Mercurial > mm7
view Game.cpp @ 2481:4f4eb812af28
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author | Ritor1 |
---|---|
date | Fri, 22 Aug 2014 17:41:25 +0600 |
parents | 94cf712fc780 |
children | 0683c0a38282 |
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#define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #define _CRT_SECURE_NO_WARNINGS #include "Arcomage.h" #include "Vis.h" #include "Weather.h" #include "LightmapBuilder.h" #include "DecalBuilder.h" #include "ParticleEngine.h" #include "Mouse.h" #include "Keyboard.h" #include "GammaControl.h" #include "stru6.h" #include "stru9.h" #include "stru10.h" #include "ErrorHandling.h" #include "Game.h" #include "Party.h" #include "Viewport.h" #include "Timer.h" #include "Outdoor.h" #include "Overlays.h" #include "AudioPlayer.h" #include "LOD.h" #include "GUIWindow.h" #include "TurnEngine.h" #include "Bink_Smacker.h" #include "Events.h" #include "texts.h" #include "GUIFont.h" #include "Log.h" #include "Lights.h" #include "CastSpellInfo.h" #include "FrameTableInc.h" #include "Actor.h" #include "GUIProgressBar.h" #include "ObjectList.h" #include "Level/Decoration.h" #include "PaletteManager.h" #include "UI\UIHouses.h" #include "UI\UIShops.h" #include "UI\UIPartyCreation.h" #include "SaveLoad.h" #include "SpriteObject.h" #include "mm7.h" #include "Sprites.h" #include "Registry.h" #include "Chest.h" #include "UI\UIGame.h" #include "DecorationList.h" #include "IconFrameTable.h" #include "PlayerFrameTable.h" #include "MapsLongTimer.h" #include "StorylineTextTable.h" #include "FactionTable.h" #include "stru123.h" #include "LuaVM.h" #include "RenderD3D11.h" #include "MMT.h" #include "NewUI\MainMenu.h" #include <direct.h> Game *pGame; //----- (00435694) -------------------------------------------------------- void Game::ToggleFlags2(unsigned int uFlag) { unsigned int v2; // eax@1 v2 = this->uFlags2; if ( v2 & uFlag ) this->uFlags2 = v2 & ~uFlag; else this->uFlags2 = uFlag | v2; } //----- (0044103C) -------------------------------------------------------- void Game::Draw() { int v4; // edi@26 uFlags2 &= ~0x02; if ( pParty->_497FC5_check_party_perception_against_level() ) uFlags2 |= 2; pGame->pIndoorCameraD3D->sRotationX = pParty->sRotationX; pGame->pIndoorCameraD3D->sRotationY = pParty->sRotationY; pGame->pIndoorCameraD3D->vPartyPos.x = pParty->vPosition.x - pParty->y_rotation_granularity * cosf(2 * 3.141592653589 * pParty->sRotationY / 2048.0); pGame->pIndoorCameraD3D->vPartyPos.y = pParty->vPosition.y - pParty->y_rotation_granularity * sinf(2 * 3.141592653589 * pParty->sRotationY / 2048.0); pGame->pIndoorCameraD3D->vPartyPos.z = pParty->vPosition.z + pParty->sEyelevel;//193, but real 353 //pIndoorCamera->Initialize2(); pIndoorCameraD3D->CalculateRotations(pParty->sRotationX, pParty->sRotationY); pIndoorCameraD3D->CreateWorldMatrixAndSomeStuff(); pIndoorCameraD3D->_4374E8_ProllyBuildFrustrum(); if ( pMovie_Track ) { /*if ( !pRenderer->pRenderD3D ) { pRenderer->BeginSceneD3D(); pMouse->DrawCursorToTarget(); pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); }*/ } else { if ( pParty->vPosition.x != pParty->vPrevPosition.x || pParty->sRotationY != pParty->sPrevRotationY || pParty->vPosition.y != pParty->vPrevPosition.y || pParty->sRotationX != pParty->sPrevRotationX || pParty->vPosition.z != pParty->vPrevPosition.z || pParty->sEyelevel != pParty->sPrevEyelevel ) pParty->uFlags |= 2u; pParty->vPrevPosition.x = pParty->vPosition.x; pParty->vPrevPosition.y = pParty->vPosition.y; pParty->vPrevPosition.z = pParty->vPosition.z; //v0 = &pRenderer; pParty->sPrevRotationY = pParty->sRotationY; pParty->sPrevRotationX = pParty->sRotationX; pParty->sPrevEyelevel = pParty->sEyelevel; pRenderer->BeginSceneD3D(); //if ( !pRenderer->pRenderD3D ) //pMouse->DrawCursorToTarget(); if ( !PauseGameDrawing() || viewparams->field_48 == 1 ) { //if ( pRenderer->pRenderD3D ) { float v2 = (double)(((signed int)pMiscTimer->uTotalGameTimeElapsed >> 2) & 0x1F) * 0.032258064 * 6.0; //v3 = v2 + 6.7553994e15; //pRenderer->field_1036A8_bitmapid = LODWORD(v3); pRenderer->hd_water_current_frame = floorf(v2 + 0.5f); } if (uCurrentlyLoadedLevelType == LEVEL_Indoor) pIndoor->Draw(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->Draw(); else Error("Invalid level type: %u", uCurrentlyLoadedLevelType); //if (pRenderer->pRenderD3D) { pDecalBuilder->DrawBloodsplats(); pGame->pLightmapBuilder->DrawLightmapsType(2); } } pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); } //DEBUG: force redraw gui viewparams->bRedrawGameUI = true; pRenderer->BeginScene(); //if (pRenderer->pRenderD3D) pMouse->DrawCursorToTarget(); if (pOtherOverlayList->bRedraw) viewparams->bRedrawGameUI = true; v4 = viewparams->bRedrawGameUI; GameUI_Footer(); if (!viewparams->bRedrawGameUI) GameUI_DrawRightPanelItems(); else { GameUI_DrawRightPanelFrames(); GameUI_Footer_2(); viewparams->bRedrawGameUI = false; } if (!pMovie_Track)//!pVideoPlayer->pSmackerMovie) { GameUI_DrawMinimap(488, 16, 625, 133, viewparams->uMinimapZoom, true);//redraw = pParty->uFlags & 2); if (v4) { if ( !PauseGameDrawing() /*&& pRenderer->pRenderD3D*/) // clear game viewport with transparent color pRenderer->FillRectFast(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pViewport->uViewportBR_X - pViewport->uViewportTL_X, pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1, 0x7FF); viewparams->field_48 = 0; } } viewparams->bRedrawGameUI = pOtherOverlayList->bRedraw; pOtherOverlayList->bRedraw = 0; GameUI_DrawPartySpells(); if (v4 || pParty->pHirelings[0].evt_C || pParty->pHirelings[1].evt_C ) GameUI_DrawHiredNPCs(); GameUI_DrawPortraits(v4); GameUI_DrawLifeManaBars(); GameUI_DrawCharacterSelectionFrame(); if ( _44100D_should_alter_right_panel() ) GameUI_DrawRightPanel(); if ( !pMovie_Track ) { pStru6Instance->DrawPlayerBuffAnims(); pOtherOverlayList->DrawTurnBasedIcon(v4); GameUI_DrawTorchlightAndWizardEye(); } static bool render_framerate = false; static float framerate = 0.0f; static uint frames_this_second = 0; static uint last_frame_time = GetTickCount(); static uint framerate_time_elapsed = 0; if ( pCurrentScreen == SCREEN_GAME && uCurrentlyLoadedLevelType == LEVEL_Outdoor) pWeather->Draw();//Ritor1: my include //while(GetTickCount() - last_frame_time < 33 );//FPS control uint frame_dt = GetTickCount() - last_frame_time; last_frame_time = GetTickCount(); framerate_time_elapsed += frame_dt; if (framerate_time_elapsed >= 1000) { framerate = frames_this_second * (1000.0f / framerate_time_elapsed); framerate_time_elapsed = 0; frames_this_second = 0; render_framerate = true; } ++frames_this_second; if ( debug_information ) { if (render_framerate) { sprintf(pTmpBuf.data(), "FPS: % .4f", framerate); pPrimaryWindow->DrawText(pFontArrus, 494, 0, Color16(0, 0, 0), pTmpBuf.data(), 0, 0, 0); } if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { int sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); sprintf(pTmpBuf.data(), "Party Sector ID: %u/%u\n", sector_id, pIndoor->uNumSectors); pPrimaryWindow->DrawText(pFontArrus, 16, 16, Color16(255, 255, 255), pTmpBuf.data(), 0, 0, -1); } sprintf(pTmpBuf.data(), "Party Position: % d % d % d", pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16, Color16(255, 255, 255), pTmpBuf.data(), 0, 0, -1); if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { uint uFaceID; int sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); int floor_level = BLV_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + 40, sector_id, &uFaceID); sprintf(pTmpBuf.data(), "BLV_GetFloorLevel: %d face_id %d\n", floor_level, uFaceID); } else { int on_water, _a6; int floor_level = ODM_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z, 0, &on_water, &_a6, false); sprintf(pTmpBuf.data(), "ODM_GetFloorLevel: %d on_water: %s a6 = %d\n", floor_level, on_water ? "true" : "false", _a6); } pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16 + 16, Color16(255, 255, 255), pTmpBuf.data(), 0, 0, -1); } GUI_UpdateWindows(); pParty->UpdatePlayersAndHirelingsEmotions(); _unused_5B5924_is_travel_ui_drawn = false; if (v4) pMouse->bRedraw = true; pMouse->ReadCursorWithItem(); pMouse->DrawCursor(); pMouse->Activate(); pRenderer->EndScene(); pRenderer->Present(); pParty->uFlags &= ~2; } //----- (0047A815) -------------------------------------------------------- void Game::DrawParticles() { pParticleEngine->Draw(); } //----- (00463149) -------------------------------------------------------- void Game::Loop() { const char *pLocationName; // [sp-4h] [bp-68h]@74 bool bLoading; // [sp+10h] [bp-54h]@1 signed int v16; // [sp+14h] [bp-50h]@8 MSG Msg; // [sp+28h] [bp-3Ch]@20 char Source[64]; // [sp+44h] [bp-20h]@76 bLoading = sCurrentMenuID == MENU_LoadingProcInMainMenu; SetCurrentMenuID((MENU_STATE)-1); if (bLoading) { pParty->Reset(); uGameState = GAME_STATE_PLAYING; LoadGame(uLoadGameUI_SelectedSlot); } for (uint i = 1; i < 5; ++i) for (uint j = 1; j < 6; ++j) { sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j); remove(pTmpBuf.data()); } LoadPlayerPortraintsAndVoices(); pIcons_LOD->_inlined_sub1(); pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); while ( 2 ) { v16 = 1; pMessageQueue_50CBD0->Flush(); pPartyActionQueue->uNumActions = 0; if (pParty->bTurnBasedModeOn) { pTurnEngine->End(false); pParty->bTurnBasedModeOn = false; } DoPrepareWorld(bLoading, 1); pEventTimer->Resume(); dword_6BE364_game_settings_1 |= GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME; // uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0; pCurrentScreen = SCREEN_GAME; //if ( pRenderer->pRenderD3D ) pGame->pVisInstance->_4C1A02(); bool game_finished = false; do { while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) ) { if ( Msg.message == WM_QUIT ) Game_DeinitializeAndTerminate(0); TranslateMessage(&Msg); DispatchMessageA(&Msg); } if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) { WaitMessage(); continue; } pGame->_44EEA7(); GameUI_WritePointedObjectStatusString(); Keyboard::ProcessInputActions(); GameUI_MsgProc(); if ( pArcomageGame->bGameInProgress ) { ArcomageGame::Loop(); pRenderer->Present(); continue; } pMediaPlayer->HouseMovieLoop(); pEventTimer->Update(); pMiscTimer->Update(); OnTimer(0); GameUI_StatusBar_UpdateTimedString(0); if ( pMiscTimer->bPaused && !pEventTimer->bPaused ) pMiscTimer->Resume(); if ( pEventTimer->bTackGameTime && !pParty->bTurnBasedModeOn ) pEventTimer->bTackGameTime = 0; if ( !pEventTimer->bPaused && uGameState == GAME_STATE_PLAYING) { if ( !pEventTimer->bTackGameTime ) _494035_timed_effects__water_walking_damage__etc(); if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0001) dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0001; else { Actor::UpdateActorAI(); UpdateUserInput_and_MapSpecificStuff(); } } if ( v16 ) { v16 = 0; viewparams->bRedrawGameUI = true; } pAudioPlayer->UpdateSounds(); if ( (signed int)uGameState == GAME_STATE_PLAYING ) { pGame->Draw(); continue; } if (uGameState == GAME_FINISHED) { game_finished = true; continue; } if (uGameState == GAME_STATE_CHANGE_LOCATION)// смена локации { pAudioPlayer->StopChannels(-1, -1); PrepareWorld(0); uGameState = GAME_STATE_PLAYING; continue; } if ( (signed int)uGameState <= GAME_STATE_5 || uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU )//GAME_STATE_NEWGAME_OUT_GAMEMENU, GAME_STATE_LOADING_GAME { game_finished = true; continue; } if ( uGameState == GAME_STATE_FINAL_WINDOW ) { pRenderer->BeginScene(); GUI_UpdateWindows(); pRenderer->EndScene(); pRenderer->Present(); continue; } if ( uGameState != GAME_STATE_PARTY_DIED ) { pGame->Draw(); continue; } if ( uGameState == GAME_STATE_PARTY_DIED ) { pAudioPlayer->StopChannels(-1, -1); memset(&pParty->pHirelings[0], 0, 0x4Cu); memset(&pParty->pHirelings[1], 0, 0x4Cu); for ( int i = 0; i < (signed int)pNPCStats->uNumNewNPCs; ++i ) { if ( pNPCStats->pNewNPCData[i].field_24 ) pNPCStats->pNewNPCData[i].uFlags &= 0xFFFFFF7Fu; } pMediaPlayer->bStopBeforeSchedule = 0; pMediaPlayer->PlayFullscreenMovie(MOVIE_Death, true); if ( pMovie_Track ) pMediaPlayer->Unload(); SaveGame(0, 0); ++pParty->uNumDeaths; for ( uint i = 0; i < 4; ++i ) pParty->pPlayers[i].SetVariable(VAR_Award, 85); pParty->days_played_without_rest = 0; pParty->uTimePlayed += 0x276000ui64; LOWORD(pParty->uFlags) &= ~0x204; pParty->SetGold(0); pOtherOverlayList->Reset(); memset(pParty->pPartyBuffs.data(), 0, 0x140u); if ( pParty->bTurnBasedModeOn == 1 ) { pTurnEngine->End(true); pParty->bTurnBasedModeOn = 0; } for( int i = 0; i < 4; ++i) { memset(pParty->pPlayers[i].pConditions.data(), 0, 0xA0u);//(pConditions, 0, 160) memset(pParty->pPlayers[i].pPlayerBuffs.data(), 0, 0x180u);//(pPlayerBuffs[0], 0, 384) pParty->pPlayers[i].sHealth = 1; uActiveCharacter = 1; } if (_449B57_test_bit(pParty->_quest_bits, PARTY_QUEST_FINISHED_EMERALD_ISLE)) { pParty->vPosition.x = -17331; // respawn in harmondale pParty->vPosition.y = 12547; pParty->vPosition.z = 465; pParty->sRotationY = 0; pLocationName = "out02.odm"; } else { pParty->vPosition.x = 12552; // respawn on emerald isle pParty->vPosition.y = 1816; pParty->vPosition.z = 0; pParty->sRotationY = 512; pLocationName = "out01.odm"; } strcpy(Source, pLocationName); pParty->uFallStartY = pParty->vPosition.z; pParty->sRotationX = 0; pParty->uFallSpeed = 0; pParty->field_6E4 = 0; pParty->field_6E0 = 0; if ( _stricmp(Source, pCurrentMapName) ) { strcpy(pCurrentMapName, Source); _5B65A8_npcdata_uflags_or_other = pParty->vPosition.x; _5B65AC_npcdata_fame_or_other = pParty->vPosition.y; _5B65B0_npcdata_rep_or_other = pParty->vPosition.z; _5B65B4_npcdata_loword_house_or_other = pParty->sRotationY; _5B65B8_npcdata_hiword_house_or_other = pParty->sRotationX; dword_5B65C0 = 1; PrepareWorld(1); } Actor::InitializeActors(); int num_conscious_players = 0; int conscious_players_ids[4] = {-1, -1, -1, -1}; for (int i = 0; i < 4; ++i) { if (pParty->pPlayers[i].CanAct()) conscious_players_ids[num_conscious_players++] = i; } if (num_conscious_players) { int idx = conscious_players_ids[rand() % num_conscious_players]; Assert(idx >= 0); pParty->pPlayers[idx].PlaySound(SPEECH_99, 0); } ShowStatusBarString(pGlobalTXT_LocalizationStrings[524], 2);// "Once again you've cheated death!.." "Вы снова обхитрили смерть! …" uGameState = GAME_STATE_PLAYING; } } while (!game_finished); pEventTimer->Pause(); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); if ( uGameState == GAME_STATE_LOADING_GAME ) { sub_491E3A(); LoadPlayerPortraintsAndVoices(); uGameState = GAME_STATE_PLAYING; pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles; bLoading = true; continue; } break; } pCurrentScreen = SCREEN_VIDEO; sub_491E3A(); } //----- (0044F192) -------------------------------------------------------- void Game::PrepareBloodsplats() { for (uint i = 0; i < uNumBloodsplats; ++i) { pBloodsplatContainer->AddBloodsplat(pBloodsplats[i].x, pBloodsplats[i].y, pBloodsplats[i].z, pBloodsplats[i].radius, pBloodsplats[i].r, pBloodsplats[i].g, pBloodsplats[i].b); } } //----- (0044F120) -------------------------------------------------------- void Game::PushStationaryLights(int a2) { Game__StationaryLight* pLight; for( int i=0; i<uNumStationaryLights; ++i ) { pLight=&pStationaryLights[i]; pStationaryLightsStack->AddLight(pLight->vPosition.x, pLight->vPosition.y, pLight->vPosition.z, pLight->flt_18, pLight->vRGBColor.x, pLight->vRGBColor.y, pLight->vRGBColor.z, _4E94D0_light_type); } } // 4E94D0: using guessed type char _4E94D0_light_type; //----- (0044F0FD) -------------------------------------------------------- void Game::_44F0FD() { ToggleFlags(0x40u); if ( !(uFlags & 0x40) ) { uNumBloodsplats = 0; field_E0C = 0; } } //----- (0044F0D8) -------------------------------------------------------- void Game::ToggleFlags(uint uMask) { if (uFlags & uMask) uFlags &= ~uMask; else uFlags |= uMask; } //----- (0044F07B) -------------------------------------------------------- bool Game::_44F07B() { if (!pKeyboardInstance->IsKeyBeingHeld(VK_SHIFT) && !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) && !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) || (pKeyboardInstance->WasKeyPressed(VK_F11) == 0 && pKeyboardInstance->WasKeyPressed(VK_F11))) return true; return false; } //----- (0044EEA7) -------------------------------------------------------- bool Game::_44EEA7() { //Game *v1; // esi@1 //double v2; // st7@2 float depth; // ST00_4@9 //bool result; // eax@9 //unsigned int v5; // eax@14 __int64 v6; // kr00_8@21 //unsigned int y; // [sp+4h] [bp-24h]@2 //unsigned int x; // [sp+8h] [bp-20h]@2 Vis_SelectionFilter *v10; // [sp+10h] [bp-18h]@2 Vis_SelectionFilter *v11; // [sp+14h] [bp-14h]@2 POINT cursor; // [sp+20h] [bp-8h]@1 //v1 = this; ++qword_5C6DF0; pParticleEngine->UpdateParticles(); pMouseInstance->GetCursorPos(&cursor); //x = cursor.y; //y = cursor.x; if ( sub_4637E0_is_there_popup_onscreen() ) { v11 = &vis_face_filter; v10 = &vis_sprite_filter_2; depth = pGame->pIndoorCameraD3D->GetPickDepth(); } else { if ( uFlags2 & GAME_FLAGS_2_TARGETING_MODE ) { v11 = &vis_face_filter; v10 = &vis_sprite_filter_1; } else { v11 = &vis_face_filter; v10 = &vis_sprite_filter_4; } depth = 5120.0; } //depth = v2; PickMouse(depth, cursor.x, cursor.y, false, v10, v11); pLightmapBuilder->std__vector_000004_size = 0; pLightmapBuilder->std__vector_183808_size = 0; pDecalBuilder->std__vector_pDecals_size = 0; pDecalBuilder->field_308008 = 0; if (!