
      v87 = pPlayer->pActiveSkills[v62];
      v12 = v11 & 0x3F;
      v58 = 0;
      uY = v12;
      if ( v10 >= v12 + 1 )
        v58 = v84;
      if ( v85 == i )
      {
        v13 = v10 < v12;
        v14 = v10 == v12;
        v15 = v86;
        if ( !(v13 | v14) )
          v15 = v79;
        v58 = v15;
      }
      else
      {
        v15 = v58;
      }
      if ( HIBYTE(v87) & 1 )
      {
        if ( !v15 )
          v15 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
        v54 = uY;
        v50 = v58;
        v46 = pGlobalTXT_LocalizationStrings[96];
      }
      else
      {
        if ( !(v87 & 0xC0) )
        {
          sprintf(pTmpBuf, "%s\r400%2d", pSkillNames[v62], uY);
          pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, v5, v58, pTmpBuf, 0, 0, 0);
		  v6 = pGUIWindow_CurrentMenu;
		  continue;
        }
        v16 = pGlobalTXT_LocalizationStrings[432];
        if ( (v87 & 0x80u) == 0 )
          v16 = pGlobalTXT_LocalizationStrings[433];
        v88 = v16;
        if ( !v15 )
          v15 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
        v54 = uY;
        v50 = v58;
        v46 = v88;
      }
      sprintf(pTmpBuf, "%s ", pSkillNames[v62], v15, v46, v50, v54);
      pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, v5, v58, pTmpBuf, 0, 0, 0);
      v6 = pGUIWindow_CurrentMenu;
    }
    ++v80;
  }
  while ( v80 <= &pWeaponSkills[8]);
  if ( !v70 )
  {
    v5 = v5 + LOBYTE(pFontLucida->uFontHeight) - 3;
    v6->DrawText(pFontLucida, 24, v5, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0);
  }
  uYa = v5 + 2 * LOBYTE(pFontLucida->uFontHeight) - 10;
  sprintf(pTmpBuf, "%s\r400%s", pGlobalTXT_LocalizationStrings[138], pGlobalTXT_LocalizationStrings[131]);
  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, uYa, a5, pTmpBuf, 0, 0, 0);
  v17 = pGUIWindow_CurrentMenu;
  v71 = 0;
  v81 = pMagicSkills;
  do
  {
    v18 = 0;
    v67 = 0;
    v63 = *v81;
    while ( v67 < (signed int)v17->uNumControls )
    {
      v19 = v17->pControlsHead;
      if ( v18 > 0 )
      {
        do
        {
          v19 = v19->pNext;
          --v18;
        }
        while ( v18 );
      }
      v20 = v19->field_1C;
      if ( SBYTE1(v20) >= 0 || (BYTE1(v20) &= 0x7Fu, v20 != v63) )
	  {
        v18 = v67++ + 1;
		continue;
	  }
      ++v71;
      uYa = v19->uY;
      v21 = pPlayer->pActiveSkills[v63];
      v22 = pPlayer->uSkillPoints;
      v23 = pPlayer->pActiveSkills[v63] & 0x3F;
      v59 = 0;
      if ( v22 >= v23 + 1 )
        v59 = v84;
      if ( v85 == v67 )
      {
        v13 = v22 < v23;
        v14 = v22 == v23;
        v24 = v86;
        if ( !(v13 | v14) )
          v24 = v79;
        v59 = v24;
      }
      else
      {
        v24 = v59;
      }
      if ( HIBYTE(v21) & 1 )
      {
        if ( !v24 )
          v24 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
        v55 = v23;
        v51 = v59;
        v47 = pGlobalTXT_LocalizationStrings[96];
      }
      else
      {
        if ( !(v21 & 0xC0) )
        {
          sprintf(pTmpBuf, "%s\r400%2d", pSkillNames[v63], v23);
          pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, uYa, v59, pTmpBuf, 0, 0, 0);
		  v17 = pGUIWindow_CurrentMenu;
		  v18 = v67++ + 1;
		  continue;
        }
        v25 = (v21 & 0x80u) != 0;
        v26 = pGlobalTXT_LocalizationStrings[432];
        if ( !v25 )
          v26 = pGlobalTXT_LocalizationStrings[433];
        v89 = v26;
        if ( !v24 )
          v24 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
        v55 = v23;
        v51 = v59;
        v47 = v89;
      }
      sprintf(pTmpBuf, "%s ", pSkillNames[v63], v24, v47, v51, v55);
//LABEL_58:
      pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, uYa, v59, pTmpBuf, 0, 0, 0);
      v17 = pGUIWindow_CurrentMenu;
//LABEL_59:
      v18 = v67++ + 1;
    }
    ++v81;
  }
  while ( v81 <= &pMagicSkills[8]);
  if ( !v71 )
    v17->DrawText(
      pFontLucida,
      24,
      LOBYTE(pFontLucida->uFontHeight) + uYa - 3,
      0,
      pGlobalTXT_LocalizationStrings[153],
      0,
      0,
      0);
  v27 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;
  sprintf(pTmpBuf, "%s\r177%s", pGlobalTXT_LocalizationStrings[11], pGlobalTXT_LocalizationStrings[131]);
  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 248, v27, a5, pTmpBuf, 0, 0, 0);
  v28 = pGUIWindow_CurrentMenu;
  v72 = 0;
  v82 = pArmorSkills;
  do
  {
    v29 = 0;
    v68 = 0;
    v64 = *v82;
    while ( v68 < (signed int)v28->uNumControls )
    {
      v30 = v28->pControlsHead;
      if ( v29 > 0 )
      {
        do
        {
          v30 = v30->pNext;
          --v29;
        }
        while ( v29 );
      }
      v31 = v30->field_1C;
      if ( SBYTE1(v31) >= 0 || (BYTE1(v31) &= 0x7Fu, v31 != v64) )
	  {
		  v29 = v68++ + 1;
		  continue;
	  }
      v27 = v30->uY;
      ++v72;
      v60 = 0;
      v90 = pPlayer->pActiveSkills[v64];
      v32 = pPlayer->uSkillPoints;
      v33 = pPlayer->pActiveSkills[v64] & 0x3F;
      uYb = v33;
      if ( v32 >= v33 + 1 )
        v60 = v84;
      if ( v85 == v68 )
      {
        v13 = v32 < v33;
        v14 = v32 == v33;
        v34 = v86;
        if ( !(v13 | v14) )
          v34 = v79;
        v60 = v34;
      }
      else
      {
        v34 = v60;
      }
      if ( (pPlayer->pActiveSkills[v64] >> 8) & 1 )
      {
        if ( !v34 )
          v34 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
        v56 = uYb;
        v52 = v60;
        v48 = pGlobalTXT_LocalizationStrings[96];
      }
      else
      {
        if ( !(v90 & 0xC0) )
        {
          sprintf(pTmpBuf, "%s\r177%2d", pSkillNames[v64], uYb);
		  pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, v27, v60, pTmpBuf, 0, 0, 0);
		  v28 = pGUIWindow_CurrentMenu;
		  v29 = v68++ + 1;
		  continue;
        }
        v35 = pGlobalTXT_LocalizationStrings[432];
        if ( (v90 & 0x80u) == 0 )
          v35 = pGlobalTXT_LocalizationStrings[433];
        v91 = v35;
        if ( !v34 )
          v34 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
        v56 = uYb;
        v52 = v60;
        v48 = v91;
      }
      sprintf(pTmpBuf, "%s ", pSkillNames[v64], v34, v48, v52, v56);
//LABEL_88:
      pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, v27, v60, pTmpBuf, 0, 0, 0);
      v28 = pGUIWindow_CurrentMenu;
//LABEL_89:
      v29 = v68++ + 1;
    }
    ++v82;
  }
  while ( v82 <= &pArmorSkills[4]);
  if ( !v72 )
  {
    v27 = v27 + LOBYTE(pFontLucida->uFontHeight) - 3;
    v28->DrawText(pFontLucida, 248, v27, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0);
  }
  uYc = v27 + 2 * LOBYTE(pFontLucida->uFontHeight) - 10;
  sprintf(pTmpBuf, "%s\r177%s", pGlobalTXT_LocalizationStrings[143], pGlobalTXT_LocalizationStrings[131]);
  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 248, uYc, a5, pTmpBuf, 0, 0, 0);
  v36 = pGUIWindow_CurrentMenu;
  v73 = 0;
  v83 = pMiscSkills;
  do
  {
    v37 = 0;
    v69 = 0;
    v38 = (GUIButton *)*v83;
    v65 = *v83;
    while ( v69 < (signed int)v36->uNumControls )
    {
      v38 = v36->pControlsHead;
      if ( v37 > 0 )
      {
        do
        {
          v38 = v38->pNext;
          --v37;
        }
        while ( v37 );
      }
      v39 = v38->field_1C;
      if ( SBYTE1(v39) >= 0 || (BYTE1(v39) &= 0x7Fu, v39 != v65) )
	  {
        //goto LABEL_119;
		v37 = v69++ + 1;
		continue;
	  }
      ++v73;
      uYc = v38->uY;
      v40 = pPlayer->pActiveSkills[v65];
      v41 = pPlayer->uSkillPoints;
      v42 = pPlayer->pActiveSkills[v65] & 0x3F;
      v61 = 0;
      if ( v41 >= v42 + 1 )
        v61 = v84;
      if ( v85 == v69 )
      {
        v13 = v41 < v42;
        v14 = v41 == v42;
        v43 = v86;
        if ( !(v13 | v14) )
          v43 = v79;
        v61 = v43;
      }
      else
      {
        v43 = v61;
      }
      if ( HIBYTE(v40) & 1 )
      {
        if ( !v43 )
          v43 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
        v57 = v42;
        v53 = v61;
        v49 = pGlobalTXT_LocalizationStrings[96];
      }
      else
      {
        if ( !(v40 & 0xC0) )
        {
          sprintf(pTmpBuf, "%s\r177%2d", pSkillNames[v65], v42);
          LOBYTE(v38) = pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, uYc, v61, pTmpBuf, 0, 0, 0);
		  v36 = pGUIWindow_CurrentMenu;
		  v37 = v69++ + 1;
		  continue;
        }
        v25 = (v40 & 0x80u) != 0;
        v44 = pGlobalTXT_LocalizationStrings[432];
        if ( !v25 )
          v44 = pGlobalTXT_LocalizationStrings[433];
        v92 = v44;
        if ( !v43 )
          v43 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
        v57 = v42;
        v53 = v61;
        v49 = v92;
      }
      sprintf(pTmpBuf, "%s ", pSkillNames[v65], v43, v49, v53, v57);
      LOBYTE(v38) = pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, uYc, v61, pTmpBuf, 0, 0, 0);
      v36 = pGUIWindow_CurrentMenu;
      v37 = v69++ + 1;
    }
    ++v83;
  }
  while ( v83 <= &pMiscSkills[11]);
  if ( !v73 )
    LOBYTE(v38) = v36->DrawText(
                    pFontLucida,
                    248,
                    LOBYTE(pFontLucida->uFontHeight) + uYc - 3,
                    0,
                    pGlobalTXT_LocalizationStrings[153],
                    0,
                    0,
                    0);
  return (char)v38;
}

//----- (0041A000) --------------------------------------------------------
void CharacterUI_AwardsTab_Draw( unsigned int uPlayerID )
    {
  //unsigned int v1; // esi@1
  unsigned int v2; // ebx@1
  unsigned int award_texture_id; // eax@1
  unsigned int result; // eax@1
  int v5; // eax@15
  char *v6; // ebx@15
  int v7; // eax@23
  int v8; // eax@24
  int v9; // eax@25
  int v10; // eax@27
  int v11; // eax@32
  int v12; // eax@33
  int v13; // eax@34
  signed int v14; // eax@43
  unsigned int v15; // eax@43
  int v16; // eax@43
  int v17; // [sp-4h] [bp-D4h]@16
  char Source[100]; // [sp+Ch] [bp-C4h]@1
  GUIWindow a1; // [sp+70h] [bp-60h]@1
  unsigned int v20; // [sp+C4h] [bp-Ch]@15
  int v21; // [sp+C8h] [bp-8h]@14
  int v22; // [sp+CCh] [bp-4h]@40

  auto player = &pParty->pPlayers[uPlayerID - 1];
  //v1 = uPlayerID;
  v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
  award_texture_id = pIcons_LOD->LoadTexture("fr_award", TEXTURE_16BIT_PALETTE);
  pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(award_texture_id != -1 ? &pIcons_LOD->pTextures[award_texture_id] : 0));
  sprintfex(pTmpBuf, "%s \f%05d", pGlobalTXT_LocalizationStrings[LOCSTR_AVARDS_FOR], v2);
  sprintfex(Source, pGlobalTXT_LocalizationStrings[LOCSTR_S_THE_S], player->pName, pClassNames[player->classType]);
  strcat(pTmpBuf, Source);
  strcat(pTmpBuf, "\f00000");
  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0);
  result = dword_506528;
  a1.uFrameX = 12;
  a1.uFrameY = 48;
  a1.uFrameWidth = 424;
  a1.uFrameHeight = 290;
  a1.uFrameZ = 435;
  a1.uFrameW = 337;
  if ( dword_506544 && awards_count + dword_506528 < awards_count2 )
    result = dword_506528++ + 1;
  if ( dword_506548 && result )
  {
    --result;
    dword_506528 = result;
  }
  if ( dword_50651C < 0 )
  {
    result += awards_count;
    dword_506528 = result;
    if ( (signed int)(awards_count + result) > awards_count2 )
	{
		result = awards_count2 - awards_count;
		dword_506528 = result;
	}
  }
  else if ( dword_50651C > 0 )
  {
    result -= awards_count;
    dword_506528 = result;
    if ( (result & 0x80000000u) != 0 )
    {
      result = 0;
      dword_506528 = result;
    }
  }
//LABEL_14:
  dword_506544 = 0;
  dword_506548 = 0;
  awards_count = 0;
  dword_50651C = 0;
  v21 = result;
  if ( (signed int)result < awards_count2 )
  {
    while ( 1 )
    {
      v5 = achievedAwardsIndex[v21];
      v20 = achievedAwardsIndex[v21];
      v6 = (char *)pAwards[v20].pText;//(char *)dword_723E80_award_related[v20 / 4];
      if ( v5 != 1 )
	  {
		if (!( (v5 < 85 || v5 > 91) && (v5 < 103 || v5 > 104) ))
		{
			if ( v5 > 89 )
			{
			  if ( v5 == 90 )
			  {
				v10 = (unsigned __int8)pParty->uNumArenaKnightWins;
				v22 = v10;
			  }
			  else if ( v5 == 91 )
			  {
				v10 = (unsigned __int8)pParty->uNumArenaLordWins;
				v22 = v10;
			  }
			  else if ( v5 == 103 )
			  {
				v10 = pParty->field_874;
				v22 = v10;
			  }
			  else if ( v5 == 104 )
			  {
				v10 = pParty->field_878;
				v22 = v10;
			  }
			}
			else
			{
			  if ( v5 == 89 )
			  {
				v10 = (unsigned __int8)pParty->uNumArenaSquireWins;
				v22 = v10;
			  }
			  else if ( v5 == 85 )
			  {
				v10 = pParty->uNumDeaths;
				v22 = v10;
			  }
			  else if ( v5 == 86 )
			  {
				v10 = pParty->uNumBountiesCollected;
				v22 = v10;
			  }
			  else if ( v5 == 87 )
			  {
				v10 = pParty->uNumPrisonTerms;
				v22 = v10;
			  }
			  else if ( v5 == 88)
			  {
				v10 = (unsigned __int8)pParty->uNumArenaPageWins;
				v22 = v10;
			  }
			}
			v17 = v22;
			sprintf(pTmpBuf, v6, v17);
			v6 = pTmpBuf;
		}
	  }
	  else
	  {
        v17 = pParty->uFine;
        sprintf(pTmpBuf, v6, v17);
        v6 = pTmpBuf;
	  }
	  v14 = pAwards[v20].uSort;//dword_723E84[v20 / 4];
      ++awards_count;
      v15 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(
              pAwardsTextColors[3 * v14 % 6],
              pAwardsTextColors[3 * v14 % 6 + 1],
              pAwardsTextColors[3 * v14 % 6 + 2]);
      a1.DrawText(pFontArrus, 0, 0, v15, v6, 0, 0, 0);
      v16 = pFontArrus->CalcTextHeight(v6, &a1, 0, 0);
      result = v16 + a1.uFrameY + 4;
      if ( (signed int)result <= (signed int)a1.uFrameHeight )
      {
        ++v21;
        a1.uFrameY = result;
        result = v21;
        if ( v21 < awards_count2 )
          continue;
      }
      return;
    }

  }
  return;
}
// 50651C: using guessed type int dword_50651C;
// 506520: using guessed type int dword_506520;
// 506524: using guessed type int dword_506524;
// 506528: using guessed type int dword_506528;
// 506544: using guessed type int dword_506544;
// 506548: using guessed type int dword_506548;
// 723E80: using guessed type int dword_723E80_award_related[];
// 723E84: using guessed type int dword_723E84[];

//----- (0041A2C1) --------------------------------------------------------
unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels)
{
  if ( (signed int)uNumPixels < 14 )
    uNumPixels = 14;
  return ((signed int)(uNumPixels - 14) >> 5) + 1;
}

//----- (0041A2D1) --------------------------------------------------------
void __fastcall CharacterUI_InventoryTab_Draw(unsigned int uPlayerID, char a2)
{
  Player *pPlayer; // esi@1
  char v3; // bl@1
  unsigned int v4; // eax@2
  ItemGen *pItem; // ebx@5
  unsigned int v6; // eax@6
  Texture *v7; // esi@6
  __int16 v8; // ax@6
  signed int v9; // edi@6
  signed int v10; // ecx@6
  signed int v11; // edx@6
  signed int v12; // eax@11
  int v13; // eax@13
  signed int v14; // edx@13
  int v15; // eax@13
  unsigned int v16; // ebx@15
  unsigned int v17; // edi@15
  Texture *pTexture; // ebx@24
  double v19; // st7@26
  const char *v20; // [sp-8h] [bp-40h]@20
  Player *pPlayer2; // [sp+14h] [bp-24h]@1
  int uTextureId; // [sp+18h] [bp-20h]@6
  int *v23; // [sp+1Ch] [bp-1Ch]@1
  int v24; // [sp+20h] [bp-18h]@5
  ItemGen *pItem2; // [sp+24h] [bp-14h]@5
  int v26; // [sp+28h] [bp-10h]@3
  unsigned int uCellID; // [sp+2Ch] [bp-Ch]@3
  unsigned int uCellX; // [sp+30h] [bp-8h]@5
  unsigned int uCellY; // [sp+34h] [bp-4h]@5

  v23 = pRenderer->pActiveZBuffer;
  pPlayer = pPlayers[uPlayerID];
  v3 = a2;
  pPlayer2 = pPlayers[uPlayerID];
  pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_507958 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507958] : 0));
  if ( v3 )
  {
    v4 = pIcons_LOD->LoadTexture("fr_strip", TEXTURE_16BIT_PALETTE);
    pRenderer->DrawTextureIndexed(8u, 0x131u, (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0));
  }
  uCellID = 0;
  v26 = (int)pPlayer->pInventoryIndices;
  do
  {
    if ( *(int *)v26 > 0 )
    {
      v24 = *(int *)v26 - 1;
      uCellY = 32 * (uCellID / 14) + 17;
      pItem = &pPlayer->pInventoryItems[v24];
      uCellX = 32 * (uCellID % 14) + 14;
      pItem2 = pItem;
      if ( pItem->uItemID )
      {
        v6 = pIcons_LOD->LoadTexture(pItemsTable->pItems[pItem->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
        uTextureId = v6;
        v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0);
        v8 = (v6 != -1 ? pIcons_LOD->pTextures[v6].uTextureWidth : 24);
        v9 = v7->uTextureHeight;
        v10 = v7->uTextureWidth;
        v11 = v7->uTextureWidth;
        if ( v10 < 14 )
          v11 = 14;
        if ( (v11 - 14) >> 5 == 0 && v8 < 32 )
          uCellX += (32 - v10) / 2;
        v12 = v7->uTextureWidth;
        if ( v10 < 14 )
          v12 = 14;
        v13 = v12 - 14;
        v14 = v7->uTextureHeight;
        LOBYTE(v13) = v13 & 0xE0;
        v15 = v13 + 32;
        if ( v9 < 14 )
          v14 = 14;
        v16 = pItem->uAttributes;
        v17 = uCellX + ((v15 - v10) >> 1) + pSRZBufferLineOffsets[uCellY + ((((v14 - 14) & 0xFFFFFFE0) - v9 + 32) >> 1)];
        if ( !(v16 & 0xF0) )
        {
          if (pItem->Identified() || pCurrentScreen != SCREEN_HOUSE )
          {
            if (pItem->Broken())
              pRenderer->DrawTransparentRedShade(uCellX, uCellY, v7);
            else
              pRenderer->DrawTextureTransparent(uCellX, uCellY, v7);
          }
          else
          {
            pRenderer->DrawTransparentGreenShade(uCellX, uCellY, v7);
          }
          ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1);
          pPlayer = pPlayer2;
          //goto LABEL_34;
          ++uCellID;
          v26 += 4;
          continue;
        }
        if ( (unsigned __int8)(v16 & 0xF0) != 16 )
        {
          if ( (unsigned __int8)(v16 & 0xF0) == 32 )
          {
            v20 = "sp28a";
            pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)];
            dword_50C9A8 -= pEventTimer->uTimeElapsed;
            if ( dword_50C9A8 <= 0 )
            {
              dword_50C9A8 = 0;
              LOBYTE(pItem2->uAttributes) &= 0xFu;
              ptr_50C9A4 = 0;
            }
            v19 = (double)GetTickCount() * 0.1;
            pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255);
            ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1);
            pPlayer = pPlayer2;
            //goto LABEL_34;
            ++uCellID;
            v26 += 4;
            continue;
          }
          if ( (unsigned __int8)(v16 & 0xF0) == 64 )
          {
            v20 = "sp30a";
            pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)];
            dword_50C9A8 -= pEventTimer->uTimeElapsed;
            if ( dword_50C9A8 <= 0 )
            {
              dword_50C9A8 = 0;
              LOBYTE(pItem2->uAttributes) &= 0xFu;
              ptr_50C9A4 = 0;
            }
            v19 = (double)GetTickCount() * 0.1;
            pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255);
            ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1);
            pPlayer = pPlayer2;
            //goto LABEL_34;
            ++uCellID;
            v26 += 4;
            continue;
          }
          if ( (unsigned __int8)(v16 & 0xF0) == 128 )
          {
            v20 = "sp91a";
            pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)];
            dword_50C9A8 -= pEventTimer->uTimeElapsed;
            if ( dword_50C9A8 <= 0 )
            {
              dword_50C9A8 = 0;
              LOBYTE(pItem2->uAttributes) &= 0xFu;
              ptr_50C9A4 = 0;
            }
            v19 = (double)GetTickCount() * 0.1;
            pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255);
            ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1);
            pPlayer = pPlayer2;
            //goto LABEL_34;
            ++uCellID;
            v26 += 4;
            continue;
          }
        }
        v20 = "sptext01";
        pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)];
        dword_50C9A8 -= pEventTimer->uTimeElapsed;
        if ( dword_50C9A8 <= 0 )
        {
          dword_50C9A8 = 0;
          LOBYTE(pItem2->uAttributes) &= 0xFu;
          ptr_50C9A4 = 0;
        }
        v19 = (double)GetTickCount() * 0.1;
        pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255);
        ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1);
        pPlayer = pPlayer2;
      }
    }
//LABEL_34:
    ++uCellID;
    v26 += 4;
  }
  while ( uCellID < 126 );
}

//----- (0041A556) --------------------------------------------------------
void __cdecl draw_leather()
{
  pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Leather));
}

//----- (0041A57E) --------------------------------------------------------
void QuickRefDraw()
{
  unsigned int v0; // ebx@1
  //unsigned int v1; // eax@1
  Player *pPlayer; // ebp@2
  int v3; // eax@6
  int v4; // edi@6
  unsigned int v5; // eax@7
  unsigned int v6; // edi@9
  unsigned int v7; // edi@11
  signed int v8; // eax@13
  unsigned int v9; // eax@13
  unsigned int v10; // edi@13
  int v11; // eax@15
  unsigned int v12; // eax@15
  unsigned int v13; // edi@15
  int v14; // eax@17
  int v15; // ST18_4@17
  int v16; // ebx@17
  int v17; // eax@17
  unsigned int v18; // eax@17
  unsigned int v19; // edi@17
  int v20; // eax@19
  unsigned int v21; // edi@19
  char *v22; // eax@21
  unsigned int v23; // edi@21
  int v24; // eax@23
  unsigned int v25; // edi@23
  char *v26; // eax@25
  unsigned int v27; // edi@25
  int v28; // ecx@27
  char *v29; // eax@27
  signed int v30; // edx@27
  unsigned int v31; // edi@31
  unsigned int v32; // edi@33
  const char *v33; // ST10_4@35
  unsigned int v34; // eax@35
  unsigned int v35; // edi@35
  unsigned __int8 v36; // al@37
  char *v37; // eax@38
  int v38; // eax@41
  signed int v39; // edi@42
  char *v40; // eax@45
  unsigned int v41; // eax@45
  signed int v43; // [sp+10h] [bp-1Ch]@1
  unsigned int v44; // [sp+14h] [bp-18h]@2
  int v45; // [sp+18h] [bp-14h]@1
  unsigned int v46; // [sp+1Ch] [bp-10h]@1
  unsigned int v47; // [sp+20h] [bp-Ch]@1
  unsigned int v48; // [sp+24h] [bp-8h]@33
  //unsigned int v49; // [sp+28h] [bp-4h]@1

  v0 = 0;
  v47 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
  //v49 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0);
  v46 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
  //v1 = pIcons_LOD->LoadTexture("quikref", TEXTURE_16BIT_PALETTE);
  pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE));
  v43 = 0;
  v45 = LOBYTE(pFontArrus->uFontHeight) + 1;
  do
  {
    pPlayer = &pParty->pPlayers[v43];
    v44 = 94 * v43 + 89;
    if ( v43 == v0 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x12u, v0, pGlobalTXT_LocalizationStrings[149], 60, v0);//Name
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * v43 + 89, 0x12u, v47, pPlayer->pName, 84, v0);
    if ( v43 == v0 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x2Fu, v0, pGlobalTXT_LocalizationStrings[131], 60, v0); //Óðîâ.
    v3 = pPlayer->GetActualLevel();
    sprintf(pTmpBuf, "%lu", v3);
    v4 = pPlayer->GetBaseLevel();
    if ( pPlayer->GetActualLevel() <= v4 )
      v5 = pPlayer->GetExperienceDisplayColor();
    else
      v5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, v0);
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, 0x2Fu, v5, pTmpBuf, 84, v0);
    v6 = v45 + 47;
    if ( v43 == v0 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v45 + 47, v0, pGlobalTXT_LocalizationStrings[41], 60, v0);//Êëàññ
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v6, v0, pClassNames[pPlayer->classType], 84, v0);
    v7 = v45 + v6;
    if ( v43 == v0 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v7, v0, pGlobalTXT_LocalizationStrings[107], 60, v0);//Çäîð.
    sprintf(pTmpBuf, "%d", pPlayer->sHealth);
    v8 = pPlayer->GetMaxHealth();
    v9 = UI_GetHealthManaStringColor(pPlayer->sHealth, v8);
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v7, v9, pTmpBuf, 84, v0);
    v10 = v45 + v7;
    if ( v43 == v0 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v10, v0, pGlobalTXT_LocalizationStrings[209], 60, v0);//Ìàíà
    sprintf(pTmpBuf, "%d", pPlayer->sMana);
    v11 = pPlayer->GetMaxMana();
    v12 = UI_GetHealthManaStringColor(pPlayer->sMana, v11);
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v10, v12, pTmpBuf, 84, v0);
    v13 = v45 + v10;
    if ( v43 == v0 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v13, v0, pGlobalTXT_LocalizationStrings[0], 60, v0);//Êëàññ áðîíè
    v14 = pPlayer->GetActualAC();
    sprintf(pTmpBuf, "%d", v14);
    v15 = v0;
    v16 = pPlayer->GetBaseAC();
    v17 = pPlayer->GetActualAC();
    v18 = UI_GetHealthManaStringColor(v17, v16);
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v13, v18, pTmpBuf, 84, v15);
    v0 = 0;
    v19 = v45 + v13;
    if ( !v43 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v19, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//Àòàêà
    v20 = pPlayer->GetActualAttack(0);
    sprintf(pTmpBuf, "%+d", v20);
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v19, 0, pTmpBuf, 84, 0);
    v21 = v45 + v19;
    if ( !v43 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v21, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð.
    v22 = pPlayer->GetMeleeDamageString();
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v21, 0, v22, 84, 0);
    v23 = v45 + v21;
    if ( !v43 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v23, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// Ñòðåëÿòü
    v24 = pPlayer->GetRangedAttack();
    sprintf(pTmpBuf, "%+d", v24);
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v23, 0, pTmpBuf, 84, 0);
    v25 = v45 + v23;
    if ( !v43 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v25, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð.
    v26 = pPlayer->GetRangedDamageString();
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v25, 0, v26, 84, 0);
    v27 = v45 + v25;
    if ( !v43 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v27, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);//Íàâûêè
    v28 = 0;
    v29 = (char *)pPlayer->pActiveSkills;
    v30 = 36;
    do
    {
      if ( *(short *)v29 )
        ++v28;
      v29 += 2;
      --v30;
    }
    while ( v30 );
    sprintf(pTmpBuf, "%lu", v28);
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v27, 0, pTmpBuf, 84, 0);
    v31 = v45 + v27;
    if ( !v43 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v31, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);//Î÷êè
    sprintf(pTmpBuf, "%lu", pPlayer->uSkillPoints);
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v31, pPlayer->uSkillPoints != 0 ? v46 : 0, pTmpBuf, 84, 0);
    v32 = v45 + v31;
    v48 = pPlayer->GetMajorConditionIdx();
    if ( !v43 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v32, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//Ñîñò.
    v33 = aCharacterConditionNames[v48];
    v34 = GetConditionDrawColor(v48);
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v32, v34, v33, 84, 0);
    v35 = v45 + v32;
    if ( !v43 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v35, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//Á.Ïðèì.
    v36 = pPlayer->uQuickSpell;
    if ( v36 )
      v37 = pSpellStats->pInfos[v36].pShortName;
    else
      v37 = pGlobalTXT_LocalizationStrings[153];//Íåò
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v35, 0, v37, 84, 0);
    ++v43;
  }
  while ( v43 < 4 );

  v38 = GetPartyReputation();
  if ( v38 >= 0 )
  {
    if ( v38 <= 5 )
      v39 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF);
    else
    v39 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0, 0);
  }
  else
    v39 = v46;

  v40 = GetReputationString(v38);
  sprintf(pTmpBuf, "%s: \xC" "%05d%s\xC" "00000", pGlobalTXT_LocalizationStrings[180], v39, v40);//Reputation
  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf, 0, 0, 0);
  v41 = pParty->GetPartyFame();
  sprintf(pTmpBuf, "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], v41);// Fame Ñëàâà
  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf, 0, 0, 0);
}