_44F07B()) return false; if ( uFlags & GAME_FLAGS_1_DRAW_BLV_DEBUGS) pStru10Instance->bDoNotDrawPortalFrustum = false; if ( /*pRenderer->pRenderD3D &&*/ uCurrentlyLoadedLevelType == LEVEL_Outdoor) pRenderer->uFogColor = GetLevelFogColor() & 0xFFFFFF; if (uFlags & 0x0400) uFlags2 |= 0x01; /*if ( !pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor && pMobileLightsStack->uNumLightsActive ) { uFlags2 |= 0x01; field_E10 = qword_5C6DF0; }*/ v6 = qword_5C6DF0 - field_E10; if ( qword_5C6DF0 - field_E10 == 1 ) uFlags2 |= v6; if (uNumStationaryLights_in_pStationaryLightsStack != pStationaryLightsStack->uNumLightsActive ) { uFlags2 |= 1; uNumStationaryLights_in_pStationaryLightsStack = pStationaryLightsStack->uNumLightsActive; } _44E904(); return true; } //----- (0044EDE4) -------------------------------------------------------- bool Game::AlterGamma_BLV(BLVFace *pFace, signed int *pColor) { if (uFlags2 & GAME_FLAGS_2_SATURATE_LIGHTMAPS && pFace->uAttributes & FACE_CAN_SATURATE_COLOR) { *pColor = ReplaceHSV(*pColor, 1.0, fSaturation, -1.0); return true; } else return false; } //----- (0044EE30) -------------------------------------------------------- bool Game::AlterGamma_ODM(ODMFace *pFace, signed int *pColor) { if (uFlags2 & GAME_FLAGS_2_SATURATE_LIGHTMAPS && pFace->uAttributes & FACE_CAN_SATURATE_COLOR) { *pColor = ReplaceHSV(*pColor, 1.0, fSaturation, -1.0); return true; } else return false; } //----- (004645FA) -------------------------------------------------------- void Game::Deinitialize() { WriteWindowsRegistryInt("startinwindow", 1);//pRenderer->bWindowMode); //if (pRenderer->bWindowMode) { WriteWindowsRegistryInt("window X", window->GetX()); WriteWindowsRegistryInt("window Y", window->GetY()); } WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun); pItemsTable->Release(); pNPCStats->Release(); if (pMouse) pMouse->Deactivate(); delete pRenderer; pAudioPlayer->Release();//error pNew_LOD->FreeSubIndexAndIO(); pGames_LOD->FreeSubIndexAndIO(); ClipCursor(0); Game::Destroy(); delete pEventTimer; } //----- (0044EE7C) -------------------------------------------------------- bool Game::draw_debug_outlines() { if (uFlags & 0x04) { pLightmapBuilder->DrawDebugOutlines(-1); pDecalBuilder->DrawDecalDebugOutlines(); } return true; } //----- (0044EC23) -------------------------------------------------------- int Game::_44EC23(struct Polygon *a2, int *a3, signed int a4) { double v4; // st7@4 //double v5; // ST00_8@4 signed int v6; // eax@5 //double v7; // ST00_8@6 signed int result; // eax@8 //double v9; // ST00_8@9 //double v10; // ST00_8@11 float a2a; // [sp+14h] [bp+8h]@4 float a3a; // [sp+18h] [bp+Ch]@4 float a3b; // [sp+18h] [bp+Ch]@6 float a4a; // [sp+1Ch] [bp+10h]@9 float a4b; // [sp+1Ch] [bp+10h]@11 if ( this->uFlags2 & 2 && a2->field_59 == 5 && a2->pODMFace->uAttributes & 2 ) { v4 = (double)a4; a2a = v4; *a3 |= 2u; a3a = (1.0 - this->fSaturation) * v4; //v5 = a3a + 6.7553994e15; //if ( SLODWORD(v5) >= 0 ) if (floorf(a3a + 0.5f) >= 0 ) { a3b = (1.0 - this->fSaturation) * a2a; //v7 = a3b + 6.7553994e15; //v6 = LODWORD(v7); v6 = floorf(a3b + 0.5f); } else v6 = 0; if ( a4 >= v6 ) { a4a = (1.0 - fSaturation) * a2a; //v9 = a4a + 6.7553994e15; //if ( SLODWORD(v9) >= 0 ) if (floorf(a4a + 0.5f) >= 0) { a4b = (1.0 - fSaturation) * a2a; //v10 = a4b + 6.7553994e15; //result = LODWORD(v10); result = floorf(a4b + 0.5f); } else result = 0; } else result = a4; } else result = -1; return result; } //----- (00465C8B) -------------------------------------------------------- Game *Game::Create() { return new Game; } //----- (00465CF3) -------------------------------------------------------- void Game::Destroy() { delete pGame; pGame = nullptr; } //----- (0044ED0A) -------------------------------------------------------- signed int Game::_44ED0A(BLVFace *a2, int *a3, signed int a4) { double v4; // st7@3 //double v5; // ST00_8@3 signed int v6; // eax@4 //double v7; // ST00_8@5 signed int result; // eax@7 //double v9; // ST00_8@8 //double v10; // ST00_8@10 float v11; // [sp+14h] [bp+8h]@3 float v12; // [sp+18h] [bp+Ch]@3 float v13; // [sp+18h] [bp+Ch]@5 float v14; // [sp+1Ch] [bp+10h]@8 float v15; // [sp+1Ch] [bp+10h]@10 if ( this->uFlags2 & 2 && a2->uAttributes & 2 ) { v4 = (double)a4; v11 = v4; *a3 |= 2u; v12 = (1.0 - this->fSaturation) * v4; //v5 = v12 + 6.7553994e15; if (floorf(v12 + 0.5f)/* SLODWORD(v5)*/ >= 0 ) { v13 = (1.0 - this->fSaturation) * v11; //v7 = v13 + 6.7553994e15; //v6 = LODWORD(v7); v6 = floorf(v13 + 0.5f); } else v6 = 0; if ( a4 >= v6 ) { v14 = (1.0 - fSaturation) * v11; //v9 = v14 + 6.7553994e15; if (floorf(v14 + 0.5f)/* SLODWORD(v9)*/ >= 0 ) { v15 = (1.0 - fSaturation) * v11; //v10 = v15 + 6.7553994e15; //result = LODWORD(v10); result = floorf(v15 + 0.5f); } else result = 0; } else result = a4; } else result = -1; return result; } //----- (0044E4B7) -------------------------------------------------------- Game::Game() { uNumStationaryLights = 0; uNumBloodsplats = 0; field_E0C = 0; field_E10 = 0; uNumStationaryLights_in_pStationaryLightsStack = 0; bGammaControlInitialized = false; uFlags = 0; uFlags2 = 0; uSomeGammaStartTime = 0; uSomeGammaDeltaTime = 0; //pThreadWardInstance = new ThreadWard; pThreadWardInstance = nullptr; pParticleEngine = new ParticleEngine; pMouse = pMouseInstance = new Mouse; pLightmapBuilder = new LightmapBuilder; pVisInstance = new Vis; pStru6Instance = new stru6; pIndoorCameraD3D = new IndoorCameraD3D; pStru9Instance = new stru9; pStru10Instance = new stru10; //pStru11Instance = new stru11; pStru11Instance = nullptr; //pStru12Instance = new stru12(pStru11Instance); pStru12Instance = nullptr; //pCShow = new CShow; pCShow = nullptr; pKeyboardInstance = new Keyboard; pGammaController = new GammaController; uFlags |= 0x0800; uFlags2 |= 0x24; _44F0FD(); } //----- (0044E7F3) -------------------------------------------------------- Game::~Game() { delete pGammaController; delete pKeyboardInstance; /*delete pCShow; delete pStru12Instance; delete pStru11Instance;*/ delete pStru10Instance; delete pStru9Instance; delete pIndoorCameraD3D; delete pStru6Instance; delete pVisInstance; delete pLightmapBuilder; delete pMouseInstance; delete pParticleEngine; //delete pThreadWardInstance; } //----- (0044E904) -------------------------------------------------------- void Game::_44E904() { //Game *v1; // esi@1 unsigned __int64 v2; // qax@1 unsigned int v3; // ecx@1 int v4; // edi@1 unsigned __int8 v5; // cf@7 double v6; // st7@13 double v7; // st7@15 signed __int64 v8; // [sp+Ch] [bp-8h]@1 //v1 = this; v2 = pEventTimer->Time(); v4 = (v2 - uSomeGammaStartTime) >> 32; v3 = v2 - LODWORD(uSomeGammaStartTime); v8 = v2 - uSomeGammaStartTime; if ( v4 < 0 || SHIDWORD(v2) < ((unsigned int)v2 < LODWORD(uSomeGammaStartTime)) + HIDWORD(uSomeGammaStartTime) | v4 == 0 && v3 <= 0x80 ) { if ( v4 < 0 ) { v3 = 0; v4 = 0; uSomeGammaStartTime = v2; v8 = __PAIR__(v4, v3); } } else { if ( uSomeGammaDeltaTime ) { LODWORD(uSomeGammaDeltaTime) = 0; HIDWORD(uSomeGammaDeltaTime) = 0; } else { LODWORD(uSomeGammaDeltaTime) = v3; HIDWORD(uSomeGammaDeltaTime) = v4; } v5 = __CFADD__(v3, -128); v3 -= 128; v4 = v5 + v4 - 1; uSomeGammaStartTime = v2; v8 = __PAIR__(v4, v3); } if ( uSomeGammaDeltaTime ) v6 = (double)(signed __int64)(uSomeGammaDeltaTime - __PAIR__(v4, v3)); else v6 = (double)v8; v7 = v6 * 0.0078125; if ( v7 < 0.0 || v7 <= 1.0 ) { if ( v7 < 0.0 ) v7 = 0.0; } else v7 = 1.0; //if ( pRenderer->pRenderD3D ) fSaturation = v7; //else // fSaturation = (1.0 - 0.5) * v7 + 0.5; } //----- (0044EA17) -------------------------------------------------------- bool Game::InitializeGammaController() { //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || //pVersion->pVersionInfo.dwMajorVersion != 4 ) pGammaController->InitializeFromSurface(pRenderer->pFrontBuffer4); bGammaControlInitialized = true; uSomeGammaStartTime = pEventTimer->Time(); return true; } //----- (0044EA5E) -------------------------------------------------------- bool Game::PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter) { /*if (pCurrentScreen != SCREEN_GAME|| !pRenderer->pRenderD3D) return false;*/ if (!pVisInstance) { MessageBoxW(nullptr, L"The 'Vis' object pointer has not been instatiated, but CGame::Pick() is trying to call through it.", nullptr, 0); return false; } if (uMouseX >= (signed int)pViewport->uScreen_TL_X && uMouseX <= (signed int)pViewport->uScreen_BR_X && uMouseY >= (signed int)pViewport->uScreen_TL_Y && uMouseY <= (signed int)pViewport->uScreen_BR_Y) { pVisInstance->PickMouse(fPickDepth, uMouseX, uMouseY, sprite_filter, face_filter); if (bOutline) OutlineSelection(); } return true; } // 4E28F8: using guessed type int pCurrentScreen; //----- (0044EB12) -------------------------------------------------------- bool Game::PickKeyboard(bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter) { if (pCurrentScreen == SCREEN_GAME && pVisInstance /*&& pRenderer->pRenderD3D*/) { bool r = pVisInstance->PickKeyboard(&pVisInstance->default_list, sprite_filter, face_filter); if (bOutline) OutlineSelection(); return r; } return false; } /* Result::Code Game::PickKeyboard(bool bOutline, struct unnamed_F93E6C *a3, struct unnamed_F93E6C *a4) { if (dword_4E28F8_PartyCantJumpIfTrue) return Result::Generic; pVis->PickKeyboard(a3, a4); if (bOutline) Game_outline_selection((int)this); return Result::Success; } */ // 4E28F8: using guessed type int pCurrentScreen; //----- (0044EB5A) -------------------------------------------------------- void Game::OutlineSelection() { if (!pVisInstance) return; if (!pVisInstance->default_list.uNumPointers) return; Vis_ObjectInfo* object_info = pVisInstance->default_list.object_pointers[0]; if (object_info) switch (object_info->object_type) { case VisObjectType_Sprite: { Log::Warning(L"Sprite outline currently unsupported"); return; } case VisObjectType_Face: { if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) { ODMFace* face = (ODMFace *)object_info->object; if (face->uAttributes & FACE_OUTLINED) face->uAttributes &= ~FACE_OUTLINED; else face->uAttributes |= FACE_OUTLINED; } else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { BLVFace* face = (BLVFace *)object_info->object; if (face->uAttributes & FACE_OUTLINED) face->uAttributes &= ~FACE_OUTLINED; else face->uAttributes |= FACE_OUTLINED; } else Error("Invalid level type", uCurrentlyLoadedLevelType); } break; default: { MessageBoxW(nullptr, L"Undefined CObjectInfo type requested in CGame::outline_selection()", nullptr, 0); ExitProcess(0); } } } //----- (004304E7) -------------------------------------------------------- void GameUI_MsgProc() { unsigned int v2; // edx@7 Actor *pActor; // ecx@13 int v4; // ecx@18 unsigned int v10; // ecx@73 int v14; // eax@98 int v18; // eax@106 float v19; // ST64_4@121 float v21; // ST64_4@126 float v22; // ST64_4@127 unsigned int v24; // ecx@149 GUIWindow *pWindow2; // ecx@248 bool pKeyBindingFlag; // eax@269 unsigned int v33; // eax@277 int v37; // eax@341 int v38; // eax@358 SHORT v39; // ax@365 char *v41; // eax@380 int v42; // eax@396 signed int v44; // eax@398 int v45; // edx@398 signed int v46; // ecx@398 char v47; // zf@399 char v48; // zf@405 BLVFace *pBLVFace; // ecx@410 ODMFace *pODMFace; // ecx@412 CastSpellInfo *pSpellInfo; // ecx@415 __int16 v53; // ax@431 int v54; // eax@432 int v55; // ecx@432 int v56; // edx@432 int v57; // eax@432 Player *pPlayer; // edx@442 unsigned int pMapNum; // eax@445 signed int v60; // ST64_4@459 __int16 v63; // dx@479 unsigned int v64; // eax@486 int v65; // ecx@486 int v66; // eax@488 char *v67; // eax@489 __int16 v68; // dx@498 char *v69; // eax@512 int v70; // eax@525 int v71; // edi@527 NPCData *pNPCData3; // esi@527 char *v73; // ecx@533 signed int v74; // edi@535 int v75; // eax@535 int v76; // esi@535 int v77; // eax@537 Player *pPlayer2; // ecx@549 signed int v81; // eax@552 signed int v83; // ecx@554 signed int v84; // ecx@554 GUIButton *pButton; // eax@578 unsigned int v86; // eax@583 const char *v87; // ecx@595 const char *v88; // ecx@596 unsigned int v90; // eax@602 int v91; // edx@605 int v92; // eax@605 int v93; // edx@605 int pPlayerNum; // edx@611 int v95; // eax@611 unsigned int v97; // eax@624 int v98; // eax@636 int v103; // eax@671 Player *pPlayer4; // ecx@718 int v105; // eax@718 Player *pPlayer5; // ST78_4@758 unsigned int v107; // eax@758 unsigned int v108; // eax@758 unsigned int v115; // eax@764 int v116; // eax@776 unsigned int v118; // eax@785 unsigned int v119; // ecx@786 unsigned int v121; // [sp-28h] [bp-624h]@711 unsigned int v123; // [sp-24h] [bp-620h]@711 unsigned int v125; // [sp-20h] [bp-61Ch]@711 int v127; // [sp-1Ch] [bp-618h]@107 unsigned int v128; // [sp-1Ch] [bp-618h]@711 GUIButton *pButton2; // [sp-4h] [bp-600h]@59 const char *v161; // [sp-4h] [bp-600h]@637 KeyToggleType pKeyToggleType; // [sp+0h] [bp-5FCh]@287 char *v173; // [sp+0h] [bp-5FCh]@444 char *v174; // [sp+0h] [bp-5FCh]@449 const char *v177; // [sp+0h] [bp-5FCh]@629 char *v178; // [sp+0h] [bp-5FCh]@637 signed int thisb; // [sp+14h] [bp-5E8h]@272 Player *pPlayer7; // [sp+14h] [bp-5E8h]@373 Player *pPlayer8; // [sp+14h] [bp-5E8h]@377 char *pMapName; // [sp+14h] [bp-5E8h]@445 Player *pPlayer9; // [sp+14h] [bp-5E8h]@455 int thisg; // [sp+14h] [bp-5E8h]@467 int thish; // [sp+14h] [bp-5E8h]@528 signed int thisi; // [sp+14h] [bp-5E8h]@535 MapInfo *pMapInfo; // [sp+14h] [bp-5E8h]@604 Player *pPlayer10; // [sp+14h] [bp-5E8h]@641 int uMessageParam; // [sp+18h] [bp-5E4h]@7 int uAction; // [sp+1Ch] [bp-5E0h]@18 NPCData *pNPCData4; // [sp+20h] [bp-5DCh]@23 unsigned int uNumSeconds; // [sp+24h] [bp-5D8h]@18 char v197; // [sp+2Bh] [bp-5D1h]@101 enum UIMessageType uMessage; // [sp+2Ch] [bp-5D0h]@7 unsigned int v199; // [sp+30h] [bp-5CCh]@7 char *v200; // [sp+34h] [bp-5C8h]@518 POINT v202; // [sp+40h] [bp-5BCh]@141 POINT a2; // [sp+48h] [bp-5B4h]@127 POINT v205; // [sp+58h] [bp-5A4h]@171 POINT v207; // [sp+68h] [bp-594h]@155 POINT v211; // [sp+88h] [bp-574h]@704 int v213; // [sp+98h] [bp-564h]@385 char pLevelName[32]; // [sp+9Ch] [bp-560h]@380 char pOut[32]; // [sp+BCh] [bp-540h]@370 FrameTableTxtLine v216; // [sp+DCh] [bp-520h]@524 int v217[9]; // [sp+158h] [bp-4A4h]@652 FrameTableTxtLine v218; // [sp+17Ch] [bp-480h]@524 char a1[64]; // [sp+1F8h] [bp-404h]@467 char Str2[128]; // [sp+238h] [bp-3C4h]@527 Actor actor; // [sp+2B8h] [bp-344h]@4 int currHour; dword_50CDC8 = 0; if ( !pEventTimer->bPaused ) { pParty->sEyelevel = pParty->uDefaultEyelevel; pParty->uPartyHeight = pParty->uDefaultPartyHeight; } if ( bDialogueUI_InitializeActor_NPC_ID ) { //Actor::Actor(&actor); memset(&actor, 0, 0x344u); dword_5B65D0_dialogue_actor_npc_id = bDialogueUI_InitializeActor_NPC_ID; actor.sNPC_ID = bDialogueUI_InitializeActor_NPC_ID; GameUI_InitializeDialogue(&actor, false); bDialogueUI_InitializeActor_NPC_ID = 0; } if ( pMessageQueue_50CBD0->uNumMessages ) { //v1 = ""; while ( 2 ) { if ( !pMessageQueue_50CBD0->uNumMessages ) break; pMessageQueue_50CBD0->PopMessage(&uMessage, &uMessageParam, (int *)&v199); switch ( uMessage ) { case UIMSG_ChangeGameState: uGameState = GAME_FINISHED; continue; case UIMSG_PlayArcomage: BackToHouseMenu(); pArcomageGame->bGameInProgress = 1; ArcomageGame::PrepareArcomage(); continue; case UIMSG_StartNPCDialogue: if ( !uActiveCharacter ) continue; viewparams->field_48 = 1; if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; dword_5B65D0_dialogue_actor_npc_id = pActors[uMessageParam].sNPC_ID; pActor = &pActors[uMessageParam]; //goto _actor_init_dlg; GameUI_InitializeDialogue(pActor, true); continue; case UIMSG_StartHireling1Dialogue: case UIMSG_StartHireling2Dialogue: { if (bNoNPCHiring || pCurrentScreen) continue; if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; uAction = 0; int hireling_idx = uMessage - UIMSG_StartHireling1Dialogue; v4 = 0; for (uint i = 0; i < 2; ++i) //pNPCData0 = pParty->pHirelings; //do { if (pParty->pHirelings[i].pName) //{ //v6 = uAction++; pTmpBuf[uAction++] = i; //} //++pNPCData0; //++v4; } //while ( (signed int)pNPCData0 < (signed int)&pParty->pPickedItem ); //_this = 0; for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) { NPCData* npc = &pNPCStats->pNewNPCData[i]; //do //{ if (npc->Hired() && (!pParty->pHirelings[0].pName || strcmp(npc->pName, pParty->pHirelings[0].pName)) && (!pParty->pHirelings[1].pName || strcmp(npc->pName, pParty->pHirelings[1].pName)) ) { //v7 =; pTmpBuf[uAction++] = i + 2; } //++_this; //++pNPCData4; //} //while ( _this < (signed int)pNPCStats->uNumNewNPCs ); } if ( (signed int)(hireling_idx + pParty->hirelingScrollPosition) < uAction ) { //Actor::Actor(&actor); memset(&actor, 0, 0x344u); actor.sNPC_ID += -1 - pParty->hirelingScrollPosition - hireling_idx; pActor = &actor; GameUI_InitializeDialogue(&actor, true); } } continue; case UIMSG_BuyInShop_Identify_Repair: UIShop_Buy_Identify_Repair(); continue; case UIMSG_ClickNPCTopic: ClickNPCTopic(uMessageParam); continue; case UIMSG_SelectShopDialogueOption: OnSelectShopDialogueOption(uMessageParam); continue; case UIMSG_SelectNPCDialogueOption: OnSelectNPCDialogueOption((DIALOGUE_TYPE)uMessageParam); continue; case UIMSG_ClickHouseNPCPortrait: _4B4224_UpdateNPCTopics(uMessageParam); continue; case UIMSG_StartNewGame: if ( dword_6BE138 == 124 || uMessageParam ) { pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); uGameState = GAME_STATE_NEWGAME_OUT_GAMEMENU; pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; } else { ShowStatusBarString(pGlobalTXT_LocalizationStrings[201], 2);// "Are you sure? Click again to start a New Game" pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0); dword_6BE138 = 124; } stru_506E40.Release(); continue; case UIMSG_Game_OpenLoadGameDialog: pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_LOADGAME; LoadUI_Load(1); continue; case UIMSG_Quit: if ( dword_6BE138 == 132 || uMessageParam ) { pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; if ( !uMessageParam ) pAudioPlayer->PlaySound((SoundID)(SOUND_EnteringAHouse|0x1), 0, 0, -1, 0, 0, 0, 0); uGameState = GAME_STATE_GAME_QUITTING_TO_MAIN_MENU; } else { ShowStatusBarString(pGlobalTXT_LocalizationStrings[82], 2);// "Are you sure? Click again to quit" pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0); dword_6BE138 = 132; } stru_506E40.Release(); continue; case UIMSG_80: __debugbreak(); pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_OPTIONS; pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_8, 0, 0); continue; case UIMSG_ArrowUp: --pSaveListPosition; if ( pSaveListPosition < 0 ) pSaveListPosition = 0; GUIWindow::Create(215, 199, 17, 17, WINDOW_PressedButton2, (int)pBtnArrowUp, 0); continue; case UIMSG_DownArrow: ++pSaveListPosition; if ( pSaveListPosition >= uMessageParam ) pSaveListPosition = uMessageParam - 1; GUIWindow::Create(215, 323, 17, 17, WINDOW_PressedButton2, (int)pBtnDownArrow, 0); continue; case UIMSG_Cancel: GUIWindow::Create(350, 302, 106, 42, WINDOW_CloseRestWindowBtn, (int)pBtnCancel, 0); continue; case UIMSG_SaveLoadBtn: GUIWindow::Create(241, 302, 106, 42, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0); continue; case UIMSG_SelectLoadSlot: if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam ) { v10 = pSaveListPosition + uMessageParam; if ( dword_6BE138 == pSaveListPosition + uMessageParam ) { pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveLoadBtn, 0, 0); pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0); } uLoadGameUI_SelectedSlot = v10; dword_6BE138 = v10; } else { pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu); if ( strcmp(pSavegameHeader[uLoadGameUI_SelectedSlot].pName, pGlobalTXT_LocalizationStrings[72]) )// "Empty" strcpy(pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); pKeyActionMap->uNumKeysPressed = strlen(pKeyActionMap->pPressedKeysBuffer); } continue; case UIMSG_LoadGame: if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) { LoadGame(uLoadGameUI_SelectedSlot); uGameState = GAME_STATE_LOADING_GAME; } stru_506E40.Release(); continue; case UIMSG_SaveGame: if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) { pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); strcpy((char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], pKeyActionMap->pPressedKeysBuffer); } DoSavegame(uLoadGameUI_SelectedSlot); stru_506E40.Release(); continue; case UIMSG_Game_OpenSaveGameDialog: pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_SAVEGAME; SaveUI_Load(); continue; case UIMSG_Game_OpenOptionsDialog://Open if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); viewparams->field_48 = 1; pCurrentScreen = SCREEN_OPTIONS; options_menu_skin.uTextureID_Background = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_TurnSpeed[2] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_TurnSpeed[1] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_TurnSpeed[0] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_ArrowLeft = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_ArrowRight = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_FlipOnExit = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_AlwaysRun = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_ShowDamage = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_WalkSound = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Options, 0, 0); pGUIWindow_CurrentMenu->CreateButton(22, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight, 1, 0, UIMSG_SetTurnSpeed, 0x80, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(93, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureHeight, 1, 0, UIMSG_SetTurnSpeed, 0x40u, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(164, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureHeight, 1, 0, UIMSG_SetTurnSpeed, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(20, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureHeight, 1, 0, UIMSG_ToggleWalkSound, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(128, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureHeight, 1, 0, UIMSG_ToggleShowDamage, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(20, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureHeight, 1, 0, UIMSG_ToggleAlwaysRun, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(128, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureHeight, 1, 0, UIMSG_ToggleFlipOnExit, 0, 0, "", 0); pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); pGUIWindow_CurrentMenu->CreateButton(263, 162, 172, 17, 1, 0, UIMSG_ChangeSoundVolume, 0, 0, "", 0); pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); pGUIWindow_CurrentMenu->CreateButton(263, 216, 172, 17, 1, 0, UIMSG_ChangeMusicVolume, 0, 0, "", 0); pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); pGUIWindow_CurrentMenu->CreateButton(263, 270, 172, 17, 1, 0, UIMSG_ChangeVoiceVolume, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619], 0); // "Return to Game" pGUIWindow_CurrentMenu->CreateButton( 19, 140, 214, 40, 1, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, "", 0); pGUIWindow_CurrentMenu->CreateButton( 19, 194, 214, 40, 1, 0, UIMSG_OpenVideoOptions, 0, 86, "", 0); continue; case UIMSG_OpenKeyMappingOptions://Open if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); viewparams->field_48 = 1; pCurrentScreen = SCREEN_KEYBOARD_OPTIONS; uTextureID_Optkb[0] = pIcons_LOD->LoadTexture("optkb", TEXTURE_16BIT_PALETTE); uTextureID_Optkb[1] = pIcons_LOD->LoadTexture("optkb_h", TEXTURE_16BIT_PALETTE); uTextureID_Optkb[2] = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); uTextureID_Optkb[3] = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE); uTextureID_Optkb[4] = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_KeyMappingOptions, 0, 0); pGUIWindow_CurrentMenu->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(19, 302, 108, 20, 1, 0, UIMSG_SelectKeyPage1, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(127, 302, 108, 20, 1, 0, UIMSG_SelectKeyPage2, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(127, 324, 108, 20, 1, 0, UIMSG_ResetKeyMapping, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(19, 324, 108, 20, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129, 148, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129, 167, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 1, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129, 186, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 2, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129, 205, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 3, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129, 224, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 4, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129, 243, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 5, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129, 262, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 6, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350, 148, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 7, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350, 167, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 8, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350, 186, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 9, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350, 205, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 10, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350, 224, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 11, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350, 243, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 12, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350, 262, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 13, 0, "", 0); uGameMenuUI_CurentlySelectedKeyIdx = -1; KeyboardPageNum = 1; memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags)); //*(_WORD *)KeyButtonArray[28] = 0; memcpy(pPrevVirtualCidesMapping.data(), pKeyActionMap->pVirtualKeyCodesMapping, 0x78u); continue; case UIMSG_ChangeKeyButton: if ( uGameMenuUI_CurentlySelectedKeyIdx != -1 ) { pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } v14 = uMessageParam; if ( KeyboardPageNum != 1 ) v14 = uMessageParam + 14; uGameMenuUI_CurentlySelectedKeyIdx = v14; pKeyActionMap->EnterText(0, 1, pGUIWindow_CurrentMenu); continue; case UIMSG_ResetKeyMapping: v197 = 1; pKeyActionMap->SetDefaultMapping(); for ( uint i = 0; i < 28; i++ ) { if ( pKeyActionMap->GetActionVKey((enum InputAction)i) != pPrevVirtualCidesMapping[i] ) { if ( v197 ) { GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[i]), pKeyActionMap->GetActionVKey((enum InputAction)i), 1); v197 = 0; } else GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[i]), pKeyActionMap->GetActionVKey((enum InputAction)i), 0); } pPrevVirtualCidesMapping[i] = pKeyActionMap->GetActionVKey((enum InputAction)i); GameMenuUI_InvaligKeyBindingsFlags[i] = false; } pAudioPlayer->PlaySound((SoundID)219, 0, 0, -1, 0, 0, 0, 0); continue; case UIMSG_SelectKeyPage1: KeyboardPageNum = 1; continue; case UIMSG_SelectKeyPage2: KeyboardPageNum = 2; continue; case UIMSG_OpenVideoOptions: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); viewparams->field_48 = 1; pCurrentScreen = SCREEN_VIDEO_OPTIONS; optvid_base_texture_id = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE); bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE); us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE); tinting_texture_id = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE); uTextureID_507C20 = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); uTextureID_507C24 = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); not_available_bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE); not_available_us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE); not_available_tinting_texture_id = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_VideoOptions, 0, 0); pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0); //if ( pRenderer->pRenderD3D ) { pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x118u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleBloodsplats, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleColoredLights, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleTint, 0, 0, "", 0); } /*if ( !pRenderer->bWindowMode ) { //v0 = 1; if ( pRenderer->IsGammaSupported() ) { pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 4u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C20), 0); pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 5u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C24), 0); pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, UIMSG_1A9, 0, 0, "", 0); } }*/ continue; case UIMSG_1A9: __debugbreak(); if ( uMessageParam == 4 ) { //--uGammaPos; if ( (uGammaPos -- -1) < 0 ) { uGammaPos = 0; pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); continue; } v19 = (double)(signed int)uGammaPos * 0.1 + 0.6; pGame->pGammaController->Initialize(v19); GUIWindow::Create(21, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); continue; } if ( uMessageParam == 5 ) { ++uGammaPos; if ( (signed int)uGammaPos <= 9 ) { v21 = (double)(signed int)uGammaPos * 0.1 + 0.6; pGame->pGammaController->Initialize(v21); GUIWindow::Create(213, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); continue; } uGammaPos = 9; } else { uGammaPos = (pMouse->GetCursorPos(&a2)->x - 42) / 17; v22 = (double)(signed int)uGammaPos * 0.1 + 0.6; pGame->pGammaController->Initialize(v22); } pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); continue; case UIMSG_ToggleBloodsplats: pGame->ToggleFlags2(0x20u); continue; case UIMSG_ToggleColoredLights: pRenderer->ToggleColoredLights(); continue; case UIMSG_ToggleTint: pRenderer->ToggleTint(); continue; case UIMSG_ChangeMusicVolume: if ( uMessageParam == 4 )//- { --uMusicVolimeMultiplier; if ( (char)uMusicVolimeMultiplier < 1 ) uMusicVolimeMultiplier = 0; GUIWindow::Create(243, 216, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); if ( uMusicVolimeMultiplier ) pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0); pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); continue; } if ( uMessageParam == 5 )//+ { ++uMusicVolimeMultiplier; if ( (char)uMusicVolimeMultiplier > 9 ) uMusicVolimeMultiplier = 9; GUIWindow::Create(435, 216, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); if ( uMusicVolimeMultiplier ) pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0); pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); continue; } uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17;//for mouse if ( (char)uMusicVolimeMultiplier > 9 ) uMusicVolimeMultiplier = 9; if ( uMusicVolimeMultiplier ) pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0); pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); continue; case UIMSG_ChangeSoundVolume: if ( uMessageParam == 4 )//reduce sound level button left { --uSoundVolumeMultiplier; if ( (char)uSoundVolumeMultiplier < 1 ) uSoundVolumeMultiplier = 0; GUIWindow::Create(243, 162, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); //int v = AIL_redbook_volume(pAudioPlayer->hAILRedbook); //if (v) //__debugbreak(); continue; } if ( uMessageParam == 5 )//Increase sound level button right { ++uSoundVolumeMultiplier; if ( (char)uSoundVolumeMultiplier > 8 ) uSoundVolumeMultiplier = 9; //v168 = 1; v24 = 435; //v154 = (int)pBtn_SliderRight; GUIWindow::Create(v24, 0xA2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); continue; } uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17; if ( (char)uSoundVolumeMultiplier > 8 ) uSoundVolumeMultiplier = 9; pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); continue; case UIMSG_ToggleFlipOnExit: bFlipOnExit = bFlipOnExit == 0; continue; case UIMSG_ToggleAlwaysRun: bAlwaysRun = bAlwaysRun == 0; continue; case UIMSG_ToggleWalkSound: bWalkSound = bWalkSound == 0; continue; case UIMSG_ToggleShowDamage: bShowDamage = bShowDamage == 0; continue; case UIMSG_ChangeVoiceVolume: if ( uMessageParam == 4 ) { --uVoicesVolumeMultiplier; if ( (char)uVoicesVolumeMultiplier < 1 ) uVoicesVolumeMultiplier = 0; GUIWindow::Create(243, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); if ( !uVoicesVolumeMultiplier ) continue; pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); continue; } if ( uMessageParam == 5 ) { ++uVoicesVolumeMultiplier; if ( (char)uVoicesVolumeMultiplier > 8 ) uVoicesVolumeMultiplier = 9; GUIWindow::Create(435, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); if ( !uVoicesVolumeMultiplier ) continue; pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); continue; } uVoicesVolumeMultiplier = (pMouse->GetCursorPos(&v205)->x - 263) / 17; if ( (char)uVoicesVolumeMultiplier > 8 ) uVoicesVolumeMultiplier = 9; if ( !uVoicesVolumeMultiplier ) continue; pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); continue; case UIMSG_SetTurnSpeed: if ( uMessageParam ) pParty->sRotationY = uMessageParam * pParty->sRotationY / uMessageParam; uTurnSpeed = uMessageParam; continue; case UIMSG_SetGraphicsMode: /*if ( !bUseLoResSprites ) { byte_6BE388_graphicsmode = uMessageParam; MM7Initialization(); continue; } if ( uMessageParam ) { if ( uMessageParam == 1 ) { byte_6BE388_graphicsmode = 0; } else { if ( uMessageParam != 2 ) continue; byte_6BE388_graphicsmode = 1; } MM7Initialization(); continue; }*/ ModalWindow(pNPCTopics[453].pText, UIMSG_0); __debugbreak(); // Nomad: graphicsmode as it was now removed continue; case UIMSG_GameMenu_ReturnToGame: pGUIWindow_CurrentMenu->Release(); pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; stru_506E40.Release(); continue; case UIMSG_OpenQuestBook: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(493u, 355u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Quests, 0); bFlashQuestBook = 0; continue; case UIMSG_OpenAutonotes: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(527u, 353u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Autonotes, 0); bFlashAutonotesBook = 0; continue; case UIMSG_OpenMapBook: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); viewparams->sViewCenterX = pParty->vPosition.x; viewparams->sViewCenterY = pParty->vPosition.y; pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(546, 353, 0, 0, WINDOW_BooksWindow, (int)pBtn_Maps, 0); continue; case UIMSG_OpenCalendar: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(570, 354, 0, 0, WINDOW_BooksWindow, (int)pBtn_Calendar, 0); continue; case UIMSG_OpenHistoryBook: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, WINDOW_BooksWindow, (int)pBtn_History, 0); bFlashHistoryBook = 0; continue; case UIMSG_Escape:// нажатие Escape and return to game back_to_game(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; switch ( pCurrentScreen ) { case SCREEN_E: __debugbreak(); case SCREEN_NPC_DIALOGUE: case SCREEN_CHEST: case SCREEN_CHEST_INVENTORY: case SCREEN_CHANGE_LOCATION: case SCREEN_INPUT_BLV: case SCREEN_QUICK_REFERENCE: if ( dword_50CDC8 ) break; CloseWindowBackground(); uMessageParam = 1; break; case SCREEN_HOUSE: if ( !dword_50CDC8 ) { CloseWindowBackground(); uMessageParam = 1; break; } break; } if ( !pModalWindow ) { pRenderer->ClearZBuffer(0, 479); viewparams->bRedrawGameUI = 1; viewparams->field_48 = 1; if ( pCurrentScreen ) { if ( pCurrentScreen > SCREEN_67 ) { if ( pCurrentScreen == SCREEN_QUICK_REFERENCE ) { pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; } } else { if ( pCurrentScreen < SCREEN_64 ) { switch ( pCurrentScreen ) { case SCREEN_CASTING: pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( some_active_character ) { uActiveCharacter = some_active_character; uActiveCharacter = pParty->GetNextActiveCharacter(); some_active_character = 0; if ( pParty->bTurnBasedModeOn ) pTurnEngine->ApplyPlayerAction(); _50C9D0_AfterEnchClickEventId = 0; _50C9D4_AfterEnchClickEventSecondParam = 0; _50C9D8_AfterEnchClickEventTimeout = 0; } if ( ptr_50C9A4_ItemToEnchant && ptr_50C9A4_ItemToEnchant->uItemID ) { LOBYTE(ptr_50C9A4_ItemToEnchant->uAttributes) &= 0xFu; _50C9A8_item_enchantment_timer = 0; ptr_50C9A4_ItemToEnchant = nullptr; } if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_BOOKS: pBooksWindow->Release(); //crt_deconstruct_ptr_6A0118(); pBooksWindow = 0; pEventTimer->Resume(); if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_SAVEGAME: case SCREEN_LOADGAME: pIcons_LOD->RemoveTexturesPackFromTextureList(); //crt_deconstruct_ptr_6A0118(); stru_506E40.Release(); break; case SCREEN_CHEST_INVENTORY: pCurrentScreen = SCREEN_CHEST; continue; case SCREEN_CHEST: pWindow2 = pChestWindow; pWindow2->Release(); pIcons_LOD->RemoveTexturesPackFromTextureList(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pEventTimer->Resume(); continue; case SCREEN_19: __debugbreak(); pWindow2 = ptr_507BC8; pWindow2->Release(); pIcons_LOD->RemoveTexturesPackFromTextureList(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pEventTimer->Resume(); continue; case SCREEN_OPTIONS://Close options_menu_skin.Relaease(); pIcons_LOD->SyncLoadedFilesCount(); WriteWindowsRegistryInt("soundflag", (char)uSoundVolumeMultiplier); WriteWindowsRegistryInt("musicflag", (char)uMusicVolimeMultiplier); WriteWindowsRegistryInt("CharVoices", (char)uVoicesVolumeMultiplier); WriteWindowsRegistryInt("WalkSound", bWalkSound); WriteWindowsRegistryInt("ShowDamage", bShowDamage); //WriteWindowsRegistryInt("graphicsmode", (unsigned __int8)byte_6BE388_graphicsmode); WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun); WriteWindowsRegistryInt("FlipOnExit", bFlipOnExit); if ( !uTurnSpeed ) { WriteWindowsRegistryInt("TurnDelta", 3); stru_506E40.Release(); break; } if ( uTurnSpeed == 64 ) { WriteWindowsRegistryInt("TurnDelta", 2); stru_506E40.Release(); break; } if ( uTurnSpeed != 128 ) { stru_506E40.Release(); break; } WriteWindowsRegistryInt("TurnDelta", 1); stru_506E40.Release(); break; case SCREEN_MENU: pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); stru_506E40.Release(); break; case SCREEN_VIDEO_OPTIONS: //if ( pRenderer->pRenderD3D ) { WriteWindowsRegistryInt("Colored Lights", pRenderer->bUseColoredLights); WriteWindowsRegistryInt("Tinting", pRenderer->bTinting); WriteWindowsRegistryInt("Bloodsplats", (LOBYTE(pGame->uFlags2) >> 5) & 1); } /*if ( !pRenderer->bWindowMode ) WriteWindowsRegistryInt("GammaPos", uGammaPos);*/ stru_506E40.Release(); break; case SCREEN_KEYBOARD_OPTIONS://Return to game v197 = 1; pKeyBindingFlag = false; for ( uint i = 0; i < 28; ++i ) { if ( GameMenuUI_InvaligKeyBindingsFlags[i] ) pKeyBindingFlag = true; } if ( !pKeyBindingFlag ) { for ( uint i = 0; i < 5; i++ ) { if ( uTextureID_Optkb[i] ) pIcons_LOD->pTextures[uTextureID_Optkb[i]].Release(); } memset(&uTextureID_Optkb, 0, 20); pIcons_LOD->SyncLoadedFilesCount(); for ( uint i = 0; i < 28; ++i ) { if ( pKeyActionMap->GetActionVKey((enum InputAction)i) != pPrevVirtualCidesMapping[i] ) { if ( v197 ) { GUI_ReplaceHotkey(pKeyActionMap->GetActionVKey((enum InputAction)i), LOBYTE(pPrevVirtualCidesMapping[i]), 1); v197 = 0; } else GUI_ReplaceHotkey(pKeyActionMap->GetActionVKey((enum InputAction)i), LOBYTE(pPrevVirtualCidesMapping[i]), 0); } if ( i > 3 && i != 25 && i != 26 ) pKeyToggleType = TOGGLE_OneTimePress; else pKeyToggleType = TOGGLE_Continuously; pKeyActionMap->SetKeyMapping(i, pPrevVirtualCidesMapping[i], pKeyToggleType); } pKeyActionMap->StoreMappings(); stru_506E40.Release(); break; } pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); break; case SCREEN_REST://close rest screen if ( dword_506F14 ) { Rest(_506F18_num_minutes_to_sleep); pParty->pPlayers[3].SetAsleep(false); pParty->pPlayers[2].SetAsleep(false); pParty->pPlayers[1].SetAsleep(false); pParty->pPlayers[0].SetAsleep(false); } pTexture_RestUI_CurrentSkyFrame->Release(); pTexture_RestUI_CurrentHourglassFrame->Release(); pTexture_RestUI_CurrentHourglassFrame = 0; pTexture_RestUI_CurrentSkyFrame = 0; pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { pOutdoor->UpdateSunlightVectors(); pOutdoor->UpdateFog(); } _506F18_num_minutes_to_sleep = 0; dword_506F14 = 0; if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_E: __debugbreak(); pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_HOUSE; pIcons_LOD->RemoveTexturesPackFromTextureList(); continue; case SCREEN_HOUSE: if ( uDialogueType ) uDialogueType = 0; if ( uGameState == GAME_STATE_CHANGE_LOCATION ) { while ( HouseDialogPressCloseBtn() ) ; } else { if ( HouseDialogPressCloseBtn() ) continue; } GetHouseGoodbyeSpeech(); pAudioPlayer->PlaySound(SOUND_7, 814, 0, -1, 0, 0, 0, 0); pMediaPlayer->Unload(); pGUIWindow_CurrentMenu = window_SpeakInHouse; if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_INPUT_BLV://click escape if ( uCurrentHouse_Animation == 153 ) PlayHouseSound(0x99u, HouseSound_Greeting_2); pMediaPlayer->Unload(); if ( npcIdToDismissAfterDialogue ) { pParty->hirelingScrollPosition = 0; LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu; pParty->CountHirelings(); viewparams->bRedrawGameUI = true; npcIdToDismissAfterDialogue = 0; } DialogueEnding(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; case SCREEN_NPC_DIALOGUE://click escape if ( npcIdToDismissAfterDialogue ) { pParty->hirelingScrollPosition = 0; LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu; pParty->CountHirelings(); viewparams->bRedrawGameUI = true; npcIdToDismissAfterDialogue = 0; } //goto LABEL_317; DialogueEnding(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; case SCREEN_BRANCHLESS_NPC_DIALOG://click escape memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); sub_4452BB(); DialogueEnding(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; case SCREEN_CHANGE_LOCATION://click escape if ( pParty->vPosition.x < -22528 ) pParty->vPosition.x = -22528; if ( pParty->vPosition.x > 22528 ) pParty->vPosition.x = 22528; if ( pParty->vPosition.y < -22528 ) pParty->vPosition.y = -22528; if ( pParty->vPosition.y > 22528 ) pParty->vPosition.y = 22528; DialogueEnding(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; case SCREEN_VIDEO: pMediaPlayer->Unload(); continue; case SCREEN_CHARACTERS: CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; pIcons_LOD->RemoveTexturesFromTextureList(); continue; default: if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; } if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; pIcons_LOD->RemoveTexturesFromTextureList(); continue; } CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); pIcons_LOD->RemoveTexturesPackFromTextureList(); } if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; pIcons_LOD->RemoveTexturesFromTextureList(); continue; } if ( !pGUIWindow_Settings )//Draw Menu { dword_6BE138 = -1; GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_GameSettings, (char *)1); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pCurrentScreen = SCREEN_MENU; ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_OptionsButtons, 0, 0); uTextureID_Options = pIcons_LOD->LoadTexture("options", TEXTURE_16BIT_PALETTE); uTextureID_New1 = pIcons_LOD->LoadTexture("new1", TEXTURE_16BIT_PALETTE); uTextureID_Load1 = pIcons_LOD->LoadTexture("load1", TEXTURE_16BIT_PALETTE); uTextureID_Save1 = pIcons_LOD->LoadTexture("save1", TEXTURE_16BIT_PALETTE); uTextureID_Controls1 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE); uTextureID_Resume1 = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); uTextureID_Quit1 = pIcons_LOD->LoadTexture("quit1", TEXTURE_16BIT_PALETTE); pBtn_NewGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x9Bu, 