//----- (0041ABFD) --------------------------------------------------------
void __thiscall CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx)
{
  unsigned int v1; // edi@1
  unsigned int v2; // eax@6
  Texture *pTexture; // ecx@6
  GUIButton *pButton; // eax@6
  unsigned int v5; // eax@7
  unsigned int v6; // eax@10
  unsigned int v7; // eax@11

  v1 = uPlayerIdx;
  if ( uPlayerIdx )
  {
    pRenderer->ClearZBuffer(0, 479);
    switch ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] )
    {
      case WINDOW_CharacterWindow_Stats:                                // stats
        sub_4196A0();
        sub_419379();
        CharacterUI_StatsTab_Draw(v1);
        v7 = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE);
        pTexture = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0);
        pButton = pCharacterScreen_StatsBtn;
        pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture);
		break;
      case WINDOW_CharacterWindow_Skills:                                // skills
        if ( dword_507CC0 != uActiveCharacter )
        {
          sub_4196A0();
          CharacterUI_SkillScreen_Draw();
        }
        sub_419379();
        CharacterUI_SkillsTab_Draw(v1);
        v6 = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE);
        pTexture = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0);
        pButton = pCharacterScreen_SkillsBtn;
        pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture);
		break;
      case WINDOW_CharacterWindow_Awards:                                // awards
        sub_4196A0();
        sub_419379();
        sub_419220();
        CharacterUI_AwardsTab_Draw(v1);
        v5 = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE);
        pTexture = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0);
        pButton = pCharacterScreen_AwardsBtn;
		pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture);
        break;
	  case WINDOW_CharacterWindow_Inventory:                                                        // inventory and other
        sub_4196A0();
        sub_419379();
        CharacterUI_InventoryTab_Draw(v1, 0);
        v2 = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE);
        pTexture = (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0);
        pButton = pCharacterScreen_InventoryBtn;
		pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture);
        break;
	  default:
		break;
    }
    if ( bRingsShownInCharScreen )
      CharacterUI_DrawPaperdollWithRingOverlay(v1);
    else
      CharacterUI_DrawPaperdoll(v1);
  }
}

//----- (0041AD6E) --------------------------------------------------------
void __cdecl GameUI_DrawRightPanelItems()
{
  if (GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed)
    GameUI_RightPanel_BookFlashTimer = 0;

  if (pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128)
  {
    GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed;
    byte_50697C = byte_50697C == 0;
    if ( byte_50697C && pCurrentScreen != SCREEN_REST )
    {
      if ( bFlashQuestBook )
        pRenderer->DrawTextureTransparent(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A));
      if ( bFlashAutonotesBook )
        pRenderer->DrawTextureTransparent(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A));
      if ( bFlashHistoryBook )
        pRenderer->DrawTextureTransparent(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A));
    }
    else
    {
      pRenderer->DrawTextureRGB(468u, 0, pTexture_RightFrame);
      DrawHiredNPCs();
    }
  }
}

//----- (0041AEBB) --------------------------------------------------------
void __cdecl GameUI_DrawFoodAndGold()
{
  int v2; // esi@2

  if ( uGameState != GAME_STATE_FINAL_WINDOW )
  {
    v2 = sub_44100D() != 0 ? 381 : 322;
    sprintf(pTmpBuf, "\r087%lu", pParty->uNumFoodRations);
    pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf, 0, 0, uGameUIFontShadow);
    sprintf(pTmpBuf, "\r028%lu", pParty->uNumGold);
    pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf, 0, 0, uGameUIFontShadow);
  }
}

//----- (0041AF52) --------------------------------------------------------
void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2)
{
  unsigned int v2; // eax@1
  GUIWindow *v3; // edi@1
  unsigned int v4; // esi@1
  signed int v5; // ebx@4
  double v6; // st7@5
  unsigned int v7; // eax@6
  unsigned int v8; // ebx@10
  unsigned int v9; // [sp+14h] [bp-Ch]@4
  unsigned int v10; // [sp+1Ch] [bp-4h]@4

  v2 = a1->pMonsterInfo.uHP;
  v3 = a2;
  v4 = 25;
  if ( (signed int)v2 > 25 )
  {
    v4 = 200;
    if ( (signed int)v2 < 200 )
      v4 = a1->pMonsterInfo.uHP;
  }
  v5 = a1->sCurrentHP;
  v10 = v4;
  v9 = uTextureID_mhp_grn;
  if ( v5 < (signed int)v2 )
  {
    v6 = (double)(signed int)v2;
    v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP);
    if ( v5 <= (signed int)(signed __int64)(0.34 * v6) )
    {
      v7 = uTextureID_mhp_red;
      v9 = v7;
    }
    else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) )
    {
      v7 = uTextureID_mhp_yel;
      v9 = v7;
    }
  }
  v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2;
  pRenderer->Clip(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52);
  pRenderer->DrawTextureIndexed(
    v8,
    v3->uFrameY + 32,
    (Texture *)(uTextureID_mhp_bd != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_bd] : 0));
  pRenderer->Clip(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52);
  pRenderer->DrawTextureIndexed(
    v8,
    v3->uFrameY + 34,
    (Texture *)(v9 != -1 ? (int)&pIcons_LOD->pTextures[v9] : 0));
  pRenderer->ResetClip();
  pRenderer->DrawTextureIndexed(
    v8 - 5,
    v3->uFrameY + 32,
    (Texture *)(uTextureID_mhp_capl != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_capl] : 0));
  pRenderer->DrawTextureIndexed(
    v8 + v4,
    v3->uFrameY + 32,
    (Texture *)(uTextureID_mhp_capr != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_capr] : 0));
}

//----- (0041B0C9) --------------------------------------------------------
void __cdecl GameUI_DrawLifeManaBars()
{
  Texture *v0; // ebx@1
  Player *v1; // ecx@2
  float v2; // ST38_4@3
  double v3; // st7@3
  signed __int64 v4; // qax@6
  Player *v5; // ecx@24
  float v6; // ST30_4@25
  double v7; // st7@25
  bool v8; // ST38_4@27
  Texture *v9; // [sp-4h] [bp-30h]@10
  Texture *v10; // [sp+Ch] [bp-20h]@1
  Player *v11; // [sp+10h] [bp-1Ch]@2
  int v12; // [sp+10h] [bp-1Ch]@24
  Texture *v13; // [sp+14h] [bp-18h]@1
  Texture *v14; // [sp+18h] [bp-14h]@1
  float v15; // [sp+1Ch] [bp-10h]@1
  signed int v16; // [sp+24h] [bp-8h]@1
  signed int v17; // [sp+28h] [bp-4h]@8

  v0 = (Texture *)(uTextureID_BarGreen != -1 ? &pIcons_LOD->pTextures[uTextureID_BarGreen] : 0);
  v14 = (Texture *)(uTextureID_BarYellow != -1 ? &pIcons_LOD->pTextures[uTextureID_BarYellow] : 0);
  v13 = (Texture *)(uTextureID_BarRed != -1 ? &pIcons_LOD->pTextures[uTextureID_BarRed] : 0);
  v16 = 0;
  v10 = (Texture *)(uTextureID_BarBlue != -1 ? &pIcons_LOD->pTextures[uTextureID_BarBlue] : 0);
  v15 = (double)(uTextureID_BarGreen != -1 ? pIcons_LOD->pTextures[uTextureID_BarGreen].uTextureHeight : 26);
  do
  {
    v1 = &pParty->pPlayers[v16];
    v11 = v1;
    if ( v1->sHealth > 0 )
	{
		v11 = &pParty->pPlayers[v16];
		v2 = (double)v1->sHealth;
		v3 = v2 / (double)v1->GetMaxHealth();
		if( v3 > 0.5 )
		{
		  if ( v3 > 1.0 )
			v3 = 1.0;
		  v4 = (signed __int64)((1.0 - v3) * v15);
		  if ( v16 == 2 || v16 == 3 )
			v17 = 2;
		  else
			v17 = 0;
		  pRenderer->Clip(
			v17 + pHealthBarPos[v16],
			v4 + 402,
			v17 + pHealthBarPos[v16] + v0->uTextureWidth,
			v0->uTextureHeight + 402);
		  v9 = v0;
		}
		else if ( v3 > 0.25 )
		{
			if ( v16 == 2 || v16 == 3 )
			  v17 = 2;
			else
			  v17 = 0;
			pRenderer->Clip(
			  v17 + pHealthBarPos[v16],
			  (unsigned __int64)(signed __int64)((1.0 - v3) * v15) + 402,
			  v17 + pHealthBarPos[v16] + v14->uTextureWidth,
			  v14->uTextureHeight + 402);
			v9 = v14;
		}
		else if ( v3 > 0.0 )
		{
			if ( v16 == 2 || v16 == 3 )
				v17 = 2;
			else
				v17 = 0;
			pRenderer->Clip(
				v17 + pHealthBarPos[v16],
				(unsigned __int64)(signed __int64)((1.0 - v3) * v15) + 402,
				v17 + pHealthBarPos[v16] + v13->uTextureWidth,
				v13->uTextureHeight + 402);
			v9 = v13;
		}
		if( v3 > 0.0 )
		{
		  pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[v16], 0x192u, v9);
		  pRenderer->ResetClip();
		}
	}
    v5 = v11;
    v12 = v11->sMana;
    if ( v12 > 0 )
    {
      v6 = (double)v12;
      v7 = v6 / (double)v5->GetMaxMana();
      if ( v7 > 1.0 )
        v7 = 1.0;
      v8 = v16 == 2;
      pRenderer->Clip(
        (v16 == 2) + pManaBarPos[v16],
        (unsigned __int64)(signed __int64)((1.0 - v7) * v15) + 402,
        v8 + pManaBarPos[v16] + v10->uTextureWidth,
        v10->uTextureHeight + 402);
      pRenderer->DrawTextureIndexed(v8 + pManaBarPos[v16], 0x192u, v10);
      pRenderer->ResetClip();
    }
    ++v16;
  }
  while ( v16 < 4 );
}

//----- (0041B3B6) --------------------------------------------------------
void __cdecl draw_right_panel()
{
  pRenderer->DrawTextureTransparent(
    pViewport->uViewportZ,
    0,
    (Texture *)(uTextureID_right_panel != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_right_panel] : 0));
}

//----- (0041B3E2) --------------------------------------------------------
void __cdecl GameUI_DrawRightPanelFrames()
{
  pRenderer->DrawTextureRGB(0, 0, pTexture_TopFrame);
  pRenderer->DrawTextureRGB(0, 8u, pTexture_LeftFrame);
  pRenderer->DrawTextureRGB(468u, 0, pTexture_RightFrame);
  pRenderer->DrawTextureRGB(0, 352u, pTexture_BottomFrame);
  GameUI_DrawFoodAndGold();
  GameUI_DrawRightPanelItems();
}

//----- (0041B438) --------------------------------------------------------
GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey)
{
  char v1; // al@1
  int v2; // esi@1
  char v3; // dl@1
  GUIWindow *v4; // ecx@2
  GUIButton *result; // eax@2
  int v6; // edx@12

  v1 = toupper(uHotkey);
  v2 = uNumVisibleWindows;
  v3 = v1;
  if ( uNumVisibleWindows >= 0 )
  {
    while ( 2 )
    {
      v4 = &pWindowList[pVisibleWindowsIdxs[v2] - 1];
      for ( result = v4->pControlsHead; result; result = result->pNext )
      {
        if ( result->uHotkey == v3 )
        {
          v6 = result->uControlParam;
          pMessageQueue_50CBD0->AddMessage((UIMessageType)result->uControlID, v6, 0);
          /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
          {
            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)result->uControlID;
            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v6;
            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
            ++pMessageQueue_50CBD0->uNumMessages;
          }*/
          return result;
        }
      }
      if ( v4->uFrameX || v4->uFrameY || !(v4->uFrameWidth == 640 & v4->uFrameHeight == 480) )
      {
        --v2;
        if ( v2 >= 0 )
          continue;
      }
      break;
    }
  }
  return 0;
}
// 5075E0: using guessed type int pVisibleWindowsIdxs[20];

//----- (0041B4E1) --------------------------------------------------------
int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall)
{
  unsigned __int8 v3; // bl@1
  int result; // eax@1
  int i; // edx@2
  GUIButton *j; // ecx@3
  int k; // edx@7
  GUIButton *l; // ecx@8
  unsigned __int8 v9; // [sp+4h] [bp-8h]@1
  char v10; // [sp+8h] [bp-4h]@1

  v3 = uNewHotkey;
  v10 = toupper(uOldHotkey);
  result = toupper(v3);
  v9 = result;
  if ( bFirstCall )
  {
    for ( i = uNumVisibleWindows; i >= 0; --i )
    {
      result = 84 * pVisibleWindowsIdxs[i];
      //for ( j = *(GUIButton **)((char *)pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_ + result); j; j = j->pNext )
      for ( j = pWindowList[pVisibleWindowsIdxs[i] - 1].pControlsHead; j; j = j->pNext )
        j->field_28 = 0;
    }
  }
  for ( k = uNumVisibleWindows; k >= 0; --k )
  {
    result = 84 * pVisibleWindowsIdxs[k];
    //for ( l = *(GUIButton **)((char *)pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_ + result); l; l = l->pNext )
    for ( l = pWindowList[pVisibleWindowsIdxs[k] - 1].pControlsHead; l; l = l->pNext )
    {
      LOBYTE(result) = v10;
      if ( l->uHotkey == v10 )
      {
        if ( !l->field_28 )
        {
          LOBYTE(result) = v9;
          l->field_28 = 1;
          l->uHotkey = v9;
        }
      }
    }
  }
  return result;
}
// 5075E0: using guessed type int pVisibleWindowsIdxs[20];

//----- (0041B578) --------------------------------------------------------
void __cdecl MainMenuUI_LoadFontsAndSomeStuff()
{
  pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits,
    pRenderer->uTargetGBits,
    pRenderer->uTargetBBits);
  pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits,
    pRenderer->uTargetGBits,
    pRenderer->uTargetBBits);
  pPaletteManager->RecalculateAll();

  for (uint i = 0; i < 480; ++i)
    pSRZBufferLineOffsets[i] = 640 * i;

  pRenderer->ResetClip();

  uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE);
  pFontArrus = LoadFont("arrus.fnt", "FONTPAL", NULL);
  pFontLucida = LoadFont("lucida.fnt", "FONTPAL", NULL);
  pFontCreate = LoadFont("create.fnt", "FONTPAL", NULL);
  pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", NULL);
  pFontComic = LoadFont("comic.fnt", "FONTPAL", NULL);
  pFontArrus->field_3 = 0;
  pFontLucida->field_3 = 0;
  pFontCreate->field_3 = 0;

  for (uint i = 0; i < 20; ++i)
    pWindowList[i].eWindowType = WINDOW_null;

  uNumVisibleWindows = -1;
  memset(pVisibleWindowsIdxs, 0, sizeof(pVisibleWindowsIdxs));
}

//----- (0041B690) --------------------------------------------------------
void __cdecl MainMenuUI_Create()
{
  //unsigned int v0; // eax@1
  //unsigned int v1; // eax@1
  //unsigned int v2; // eax@1
  //unsigned int v3; // eax@1
  //unsigned int v4; // eax@1
  //unsigned int v5; // eax@1
  Texture *v6; // ST78_4@1
  //const char *v7; // ST5C_4@1
  unsigned __int8 v8; // al@1
  //Texture *v9; // ST60_4@1
  Texture *v10; // ST78_4@1
  //const char *v11; // ST5C_4@1
  unsigned __int8 v12; // al@1
  //Texture *v13; // ST60_4@1
  unsigned int v14; // eax@1
  Texture *v15; // ST78_4@1
  //const char *v16; // ST5C_4@1
  unsigned __int8 v17; // al@1
  //Texture *v18; // ST60_4@1
  unsigned int uTextureID_ib_td4_A; // eax@1
  Texture *v20; // ST78_4@1
  unsigned __int8 v22; // al@1
  //Texture *v23; // ST60_4@1
  Texture *v24; // eax@1
  //Texture *v25; // esi@1
  //Texture *v26; // ST60_4@1
  //const char *v27; // ST5C_4@1
  unsigned __int8 v28; // al@1
  Texture *v29; // eax@1
  //Texture *v30; // esi@1
  //Texture *v31; // ST60_4@1
  //const char *v32; // ST5C_4@1
  unsigned __int8 v33; // al@1

  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC"));
  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB"));
  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA"));
  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC"));
  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB"));
  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA"));

  pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE);
  pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE);
  pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE);
  pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE);
  pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE);
  pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE);
  pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE);
  pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE);

  uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE);
  uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE);
  uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE);
  uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE);
  uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE);
  uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE);
  uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE);
  uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE);
  uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE);
  uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE);
  uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE);
  pTexture_Leather = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("ibground", TEXTURE_16BIT_PALETTE)];
  uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE);
  uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE);
  uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE);
  uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE);
  uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE);
  uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE);

  pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
  pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, 0xAu, 0, 0, "", 0);
  pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
  pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
  pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
  pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
  pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, 0, 1u, 0, "", 0);
  pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, 0, 2u, 0, "", 0);
  pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, 0, 3u, 0, "", 0);
  pPrimaryWindow->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, 0, 4u, 0, "", 0);
  pPrimaryWindow->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, 0, 1u, 0, "", 0);
  pPrimaryWindow->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, 0, 2u, 0, "", 0);
  pPrimaryWindow->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, 0, 3u, 0, "", 0);
  pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, 0, 4u, 0, "", 0);

  uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE);
  v6 = (Texture *)(uTextureID_ib_td1_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td1_A] : 0);
  v8 = pKeyActionMap->GetActionVKey(INPUT_Quest);
  pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, 0xC8u, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests

  uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE);
  v10 = (Texture *)(uTextureID_ib_td2_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td2_A] : 0);
  v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes);
  pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, 0xC9u, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes

  v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE);
  v15 = (Texture *)(v14 != -1 ? &pIcons_LOD->pTextures[v14] : 0);
  v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook);
  pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, 0xCAu, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps

  uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE);
  v20 = (Texture *)(uTextureID_ib_td4_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td4_A] : 0);
  v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal);
  pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, 0xCBu, 0, v22,
                                                pGlobalTXT_LocalizationStrings[78],//Calendar
                                                 v20, 0);

  uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE);
  pBtn_History = pPrimaryWindow->CreateButton(0x258u, 0x169u,
                 (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureWidth : 24),
                 (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureHeight : 26),
                 1, 0, 0xE0u, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History
                 (Texture *)(uTextureID_ib_td5_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td5_A] : 0), 0);

  bFlashAutonotesBook = 0;
  bFlashQuestBook = 0;
  bFlashHistoryBook = 0;
  
  v24 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn];
  v28 = pKeyActionMap->GetActionVKey(INPUT_ZoomIn);
  pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, v24->uTextureWidth, v24->uTextureHeight, 2, 0, 0x170u, 0, v28, pGlobalTXT_LocalizationStrings[252], // Zoom In
                   v24, 0);
  v29 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut];
  v33 = pKeyActionMap->GetActionVKey(INPUT_ZoomOut);
  pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, 0x16Fu, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out
                   v29, 0);
  pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, 0, 0, 0, "", 0);
  pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, 0x86u, 0, 0x35u, "", 0);
  pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, 0x87u, 0, 0x36u, "", 0);
  pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, 0, 0, 0, "", 0);
  pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, 0, 0, 0, "", 0);
  pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u,
                 (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureWidth : 24),
                 (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureHeight : 26),
                 1, 0, 0x69u, 0, 0x43u, pGlobalTXT_LocalizationStrings[38],
                 (Texture *)(uTextureID_Btn_CastSpell != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_CastSpell] : 0),
                 0);
  pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u,
                 (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureWidth : 24),
                 (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureHeight : 26),
                 1, 0, 0x68u, 0, 0x52u, pGlobalTXT_LocalizationStrings[182],
                 (Texture *)(uTextureID_Btn_Rest != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_Rest] : 0), 0);
  pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u,
                 (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureWidth : 24),
                 (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureHeight : 26),
                 1, 0, 0x6Au, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173],
                 (Texture *)(uTextureID_Btn_QuickReference != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_QuickReference] : 0), 0);
  pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u,
                 (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureWidth : 24),
                 (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureHeight : 26),
                 1, 0, 0x6Bu, 0, 0, pGlobalTXT_LocalizationStrings[93],
                 (Texture *)(uTextureID_Btn_GameSettings != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_GameSettings] : 0), 0);
  pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u,
                 (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureWidth : 24),
                 (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureHeight : 26),
                 1, 0, 0xBCu, 0, 0, "",
                 (Texture *)(uTextureID_Btn_NPCLeft != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft] : 0), 0);
  pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u,
                 (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureWidth : 24),
                 (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureHeight : 26),
                 1, 0, 0xBCu, 1u, 0, "",
                 (Texture *)(uTextureID_Btn_NPCRight != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCRight] : 0), 0);
  LoadPartyBuffIcons();
}


//----- (0041C047) --------------------------------------------------------
void __cdecl GameUI_DrawStatusBar_2()
{
  unsigned int v0; // eax@1
  char *v1; // edx@2
  unsigned int v2; // ST18_4@5
  const char *v3; // ST0C_4@5
  unsigned int v4; // ST08_4@5
  int v5; // eax@5

  pRenderer->DrawTextureRGB(0, 352u, pTexture_StatusBar);
  if ( GameUI_StatusBar_TimedStringTimeLeft )
  {
    v1 = GameUI_StatusBar_TimedString;
  }
  else
  {
    if ( !pStatusBarString[0] )
      return;
    v1 = pStatusBarString;
  }
  LOWORD(v0) = uGameUIFontShadow;
  v2 = v0;
  LOWORD(v0) = uGameUIFontMain;
  v3 = v1;
  v4 = v0;
  v5 = pFontLucida->AlignText_Center(0x1C2u, v1);
  pPrimaryWindow->DrawText(pFontLucida, v5 + 11, 357, v4, v3, 0, 0, v2);
}

//----- (0041C0B8) --------------------------------------------------------
void __thiscall sub_41C0B8_set_status_string(const char *pStr)
{
  const char *v1; // esi@1
  int i; // eax@7
  int j; // eax@11

  v1 = pStr;
  if ( pStr && strcmp(pStr, "test") && !IsBadStringPtrA(v1, 1u) && (*v1 || GameUI_StatusBar_TimedStringTimeLeft) )
  {
    if ( GameUI_StatusBar_TimedStringTimeLeft )
    {
      for ( i = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString);
            i > 450;
            i = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString) )
        byte_5C3427[strlen(GameUI_StatusBar_TimedString)] = 0;
    }
    else
    {
      strcpy(pStatusBarString, v1);
      for ( j = pFontLucida->GetLineWidth(pStatusBarString);
            j > 450;
            j = pFontLucida->GetLineWidth(pStatusBarString) )
        GameUI_StatusBar_TimedString[strlen(pStatusBarString) + 199] = 0;
    }
  }
}

//----- (0041C179) --------------------------------------------------------
void __cdecl GameUI_DrawStatusBar()
{
  unsigned int v0; // ebp@1
  char *v1; // edi@5
  int v2; // eax@5
  unsigned int v3; // esi@5
  size_t v4; // eax@6
  GUIFont *v5; // ecx@6
  int v6; // eax@9
  size_t v7; // eax@10
  GUIFont *v8; // ecx@10
  char v9; // zf@12
  unsigned int v10; // ST08_4@13
  int v11; // eax@13

  v0 = uGameUIFontShadow;
  if ( pStatusBarString[0] || GameUI_StatusBar_TimedStringTimeLeft || bForceDrawStatusBar )
  {
    pRenderer->DrawTextureRGB(0, 352u, pTexture_StatusBar);
    if ( GameUI_StatusBar_TimedStringTimeLeft )
    {
      v1 = GameUI_StatusBar_TimedString;
      v2 = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString);
      v3 = 450;
      while ( v2 > 450 )
      {
        v4 = strlen(GameUI_StatusBar_TimedString);
        v5 = pFontLucida;
        byte_5C3427[v4] = 0;
        v2 = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString);
      }
    }
    else
    {
      v1 = pStatusBarString;
      v6 = pFontLucida->GetLineWidth(pStatusBarString);
      v3 = 450;
      while ( v6 > 450 )
      {
        v7 = strlen(pStatusBarString);
        v8 = pFontLucida;
        GameUI_StatusBar_TimedString[v7 + 199] = 0;
        v6 = pFontLucida->GetLineWidth(pStatusBarString);
      }
    }
    v9 = *v1 == 0;
    bForceDrawStatusBar = 0;
    if ( !v9 )
    {
      v10 = uGameUIFontMain;
      v11 = pFontLucida->AlignText_Center(v3, v1);
      pPrimaryWindow->DrawText(pFontLucida, v11 + 11, 357, v10, v1, 0, 0, v0);
    }
  }
}
// 5C35BC: using guessed type int bForceDrawStatusBar;