0xD6u, 0x28u, 1, 0, UIMSG_StartNewGame, 0, 0x4Eu, pGlobalTXT_LocalizationStrings[614],// "New Game" pIcons_LOD->GetTexture(uTextureID_New1), 0); pBtn_SaveGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0xD1u, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenSaveGameDialog, 0, 0x53u, pGlobalTXT_LocalizationStrings[615],// "Save Game" pIcons_LOD->GetTexture(uTextureID_Save1), 0); pBtn_LoadGame = pGUIWindow_CurrentMenu->CreateButton(19, 263, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenLoadGameDialog, 0, 0x4Cu, pGlobalTXT_LocalizationStrings[616],// "Load Game" pIcons_LOD->GetTexture(uTextureID_Load1), 0); pBtn_GameControls = pGUIWindow_CurrentMenu->CreateButton(241, 155, 214, 40, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0x43u, pGlobalTXT_LocalizationStrings[617],// ""Sound, Keyboard, Game Options:"" pIcons_LOD->GetTexture(uTextureID_Controls1), 0); pBtn_QuitGame = pGUIWindow_CurrentMenu->CreateButton(241, 209, 214, 40, 1, 0, UIMSG_Quit, 0, 0x51u, pGlobalTXT_LocalizationStrings[618],// "Quit" pIcons_LOD->GetTexture(uTextureID_Quit1), 0); pBtn_Resume = pGUIWindow_CurrentMenu->CreateButton(241, 263, 214, 40, 1, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u, pGlobalTXT_LocalizationStrings[619],// "Return to Game" pIcons_LOD->GetTexture(uTextureID_Resume1), 0); pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(6, 1, 0, 0); viewparams->field_48 = 1; stru_506E40.Release(); pRenderer->SaveScreenshot("gamma.pcx", 155, 117); stru_506E40.LoadPCXFile("gamma.pcx", 0); continue; } pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; } ModalWindow_Release(); continue; case UIMSG_ScrollNPCPanel://Right and Left button for NPCPanel if ( uMessageParam ) { GUIWindow::Create(626, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCRight, 0); v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2; if ( pParty->hirelingScrollPosition < v37 ) { ++pParty->hirelingScrollPosition;//??? maybe number of the first cell??? if ( pParty->hirelingScrollPosition >= v37 ) pParty->hirelingScrollPosition = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2; } } else { GUIWindow::Create(469, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCLeft, 0); /*if ( pParty->field_709 ) { --pParty->field_709; if ( pParty->field_709 < 1 ) pParty->field_709 = 0; }*/ } GameUI_DrawHiredNPCs(); continue; case UIMSG_TransitionUI_Confirm: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; dword_50CDC8 = 1; sub_42FBDD(); PlayHouseSound(uCurrentHouse_Animation, HouseSound_NotEnoughMoney_TrainingSuccessful); if (pMovie_Track) pMediaPlayer->Unload(); DialogueEnding(); viewparams->bRedrawGameUI = true; if ( dword_59117C_teleportx | dword_591178_teleporty | dword_591174_teleportz | dword_591170_teleport_directiony | dword_59116C_teleport_directionx | dword_591168_teleport_speedz ) { if ( dword_59117C_teleportx ) { pParty->vPosition.x = dword_59117C_teleportx; _5B65A8_npcdata_uflags_or_other = dword_59117C_teleportx; } if ( dword_591178_teleporty ) { pParty->vPosition.y = dword_591178_teleporty; _5B65AC_npcdata_fame_or_other = dword_591178_teleporty; } if ( dword_591174_teleportz ) { pParty->vPosition.z = dword_591174_teleportz; _5B65B0_npcdata_rep_or_other = dword_591174_teleportz; pParty->uFallStartY = dword_591174_teleportz; } if ( dword_591170_teleport_directiony ) { pParty->sRotationY = dword_591170_teleport_directiony; _5B65B4_npcdata_loword_house_or_other = dword_591170_teleport_directiony; } if ( dword_59116C_teleport_directionx ) { pParty->sRotationX = dword_59116C_teleport_directionx; _5B65B8_npcdata_hiword_house_or_other = dword_59116C_teleport_directionx; v38 = dword_591168_teleport_speedz; pParty->uFallSpeed = dword_591168_teleport_speedz; dword_5B65BC = dword_591168_teleport_speedz; } else v38 = dword_5B65BC; if ( *dword_591164_teleport_map_name != 48 ) { pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)2; dword_5B65C0 = _5B65A8_npcdata_uflags_or_other | _5B65AC_npcdata_fame_or_other | _5B65B0_npcdata_rep_or_other | _5B65B4_npcdata_loword_house_or_other | _5B65B8_npcdata_hiword_house_or_other | v38; OnMapLeave(); Transition_StopSound_Autosave(dword_591164_teleport_map_name, MapStartPoint_Party); } } else EventProcessor(dword_5C3418, 0, 1, dword_5C341C); if ( !_stricmp(byte_6BE3B0.data(), "d05.blv") ) pParty->uTimePlayed += 1474560i64; continue; case UIMSG_TransitionWindowCloseBtn: CloseWindowBackground(); pMediaPlayer->Unload(); DialogueEnding(); viewparams->bRedrawGameUI = true; continue; case UIMSG_CycleCharacters: v39 = GetAsyncKeyState(VK_SHIFT); uActiveCharacter = CycleCharacter(v39); viewparams->bRedrawGameUI = true; continue; case UIMSG_OnTravelByFoot: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; dword_50CDC8 = 1; sub_42FBDD(); //pNPCData4 = (NPCData *)GetTravelTime(); strcpy(pOutdoor->pLevelFilename, pCurrentMapName); if ( bUnderwater != 1 && pParty->bFlying || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 20) != 1 ) { viewparams->bRedrawGameUI = 1; CloseWindowBackground(); if ( pParty->vPosition.x < -22528 ) pParty->vPosition.x = -22528; if ( pParty->vPosition.x > 22528 ) pParty->vPosition.x = 22528; if ( pParty->vPosition.y < -22528 ) pParty->vPosition.y = -22528; if ( pParty->vPosition.y > 22528 ) pParty->vPosition.y = 22528; DialogueEnding(); pCurrentScreen = SCREEN_GAME; } else { pParty->field_6E4 = 0; pParty->field_6E0 = 0; CastSpellInfoHelpers::_427D48(); DialogueEnding(); pEventTimer->Pause(); pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box); ++pGameLoadingUI_ProgressBar->uProgressMax; SaveGame(1, 0); pGameLoadingUI_ProgressBar->Progress(); RestAndHeal(1440 * (signed int)GetTravelTime()); if ( pParty->uNumFoodRations ) { pParty->RestAndHeal(); if ( ((pParty->uNumFoodRations - (signed int)GetTravelTime()) & 0x80000000u) != 0 ) { pPlayer7 = pParty->pPlayers.data(); do { pPlayer7->SetCondition(1, 0); ++pPlayer7; } while ( (signed int)pPlayer7 < (signed int)pParty->pHirelings.data() ); ++pParty->days_played_without_rest; } Party::TakeFood((unsigned int)GetTravelTime()); } else { pPlayer8 = pParty->pPlayers.data(); do { pPlayer8->SetCondition(1, 0); ++pPlayer8; } while ( (signed int)pPlayer8 < (signed int)pParty->pHirelings.data() ); ++pParty->days_played_without_rest; } pPaletteManager->ResetNonLocked(); pSpriteFrameTable->ResetSomeSpriteFlags(); strcpy(pCurrentMapName, pOut); strcpy(pLevelName, pCurrentMapName); v41 = strtok(pLevelName, "."); strcpy(pLevelName, v41); Level_LoadEvtAndStr(pLevelName); pDecalBuilder->Reset(0); LoadLevel_InitializeLevelEvt(); uLevelMapStatsID = pMapStats->GetMapInfo(pCurrentMapName); bUnderwater = 0; bNoNPCHiring = 0; pGame->uFlags2 &= 0xFFFFFFF7u; if ( Is_out15odm_underwater() ) { bUnderwater = 1; pGame->uFlags2 |= 8u; } if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d47.blv") ) bNoNPCHiring = 1; PrepareToLoadODM(1u, (ODMRenderParams *)1); pAudioPlayer->SetMapEAX(); bDialogueUI_InitializeActor_NPC_ID = 0; OnMapLoad(); pOutdoor->SetFog(); TeleportToStartingPoint(uLevel_StartingPointType); pParty->vPosition.z = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v213, 0); pParty->uFallStartY = pParty->vPosition.z; _461103_load_level_sub(); pEventTimer->Resume(); viewparams->bRedrawGameUI = 1; pCurrentScreen = SCREEN_GAME; pGameLoadingUI_ProgressBar->Release(); } viewparams->bRedrawGameUI = 1; continue; case UIMSG_CHANGE_LOCATION_ClickCencelBtn: CloseWindowBackground(); if ( pParty->vPosition.x < -22528 ) pParty->vPosition.x = -22528; if ( pParty->vPosition.x > 22528 ) pParty->vPosition.x = 22528; if ( pParty->vPosition.y < -22528 ) pParty->vPosition.y = -22528; if ( pParty->vPosition.y > 22528 ) pParty->vPosition.y = 22528; DialogueEnding(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; continue; case UIMSG_CastSpell_Telekinesis: //if ( pRenderer->pRenderD3D ) LOWORD(v42) = pGame->pVisInstance->get_picked_object_zbuf_val(); /*else { uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v210); pPoint = pMouse->GetCursorPos(&v208); v42 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint->y]]; }*/ v44 = (unsigned __int16)v42; v45 = PID_TYPE(v44); uNumSeconds = v44; v46 = PID_ID(v44); if ( v45 == 3 ) { v47 = pActors[v46].uAIState == Dead; if ( !v47 ) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; } if ( v45 == 2 ) { v47 = (pObjectList->pObjects[pSpriteObjects[v46].uObjectDescID].uFlags & 0x10) == 0; if ( !v47 ) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; } if ( v45 == 5 ) { v48 = pLevelDecorations[v46].uEventID == 0; } else { if ( v45 != 6 ) continue; if ( uCurrentlyLoadedLevelType != 1 ) { pODMFace = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F]; if ( !pODMFace->Clickable() || !pODMFace->sCogTriggeredID ) continue; v44 = uNumSeconds; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; } pBLVFace = &pIndoor->pFaces[v46]; if ( !pBLVFace->Clickable() ) continue; v48 = pIndoor->pFaceExtras[pBLVFace->uFaceExtraID].uEventID == 0; } if ( v48 ) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; case UIMSG_CastSpell_Character_Big_Improvement://Preservation and blessing, treatment paralysis, hand hammers(individual upgrade) case UIMSG_CastSpell_Character_Small_Improvement://Fate, cure case UIMSG_HiredNPC_CastSpell: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( _50C9A0_IsEnchantingInProgress ) { uActiveCharacter = uMessageParam; viewparams->bRedrawGameUI = 1; } else { if ( pGUIWindow_Settings ) { pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; switch ( uMessage ) { case UIMSG_CastSpell_Character_Big_Improvement: pSpellInfo->uFlags &= ~0x02u; break; case UIMSG_CastSpell_Character_Small_Improvement: pSpellInfo->uFlags &= ~0x0100u; break; case UIMSG_HiredNPC_CastSpell: pSpellInfo->uFlags &= ~0x0200u; break; } pSpellInfo->uPlayerID_2 = uMessageParam; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pEventTimer->Resume(); pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; } } continue; case UIMSG_BF: __debugbreak(); dword_50CDC8 = 1; sub_42FBDD(); SaveGame(1, 0); strcpy(pCurrentMapName, pMapStats->pInfos[uHouse_ExitPic].pFilename); dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; uGameState = GAME_STATE_CHANGE_LOCATION; //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C]; v53 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1]._quest_related; if ( v53 < 0 ) { v54 = abs(v53) - 1; _5B65B8_npcdata_hiword_house_or_other = 0; dword_5B65BC = 0; v55 = dword_4E4560[v54]; _5B65AC_npcdata_fame_or_other = dword_4E4578[v54]; v56 = dword_4E4590[v54]; v57 = dword_4E45A8[v54]; _5B65A8_npcdata_uflags_or_other = v55; _5B65B4_npcdata_loword_house_or_other = v57; _5B65B0_npcdata_rep_or_other = v56; dword_5B65C0 = v55 | _5B65AC_npcdata_fame_or_other | v56 | v57; } HouseDialogPressCloseBtn(); //goto LABEL_434; /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); continue; case UIMSG_OnCastTownPortal: pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, WINDOW_TownPortal, (char *)uMessageParam); continue; case UIMSG_OnCastLloydsBeacon: pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, WINDOW_LloydsBeacon, 0); continue; case UIMSG_LloydsBeacon_FlippingBtn: bRecallingBeacon = uMessageParam; v127 = uMessageParam + 204; pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); continue; case UIMSG_HintBeaconSlot: if ( !pGUIWindow_CurrentMenu ) continue; pPlayer = pPlayers[_506348_current_lloyd_playerid + 1]; uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam]; if ( bRecallingBeacon ) { if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) ) continue; v173 = pMapStats->pInfos[pMapStats->sub_410D99_get_map_index(pPlayer->pInstalledBeacons[uMessageParam].SaveFileID)].pName; sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[474], v173);// "Recall to %s" GameUI_SetFooterString(pTmpBuf.data()); continue; } pMapNum = pMapStats->GetMapInfo(pCurrentMapName); pMapName = "Not in Map Stats"; if ( pMapNum ) pMapName = pMapStats->pInfos[pMapNum].pName; if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) || !pMapNum ) { sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[476], pMapName);// "Set to %s" GameUI_SetFooterString(pTmpBuf.data()); continue; } v174 = pMapStats->pInfos[pMapStats->sub_410D99_get_map_index(*(short *)(uNumSeconds + 26))].pName; sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[475], (unsigned int)pMapName, v174);// "Set %s over %s" GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_CloseAfterInstallBeacon: dword_50CDC8 = 1; pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) continue; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages;*/ continue; case UIMSG_InstallBeacon: pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1]; if ( !pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime && bRecallingBeacon ) continue; byte_506360 = 1; pPlayer9->CanCastSpell(uRequiredMana); if ( pParty->bTurnBasedModeOn ) { v60 = sRecoveryTime; pParty->pTurnBasedPlayerRecoveryTimes[_506348_current_lloyd_playerid] = sRecoveryTime; pPlayer9->SetRecoveryTime(v60); pTurnEngine->ApplyPlayerAction(); } else { pPlayer9->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333)); } pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[lloyds_beacon_spell_id], 0, 0, -1, 0, lloyds_beacon_sound_id, 0, 0); if ( bRecallingBeacon ) { if ( _stricmp(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]) ) { SaveGame(1, 0); OnMapLeave(); strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]); dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; uGameState = GAME_STATE_CHANGE_LOCATION; _5B65A8_npcdata_uflags_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X; _5B65AC_npcdata_fame_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y; _5B65B0_npcdata_rep_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z; _5B65B4_npcdata_loword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X; _5B65B8_npcdata_hiword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y; dword_5B65C0 = 1; } else { pParty->vPosition.x = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X; pParty->vPosition.y = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y; pParty->vPosition.z = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z; pParty->uFallStartY = pParty->vPosition.z; pParty->sRotationY = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X; pParty->sRotationX = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y; } pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); pBooksWindow->Release(); pGUIWindow_CurrentMenu->Release(); pBooksWindow = 0; pGUIWindow_CurrentMenu = 0; } else { sprintf(a1, "data\\lloyd%d%d.pcx", _506348_current_lloyd_playerid + 1, uMessageParam + 1); pRenderer->SaveScreenshot(a1, 92, 68); LoadThumbnailLloydTexture(uMessageParam, _506348_current_lloyd_playerid + 1); pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime = pParty->uTimePlayed + (signed __int64)((double)(lloyds_beacon_spell_level << 7) * 0.033333335); pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X = pParty->vPosition.x; pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y = pParty->vPosition.y; pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z = pParty->vPosition.z; pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X = LOWORD(pParty->sRotationY); pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y = LOWORD(pParty->sRotationX); if ( (signed int)pGames_LOD->uNumSubDirs / 2 <= 0 ) continue; for ( thisg = 0; thisg < (signed int)pGames_LOD->uNumSubDirs / 2; ++thisg ) { if ( !_stricmp(pGames_LOD->pSubIndices[thisg].pFilename, pCurrentMapName) ) pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID = thisg; } } continue; case UIMSG_ClickTownInTP: if ( uMessageParam ) { switch ( uMessageParam ) { case 1: v63 = 208; break; case 2: v63 = 207; break; case 3: v63 = 211; break; case 4: v63 = 209; break; default: if ( uMessageParam != 5 ) { LABEL_486: SaveGame(1, 0); v64 = pMapStats->GetMapInfo(pCurrentMapName); v65 = uMessageParam; if ( v64 == TownPortalList[uMessageParam].uMapInfoID ) { pParty->vPosition.x = TownPortalList[v65].pos.x; pParty->vPosition.y = TownPortalList[v65].pos.y; pParty->vPosition.z = TownPortalList[v65].pos.z; pParty->uFallStartY = pParty->vPosition.z; pParty->sRotationY = TownPortalList[v65].rot_y; pParty->sRotationX = TownPortalList[v65].rot_x; } else { SaveGame(1, 0); OnMapLeave(); dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; uGameState = GAME_STATE_CHANGE_LOCATION; strcpy(pCurrentMapName, pMapStats->pInfos[TownPortalList[uMessageParam].uMapInfoID].pFilename); dword_5B65C0 = 1; _5B65A8_npcdata_uflags_or_other = TownPortalList[uMessageParam].pos.x; _5B65AC_npcdata_fame_or_other = TownPortalList[uMessageParam].pos.y; _5B65B0_npcdata_rep_or_other = TownPortalList[uMessageParam].pos.z; v66 = TownPortalList[uMessageParam].rot_x; _5B65B4_npcdata_loword_house_or_other = TownPortalList[uMessageParam].rot_y; _5B65B8_npcdata_hiword_house_or_other = v66; Actor::InitializeActors(); } v67 = (char*)pGUIWindow_CurrentMenu->Hint; if ( v67 ) *((int *)v67 + 17) = 1; else pParty->pPlayers[(unsigned __int8)town_portal_caster_id].CanCastSpell(0x14u); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); continue; } v63 = 210; break; } } else { v63 = 206; } if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v63) ) return; goto LABEL_486; case UIMSG_HintTownPortal: if ( uMessageParam ) { switch ( uMessageParam ) { case 1: v68 = 208; break; case 2: v68 = 207; break; case 3: v68 = 211; break; case 4: v68 = 209; break; default: if ( uMessageParam != 5 ) //goto LABEL_506; { if ( uMessageParam ) { switch ( uMessageParam ) { case 1: v69 = pMapStats->pInfos[4].pName; break; case 2: v69 = pMapStats->pInfos[3].pName; break; case 3: v69 = pMapStats->pInfos[10].pName; break; case 4: v69 = pMapStats->pInfos[7].pName; break; default: if ( uMessageParam != 5 ) { __debugbreak(); // warning C4700: uninitialized local variable 'v200' used sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200); GameUI_SetFooterString(pTmpBuf.data()); continue; } v69 = pMapStats->pInfos[8].pName; break; } } else { v69 = pMapStats->pInfos[21].pName; } sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69); GameUI_SetFooterString(pTmpBuf.data()); continue; } v68 = 210; break; } } else { v68 = 206; } if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v68) ) { pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar); continue; } //LABEL_506: if ( uMessageParam ) { switch ( uMessageParam ) { case 1: v69 = pMapStats->pInfos[4].pName; break; case 2: v69 = pMapStats->pInfos[3].pName; break; case 3: v69 = pMapStats->pInfos[10].pName; break; case 4: v69 = pMapStats->pInfos[7].pName; break; default: if ( uMessageParam != 5 ) //goto LABEL_519; { sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200); GameUI_SetFooterString(pTmpBuf.data()); continue; } v69 = pMapStats->pInfos[8].pName; break; } } else { v69 = pMapStats->pInfos[21].pName; } sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69); GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ShowFinalWindow: sprintfex(pFinalMessage.data(), "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer." pGlobalTXT_LocalizationStrings[118],// "We hope that you've enjoyed playing Might and Magic VII as much as we did making it. We have saved this screen as MM7_WIN.PCX in your MM7 directory. You can print it out as proof of your accomplishment." pGlobalTXT_LocalizationStrings[167]);// "- The Might and Magic VII Development Team." ModalWindow(pFinalMessage.data(), UIMSG_OnFinalWindowClose); uGameState = GAME_STATE_FINAL_WINDOW; continue; case UIMSG_OnFinalWindowClose: __debugbreak(); uGameState = GAME_STATE_PLAYING; strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2"); __debugbreak(); // missed break/continue? case UIMSG_DD: __debugbreak(); sprintf(pTmpBuf.data(), "%s", pKeyActionMap->pPressedKeysBuffer); memcpy(&v216, txt_file_frametable_parser(pKeyActionMap->pPressedKeysBuffer, &v218), sizeof(v216)); if ( v216.uPropCount == 1 ) { pNPCData4 = (NPCData *)((signed int)pGames_LOD->uNumSubDirs / 2); v70 = atoi(v216.pProperties[0]); if ( v70 <= 0 || v70 >= 77 ) continue; v71 = v70; strcpy(Str2, pMapStats->pInfos[v70].pFilename); pNPCData3 = 0; if ( (signed int)pNPCData4 > 0 ) { thish = 0; do { if ( !_stricmp(pGames_LOD->pSubIndices[thish].pFilename, Str2) ) break; ++thish; pNPCData3 = (NPCData *)((char *)pNPCData3 + 1); } while ( (signed int)pNPCData3 < (signed int)pNPCData4 ); if ( (signed int)pNPCData3 < (signed int)pNPCData4 ) { strcpy(pCurrentMapName, pGames_LOD->pSubIndices[(int)pNPCData3].pFilename); dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; uGameState = GAME_STATE_CHANGE_LOCATION; OnMapLeave(); continue; } } sprintf(Str2, "No map found for %s", pMapStats->pInfos[v71].pName); v73 = Str2; } else { if ( v216.uPropCount != 3 ) continue; v74 = atoi(v216.pProperties[0]); thisi = atoi(v216.pProperties[1]); v75 = atoi(v216.pProperties[2]); v76 = v75; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { if ( pIndoor->GetSector(v74, thisi, v75) ) { v77 = thisi; pParty->vPosition.x = v74; pParty->vPosition.y = v77; pParty->vPosition.z = v76; pParty->uFallStartY = v76; continue; } } else { if ( v74 > -32768 ) { if ( v74 < 32768 ) { v77 = thisi; if ( thisi > -32768 ) { if ( thisi < 32768 && v76 >= 0 && v76 < 10000 ) { pParty->vPosition.x = v74; pParty->vPosition.y = v77; pParty->vPosition.z = v76; pParty->uFallStartY = v76; continue; } } } } } pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); v73 = "Can't jump to that location!"; } ShowStatusBarString(v73, 6u); continue; case UIMSG_CastQuickSpell: if ( bUnderwater == 1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!" pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } if ( !uActiveCharacter || (pPlayer2 = pPlayers[uActiveCharacter], pPlayer2->uTimeToRecovery) ) continue; _42777D_CastSpell_UseWand_ShootArrow(pPlayer2->uQuickSpell, uActiveCharacter - 1, 0, 0, uActiveCharacter); continue; case UIMSG_CastSpell_Monster_Improvement: case UIMSG_CastSpell_Shoot_Monster://FireBlow, Lightning, Ice Lightning, Swarm, //if ( pRenderer->pRenderD3D ) { v81 = pGame->pVisInstance->get_picked_object_zbuf_val(); } /*else { uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v206); pPoint2 = pMouse->GetCursorPos(&v201); v81 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint2->y]]; }*/ v83 = v81; v44 = (unsigned __int16)v81; v84 = v83 >> 16; if ( PID_TYPE(v44) != 3 || v84 >= 5120 ) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; if ( uMessage == UIMSG_CastSpell_Shoot_Monster ) { pSpellInfo->uFlags &= ~0x08; } else { if ( uMessage == UIMSG_CastSpell_Monster_Improvement ) pSpellInfo->uFlags &= ~0x0100u; else pSpellInfo->uFlags &= ~0x0200u; } pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; case UIMSG_1C: __debugbreak(); if ( !uActiveCharacter || pCurrentScreen ) continue; ptr_507BC8 = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_68, uMessageParam, 0); pCurrentScreen = SCREEN_19; pEventTimer->Pause(); continue; case UIMSG_STEALFROMACTOR: if ( !uActiveCharacter ) continue; if ( pParty->bTurnBasedModeOn != 1 ) { if ( pActors[uMessageParam].uAIState == 5 ) pActors[uMessageParam].LootActor(); else Actor::StealFrom(uMessageParam); continue; } if ( pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT ) continue; if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) ) { if ( pActors[uMessageParam].uAIState == 5 ) pActors[uMessageParam].LootActor(); else Actor::StealFrom(uMessageParam); } continue; case UIMSG_Attack: if ( !uActiveCharacter ) continue; if ( pParty->bTurnBasedModeOn != 1 ) { Player::_42ECB5_PlayerAttacksActor(); continue; } if ( pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT ) continue; if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) ) Player::_42ECB5_PlayerAttacksActor(); continue; case UIMSG_ExitRest: GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_CloseRestWindowBtn, (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]);// "Exit Rest" continue; case UIMSG_Wait5Minutes: if ( dword_506F14 == 2 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, WINDOW_PressedButton2, (int)pButton_RestUI_Wait5Minutes, pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes" dword_506F14 = 1; _506F18_num_minutes_to_sleep = 5; continue; case UIMSG_Wait1Hour: if ( dword_506F14 == 2 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, WINDOW_PressedButton2, (int)pButton_RestUI_Wait1Hour, pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour" dword_506F14 = 1; _506F18_num_minutes_to_sleep = 60; continue; case UIMSG_RentRoom: dword_506F14 = 2; RestUI_Load(); v86 = 60 * (_494820_training_time(pParty->uCurrentHour) + 1) - pParty->uCurrentMinute; _506F18_num_minutes_to_sleep = v86; if ( uMessageParam == 111 || uMessageParam == 114 || uMessageParam == 116 ) // 107 = Emerald Isle tavern _506F18_num_minutes_to_sleep = v86 + 12 * 60; dword_506F14 = 2; pParty->RestAndHeal(); pParty->days_played_without_rest = 0; pParty->pPlayers[3].SetAsleep(1); pParty->pPlayers[2].SetAsleep(1); pParty->pPlayers[1].SetAsleep(1); pParty->pPlayers[0].SetAsleep(1); continue; case UIMSG_RestWindow: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) continue; if ( CheckActors_proximity() ) { if ( pParty->bTurnBasedModeOn == 1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" continue; } v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!" if ( pParty->uFlags & 0x88 ) v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!" ShowStatusBarString(v88, 2); if ( !uActiveCharacter ) continue; pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0); continue; } if ( pParty->bTurnBasedModeOn == 1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" continue; } if ( !(pParty->uFlags & 0x88) ) { RestUI_Load(); continue; } if ( pParty->bTurnBasedModeOn == 1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" continue; } v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!" if ( pParty->uFlags & 0x88 ) v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!" ShowStatusBarString(v88, 2u); if ( !uActiveCharacter ) continue; pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0); continue; case UIMSG_Rest8Hour: if ( dword_506F14 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } if ( pParty->uNumFoodRations < uRestUI_FoodRequiredToRest ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[482], 2u);// "You don't have enough food to rest" if ( uActiveCharacter && pPlayers[uActiveCharacter]->CanAct() ) pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_108, 0); } else { pParty->pPlayers[3].pConditions[Condition_Sleep] = pParty->uTimePlayed; pParty->pPlayers[2].pConditions[Condition_Sleep] = pParty->uTimePlayed; pParty->pPlayers[1].pConditions[Condition_Sleep] = pParty->uTimePlayed; pParty->pPlayers[0].pConditions[Condition_Sleep] = pParty->uTimePlayed; v90 = pMapStats->GetMapInfo(pCurrentMapName); if ( !v90 ) v90 = rand() % (signed int)pMapStats->uNumMaps + 1; pMapInfo = &pMapStats->pInfos[v90]; if ( rand() % 100 + 1 <= pMapInfo->Encounter_percent ) { v91 = rand() % 100; v92 = pMapInfo->EncM1percent; v93 = v91 + 1; if ( v93 > v92 ) pNPCData4 = (NPCData *)((v93 > v92 + pMapInfo->EncM2percent) + 2); else pNPCData4 = (NPCData *)1; if ( !_45063B_spawn_some_monster(pMapInfo, (int)pNPCData4) ) pNPCData4 = 0; if ( pNPCData4 ) { pPlayerNum = rand() % 4; pParty->pPlayers[pPlayerNum].pConditions[Condition_Sleep] = 0; v95 = rand(); Rest(v95 % 6 + 60); _506F18_num_minutes_to_sleep = 0; dword_506F14 = 0; /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[481], 2);// "Encounter!" pAudioPlayer->PlaySound((SoundID)227, 0, 0, -1, 0, 0, 0, 0); continue; } } Party::TakeFood(uRestUI_FoodRequiredToRest); _506F18_num_minutes_to_sleep = 480; dword_506F14 = 2; pParty->RestAndHeal(); pParty->days_played_without_rest = 0; pParty->pPlayers[3].SetAsleep(1); pParty->pPlayers[2].SetAsleep(1); pParty->pPlayers[1].SetAsleep(1); pParty->pPlayers[0].SetAsleep(1); } continue; case UIMSG_AlreadyResting: if ( dword_506F14 == 2 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } GUIWindow::Create(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0, WINDOW_PressedButton2, (int)pButton_RestUI_WaitUntilDawn, pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn" v97 = _494820_training_time(pParty->uCurrentHour); dword_506F14 = 1; _506F18_num_minutes_to_sleep = 60 * v97 - pParty->uCurrentMinute; continue; case UIMSG_HintSelectRemoveQuickSpellBtn: if ( quick_spell_at_page && byte_506550 ) { v173 = pSpellStats->pInfos[quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage].pName; sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[483], v173); } else { if ( pPlayers[uActiveCharacter]->uQuickSpell ) v177 = pGlobalTXT_LocalizationStrings[584];// "Click here to remove your Quick Spell" else v177 = pGlobalTXT_LocalizationStrings[484];// "Select a spell then click here to set a QuickSpell" strcpy(pTmpBuf.data(), v177); } GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_SPellbook_ShowHightlightedSpellInfo: if ( !uActiveCharacter || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter], !*(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + 6734) + uMessageParam + 402)) ) continue; if ( sub_4637E0_is_there_popup_onscreen() ) dword_507B00_spell_info_to_draw_in_popup = uMessageParam + 1; v98 = *(char *)(uNumSeconds + 6734); if ( quick_spell_at_page - 1 == uMessageParam ) { v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName; v161 = pGlobalTXT_LocalizationStrings[485]; } else { v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName; v161 = pGlobalTXT_LocalizationStrings[486]; } sprintfex(pTmpBuf.data(), v161, v178); GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ClickInstallRemoveQuickSpellBtn: GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, WINDOW_PressedButton2, (int)pBtn_InstallRemoveSpell, 0); if ( !uActiveCharacter ) continue; pPlayer10 = pPlayers[uActiveCharacter]; if ( !byte_506550 || !quick_spell_at_page ) { pPlayer10->uQuickSpell = 0; quick_spell_at_page = 0; pAudioPlayer->PlaySound((SoundID)203, 0, 0, -1, 0, 0, 0, 0); continue; } pPlayers[uActiveCharacter]->uQuickSpell = quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage; AA1058_PartyQuickSpellSound[uActiveCharacter - 1].AddPartySpellSound(pPlayers[uActiveCharacter]->uQuickSpell, uActiveCharacter); if ( uActiveCharacter ) pPlayer10->PlaySound(SPEECH_12, 0); byte_506550 = 0; continue; case UIMSG_SpellBook_PressTab://перелистывание страниц клавишей Tab { if ( !uActiveCharacter ) continue; int skill_count = 0; uAction = 0; for ( uint i = 0; i < 9; i++ ) { if ( pPlayers[uActiveCharacter]->pActiveSkills[PLAYER_SKILL_FIRE + i] ) { if ( pPlayers[uActiveCharacter]->lastOpenedSpellbookPage == i ) uAction = skill_count; v217[skill_count++] = i; } } if ( !skill_count )//нет скиллов pAudioPlayer->PlaySound((SoundID)(rand() % 2 + 204), 0, 0, -1, 0, 0, 0, 0); else { if ( GetAsyncKeyState(VK_SHIFT) ) { --uAction; if ( uAction < 0 ) uAction = skill_count - 1; } else { ++uAction; if ( uAction >= skill_count ) uAction = 0; } OnCloseSpellBookPage(); pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = LOBYTE(v217[uAction]); pGUIWindow_CurrentMenu->OpenSpellBook(); pAudioPlayer->PlaySound((SoundID)(rand() % 2 + 204), 0, 0, -1, 0, 0, 0, 0); } continue; } case UIMSG_OpenSpellbookPage: if ( pTurnEngine->turn_stage == TE_MOVEMENT || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage ) continue; OnCloseSpellBookPage(); pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = uMessageParam; pGUIWindow_CurrentMenu->OpenSpellBook(); pAudioPlayer->PlaySound((SoundID)(rand() % 2 + 204), 0, 0, -1, 0, 0, 0, 0); continue; case UIMSG_SelectSpell: { if (pTurnEngine->turn_stage == TE_MOVEMENT) continue; if (!uActiveCharacter) continue; // uNumSeconds = (unsigned int)pPlayers[uActiveCharacter]; Player* player = pPlayers[uActiveCharacter]; if (player->spellbook.pChapters[player->lastOpenedSpellbookPage].bIsSpellAvailable[uMessageParam]) //if ( *(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + &lastOpenedSpellbookPage) + uMessageParam + 402) ) { if ( quick_spell_at_page - 1 == uMessageParam ) { pGUIWindow_CurrentMenu->Release(); pEventTimer->Resume(); viewparams->bRedrawGameUI = 1; pCurrentScreen = SCREEN_GAME; pIcons_LOD->RemoveTexturesPackFromTextureList(); v103 = quick_spell_at_page + 11 * player->lastOpenedSpellbookPage; /*if ( dword_50C9E8 < 40 ) { dword_50C9EC[3 * dword_50C9E8] = UIMSG_CastSpellFromBook; dword_50C9EC[3 * dword_50C9E8 + 1] = v103; dword_50C9EC[3 * dword_50C9E8 + 2] = uActiveCharacter - 1; ++dword_50C9E8; }*/ pMessageQueue_50C9E8->AddGUIMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1); // pMessageQueue_50CBD0->AddGUIMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1); } else { byte_506550 = 1; quick_spell_at_page = uMessageParam + 1; } } } continue; case UIMSG_CastSpellFromBook: if ( pTurnEngine->turn_stage != TE_MOVEMENT ) _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 0, 0, 0); continue; case UIMSG_SpellScrollUse: __debugbreak(); if ( pTurnEngine->turn_stage != TE_MOVEMENT ) _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 133, 1, 0); continue; case UIMSG_SpellBookWindow: if ( pTurnEngine->turn_stage == TE_MOVEMENT ) continue; if ( bUnderwater == true ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!" pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); } else { if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( uActiveCharacter && !pPlayers[uActiveCharacter]->uTimeToRecovery ) { if ( pCurrentScreen == SCREEN_GAME ) { GUIWindow::Create(476, 450, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0); pCurrentScreen = SCREEN_SPELL_BOOK; pEventTimer->Pause(); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_SpellBook, 0, 0); pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); viewparams->field_48 = 1; continue; } if ( pCurrentScreen != SCREEN_REST && pCurrentScreen != SCREEN_CHARACTERS && (pCurrentScreen <= SCREEN_63 || pCurrentScreen > SCREEN_67) ) { pGUIWindow_CurrentMenu->Release(); GUIWindow::Create(476, 450, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0); pCurrentScreen = SCREEN_SPELL_BOOK; pEventTimer->Pause(); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_SpellBook, 0, 0); pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); viewparams->field_48 = 1; continue; } } } continue; case UIMSG_QuickReference: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) pGUIWindow_CurrentMenu->Release(); ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; GUIWindow::Create(0x230u, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_QuickReference, 0); viewparams->bRedrawGameUI = 1; pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pCurrentScreen = SCREEN_QUICK_REFERENCE; pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_QuickReference, 5, 0); papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE); pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79],// "Exit" pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); //, v179); continue; case UIMSG_GameMenuButton: if ( pCurrentScreen ) { pGUIWindow_CurrentMenu->Release(); pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; } stru_506E40.Release(); pRenderer->SaveScreenshot("gamma.pcx", 155, 117); stru_506E40.LoadPCXFile("gamma.pcx", 0); GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton, (int)pBtn_GameSettings, 0); //LABEL_453: /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) continue; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; //goto LABEL_770; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages;*/ pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); continue; case UIMSG_ClickAwardScrollBar: books_page_number = 1; if ( pMouse->GetCursorPos(&v211)->y > 178 ) books_page_number = -1; continue; case UIMSG_ClickAwardsUpBtn: GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Up, 0); BtnUp_flag = 1; continue; case UIMSG_ClickAwardsDownBtn: GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Down, 0); BtnDown_flag = 1; continue; case UIMSG_ChangeDetaliz: bRingsShownInCharScreen ^= 1; pCharacterScreen_DetalizBtn->Release(); pCharacterScreen_DollBtn->Release(); if ( bRingsShownInCharScreen ) { v128 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureHeight; v125 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureWidth; v123 = 445; v121 = 470; } else { v128 = 30; v125 = 30; v123 = 300; v121 = 600; } pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(v121, v123, v125, v128, 1, 0, UIMSG_ChangeDetaliz, 0, 0, pGlobalTXT_LocalizationStrings[64],// "Detail Toggle" 0); pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); viewparams->bRedrawGameUI = 1; continue; case UIMSG_ClickPaperdoll: OnPaperdollLeftClick(); continue; case UIMSG_ClickStatsBtn: pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); GUIWindow::Create(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_StatsBtn, 0); continue; case UIMSG_ClickSkillsBtn: pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 101; CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); CharacterUI_SkillsTab_CreateButtons(); GUIWindow::Create(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_SkillsBtn, 0); continue; case UIMSG_SkillUp: pPlayer4 = pPlayers[uActiveCharacter]; v105 = (int)&pPlayer4->pActiveSkills[uMessageParam]; LOWORD(v2) = *(short *)v105; uNumSeconds = v2; if ( pPlayer4->uSkillPoints < (v2 & 0x3F) + 1 ) { v87 = pGlobalTXT_LocalizationStrings[488];// "You don't have enough skill points!" } else { if ( (uNumSeconds & 0x3F) < 0x3C ) { *(short *)v105 = uNumSeconds + 1; pPlayer4->uSkillPoints -= pPlayer4->pActiveSkills[uMessageParam] & 0x3F; pPlayer4->PlaySound(SPEECH_14, 0); pAudioPlayer->PlaySound((SoundID)20001, 0, 0, -1, 0, 0, 0, 0); continue; } v87 = pGlobalTXT_LocalizationStrings[487];// "You have already mastered this skill!" } ShowStatusBarString(v87, 2); continue; case UIMSG_ClickInventoryBtn: pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; ReleaseAwardsScrollBar(); CharacterUI_ReleaseButtons(); GUIWindow::Create(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_InventoryBtn, 0); continue; case UIMSG_ClickExitCharacterWindowBtn: GUIWindow::Create(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, WINDOW_ExitCharacterWindow, (int)pCharacterScreen_ExitBtn, 0); continue; case UIMSG_ClickAwardsBtn: ReleaseAwardsScrollBar(); CharacterUI_ReleaseButtons(); CreateAwardsScrollBar(); pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102; GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_AwardsBtn, 0); FillAwardsData(); continue; case UIMSG_ClickBooksBtn: switch ( uMessageParam ) { case 11://Page UP BtnUp_flag = 1; pButton = pBtn_Book_2; break; case 10://Page DOWN BtnDown_flag = 1; pButton = pBtn_Book_1; break; case 0://Zoom plus pButton = pBtn_Book_1; BtnDown_flag = 1; break; case 1://Zoom minus pButton = pBtn_Book_2; BtnUp_flag = 1; break; case 2://Potions Book_PageBtn3_flag = 1; if ( dword_506364 ) continue; pButton = pBtn_Book_3; break; case 3://fountains Book_PageBtn4_flag = 1; if ( dword_506364 ) continue; pButton = pBtn_Book_4; break; case 4://obelisks Book_PageBtn5_flag = 1;//Autonotes_Obelisks_page_flag if ( dword_506364 ) continue; pButton = pBtn_Book_5; break; case 5://seer Book_PageBtn6_flag = 1;//Autonotes_Seer_page_flag if ( dword_506364 ) continue; pButton = pBtn_Book_6; break; case 6://misc pButton = pBtn_Autonotes_Misc; Autonotes_Misc_page_flag = 1; break; case 7://Instructors pButton = pBtn_Autonotes_Instructors; Autonotes_Instructors_page_flag = 1; break; default: continue; } GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); continue; case UIMSG_SelectCharacter: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; GameUI_OnPlayerPortraitLeftClick(uMessageParam); continue; case UIMSG_ShowStatus_Funds: v174 = (char *)pParty->uNumGoldInBank; //v158 = pParty->uNumGold + pParty->uNumGoldInBank; sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[489], pParty->uNumGold + pParty->uNumGoldInBank, v174);// "You have %d total gold, %d in the Bank" GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ShowStatus_DateTime: currHour = pParty->uCurrentHour; uNumSeconds = 1; if (pParty->uCurrentHour > 12 ) { if (pParty->uCurrentHour >= 24) uNumSeconds = 0; currHour = (currHour - 12); } else { if (pParty->uCurrentHour < 12) // 12:00 is PM uNumSeconds = 0; if (pParty->uCurrentHour == 0) currHour = 12; } sprintf(pTmpBuf.data(), "%d:%02d%s %s %d %s %d", currHour, pParty->uCurrentMinute, aAMPMNames[uNumSeconds], aDayNames[pParty->uDaysPlayed % 7], 7 * pParty->uCurrentMonthWeek + pParty->uDaysPlayed % 7 + 1, aMonthNames[pParty->uCurrentMonth], pParty->uCurrentYear); GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ShowStatus_Food: sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], pParty->uNumFoodRations); // "You have %lu food" GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ShowStatus_Player: pPlayer5 = pPlayers[uMessageParam]; sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pPlayer5->pName, pClassNames[pPlayer5->classType]);// "%s the %s" strcat(pTmpBuf.data(), ": "); v107 = pPlayer5->GetMajorConditionIdx(); strcat(pTmpBuf.data(), aCharacterConditionNames[v107]); GameUI_SetFooterString(pTmpBuf.data()); v108 = 8 * uMessageParam - 8; LOBYTE(v108) = v108 | 4; pMouse->uPointingObjectID = PID(OBJECT_Player,v108); continue; case UIMSG_ShowStatus_ManaHP: sprintf(pTmpBuf.data(), "%d / %d %s %d / %d %s", pPlayers[uMessageParam]->sHealth, pPlayers[uMessageParam]->GetMaxHealth(), pGlobalTXT_LocalizationStrings[108], pPlayers[uMessageParam]->sMana, pPlayers[uMessageParam]->GetMaxMana(), pGlobalTXT_LocalizationStrings[212]); GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_CHEST_ClickItem: if ( pCurrentScreen == SCREEN_CHEST_INVENTORY ) { pPlayers[uActiveCharacter]->OnInventoryLeftClick(); continue; } Chest::OnChestLeftClick(); continue; case UIMSG_InventoryLeftClick: pPlayers[uActiveCharacter]->OnInventoryLeftClick(); continue; case UIMSG_MouseLeftClickInGame: /*if ( !pRenderer->pRenderD3D ) { if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; OnGameViewportClick(); continue; }*/ v115 = pMessageQueue_50CBD0->uNumMessages; if ( !pMessageQueue_50CBD0->uNumMessages ) { pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0); /*if ( (signed int)v115 < 40 ) //goto LABEL_769; { pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; continue; }*/ continue; } if ( pMessageQueue_50CBD0->pMessages[0].field_8 ) { pMessageQueue_50CBD0->uNumMessages = 1; pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0); /*v115 = v0; pMessageQueue_50CBD0->uNumMessages = v0; pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; //goto LABEL_771; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages;*/ continue; } v115 = 0; pMessageQueue_50CBD0->uNumMessages = 0; pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0); /*if ( (signed int)v115 < 40 ) //goto LABEL_769; { pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; continue; }*/ continue; case UIMSG_MouseLeftClickInScreen://срабатывает при нажатии на правую кнопку мыши после UIMSG_MouseLeftClickInGame if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; OnGameViewportClick(); continue; case UIMSG_F: __debugbreak(); //if ( pRenderer->pRenderD3D ) { LOWORD(v116) = pGame->pVisInstance->get_picked_object_zbuf_val(); } /*else { uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v209); pPoint3 = pMouse->GetCursorPos(&v204); v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint3->y]]; }*/ pButton2 = (GUIButton *)(unsigned __int16)v116; GUIWindow::Create(0, 0, 0, 0, WINDOW_F, (int)pButton2, 0); continue; case UIMSG_54: __debugbreak(); pButton2 = (GUIButton *)uMessageParam; GUIWindow::Create(0, 0, 0, 0, WINDOW_22, (int)pButton2, 0); continue; case UIMSG_Game_Action: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; OnPressSpace(); continue; case UIMSG_ClickZoomOutBtn: if ( pCurrentScreen ) continue; pParty->uFlags |= 2u; GUIWindow::Create(519, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomOut, 0); uNumSeconds = 131072; v118 = 2 * viewparams->uMinimapZoom; ++viewparams->field_28; viewparams->uMinimapZoom *= 2; if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) { if ( (signed int)v118 > 4096 ) { viewparams->uMinimapZoom = 4096; viewparams->field_28 = 12; } continue; } v119 = 2048; if ( (signed int)v118 <= 2048 ) { _576E2C_current_minimap_zoom = v118; dword_576E28 = viewparams->field_28; break; } viewparams->field_28 = 11; viewparams->uMinimapZoom = v119; _576E2C_current_minimap_zoom = v119; dword_576E28 = viewparams->field_28; break; case UIMSG_ClickZoomInBtn: if ( pCurrentScreen ) continue; pParty->uFlags |= 2u; GUIWindow::Create(574, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomIn, 0); uNumSeconds = 32768; v118 = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; --viewparams->field_28; viewparams->uMinimapZoom = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { v119 = 512; if ( (signed int)v118 < 512 ) { viewparams->field_28 = 9; v118 = v119; viewparams->uMinimapZoom = v119; } _576E2C_current_minimap_zoom = v118; dword_576E28 = viewparams->field_28; } else { if ( (signed int)v118 < 256 ) { viewparams->uMinimapZoom = 256; viewparams->field_28 = 8; } } default: continue; } } } pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50C9E8->uNumMessages;//dword_50C9E8; memcpy(pMessageQueue_50CBD0->pMessages, pMessageQueue_50C9E8->pMessages, sizeof(GUIMessage) * pMessageQueue_50C9E8->uNumMessages); //memcpy(pMessageQueue_50CBD0->pMessages, dword_50C9EC, 12 * dword_50C9E8); //dword_50C9E8 = 0; pMessageQueue_50C9E8->uNumMessages=0; if ( dword_50C9DC ) { /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9DC; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = (int)ptr_50C9E0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)dword_50C9DC, (int)ptr_50C9E0, 0); dword_50C9DC = 0; } else { if ( _50C9D0_AfterEnchClickEventId > 0 ) { _50C9D8_AfterEnchClickEventTimeout -= pEventTimer->uTimeElapsed; if ( _50C9D8_AfterEnchClickEventTimeout <= 0 ) { /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9D0; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = dword_50C9D4; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)_50C9D0_AfterEnchClickEventId, _50C9D4_AfterEnchClickEventSecondParam, 0); _50C9D0_AfterEnchClickEventId = 0; _50C9D4_AfterEnchClickEventSecondParam = 0; _50C9D8_AfterEnchClickEventTimeout = 0; } } } CastSpellInfoHelpers::_427E01_cast_spell(); } //----- (00435748) -------------------------------------------------------- void GUI_MainMenuMessageProc() { Player *pPlayer; // ebx@2 void *v3; // edi@21 signed int v4; // eax@29 // int v5; // ecx@29 // PLAYER_SKILL_TYPE v6; // edi@37 GUIWindow *pWindow; // eax@56 GUIButton *pButton; // eax@59 int v15; // edi@70 char v20; // dl@116 unsigned int v21; // eax@116 unsigned int v25; // eax@120 unsigned int v26; // ecx@127 // SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36 // signed int v41; // [sp-10h] [bp-20h]@29 int pParam; // [sp+4h] [bp-Ch]@3 UIMessageType pUIMessageType; // [sp+8h] [bp-8h]@3 int pSex; // [sp+Ch] [bp-4h]@3 if ( pMessageQueue_50CBD0->uNumMessages ) { pPlayer = pParty->pPlayers.data(); do { int param2; pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &pParam, ¶m2); //auto player = &pParty->pPlayers[pParam]; switch (pUIMessageType) // For buttons of window MainMenu { case UIMSG_MainMenu_ShowPartyCreationWnd: GUIWindow::Create(495, 172, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0); SetCurrentMenuID(MENU_NEWGAME); break; case UIMSG_MainMenu_ShowLoadWindow: GUIWindow::Create(495, 227, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnLoad, 0); SetCurrentMenuID(MENU_SAVELOAD); break; case UIMSG_ShowCredits: GUIWindow::Create(495, 282, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnCredits, 0); SetCurrentMenuID(MENU_CREDITS); break; case UIMSG_ExitToWindows: GUIWindow::Create(495, 337, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0); SetCurrentMenuID(MENU_EXIT_GAME); break; case UIMSG_PlayerCreation_SelectAttribute: pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; uPlayerCreationUI_SelectedCharacter = pParam; pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreation_VoicePrev: pSex = pParty->pPlayers[pParam].GetSexByVoice(); do { if (pParty->pPlayers[pParam].uVoiceID == 0) pParty->pPlayers[pParam].uVoiceID = 19; else --pParty->pPlayers[pParam].uVoiceID; } while (pParty->pPlayers[pParam].GetSexByVoice() != pSex); pButton = pCreationUI_BtnPressLeft2[pParam]; GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0); break; case UIMSG_PlayerCreation_VoiceNext: pSex = pParty->pPlayers[pParam].GetSexByVoice(); do { pParty->pPlayers[pParam].uVoiceID = (pParty->pPlayers[pParam].uVoiceID + 1) % 20; } while (pParty->pPlayers[pParam].GetSexByVoice() != pSex); pButton = pCreationUI_BtnPressRight2[pParam]; GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0); break; case UIMSG_PlayerCreation_FacePrev: //pPlayer = &pParty->pPlayers[pParam]; if (!pParty->pPlayers[pParam].uCurrentFace) pParty->pPlayers[pParam].uCurrentFace = 19; else pParty->pPlayers[pParam].uCurrentFace -= 1; pParty->pPlayers[pParam].uVoiceID = pParty->pPlayers[pParam].uCurrentFace; pParty->pPlayers[pParam].SetInitialStats(); pParty->pPlayers[pParam].SetSexByVoice(); pParty->pPlayers[pParam].RandomizeName(); v25 = pParam; pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; uPlayerCreationUI_SelectedCharacter = v25; GUIWindow::Create(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressLeft[v25], (char *)1); pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0.0, 0); pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0); break; case UIMSG_PlayerCreation_FaceNext: //pPlayer = &pParty->pPlayers[pParam]; v20 = (char)((int)pParty->pPlayers[pParam].uCurrentFace + 1) % 20; pParty->pPlayers[pParam].uCurrentFace = v20; pParty->pPlayers[pParam].uVoiceID = v20; pParty->pPlayers[pParam].SetInitialStats(); pParty->pPlayers[pParam].SetSexByVoice(); pParty->pPlayers[pParam].RandomizeName(); v21 = pParam; pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; uPlayerCreationUI_SelectedCharacter = v21; GUIWindow::Create(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressRight[v21], (char *)1); pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0); break; case UIMSG_PlayerCreationClickPlus: GUIWindow::Create(613, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnPlus, (char *)1); pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); pAudioPlayer->PlaySound((SoundID)20, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreationClickMinus: GUIWindow::Create(523, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnMinus, (char *)1); pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); pAudioPlayer->PlaySound((SoundID)23, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreationSelectActiveSkill: if ( pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(3) == 37 ) pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pParam + 4)] = 1; pAudioPlayer->PlaySound(SOUND_24, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreationSelectClass: pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam); pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreationClickOK: GUIWindow::Create(580, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnOK, 0); if ( PlayerCreation_GetUnspentAttributePointCount() || !PlayerCreation_Choose4Skills() ) GameUI_Footer_TimeLeft = GetTickCount() + 4000; else uGameState = GAME_STATE_STARTING_NEW_GAME; break; case UIMSG_PlayerCreationClickReset: GUIWindow::Create(527, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnReset, 0); pParty->Reset(); break; case UIMSG_PlayerCreationRemoveUpSkill: v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; if ( pPlayer[pParam].GetSkillIdxByOrder(2) != 37 )//37 - None(Нет) pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(2)] = 0; break; case UIMSG_PlayerCreationRemoveDownSkill: v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; if ( pPlayer[pParam].GetSkillIdxByOrder(3) != 37 )//37 - None(Нет) pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(3)] = 0; break; case UIMSG_PlayerCreationChangeName: pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0); v3 = (void *)pParam; uPlayerCreationUI_SelectedCharacter = pParam; pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu); pGUIWindow_CurrentMenu->ptr_1C = v3; break; case UIMSG_ChangeGameState: uGameState = GAME_FINISHED; break; case UIMSG_ChangeCursor: pMouse->SetCursorBitmap("MICON2"); break; case UIMSG_3A: SetCurrentMenuID(MENU_DebugBLVLevel); break; case UIMSG_LoadGame: if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot]) break; SetCurrentMenuID(MENU_LoadingProcInMainMenu); break; case UIMSG_SelectLoadSlot: //main menu save/load wnd clicking on savegame lines if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pParam + pSaveListPosition ) { //load clicked line v26 = pParam + pSaveListPosition; if ( dword_6BE138 == pParam + pSaveListPosition ) { pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveLoadBtn, 0, 0); pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0); } uLoadGameUI_SelectedSlot = v26; dword_6BE138 = v26; } else { //typing in the line pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu); strcpy(pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); pKeyActionMap->uNumKeysPressed = strlen(pKeyActionMap->pPressedKeysBuffer); } break; case UIMSG_SaveLoadBtn: GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0); break; case UIMSG_DownArrow: ++pSaveListPosition; if ( pSaveListPosition >= pParam ) pSaveListPosition = pParam - 1; if ( pSaveListPosition < 1 ) pSaveListPosition = 0; pWindow = pGUIWindow_CurrentMenu; GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, WINDOW_PressedButton2, (int)pBtnDownArrow, 0); break; case UIMSG_Cancel: GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_LoadGame_CancelBtn, (int)pBtnCancel, 0); break; case UIMSG_ArrowUp: --pSaveListPosition; if ( pSaveListPosition < 0 ) pSaveListPosition = 0; pWindow = pGUIWindow_CurrentMenu; GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, WINDOW_PressedButton2, (int)pBtnArrowUp, 0); break; case UIMSG_AD: GUIWindow::Create(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0); SetCurrentMenuID(MENU_LoadingProcInMainMenu); break; case UIMSG_AE: GUIWindow::Create(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0); SetCurrentMenuID(MENU_DebugBLVLevel); break; case UIMSG_Escape: if ( pModalWindow ) { ModalWindow_Release(); break; } if ( !(dword_6BE364_game_settings_1 & GAME_SETTINGS_4000)) break; v15 = 1; pMediaPlayer->bStopBeforeSchedule = 1; viewparams->bRedrawGameUI = 1; viewparams->field_48 = 1; if ( GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_MMT_MAIN_MENU || GetCurrentMenuID() == MENU_CREATEPARTY || GetCurrentMenuID() == MENU_NAMEPANELESC ) { //if ( pCurrentScreen == SCREEN_VIDEO ) //pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag); if (GetCurrentMenuID() == MENU_NAMEPANELESC) //из панели изменения имени { SetCurrentMenuID(MENU_CREATEPARTY);//в окно создания группы break; } if (GetCurrentMenuID() == MENU_CREDITSPROC) //из окна Создатели { SetCurrentMenuID(MENU_CREDITSCLOSE);//в закрытие Создатели break; } pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ChangeGameState, 0, 0); break; } if ( GetCurrentMenuID() == MENU_CREDITSPROC && !pCurrentScreen ) { //if ( pCurrentScreen == SCREEN_VIDEO ) //pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag); if (GetCurrentMenuID() == MENU_NAMEPANELESC) { SetCurrentMenuID(MENU_CREATEPARTY); break; } if (GetCurrentMenuID() == MENU_CREDITSPROC) { SetCurrentMenuID(MENU_CREDITSCLOSE); break; } pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ChangeGameState, 0, 0); break; } if ( pCurrentScreen == SCREEN_LOADGAME ) { pIcons_LOD->RemoveTexturesPackFromTextureList(); //crt_deconstruct_ptr_6A0118(); pTexture_PCX.Release(); pTexture_PCX.Load("title.pcx", 0); SetCurrentMenuID(MENU_MAIN); v15 = 1; pGUIWindow_CurrentMenu->Release(); pGUIWindow2->Release(); pGUIWindow2 = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = v15; break; } if ( pCurrentScreen == SCREEN_VIDEO ) { //pVideoPlayer->Unload(); } else { if ( pCurrentScreen != SCREEN_1B ) { pGUIWindow_CurrentMenu->Release(); pGUIWindow2->Release(); pGUIWindow2 = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = v15; break; } //VideoPlayer::dtor(); } break; default: break; } } while ( pMessageQueue_50CBD0->uNumMessages ); } } //----- (0042FBDD) -------------------------------------------------------- void sub_42FBDD() { pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); pRenderer->DrawTextureTransparent(pBtn_YES->uX, pBtn_YES->uY, pBtn_YES->pTextures[0]); pRenderer->Present(); } //----- (0042FC15) -------------------------------------------------------- void CloseWindowBackground() { pAudioPlayer->PlaySound(SOUND_Button2, -2, 0, -1, 0, 0, 0, 0); pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pBtn_ExitCancel->pTextures[0]); pRenderer->Present(); } //----- (0046BDC0) -------------------------------------------------------- void UpdateUserInput_and_MapSpecificStuff() { if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME) { dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME; return; } if (uCurrentlyLoadedLevelType == LEVEL_Indoor) BLV_UpdateUserInputAndOther(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) ODM_UpdateUserInputAndOther(); area_of_effect__damage_evaluate(); } //----- (004646F0) -------------------------------------------------------- void PrepareWorld(unsigned int _0_box_loading_1_fullscreen) { //if ( pRenderer->pRenderD3D ) pGame->pVisInstance->_4C1A02(); pEventTimer->Pause(); pMiscTimer->Pause(); pParty->uFlags = 2; CastSpellInfoHelpers::_427D48(); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); DoPrepareWorld(0, (_0_box_loading_1_fullscreen == 0) + 1); pMiscTimer->Resume(); pEventTimer->Resume(); } //----- (00464866) -------------------------------------------------------- void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box) { char *v3; // eax@1 unsigned int v5; // eax@3 char Str1[20]; // [sp+Ch] [bp-18h]@1 unsigned int v9; // [sp+20h] [bp-4h]@1 v9 = bLoading; ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); pDecalBuilder->Reset(0); pGameLoadingUI_ProgressBar->Initialize(_1_fullscreen_loading_2_box == 1 ? GUIProgressBar::TYPE_Fullscreen : GUIProgressBar::TYPE_Box); strcpy(Str1, pCurrentMapName); v3 = strtok(Str1, "."); strcpy(Str1, v3); Level_LoadEvtAndStr(Str1); LoadLevel_InitializeLevelEvt(); strcpy(Str1, pCurrentMapName); _strrev(Str1); strtok(Str1, "."); _strrev(Str1); for (uint i = 0; i < 1000; ++i) pSpriteObjects[i].uObjectDescID = 0; v5 = pMapStats->GetMapInfo(pCurrentMapName); bUnderwater = false; uLevelMapStatsID = v5; pGame->uFlags2 &= 0xFFFFFFF7u; if (!_stricmp(pCurrentMapName, "out15.odm")) { bUnderwater = true; pGame->uFlags2 |= GAME_FLAGS_2_ALTER_GRAVITY; } pParty->floor_face_pid = 0; if (_stricmp(Str1, "blv")) PrepareToLoadODM(v9, 0); else PrepareToLoadBLV(v9); pAudioPlayer->SetMapEAX(); _461103_load_level_sub(); if (!_stricmp(pCurrentMapName, "d11.blv") || !