//----- (0041CD4F) --------------------------------------------------------
bool __thiscall sub_41CD4F(unsigned int _this)
{
  unsigned int v1; // edi@1
  unsigned int v2; // eax@2
  int v3; // esi@3
  int v4; // ecx@10
  GUIButton *v5; // eax@11
  int v6; // edx@12
  int v7; // ecx@20
  char v8; // zf@21
  GUIButton *v9; // ecx@24
  int v10; // esi@24
  int v11; // edx@26
  int v12; // edx@28
  int v13; // esi@32
  GUIButton *v14; // eax@37
  int v15; // edx@38
  int v17; // ecx@50
  int v18; // edx@50
  GUIButton *v19; // ecx@54
  int v20; // esi@54
  int v21; // edx@56
  int v22; // ecx@59
  int v23; // edx@59
  int v24; // ecx@60
  int v25; // esi@63
  unsigned int v26; // [sp+Ch] [bp-14h]@1
  int v27; // [sp+10h] [bp-10h]@1
  int v28; // [sp+14h] [bp-Ch]@10
  int v29; // [sp+14h] [bp-Ch]@36
  unsigned int uClickX; // [sp+18h] [bp-8h]@10
  unsigned int uClickY; // [sp+1Ch] [bp-4h]@10

  v1 = 0;
  v26 = _this;
  v27 = uNumVisibleWindows;
  if ( uNumVisibleWindows < 0 )
    return 0;
  v2 = pMessageQueue_50CBD0->uNumMessages;
  while ( 1 )
  {
    v3 = pVisibleWindowsIdxs[v27] - 1;
    if ( pWindowList[v3].field_44 != v1 )
	{
		switch(v26)
		{
			case VK_LEFT:
				{
				v12 = pWindowList[v3].field_34;
				if ( pWindowList[v3].pCurrentPosActiveItem - pWindowList[v3].pStartingPosActiveItem - v12 >= 0 )
				{
				  v8 = pCurrentScreen == SCREEN_PARTY_CREATION;
				  pWindowList[v3].pCurrentPosActiveItem -= v12;
				  if ( v8 )
				  {
					pAudioPlayer->PlaySound(SOUND_Button, v1, v1, -1, v1, v1, v1, v1);
					v2 = pMessageQueue_50CBD0->uNumMessages;
				  }
				}
				if ( pWindowList[v3].field_30 != v1 )
				{
					break;
				}
				v9 = pWindowList[v3].pControlsHead;
				v13 = pWindowList[v3].pCurrentPosActiveItem;
				if ( v13 > (signed int)v1 )
				{
				  do
				  {
					v9 = v9->pNext;
					--v13;
				  }
				  while ( v13 );
				}
				v11 = v9->uControlParam;
				/*if ( (signed int)v2 < 40 )
				{
				  pMessageQueue_50CBD0->pMessages[v2].eType = (UIMessageType)v9->uControlID;
				  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v11;
				  *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = v1;
				  v2 = pMessageQueue_50CBD0->uNumMessages + 1;
				  ++pMessageQueue_50CBD0->uNumMessages;
				}*/
				pMessageQueue_50CBD0->AddMessage((UIMessageType)v9->uControlID, v11, v1);
				break;
				}
			case VK_RIGHT:
				{
				v7 = pWindowList[v3].pCurrentPosActiveItem + pWindowList[v3].field_34;
				if ( v7 < pWindowList[v3].pNumPresenceButton + pWindowList[v3].pStartingPosActiveItem )
				{
					v8 = pCurrentScreen == SCREEN_PARTY_CREATION;
					pWindowList[v3].pCurrentPosActiveItem = v7;
					if ( v8 )
					{
						pAudioPlayer->PlaySound(SOUND_Button, v1, v1, -1, v1, v1, v1, v1);
						v2 = pMessageQueue_50CBD0->uNumMessages;
					}
				}
				if ( pWindowList[v3].field_30 != v1 )
				{
					break;
				}
				v9 = pWindowList[v3].pControlsHead;
				v10 = pWindowList[v3].pCurrentPosActiveItem;
				if ( v10 > (signed int)v1 )
				{
					do
					{
						v9 = v9->pNext;
						--v10;
					}
					while ( v10 );
				}
				v11 = v9->uControlParam;
				pMessageQueue_50CBD0->AddMessage((UIMessageType)v9->uControlID, v11, v1);
				break;				
				}
			case VK_DOWN:
				{
				v17 = pWindowList[v3].pStartingPosActiveItem;
				v18 = pWindowList[v3].pCurrentPosActiveItem;
				if ( v18 >= pWindowList[v3].pNumPresenceButton + v17 - 1 )
					pWindowList[v3].pCurrentPosActiveItem = v17;
				else
					pWindowList[v3].pCurrentPosActiveItem = v18 + 1;
				if ( pWindowList[v3].field_30 != v1 )
					return 1;
				v19 = pWindowList[v3].pControlsHead;
				v20 = pWindowList[v3].pCurrentPosActiveItem;
				if ( v20 > (signed int)v1 )
				{
					do
					{
						v19 = v19->pNext;
						--v20;
					}
					while ( v20 );
				}
				v21 = v19->uControlParam;
				pMessageQueue_50CBD0->AddMessage((UIMessageType)v19->uControlID, v21, v1);
				return 1;
				}
			case VK_SELECT:
				{
				pMouse->GetClickPos(&uClickX, &uClickY);
				v4 = pWindowList[v3].pStartingPosActiveItem;
				v28 = v4 + pWindowList[v3].pNumPresenceButton;
				if ( v4 < v4 + pWindowList[v3].pNumPresenceButton )
				{
					while ( 1 )
					{
						v5 = pWindowList[v3].pControlsHead;
						if ( v4 > 0 )
						{
							v6 = v4;
							do
							{
								v5 = v5->pNext;
								--v6;
							}
							while ( v6 );
						}
						if ( (signed int)uClickX >= (signed int)v5->uX
						&& (signed int)uClickX <= (signed int)v5->uZ
						&& (signed int)uClickY >= (signed int)v5->uY
						&& (signed int)uClickY <= (signed int)v5->uW )
							break;
						++v4;
						if ( v4 >= v28 )
						{
							v1 = 0;
							v2 = pMessageQueue_50CBD0->uNumMessages;
							--v27;
							if ( v27 < 0 )
  								return 0;
							continue;
						}
					}
					pWindowList[v3].pCurrentPosActiveItem = v4;
					return 1;
				}
				v2 = pMessageQueue_50CBD0->uNumMessages;
				break;
				}
			case VK_UP:
				{
				v22 = pWindowList[v3].pCurrentPosActiveItem;
				v23 = pWindowList[v3].pStartingPosActiveItem;
				if ( v22 <= v23 )
					v24 = pWindowList[v3].pNumPresenceButton + v23 - 1;
				else
					v24 = v22 - 1;
				v8 = pWindowList[v3].field_30 == v1;
				pWindowList[v3].pCurrentPosActiveItem = v24;
				if ( !v8 )
					return 1;
				v19 = pWindowList[v3].pControlsHead;
				v25 = pWindowList[v3].pCurrentPosActiveItem;
				if ( v25 > (signed int)v1 )
				{
					do
					{
						v19 = v19->pNext;
						--v25;
					}
					while ( v25 );
				}
				v21 = v19->uControlParam;
				/*if ( (signed int)v2 < 40 )
				{
				pMessageQueue_50CBD0->pMessages[v2].eType = (UIMessageType)v19->uControlID;
				pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v21;
				*(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = v1;
				++pMessageQueue_50CBD0->uNumMessages;
				}*/
				pMessageQueue_50CBD0->AddMessage((UIMessageType)v19->uControlID, v21, v1);
				return 1;
				}
			case VK_NEXT:
				{
				if ( pWindowList[v3].field_30 != v1 )
				{
					pMouse->GetClickPos(&uClickX, &uClickY);
					v4 = pWindowList[v3].pStartingPosActiveItem;
					v29 = v4 + pWindowList[v3].pNumPresenceButton;
					if ( v4 < v4 + pWindowList[v3].pNumPresenceButton )
					{
						while ( 1 )
						{
							v14 = pWindowList[v3].pControlsHead;
							if ( v4 > 0 )
							{
								v15 = v4;
								do
								{
									v14 = v14->pNext;
									--v15;
								}
								while ( v15 );
							}
							if ( (signed int)uClickX >= (signed int)v14->uX
							&& (signed int)uClickX <= (signed int)v14->uZ
							&& (signed int)uClickY >= (signed int)v14->uY
							&& (signed int)uClickY <= (signed int)v14->uW )
							{
								pWindowList[v3].pCurrentPosActiveItem = v4;
								return 1;
							}
							++v4;
							if ( v4 >= v29 )
							{
								v1 = 0;
								v2 = pMessageQueue_50CBD0->uNumMessages;
								break;
							}
						}
					}
					else
					{
						v2 = pMessageQueue_50CBD0->uNumMessages;
					}
				}
				break;
				}
			default:
				{
				break;
				}
			
		}
	}
    --v27;
    if ( v27 < 0 )
      return 0;
  }

}

//----- (0041D20D) --------------------------------------------------------
char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, GUIWindow *edx0, __int64 a3, GUIFont *a2)
{
  unsigned int v4; // edi@1
  unsigned int v5; // esi@1
  unsigned int v6; // ebp@1
  unsigned int v7; // ebx@1
  signed __int64 v8; // ST34_8@1
  signed __int64 v9; // kr00_8@1
  char *v10; // eax@2
  char *v11; // eax@7
  char *v12; // eax@13
  char *v13; // eax@19
  int uY; // [sp+0h] [bp-20h]@1
  GUIWindow *a1; // [sp+4h] [bp-1Ch]@1
  signed __int64 v17; // [sp+10h] [bp-10h]@1
  signed __int64 v18; // [sp+18h] [bp-8h]@1
  unsigned int v19; // [sp+24h] [bp+4h]@1

  a1 = edx0;
  uY = ecx0;
  v4 = (unsigned __int64)(signed __int64)((double)a3 * 0.234375) >> 32;
  v5 = (signed __int64)((double)a3 * 0.234375);
  v6 = (unsigned __int64)((signed __int64)((double)a3 * 0.234375) / 60) >> 32;
  v7 = (signed __int64)((double)a3 * 0.234375) / 60;
  v8 = (signed __int64)((double)a3 * 0.234375) / 60 / 60;
  v19 = (unsigned int)v8 / 0x18;
  v18 = (signed __int64)__PAIR__(v4, v5) % 60;
  v17 = (signed __int64)__PAIR__(v6, v7) % 60;
  v9 = v8 % 24;
  strcpy(pTmpBuf, "\r020");
  if ( (unsigned int)v8 / 0x18 )
  {
    v10 = pGlobalTXT_LocalizationStrings[57];   // Days
    if ( v19 <= 1 )
      v10 = pGlobalTXT_LocalizationStrings[56]; // Day
    sprintf(pTmpBuf2, "%d %s ", v19, v10);
    strcat(pTmpBuf, pTmpBuf2);
  }
  if ( v9 )
  {
    if ( v9 <= 1 )
      v11 = pGlobalTXT_LocalizationStrings[109];// Hour
    else
      v11 = pGlobalTXT_LocalizationStrings[110];// Hours
    sprintf(pTmpBuf2, "%d %s ", v9, v11);
    strcat(pTmpBuf, pTmpBuf2);
  }
  if ( v17 && !v19 )
  {
    if ( v17 <= 1 )
      v12 = pGlobalTXT_LocalizationStrings[437];// Minute
    else
      v12 = pGlobalTXT_LocalizationStrings[436];// Minutes
    sprintf(pTmpBuf2, "%d %s ", v17, v12);
    strcat(pTmpBuf, pTmpBuf2);
  }
  if ( v18 && !v9 )
  {
    if ( v18 <= 1 )
      v13 = pGlobalTXT_LocalizationStrings[439];// Second
    else
      v13 = pGlobalTXT_LocalizationStrings[438];// Seconds
    sprintf(pTmpBuf2, "%d %s ", v18, v13);
    strcat(pTmpBuf, pTmpBuf2);
  }
  return a1->DrawText(a2, 32, uY, 0, pTmpBuf, 0, 0, 0);
}


//----- (0041D895) --------------------------------------------------------
void GameUI_DrawItemInfo( struct ItemGen* inspect_item )
    {
  ItemGen *v1; // esi@1
  unsigned int v2; // eax@3
  //char *v3; // edi@5
  //unsigned int v4; // eax@5
  //unsigned int v5; // esi@5
  signed int v6; // eax@5
  int v7; // edx@5
  //unsigned int v9; // eax@12
  char v10; // zf@16
  ItemGen *v11; // eax@16
  ItemGen *v12; // eax@25
  //unsigned int v13; // ecx@32
  //unsigned int v14; // eax@32
  //Render *v15; // edi@33
  const char *v16; // eax@34
  int v17; // eax@36
  int v18; // esi@37
  unsigned __int16 v19; // ax@37
  //char v20; // al@40
  char v21; // al@44
  //char v22; // al@48
  //char v23; // al@51
  int v24; // eax@52
  int v25; // eax@57
  int v26; // eax@60
  int v27; // eax@67
  const char *v28; // edi@69
  int v29; // eax@70
  char v30; // edi@78
  const char *v31; // eax@78
  int v32; // ecx@81
  unsigned int v33; // eax@81
  int v34; // esi@81
  const char *v35; // eax@85
  const char *v36; // eax@87
  unsigned int v37; // eax@109
  unsigned int v38; // eax@109
  int v39; // eax@113
  GUIFont *v40; // edx@113
  signed int v41; // [sp-20h] [bp-298h]@113
  int v42; // [sp-1Ch] [bp-294h]@113
  //char *v43; // [sp-18h] [bp-290h]@46
  unsigned int v44; // [sp-18h] [bp-290h]@113
  //int v45; // [sp-14h] [bp-28Ch]@46
  const char *v46; // [sp-14h] [bp-28Ch]@58
  char *v47; // [sp-14h] [bp-28Ch]@110
  //char *v48; // [sp-10h] [bp-288h]@46
  const char *v49; // [sp-10h] [bp-288h]@56
  char *v50; // [sp-10h] [bp-288h]@58
  int v51; // [sp-10h] [bp-288h]@110
  const char *v52; // [sp-Ch] [bp-284h]@36
  //int v53; // [sp-Ch] [bp-284h]@46
  char *v54; // [sp-Ch] [bp-284h]@56
  int v55; // [sp-Ch] [bp-284h]@58
  int v56; // [sp-Ch] [bp-284h]@110
  unsigned int v57; // [sp-8h] [bp-280h]@36
  //int v58; // [sp-8h] [bp-280h]@46
  int v59; // [sp-8h] [bp-280h]@56
  int v60; // [sp-8h] [bp-280h]@58
  unsigned int v61; // [sp-8h] [bp-280h]@110
  char out_text[300]; // [sp+8h] [bp-270h]@40
  //char Dest[100]; // [sp+6Ch] [bp-20Ch]@40
  //char v64[100]; // [sp+D0h] [bp-1A8h]@40
  char v65[120]; // [sp+134h] [bp-144h]@92
  char Source[40]; // [sp+1ACh] [bp-CCh]@49
  stru351_summoned_item v67;
  //int v67; // [sp+1D4h] [bp-A4h]@91
  //int v68; // [sp+1D8h] [bp-A0h]@106
  //int v69; // [sp+1DCh] [bp-9Ch]@101
  //int v70; // [sp+1E0h] [bp-98h]@97
  //int v71; // [sp+1E8h] [bp-90h]@93
  //int v72; // [sp+1ECh] [bp-8Ch]@91
  int var88; // [sp+1F0h] [bp-88h]@1
  Texture *v73; // [sp+1F4h] [bp-84h]@5
  //unsigned int v75; // [sp+1F8h] [bp-80h]@5
  //char *v76; // [sp+1FCh] [bp-7Ch]@5
  int v77; // [sp+200h] [bp-78h]@12
  int v78; // [sp+204h] [bp-74h]@5
  GUIWindow wHintWindow; // [sp+208h] [bp-70h]@2
  POINT a2; // [sp+25Ch] [bp-1Ch]@2
  int v81; // [sp+264h] [bp-14h]@5
 // GUIFont *pFontComic; // [sp+268h] [bp-10h]@1
  PlayerSpeech v83; // [sp+26Ch] [bp-Ch]@18
  char* v84;
  int v85;
  char *Str; // [sp+270h] [bp-8h]@65

  v1 = inspect_item;
  var88 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
  if (!inspect_item->uItemID)
    return;

    wHintWindow.Hint = 0;
    wHintWindow.uFrameWidth = 384;
    wHintWindow.uFrameHeight = 180;
    wHintWindow.uFrameY = 40;
    if ( pMouse->GetCursorPos(&a2)->x <= 320 )
      v2 = pMouse->GetCursorPos(&a2)->x + 30;
    else
      v2 = pMouse->GetCursorPos(&a2)->x - wHintWindow.uFrameWidth - 30;
    wHintWindow.uFrameX = v2;
    auto item_desc = &pItemsTable->pItems[inspect_item->uItemID];
    //v3 = (char *)&pItemsTable->pItems[_this->uItemID].pIconName;
    //v76 = v3;
    //v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[_this->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
    //v5 = v4;
    //v4 *= 72;
    //v75 = v4;
    //v73 = &pIcons_LOD->pTextures[v4];
    v73 = pIcons_LOD->LoadTexturePtr(item_desc->pIconName, TEXTURE_16BIT_PALETTE);
    v6 = 100 - v73->uTextureWidth;
    v7 = v73->uTextureHeight;
    v78 = v6;
    v81 = 144 - v7;
    if ( v6 > 0 )
      v78 = v6 >> 1;
    if ( v81 <= 0 )
      v81 = 0;
    else
      v81 >>= 1;
    if ( !item_desc->uItemID_Rep_St )
      inspect_item->SetIdentified();
    //v9 = v8->uAttributes;
    v77 = 0;
    //a2.y = v8->uAttributes & 2;
    if (pItemsTable->pItems[inspect_item->uItemID].uEquipType == EQUIP_GOLD)
      v77 = inspect_item->uSpecEnchantmentType;
    if ( uActiveCharacter )
    {
     //try to identify
      if (!inspect_item->Identified())
      {

        v11 = inspect_item;
        if ( pPlayers[uActiveCharacter]->CanIdentify(inspect_item) == 1 )
          inspect_item->SetIdentified();
        v83 = SPEECH_9;
        if ( !inspect_item->Identified() )
        {
          ShowStatusBarString(pGlobalTXT_LocalizationStrings[446], 2u);//"Identify Failed"
        }
        else
        {
          v83 = SPEECH_8;
          if ( inspect_item->GetValue() < 100 * (pPlayers[uActiveCharacter]->uLevel + 5) )
            v83 = SPEECH_7;
        }
        if ( dword_4E455C )
        {
          pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)(int)v83, 0);
          dword_4E455C = 0;
        }
      }
      inspect_item->UpdateTempBonus(pParty->uTimePlayed);
      if (inspect_item->Broken())
      {
        if ( pPlayers[uActiveCharacter]->CanRepair(inspect_item) == 1 )
          inspect_item->uAttributes = inspect_item->uAttributes & 0xFFFFFFFD | 1;
        v83 = SPEECH_11;
        if ( !inspect_item->Broken() )
          v83 = SPEECH_10;
        else
          ShowStatusBarString(pGlobalTXT_LocalizationStrings[448], 2u);//"Repair Failed"
        if ( dword_4E455C )
        {
          pPlayers[uActiveCharacter]->PlaySound(v83, 0);
          dword_4E455C = 0;
        }
      }
    }
    //v13 = _this->uAttributes;
    //v14 = _this->Identified();
    //a2.y = inspect_item->Identified();
    if (inspect_item->Broken())
    {
      wHintWindow.DrawMessageBox(0);
      //v15 = &;
      pRenderer->Clip(wHintWindow.uFrameX + 12, wHintWindow.uFrameY + 12,
                      wHintWindow.uFrameX + wHintWindow.uFrameWidth - 12, 
                      wHintWindow.uFrameY + wHintWindow.uFrameHeight - 12);
      wHintWindow.uFrameWidth -= 24;
      wHintWindow.uFrameHeight -= 12;
      wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
      wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
      pRenderer->DrawTransparentRedShade(wHintWindow.uFrameX + v78, v81 + wHintWindow.uFrameY + 30, v73);
      if ( inspect_item->Identified())
        v16 = inspect_item->GetIdentifiedName();
      else
        v16 = item_desc->pUnidentifiedName;
      wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, v16, 3u);
      v17 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[32], &wHintWindow, 0, 0); //"Broken Item"
      v18 = v17 >> 1;
      v19 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x19u, 0x19u);
      wHintWindow.DrawTitleText(pFontArrus, 0x64u, ((signed int)wHintWindow.uFrameHeight >> 1) - v18, v19, pGlobalTXT_LocalizationStrings[32], 3); //"Broken Item"
      pRenderer->ResetClip();
      if ( !areWeLoadingTexture )
        {
        v73->Release();
        pIcons_LOD->_40F9C5();
        }
      return;
    }
    if (!inspect_item->Identified())
    {
      wHintWindow.DrawMessageBox(0);
      pRenderer->Clip(wHintWindow.uFrameX + 12,  wHintWindow.uFrameY + 12,
                      wHintWindow.uFrameX + wHintWindow.uFrameWidth - 12, 
                      wHintWindow.uFrameY + wHintWindow.uFrameHeight - 12);
      wHintWindow.uFrameWidth -= 24;
      wHintWindow.uFrameHeight -= 12;
      wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
      wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
      pRenderer->DrawTextureTransparent(wHintWindow.uFrameX + v78, v81 + wHintWindow.uFrameY + 30, v73);
      wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, item_desc->pUnidentifiedName, 3u);
      v17 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[232], &wHintWindow, 0, 0); ///"Not Identified"
      v18 = v17 >> 1;
      v19 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x19u, 0x19u);
      wHintWindow.DrawTitleText(pFontArrus, 0x64u, ((signed int)wHintWindow.uFrameHeight >> 1) - v18, v19, pGlobalTXT_LocalizationStrings[232], 3);
      pRenderer->ResetClip();
      if ( !areWeLoadingTexture )
          {
          v73->Release();
          pIcons_LOD->_40F9C5();
          }
      return;
    }

    sprintfex(out_text, pGlobalTXT_LocalizationStrings[463], item_desc->pUnidentifiedName); //"Type: %s"
    out_text[100] = 0;
    out_text[200] = 0;
    //v20 = item_desc->uEquipType;
    switch (item_desc->uEquipType)
    {
      case EQUIP_ONE_OR_TWO_HANDS:
      case EQUIP_TWO_HANDED:
        sprintfex(out_text + 100, "%s: +%d   %s: %dd%d", pGlobalTXT_LocalizationStrings[LOCSTR_ATTACK],
            (int)item_desc->uDamageMod, pGlobalTXT_LocalizationStrings[53], (int)item_desc->uDamageDice, (int)item_desc->uDamageRoll); //"Damage"
        if (item_desc->uDamageMod)
        {
          char mod[16];
          sprintf(mod, "+%d", (int)item_desc->uDamageMod);
          strcat(out_text + 100, mod);
        }
      break;

      case EQUIP_BOW:
        sprintfex(out_text + 100, "%s: +%d   %s: %dd%d", pGlobalTXT_LocalizationStrings[203], //"Shoot"
            (int)item_desc->uDamageMod, pGlobalTXT_LocalizationStrings[53], //"Damage"
            (int)item_desc->uDamageDice, (int)item_desc->uDamageRoll);
        if (item_desc->uDamageMod)
        {
          char mod[16];
          sprintf(mod, "+%d", (int)item_desc->uDamageMod);
          strcat(out_text + 100, mod);
        }
      break;

      case EQUIP_ARMOUR:
      case EQUIP_SHIELD:
      case EQUIP_HELMET:
      case EQUIP_BELT:
      case EQUIP_CLOAK:
      case EQUIP_GAUNTLETS:
      case EQUIP_BOOTS:
      case EQUIP_RING:
      case EQUIP_AMULET:
        if (item_desc->uDamageDice) //"Armor"	
          sprintfex(out_text + 100, "%s: +%d", pGlobalTXT_LocalizationStrings[11], item_desc->uDamageDice + item_desc->uDamageMod);
      break;
      
    }

    if ( !v77 )
	{
       if (item_desc->uEquipType ==EQUIP_POTION)  //this is CORRECT! do not move to switch!
           {
           if ( inspect_item->uEnchantmentType )
              sprintf(out_text + 200,  "%s: %d",pGlobalTXT_LocalizationStrings[449] , inspect_item->uEnchantmentType); //"Power"
          }
       else if (item_desc->uEquipType == EQUIP_REAGENT)
          {
          sprintf(out_text + 200, "%s: %d", pGlobalTXT_LocalizationStrings[449], pItemsTable->pItems[inspect_item->uItemID].uDamageDice); //"Power"
          }

		else if ( inspect_item->uEnchantmentType )
		 {
			sprintf(out_text + 200, "%s: %s +%d", pGlobalTXT_LocalizationStrings[210],
				 pItemsTable->pEnchantments[inspect_item->uEnchantmentType-1].pBonusStat, inspect_item->_bonus_strength); //"Special"
		}
		else  if ( inspect_item->uSpecEnchantmentType )
		  {      
			sprintf(out_text + 200, "%s: %s", pGlobalTXT_LocalizationStrings[210], 
				pItemsTable->pSpecialEnchantments[inspect_item->uSpecEnchantmentType-1].pBonusStatement, inspect_item->_bonus_strength);
		  }
    
		else if ( inspect_item->uNumCharges )
			{
			sprintf(out_text + 200, "%s: %lu", pGlobalTXT_LocalizationStrings[464], inspect_item->uNumCharges); //"Charges"

			}
	}
    wHintWindow.uFrameWidth -= 12;
    v85 = 3;
    wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
    wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
    Str = (char *)(3 * (LOBYTE(pFontArrus->uFontHeight) + 8));
    v84 = &out_text[0];
    do
        {
        if ( *v84 )
            {
            v27 = pFontComic->CalcTextHeight(v84, &wHintWindow, 100, 0);
            Str += v27 + 3;
            }
        v84 += 100;
        --v85;
        }
        while ( v85 );
        v28 = item_desc->pDescription;
        if ( *v28 )
            {
            v29 = pFontSmallnum->CalcTextHeight(v28, &wHintWindow, 100, 0);
            Str += v29;
            }
        wHintWindow.uFrameHeight = v73->uTextureHeight + v81 + 54;
        if ( (signed int)Str > (signed int)wHintWindow.uFrameHeight )
            wHintWindow.uFrameHeight = (unsigned int)Str;
        if ( inspect_item->uAttributes & 8 && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) )
            wHintWindow.uFrameHeight += LOBYTE(pFontComic->uFontHeight);
        v85 = 0;
        if ( pFontArrus->uFontHeight )
            {
            wHintWindow.uFrameWidth -= 24;
            v30 = pFontArrus->uFontHeight;
            v31 = inspect_item->GetIdentifiedName();
            if ( pFontArrus->CalcTextHeight(v31, &wHintWindow, 0, 0) / (signed int)v30 )
                v85 = v30;
            wHintWindow.uFrameWidth += 24;
            }
        wHintWindow.uFrameWidth += 12;
        wHintWindow.uFrameHeight += (unsigned int)v85;
        wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
        wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
        wHintWindow.DrawMessageBox(0);
        //v15 = pRenderer;
        pRenderer->Clip(wHintWindow.uFrameX + 12,                   wHintWindow.uFrameY + 12,
            wHintWindow.uFrameX + wHintWindow.uFrameWidth - 12, wHintWindow.uFrameY + wHintWindow.uFrameHeight - 12);
        wHintWindow.uFrameWidth -= 12;
        v32 = v73->uTextureHeight;
        v33 = wHintWindow.uFrameHeight;
        wHintWindow.uFrameHeight -= 12;
        wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
        wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
        pRenderer->DrawTextureTransparent(
            wHintWindow.uFrameX + v78,
            wHintWindow.uFrameY + (signed int)(v33 - v32) / 2,
            v73);
        
        v34 = (int)(v85 + 35);
         v85 = 3;
        Str = out_text;
        do
            {
            if ( *Str )
                {
                wHintWindow.DrawText(pFontComic, 100, v34, 0, Str, 0, 0, 0);
                v34 += pFontComic->CalcTextHeight(Str, &wHintWindow, 100, 0) + 3;
                }
            Str += 100;
            --v85;
            }
            while (v85 );
            v35 = item_desc->pDescription;
            if ( *v35 )
                wHintWindow.DrawText(pFontSmallnum, 100, v34, 0, v35, 0, 0, 0);
            wHintWindow.uFrameX += 12;
            wHintWindow.uFrameWidth -= 24;
            v36 = inspect_item->GetIdentifiedName();
            wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, v36, 3u);
            wHintWindow.uFrameWidth += 24;
            wHintWindow.uFrameX -= 12;
            if ( v77 )
                {
                sprintf(pTmpBuf, "%s: %lu", pGlobalTXT_LocalizationStrings[465], v77);//"Value"
                v40 = pFontComic;
                v61 = 0;
                v56 = 0;
                v51 = 0;
                v47 = pTmpBuf;
                v44 = 0;
                v42 = wHintWindow.uFrameHeight - LOBYTE(pFontComic->uFontHeight);
                v41 = 100;
                }
            else
                {
                if ( (inspect_item->uAttributes & 8) && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) )
                    {
                    sub_493F79(&v67, inspect_item->uExpireTime - pParty->uTimePlayed);
                    strcpy(pTmpBuf, "Duration:");
                    Str = (char *)(v67.field_18_expire_year - game_starting_year);
                    if (v67.field_18_expire_year != 1168 )
                        {
                        sprintf(v65, " %d:yr", v67.field_18_expire_year - game_starting_year);
                        strcat(pTmpBuf, v65);
                        }
                    if ( (((v67.field_14_exprie_month || Str) && 
                        ((sprintf(v65, " %d:mo", v67.field_14_exprie_month), strcat(pTmpBuf, v65), v67.field_14_exprie_month) || Str) 
                        || v67.field_C_expire_day)
                        && ((sprintf(v65, " %d:dy", v67.field_C_expire_day), strcat(pTmpBuf, v65), v67.field_14_exprie_month) || Str || 
                        v67.field_C_expire_day)
                        || v67.field_8_expire_hour)
                        && ((sprintf(v65, " %d:hr", v67.field_8_expire_hour), strcat(pTmpBuf, v65), v67.field_14_exprie_month) || Str || 
                        v67.field_C_expire_day || v67.field_8_expire_hour)
                        || v67.field_4_expire_minute )
                        {
                        sprintf(v65, " %d:mn", v67.field_4_expire_minute);
                        strcat(pTmpBuf, v65);
                        }
                    wHintWindow.DrawText(pFontComic, 100, wHintWindow.uFrameHeight - 2 * LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf, 0, 0, 0);
                    }
                v37 = inspect_item->GetValue();
                sprintf(pTmpBuf, "%s: %lu", pGlobalTXT_LocalizationStrings[465], v37);
                wHintWindow.DrawText(pFontComic, 100, wHintWindow.uFrameHeight - LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf, 0, 0, 0);
                v38 = inspect_item->uAttributes;
                if ( BYTE1(v38) & 1 )
                    {
                    v61 = 0;
                    v56 = 0;
                    v51 = 0;
                    v47 = pGlobalTXT_LocalizationStrings[187]; //"Stolen"
                    }
                else
                    {
                    if ( !(BYTE1(v38) & 2) )
					{
						pRenderer->ResetClip();
						if ( !areWeLoadingTexture )
							{
							v73->Release();
							pIcons_LOD->_40F9C5();
							}
						return;
					}
                    v61 = 0;
                    v56 = 0;
                    v51 = 0;
                    v47 = pGlobalTXT_LocalizationStrings[651]; //"Hardened"
                    }
                LOWORD(v38) = LOWORD(pRenderer->uTargetRMask);
                v44 = v38;
                v42 = wHintWindow.uFrameHeight - LOBYTE(pFontComic->uFontHeight);
                v39 = pFontComic->GetLineWidth(pTmpBuf);
                v40 = pFontComic;
                v41 = v39 + 132;
                }
            wHintWindow.DrawText(v40, v41, v42, v44, v47, v51, v56, v61);
            pRenderer->ResetClip();
            if ( !areWeLoadingTexture )
                {
                v73->Release();
                pIcons_LOD->_40F9C5();
                }
            return;
}
// 4E455C: using guessed type int dword_4E455C;
// 506128: using guessed type int areWeLoadingTexture;