_stricmp(pCurrentMapName, "d10.blv")) { //spawning grounds & walls of mist - no loot & exp from monsters for (uint i = 0; i < uNumActors; ++i) { pActors[i].pMonsterInfo.uTreasureType = 0; pActors[i].pMonsterInfo.uTreasureDiceRolls = 0; pActors[i].pMonsterInfo.uExp = 0; } } bDialogueUI_InitializeActor_NPC_ID = 0; OnMapLoad(); pGameLoadingUI_ProgressBar->Progress(); memset(&pRenderer->pBillboardRenderListD3D, 0, sizeof(pRenderer->pBillboardRenderListD3D)); pGameLoadingUI_ProgressBar->Release(); _flushall(); } void IntegrityTest() { static_assert(sizeof(MovieHeader) == 44, "Wrong type size"); static_assert(sizeof(SoundDesc_mm6) == 112, "Wrong type size"); static_assert(sizeof(SoundDesc) == 120, "Wrong type size"); static_assert(sizeof(OverlayDesc) == 8, "Wrong type size"); static_assert(sizeof(ChestDesc) == 36, "Wrong type size"); static_assert(sizeof(ObjectDesc_mm6) == 52, "Wrong type size"); static_assert(sizeof(ObjectDesc) == 56, "Wrong type size"); static_assert(sizeof(DecorationDesc) == 84, "Wrong type size"); static_assert(sizeof(IconFrame) == 32, "Wrong type size"); static_assert(sizeof(PlayerFrame) == 10, "Wrong type size"); static_assert(sizeof(TextureFrame) == 20, "Wrong type size"); static_assert(sizeof(SpriteFrame) == 60, "Wrong type size"); static_assert(sizeof(RenderVertexSoft) == 0x30, "Wrong type size"); static_assert(sizeof(RenderBillboard) == 0x34, "Wrong type size"); static_assert(sizeof(Texture) == 0x48, "Wrong type size"); static_assert(sizeof(RGBTexture) == 0x28, "Wrong type size"); //static_assert(sizeof(LODFile_IconsBitmaps) == 0x11BB8 + 4, "Wrong type size"); // + virtual dtor ptr static_assert(sizeof(AudioPlayer) == 0xC84, "Wrong type size"); static_assert(sizeof(SoundDesc) == 0x78, "Wrong type size"); static_assert(sizeof(stru339_spell_sound) == 0xAFD8, "Wrong type size"); //static_assert(sizeof(VideoPlayer) == 0x108 + 4, "Wrong type size"); static_assert(sizeof(MovieHeader) == 0x2C, "Wrong type size"); static_assert(sizeof(DecorationDesc) == 0x54, "Wrong type size"); static_assert(sizeof(ObjectDesc) == 0x38, "Wrong type size"); static_assert(sizeof(OverlayDesc) == 0x8, "Wrong type size"); static_assert(sizeof(ChestDesc) == 0x24, "Wrong type size"); static_assert(sizeof(TileDesc) == 0x1A, "Wrong type size"); static_assert(sizeof(MonsterDesc_mm6) == 148, "Wrong type size"); static_assert(sizeof(MonsterDesc) == 152, "Wrong type size"); static_assert(sizeof(Timer) == 0x28, "Wrong type size"); static_assert(sizeof(OtherOverlay) == 0x14, "Wrong type size"); static_assert(sizeof(ItemGen) == 0x24, "Wrong type size"); static_assert(sizeof(SpriteObject) == 0x70, "Wrong type size"); static_assert(sizeof(ItemDesc) == 0x30, "Wrong type size"); static_assert(sizeof(ItemsTable) == 0x117A0, "Wrong type size"); static_assert(sizeof(Chest) == 0x14CC, "Wrong type size"); static_assert(sizeof(MapInfo) == 0x44, "Wrong type size"); static_assert(sizeof(SpellInfo) == 0x24, "Wrong type size"); static_assert(sizeof(SpellData) == 0x14, "Wrong type size"); static_assert(sizeof(SpellBuff) == 0x10, "Wrong type size"); static_assert(sizeof(AIDirection) == 0x1C, "Wrong type size"); static_assert(sizeof(ActorJob) == 0xC, "Wrong type size"); static_assert(sizeof(Actor) == 0x344, "Wrong type size"); static_assert(sizeof(LevelDecoration) == 0x20, "Wrong type size"); static_assert(sizeof(KeyboardActionMapping) == 0x20C, "Wrong type size"); static_assert(sizeof(UIAnimation) == 0xD, "Wrong type size"); static_assert(sizeof(SpawnPointMM7) == 0x18, "Wrong type size"); static_assert(sizeof(ODMFace) == 0x134, "Wrong type size"); static_assert(sizeof(BSPNode) == 0x8, "Wrong type size"); static_assert(sizeof(BSPModel) == 0xBC, "Wrong type size"); static_assert(sizeof(OutdoorLocation) == 0x1C28C, "Wrong type size"); static_assert(sizeof(BLVFace) == 0x60, "Wrong type size"); static_assert(sizeof(BLVFaceExtra) == 0x24, "Wrong type size"); static_assert(sizeof(BLVSector) == 0x74, "Wrong type size"); static_assert(sizeof(BLVLightMM7) == 0x10, "Wrong type size"); static_assert(sizeof(BLVDoor) == 0x50, "Wrong type size"); static_assert(sizeof(IndoorLocation) == 0x690, "Wrong type size"); //static_assert(sizeof(ODMRenderParams) == 0x74, "Wrong type size"); static_assert(sizeof(Mouse) == 0x114, "Wrong type size"); static_assert(sizeof(Particle_sw) == 0x68, "Wrong type size"); static_assert(sizeof(Particle) == 0x68, "Wrong type size"); static_assert(sizeof(ParticleEngine) == 0xE430, "Wrong type size"); static_assert(sizeof(Lightmap) == 0xC1C, "Wrong type size"); static_assert(sizeof(LightmapBuilder) == 0x3CBC38, "Wrong type size"); static_assert(sizeof(Vis_SelectionList) == 0x2008, "Wrong type size"); static_assert(sizeof(Vis) == 0x20D0, "Wrong type size"); static_assert(sizeof(PlayerBuffAnim) == 0x10, "Wrong type size"); static_assert(sizeof(ProjectileAnim) == 0x1C, "Wrong type size"); static_assert(sizeof(stru6) == 0x5F8, "Wrong type size"); static_assert(sizeof(IndoorCameraD3D_Vec3) == 0x10, "Wrong type size"); static_assert(sizeof(IndoorCameraD3D_Vec4) == 0x18, "Wrong type size"); //should be 14 (10 vec3 + 4 vdtor) but 18 coz of his +4 from own vdtor, but it is odd since vdtor already present from vec3 //static_assert(sizeof(IndoorCameraD3D) == 0x1A1384, "Wrong type size"); static_assert(sizeof(StationaryLight) == 0xC, "Wrong type size"); static_assert(sizeof(LightsStack_StationaryLight_) == 0x12C8, "Wrong type size"); static_assert(sizeof(MobileLight) == 0x12, "Wrong type size"); static_assert(sizeof(LightsStack_MobileLight_) == 0x1C28, "Wrong type size"); static_assert(sizeof(Game) == 0xE78, "Wrong type size"); static_assert(sizeof(stru141_actor_collision_object) == 0xA8, "Wrong type size"); static_assert(sizeof(ActionQueue) == 0x7C, "Wrong type size"); static_assert(sizeof(NPCData) == 0x4C, "Wrong type size"); static_assert(sizeof(NPCStats) == 0x17FFC, "Wrong type size"); static_assert(sizeof(BspRenderer) == 0x53740, "Wrong type size"); static_assert(sizeof(PaletteManager) == 0x267AF0, "Wrong type size"); static_assert(sizeof(ViewingParams) == 0x26C, "Wrong type size"); //static_assert(sizeof(IndoorCamera) == 0x50, "Wrong type size"); static_assert(sizeof(Bloodsplat) == 0x28, "Wrong type size"); static_assert(sizeof(BloodsplatContainer) == 0xA0C, "Wrong type size"); static_assert(sizeof(TrailParticle) == 0x18, "Wrong type size"); static_assert(sizeof(EventIndex) == 0xC, "Wrong type size"); static_assert(sizeof(_2devent) == 0x34, "Wrong type size"); static_assert(sizeof(MapsLongTimer) == 0x20, "Wrong type size"); static_assert(sizeof(SavegameHeader) == 0x64, "Wrong type size"); static_assert(sizeof(SavegameList) == 0x3138, "Wrong type size"); static_assert(sizeof(StorylineText) == 0x160, "Wrong type size"); static_assert(sizeof(FactionTable) == 0x1EF1, "Wrong type size"); static_assert(sizeof(Decal) == 0xC20, "Wrong type size"); static_assert(sizeof(DecalBuilder) == 0x30C038, "Wrong type size"); static_assert(sizeof(MonsterInfo) == 0x58, "Wrong type size"); static_assert(sizeof(MonsterStats) == 0x5BA0, "Wrong type size"); static_assert(sizeof(RenderD3D) == 0x148, "Wrong type size"); // static_assert(sizeof(Render) == 0x129844, "Wrong type size"); static_assert(sizeof(Player) == 0x1B3C, "Wrong type size"); static_assert(sizeof(PartyTimeStruct) == 0x678, "Wrong type size"); static_assert(sizeof(Party) == 0x16238, "Wrong type size"); static_assert(sizeof(GUIButton) == 0xBC, "Wrong type size"); static_assert(sizeof(GUIWindow) == 0x54, "Wrong type size"); static_assert(sizeof(GUIProgressBar) == 0x1B8, "Wrong type size"); static_assert(sizeof(GUIFont) == 0x1020, "Wrong type size"); // static_assert(sizeof(stru262_TurnBased) == 0x40, "Wrong type size"); static_assert(sizeof(ArcomageGame) == 0xFB, "Wrong type size"); static_assert(sizeof(CastSpellInfo) == 0x14, "Wrong type size"); static_assert(sizeof(ArcomageCard) == 0x6C, "Wrong type size"); static_assert(sizeof(stru320) == 0x3FC, "Wrong type size"); static_assert(sizeof(TravelInfo) == 0x20, "Wrong type size"); static_assert(sizeof(stru336) == 0x798, "Wrong type size"); static_assert(sizeof(Vec3_short_) == 6, "Wrong type size"); static_assert(sizeof(BLVFace) == 96, "Wrong type size"); static_assert(sizeof(BLVFaceExtra) == 36, "Wrong type size"); static_assert(sizeof(BLVSector) == 116, "Wrong type size"); static_assert(sizeof(LevelDecoration) == 32, "Wrong type size"); static_assert(sizeof(BLVLightMM7) == 16, "Wrong type size"); static_assert(sizeof(BSPNode) == 8, "Wrong type size"); static_assert(sizeof(SpawnPointMM7) == 24, "Wrong type size"); static_assert(sizeof(DDM_DLV_Header) == 40, "Wrong type size"); static_assert(sizeof(Actor) == 836, "Wrong type size"); static_assert(sizeof(SpriteObject) == 112, "Wrong type size"); static_assert(sizeof(Chest) == 5324, "Wrong type size"); static_assert(sizeof(stru123) == 0xC8, "Wrong type size"); static_assert(sizeof(BLVMapOutline) == 12, "Wrong type size"); static_assert(sizeof(LODSprite) == 0x28, "Wrong type size"); } //----- (00464761) -------------------------------------------------------- void Game_DeinitializeAndTerminate(int exitCode) { SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); pGame->Deinitialize(); pRenderer->Release(); delete window; //if ( !DestroyWindow(hWnd) ) // GetLastError(); exit(exitCode); } //----- (004647AB) -------------------------------------------------------- void FinalInitialization() { pViewport->SetScreen(viewparams->uSomeX, viewparams->uSomeY, viewparams->uSomeZ, viewparams->uSomeW); pViewport->SetFOV(flt_6BE3A0 * 65536.0f); //pIndoorCamera = new IndoorCamera; //pIndoorCamera->Initialize(65, viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1, // viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y + 1); InitializeTurnBasedAnimations(&stru_50C198); pBitmaps_LOD->_inlined_sub1(); pSprites_LOD->_inlined_sub1(); pIcons_LOD->_inlined_sub1(); } // 6BE3A0: using guessed type float flt_6BE3A0; //----- (00464E17) -------------------------------------------------------- bool __fastcall CheckMM7CD(char c) { char DstBuf[256] = { 0 }; char strCommand[256] = { 0 }; // [sp+10Ch] [bp-118h]@1 char Filename[20] = { 0 }; // [sp+20Ch] [bp-18h]@1 wchar_t pMagicPath[1024]; swprintf(pMagicPath, wcslen(L"%C:\\anims\\magic7.vid"), L"%C:\\anims\\magic7.vid", c); if (GetFileAttributesW(pMagicPath) == -1) return false; wsprintfA(strCommand, "open %c: type cdaudio alias CD", c); if (!mciSendStringA(strCommand, DstBuf, 255, 0))//Uninitialized memory access { wsprintfA(strCommand, "info CD UPC wait"); mciSendStringA(strCommand, DstBuf, 255, 0); wsprintfA(strCommand, "close CD"); mciSendStringA(strCommand, DstBuf, 255, 0); } memcpy(Filename, "X:\\anims\\magic7.vid", sizeof(Filename)); *Filename = c; FILE* f = fopen(Filename, "rb"); if (!f) return false; if (!fseek(f, 0, SEEK_END)) { if (!fseek(f, -100, SEEK_CUR)) fread(DstBuf, 1, 0x64u, f); fclose(f); return true; } fclose(f); return false; } //----- (00464F1B) -------------------------------------------------------- signed int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4) { char v4; // zf@3 int v6; // eax@10 int v7; // eax@11 int v8; // eax@12 int v9; // eax@13 BOOL(__stdcall *v10)(HWND, int, LPCSTR); // edi@15 const CHAR *v11; // [sp-Ch] [bp-Ch]@15 INT_PTR v12; // [sp-4h] [bp-4h]@5 if (a2 == 272) { hInsertCDWindow = hDlg; v6 = (GetUserDefaultLangID() & 0x3FF) - 7; if (v6) { v7 = v6 - 3; if (v7) { v8 = v7 - 2; if (v8) { v9 = v8 - 4; if (v9) { if (v9 != 5) return 0; SetWindowTextA(hDlg, "Wloz CD-ROM numer 2"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Wloz CD-ROM numer 2 Might and Magic® VII."); v11 = "Odwolaj"; } else { SetWindowTextA(hDlg, "Inserire il secondo CD"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Inserire il secondo CD di Might and Magic® VII."); v11 = "Annulla"; } } else { SetWindowTextA(hDlg, "Insйrez le CD 2"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Insйrez Might & Magic® VII CD 2."); v11 = "Supprimer"; } } else { SetWindowTextA(hDlg, "Por favor, inserte disco 2"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Por favor, inserte disco 2 de Might & Magic® VII."); v11 = "Cancelar"; } } else { SetWindowTextA(hDlg, "Bitte CD 2 einlegen"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Bitte CD 2 von Might and Magic® VII einlegen."); v11 = "Abbrechen"; } v10(hDlg, 2, v11); return 0; } if (a2 == 273) { if (a3 == 2) { v12 = 0; EndDialog(hDlg, v12); return 1; } v4 = a3 == 1; } else { v4 = a2 == 1025; } if (v4) { v12 = 1; EndDialog(hDlg, v12); return 1; } return 0; } //----- (00465061) -------------------------------------------------------- bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive) { char drive[4] = { 'X', ':', '\\', 0 }; bool bGotCDFromRegistry = false; HKEY hSoftware = nullptr, hNWC = nullptr, hMM7 = nullptr, hVersion = nullptr; if (!RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, KEY_READ|KEY_WOW64_32KEY, &hSoftware)) { if (!RegOpenKeyExA(hSoftware, "New World Computing", 0, KEY_READ|KEY_WOW64_32KEY, &hNWC)) { if (!RegOpenKeyExA(hNWC, "Might and Magic VII", 0, KEY_READ|KEY_WOW64_32KEY, &hMM7)) { if (!RegOpenKeyExA(hMM7, "1.0", 0, KEY_READ|KEY_WOW64_32KEY, &hVersion)) { DWORD cbData = 3; if (!RegQueryValueExA(hVersion, "CDDrive", 0, 0, (BYTE *)drive, &cbData)) bGotCDFromRegistry = true; } RegCloseKey(hVersion); } RegCloseKey(hMM7); } RegCloseKey(hNWC); } RegCloseKey(hSoftware); if (bGotCDFromRegistry) if (CheckMM7CD(*drive)) { cMM7GameCDDriveLetter = *drive; return true; } while (true) { for (uint i = 0; i < 26; ++i) { drive[0] = 'A' + i; if (GetDriveTypeA(drive) == DRIVE_CDROM) if (CheckMM7CD(*drive)) { cMM7GameCDDriveLetter = *drive; WriteWindowsRegistryString("CDDrive", drive); return true; } } if (DialogBoxParamA(GetModuleHandleW(nullptr), "InsertCD", hWnd, (DLGPROC)InsertMM7CDDialogFunc, 0)) continue; return false; } } //----- (004651F4) -------------------------------------------------------- bool MM7_Initialize(int game_width, int game_height) { wchar_t pCurrentDir[1024]; _wgetcwd(pCurrentDir, 1024); wchar_t pMM6IniFile[1024]; wsprintfW(pMM6IniFile, L"%s\\mm6.ini", pCurrentDir); bCanLoadFromCD = GetPrivateProfileIntW(L"settings", L"use_cd", 1, pMM6IniFile); if (bNoCD) bCanLoadFromCD = false; if (bCanLoadFromCD) { Log::Warning(L"Checking for CD..."); if (!FindMM7CD(nullptr, &cMM7GameCDDriveLetter)) return false; Log::Warning(L"...done."); } srand(GetTickCount()); pEventTimer = Timer::Create(); pEventTimer->Initialize(); window = OSWindow::Create(L"Might and Magic® Trilogy", game_width, game_height);//Create game window bool use_d3d11 = false; if (use_d3d11) pRenderer = RenderD3D11::Create(); else pRenderer = Render::Create();//Create DirectX if (!pRenderer) { Log::Warning(L"Render creation failed"); return false; } else { //bool bWindowMode = ReadWindowsRegistryInt("startinwindow", false); //uint uDefaultDevice = ReadWindowsRegistryInt("D3D Device", 1); if (!pRenderer->Initialize(window/*, bColoredLights, uLevelOfDetail, bTinting*/)) { Log::Warning(L"Render failed to initialize"); return false; } } game_starting_year = 1168; pParty = new Party; memset(&pParty->pHirelings, 0, sizeof(pParty->pHirelings)); pParty->uWalkSpeed = GetPrivateProfileIntW(L"debug", L"walkspeed", 384, pMM6IniFile); pParty->uDefaultEyelevel = GetPrivateProfileIntW(L"party", L"eyelevel", 160, pMM6IniFile); pParty->sEyelevel = pParty->uDefaultEyelevel; pParty->uDefaultPartyHeight = GetPrivateProfileIntW(L"party", L"height", 192, pMM6IniFile); pParty->uPartyHeight = pParty->uDefaultPartyHeight; MM6_Initialize(pMM6IniFile); pKeyActionMap = new KeyboardActionMapping; OnTimer(1); GameUI_StatusBar_UpdateTimedString(1); pGame = Game::Create(); pMouse = pGame->pMouseInstance; pIcons_LOD = new LODFile_IconsBitmaps; if (!pIcons_LOD->Load("data\\icons.lod", "icons")) { MessageBoxW(nullptr, L"Some files are missing\n\nPlease Reinstall.", L"Files Missing", MB_ICONEXCLAMATION); return false; } pIcons_LOD->dword_011BA4 = 0; pEvents_LOD = new LODFile_IconsBitmaps; if (!pEvents_LOD->Load("data\\events.lod", "icons")) { MessageBoxW(nullptr, L"Some files are missing\n\nPlease Reinstall.", L"Files Missing", MB_ICONEXCLAMATION); return false; } InitializeGameText(); pBitmaps_LOD = new LODFile_IconsBitmaps; if (!pBitmaps_LOD->Load("data\\bitmaps.lod", "bitmaps")) { MessageBoxA(nullptr, pGlobalTXT_LocalizationStrings[63], pGlobalTXT_LocalizationStrings[184], MB_ICONEXCLAMATION); return false; } pSprites_LOD = new LODFile_Sprites; if (!pSprites_LOD->LoadSprites("data\\sprites.lod")) { MessageBoxA(nullptr, pGlobalTXT_LocalizationStrings[63], pGlobalTXT_LocalizationStrings[184], MB_ICONEXCLAMATION); return false; } #if 0 if (_access("../MM_VI/data/icons.lod", 0) == 0) { pIcons_LOD_mm6 = new LODFile_IconsBitmaps; if (!pIcons_LOD_mm6->Load("../MM_VI/data/icons.lod", "icons")) { delete pIcons_LOD_mm6; pIcons_LOD_mm6 = nullptr; Log::Warning(L"Unable to load mm6:icons.lod"); } } else Log::Warning(L"Unable to find mm6:icons.lod"); if (_access("../MM_VI/data/bitmaps.lod", 0) == 0) { pBitmaps_LOD_mm6 = new LODFile_IconsBitmaps; if (!pBitmaps_LOD_mm6->Load("../MM_VI/data/bitmaps.lod", "bitmaps")) { delete pBitmaps_LOD_mm6; pBitmaps_LOD_mm6 = nullptr; Log::Warning(L"Unable to load mm6:bitmaps.lod"); } } else Log::Warning(L"Unable to find mm6:bitmaps.lod"); auto mm6_sprite_container_name = bUseLoResSprites ? "../MM_VI/data/spriteLO.lod" : "../MM_VI/data/sprites.lod"; if (_access(mm6_sprite_container_name, 0) == 0) { pSprites_LOD_mm6 = new LODFile_Sprites; if (!pSprites_LOD_mm6->LoadSprites(mm6_sprite_container_name)) { delete pSprites_LOD_mm6; pSprites_LOD_mm6 = nullptr; Log::Warning(L"Unable to load mm6:sprites.lod"); } } else Log::Warning(L"Unable to find mm6:sprites.lod"); if (_access("../mm8/data/icons.lod", 0) == 0) { pIcons_LOD_mm8 = new LODFile_IconsBitmaps; if (!pIcons_LOD_mm8->Load("../mm8/data/icons.lod", "icons")) { delete pIcons_LOD_mm8; pIcons_LOD_mm8 = nullptr; Log::Warning(L"Unable to load mm8:icons.lod"); } } else Log::Warning(L"Unable to find mm8:icons.lod"); if (_access("../mm8/data/bitmaps.lod", 0) == 0) { pBitmaps_LOD_mm8 = new LODFile_IconsBitmaps; if (!pBitmaps_LOD_mm8->Load("../mm8/data/bitmaps.lod", "bitmaps")) { delete pBitmaps_LOD_mm8; pBitmaps_LOD_mm8 = nullptr; Log::Warning(L"Unable to load mm8:bitmaps.lod"); } } else Log::Warning(L"Unable to find mm8:bitmaps.lod"); if (_access("../mm8/data/sprites.lod", 0) == 0) { pSprites_LOD_mm8 = new LODFile_Sprites; if (!pSprites_LOD_mm8->LoadSprites("../mm8/data/sprites.lod")) { delete pSprites_LOD_mm8; pSprites_LOD_mm8 = nullptr; Log::Warning(L"Unable to load mm8:sprites.lod"); } } else Log::Warning(L"Unable to find mm8:sprites.lod"); #endif { void *sft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dsft.bin", 1) : nullptr, *sft_mm8 = nullptr; void *sft_mm7 = pEvents_LOD->LoadRaw("dsft.bin", 1); pSpriteFrameTable = new SpriteFrameTable; pSpriteFrameTable->FromFile(sft_mm6, sft_mm7, sft_mm8); free(sft_mm6); free(sft_mm7); free(sft_mm8); void *tft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dtft.bin", 1) : nullptr, *tft_mm8 = nullptr; void *tft_mm7 = pEvents_LOD->LoadRaw("dtft.bin", 1); pTextureFrameTable = new TextureFrameTable; pTextureFrameTable->FromFile(tft_mm6, tft_mm7, tft_mm8); free(tft_mm6); free(tft_mm7); free(tft_mm8); void *tiles_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dtile.bin", 1) : nullptr, *tiles_mm8 = nullptr; void *tiles_mm7 = pEvents_LOD->LoadRaw("dtile.bin", 1); pTileTable = new TileTable; pTileTable->FromFile(tiles_mm6, tiles_mm7, tiles_mm8); free(tiles_mm6); free(tiles_mm7); free(tiles_mm8); void *pft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dpft.bin", 1) : nullptr, *pft_mm8 = nullptr; void *pft_mm7 = pEvents_LOD->LoadRaw("dpft.bin", 1); pPlayerFrameTable = new PlayerFrameTable; pPlayerFrameTable->FromFile(pft_mm6, pft_mm7, pft_mm8); free(pft_mm6); free(pft_mm7); free(pft_mm8); void *ift_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dift.bin", 1) : nullptr, *ift_mm8 = nullptr; void *ift_mm7 = pEvents_LOD->LoadRaw("dift.bin", 1); pIconsFrameTable = new IconFrameTable; pIconsFrameTable->FromFile(ift_mm6, ift_mm7, ift_mm8); free(ift_mm6); free(ift_mm7); free(ift_mm8); void *decs_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("ddeclist.bin", 1) : nullptr, *decs_mm8 = nullptr; void *decs_mm7 = pEvents_LOD->LoadRaw("ddeclist.bin", 1); pDecorationList = new DecorationList; pDecorationList->FromFile(decs_mm6, decs_mm7, decs_mm8); free(decs_mm6); free(decs_mm7); free(decs_mm8); void *objs_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dobjlist.bin", 1) : nullptr, *objs_mm8 = nullptr; void *objs_mm7 = pEvents_LOD->LoadRaw("dobjlist.bin", 1); pObjectList = new ObjectList; pObjectList->FromFile(objs_mm6, objs_mm7, objs_mm8); free(objs_mm6); free(objs_mm7); free(objs_mm8); void *mons_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dmonlist.bin", 1) : nullptr, *mons_mm8 = nullptr; void *mons_mm7 = pEvents_LOD->LoadRaw("dmonlist.bin", 1); pMonsterList = new MonsterList; pMonsterList->FromFile(mons_mm6, mons_mm7, mons_mm8); free(mons_mm6); free(mons_mm7); free(mons_mm8); void *chests_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dchest.bin", 1) : nullptr, *chests_mm8 = nullptr; void *chests_mm7 = pEvents_LOD->LoadRaw("dchest.bin", 1); pChestList = new ChestList; pChestList->FromFile(chests_mm6, chests_mm7, chests_mm8); free(chests_mm6); free(chests_mm7); free(chests_mm8); void *overlays_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("doverlay.bin", 1) : nullptr, *overlays_mm8 = nullptr; void *overlays_mm7 = pEvents_LOD->LoadRaw("doverlay.bin", 1); pOverlayList = new OverlayList; pOverlayList->FromFile(overlays_mm6, overlays_mm7, overlays_mm8); free(overlays_mm6); free(overlays_mm7); free(overlays_mm8); void *sounds_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dsounds.bin", 1) : nullptr, *sounds_mm8 = nullptr; void *sounds_mm7 = pEvents_LOD->LoadRaw("dsounds.bin", 1); pSoundList = new SoundList; pSoundList->FromFile(sounds_mm6, sounds_mm7, sounds_mm8); free(sounds_mm6); free(sounds_mm7); free(sounds_mm8); } if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_RUN_IN_WIDOW) { //window->SetWindowedMode(game_width, game_height); pRenderer->SwitchToWindow(); } else { __debugbreak(); // Nomad window->SetFullscreenMode(); pRenderer->InitializeFullscreen(); } uSoundVolumeMultiplier = min(9, ReadWindowsRegistryInt("soundflag", 9)); uMusicVolimeMultiplier = min(9, ReadWindowsRegistryInt("musicflag", 9)); uVoicesVolumeMultiplier = min(9, ReadWindowsRegistryInt("CharVoices", 9)); bShowDamage = ReadWindowsRegistryInt("ShowDamage", 1) != 0; uGammaPos = min(4, ReadWindowsRegistryInt("GammaPos", 4)); pGame->pGammaController->Initialize(uGammaPos * 0.1 + 0.6); if (ReadWindowsRegistryInt("Bloodsplats", 1)) pGame->uFlags2 |= GAME_FLAGS_2_DRAW_BLOODSPLATS; else pGame->uFlags2 &= ~GAME_FLAGS_2_DRAW_BLOODSPLATS; uTurnSpeed = ReadWindowsRegistryInt("TurnDelta", 3); if (!bNoSound) pAudioPlayer->Initialize(); pMediaPlayer = new Media::MPlayer(); pMediaPlayer->Initialize(window); dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; switch (uTurnSpeed) { case 0: // undefined turn option __debugbreak(); // really shouldn't use this mode uTurnSpeed = (unsigned int)uCPUSpeed < 199 ? 