//----- (0041E360) --------------------------------------------------------
char *__fastcall MonsterPopup_Draw(unsigned int uActorID, GUIWindow *edx0)
{
  unsigned int v2; // esi@1
  Actor *v3; // esi@3
  int v4; // eax@3
  unsigned int v5; // ecx@3
  NPCData *v6; // eax@3
  unsigned __int16 v7; // cx@3
  int v8; // eax@4
  unsigned __int16 v9; // dx@4
  SpriteFrame *v10; // edi@17
  LODSprite *v11; // esi@17
  unsigned int v12; // ecx@17
  Sprite *v13; // edi@18
  int v14; // ecx@18
  int v15; // edx@18
  int v16; // edx@18
  int v17; // eax@18
  unsigned int v18; // ecx@19
  unsigned int v19; // eax@21
  char *v20; // esi@28
  int v21; // edx@29
  unsigned __int16 *v22; // ecx@29
  int v23; // eax@29
  int v24; // eax@32
  int v25; // esi@32
  char *v26; // edx@34
  unsigned __int8 v27; // sf@36
  unsigned __int8 v28; // of@36
  int v29; // esi@40
  char *v30; // ecx@40
  int v31; // eax@40
  int v32; // esi@43
  unsigned __int16 v33; // ax@45
  int v34; // edx@45
  int v35; // eax@45
  int v36; // eax@49
  char *v37; // eax@52
  int v38; // eax@55
  unsigned __int16 v39; // ax@59
  SpellBuff *v40; // eax@60
  int v41; // edi@61
  unsigned int v42; // eax@61
  int v43; // eax@62
  int v44; // eax@63
  signed int v45; // edi@65
  unsigned __int16 v46; // ax@73
  Player *v47; // ecx@77
  unsigned int v48; // eax@85
  GUIFont *v49; // edi@90
  int v50; // edi@90
  SpellBuff *v51; // eax@91
  char *v52; // ecx@98
  char *v53; // ecx@101
  char *v54; // ST0C_4@118
  unsigned int v55; // eax@118
  GUIFont *v56; // edi@124
  unsigned __int8 v57; // al@128
  int v58; // eax@132
  Actor *v59; // ecx@133
  unsigned __int8 v60; // dl@138
  char *v62; // eax@147
  int v63; // eax@152
  char *result; // eax@152
  int v65; // eax@155
  const char *v66; // [sp-10h] [bp-1FCh]@121
  const char *v67; // [sp-10h] [bp-1FCh]@125
  const char *v68; // [sp-10h] [bp-1FCh]@142
  int v69; // [sp-Ch] [bp-1F8h]@121
  char *v70; // [sp-Ch] [bp-1F8h]@125
  char *v71; // [sp-Ch] [bp-1F8h]@142
  char *v72; // [sp-8h] [bp-1F4h]@54
  int v73; // [sp-8h] [bp-1F4h]@79
  int v74; // [sp-8h] [bp-1F4h]@121
  int v75; // [sp-8h] [bp-1F4h]@125
  int v76; // [sp-8h] [bp-1F4h]@142
  size_t v77; // [sp-4h] [bp-1F0h]@54
  unsigned int v78; // [sp-4h] [bp-1F0h]@121
  unsigned int v79; // [sp-4h] [bp-1F0h]@125
  char *v80; // [sp-4h] [bp-1F0h]@142
  char *v81; // [sp-4h] [bp-1F0h]@148
  DDBLTFX Dst; // [sp+Ch] [bp-1E0h]@18
  DDSURFACEDESC2 pDesc; // [sp+70h] [bp-17Ch]@18
  RECT v84; // [sp+ECh] [bp-100h]@26
  char *v85[10]; // [sp+FCh] [bp-F0h]@145
  char *v95[11]; // [sp+124h] [bp-C8h]@127
  RenderBillboardTransform_local0 v106; // [sp+150h] [bp-9Ch]@3
  unsigned int v107; // [sp+1A0h] [bp-4Ch]@18
  unsigned __int16 *v108; // [sp+1A4h] [bp-48h]@34
  unsigned int v109; // [sp+1A8h] [bp-44h]@32
  LPVOID v110; // [sp+1ACh] [bp-40h]@28
  unsigned int v111; // [sp+1B0h] [bp-3Ch]@29
  char **v112; // [sp+1B4h] [bp-38h]@3
  IDirectDrawSurface *v222; // [sp+1B8h] [bp-34h]@18
  unsigned __int8 v114; // [sp+1BFh] [bp-2Dh]@133
  int v115; // [sp+1C0h] [bp-2Ch]@3
  unsigned int v116; // [sp+1C4h] [bp-28h]@18
  int i; // [sp+1C8h] [bp-24h]@18
  Player *a2; // [sp+1CCh] [bp-20h]@28
  int v119; // [sp+1D0h] [bp-1Ch]@18
  SpellBuff *v120; // [sp+1D4h] [bp-18h]@18
  Actor *v121; // [sp+1D8h] [bp-14h]@3
  int a5; // [sp+1DCh] [bp-10h]@3
  GUIWindow *a1; // [sp+1E0h] [bp-Ch]@1
  int v124; // [sp+1E4h] [bp-8h]@18
  char *a4; // [sp+1E8h] [bp-4h]@18

  a1 = edx0;
  v2 = uActorID;

  static Actor pMonsterInfoUI_Doll;
  /*if ( !(bMonsterInfoUI_bDollInitialized & 1) )
  {
    bMonsterInfoUI_bDollInitialized |= 1u;
    Actor::Actor(&pMonsterInfoUI_Doll);
    atexit(nullsub_3);
  }*/
  v106.uParentBillboardID = -1;
  v3 = &pActors[v2];
  v121 = v3;
  v4 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xFFu, 0x9Bu);
  v5 = v3->sNPC_ID;
  a5 = v4;
  v6 = GetNPCData(v5);
  v7 = v3->pMonsterInfo.uID;
  v112 = (char **)v6;
  v115 = byte_4E2B70[((signed __int16)v7 - 1) / 3] - 40;
  if ( v7 == pMonsterInfoUI_Doll.pMonsterInfo.uID )
  {
    v9 = pMonsterInfoUI_Doll.uCurrentActionLength;
  }
  else
  {
    memcpy(&pMonsterInfoUI_Doll, v3, sizeof(pMonsterInfoUI_Doll));
    pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored;
    pMonsterInfoUI_Doll.uCurrentActionTime = 0;
    v8 = rand();
    v3 = v121;
    v9 = v8 % 256 + 128;
    pMonsterInfoUI_Doll.uCurrentActionLength = v8 % 256 + 128;
  }
  if ( (signed int)pMonsterInfoUI_Doll.uCurrentActionTime > (signed __int16)v9 )
  {
    pMonsterInfoUI_Doll.uCurrentActionTime = 0;
    if ( pMonsterInfoUI_Doll.uCurrentActionAnimation == ANIM_Bored || pMonsterInfoUI_Doll.uCurrentActionAnimation == ANIM_AtkMelee)
    {
      pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Standing;
      pMonsterInfoUI_Doll.uCurrentActionLength = rand() % 128 + 128;
    }
    else
    {
      rand();
      pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored;
      if ( (pMonsterInfoUI_Doll.pMonsterInfo.uID < 115 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 186)
        && (pMonsterInfoUI_Doll.pMonsterInfo.uID < 232 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 249)
        && rand() % 30 < 100 )
        pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_AtkMelee;
      pMonsterInfoUI_Doll.uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[(signed __int16)pMonsterInfoUI_Doll.uCurrentActionAnimation]].uAnimLength;
    }
  }
  v10 = pSpriteFrameTable->GetFrame( v3->pSpriteIDs[(signed __int16)pMonsterInfoUI_Doll.uCurrentActionAnimation], pMonsterInfoUI_Doll.uCurrentActionTime);
  v11 = &pSprites_LOD->pSpriteHeaders[v10->pHwSpriteIDs[0]];//40 * v10->pHwSpriteIDs[0] + 7218180;
  v106.pTarget = pRenderer->pTargetSurface;
  v106.pTargetZ = pRenderer->pActiveZBuffer;
  v106.uTargetPitch = pRenderer->uTargetSurfacePitch;
  v12 = a1->uFrameY + 52;
  v106.uViewportX = a1->uFrameX + 13;
  v106.uViewportY = v12;
  v106.uViewportW = v12 + 128;
  v106.uViewportZ = v106.uViewportX + 128;
  v106.uScreenSpaceX = (signed int)(v106.uViewportX + 128 + v106.uViewportX) / 2;
  v106._screenspace_x_scaler_packedfloat = 65536;
  v106._screenspace_y_scaler_packedfloat = 65536;
  v106.uScreenSpaceY = v115 + v12 + v11->uHeight;
  v106.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v10->uPaletteIndex, 0, 1);
  v106.sZValue = 0;
  v106.uFlags = 0;
  pRenderer->Clip_v2(0, 0, 0x27Fu, 0x1DFu);
  pRenderer->Line2D(v106.uViewportX - 1, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportY - 1, a5);
  pRenderer->Line2D( v106.uViewportX + 129,  v106.uViewportY - 1,  v106.uViewportX + 129,    v106.uViewportW + 1,    a5);
  pRenderer->Line2D(v106.uViewportX + 129, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportW + 1, a5);
  pRenderer->Line2D(v106.uViewportX - 1, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportY - 1, a5);
  if ( pRenderer->pRenderD3D )
  {
    v13 = &pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]];
    v106.uScreenSpaceY = v115 + v106.uViewportY + v13->uBufferHeight;
    v222 = (IDirectDrawSurface *)v13->pTextureSurface;
    memset(&Dst, 0, 0x64u);
    Dst.dwSize = 100;
    Dst.dwFillColor = 0;
    memset(&pDesc, 0, 0x7Cu);
    pDesc.dwSize = 124;
    v222->GetSurfaceDesc((LPDDSURFACEDESC)&pDesc);
    v14 = v13->uBufferHeight;
    v120 = (SpellBuff *)v13->uBufferWidth;
    v107 = 0;
    v15 = v13->uAreaX;
    v119 = (signed int)v120 / 2;
    i = 0;
    a4 = (char *)(v106.uScreenSpaceX + v15 - (signed int)v120 / 2);
    v115 = v13->uAreaY;
    v16 = v13->uAreaWidth + (signed int)v120 / 2 + v15 - (int)v120;
    v124 = v106.uScreenSpaceY + v115 - v14;
    v17 = v13->uAreaHeight + v115 - v14;
    v116 = v106.uScreenSpaceX + v16;
    v119 = v106.uScreenSpaceY + v17;
    if ( (signed int)a4 < (signed int)v106.uViewportX )
    {
      v18 = v106.uViewportX - (int)a4;
      a4 = (char *)v106.uViewportX;
      v107 = v18;
    }
    if ( v124 < (signed int)v106.uViewportY )
    {
      v19 = v106.uViewportY - v124;
      v124 = v106.uViewportY;
      i = v19;
    }
    if ( (signed int)v116 > (signed int)v106.uViewportZ )
      v116 = v106.uViewportZ;
    if ( v119 > (signed int)v106.uViewportW )
      v119 = v106.uViewportW;
    pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY,
      pRenderer->uTargetBMask | pRenderer->uTargetGMask);
    pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY,
      pRenderer->uTargetBMask | pRenderer->uTargetGMask);
    v84.left = v106.uViewportX;
    v84.top = v106.uViewportY;
    v84.right = v106.uViewportZ;
    v84.bottom = v106.uViewportW;
    ErrD3D(pRenderer->pBackBuffer4->Blt(&v84, 0, 0, 16778240u, &Dst));
    if ( pRenderer->uTargetGBits == 5 )
    {
      memset(&pDesc, 0, 0x7Cu);
      pDesc.dwSize = 124;
      if ( pRenderer->LockSurface_DDraw4((IDirectDrawSurface4 *)v222, &pDesc, DDLOCK_WAIT))
	  {
		  v20 = (char *)v124;
		  v110 = pDesc.lpSurface;
		  a2 = (Player *)v124;
		  if ( v124 < v119 )
		  {
			v111 = 2 * pRenderer->uTargetSurfacePitch;
			v21 = (int)a4;
			v22 = &pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]];
			v23 = i - v124;
			v120 = (SpellBuff *)&pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]];
			v115 = i - v124;
			while ( 1 )
			{
			  v124 = v21;
			  if ( v21 < (signed int)v116 )
			  {
				v24 = (int)&v20[v23];
				v25 = v107 - v21;
				v109 = v24;
				for ( i = v107 - v21; ; v25 = i )
				{
				  v108 = (unsigned __int16 *)((pDesc.lPitch >> 1) * pDesc.dwHeight * v109 / v13->uAreaHeight);
				  v26 = (char *)v108 + pDesc.dwWidth * (v25 + v124++) / v13->uAreaWidth;
				  *v22 = *((short *)v110 + (int)v26);
				  ++v22;
				  if ( v124 >= (signed int)v116 )
					break;
				}
				v23 = v115;
			  }
			  v22 = (unsigned __int16 *)((char *)v120 + v111);
			  v20 = (char *)&a2->pConditions[0] + 1;
			  v28 = __OFSUB__((int)&a2->pConditions[0] + 1, v119);
			  v27 = (signed int)((char *)&a2->pConditions[0] + -v119 + 1) < 0;
			  a2 = (Player *)((char *)a2 + 1);
			  v120 = (SpellBuff *)((char *)v120 + v111);
			  if ( !(v27 ^ v28) )
				break;
			  v21 = (int)a4;
			}
		  }
		  v222->Unlock(0);
	  }
    }
	else
	{
		memset(&pDesc, 0, 0x7Cu);
		pDesc.dwSize = 124;
		if ( pRenderer->LockSurface_DDraw4((IDirectDrawSurface4 *)v222, &pDesc, DDLOCK_WAIT) )
		{
		  v108 = (unsigned __int16 *)pDesc.lpSurface;
		  a2 = (Player *)v124;
  		  if ( v124 < v119 )
		  {
			v109 = 2 * pRenderer->uTargetSurfacePitch;
			v29 = (int)a4;
			v30 = (char *)&pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]];
			v31 = i - v124;
			v120 = (SpellBuff *)&pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]];
			v115 = i - v124;
			while ( 1 )
			{
			  v124 = v29;
			  if ( v29 < (signed int)v116 )
			  {
				v32 = v107 - (int)a4;
				v111 = (unsigned int)((char *)a2 + v31);
				for ( i = v107 - (int)a4; ; v32 = i )
				{
				  v110 = (LPVOID)((pDesc.lPitch >> 1) * pDesc.dwHeight * v111 / v13->uAreaHeight);
				  v33 = v108[(int)((char *)v110 + pDesc.dwWidth * (v32 + v124) / v13->uAreaWidth)];
				  v34 = v33 & 0x1F | 2 * (unsigned __int16)(v108[(int)((char *)v110 + pDesc.dwWidth * (v32 + v124++) / v13->uAreaWidth)] & 0xFFE0);
				  v35 = v124;
				  *(short *)v30 = v34;
				  v30 += 2;
				  if ( v35 >= (signed int)v116 )
					break;
				}
				v31 = v115;
			  }
			  a2 = (Player *)((char *)a2 + 1);
			  v30 = (char *)v120 + v109;
			  v120 = (SpellBuff *)((char *)v120 + v109);
			  if ( (signed int)a2 >= v119 )
				break;
			  v29 = (int)a4;
			}
		  }
		  v222->Unlock(0);
		}
	}
  }
  else
  {
    pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, 0);
    v36 = v10->pHwSpriteIDs[0];
    if ( v36 >= 0 )
      pSprites_LOD->pSpriteHeaders[v36]._4ACC38(&v106, 0);
  }
  if ( v121->sNPC_ID )
  {
    v37 = v112[6];
    if ( v37 )
    {
      sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[429], *v112, aNPCProfessionNames[(signed int)v37]);
    }
	else
	{
	  v77 = 2000;
	  v72 = *v112;
	}
  }
  else
  {
    v38 = v121->dword_000334_unique_name;
    v77 = 2000;
    if ( v38 )
      v72 = pMonsterStats->pPlaceStrings[v38];
    else
      v72 = pMonsterStats->pInfos[v121->pMonsterInfo.uID].pName;
  }
  if(!v121->sNPC_ID || (v121->sNPC_ID && !v37))
    strncpy(pTmpBuf, v72, v77);
  v39 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
  a1->DrawTitleText(pFontComic, 0, 0xCu, v39, pTmpBuf, 3u);
  Actor::DrawHealthBar(v121, a1);
  v119 = 0;
  pMonsterInfoUI_Doll.uCurrentActionTime += pMiscTimer->uTimeElapsed;
  v115 = 0;
  v116 = 0;
  i = 0;
  v112 = 0;
  if ( !uActiveCharacter )
  {
    v45 = 1;
  }
  else
  {
	  LOBYTE(v40) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID);
	  v120 = v40;
	  if ( !v40 )
		v45 = 1;
	  else
	  {
		  v41 = (unsigned __int8)v40 & 0x3F;
		  v42 = SkillToMastery((unsigned __int16)v40) - 1;
		  if ( !v42 )
		  {
			if ( v41 + 10 >= v121->pMonsterInfo.uLevel )
			{
			  v45 = 1;
			  v119 = 1;
			}
			else
				v45 = 1;
		  }
		  else
		  {
			  v43 = v42 - 1;
			  if ( !v43 )
			  {
				if ( 2 * v41 + 10 >= v121->pMonsterInfo.uLevel )
				{
				  v45 = 1;
				  v119 = 1;
				  v116 = 1;
				}
				else
						v45 = 1;
			  }
			  else
			  {
				  v44 = v43 - 1;
				  if ( !v44 )
				  {
					if ( 3 * v41 + 10 >= v121->pMonsterInfo.uLevel )
					{
					  v45 = 1;
					  v119 = 1;
					  v116 = 1;
					  i = 1;
					}
					else
					{
						v45 = 1;
					}
				  }
				  else
				  {
					  if ( v44 != 1 )
						v45 = 1;
					  else
					  {
						  v45 = 1;
						  v119 = 1;
						  v116 = 1;
						  i = 1;
						  v112 = (char **)1;
					  }
				  }
			  }
		  }
	  }
	  //	LABEL_73:
	  v46 = v121->uAIState;
	  if ( v46 != 5 && v46 != 4 && !dword_507BF0_is_there_popup_onscreen && v120 )
	  {
		v47 = pPlayers[uActiveCharacter];
		if ( v119 | v116 | i | (unsigned int)v112 )
		{
		  if ( v121->pMonsterInfo.uLevel >= v47->uLevel - 5 )
			v73 = SPEECH_105;
		  else
			v73 = SPEECH_104;
		}
		else
		{
		  v73 = SPEECH_106;
		}
		v47->PlaySound((PlayerSpeech)v73, 0);
	  }
  }
  a2 = pParty->pPlayers;
  do
  {
    LOBYTE(v48) = a2->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID);
    v111 = v48;
    v120 = (SpellBuff *)138;
    do
    {
      if ( (signed int)SkillToMastery(v111) >= 3 )
        v115 = v45;
      v120 = (SpellBuff *)((char *)v120 - 1);
    }
    while ( v120 );
    ++a2;
  }
  while ( (signed int)a2 < (signed int)pParty->pHirelings );
  v49 = pFontSmallnum;
  a2 = (Player *)pFontSmallnum;
  a1->DrawText(pFontSmallnum, 12, 196, a5, pGlobalTXT_LocalizationStrings[631], 0, 0, 0);
  v50 = LOBYTE(v49->uFontHeight) + 193;
  if ( !v115 )
  {
    v78 = 0;
    v74 = 0;
    v69 = 0;
    v66 = pGlobalTXT_LocalizationStrings[630];
    a1->DrawText((GUIFont *)a2, 28, v50, a5, v66, v69, v74, v78);
  }
  else
  {
	  a4 = 0;
	  v51 = &v121->pActorBuffs[1];
	  v222 = 0;
	  v120 = &v121->pActorBuffs[1];
	  do
	  {
		if ( (signed __int64)v51->uExpireTime > 0 )
		{
		  switch ( (int)v51 )
		  {
			case 0u:
			  v124 = 60;
			  a4 = pGlobalTXT_LocalizationStrings[591];
			  break;
			case 1u:
			  v124 = 82;
			  a4 = pGlobalTXT_LocalizationStrings[649];
			  break;
			case 2u:
			  v124 = 92;
			  a4 = pGlobalTXT_LocalizationStrings[592];
			  break;
			case 3u:
			  v124 = 63;
			  a4 = pGlobalTXT_LocalizationStrings[4];
			  break;
			case 4u:
			  v52 = pGlobalTXT_LocalizationStrings[220];
			  a4 = v52;
			  v124 = 81;
			  break;
			case 5u:
			  v52 = pGlobalTXT_LocalizationStrings[162];
			  a4 = v52;
			  v124 = 81;
			  break;
			case 6u:
			  v53 = pGlobalTXT_LocalizationStrings[593];
			  v124 = 35;
			  a4 = v53;
			  break;
			case 8u:
			  v53 = pGlobalTXT_LocalizationStrings[608];
			  v124 = 62;
			  a4 = v53;
			  break;
			case 7u:
			case 9u:
			  a4 = 0;
			  v124 = 0;
			  ++v51;
			  v222 = (IDirectDrawSurface *)((char *)v222 + 1);
			  v120 = v51;
			  __debugbreak(); // fix condition
			  continue;
			case 0xAu:
			  v124 = 47;
			  a4 = pGlobalTXT_LocalizationStrings[221];
			  break;
			case 0xBu:
			  v124 = 66;
			  a4 = pGlobalTXT_LocalizationStrings[607];
			  break;
			case 0xCu:
			  v124 = 85;
			  a4 = pGlobalTXT_LocalizationStrings[610];
			  break;
			case 0xDu:
			  v124 = 86;
			  a4 = pGlobalTXT_LocalizationStrings[609];
			  break;
			case 0xEu:
			  v124 = 17;
			  a4 = pGlobalTXT_LocalizationStrings[279];
			  break;
			case 0xFu:
			  v124 = 38;
			  a4 = pGlobalTXT_LocalizationStrings[442];
			  break;
			case 0x10u:
			  v124 = 46;
			  a4 = pGlobalTXT_LocalizationStrings[443];
			  break;
			case 0x11u:
			  v124 = 51;
			  a4 = pGlobalTXT_LocalizationStrings[440];
			  break;
			case 0x12u:
			  v124 = 5;
			  a4 = pGlobalTXT_LocalizationStrings[441];
			  break;
			case 0x13u:
			  v124 = 95;
			  a4 = pGlobalTXT_LocalizationStrings[229];
			  break;
			case 0x14u:
			  v124 = 73;
			  a4 = pGlobalTXT_LocalizationStrings[228];
			  break;
			default:
			  a4 = 0;
			  break;
		  }
		  if ( a4 )
		  {
			v54 = a4;
			v55 = GetSpellColor(v124);
			a1->DrawText((GUIFont *)a2, 28, v50, v55, v54, 0, 0, 0);
			v50 = v50 + BYTE5(a2->pConditions[0]) - 3;
			v51 = v120;
		  }
		}

		++v51;
		v222 = (IDirectDrawSurface *)((char *)v222 + 1);
		v120 = v51;

		__debugbreak(); // fix condition
	  }
	  //while ( (signed int)((char *)&v222->lpVtbl + 1) < 22 );
	  while (true);
	  if ( !a4 )
	  {
		v78 = 0;
		v74 = 0;
		v69 = 0;
		v66 = pGlobalTXT_LocalizationStrings[153];
		a1->DrawText((GUIFont *)a2, 28, v50, a5, v66, v69, v74, v78);
	  }
  }
  v56 = pFontSmallnum;
  a4 = (char *)v106.uViewportY;
  if ( v119 )
  {
    sprintf(pTmpBuf, "%s\f%05u\t100%d\n", pGlobalTXT_LocalizationStrings[108], 0, v121->pMonsterInfo.uHP);
    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
    a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
    v79 = v121->pMonsterInfo.uAC;
    v75 = 0;
    v70 = pGlobalTXT_LocalizationStrings[12];
    v67 = "%s\f%05u\t100%d\n";
  }
  else
  {
    sprintf(pTmpBuf, "%s\f%05u\t100%s\n", pGlobalTXT_LocalizationStrings[108], 0, pGlobalTXT_LocalizationStrings[630]);
    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
    v79 = (unsigned int)pGlobalTXT_LocalizationStrings[630];
    v75 = 0;
    v70 = pGlobalTXT_LocalizationStrings[12];
    a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
    v67 = "%s\f%05u\t100%s\n";
  }
  sprintf(pTmpBuf, v67, v70, v75, v79);
  a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
  a4 = &a4[LOBYTE(v56->uFontHeight) - 6] + LOBYTE(v56->uFontHeight);
  v95[0] = pGlobalTXT_LocalizationStrings[87];
  v95[1] = pGlobalTXT_LocalizationStrings[6];
  v95[2] = pGlobalTXT_LocalizationStrings[240];
  v95[3] = pGlobalTXT_LocalizationStrings[70];
  v95[4] = pGlobalTXT_LocalizationStrings[624];
  v95[5] = pGlobalTXT_LocalizationStrings[138];
  v95[6] = pGlobalTXT_LocalizationStrings[214];
  v95[7] = pGlobalTXT_LocalizationStrings[142];
  v95[8] = pGlobalTXT_LocalizationStrings[29];
  v95[9] = pGlobalTXT_LocalizationStrings[133];
  v95[10] = pGlobalTXT_LocalizationStrings[54];
  if ( v116 )
  {
    sprintf(pTmpBuf, "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, v95[v121->pMonsterInfo.uAttack1Type]);
    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
    a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
    v57 = v121->pMonsterInfo.uAttack1DamageBonus;
    if ( v57 )
      sprintf(pTmpBuf, "%s\f%05u\t080%dd%d+%d\n", pGlobalTXT_LocalizationStrings[53],
        0, v121->pMonsterInfo.uAttack1DamageDiceRolls, v121->pMonsterInfo.uAttack1DamageDiceSides, v57);
    else
      sprintf(pTmpBuf, "%s\f%05u\t080%dd%d\n", pGlobalTXT_LocalizationStrings[53],
        0, v121->pMonsterInfo.uAttack1DamageDiceRolls, v121->pMonsterInfo.uAttack1DamageDiceSides);
  }
  else
  {
    sprintf(pTmpBuf, "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, pGlobalTXT_LocalizationStrings[630]);
    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
    a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
    sprintf(pTmpBuf, "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[53], 0, pGlobalTXT_LocalizationStrings[630]);
  }
  a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
  v58 = LOBYTE(v56->uFontHeight);
  a4 = &a4[v58 - 6] + v58;
  if ( !i )
  {
    v80 = pGlobalTXT_LocalizationStrings[630];
    v76 = 0;
    v71 = pGlobalTXT_LocalizationStrings[628];
    v68 = "%s\f%05u\t080%s\n";
    sprintf(pTmpBuf, v68, v71, v76, v80);
    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
    v58 = LOBYTE(v56->uFontHeight);
    a4 = &a4[v58 - 3];
  }
  else
  {
	  v120 = (SpellBuff *)pGlobalTXT_LocalizationStrings[628];
	  v59 = v121;
	  v114 = v121->pMonsterInfo.uSpell1ID;
	  if ( v114 && v121->pMonsterInfo.uSpell2ID )
		v120 = (SpellBuff *)pGlobalTXT_LocalizationStrings[629];
	  if ( v114 )
	  {
		sprintf(pTmpBuf, "%s\f%05u\t060%s\n", v120, 0, pSpellStats->pInfos[v114].pShortName);
		a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
		v58 = LOBYTE(v56->uFontHeight);
		a4 = &a4[v58 - 3];
		v59 = v121;
	  }
	  v60 = v59->pMonsterInfo.uSpell2ID;
	  if ( v60 )
	  {
		sprintf(pTmpBuf, "\f%05u\t060%s\n", 0, pSpellStats->pInfos[v60].pShortName);
		a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
		v58 = LOBYTE(v56->uFontHeight);
		a4 = &a4[v58 - 3];
		v59 = v121;
	  }
	  if ( !v59->pMonsterInfo.uSpell1ID && !v59->pMonsterInfo.uSpell2ID )
	  {
		v80 = pGlobalTXT_LocalizationStrings[153];
		v76 = 0;
		v71 = pGlobalTXT_LocalizationStrings[628];
		v68 = "%s\f%05u\t060%s\n";
		sprintf(pTmpBuf, v68, v71, v76, v80);
		a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
		v58 = LOBYTE(v56->uFontHeight);
		a4 = &a4[v58 - 3];
	  }
  }
  a4 = &a4[v58 - 3];
  a1->DrawText(v56, 150, (int)a4, a5, pGlobalTXT_LocalizationStrings[626], 0, 0, 0);
  a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
  v85[0] = pGlobalTXT_LocalizationStrings[87];
  v85[1] = pGlobalTXT_LocalizationStrings[6];
  v85[2] = pGlobalTXT_LocalizationStrings[240];
  v85[3] = pGlobalTXT_LocalizationStrings[70];
  v85[4] = pGlobalTXT_LocalizationStrings[142];
  v85[5] = pGlobalTXT_LocalizationStrings[214];
  v85[6] = pGlobalTXT_LocalizationStrings[29];
  v85[7] = pGlobalTXT_LocalizationStrings[133];
  v85[8] = pGlobalTXT_LocalizationStrings[54];
  v85[9] = pGlobalTXT_LocalizationStrings[624];
  v95[1] = (char *)v121->pMonsterInfo.uResFire;
  v95[2] = (char *)v121->pMonsterInfo.uResAir;
  v95[3] = (char *)v121->pMonsterInfo.uResWater;
  v95[4] = (char *)v121->pMonsterInfo.uResEarth;
  v95[5] = (char *)v121->pMonsterInfo.uResMind;
  v95[6] = (char *)v121->pMonsterInfo.uResSpirit;
  v95[7] = (char *)v121->pMonsterInfo.uResBody;
  v95[8] = (char *)v121->pMonsterInfo.uResLight;
  v95[9] = (char *)v121->pMonsterInfo.uResPhysical;
  v95[10] = (char *)v121->pMonsterInfo.uResDark;
  if ( v112 )
  {
    v124 = 0;
    do
    {
      v62 = v95[v124+1];
      if ( v62 == (char *)200 )
      {
        v81 = pGlobalTXT_LocalizationStrings[625];
      }
      else
      {
        if ( v62 )
          v81 = pGlobalTXT_LocalizationStrings[627];
        else
          v81 = pGlobalTXT_LocalizationStrings[153];
      }
      sprintf(pTmpBuf, "%s\f%05u\t070%s\n", v85[v124], 0, v81);
      a1->DrawText(v56, 170, (int)a4, a5, pTmpBuf, 0, 0, 0);
      v63 = LOBYTE(v56->uFontHeight);
      v124 += 4;
      result = &a4[v63 - 3];
      a4 = result;
    }
    while ( v124 < 40 );
  }
  else
  {
    i = 0;
    do
    {
      sprintf(pTmpBuf, "%s\f%05u\t070%s\n", v85[i], 0, pGlobalTXT_LocalizationStrings[630]); // "?"
      a1->DrawText(v56, 170, (int)a4, a5, pTmpBuf, 0, 0, 0);
      v65 = LOBYTE(v56->uFontHeight);
      ++i;
      result = &a4[v65 - 3];
      a4 = result;
    }
    while ( i < 10 );
  }
  if ( (signed __int64)pParty->pPartyBuffs[3].uExpireTime > 0 )
  {
    sprintf(pTmpBuf, "%s: %d", pGlobalTXT_LocalizationStrings[650], v121->sCurrentHP);
    pFontSmallnum->GetLineWidth(pTmpBuf);
    result = a1->DrawTitleText(pFontSmallnum, 0, a1->uFrameHeight - LOBYTE(pFontSmallnum->uFontHeight) - 12, 0, pTmpBuf, 3);
  }
  return result;
}

//----- (0041F54A) --------------------------------------------------------
void __cdecl LoadActualSkyFrame()
{
  if ( pTexture_RestUI_CurrentSkyFrame )
    pTexture_RestUI_CurrentSkyFrame->Release();
  if ( pTexture_RestUI_CurrentHourglassFrame )
    pTexture_RestUI_CurrentHourglassFrame->Release();
  pIcons_LOD->_40F9C5();
  sprintf(pTmpBuf, "TERRA%03d", pParty->uCurrentMinute / 6 + 10 * pParty->uCurrentHour);
  pTexture_RestUI_CurrentSkyFrame = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE)];
}

//----- (0041F5BE) --------------------------------------------------------
void __cdecl Sleep6Hours()
{
  if ( _506F18_num_hours_to_sleep < 6 )
  {
    pParty->pPlayers[3].pConditions[2] = 0i64;
    pParty->pPlayers[2].pConditions[2] = 0i64;
    pParty->pPlayers[1].pConditions[2] = 0i64;
    pParty->pPlayers[0].pConditions[2] = 0i64;
    if ( _506F18_num_hours_to_sleep )
    {
      Rest(_506F18_num_hours_to_sleep);
      _506F18_num_hours_to_sleep = 0;
      LoadActualSkyFrame();
    }
    if ( dword_506F14 == 2 )
    {
      pGUIWindow_CurrentMenu->Release();
      pEventTimer->Resume();
      if ( pTexture_RestUI_CurrentSkyFrame )
        pTexture_RestUI_CurrentSkyFrame->Release();
      if ( pTexture_RestUI_CurrentHourglassFrame )
        pTexture_RestUI_CurrentHourglassFrame->Release();
      pTexture_RestUI_CurrentHourglassFrame = 0;
      pTexture_RestUI_CurrentSkyFrame = 0;
      pIcons_LOD->_4114F2();
      pIcons_LOD->_40F9C5();
      pCurrentScreen = SCREEN_GAME;
      viewparams->bRedrawGameUI = 1;
      if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
      {
        pOutdoor->UpdateSunlightVectors();
        pOutdoor->UpdateFog();
      }
    }
    dword_506F14 = 0;
  }
  else
  {
    Rest(6u);
    _506F18_num_hours_to_sleep -= 6;
    LoadActualSkyFrame();
  }
  viewparams->bRedrawGameUI = 1;
}

//----- (0041F6C1) --------------------------------------------------------
void __cdecl RestUI_Initialize()
{
  Player *v0; // eax@10

  if ( !dword_506F14 )
    pAudioPlayer->StopChannels(-1, -1);
  if ( pCurrentScreen )
  {
    pGUIWindow_CurrentMenu->Release();
    pCurrentScreen = SCREEN_GAME;
    viewparams->bRedrawGameUI = 1;
  }
  pEventTimer->Pause();
  if ( dword_506F14 != 2 )
    GUIWindow::Create(518u, 450u, 0, 0, (enum WindowType)90, (int)pBtn_Rest, 0);
  _506F18_num_hours_to_sleep = 0;
  dword_506F14 = 0;
  uRestUI_FoodRequiredToRest = 2;
  if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
    uRestUI_FoodRequiredToRest = pOutdoor->GetNumFoodRequiredToRestInCurrentPos(
                                   pParty->vPosition.x,
                                   pParty->vPosition.y,
                                   pParty->vPosition.z);
  if ( PartyHasDragon() )
  {
    v0 = pParty->pPlayers;//[0].uClass;
	while ( v0 <= &pParty->pPlayers[3] )
    {
      ++v0;
      if ( v0 > &pParty->pPlayers[3] )
        break;
    }
	if(v0->classType == PLAYER_CLASS_WARLOCK)
		++uRestUI_FoodRequiredToRest;
  }
  if ( CheckHiredNPCSpeciality(0x1Du) )
    --uRestUI_FoodRequiredToRest;
  if ( CheckHiredNPCSpeciality(0x1Eu) )
    uRestUI_FoodRequiredToRest -= 2;
  if ( CheckHiredNPCSpeciality(0x30u) )
    --uRestUI_FoodRequiredToRest;
  if ( uRestUI_FoodRequiredToRest < 1 )
    uRestUI_FoodRequiredToRest = 1;
  if ( !_strcmpi(pCurrentMapName, "d29.blv") && (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 98) )
    uRestUI_FoodRequiredToRest = 0;
  ++pIcons_LOD->uTexturePacksCount;
  if ( !pIcons_LOD->uNumPrevLoadedFiles )
    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
  pCurrentScreen = SCREEN_REST;
  _507CD4_RestUI_hourglass_anim_controller = 0;
  uTextureID_RestUI_restmain = pIcons_LOD->LoadTexture("restmain", TEXTURE_16BIT_PALETTE);
  uTextureID_RestUI_restb1 = pIcons_LOD->LoadTexture("restb1", TEXTURE_16BIT_PALETTE);
  uTextureID_RestUI_restb2 = pIcons_LOD->LoadTexture("restb2", TEXTURE_16BIT_PALETTE);
  uTextureID_RestUI_restb3 = pIcons_LOD->LoadTexture("restb3", TEXTURE_16BIT_PALETTE);
  uTextureID_RestUI_restb4 = pIcons_LOD->LoadTexture("restb4", TEXTURE_16BIT_PALETTE);
  uTextureID_RestUI_restexit = pIcons_LOD->LoadTexture("restexit", TEXTURE_16BIT_PALETTE);
  LoadActualSkyFrame();
  pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, (enum WindowType)16, 0, 0);
  pButton_RestUI_Exit = pGUIWindow_CurrentMenu->CreateButton(
                          280u,
                          297u,
                          154u,
                          37u,
                          1,
                          0,
                          0xA7u,
                          0,
                          0,
                          "",
                          (Texture *)(uTextureID_RestUI_restexit != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restexit] : 0),
                          0);
  pButton_RestUI_Main = pGUIWindow_CurrentMenu->CreateButton(
                            24u,
                            154u,
                            225u,
                            37u,
                            1,
                            0,
                            0x61u,
                            0,
                            0x52u,
                            "",
                            (Texture *)(uTextureID_RestUI_restb4 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb4] : 0),
                            0);
  pButton_RestUI_WaitUntilDawn = pGUIWindow_CurrentMenu->CreateButton(
                                   61u,
                                   232u,
                                   154u,
                                   33u,
                                   1,
                                   0,
                                   0x6Du,
                                   0,
                                   0x44u,
                                   "",
                                   (Texture *)(uTextureID_RestUI_restb1 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb1] : 0),
                                   0);
  pButton_RestUI_Wait1Hour = pGUIWindow_CurrentMenu->CreateButton(
                               61u,
                               264u,
                               154u,
                               33u,
                               1,
                               0,
                               0x60u,
                               0,
                               0x48u,
                               "",
                               (Texture *)(uTextureID_RestUI_restb2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb2] : 0),
                               0);
  pButton_RestUI_Wait5Minutes = pGUIWindow_CurrentMenu->CreateButton(
                                  61u,
                                  296u,
                                  154u,
                                  33u,
                                  1,
                                  0,
                                  0x5Fu,
                                  0,
                                  0x4Du,
                                  "",
                                  (Texture *)(uTextureID_RestUI_restb3 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb3] : 0),
                                  0);
}

//----- (0041FA01) --------------------------------------------------------
void __cdecl RestUI_Draw()
{
  int v0; // esi@1
  Player **ppPlayers; // ecx@1
  Player *pPlayer; // eax@2
  unsigned int v3; // eax@15
  char v4; // al@17
  bool v5; // eax@21
  GUIButton Dst; // [sp+8h] [bp-DCh]@19
  //double v7; // [sp+C4h] [bp-20h]@17
  float v8; // [sp+CCh] [bp-18h]@17
  __int64 v9; // [sp+D0h] [bp-14h]@17
  unsigned int v10; // [sp+D8h] [bp-Ch]@9
  __int16 a9[2]; // [sp+DCh] [bp-8h]@1
  int a5; // [sp+E0h] [bp-4h]@1

  v0 = 0;
  a5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xAu, 0, 0);
  *(int *)a9 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE6u, 0xD6u, 0xC1u);
  ppPlayers = &pPlayers[1];
  do
  {
    pPlayer = *ppPlayers;
    if ( !(*ppPlayers)->pConditions[14] && !pPlayer->pConditions[16] && pPlayer->sHealth > 0 )
      ++v0;
    ++ppPlayers;
  }
  while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
  if ( v0 )
  {
    pRenderer->DrawTextureIndexed(
      8u,
      8u,
      (Texture *)(uTextureID_RestUI_restmain != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restmain] : 0));
    v10 = pParty->uCurrentHour;
    dword_506F1C = pGUIWindow_CurrentMenu->pCurrentPosActiveItem;
    if ( (signed int)pParty->uCurrentHour <= 12 )
    {
      if ( !v10 )
        v10 = 12;
    }
    else
    {
      v10 -= 12;
    }
    pRenderer->DrawTextureIndexed(16u, 26u, pTexture_RestUI_CurrentSkyFrame);
    if ( pTexture_RestUI_CurrentHourglassFrame )
    {
      pTexture_RestUI_CurrentHourglassFrame->Release();
      pIcons_LOD->_40F9C5();
    }
    v3 = pEventTimer->uTimeElapsed + _507CD4_RestUI_hourglass_anim_controller;
    _507CD4_RestUI_hourglass_anim_controller += pEventTimer->uTimeElapsed;
    if ( (unsigned int)_507CD4_RestUI_hourglass_anim_controller >= 512 )
    {
      v3 = 0;
      _507CD4_RestUI_hourglass_anim_controller = 0;
    }
    v9 = v3;
    v8 = (double)v3 * 0.001953125 * 120.0;
    //v7 = v8 + 6.7553994e15;
    HIDWORD(v9) = floorf(v8 + 0.5f);//LODWORD(v7);
    v4 = (int)floorf(v8 + 0.5f) % 256 + 1;//LOBYTE(v7) + 1;
    byte_4E2BC8 = v4;
    if ( (unsigned __int8)(v4) >= 0x78u )
    {
      v4 = 1;
      byte_4E2BC8 = 1;
    }
    sprintf(pTmpBuf, "hglas%03d", (unsigned __int8)v4);
    pTexture_RestUI_CurrentHourglassFrame = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE)];
    pRenderer->DrawTextureIndexed(0x10Bu, 0x9Fu, pTexture_RestUI_CurrentHourglassFrame);
    memset(&Dst, 0, 0xBCu);
    Dst.uX = 24;
    Dst.uY = 154;
    Dst.uWidth = 171;
    Dst.uHeight = 37;
    Dst.uZ = 194;
    Dst.uW = 190;
    Dst.pParent = pButton_RestUI_WaitUntilDawn->pParent;
    Dst.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, a5, *(int **)a9);
    Dst.pParent = 0;
    sprintf(pTmpBuf, "\r408%d", uRestUI_FoodRequiredToRest);
    pGUIWindow_CurrentMenu->DrawText(pFontCreate, 0, 164, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
    pButton_RestUI_WaitUntilDawn->DrawLabel(
      pGlobalTXT_LocalizationStrings[237],
      pFontCreate,
      a5,
      *(int **)a9);
    pButton_RestUI_Wait1Hour->DrawLabel(pGlobalTXT_LocalizationStrings[239], pFontCreate, a5, *(int **)a9);
    pButton_RestUI_Wait5Minutes->DrawLabel(pGlobalTXT_LocalizationStrings[238], pFontCreate, a5, *(int **)a9);
    pButton_RestUI_Exit->DrawLabel(pGlobalTXT_LocalizationStrings[81], pFontCreate, a5, *(int **)a9);
    memset(&Dst, 0, 0xBCu);
    Dst.uX = 45;
    Dst.uY = 199;
    Dst.uWidth = 185;
    Dst.uHeight = 30;
    Dst.uZ = 229;
    Dst.uW = 228;
    Dst.pParent = pButton_RestUI_WaitUntilDawn->pParent;
    Dst.DrawLabel(pGlobalTXT_LocalizationStrings[236], pFontCreate, a5, *(int **)a9);
    Dst.pParent = 0;
    v5 = pParty->uCurrentHour >= 0xC && pParty->uCurrentHour < 0x18;
    sprintf(pTmpBuf, "%d:%02d %s", v10, pParty->uCurrentMinute, aAMPMNames[v5]);
    pGUIWindow_CurrentMenu->DrawText(pFontCreate, 368, 168, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
    sprintf(pTmpBuf, "%s\r190%d", pGlobalTXT_LocalizationStrings[56], pParty->uDaysPlayed + 1);
    pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 190, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
    sprintf(pTmpBuf, "%s\r190%d", pGlobalTXT_LocalizationStrings[146], pParty->uCurrentMonth + 1);
    pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 222, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
    sprintf(pTmpBuf, "%s\r190%d", pGlobalTXT_LocalizationStrings[245], pParty->uCurrentYear);
    pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 254, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
    if ( dword_506F14 )
      Sleep6Hours();
  }
  else
  {
    GUIWindow::Create(
      pButton_RestUI_Exit->uX,
      pButton_RestUI_Exit->uY,
      0,
      0,
      (enum WindowType)96,
      (int)pButton_RestUI_Exit,
      (int)pGlobalTXT_LocalizationStrings[81]);
  }
}


//----- (0042038D) --------------------------------------------------------
void __cdecl sub_42038D()
{
  POINT *v0; // esi@2
  int v1; // ecx@2
  const char *v2; // eax@3
  POINT v3; // [sp+0h] [bp-10h]@2
  POINT a2; // [sp+8h] [bp-8h]@1

  if ( pMouse->GetCursorPos(&a2)->y < 350 )
  {
    v0 = pMouse->GetCursorPos(&a2);
    v1 = pRenderer->pActiveZBuffer[v0->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v3)->y]];
    if ( v1 )
    {
      auto _w = (ItemGen *)(&pOtherOverlayList->pOverlays[49].field_4 + 2662 * (unsigned int)pChestWindow->ptr_1C
                                             + 18 * *((short *)&pChests[0].igChestItems[139].uExpireTime
                                               + v1 + 2662 * (unsigned int)pChestWindow->ptr_1C + 3));
      v2 = _w->GetDisplayName();
      sub_41C0B8_set_status_string(v2);
    }
  }
}


//----- (00420C05) --------------------------------------------------------
void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal)
{
  unsigned int v2; // edi@1
  int v3; // ebp@1
  unsigned int v4; // esi@1
  int v5; // ecx@6
  NPCData *v6; // eax@6
  signed int v7; // edx@8
  signed int v8; // ebx@10
  char *v9; // edi@11
  signed int v10; // ecx@17
  int v11; // eax@21
  NPCData *v12; // ecx@21
  unsigned int v13; // ecx@23
  signed int v14; // [sp+Ch] [bp-4h]@6

  v2 = 0;
  v3 = 0;
  v4 = uNumGold;
  if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal )
  {
    if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 1 )
    {
      sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[467], uNumGold);// You found %lu gold!
    }
    else
    {
      if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 2 )
        pTmpBuf2[0] = 0;
    }
  }
  else
  {
    v14 = 0;
    v5 = 0;
    v6 = pParty->pHirelings;
    do
    {
      if ( v6->pName )
      {
        v7 = v14++;
        pTmpBuf[v7] = v5;
      }
      ++v6;
      ++v5;
    }
    while ( (signed int)v6 < (signed int)&pParty->pPickedItem );
    v8 = 0;
    if ( (signed int)pNPCStats->uNumNewNPCs > 0 )
    {
      v9 = (char *)pNPCStats->pNewNPCData;
      do
      {
        if ( v9[8] & 0x80
          && (!pParty->pHirelings[0].pName || strcmp(*(const char **)v9, pParty->pHirelings[0].pName))
          && (!pParty->pHirelings[1].pName || strcmp(*(const char **)v9, pParty->pHirelings[1].pName)) )
        {
          v10 = v14++;
          pTmpBuf[v10] = v8 + 2;
        }
        ++v8;
        v9 += 76;
      }
      while ( v8 < (signed int)pNPCStats->uNumNewNPCs );
      v2 = 0;
    }
    if ( v14 > 0 )
    {
      do
      {
        v11 = (unsigned __int8)pTmpBuf[v2];
        v12 = &pNPCStats->pNPCData[v11 + 499];
        if ( (unsigned __int8)pTmpBuf[v2] < 2 )
          v12 = &pParty->pHirelings[v11];
        v13 = v12->uProfession;
        if ( v13 )
          v3 += pNPCStats->pProfessions[v13].uHirePrice;//*(&pNPCStats->field_13A58 + 5 * v13);
        ++v2;
      }
      while ( (signed int)v2 < v14 );
    }
    if ( CheckHiredNPCSpeciality(0x1Fu) )
      v4 += (signed int)(10 * v4) / 100;
    if ( CheckHiredNPCSpeciality(0x20u) )
      v4 += (signed int)(20 * v4) / 100;
    if ( CheckHiredNPCSpeciality(0x2Du) )
      v4 += (signed int)(10 * v4) / 100;
    if ( v3 )
    {
      v3 = (signed int)(v4 * v3 / 100) / 100;
      if ( v3 < 1 )
        v3 = 1;
      sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[466], v4, v3);// You found %lu gold (followers take %lu)!
    }
    else
    {
      sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[467], v4);// You found %lu gold!
    }
    v2 = 0;
  }
  pParty->uNumGold += v4 - v3;
  pUIAnim_Gold->uAnimTime = v2;
  pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Gold->uIconID].uAnimLength;
  if ( pTmpBuf2[0] )
    ShowStatusBarString(pTmpBuf2, 2u);
  pAudioPlayer->PlaySound(SOUND_GoldReceived, v2, v2, -1, v2, v2, v2, v2);
}

//----- (00420E01) --------------------------------------------------------
void __cdecl sub_420E01()
{
  int chest_id; // edi@1
  POINT *v1; // esi@2
  int v2; // eax@2
  int v3; // ebx@4
  int v4; // esi@6
  int v5; // ecx@6
  //SpriteObject v6; // [sp+Ch] [bp-80h]@1
  POINT v7; // [sp+7Ch] [bp-10h]@2
  POINT a2; // [sp+84h] [bp-8h]@2
  
  SpriteObject v6; // [sp+Ch] [bp-80h]@1
  //SpriteObject::SpriteObject(&v6);

  chest_id = pGUIWindow_CurrentMenu->par1C;
  if ( pParty->pPickedItem.uItemID )
  {
    if ( Chest::PutItemInChest(-1, &pParty->pPickedItem, pGUIWindow_CurrentMenu->par1C) )
      pMouse->RemoveHoldingItem();
  }
  else
  {
    v1 = pMouse->GetCursorPos(&a2);
    v2 = pRenderer->pActiveZBuffer[v1->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v7)->y]] & 0xFFFF;
    if ( v2 )
    {
      if ( v2 )
        v3 = v2 - 1;
      else
        v3 = -1;
      v4 = pChests[chest_id].pInventoryIndices[v3] - 1;
      if ( pItemsTable->pItems[pChests[chest_id].igChestItems[v4].uItemID].uEquipType == EQUIP_GOLD )
      {
        party_finds_gold(pChests[chest_id].igChestItems[v4].uSpecEnchantmentType, 0); 
        viewparams->bRedrawGameUI = 1;
      }
      else
      {
        pParty->SetHoldingItem(&pChests[chest_id].igChestItems[v4]);
      }
      sub_420B13(v4, v3);
    }
  }
}

//----- (00420EFF) --------------------------------------------------------
void __cdecl GameUI_WritePointedObjectStatusString()
{
  int v1; // ebx@6
  GUIWindow *pWindow; // edi@7
  GUIButton *pButton; // ecx@11
  Player *pPlayer; // eax@19
  char v5; // cl@19
  unsigned int v6; // eax@19
  int v7; // ecx@19
  __int16 v8; // fps@23
  unsigned __int8 v9; // c0@23
  unsigned __int8 v10; // c3@23
  enum UIMessageType pMessageType1; // esi@24
  int v12; // edx@25
  char *v13; // ecx@28
  int v14; // eax@41
  ItemGen *pItemGen; // ecx@44
  int v16; // ecx@46
  const char *v17; // eax@49
  signed int v18; // eax@55
  signed int v19; // ecx@63
  BLVFace *pFace; // eax@69
  __int16 v21; // ax@70
  const char *v22; // eax@72
  LevelDecoration *v23; // ecx@75
  LevelDecoration *v24; // esi@75
  __int16 v25; // ax@75
  const char *v26; // ecx@79
  Actor *pActor; // ecx@82
  char *v28; // esi@82
  int v29; // eax@82
  signed int v30; // ecx@88
  const char *v31; // eax@91
  __int16 v32; // fps@109
  //unsigned __int8 v33; // c0@109
  //unsigned __int8 v34; // c3@109
  enum UIMessageType pMessageType2; // esi@110
  int v36; // edx@111
  enum UIMessageType pMessageType3; // edx@117
  int v38; // ecx@118
  const char *v39; // [sp-8h] [bp-E8h]@20
  char *v40; // [sp-8h] [bp-E8h]@83
  int v41; // [sp-4h] [bp-E4h]@20
  char Str1[200]; // [sp+Ch] [bp-D4h]@129
  unsigned int pX; // [sp+D4h] [bp-Ch]@1
  unsigned int pY; // [sp+D8h] [bp-8h]@1
  unsigned int v45; // [sp+DCh] [bp-4h]@21

  v13 = nullptr;

  pMouse->uPointingObjectID = 0;
  pMouse->GetClickPos(&pX, &pY);
  if ( pX < 0 || (signed int)pX > 639 || pY < 0 || (signed int)pY > 479 )//( (pX & 0x80000000u) != 0 || (signed int)pX > 639 || (pY & 0x80000000u) != 0 || (signed int)pY > 479 )
    return;
  if (pCurrentScreen == SCREEN_GAME)
  {
    if ( (signed int)pX > 467 || (signed int)pY > 351 )
      goto _click_on_game_ui;
    if ( pRenderer->pRenderD3D )
    {
      v18 = pGame->pVisInstance->get_picked_object_zbuf_val();
      if ( (signed int)pX < (signed int)pViewport->uScreenX
        || (signed int)pX > (signed int)pViewport->uScreenZ
        || (signed int)pY < (signed int)pViewport->uScreenY
        || (signed int)pY > (signed int)pViewport->uScreenW )
        v18 = -1;
      if ( v18 == -1 )
        //goto LABEL_61;
      {
        pMouse->uPointingObjectID = 0;
        if ( pMouse->uPointingObjectID == 0 )
        {
          if ( uLastPointedObjectID != 0 )
          {
            pStatusBarString[0] = 0;
            bForceDrawStatusBar = 1;
          }
        }
        uLastPointedObjectID = pMouse->uPointingObjectID;
        return;
      }
    }
    else
    {
      v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
    }
    pMouse->uPointingObjectID = (unsigned __int16)v18;
    v19 = (signed int)(unsigned __int16)v18 >> 3;
    if ( (v18 & 7) == OBJECT_Item )
    {
      v30 = v19;
      if ( pObjectList->pObjects[pSpriteObjects[v30].uObjectDescID].uFlags & 0x10 )
        //goto LABEL_73;
      {
        pMouse->uPointingObjectID = 0;
        //goto LABEL_50;
        uLastPointedObjectID = 1;
        if ( pMouse->uPointingObjectID == 0 )
        {
          if ( uLastPointedObjectID != 0 )
          {
            pStatusBarString[0] = 0;
            bForceDrawStatusBar = 1;
          }
        }
        uLastPointedObjectID = pMouse->uPointingObjectID;
        return;
      }
      if ( v18 >= (signed int)0x2000000u || pParty->pPickedItem.uItemID )
      {
        v22 = pSpriteObjects[v30].stru_24.GetDisplayName();
//LABEL_93:
        v26 = v22;
        //goto LABEL_87;
        sub_41C0B8_set_status_string(v26);
        if ( pMouse->uPointingObjectID == 0 )
        {
          if ( uLastPointedObjectID != 0 )
          {
            pStatusBarString[0] = 0;
            bForceDrawStatusBar = 1;
          }
        }
        uLastPointedObjectID = pMouse->uPointingObjectID;
        return;
      }
      v31 = pSpriteObjects[v30].stru_24.GetDisplayName();
      v28 = pTmpBuf;
      sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[470], v31);// "Get %s"
    }
    else
    {
      if ( (v18 & 7) != OBJECT_Actor )
      {
        if ( (v18 & 7) == OBJECT_Decoration )
        {
          v23 = &pLevelDecorations[v19];
          v24 = v23;
          v25 = v23->field_16_event_id;
          if ( !v25 )
          {
            if ( v23->IsInteractive() )
              v26 = pNPCTopics[stru_5E4C90._decor_events[v24->_idx_in_stru123 - 75] + 379].pTopic;
            else
              v26 = pDecorationList->pDecorations[v24->uDecorationDescID].field_20;
            //goto LABEL_87;
            sub_41C0B8_set_status_string(v26);
            if ( pMouse->uPointingObjectID == 0 )
            {
              if ( uLastPointedObjectID != 0 )
              {
                pStatusBarString[0] = 0;
                bForceDrawStatusBar = 1;
              }
            }
            uLastPointedObjectID = pMouse->uPointingObjectID;
            return;
          }
          v22 = GetEventHintString(v25);
          if ( !v22 )
            //goto _return;
          {
            if ( pMouse->uPointingObjectID == 0 )
            {
              if ( uLastPointedObjectID != 0 )
              {
                pStatusBarString[0] = 0;
                bForceDrawStatusBar = 1;
              }
            }
            uLastPointedObjectID = pMouse->uPointingObjectID;
            return;
          }
          //goto LABEL_93;
          v26 = v22;
          //goto LABEL_87;
          sub_41C0B8_set_status_string(v26);
          if ( pMouse->uPointingObjectID == 0 )
          {
            if ( uLastPointedObjectID != 0 )
            {
              pStatusBarString[0] = 0;
              bForceDrawStatusBar = 1;
            }
          }
          uLastPointedObjectID = pMouse->uPointingObjectID;
          return;
        }
        if ( (v18 & 7) == OBJECT_BModel)
        {
          if ( v18 < (signed int)0x2000000u )
          {
            if ( uCurrentlyLoadedLevelType != LEVEL_Indoor)
            {
              v21 = pOutdoor->pBModels[(signed int)(unsigned __int16)v18 >> 9].pFaces[v19 & 0x3F].sCogTriggeredID;
              //goto LABEL_71;
              if ( !v21 || (v22 = GetEventHintString(v21)) == 0 )
                //goto LABEL_73;
              {
                pMouse->uPointingObjectID = 0;
                //goto LABEL_50;
                uLastPointedObjectID = 1;
                if ( pMouse->uPointingObjectID == 0 )
                {
                  if ( uLastPointedObjectID != 0 )
                  {
                    pStatusBarString[0] = 0;
                    bForceDrawStatusBar = 1;
                  }
                }
                uLastPointedObjectID = pMouse->uPointingObjectID;
                return;
              }
              //goto LABEL_93;
              v26 = v22;
              //goto LABEL_87;
              sub_41C0B8_set_status_string(v26);
              if ( pMouse->uPointingObjectID == 0 )
              {
                if ( uLastPointedObjectID != 0 )
                {
                  pStatusBarString[0] = 0;
                  bForceDrawStatusBar = 1;
                }
              }
              uLastPointedObjectID = pMouse->uPointingObjectID;
              return;
            }
            pFace = &pIndoor->pFaces[v19];
            if ( BYTE3(pFace->uAttributes) & 6 )
            {
              v21 = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID;
//LABEL_71:
              if ( !v21 || (v22 = GetEventHintString(v21)) == 0 )
                //goto LABEL_73;
              {
                pMouse->uPointingObjectID = 0;
                //goto LABEL_50;
                uLastPointedObjectID = 1;
                if ( pMouse->uPointingObjectID == 0 )
                {
                  if ( uLastPointedObjectID != 0 )
                  {
                    pStatusBarString[0] = 0;
                    bForceDrawStatusBar = 1;
                  }
                }
                uLastPointedObjectID = pMouse->uPointingObjectID;
                return;
              }
              //goto LABEL_93;
              v26 = v22;
              //goto LABEL_87;
              sub_41C0B8_set_status_string(v26);
              if ( pMouse->uPointingObjectID == 0 )
              {
                if ( uLastPointedObjectID != 0 )
                {
                  pStatusBarString[0] = 0;
                  bForceDrawStatusBar = 1;
                }
              }
              uLastPointedObjectID = pMouse->uPointingObjectID;
              return;
            }
          }
//LABEL_73:
          pMouse->uPointingObjectID = 0;
          //goto LABEL_50;
          uLastPointedObjectID = 1;
          if ( pMouse->uPointingObjectID == 0 )
          {
            if ( uLastPointedObjectID != 0 )
            {
              pStatusBarString[0] = 0;
              bForceDrawStatusBar = 1;
            }
          }
          uLastPointedObjectID = pMouse->uPointingObjectID;
          return;
        }
//LABEL_61:
        pMouse->uPointingObjectID = 0;
        //goto _return;
        if ( pMouse->uPointingObjectID == 0 )
        {
          if ( uLastPointedObjectID != 0 )
          {
            pStatusBarString[0] = 0;
            bForceDrawStatusBar = 1;
          }
        }
        uLastPointedObjectID = pMouse->uPointingObjectID;
        return;
      }
      if ( v18 >= 335544320 )
        //goto LABEL_61;
      {
        pMouse->uPointingObjectID = 0;
        if ( pMouse->uPointingObjectID == 0 )
        {
          if ( uLastPointedObjectID != 0 )
          {
            pStatusBarString[0] = 0;
            bForceDrawStatusBar = 1;
          }
        }
        uLastPointedObjectID = pMouse->uPointingObjectID;
        return;
      }
      pActor = &pActors[v19];
      v28 = pTmpBuf;
      v29 = pActor->dword_000334_unique_name;
      if ( v29 )
        v40 = pMonsterStats->pPlaceStrings[v29];
      else
        v40 = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].pName;
      strncpy(pTmpBuf, v40, 0x7D0u);
    }
    v26 = v28;
//LABEL_87:
    sub_41C0B8_set_status_string(v26);
    //goto _return;
    if ( pMouse->uPointingObjectID == 0 )
    {
      if ( uLastPointedObjectID != 0 )
      {
        pStatusBarString[0] = 0;
        bForceDrawStatusBar = 1;
      }
    }
    uLastPointedObjectID = pMouse->uPointingObjectID;
    return;
  }
  v1 = uNumVisibleWindows;
  if ( uNumVisibleWindows > 0 )
  {
	  while ( 1 )                                   // some other fullscreen ui
	  {
		pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1];
		if ( (signed int)pX >= (signed int)pWindow->uFrameX
		  && (signed int)pX <= (signed int)pWindow->uFrameZ
		  && (signed int)pY >= (signed int)pWindow->uFrameY
		  && (signed int)pY <= (signed int)pWindow->uFrameW )
		{
		  for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext )
		  {
			if ( !pButton )
			  break;
			if ( pButton->uButtonType == 1 )
			{
			  if ( (signed int)pX >= (signed int)pButton->uX
				&& (signed int)pX <= (signed int)pButton->uZ
				&& (signed int)pY >= (signed int)pButton->uY
				&& (signed int)pY <= (signed int)pButton->uW )
			  {
	//LABEL_24:
				pMessageType1 = (UIMessageType)pButton->field_1C;
				if ( pMessageType1 )
				{
				  v12 = pButton->uControlParam;
				  pMessageQueue_50CBD0->AddMessage(pMessageType1, v12, 0);
				  /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
				  {
					pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType1;
					pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v12;
					*(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
	//LABEL_27:
					++pMessageQueue_50CBD0->uNumMessages;
				  }*/
				}
	//LABEL_28:
				v13 = pButton->pButtonName;
	//_set_status_and_ret:
				sub_41C0B8_set_status_string(v13);
	//LABEL_131:
				uLastPointedObjectID = 1;
				return;
			  }
			}
			else
			{
			  if ( pButton->uButtonType == 2 )
			  {
				v45 = pX - pButton->uX;
				v45 = pY - pButton->uY;
				if ( (double)(signed int)pButton->uWidth != 0.0 )
				{
				  if ( (double)(signed int)pButton->uHeight != 0.0 )
				  {
					//UNDEF(v8);
					//if ( v9 | v10 )
					  //goto LABEL_24;
					//{
					  pMessageType1 = (UIMessageType)pButton->field_1C;
					  if ( pMessageType1 )
					  {
						v12 = pButton->uControlParam;
						pMessageQueue_50CBD0->AddMessage(pMessageType1, v12, 0);
						/*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
						{
						  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType1;
						  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v12;
						  *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
						  ++pMessageQueue_50CBD0->uNumMessages;
						}*/
					  }
					  v13 = pButton->pButtonName;
					  sub_41C0B8_set_status_string(v13);
					  uLastPointedObjectID = 1;
					  return;
					//}
				  }
				}
			  }
			  else                                  // click on skill
			  {
				if ( pButton->uButtonType == 3
				  && (signed int)pX >= (signed int)pButton->uX
				  && (signed int)pX <= (signed int)pButton->uZ
				  && (signed int)pY >= (signed int)pButton->uY
				  && (signed int)pY <= (signed int)pButton->uW )
				{
	//LABEL_19:
				  pPlayer = pPlayers[uActiveCharacter];
				  v5 = LOBYTE(pPlayer->pActiveSkills[pButton->uControlParam]);
				  v6 = pPlayer->uSkillPoints;
				  v7 = (v5 & 0x3F) + 1;
				  if ( v6 < v7 )
				  {
					v41 = v7 - v6;
					v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here"
				  }
				  else
				  {
					v41 = v7;
					v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points"
				  }
				  sprintf(Str1, v39, v41);
				  v13 = Str1;
				  //goto _set_status_and_ret;
				  sub_41C0B8_set_status_string(v13);
				  uLastPointedObjectID = 1;
				  return;
				}
			  }
			}
		  }
		}
		if ( pWindow->uFrameHeight == 480 )
		  break;
		--v1;
		if ( v1 <= 0 )
		{
		  break;
		}
	  }
  }
  if ( uNumVisibleWindows <= 0 || (uNumVisibleWindows > 0 && pWindow->uFrameHeight != 480 && v1 <= 0))
  {
    if ( pCurrentScreen == SCREEN_CHEST )
    {
      sub_42038D();
      //goto _return;
      if ( pMouse->uPointingObjectID == 0 )
      {
        if ( uLastPointedObjectID != 0 )
        {
          pStatusBarString[0] = 0;
          bForceDrawStatusBar = 1;
        }
      }
      uLastPointedObjectID = pMouse->uPointingObjectID;
      return;
    }
    if ( pCurrentScreen == SCREEN_HOUSE )
    {
      if ( dialog_menu_id != 2
        || (v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]], v16 == 0)
        || v16 == -65536 )
        //goto _return;
      {
        if ( pMouse->uPointingObjectID == 0 )
        {
          if ( uLastPointedObjectID != 0 )
          {
            pStatusBarString[0] = 0;
            bForceDrawStatusBar = 1;
          }
        }
        uLastPointedObjectID = pMouse->uPointingObjectID;
        return;
       }
      pItemGen = (ItemGen *)((char *)&pParty->pPickedItem + 36 * (v16 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 4);
//LABEL_49:
      v17 = pItemGen->GetDisplayName();
      sub_41C0B8_set_status_string(v17);
//LABEL_50:
      uLastPointedObjectID = 1;
//_return:
      if ( pMouse->uPointingObjectID == 0 )
      {
        if ( uLastPointedObjectID != 0 )
        {
          pStatusBarString[0] = 0;
          bForceDrawStatusBar = 1;
        }
      }
      uLastPointedObjectID = pMouse->uPointingObjectID;
      return;
    }
    if ( (signed int)pY < 350 )
    {
      v14 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
      if ( v14 == 0 || v14 == -65536 || (unsigned int)v14 >= 0x1388 )
        //goto _return;
      {
        if ( pMouse->uPointingObjectID == 0 )
        {
          if ( uLastPointedObjectID != 0 )
          {
            pStatusBarString[0] = 0;
            bForceDrawStatusBar = 1;
          }
        }
        uLastPointedObjectID = pMouse->uPointingObjectID;
        return;
      }
      pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v14-1];
      //goto LABEL_49;
      v17 = pItemGen->GetDisplayName();
      sub_41C0B8_set_status_string(v17);
      uLastPointedObjectID = 1;
      if ( pMouse->uPointingObjectID == 0 )
      {
        if ( uLastPointedObjectID != 0 )
        {
          pStatusBarString[0] = 0;
          bForceDrawStatusBar = 1;
        }
      }
      uLastPointedObjectID = pMouse->uPointingObjectID;
      return;
    }
_click_on_game_ui:
    if ( (signed int)pX >= (signed int)pWindowList[0].uFrameX
      && (signed int)pX <= (signed int)pWindowList[0].uFrameZ
      && (signed int)pY >= (signed int)pWindowList[0].uFrameY
      && (signed int)pY <= (signed int)pWindowList[0].uFrameW )
    {
      for ( pButton = pWindowList[0].pControlsHead; pButton != (GUIButton *)0; pButton = pButton->pNext )
      {
        if ( pButton->uButtonType == 1 )
        {
          if ( (signed int)pX >= (signed int)pButton->uX
            && (signed int)pX <= (signed int)pButton->uZ
            && (signed int)pY >= (signed int)pButton->uY
            && (signed int)pY <= (signed int)pButton->uW )
          {
            pMessageType3 = (UIMessageType)pButton->field_1C;
            if ( pMessageType3 == 0 ) // For books
              //goto LABEL_28;
            {
              v13 = pButton->pButtonName;
              sub_41C0B8_set_status_string(v13);
              uLastPointedObjectID = 1;
              return;
            }
            v38 = pButton->uControlParam;
            /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
            {
              pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType3;
              pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v38;
              *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
              ++pMessageQueue_50CBD0->uNumMessages;
            }*/
            pMessageQueue_50CBD0->AddMessage(pMessageType3, v38, 0);
            //goto LABEL_131;
            uLastPointedObjectID = 1;
            return;
          }
        }
        else
        {
          if ( pButton->uButtonType == 2 )
          {
            v45 = pX - pButton->uX;
            v45 = pY - pButton->uY;

            if (pX >= pButton->uX && pX <= pButton->uZ &&
                pY >= pButton->uY && pY <= pButton->uW)
            if ( (double)(signed int)pButton->uWidth != 0.0 )
            {
              if ( (double)(signed int)pButton->uHeight != 0.0 )
              {
                 //UNDEF(v32);
                //if ( v33 | v34 )
                //{
                  pMessageType2 = (UIMessageType)pButton->field_1C;
                  if ( pMessageType2 != 0 )
                  {
                    v36 = pButton->uControlParam;
                    if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
                    {
                      pMessageQueue_50CBD0->AddMessage(pMessageType2, v36, 0);
                      /*pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType2;
                      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v36;
                      *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
                      //goto LABEL_27;
                      ++pMessageQueue_50CBD0->uNumMessages;*/
                      v13 = pButton->pButtonName;
                      sub_41C0B8_set_status_string(v13);
                      uLastPointedObjectID = 1;
                      return;
                    }
                  }
                  //goto LABEL_28;
                  v13 = pButton->pButtonName;
                  sub_41C0B8_set_status_string(v13);
                  uLastPointedObjectID = 1;
                  return;
                //}
              }
            }
          }
          else
          {
            if ( pButton->uButtonType == 3
              && (signed int)pX >= (signed int)pButton->uX
              && (signed int)pX <= (signed int)pButton->uZ
              && (signed int)pY >= (signed int)pButton->uY
              && (signed int)pY <= (signed int)pButton->uW )
              //goto LABEL_19;
            {
              pPlayer = pPlayers[uActiveCharacter];
              v5 = LOBYTE(pPlayer->pActiveSkills[pButton->uControlParam]);
              v6 = pPlayer->uSkillPoints;
              v7 = (v5 & 0x3F) + 1;
              if ( v6 < v7 )
              {
                v41 = v7 - v6;
                v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here"
              }
              else
              {
                v41 = v7;
                v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points"
              }
              sprintf(Str1, v39, v41);
              v13 = Str1;
              //goto _set_status_and_ret;
              sub_41C0B8_set_status_string(v13);
              uLastPointedObjectID = 1;
              return;
            }
          }
        }
      }
    }
    pMouse->uPointingObjectID = sub_46A99B();
    //goto _return;
    if ( pMouse->uPointingObjectID == 0 )
    {
      if ( uLastPointedObjectID != 0 )
      {
        pStatusBarString[0] = 0;
        bForceDrawStatusBar = 1;
      }
    }
    uLastPointedObjectID = pMouse->uPointingObjectID;
    return;
  }
}


//----- (00421626) --------------------------------------------------------
GUIWindow *GameUI_InitializeCharacterWindow(unsigned int _this)
{
  unsigned int v1; // edi@1
  GUIWindow *pWindow; // edi@3

  ++pIcons_LOD->uTexturePacksCount;
  v1 = _this;
  if ( !pIcons_LOD->uNumPrevLoadedFiles )
    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
  pEventTimer->Pause();
  pAudioPlayer->StopChannels(-1, -1);
  bRingsShownInCharScreen = 0;
  CharacterUI_LoadPaperdollTextures();
  pCurrentScreen = v1;
  pWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_CharacterRecord, uActiveCharacter, 0);
  pCharacterScreen_StatsBtn = pWindow->CreateButton(pViewport->uViewportX + 12, pViewport->uViewportY + 308,
                                (papredoll_dbrds[9] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[9]].uTextureWidth : 24),
                                (papredoll_dbrds[9] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[9]].uTextureHeight : 26),
                                1, 0, 0x73u, 0, 0x53u, pGlobalTXT_LocalizationStrings[216],// Stats
                                (Texture *)(papredoll_dbrds[10] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[10]] : 0),
                                papredoll_dbrds[9] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[9]] : 0, 0);
  pCharacterScreen_SkillsBtn = pWindow->CreateButton(pViewport->uViewportX + 102, pViewport->uViewportY + 308,
                                 (papredoll_dbrds[7] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[7]].uTextureWidth : 24),
                                 (papredoll_dbrds[7] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[7]].uTextureHeight : 26),
                                 1, 0, 0x72u, 0, 0x4Bu, pGlobalTXT_LocalizationStrings[205],//Skills
                                 (Texture *)(papredoll_dbrds[8] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[8]] : 0),
                                 papredoll_dbrds[7] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[7]] : 0, 0);
  pCharacterScreen_InventoryBtn = pWindow->CreateButton(pViewport->uViewportX + 192, pViewport->uViewportY + 308,
                                    (papredoll_dbrds[5] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[5]].uTextureWidth : 24),
                                    (papredoll_dbrds[5] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[5]].uTextureHeight : 26),
                                    1, 0, 0x74u, 0, 0x49u, pGlobalTXT_LocalizationStrings[120], //Inventory
                                    (Texture *)(papredoll_dbrds[6] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[6]] : 0),
                                    papredoll_dbrds[5] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[5]] : 0, 0);
  pCharacterScreen_AwardsBtn = pWindow->CreateButton(pViewport->uViewportX + 282, pViewport->uViewportY + 308,
                                 (papredoll_dbrds[3] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[3]].uTextureWidth : 24),
                                 (papredoll_dbrds[3] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[3]].uTextureHeight : 26),
                                 1, 0, 0x75u, 0, 0x41u, pGlobalTXT_LocalizationStrings[22], //Awards
                                 (Texture *)(papredoll_dbrds[4] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[4]] : 0),
                                 papredoll_dbrds[3] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[3]] : 0, 0);
  pCharacterScreen_ExitBtn = pWindow->CreateButton(pViewport->uViewportX + 371, pViewport->uViewportY + 308,
                 (papredoll_dbrds[1] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[1]].uTextureWidth : 24),
                 (papredoll_dbrds[1] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[1]].uTextureHeight : 26),
                 1, 0, 0xA8u, 0, 0, pGlobalTXT_LocalizationStrings[79],//Exit
                 (Texture *)(papredoll_dbrds[2] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[2]] : 0),
                 papredoll_dbrds[1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[1]] : 0, 0);
  pWindow->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, 0x78u, 0, 0, "", 0);
  pCharacterScreen_DetalizBtn = pWindow->CreateButton(0x258u, 0x12Cu, 0x1Eu, 0x1Eu, 1, 0, 0x55u, 0, 0, pGlobalTXT_LocalizationStrings[64], 0);
  pCharacterScreen_DollBtn = pWindow->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, 0x85u, 0, 0, "", 0);
  pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
  pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
  pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
  pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
  pWindow->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0);
  FillAwardsData();
  return pWindow;
}



//----- (004219BE) --------------------------------------------------------
GUIWindow *stru277::sub_4219BE()
{
  int v1; // esi@1
  GUIWindow *v2; // ebx@1

  auto a4 = this;
  v1 = (int)a4;
  pEventTimer->Pause();
  pAudioPlayer->StopChannels(-1, -1);
  bRingsShownInCharScreen = 0;
  CharacterUI_LoadPaperdollTextures();
  pCurrentScreen = SCREEN_CASTING;
  v2 = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|WINDOW_Options), v1, 0);
  pCharacterScreen_ExitBtn = v2->CreateButton(
                 394u,
                 318u,
                 75u,
                 33u,
                 1,
                 0,
                 0xA8u,
                 0,
                 0,
                 pGlobalTXT_LocalizationStrings[79],
                 (Texture *)(papredoll_dbrds[2] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[2]] : 0),
                 papredoll_dbrds[1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[1]] : 0,
                 0);
  v2->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, 0x78u, 0, 0, "", 0);
  pCharacterScreen_DollBtn = v2->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, 0x85u, 0, 0, "", 0);
  v2->CreateButton(61u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
  v2->CreateButton(177u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
  v2->CreateButton(292u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
  v2->CreateButton(407u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
  return v2;
}


//----- (00421B2C) --------------------------------------------------------
bool __cdecl sub_421B2C_PlaceInInventory_or_DropPickedItem()
{
  unsigned int v0; // eax@2
  Texture *v1; // ebx@2
  int v2; // eax@3
  Player *v3; // esi@5
  int v4; // eax@6
  unsigned __int16 v5; // dx@11
  signed int v6; // eax@11
  char *v7; // edi@12
  __int16 v8; // ax@16
  SpriteObject a1; // [sp+4h] [bp-78h]@11
  int v11; // [sp+74h] [bp-8h]@2
  int v12; // [sp+78h] [bp-4h]@5

  if ( !pParty->pPickedItem.uItemID )
    return 1;
  v0 = pIcons_LOD->LoadTexture(
         pItemsTable->pItems[pParty->pPickedItem.uItemID].pIconName,
         TEXTURE_16BIT_PALETTE);
  v1 = (Texture *)(v0 != -1 ? (int)&pIcons_LOD->pTextures[v0] : 0);
  v11 = areWeLoadingTexture;
  if ( uActiveCharacter
    && (v2 = pPlayers[uActiveCharacter]->AddItem(0xFFFFFFFFu, pParty->pPickedItem.uItemID)) != 0 )
  {
    memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v2-1], &pParty->pPickedItem, 0x24u);
	pMouse->RemoveHoldingItem();
  }
  else
  {
    v12 = 0;
    v3 = pParty->pPlayers;
	while ( v3 <= &pParty->pPlayers[3] )
    {
      v4 = v3->AddItem(0xFFFFFFFFu, pParty->pPickedItem.uItemID);
      if ( v4 )
	  {
		memcpy(&pParty->pPlayers[v12].pInventoryItems[v4], &pParty->pPickedItem, 0x24u);
		pMouse->RemoveHoldingItem();
		break;
	  }
	  ++v12;
      ++v3;
    }
    if ( v12 == 4 )
	{
		v5 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID;
		v6 = 0;
		a1.uType = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID;
		if ( (signed int)pObjectList->uNumObjects <= 0 )
		{
		  LOWORD(v6) = 0;
		}
		else
		{
		  v7 = (char *)&pObjectList->pObjects->uObjectID;
		  while ( v5 != *(short *)v7 )
		  {
			++v6;
			v7 += 56;
			if ( v6 >= (signed int)pObjectList->uNumObjects )
			{
				LOWORD(v6) = 0;
				break;
			}
		  }
		}
		a1.field_58_pid = OBJECT_Player;
		a1.uObjectDescID = v6;
		a1.vPosition.y = pParty->vPosition.y;
		a1.vPosition.x = pParty->vPosition.x;
		a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.z;
		a1.uSoundID = 0;
		a1.uFacing = 0;
		a1.uAttributes = 8;
		v8 = pIndoor->GetSector(
			   pParty->vPosition.x,
			   pParty->vPosition.y,
			   pParty->sEyelevel + pParty->vPosition.z);
		a1.uSpriteFrameID = 0;
		a1.uSectorID = v8;
		memcpy(&a1.stru_24, &pParty->pPickedItem, sizeof(a1.stru_24));
		a1.Create(pParty->sRotationY, 184, 200, 0);
		pMouse->RemoveHoldingItem();
	}
  }
  if ( !v11 )
  {
    v1->Release();
    pIcons_LOD->_40F9C5();
  }
  return 1;
}


//----- (00421D00) --------------------------------------------------------
void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID)
{
  //unsigned int v1; // esi@1
  //int v2; // eax@2
  //Player *v3; // ecx@2
  //Player *v4; // ecx@5
  unsigned int v5; // [sp-4h] [bp-10h]@21

  //v1 = uPlayerID;
  auto player = &pParty->pPlayers[uPlayerID - 1];
  if (pParty->pPickedItem.uItemID)
  {
    //v3 = player;
    if (auto slot = player->AddItem(0xFFFFFFFFu, pParty->pPickedItem.uItemID))
    {
      memcpy(&player->pInventoryItems[slot-1], &pParty->pPickedItem, 0x24u);
      viewparams->bRedrawGameUI = true;
      pMouse->RemoveHoldingItem();
      return;
    }

    if (!player->CanAct())
    {
      player = pPlayers[uActiveCharacter];
    }
    if(player->CanAct() || !pPlayers[uActiveCharacter]->CanAct())
		player->PlaySound(SPEECH_NoRoom, 0);
  }

//LABEL_9:
  if (pCurrentScreen == SCREEN_GAME)
  {
    viewparams->bRedrawGameUI = true;
    if ( uActiveCharacter != uPlayerID )
      //goto LABEL_27;
    {
      if ( pPlayers[uPlayerID]->uTimeToRecovery )
        return;

      uActiveCharacter = uPlayerID;
      return;
    }
    v5 = 7;
//LABEL_22:
    pGUIWindow_CurrentMenu = GameUI_InitializeCharacterWindow(v5);
    return;
  }
  if ( pCurrentScreen == SCREEN_SPELL_BOOK )
    return;
  if ( pCurrentScreen == SCREEN_CHEST )
  {
//LABEL_23:
    viewparams->bRedrawGameUI = true;
    if ( uActiveCharacter == uPlayerID )
    {
      pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
      pCurrentScreen = SCREEN_F;
      //goto LABEL_28;
      uActiveCharacter = uPlayerID;
      return;
    }
//LABEL_27:
    if ( pPlayers[uPlayerID]->uTimeToRecovery )
      return;
    //goto LABEL_28;
    uActiveCharacter = uPlayerID;
    return;
  }
  if ( pCurrentScreen != SCREEN_HOUSE )
  {
    if ( pCurrentScreen == SCREEN_E )
    {
//LABEL_28:
      uActiveCharacter = uPlayerID;
      return;
    }
    if ( pCurrentScreen != SCREEN_F )
    {
      viewparams->bRedrawGameUI = true;
      uActiveCharacter = uPlayerID;
      if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 102 )
        FillAwardsData();
      return;
    }
    //goto LABEL_23;
    viewparams->bRedrawGameUI = true;
    if ( uActiveCharacter == uPlayerID )
    {
      pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
      pCurrentScreen = SCREEN_F;
      //goto LABEL_28;
      uActiveCharacter = uPlayerID;
      return;
    }
//LABEL_27:
    if ( pPlayers[uPlayerID]->uTimeToRecovery )
      return;
    //goto LABEL_28;
    uActiveCharacter = uPlayerID;
    return;
  }
  if ( window_SpeakInHouse->field_40 == 1 )
    return;
  viewparams->bRedrawGameUI = true;
  if ( uActiveCharacter != uPlayerID )
    //goto LABEL_28;
    uActiveCharacter = uPlayerID;
    return;
  if ( dialog_menu_id == 2 || dialog_menu_id == 6 )
  {
    pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
    v5 = 14;
    //goto LABEL_22;
    pGUIWindow_CurrentMenu = GameUI_InitializeCharacterWindow(v5);
    return;
  }
}
// 4E28F8: using guessed type int pCurrentScreen;
// F8B19C: using guessed type int dword_F8B19C;

//----- (00421EA6) --------------------------------------------------------
void __cdecl sub_421EA6_OnInventoryLeftClick()
{
  Player *v0; // ebx@1
  signed int v1; // eax@2
  signed int v2; // ecx@2
  int v3; // eax@2
  char v4; // sf@2
  int v5; // eax@2
  unsigned int v6; // eax@7
  unsigned int v7; // esi@12
  unsigned int v8; // eax@12
  unsigned int v9; // eax@16
  unsigned int v10; // eax@18
  ItemGen this_; // [sp+Ch] [bp-3Ch]@1
  POINT a2; // [sp+30h] [bp-18h]@4
  unsigned int v13; // [sp+38h] [bp-10h]@13
  unsigned int pY; // [sp+3Ch] [bp-Ch]@2
  unsigned int pX; // [sp+40h] [bp-8h]@2
  int a4; // [sp+44h] [bp-4h]@2

  v0 = pPlayers[uActiveCharacter];
  if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103 )
  {
    pMouse->GetClickPos(&pX, &pY);
    pY = pY - 17;
    v2 =pX - 14;
    pX = v2;
    v3 = 14 * (pY >> 5);
    v2 >>= 5;
    v4 = v2 + v3 < 0;
    v5 = v2 + v3;
    a4 = v5;
    if ( !v4 )
    {
      if ( v5 <= 126 && pMouse->GetCursorPos(&a2)->x < 462
            && pMouse->GetCursorPos(&a2)->x >= 14 )
      {
        if ( unk_50C9A0 )
        {
          v6 = v0->GetItemIDAtInventoryIndex(&a4);
          if ( v6 )
          {
            *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu;
            *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1;
            *((int *)pGUIWindow_Settings->ptr_1C + 3) = v6 - 1;
            *((short *)pGUIWindow_Settings->ptr_1C + 3) = a4;
            ptr_50C9A4 = (ItemGen *)&v0->pInventoryItems[v6-1];
            unk_50C9A0 = 0;
            if ( pMessageQueue_50CBD0->uNumMessages )
              pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
            pMouse->SetCursorBitmap("MICON1");
            dword_50C9D0 = 113;
            dword_50C9D4 = 0;
            dword_50C9D8 = 256;
          }
          return;
        }
        if ( ptr_50C9A4 )
          return;
        v7 = pParty->pPickedItem.uItemID;
        v8 = v0->GetItemIDAtInventoryIndex(&a4);
        if ( !v7 )
        {
          if ( !v8 )
            return;
          memcpy(&pParty->pPickedItem, &v0->pInventoryItems[v8-1], sizeof(pParty->pPickedItem));
          v0->RemoveItemAtInventoryIndex(a4);
          v9 = pParty->pPickedItem.uItemID;
          pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName);
          return;
        }
        v13 = v8;
        if ( v8 )
        {
          a2.y = (LONG)&v0->pInventoryItems[v8-1];
          memcpy(&this_, (const void *)a2.y, sizeof(this_));
          v0->RemoveItemAtInventoryIndex(a4);
          pX = v0->AddItem2(a4, &pParty->pPickedItem);
          if ( !pX )
          {
            pX = v0->AddItem2(0xFFFFFFFFu, &pParty->pPickedItem);
            if ( !pX )
            {
              v0->_49298B(&this_, v13 - 1, a4);
              memcpy((void *)a2.y, &this_, sizeof(ItemGen));
              return;
            }
          }
          v9 = this_.uItemID;
          memcpy(&pParty->pPickedItem, &this_, sizeof(pParty->pPickedItem));
          pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName);
          return;
        }
        v10 = v0->AddItem(a4, v7);
        pX = v10;
        if ( v10 || (v10 = v0->AddItem(0xFFFFFFFFu, pParty->pPickedItem.uItemID), (pX = v10) != 0) )
        {
          memcpy(&v0->pInventoryItems[v10-1], &pParty->pPickedItem, 0x24u);
          pMouse->RemoveHoldingItem();
        }
      }
    }
  }
}

//----- (0042213C) --------------------------------------------------------
void __cdecl OnGameViewportClick()
{
  signed int v0; // ebx@2
  POINT *v1; // esi@3
  signed int v2; // eax@9
  BLVFace *v3; // eax@10
  unsigned int v4; // eax@11
  unsigned __int16 v5; // dx@14
  signed int v6; // eax@14
  char *v7; // esi@15
  int *v8; // eax@19
  int v9; // eax@19
  unsigned int v10; // eax@19
  int v11; // ecx@21
  ODMFace *v12; // eax@22
  LevelDecoration *v13; // esi@24
  __int16 v14; // ax@25
  int v15; // ecx@29
  signed int v16; // edx@30
  Actor *v17; // esi@30
  int v18; // ebx@47
  unsigned __int16 v19; // ax@50
  const char *v20; // eax@51
  signed int v21; // eax@58
  ItemGen *v22; // esi@62
  unsigned int v23; // eax@62
  SpriteObject a1; // [sp+Ch] [bp-80h]@1
  POINT v25; // [sp+7Ch] [bp-10h]@3
  POINT a2; // [sp+84h] [bp-8h]@3

  if ( pRenderer->pRenderD3D )
  {
    v0 = pGame->pVisInstance->get_picked_object_zbuf_val();
  }
  else
  {
    v1 = pMouse->GetCursorPos(&a2);
    v0 = pRenderer->pActiveZBuffer[v1->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v25)->y]];
  }
  if ( (v0 & 7) == OBJECT_Item)
  {
    a2.y = (signed int)(unsigned __int16)v0 >> 3;
    v21 = (signed int)(unsigned __int16)v0 >> 3;
    if ( !(pObjectList->pObjects[pSpriteObjects[v21].uObjectDescID].uFlags & 0x10)
      && a2.y < 1000
      && pSpriteObjects[v21].uObjectDescID
      && (unsigned int)v0 < 0x2000000 )
    {
      v22 = &pSpriteObjects[v21].stru_24;
      v23 = pSpriteObjects[v21].stru_24.uItemID;
      if ( pItemsTable->pItems[v23].uEquipType == 18 )
      {
        party_finds_gold(v22->uSpecEnchantmentType, 0);
        viewparams->bRedrawGameUI = 1;
      }
      else
      {
        sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v23].pUnidentifiedName);
        ShowStatusBarString(pTmpBuf2, 2u);
        if ( v22->uItemID == 506 )
          _449B7E_toggle_bit(pParty->_quest_bits, 184, 1u);
        if ( v22->uItemID == 455 )
          _449B7E_toggle_bit(pParty->_quest_bits, 185, 1u);
        if ( !pParty->AddItem(v22) )
          pParty->SetHoldingItem(v22);
      }
      SpriteObject::OnInteraction(a2.y);
      return;
    }
    v4 = pParty->pPickedItem.uItemID;
    if ( !pParty->pPickedItem.uItemID )
		return;
    goto LABEL_14;
  }
  if ( (v0 & 7) != OBJECT_Actor)
  {
    if ( (v0 & 7) == OBJECT_Decoration)
    {
      v13 = &pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3];
      if ( (signed int)(((unsigned int)v0 >> 16) - pDecorationList->pDecorations[v13->uDecorationDescID].uRadius) >= 512 )
	  {
          v4 = pParty->pPickedItem.uItemID;
          if ( !pParty->pPickedItem.uItemID )
            return;
          goto LABEL_14;
	  }
      v14 = v13->field_16_event_id;
      if ( !v14 )
      {
        if ( pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3].IsInteractive() )
        {
          v15 = stru_5E4C90._decor_events[v13->_idx_in_stru123 - 75] + 380;
          activeLevelDecoration = &pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3];
          EventProcessor(v15, 0, 1);
          activeLevelDecoration = NULL;
        }
        return;
      }
      v11 = v14;
    }
    else
    {
      if ( (v0 & 7) != OBJECT_BModel || (unsigned int)v0 >= 0x2000000 )
	  {
          v4 = pParty->pPickedItem.uItemID;
          if ( !pParty->pPickedItem.uItemID )
            return;
          goto LABEL_14;
	  }
      v2 = (signed int)(unsigned __int16)v0 >> 3;
      if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
      {
        v3 = &pIndoor->pFaces[v2];
        if ( !(v3->uAttributes & 0x2000000) )
        {
LABEL_11:
			v4 = pParty->pPickedItem.uItemID;
			if ( !pParty->pPickedItem.uItemID )
			{
				ShowNothingHereStatus();
				v4 = pParty->pPickedItem.uItemID;
				if ( !pParty->pPickedItem.uItemID )
					return;
			}
LABEL_14:
			v5 = pItemsTable->pItems[v4].uSpriteID;
			v6 = 0;
			a1.uType = v5;
			if ( (signed int)pObjectList->uNumObjects <= 0 )
			{
				LOWORD(v6) = 0;
			}
			else
			{
				v7 = (char *)&pObjectList->pObjects->uObjectID;
				while ( v5 != *(short *)v7 )
				{
					++v6;
					v7 += 56;
					if ( v6 >= (signed int)pObjectList->uNumObjects )
					{
						LOWORD(v6) = 0;
						break;
					}
				}
			}
			a1.uObjectDescID = v6;
			a1.vPosition.y = pParty->vPosition.y;
			a1.field_58_pid = OBJECT_Player;
			a1.vPosition.x = pParty->vPosition.x;
			a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.z;
			a1.uSoundID = 0;
			a1.uFacing = 0;
			a1.uAttributes = 8;
			a1.uSectorID = pIndoor->GetSector(
								pParty->vPosition.x,
								pParty->vPosition.y,
								pParty->sEyelevel + pParty->vPosition.z);
			a1.uSpriteFrameID = 0;
			memcpy(&a1.stru_24, &pParty->pPickedItem, 0x24u);
			v8 = (int *)pMouse->GetCursorPos(&v25);
			v9 = UnprojectX(*v8);
			a1.Create(pParty->sRotationY + v9, 184, 200, 0);
			v10 = pIcons_LOD->LoadTexture(
					pItemsTable->pItems[pParty->pPickedItem.uItemID].pIconName,
					TEXTURE_16BIT_PALETTE);
			if (v10 != -1)
				pIcons_LOD->pTextures[v10].Release();
			pMouse->RemoveHoldingItem();
			pIcons_LOD->_40F9C5();
			return;
        }
        v11 = pIndoor->pFaceExtras[v3->uFaceExtraID].uEventID;
      }
      else
      {
        v12 = &pOutdoor->pBModels[(signed int)(unsigned __int16)v0 >> 9].pFaces[v2 & 0x3F];
        if ( !(v12->uAttributes & 0x2000000) )
          goto LABEL_11;
        v11 = v12->sCogTriggeredID;
      }
    }
    EventProcessor(v11, (unsigned __int16)v0, 1);
    return;
  }
  v16 = (signed int)(unsigned __int16)v0 >> 3;
  a2.y = v16;
  v17 = &pActors[v16];
  if ( v17->uAIState == 5 )
  {
    if ( (unsigned int)v0 < 0x2000000 )
    {
      stru_50C198.LootActor(&pActors[v16]);
      return;
    }
    v4 = pParty->pPickedItem.uItemID;
    if ( !pParty->pPickedItem.uItemID )
		return;
    goto LABEL_14;
  }
  if ( GetAsyncKeyState(VK_SHIFT) >= 0 )
  {
    if ( !v17->GetActorsRelation(0) && !(BYTE2(v17->uAttributes) & 8) )
    {
      if ( (unsigned int)v0 >= 0x2000000 )
	  {
          v4 = pParty->pPickedItem.uItemID;
          if ( !pParty->pPickedItem.uItemID )
            return;
          goto LABEL_14;
	  }
      if ( !v17->CanAct() )
        return;
      v18 = a2.y;
      Actor::FaceObject(a2.y, 4u, 0, 0);
      if ( !v17->sNPC_ID )
      {
        v19 = pNPCStats->pGroups_copy[v17->uGroup];
        if ( v19 )
        {
          v20 = pNPCStats->pCatchPhrases[v19];
          if ( v20 )
          {
            pParty->uFlags |= 2u;
            strcpy(byte_5B0938, v20);
            sub_4451A8_press_any_key(0, 0, 0);
          }
        }
        return;
      }
      /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
        return;
      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)161;
      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v18;
LABEL_42:
      *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
      ++pMessageQueue_50CBD0->uNumMessages;
      return;*/
      pMessageQueue_50CBD0->AddMessage(UIMSG_StartNPCDialogue, v18, 0);
      return;
    }
    if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->field_4 == 3 )
    {
      pTurnEngine->field_18 |= 8u;
      return;
    }
    /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
    {
      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)23;
      goto LABEL_41;
    }*/
    pMessageQueue_50CBD0->AddMessage(UIMSG_Attack, 0, 0);
  }
  else
  {
    if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->field_4 == 3 )
    {
      pParty->uFlags |= PARTY_FLAGS_1_FALLING;
      return;
    }
    if ( uActiveCharacter
      && sub_427769_spell(pPlayers[uActiveCharacter]->uQuickSpell))
    {
      pMessageQueue_50CBD0->AddMessage(UIMSG_19, 0, 0);
      /*&& (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)25;
LABEL_41:
      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
      goto LABEL_42;*/
    }
  }
}

//----- (004226C2) --------------------------------------------------------
bool PauseGameDrawing()
{
  if ( pCurrentScreen != SCREEN_GAME
    && pCurrentScreen != SCREEN_NPC_DIALOGUE
    && pCurrentScreen != SCREEN_CHANGE_LOCATION )
  {
    if ( pCurrentScreen == SCREEN_INPUT_BLV )
      return pVideoPlayer->pSmackerMovie != 0;
    if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG )
      return true;
  }
  return false;
}
// 4E28F8: using guessed type int pCurrentScreen;

//----- (004226EF) --------------------------------------------------------
void SetUserInterface(PartyAlignment align, bool bReplace)
{
  unsigned int v3; // eax@7
  unsigned __int16 v4; // dx@7
  unsigned __int16 v5; // cx@7
  unsigned __int16 v6; // [sp-4h] [bp-14h]@7


    if (align == PartyAlignment_Evil)
    {
      if ( bReplace )
      {
        pTexture_RightFrame->Reload("ib-r-C.pcx");
        pTexture_BottomFrame->Reload("ib-b-C.pcx");
        pTexture_TopFrame->Reload("ib-t-C.pcx");
        pTexture_LeftFrame->Reload("ib-l-C.pcx");
        pTexture_StatusBar->Reload("IB-Foot-c.pcx");
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D8], "ib-autmask-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079B4], "IB-COMP-C", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_50C98C], "IB-selec-C", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2);

        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2);

        pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC");
        pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID);
        pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC");
        pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID);

        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507958], "fr_inven-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2);
        pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2);
      }
      else
      {
        pTexture_RightFrame->Load("ib-r-C.pcx", 0);
        pTexture_BottomFrame->Load("ib-b-c.pcx", 0);
        pTexture_TopFrame->Load("ib-t-C.pcx", 0);
        pTexture_LeftFrame->Load("ib-l-C.pcx", 0);
        pTexture_StatusBar->Load("IB-Foot-c.pcx", 0);
        uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE);
        dword_5079D8 = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE);
        dword_5079B4 = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE);
        dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE);
        dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE);
        dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE);
        uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE);
        uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE);
        uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE);
        uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE);
        dword_50C98C = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE);
        uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE);
        uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE);
        uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE);
        uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE);
        uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE);
        uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE);
        uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE);
        uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE);
        uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE);
        uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE);
        uTextureID_507958 = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE);
        pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC");
        pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
        pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC");
        pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
      }
      v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xC8u, 0, 0);
      v4 = 0;
      v6 = 0;
      v5 = 10;
    }
    else if (align == PartyAlignment_Neutral)
    {
      if ( bReplace )
      {
        pTexture_RightFrame->Reload("ib-r-a.pcx");
        pTexture_BottomFrame->Reload("ib-b-a.pcx");
        pTexture_TopFrame->Reload("ib-t-a.pcx");
        pTexture_LeftFrame->Reload("ib-l-a.pcx");
        pTexture_StatusBar->Reload("IB-Foot-a.pcx");
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D8], "ib-autmask-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079B4], "IB-COMP-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_50C98C], "IB-selec-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2);
        pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA");
        pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
        pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA");
        pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507958], "fr_inven", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2);
        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2);
        pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2);
      }
      else
      {
        pTexture_RightFrame->Load("ib-r-A.pcx", 0);
        pTexture_BottomFrame->Load("ib-b-A.pcx", 0);
        pTexture_TopFrame->Load("ib-t-A.pcx", 0);
        pTexture_LeftFrame->Load("ib-l-A.pcx", 0);
        pTexture_StatusBar->Load("IB-Foot-a.pcx", 0);
        uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE);
        dword_5079D8 = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE);
        dword_5079B4 = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE);
        dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE);
        dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE);
        dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE);
        uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE);
        uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE);
        dword_50C98C = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE);
        uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE);
        uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE);
        uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE);
        uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE);
        uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE);
        uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE);
        uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE);
        uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE);
        uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE);
        uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE);
        uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE);
        uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE);
        uTextureID_507958 = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE);
        pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA");
        pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
        pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA");
        pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
        uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE);
        uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE);
        uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE);
        uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE);
        uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE);
        uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE);
        uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE);
        uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE);
        uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE);
        pTexture_591428 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("endcap", TEXTURE_16BIT_PALETTE)];

      }
      v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xAu, 0, 0);
      v4 = 214;
      v5 = 230;
      v6 = 193;
    }
  else if (align == PartyAlignment_Good)
  {
    if ( bReplace )
    {
      pTexture_RightFrame->Reload("ib-r-B.pcx");
      pTexture_BottomFrame->Reload("ib-b-B.pcx");
      pTexture_TopFrame->Reload("ib-t-B.pcx");
      pTexture_LeftFrame->Reload("ib-l-B.pcx");
      pTexture_StatusBar->Reload("IB-Foot-b.pcx");
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-B", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D8], "ib-autmask-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079B4], "IB-COMP-B", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-B", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-B", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-B", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-B", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_50C98C], "IB-selec-B", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-b", 2);
      pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeB");
      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
      pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchB");
      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507958], "fr_inven-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-b", 2);
      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-b", 2);
      pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-b", 2);
    }
    v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0xC8u);
    v5 = 255;
    v4 = 225;
    v6 = 255;
  }
  else assert(false);

  uGameUIFontMain = v3;
  uGameUIFontShadow = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v5, v4, v6);
}



//----- (00423AEE) --------------------------------------------------------
void __cdecl reset_some_strus_flt_2Cs()
{
  float *v0; // eax@1
  signed int v1; // ecx@1
  signed int v2; // edx@1
  float *v3; // eax@3
  signed int v4; // edx@3
  float *v5; // eax@5
  signed int v6; // edx@5
  float *v7; // eax@7
  signed int v8; // edx@7
  float *v9; // eax@9

  v0 = &array_50AC10[0].flt_2C;
  v1 = 50;
  v2 = 50;
  do
  {
    *v0 = 0.0;
    v0 += 12;
    --v2;
  }
  while ( v2 );
  v3 = &array_50A2B0[0].flt_2C;
  v4 = 50;
  do
  {
    *v3 = 0.0;
    v3 += 12;
    --v4;
  }
  while ( v4 );
  v5 = &array_509950[0].flt_2C;
  v6 = 50;
  do
  {
    *v5 = 0.0;
    v5 += 12;
    --v6;
  }
  while ( v6 );
  v7 = &array_508FF0[0].flt_2C;
  v8 = 50;
  do
  {
    *v7 = 0.0;
    v7 += 12;
    --v8;
  }
  while ( v8 );
  v9 = &array_508690[0].flt_2C;
  do
  {
    *v9 = 0.0;
    v9 += 12;
    --v1;
  }
  while ( v1 );
}

//----- (00423B4A) --------------------------------------------------------
void __cdecl sub_423B4A()
{
  float *v0; // eax@1
  signed int v1; // ecx@1

  v0 = &array_507D30[0].flt_2C;
  v1 = 50;
  do
  {
    *v0 = 0.0;
    v0 += 12;
    --v1;
  }
  while ( v1 );
}

//----- (00423B5D) --------------------------------------------------------
int __fastcall sub_423B5D(unsigned int uFaceID)
{
  BLVFace *v1; // ebx@1
  Vec3_short_ *v2; // esi@1
  //int v3; // ST28_4@1
  __int16 v4; // ST2C_2@1
  //signed int v5; // esi@1
  //Vec3_short_ *v6; // eax@4
  //signed int v7; // edi@5
  //signed int v8; // eax@5
  //signed int i_; // ecx@10
  int v10; // eax@10
  int v11; // edx@11
  int v12; // ST28_4@12
  signed int v13; // edx@12
  signed __int64 v14; // qtt@12
  int *v15; // ebx@12
  int v16; // ST28_4@14
  signed int v17; // eax@14
  signed __int64 v18; // qtt@14
  signed int v19; // edx@15
  signed int v20; // edx@17
  signed int v21; // ebx@19
  signed int v22; // esi@20
  int v23; // edi@21
  int v24; // eax@21
  int v25; // eax@22
  int v26; // eax@22
  signed int v27; // ST30_4@24
  signed __int64 v28; // qtt@24
  int v29; // ST18_4@25
  int v30; // eax@26
  int v31; // eax@27
  int v32; // eax@27
  signed int v33; // ST30_4@29
  signed __int64 v34; // qtt@29
  int v35; // ST30_4@30
  signed int v36; // edi@31
  unsigned int v37; // eax@31
  bool v38; // edx@31
  int v39; // ecx@31
  int v40; // ecx@32
  int v41; // esi@32
  int v42; // eax@34
  signed int v43; // ebx@41
  unsigned int v44; // eax@41
  signed int v45; // ecx@42
  int v46; // esi@42
  int v47; // eax@44
  signed int v48; // edi@51
  unsigned int v49; // eax@51
  bool v50; // edx@51
  int v51; // ecx@51
  int v52; // ecx@52
  signed int v53; // esi@52
  int v54; // eax@54
  int v55; // ebx@61
  unsigned int v56; // eax@61
  signed int v57; // ecx@62
  int v58; // esi@62
  int v59; // eax@64
  char v61; // zf@72
  signed int v62; // edx@75
  int v63; // ecx@76
  int v64; // esi@76
  int v65; // ecx@83
  //signed int v66; // [sp+14h] [bp-14h]@3
  int v67; // [sp+14h] [bp-14h]@34
  int v68; // [sp+14h] [bp-14h]@44
  int v69; // [sp+14h] [bp-14h]@54
  int v70; // [sp+14h] [bp-14h]@64
  signed int v71; // [sp+14h] [bp-14h]@75
  bool thisa; // [sp+18h] [bp-10h]@9
  int thisb; // [sp+18h] [bp-10h]@12
  int thisc; // [sp+18h] [bp-10h]@20
  bool thisd; // [sp+18h] [bp-10h]@41
  bool thise; // [sp+18h] [bp-10h]@61
  int thisf; // [sp+18h] [bp-10h]@74
  signed int v79; // [sp+1Ch] [bp-Ch]@9
  int v80; // [sp+1Ch] [bp-Ch]@76
  bool v81; // [sp+20h] [bp-8h]@10
  bool v82; // [sp+20h] [bp-8h]@32
  bool v83; // [sp+20h] [bp-8h]@42
  bool v84; // [sp+20h] [bp-8h]@52
  bool v85; // [sp+20h] [bp-8h]@62
  //signed int i; // [sp+24h] [bp-4h]@9
  signed int ia; // [sp+24h] [bp-4h]@19
  signed int ib; // [sp+24h] [bp-4h]@31
  signed int ic; // [sp+24h] [bp-4h]@41
  signed int id; // [sp+24h] [bp-4h]@51
  signed int ie; // [sp+24h] [bp-4h]@61

  v1 = &pIndoor->pFaces[uFaceID];
  //this = pGame->pIndoorCameraD3D;
  v2 = &pIndoor->pVertices[v1->pVertexIDs[0]];
  //v3 = *(_DWORD *)&v2->x;
  v4 = v2->z;
  //v5 = 0;
  if ( v1->pFacePlane_old.vNormal.x * (v2->x - pBLVRenderParams->vPartyPos.x)
     + v1->pFacePlane_old.vNormal.y * (v2->y - pBLVRenderParams->vPartyPos.y)
     + v1->pFacePlane_old.vNormal.z * (v2->z - pBLVRenderParams->vPartyPos.z) < 0 )
  {
    dword_50B700 = 1;
  }
  else
  {
    dword_50B700 = 0;
    if ( !v1->TwoSided() )
      return 0;
  }
  //v66 = v1->uNumVertices;
  for (uint i = 0; i < v1->uNumVertices; ++i)
  {
      auto v6 = &pIndoor->pVertices[v1->pVertexIDs[i]];
      pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible(
        v6->x,
        v6->y,
        v6->z,
        &_50B924_view_transformed_xs[i],
        &_50B834_view_transformed_zs[i],
        &_50B744_view_transformed_ys[i],
        0);
  }

  //v7 = v1->uNumVertices;
  //v8 = 0;
  if (v1->uNumVertices <= 0)
    return 0;

  bool bFound = false;
  for (uint i = 0; i < v1->uNumVertices; ++i)
    if (_50B924_view_transformed_xs[i] >= 0x80000u)
    {
      bFound = true;
      break;
    }
  if (!bFound)
    return 0;

  v79 = 0;
  _50B924_view_transformed_xs[v1->uNumVertices] = _50B924_view_transformed_xs[0];
  _50B834_view_transformed_zs[v1->uNumVertices] = _50B834_view_transformed_zs[0];
  _50B744_view_transformed_ys[v1->uNumVertices] = _50B744_view_transformed_ys[0];
  thisa = _50B924_view_transformed_xs[0] >= (signed int)0x80000u;
  //int i = 1;
  for (uint i = 1; i <= v1->uNumVertices; ++i)
  {
      v10 = _50B924_view_transformed_xs[i];
      v81 = v10 >= (signed int)0x80000u;
      if ( thisa ^ v81 )
      {
        v11 = _50B924_view_transformed_xs[i - 1];
        if ( v10 >= (signed int)0x80000u )
        {
          v12 = v10 - v11;
          v13 = 0x80000 - v11;
          LODWORD(v14) = v13 << 16;
          HIDWORD(v14) = v13 >> 16;
          v15 = &_50B744_view_transformed_ys[i - 1];
          dword_50B828[v79] = ((unsigned __int64)((_50B834_view_transformed_zs[i] - _50B834_view_transformed_zs[i - 1]) * v14 / v12) >> 16) + _50B834_view_transformed_zs[i - 1];
          thisb = (unsigned __int64)((_50B744_view_transformed_ys[i] - _50B744_view_transformed_ys[i - 1]) * v14 / v12) >> 16;
        }
        else
        {
          v16 = v11 - v10;
          v17 = 0x80000 - v10;
          LODWORD(v18) = v17 << 16;
          HIDWORD(v18) = v17 >> 16;
          v15 = &_50B744_view_transformed_ys[i];
          dword_50B828[v79] = ((unsigned __int64)((_50B834_view_transformed_zs[i - 1] - _50B834_view_transformed_zs[i]) * v18 / v16) >> 16) + _50B834_view_transformed_zs[i];
          thisb = (unsigned __int64)((_50B744_view_transformed_ys[i - 1] - _50B744_view_transformed_ys[i]) * v18 / v16) >> 16;
        }
        v19 = v79++;
        //v7 = v66;
        dword_50B738[v19] = thisb + *v15;
        dword_50B918[v19] = 0x80000u;
      }
      if ( v81 )
      {
        v20 = v79++;
        dword_50B918[v20] = _50B924_view_transformed_xs[i];
        dword_50B828[v20] = _50B834_view_transformed_zs[i];
        dword_50B738[v20] = _50B744_view_transformed_ys[i];
      }
      //++i;
      thisa = v81;
  }
  v21 = v79;
  dword_50B918[v79] = dword_50B918[0];
  dword_50B828[v79] = dword_50B828[0];
  dword_50B738[v79] = dword_50B738[0];
  for (ia = 0; ia < v79; ++ia)
  {
    v22 = ia;
    thisc = abs(dword_50B918[ia]);
    if ( abs(dword_50B828[ia]) >> 13 <= thisc )
    {
      v27 = dword_50B828[v22];
      LODWORD(v28) = v27 << 16;
      HIDWORD(v28) = v27 >> 16;
      v26 = v28 / dword_50B918[v22];
      v23 = 0;
    }
    else
    {
      v23 = 0;
      v24 = 0;
      if ( dword_50B828[v22] >= 0 )
      {
        LOBYTE(v24) = dword_50B918[v22] >= 0;
        v26 = ((v24 - 1) & 0xFF800000) + 0x400000;
      }
      else
      {
        LOBYTE(v24) = dword_50B918[v22] >= 0;
        v25 = v24 - 1;
        v26 = (v25 & 0x800000) - 0x400000;
      }
    }
    v29 = dword_50B738[v22];
    dword_50BAF8_xs[v22] = v26;
    if ( abs(v29) >> 13 <= thisc )
    {
      v33 = dword_50B738[v22];
      LODWORD(v34) = v33 << 16;
      HIDWORD(v34) = v33 >> 16;
      v32 = v34 / dword_50B918[v22];
    }
    else
    {
      v30 = 0;
      if ( dword_50B738[v22] >= v23 )
      {
        LOBYTE(v30) = dword_50B918[v22] >= v23;
        v32 = ((v30 - 1) & 0xFF800000) + 0x400000;
      }
      else
      {
        LOBYTE(v30) = dword_50B918[v22] >= v23;
        v31 = v30 - 1;
        v32 = (v31 & 0x800000) - 0x400000;
      }
    }
    dword_50BA08_ys[v22] = v32;
    dword_50BAF8_xs[v22] = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)dword_50BAF8_xs[v22]) >> 16;
    v35 = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)dword_50BA08_ys[v22]) >> 16;
    dword_50BAF8_xs[v22] = pBLVRenderParams->uViewportCenterX - dword_50BAF8_xs[v22];
    dword_50BA08_ys[v22] = pBLVRenderParams->uViewportCenterY - v35;
  }
  v36 = 0;
  dword_50BAF8_xs[v21] = dword_50BAF8_xs[0];
  dword_50BA08_ys[v21] = dword_50BA08_ys[0];
  v37 = pBLVRenderParams->uViewportX;
  v38 = dword_50BAF8_xs[0] < (signed int)pBLVRenderParams->uViewportX;
  LOBYTE(v38) = dword_50BAF8_xs[0] >= (signed int)pBLVRenderParams->uViewportX;
  v39 = 1;
  ib = 1;
  if ( v79 < 1 )
    return 0;
  do
  {
    v40 = v39;
    v41 = dword_50BAF8_xs[v40];
    v82 = v41 >= (signed int)v37;
    if ( v38 ^ v82 )
    {
      if ( v41 >= (signed int)v37 )
      {
        v67 = (signed int)(v37 - dword_50BAF8_xs[v40 - 1]) * (signed __int64)(dword_50BA08_ys[v40] - dword_50BA08_ys[v40 - 1]) / (v41 - dword_50BAF8_xs[v40 - 1]);
        v42 = dword_50BA08_ys[v40 - 1];
      }
      else
      {
        v67 = (signed int)(v37 - v41) * (signed __int64)(dword_50BA08_ys[v40 - 1] - dword_50BA08_ys[v40]) / (dword_50BAF8_xs[v40 - 1] - v41);
        v42 = dword_50BA08_ys[v40];
      }
      dword_50B9FC_ys[v36] = v67 + v42;
      v37 = pBLVRenderParams->uViewportX;
      dword_50BAEC_xs[v36] = pBLVRenderParams->uViewportX;
      ++v36;
    }
    v38 = v82;
    if ( v82 )
    {
      dword_50BAEC_xs[v36] = dword_50BAF8_xs[v40];
      dword_50B9FC_ys[v36] = dword_50BA08_ys[v40];
      ++v36;
    }
    v39 = ib++ + 1;
  }
  while ( ib <= v79 );

  if (v36 < 1)
    return 0;

  v43 = 0;
  dword_50BAEC_xs[v36] = dword_50BAEC_xs[0];
  dword_50B9FC_ys[v36] = dword_50B9FC_ys[0];
  v44 = pBLVRenderParams->uViewportZ;
  thisd = dword_50BAEC_xs[0] <= (signed int)pBLVRenderParams->uViewportZ;
  ic = 1;

  do
  {
    v45 = ic;
    v46 = dword_50BAEC_xs[ic];
    v83 = v46 <= (signed int)v44;
    if ( thisd ^ v83 )
    {
      if ( v46 <= (signed int)v44 )
      {
        v68 = (signed int)(v44 - dword_50BAEC_xs[v45 - 1]) * (signed __int64)(dword_50B9FC_ys[v45] - dword_50B9FC_ys[v45 - 1]) / (v46 - dword_50BAEC_xs[v45 - 1]);
        v47 = dword_50B9FC_ys[v45 - 1];
      }
      else
      {
        v68 = (signed int)(v44 - v46) * (signed __int64)(dword_50B9FC_ys[v45 - 1] - dword_50B9FC_ys[v45]) / (dword_50BAEC_xs[v45 - 1] - v46);
        v47 = dword_50B9FC_ys[v45];
      }
      dword_50B9F0[v43] = v68 + v47;
      v44 = pBLVRenderParams->uViewportZ;
      dword_50BAE0[v43] = pBLVRenderParams->uViewportZ;
      ++v43;
    }
    if ( v83 )
    {
      dword_50BAE0[v43] = dword_50BAEC_xs[v45];
      dword_50B9F0[v43++] = dword_50B9FC_ys[v45];
    }
    ++ic;
    thisd = v83;
  }
  while ( ic <= v36 );

  if (v43 < 1)
    return 0;

  v48 = 0;
  dword_50BAE0[v43] = dword_50BAE0[0];
  dword_50B9F0[v43] = dword_50B9F0[0];
  v49 = pBLVRenderParams->uViewportY;
  v50 = dword_50B9F0[0] < (signed int)pBLVRenderParams->uViewportY;
  LOBYTE(v50) = dword_50B9F0[0] >= (signed int)pBLVRenderParams->uViewportY;
  v51 = 1;
  id = 1;
  do
  {
    v52 = v51;
    v53 = dword_50B9F0[v52];
    v84 = v53 >= (signed int)v49;
    if ( v50 ^ v84 )
    {
      if ( v53 >= (signed int)v49 )
      {
        v69 = (signed int)(v49 - dword_50B9F0[v52 - 1]) * (signed __int64)(dword_50BAE0[v52] - dword_50BAE0[v52 - 1]) / (v53 - dword_50B9F0[v52 - 1]);
        v54 = dword_50BAE0[v52 - 1];
      }
      else
      {
        v69 = (signed int)(v49 - v53) * (signed __int64)(dword_50BAE0[v52 - 1] - dword_50BAE0[v52]) / (dword_50B9F0[v52 - 1] - v53);
        v54 = dword_50BAE0[v52];
      }
      dword_50BAD4[v48] = v69 + v54;
      v49 = pBLVRenderParams->uViewportY;
      dword_50B9E4[v48] = pBLVRenderParams->uViewportY;
      ++v48;
    }
    v50 = v84;
    if ( v84 )
    {
      dword_50BAD4[v48] = dword_50BAE0[v52];
      dword_50B9E4[v48++] = dword_50B9F0[v52];
    }
    v51 = id++ + 1;
  }
  while ( id <= v43 );

  if (v48 < 1)
    return 0;

  v55 = 0;
  dword_50BAD4[v48] = dword_50BAD4[0];
  dword_50B9E4[v48] = dword_50B9E4[0];
  v56 = pBLVRenderParams->uViewportW;
  thise = dword_50B9E4[0] <= (signed int)pBLVRenderParams->uViewportW;
  ie = 1;
  do
  {
    v57 = ie;
    v58 = dword_50B9E4[ie];
    v85 = v58 <= (signed int)v56;
    if ( thise ^ v85 )
    {
      if ( v58 <= (signed int)v56 )
      {
        v70 = (signed int)(v56 - dword_50B9E4[v57 - 1]) * (signed __int64)(dword_50BAD4[v57] - dword_50BAD4[v57 - 1]) / (v58 - dword_50B9E4[v57 - 1]);
        v59 = dword_50BAD4[v57 - 1];
      }
      else
      {
        v70 = (signed int)(v56 - v58) * (signed __int64)(dword_50BAD4[v57 - 1] - dword_50BAD4[v57]) / (dword_50B9E4[v57 - 1] - v58);
        v59 = dword_50BAD4[v57];
      }
      dword_50BAC8[v55] = v70 + v59;
      v56 = pBLVRenderParams->uViewportW;
      dword_50B9D8_ys[v55] = pBLVRenderParams->uViewportW;
      ++v55;
    }
    if ( v85 )
    {
      dword_50BAC8[v55] = dword_50BAD4[v57];
      dword_50B9D8_ys[v55++] = dword_50B9E4[v57];
    }
    ++ie;
    thise = v85;
  }
  while ( ie <= v48 );

  if ( !v55 )
    return 0;
  v61 = pRenderer->pRenderD3D == 0;
  dword_50BAC8[v55] = dword_50BAC8[0];
  dword_50B9D8_ys[v55] = dword_50B9D8_ys[0];
  if ( v61 && v55 > 3 )
  {
    dword_50BAC8[v55 + 1] = dword_50BAC8[1];
    dword_50B9D8_ys[v55 + 1] = dword_50B9D8_ys[1];
    thisf = 2 * (dword_50B700 != 0) - 1;
    if ( v55 > 0 )
    {
      v62 = 1;
      v71 = 1;
      do
      {
        v63 = v62 - 1;
        v64 = v62 + 1;
        v80 = v62 + 1;
        if ( v62 - 1 >= v55 )
          v63 -= v55;
        if ( v62 >= v55 )
          v62 -= v55;
        if ( v64 >= v55 )
          v64 -= v55;
        if ( thisf
           * ((dword_50B9D8_ys[v64] - dword_50B9D8_ys[v63]) * (dword_50BAC8[v62] - dword_50BAC8[v63])
            - (dword_50B9D8_ys[v62] - dword_50B9D8_ys[v63]) * (dword_50BAC8[v64] - dword_50BAC8[v63])) < 0 )
        {
          v62 = v80;
          v71 = v80;
        }
        else
        {
          v62 = v71;
          v65 = v71;
          if ( v71 < v55 || (v65 = v71 - v55, v71 - v55 < v55) )
          {
            memcpy(&dword_50B9D8_ys[v65], &dword_50B9D8_ys[v65 + 1], 4 * ((unsigned int)(4 * (v55 - v65)) >> 2));
            memcpy(&dword_50BAC8[v65], &dword_50BAC8[v65 + 1], 4 * ((unsigned int)(4 * (v55 - v65)) >> 2));
          }
          --v55;
        }
      }
      while ( v62 - 1 < v55 );
    }
    dword_50BAC8[v55] = dword_50BAC8[0];
    dword_50B9D8_ys[v55] = dword_50B9D8_ys[0];
  }
  return v55;
}

//----- (00424579) --------------------------------------------------------
int __fastcall sub_424579(int uFaceID, stru320 *a2)
{
  __debugbreak();
  return 0;
  /*BLVFace *v2; // eax@1
  Vec3_short_ *v3; // ebx@1
  Vec3_short_ *v4; // esi@1
  unsigned int v5; // esi@3
  int v7; // ST1C_4@5
  int v8; // ST1C_4@5
  int v9; // ST1C_4@5
  int v10; // ST1C_4@5
  int v11; // esi@5
  int v12; // ST1C_4@5
  unsigned int v15; // ecx@8
  unsigned int v19; // ecx@13
  signed int v20; // ecx@16
  signed int result; // eax@20
  signed int v24; // edx@22
  unsigned int v25; // [sp+Ch] [bp-1Ch]@3
  float v26; // [sp+14h] [bp-14h]@3
  float v27; // [sp+1Ch] [bp-Ch]@3
  float v28; // [sp+20h] [bp-8h]@3
  signed int v29; // [sp+24h] [bp-4h]@3

  v2 = &pIndoor->pFaces[uFaceID];
  v3 = pIndoor->pVertices;
  v4 = &pIndoor->pVertices[*v2->pVertexIDs];
  if ( v2->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v4->x - pBLVRenderParams->vPartyPos.x)
     + v2->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v4->x >> 16) - pBLVRenderParams->vPartyPos.y)
     + v2->pFacePlane_old.vNormal.z * (v4->z - pBLVRenderParams->vPartyPos.z) < 0 )
  {
    dword_50B700 = 1;
  }
  else
  {
    dword_50B700 = 0;
    if ( !(v2->uAttributes & 1) )
      return 0;
  }
  v29 = 0;
  v5 = v2->uNumVertices;
  __asm { fld     pBLVRenderParams->fCosineY }
  v28 = pBLVRenderParams->fSineY;
  v26 = pBLVRenderParams->fCosineNegX;
  v27 = pBLVRenderParams->fSineNegX;
  v25 = v5;
  if ( (signed int)v5 > 0 )
  {
    _ECX = (char *)&array_50AC10[0].vWorldPosition.z;
    do
    {
      v7 = v3[v2->pVertexIDs[v29]].x;
      __asm
      {
        fild    [ebp+var_10]
        fstp    dword ptr [ecx-8]
      }
      v8 = v3[v2->pVertexIDs[v29]].y;
      __asm
      {
        fild    [ebp+var_10]
        fstp    dword ptr [ecx-4]
      }
      v9 = v3[v2->pVertexIDs[v29]].z;
      __asm
      {
        fild    [ebp+var_10]
        fstp    dword ptr [ecx]
      }
      _ECX += 48;
      v10 = a2->pDeltaUV[0] + v2->pVertexUIDs[v29];
      __asm
      {
        fild    [ebp+var_10]
        fstp    dword ptr [ecx-14h]
      }
      v11 = a2->pDeltaUV[1] + v2->pVertexVIDs[v29++];
      v12 = v11;
      v5 = v25;
      __asm
      {
        fild    [ebp+var_10]
        fstp    dword ptr [ecx-10h]
      }
    }
    while ( v29 < (signed int)v25 );
  }
  _EDX = (char *)&array_50AC10[0].vWorldViewPosition;
  if ( pBLVRenderParams->sPartyRotX )
  {
    if ( (signed int)v5 > 0 )
    {
      __asm
      {
        fild    pBLVRenderParams->vPartyPos.x
        fild    pBLVRenderParams->vPartyPos.y
        fild    pBLVRenderParams->vPartyPos.z
      }
      _EAX = (char *)&array_50AC10[0].vWorldPosition.z;
      v15 = v5;
      do
      {
        __asm
        {
          fld     dword ptr [eax-8]
          fsub    st, st(3)
          fld     dword ptr [eax-4]
          fsub    st, st(3)
          fld     st(1)
          fmul    st, st(6)
          fld     st(1)
          fmul    [ebp+var_8]
          fsubp   st(1), st
          fstp    [ebp+var_4]
          fld     dword ptr [eax]
          fsub    st, st(3)
        }
        _EAX += 48;
        --v15;
        __asm
        {
          fstp    [ebp+var_10]
          fld     [ebp+var_4]
          fmul    [ebp+var_14]
          fld     [ebp+var_10]
          fmul    [ebp+var_C]
          fsubp   st(1), st
          fstp    dword ptr [eax-2Ch]
          fld     st(1)
          fmul    [ebp+var_8]
          fld     st(1)
          fmul    st, st(7)
          faddp   st(1), st
          fstp    dword ptr [eax-28h]
          fstp    st
          fstp    st
          fld     [ebp+var_4]
          fmul    [ebp+var_C]
          fld     [ebp+var_10]
          fmul    [ebp+var_14]
          faddp   st(1), st
          fstp    dword ptr [eax-24h]
        }
      }
      while ( v15 );
LABEL_15:
      __asm
      {
        fstp    st
        fstp    st
        fstp    st
      }
      goto LABEL_16;
    }
  }
  else
  {
    if ( (signed int)v5 > 0 )
    {
      __asm
      {
        fild    pBLVRenderParams->vPartyPos.x
        fild    pBLVRenderParams->vPartyPos.y
        fild    pBLVRenderParams->vPartyPos.z
      }
      _EAX = (char *)&array_50AC10[0].vWorldViewPosition;
      v19 = v5;
      do
      {
        __asm
        {
          fld     dword ptr [eax-0Ch]
          fsub    st, st(3)
          fld     dword ptr [eax-8]
          fsub    st, st(3)
          fld     st(1)
          fmul    st, st(6)
          fld     st(1)
          fmul    [ebp+var_8]
          fsubp   st(1), st
          fstp    dword ptr [eax]
          fld     st(1)
          fmul    [ebp+var_8]
          fld     st(1)
          fmul    st, st(7)
        }
        _EAX += 48;
        --v19;
        __asm
        {
          faddp   st(1), st
          fstp    dword ptr [eax-2Ch]
          fstp    st
          fstp    st
          fld     dword ptr [eax-34h]
          fsub    st, st(1)
          fstp    dword ptr [eax-28h]
        }
      }
      while ( v19 );
      goto LABEL_15;
    }
  }
LABEL_16:
  v20 = 0;
  __asm { fstp    st }
  if ( (signed int)v5 <= 0 )
    return 0;
  do
  {
    __asm
    {
      fld     dword ptr [edx]
      fcomp   ds:flt_4D8524
      fnstsw  ax
    }
    if ( !(HIBYTE(_AX) & 1) )
      break;
    ++v20;
    _EDX += 48;
  }
  while ( v20 < (signed int)v5 );
  if ( v20 >= (signed int)v5 )
    return 0;
  result = sr_424CD7(v5);
  if ( result > 0 )
  {
    __asm { fild    pBLVRenderParams->field_40 }
    _ECX = (char *)&array_507D30[0].vWorldViewPosition;
    v24 = result;
    __asm
    {
      fmul    ds:flt_4D84A4
      fild    pBLVRenderParams->uViewportCenterX
      fild    pBLVRenderParams->uViewportCenterY
    }
    do
    {
      __asm
      {
        fld1
        fdiv    dword ptr [ecx]
      }
      _ECX += 48;
      --v24;
      __asm
      {
        fld     st
        fmul    dword ptr [ecx-2Ch]
        fmul    st, st(4)
        fsubr   st, st(3)
        fstp    dword ptr [ecx-24h]
        fmul    dword ptr [ecx-28h]
        fmul    st, st(3)
        fsubr   st, st(1)
        fstp    dword ptr [ecx-20h]
      }
    }
    while ( v24 );
    __asm
    {
      fstp    st
      fstp    st
      fstp    st
    }
  }
  memcpy(&array_507D30[result], array_507D30, sizeof(array_507D30[result]));
  return result;*/
}


//----- (00424829) --------------------------------------------------------
bool sub_424829(int a1, BspRenderer_stru2 *a2, BspRenderer_stru2 *a3, int a4)
{
  int v4; // edi@1
  BspRenderer_stru2 *v5; // ebx@1
  int v6; // eax@3
  int v7; // esi@5
  int v8; // edx@5
  int v9; // ecx@6
  int v10; // eax@12
  int v11; // edi@13
  int v12; // edx@18
  int v13; // eax@22
  int v14; // edi@28
  int v15; // ecx@29
  int v16; // edi@30
  int v17; // edx@35
  int v18; // eax@39
  int v19; // eax@44
  int v20; // ecx@44
  int v21; // edi@45
  int v22; // edi@46
  __int16 *v23; // ecx@47
  int v24; // edx@48
  int v25; // eax@50
  int v26; // eax@55
  signed int v27; // edi@55
  int v28; // edx@56
  int v29; // edx@57
  int v30; // eax@59
  int v31; // eax@64
  signed int v32; // edi@64
  int v33; // edx@65
  __int16 *v34; // eax@66
  __int16 v35; // dx@66
  __int16 v36; // dx@67
  __int16 v37; // di@67
  __int16 v38; // dx@67
  BspRenderer_stru2 *v39; // ecx@69
  int v40; // edx@69
  int v41; // edi@70
  __int16 *v42; // eax@76
  __int16 *v43; // eax@81
  __int16 *v45; // eax@87
  int v46; // edx@87
  __int16 v47; // cx@88
  int v48; // eax@93
  int v49; // esi@93
  __int16 *v50; // ecx@94
  int v51; // eax@95
  int v52; // eax@97
  int v53; // [sp+Ch] [bp-34h]@44
  int v54; // [sp+10h] [bp-30h]@0
  int v55; // [sp+14h] [bp-2Ch]@12
  __int16 *v56; // [sp+14h] [bp-2Ch]@47
  __int16 *v57; // [sp+14h] [bp-2Ch]@76
  __int16 *v58; // [sp+14h] [bp-2Ch]@81
  __int16 *v59; // [sp+14h] [bp-2Ch]@87
  BspRenderer_stru2 *v60; // [sp+18h] [bp-28h]@1
  int v61; // [sp+1Ch] [bp-24h]@29
  int v62; // [sp+20h] [bp-20h]@0
  signed int v63; // [sp+24h] [bp-1Ch]@3
  signed int v64; // [sp+28h] [bp-18h]@3
  int v65; // [sp+2Ch] [bp-14h]@5
  int v66; // [sp+2Ch] [bp-14h]@39
  int v67; // [sp+30h] [bp-10h]@22
  int v68; // [sp+34h] [bp-Ch]@12
  int v69; // [sp+34h] [bp-Ch]@29
  int v70; // [sp+34h] [bp-Ch]@46
  int v71; // [sp+34h] [bp-Ch]@75
  int v72; // [sp+34h] [bp-Ch]@80
  int v73; // [sp+38h] [bp-8h]@11
  int v74; // [sp+3Ch] [bp-4h]@1
  int a3a; // [sp+48h] [bp+8h]@76
  int a3b; // [sp+48h] [bp+8h]@87

  v4 = a1;
  v5 = a2;
  v74 = a1;
  v60 = a2;
  if ( !a1
    || (!dword_50B700 ? (v64 = -1, v6 = 1, v63 = 1) : (v6 = 1, v63 = -1, v64 = 1),
        v7 = dword_50B9D8_ys[0],
        v65 = 0,
        v8 = dword_50B9D8_ys[0],
        a1 <= v6) )
    return 0;
  do
  {
    v9 = dword_50B9D8_ys[v6];
    if ( v9 >= v7 )
    {
      if ( v9 > v8 )
        v8 = dword_50B9D8_ys[v6];
    }
    else
    {
      v65 = v6;
      v7 = dword_50B9D8_ys[v6];
    }
    ++v6;
  }
  while ( v6 < v4 );
  v73 = v8;
  if ( v8 == v7 )
    return 0;
  v10 = v65;
  v68 = 0;
  v5->_viewport_space_y = v7;
  v5->_viewport_space_w = v8;
  v55 = v65;
  if ( v4 > 0 )
  {
    v11 = v65;
    do
    {
      v10 += v64;
      if ( v10 < v74 )
      {
        if ( v10 < 0 )
          v10 += v74;
      }
      else
      {
        v10 -= v74;
      }
      v12 = dword_50B9D8_ys[v10];
      if ( v12 <= dword_50B9D8_ys[v11] )
      {
        v55 = v10;
        v11 = v10;
      }
      if ( v12 == v73 )
        break;
      ++v68;
    }
    while ( v68 < v74 );
  }
  v13 = v55 + v64;
  v67 = v55 + v64;
  if ( v55 + v64 < v74 )
  {
    if ( v13 >= 0 )
      goto LABEL_27;
    v13 += v74;
  }
  else
  {
    v13 -= v74;
  }
  v67 = v13;
LABEL_27:
  if ( dword_50B9D8_ys[v13] != dword_50B9D8_ys[v55] )
  {
    v14 = dword_50BAC8[v55];
    v62 = v14 << 16;
    v54 = ((dword_50BAC8[v13] - v14) << 16) / (dword_50B9D8_ys[v13] - dword_50B9D8_ys[v55]);
    v5->array_18[v7] = LOWORD(dword_50BAC8[v55]);
  }
  v15 = v65;
  v69 = 0;
  v61 = v65;
  if ( v74 > 0 )
  {
    v16 = v65;
    do
    {
      v15 += v63;
      if ( v15 < v74 )
      {
        if ( v15 < 0 )
          v15 += v74;
      }
      else
      {
        v15 -= v74;
      }
      v17 = dword_50B9D8_ys[v15];
      if ( v17 <= dword_50B9D8_ys[v16] )
      {
        v61 = v15;
        v16 = v15;
      }
      if ( v17 == v73 )
        break;
      ++v69;
    }
    while ( v69 < v74 );
  }
  v18 = v63 + v61;
  v66 = v63 + v61;
  if ( v63 + v61 < v74 )
  {
    if ( v18 >= 0 )
      goto LABEL_44;
    v18 += v74;
  }
  else
  {
    v18 -= v74;
  }
  v66 = v18;
LABEL_44:
  v19 = v18;
  v20 = v61;
  v53 = dword_50B9D8_ys[v19] - dword_50B9D8_ys[v61];
  if ( dword_50B9D8_ys[v19] != dword_50B9D8_ys[v61] )
  {
    v21 = dword_50BAC8[v20];
    v5 = v60;
    v61 = v21 << 16;
    v53 = ((dword_50BAC8[v19] - v21) << 16) / v53;
    v60->array_3D8[v73] = LOWORD(dword_50BAC8[v20]);
  }
  v22 = v7;
  v70 = v7;
  if ( v7 <= v73 )
  {
    v56 = &v5->array_3D8[v7];
    v23 = &v5->array_18[v7];
    do
    {
      v24 = v67;
      if ( v22 < dword_50B9D8_ys[v67] || v22 == v73 )
        goto LABEL_57;
      v25 = v64 + v67;
      v67 = v25;
      if ( v25 < v74 )
      {
        if ( v25 >= 0 )
          goto LABEL_55;
        v25 += v74;
      }
      else
      {
        v25 -= v74;
      }
      v67 = v25;
LABEL_55:
      v26 = v25;
      v27 = dword_50B9D8_ys[v26] - dword_50B9D8_ys[v24];
      if ( dword_50B9D8_ys[v26] - dword_50B9D8_ys[v24] > 0 )
      {
        v28 = dword_50BAC8[v24];
        v54 = ((dword_50BAC8[v26] - v28) << 16) / v27;
        v62 = v28 << 16;
      }
LABEL_57:
      v29 = v66;
      if ( v70 >= dword_50B9D8_ys[v66] && v70 != v73 )
      {
        v30 = v63 + v66;
        v66 += v63;
        if ( v66 >= v74 )
        {
          v30 -= v74;
          goto LABEL_63;
        }
        if ( v30 < 0 )
        {
          v30 += v74;
LABEL_63:
          v66 = v30;
        }
        v31 = v30;
        v32 = dword_50B9D8_ys[v31] - dword_50B9D8_ys[v29];
        if ( dword_50B9D8_ys[v31] - dword_50B9D8_ys[v29] > 0 )
        {
          v33 = dword_50BAC8[v29];
          v53 = ((dword_50BAC8[v31] - v33) << 16) / v32;
          v61 = v33 << 16;
        }
      }
      *(__int16 *)((char *)v56 + (int)(char *)v5->array_18 - (char *)v5->array_3D8) = HIWORD(v62);
      *v56 = HIWORD(v61);
      v34 = v23 + 480;
      v35 = v23[480];
      if ( *v23 > v35 )
      {
        v36 = *v23 ^ v35;
        v37 = *v34;
        *v23 = v36;
        v38 = v37 ^ v36;
        *v23 ^= v38;
        *v34 = v38;
      }
      ++v56;
      v62 += v54;
      v22 = v70 + 1;
      v61 += v53;
      ++v23;
      ++v70;
    }
    while ( v70 <= v73 );
  }
  v39 = a3;
  v40 = v73;
  if ( v73 < a3->_viewport_space_y || (v41 = a3->_viewport_space_w, v7 > v41) )
    return 0;
  if ( v7 < a3->_viewport_space_y )
    v7 = a3->_viewport_space_y;
  if ( v73 > v41 )
  {
    v40 = a3->_viewport_space_w;
    v73 = a3->_viewport_space_w;
  }
  v71 = v7;
  if ( v7 <= v40 )
  {
    a3a = (char *)v5 - (char *)a3;
    v57 = &v5->array_18[v7];
    v42 = &v39->array_3D8[v7];
    do
    {
      if ( *(__int16 *)((char *)v42 + a3a) >= *(v42 - 480) && *v57 <= *v42 )
        break;
      ++v57;
      ++v7;
      ++v71;
      ++v42;
    }
    while ( v71 <= v40 );
  }
  v72 = v40;
  if ( v40 < v7 )
    return 0;
  v58 = &v5->array_18[v40];
  v43 = &v39->array_3D8[v40];
  do
  {
    if ( *(__int16 *)((char *)v43 + (int)(char *)v5 - (char *)v39) >= *(v43 - 480) && *v58 <= *v43 )
      break;
    --v58;
    --v40;
    --v72;
    --v43;
    v73 = v40;
  }
  while ( v72 >= v7 );
  if ( v7 >= v40 )
    return 0;
  a3b = (char *)v39 - (char *)v5;
  v59 = &v39->array_3D8[v7];
  v45 = &v5->array_18[v7];
  v46 = v73 - v7 + 1;
  do
  {
    v47 = *(__int16 *)((char *)v45 + a3b);
    if ( *v45 < v47 )
      *v45 = v47;
    if ( v45[480] > *v59 )
      v45[480] = *v59;
    ++v59;
    ++v45;
    --v46;
  }
  while ( v46 );
  v5->_viewport_space_y = v7;
  v5->_viewport_space_w = v73;
  v5->field_8 = v5->array_18[v7];
  v48 = v5->array_3D8[v7];
  v5->field_10 = v7;
  v5->field_14 = v7;
  v49 = v7 + 1;
  v5->field_C = v48;
  if ( v49 <= v73 )
  {
    v50 = &v5->array_3D8[v49];
    do
    {
      v51 = *(v50 - 480);
      if ( v51 < v5->field_8 )
      {
        v5->field_8 = v51;
        v5->field_10 = v49;
      }
      v52 = *v50;
      if ( v52 > v5->field_C )
      {
        v5->field_C = v52;
        v5->field_14 = v49;
      }
      ++v49;
      ++v50;
    }
    while ( v49 <= v73 );
  }
  return 1;
}
// 50B700: using guessed type int dword_50B700;

//----- (00424CD7) --------------------------------------------------------
signed int __fastcall sr_424CD7(unsigned int uVertexID)
{
  unsigned int v1; // edx@1
  signed int v2; // edi@1
  char *v3; // esi@4
  char *v4; // ecx@4
  unsigned int v5; // eax@4
  char *v6; // edx@4
  double v7; // st6@10
  double v8; // st5@10
  double v9; // st6@11
  unsigned __int8 v10; // c2@15
  unsigned __int8 v11; // c3@15
  RenderVertexSoft *v12; // edi@22
  char *v13; // eax@22
  double v14; // st6@22
  signed int result; // eax@24
  unsigned int v16; // [sp+8h] [bp-28h]@4
  bool v17; // [sp+Ch] [bp-24h]@6
  char *v18; // [sp+10h] [bp-20h]@4
  char *v19; // [sp+14h] [bp-1Ch]@4
  signed int v20; // [sp+18h] [bp-18h]@1
  RenderVertexSoft *v21; // [sp+1Ch] [bp-14h]@4
  char *v22; // [sp+20h] [bp-10h]@4
  char *v23; // [sp+24h] [bp-Ch]@4
  char *v24; // [sp+28h] [bp-8h]@4
  char *v25; // [sp+2Ch] [bp-4h]@4

  v1 = uVertexID;
  memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID]));
  v2 = 0;
  v20 = 0;
  if ( array_50AC10[0].vWorldViewPosition.x >= 8.0 )
    v2 = 1;
  if ( (signed int)(uVertexID + 1) <= 1 )
    return 0;
  v3 = (char *)&array_507D30[0].vWorldViewPosition.z;
  v4 = (char *)&array_507D30[0].vWorldViewPosition.y;
  v5 = v1;
  v23 = (char *)&array_507D30[0]._rhw;
  v21 = array_507D30;
  v18 = (char *)&array_507D30[0].vWorldViewPosition.z;
  v19 = (char *)&array_507D30[0].vWorldViewPosition.y;
  v22 = (char *)&array_507D30[0].vWorldViewPosition;
  v24 = (char *)&array_507D30[0].v;
  v25 = (char *)&array_507D30[0].u;
  v6 = (char *)&array_50AC10[0].v;
  v16 = v5;
  do
  {
    v17 = *((float *)v6 + 5) >= 8.0;
    if ( v2 != v17 )
    {
      if ( v17 )
      {
        v7 = (8.0 - *((float *)v6 - 7)) / (*((float *)v6 + 5) - *((float *)v6 - 7));
        *(float *)v4 = (*((float *)v6 + 6) - *((float *)v6 - 6)) * v7 + *((float *)v6 - 6);
        *(float *)v3 = (*((float *)v6 + 7) - *((float *)v6 - 5)) * v7 + *((float *)v6 - 5);
        *(float *)v25 = (*((float *)v6 + 11) - *((float *)v6 - 1)) * v7 + *((float *)v6 - 1);
        v8 = (*((float *)v6 + 12) - *(float *)v6) * v7 + *(float *)v6;
      }
      else
      {
        v9 = (8.0 - *((float *)v6 + 5)) / (*((float *)v6 - 7) - *((float *)v6 + 5));
        *(float *)v4 = (*((float *)v6 - 6) - *((float *)v6 + 6)) * v9 + *((float *)v6 + 6);
        *(float *)v3 = (*((float *)v6 - 5) - *((float *)v6 + 7)) * v9 + *((float *)v6 + 7);
        *(float *)v25 = (*((float *)v6 - 1) - *((float *)v6 + 11)) * v9 + *((float *)v6 + 11);
        v8 = (*(float *)v6 - *((float *)v6 + 12)) * v9 + *((float *)v6 + 12);
      }
      *(float *)v24 = v8;
      *(float *)v22 = 8.0;
      *(int *)v23 = 0x3E000000u;
      if ( v2 )
      {
        if ( 8.0 == *((float *)v6 - 7) && *(float *)v4 == *((float *)v6 - 6) )
        {
          v10 = 0;
          v11 = *(float *)v3 == *((float *)v6 - 5);
          goto LABEL_19;
        }
      }
      else
      {
        if ( 8.0 == *((float *)v6 + 5) && *(float *)v4 == *((float *)v6 + 6) )
        {
          v10 = 0;
          v11 = *(float *)v3 == *((float *)v6 + 7);
LABEL_19:
          if ( v11 | v10 )
            goto LABEL_21;
          goto LABEL_20;
        }
      }
LABEL_20:
      ++v21;
      v22 += 48;
      v24 += 48;
      v25 += 48;
      v4 += 48;
      v3 += 48;
      ++v20;
      v23 += 48;
      v19 = v4;
      v18 = v3;
    }
LABEL_21:
    if ( v17 )
    {
      v12 = v21;
      v13 = v23;
      v19 += 48;
      v18 += 48;
      v14 = 1.0 / (*((float *)v6 + 5) + 0.0000001);
      ++v20;
      v25 += 48;
      v24 += 48;
      v22 += 48;
      ++v21;
      v23 += 48;
      memcpy(v12, v6 + 8, 0x30u);
      v4 = v19;
      v3 = v18;
      *(float *)v13 = v14;
    }
    v2 = v17;
    v6 += 48;
    --v16;
  }
  while ( v16 );
  result = v20;
  if ( v20 < 3 )
    return 0;
  return result;
}