128 : 64; // adjust turn speed to estimated fps break; case 1: // 16x Log::Warning(L"x16 Turn Speed"); // really shouldn't use this mode uTurnSpeed = 128; break; case 2: // 32x Log::Warning(L"x32 Turn Speed"); // really shouldn't use this mode uTurnSpeed = 64; break; case 3: // smooth uTurnSpeed = 0; break; } return true; } //----- (00465D0B) -------------------------------------------------------- void SecondaryInitialization() { pMouse->Initialize(window); pItemsTable = new ItemsTable; pItemsTable->Initialize(); //pBitmaps_LOD->can_load_hardware_sprites = 1; //pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pBitmaps_LOD->SetupPalettes(5, 6, 5); //pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pIcons_LOD->SetupPalettes(5, 6, 5); //pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pPaletteManager->SetColorChannelInfo(5, 6, 5); pPaletteManager->SetMistColor(128, 128, 128); pPaletteManager->RecalculateAll(); //pSprites_LOD->can_load_hardware_sprites = 1; pObjectList->InitializeSprites(); pOverlayList->InitializeSprites(); if (!bNoSound) pSoundList->Initialize(); for (uint i = 0; i < 4; ++i) { static const char *pUIAnimNames[4] = { "glow03", "glow05", "torchA", "wizeyeA" }; static unsigned short _4E98D0[4][4] = { { 479, 0, 329, 0 }, { 585, 0, 332, 0 }, { 468, 0, 0, 0 }, { 606, 0, 0, 0 } }; pUIAnims[i]->uIconID = pIconsFrameTable->FindIcon(pUIAnimNames[i]); pIconsFrameTable->InitializeAnimation(pUIAnims[i]->uIconID); pUIAnims[i]->uAnimLength = 0; pUIAnims[i]->uAnimTime = 0; pUIAnims[i]->x = _4E98D0[i][0]; pUIAnims[i]->y = _4E98D0[i][2]; } for (unsigned int i = 0; i < pObjectList->uNumObjects; ++i) { pObjectList->pObjects[i].uParticleTrailColor = pObjectList->pObjects[i].uParticleTrailColorB | ((unsigned int)pObjectList->pObjects[i].uParticleTrailColorG << 8) | ((unsigned int)pObjectList->pObjects[i].uParticleTrailColorR << 16); } MainMenuUI_Create(); pGame->pStru6Instance->LoadAnimations(); for (uint i = 0; i < 7; ++i) { char container_name[64]; sprintf(container_name, "HDWTR%03u", i); pRenderer->pHDWaterBitmapIDs[i] = pBitmaps_LOD->LoadTexture(container_name); } pNPCStats = new NPCStats; memset(pNPCStats->pNPCData, 0, 0x94BCu); pNPCStats->Initialize(); Initialize_GlobalEVT(); pBitmaps_LOD->_inlined_sub0(); pSprites_LOD->_inlined_sub0(); pPaletteManager->LockAll(); _mkdir("Saves"); for (uint i = 0; i < 5; ++i) for (uint j = 0; j < 6; ++j) { sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j); remove(pTmpBuf.data()); } Initialize_GamesLOD_NewLOD(); _576E2C_current_minimap_zoom = 512; dword_576E28 = 9; } bool new_sky = false; //new sky(need texture) int max_flight_height = 4000; //maximum altitude bool use_MMT = false; bool for_refactoring = false; //----- (00462C94) -------------------------------------------------------- bool MM_Main(const wchar_t *pCmdLine) { IntegrityTest(); char test[1024]; sprintfex(test, "^Pi[%s]: знахар^R[ь;ка;]", "Золтан"); lua = new LuaVM; lua->Initialize(); bool bNoMargareth = false; if (pCmdLine && *pCmdLine) { //if (wcsstr(pCmdLine, L"-usedefs")) // bDebugResouces = 1; if (wcsstr(pCmdLine, L"-window")) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_RUN_IN_WIDOW; if (wcsstr(pCmdLine, L"-nointro")) bNoIntro = true;//dword_6BE364_game_settings_1 |= 4; if (wcsstr(pCmdLine, L"-nologo")) bNoLogo = true;//dword_6BE364_game_settings_1 |= 8; if (wcsstr(pCmdLine, L"-nosound")) bNoSound = true; //dword_6BE364_game_settings_1 |= 0x10; bWalkSound = ReadWindowsRegistryInt("WalkSound", 1) != 0; if (wcsstr(pCmdLine, L"-nowalksound")) bWalkSound = false;//dword_6BE364_game_settings_1 |= 0x20; if (wcsstr(pCmdLine, L"-novideo")) { dword_6BE364_game_settings_1 |= GAME_SETTINGS_NO_HOUSE_ANIM; bNoVideo = true; } if (wcsstr(pCmdLine, L"-nocd")) bNoCD = true; if (wcsstr(pCmdLine, L"-new_sky")) new_sky = true; if (wcsstr(pCmdLine, L"-nomarg")) bNoMargareth = true; } /*v8 = _4AC1C9_get_cpu_speed(0, (Vec4_int_ *)a2); Rect.left = *(int *)v8; Rect.top = *(int *)(v8 + 4); Rect.right = *(int *)(v8 + 8); Rect.bottom = *(int *)(v8 + 12); uCPUSpeed = Rect.bottom;*/ uCPUSpeed = 2048; // about 2GHz //_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF | _CRTDBG_CHECK_ALWAYS_DF );//Ritor1: for memory test if (!MM7_Initialize(640, 480)) { Log::Warning(L"MM init: failed"); pGame->Deinitialize(); return 1; } pEventTimer->Pause(); SetUserInterface(PartyAlignment_Neutral, false); ShowLogoVideo(); //ShowIntroVideo_and_LoadingScreen(); WriteWindowsRegistryInt("Ran once", 1); dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; pGame->InitializeGammaController(); SecondaryInitialization(); pRenderer->SetRasterClipRect(0, 0, window->GetWidth() - 1, window->GetHeight() - 1); FinalInitialization(); //Ritor1: include if (use_MMT) MMT_MainMenu_Loop(); Log::Warning(L"MM: entering main loop"); while (1) { MainMenuWindow* main_menu_window = MainMenuWindow::Create(); window->AddControl(main_menu_window); MainMenu_Loop(); uGameState = GAME_STATE_PLAYING; while (1) { if (uGameState == GAME_FINISHED || GetCurrentMenuID() == MENU_EXIT_GAME) { pGame->Deinitialize(); return true; } if (GetCurrentMenuID() == MENU_NEWGAME) { if (pAudioPlayer->hAILRedbook) AIL_redbook_stop(pAudioPlayer->hAILRedbook); pParty->Reset(); pOtherOverlayList->Reset(); strcpy(pCurrentMapName, pStartingMapName); pParty->CreateDefaultParty(0); PlayerCreationUI_Initialize(); if (PlayerCreationUI_Loop()) { DeleteCCharFont(); break; } DeleteCCharFont(); bFlashQuestBook = true; pMediaPlayer->PlayFullscreenMovie(MOVIE_Emerald, true); SaveNewGame(); if (bNoMargareth) _449B7E_toggle_bit(pParty->_quest_bits, PARTY_QUEST_EMERALD_MARGARETH_OFF, 1); pGame->Loop(); if (uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU) { SetCurrentMenuID(MENU_NEWGAME); uGameState = GAME_STATE_PLAYING; continue; } else if (uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU) break; assert(false && "Invalid game state"); } if (GetCurrentMenuID() == MENU_CREDITS) { if (pAudioPlayer->hAILRedbook) AIL_redbook_stop(pAudioPlayer->hAILRedbook); MainMenuUI_Credits_Loop(); break; } if (GetCurrentMenuID() == MENU_5 || GetCurrentMenuID() == MENU_LoadingProcInMainMenu) { uGameState = GAME_STATE_PLAYING; pGame->Loop(); } else { if (GetCurrentMenuID() == MENU_DebugBLVLevel) { pMouse->ChangeActivation(0); pParty->Reset(); pParty->CreateDefaultParty(1); __debugbreak(); /*extern void CreateDefaultBLVLevel(); CreateDefaultBLVLevel(); OPENFILENAMEA ofn; if ( !GetOpenFileNameA((LPOPENFILENAMEA)&ofn) ) { pMouse->ChangeActivation(1); break; } _chdir("..\\"); strcpy(pCurrentMapName, ofn.lpstrFileTitle);*/ pMouse->ChangeActivation(1); pGame->Loop(); } } if (uGameState == GAME_STATE_LOADING_GAME) { SetCurrentMenuID(MENU_5); uGameState = GAME_STATE_PLAYING; continue; } if (uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU) { SetCurrentMenuID(MENU_NEWGAME); uGameState = GAME_STATE_PLAYING; continue; } if (uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU)// from the loaded game { pAudioPlayer->StopChannels(-1, -1); uGameState = GAME_STATE_PLAYING; break; } } if (!bNoSound && pAudioPlayer->hAILRedbook) { pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); AIL_redbook_stop(pAudioPlayer->hAILRedbook); unsigned int startms, end_ms; AIL_redbook_track_info(pAudioPlayer->hAILRedbook, 14, &startms, &end_ms); AIL_redbook_play(pAudioPlayer->hAILRedbook, startms + 1, end_ms); } } //lua_close(L); pGame->Deinitialize(); return 1; } //----- (00466082) -------------------------------------------------------- void MM6_Initialize(const wchar_t *pIniFilename) { size_t v2; // eax@31 size_t v3; // ebx@32 size_t v4; // edi@36 char pDefaultGroundTexture[16]; // [sp+FCh] [bp-8Ch]@32 unsigned int v9; // [sp+184h] [bp-4h]@28 //_getcwd(v5, 120); //sprintfex(pIniFilename, "%s\\mm6.ini", v5); viewparams = new ViewingParams; game_viewport_x = viewparams->uScreen_topL_X = GetPrivateProfileIntW(L"screen", L"vx1", 8, pIniFilename); game_viewport_y = viewparams->uScreen_topL_Y = GetPrivateProfileIntW(L"screen", L"vy1", 8, pIniFilename); game_viewport_z = viewparams->uScreen_BttmR_X = GetPrivateProfileIntW(L"screen", L"vx2", 468, pIniFilename); game_viewport_w = viewparams->uScreen_BttmR_Y = GetPrivateProfileIntW(L"screen", L"vy2", 351, pIniFilename); game_viewport_width = game_viewport_z - game_viewport_x; game_viewport_height = game_viewport_w - game_viewport_y + 1; pAudioPlayer = new AudioPlayer; pAudioPlayer->uMixerChannels = GetPrivateProfileIntW(L"settings", L"mixerchannels", 16, pIniFilename); if (pAudioPlayer->uMixerChannels > 16) pAudioPlayer->uMixerChannels = 16; if (GetPrivateProfileIntW(L"debug", L"nomonster", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_ACTORS; if (ReadWindowsRegistryInt("startinwindow", 0)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_RUN_IN_WIDOW; if (GetPrivateProfileIntW(L"debug", L"showFR", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_0002_SHOW_FR; if (GetPrivateProfileIntW(L"debug", L"nodamage", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_DAMAGE; if (GetPrivateProfileIntW(L"debug", L"nodecoration", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_DECORATIONS; wchar_t pStartingMapNameW[1024]; GetPrivateProfileStringW(L"file", L"startmap", L"out01.odm", pStartingMapNameW, 0x20u, pIniFilename); sprintf(pStartingMapName, "%S", pStartingMapNameW); v9 = 0; if (strlen(pStartingMapName)) { do { if (pStartingMapName[v9] == ' ') pStartingMapName[v9] = 0; ++v9; v2 = strlen(pStartingMapName); } while (v9 < v2); } pODMRenderParams = new ODMRenderParams; pODMRenderParams->outdoor_no_mist = GetPrivateProfileIntW(L"debug", L"noMist", 0, pIniFilename); pODMRenderParams->bNoSky = GetPrivateProfileIntW(L"outdoor", L"nosky", 0, pIniFilename); pODMRenderParams->bDoNotRenderDecorations = GetPrivateProfileIntW(L"render", L"nodecorations", 0, pIniFilename); pODMRenderParams->outdoor_no_wavy_water = GetPrivateProfileIntW(L"outdoor", L"nowavywater", 0, pIniFilename); outdoor_grid_band_1 = GetPrivateProfileIntW(L"outdoor", L"gridband1", 10, pIniFilename); outdoor_grid_band_2 = GetPrivateProfileIntW(L"outdoor", L"gridband2", 15, pIniFilename); outdoor_grid_band_3 = GetPrivateProfileIntW(L"outdoor", L"gridband3", 25, pIniFilename); pODMRenderParams->terrain_gamma = GetPrivateProfileIntW(L"outdoor", L"ter_gamma", 0, pIniFilename); pODMRenderParams->building_gamme = GetPrivateProfileIntW(L"outdoor", L"bld_gamma", 0, pIniFilename); pODMRenderParams->shading_dist_shade = GetPrivateProfileIntW(L"shading", L"dist_shade", 2048, pIniFilename); pODMRenderParams->shading_dist_shademist = GetPrivateProfileIntW(L"shading", L"dist_shademist", 4096, pIniFilename); pODMRenderParams->shading_dist_mist = GetPrivateProfileIntW(L"shading", L"dist_mist", 0x2000, pIniFilename);//drawing dist 0x2000 wchar_t pDefaultSkyTextureW[1024]; GetPrivateProfileStringW(L"textures", L"sky", L"plansky1", pDefaultSkyTextureW, 0x10u, pIniFilename); sprintf(pDefaultSkyTexture.data(), "%S", pDefaultSkyTextureW); wchar_t pDefaultGroundTextureW[1024]; GetPrivateProfileStringW(L"textures", L"default", L"dirt", pDefaultGroundTextureW, 0x10u, pIniFilename); sprintf(pDefaultGroundTexture, "%S", pDefaultGroundTextureW); wchar_t pFloat[1024]; GetPrivateProfileStringW(L"debug", L"recmod1", L"1.0", pFloat, 0x10u, pIniFilename); swscanf(pFloat, L"%f", &flt_6BE3A4_debug_recmod1); GetPrivateProfileStringW(L"debug", L"recmod2", L"1.0", pFloat, 0x10u, pIniFilename); swscanf(pFloat, L"%f", &flt_6BE3A8_debug_recmod2); flt_6BE3AC_debug_recmod1_x_1_6 = flt_6BE3A4_debug_recmod1 * 1.666666666666667; v3 = 0; if (strlen(pDefaultSkyTexture.data())) { do { if (pDefaultSkyTexture[v3] == ' ') pDefaultSkyTexture[v3] = 0; ++v3; } while (v3 < strlen(pDefaultSkyTexture.data())); } v4 = 0; if (strlen(pDefaultGroundTexture)) { do { if (pDefaultGroundTexture[v4] == ' ') pDefaultGroundTexture[v4] = 0; ++v4; } while (v4 < strlen(pDefaultGroundTexture)); } MM7Initialization(); } //----- (004666D5) -------------------------------------------------------- void MM7Initialization() { if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) { /*if (byte_6BE388_graphicsmode == 0) { outdoor_grid_band_1 = 10; outdoor_grid_band_2 = 15; outdoor_grid_band_3 = 20; pODMRenderParams->shading_dist_mist = 8192; pODMRenderParams->bNoSky = false; LOBYTE(viewparams->field_20) = 0; }*/ pODMRenderParams->shading_dist_shade = 2048; pODMRenderParams->terrain_gamma = 0; pODMRenderParams->building_gamme = 0; pODMRenderParams->shading_dist_shademist = 4096; pODMRenderParams->outdoor_no_wavy_water = 0; //_47F4D3_initialize_terrain_bezier_stuff(outdoor_grid_band_1, outdoor_grid_band_2, outdoor_grid_band_3); { pODMRenderParams->outdoor_grid_band_3 = outdoor_grid_band_3; pODMRenderParams->uPickDepth = outdoor_grid_band_3 * 512; } } else LOBYTE(viewparams->field_20) = 0; pParty->uFlags |= 2; viewparams->uSomeY = viewparams->uScreen_topL_Y; viewparams->uSomeX = viewparams->uScreen_topL_X; viewparams->uSomeZ = viewparams->uScreen_BttmR_X; viewparams->uSomeW = viewparams->uScreen_BttmR_Y; pViewport->SetScreen(viewparams->uScreen_topL_X, viewparams->uScreen_topL_Y, viewparams->uScreen_BttmR_X, viewparams->uScreen_BttmR_Y); if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pODMRenderParams->Initialize(); } //----- (004610AA) -------------------------------------------------------- void __fastcall PrepareToLoadODM(unsigned int bLoading, ODMRenderParams *a2) { pGameLoadingUI_ProgressBar->Reset(27); pSoundList->_4A9D79(0); uCurrentlyLoadedLevelType = LEVEL_Outdoor; ODM_LoadAndInitialize(pCurrentMapName, a2); if (!bLoading) TeleportToStartingPoint(uLevel_StartingPointType); viewparams->_443365(); PlayLevelMusic(); } // 6BE35C: using guessed type int uLevel_StartingPointType; //----- (004627B7) -------------------------------------------------------- void MainMenu_Loop() { GUIButton *pButton; // eax@27 unsigned int pControlParam; // ecx@35 unsigned int pY; // [sp-18h] [bp-54h]@39 Texture *pTexture; // [sp-14h] [bp-50h]@39 GUIWindow *pWindow; // [sp+4h] [bp-38h]@11 MSG msg; pCurrentScreen = SCREEN_GAME; pGUIWindow2 = 0; pAudioPlayer->StopChannels(-1, -1); pMouse->RemoveHoldingItem(); pIcons_LOD->_inlined_sub2(); pWindow_MainMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0); Texture* pNew = pIcons_LOD->LoadTexturePtr("title_new", TEXTURE_16BIT_PALETTE); Texture* pLoad = pIcons_LOD->LoadTexturePtr("title_load", TEXTURE_16BIT_PALETTE); Texture* pCredits = pIcons_LOD->LoadTexturePtr("title_cred", TEXTURE_16BIT_PALETTE); Texture* pExit = pIcons_LOD->LoadTexturePtr("title_exit", TEXTURE_16BIT_PALETTE); pMainMenu_BtnNew = pWindow_MainMenu->CreateButton(495, 172, pNew->uTextureWidth, pNew->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowPartyCreationWnd, 0, 'N', "", pNew, 0); pMainMenu_BtnLoad = pWindow_MainMenu->CreateButton(495, 227, pLoad->uTextureWidth, pLoad->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowLoadWindow, 1, 'L', "", pLoad, 0); pMainMenu_BtnCredits = pWindow_MainMenu->CreateButton(495, 282, pCredits->uTextureWidth, pCredits->uTextureHeight, 1, 0, UIMSG_ShowCredits, 2, 'C', "", pCredits, 0); pMainMenu_BtnExit = pWindow_MainMenu->CreateButton(495, 337, pExit->uTextureWidth, pExit->uTextureHeight, 1, 0, UIMSG_ExitToWindows, 3, 0, "", pExit, 0); pTexture_PCX.Release(); pTexture_PCX.Load("title.pcx", 0); SetCurrentMenuID(MENU_MAIN); SetForegroundWindow(window->GetApiHandle()); SendMessageW(window->GetApiHandle(), WM_ACTIVATEAPP, 1, 0); while (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_SAVELOAD) { POINT pt; pMouse->GetCursorPos(&pt); pWindow = pWindow_MainMenu; if (GetCurrentMenuID() == MENU_SAVELOAD) { if (pCurrentScreen != SCREEN_LOADGAME) { pTexture_PCX.Release(); pTexture_PCX.Load("lsave640.pcx", 0); pGUIWindow2 = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0); pCurrentScreen = SCREEN_LOADGAME; LoadUI_Load(0); } pWindow = pGUIWindow_CurrentMenu; } while (PeekMessageW(&msg, 0, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); TranslateMessage(&msg); DispatchMessageW(&msg); } if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) { WaitMessage(); continue; } pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); GUI_MainMenuMessageProc(); GUI_UpdateWindows(); if (GetCurrentMenuID() != MENU_MAIN) { if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu) { pIcons_LOD->RemoveTexturesPackFromTextureList(); pGUIWindow_CurrentMenu->Release(); pGUIWindow_CurrentMenu = 0; pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; } } else { if (!pModalWindow)// ??? { pButton = pWindow->pControlsHead; for (pButton = pWindow->pControlsHead; pButton; pButton = pButton->pNext) { if (pt.x >= (signed int)pButton->uX && pt.x <= (signed int)pButton->uZ && pt.y >= (signed int)pButton->uY && pt.y <= (signed int)pButton->uW && pWindow == pWindow_MainMenu) { pControlParam = pButton->msg_param; switch (pControlParam) // backlight for buttons { case 0: pTexture = pNew; pY = 172; break; case 1: pTexture = pLoad; pY = 227; break; case 2: pTexture = pCredits; pY = 282; break; case 3: pTexture = pExit; pY = 337; break; } pRenderer->DrawTextureIndexed(495, pY, pTexture); } } } } pRenderer->EndScene(); pRenderer->Present(); } GUI_MainMenuMessageProc(); pRenderer->BeginScene(); GUI_UpdateWindows(); pRenderer->EndScene(); pRenderer->Present(); pTexture_PCX.Release(); if (pGUIWindow2) { pGUIWindow2->Release(); pGUIWindow2 = 0; } pWindow_MainMenu->Release(); pIcons_LOD->RemoveTexturesPackFromTextureList(); } //----- (004BF91E) -------------------------------------------------------- unsigned int GameOverMenu(void *ecx0) { const char *v1; // eax@2 unsigned int result; // eax@3 const char *v6; // eax@10 const char *v7; // edx@10 const char *v8; // ecx@12 const char *v9; // eax@14 unsigned int v10; // eax@25 GUIWindow pWindow; // [sp+34h] [bp-9Ch]@1 unsigned int v14; // [sp+A4h] [bp-2Ch]@5 void *v15; // [sp+A8h] [bp-28h]@1 const char *pInString; // [sp+ACh] [bp-24h]@5 unsigned int v17; // [sp+B0h] [bp-20h]@5 unsigned int v18; // [sp+B4h] [bp-1Ch]@5 unsigned int v19; // [sp+B8h] [bp-18h]@5 int v20; // [sp+BCh] [bp-14h]@7 GUIFont *pFont; // [sp+C4h] [bp-Ch]@1 unsigned __int64 v23; // [sp+C8h] [bp-8h]@5 MSG msg; v15 = ecx0; RGBTexture _this; // [sp+Ch] [bp-C4h]@1 //RGBTexture::RGBTexture(&this); dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_4000; bGameoverLoop = 1; pMediaPlayer->bStopBeforeSchedule = 0; pAudioPlayer->StopChannels(-1, -1); pRenderer->BeginScene(); pRenderer->ClearBlack(); pRenderer->EndScene(); pRenderer->Present(); //pMediaPlayer->pResetflag = 0; _449B57_test_bit(pParty->_quest_bits, 99); _this.Load("winbg.pcx", 2); pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &_this); pRenderer->EndScene(); free(_this.pPixels); _this.pPixels = 0; window_SpeakInHouse = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0); pWindow.uFrameX = 75; pWindow.uFrameY = 60; pWindow.uFrameWidth = 469; pWindow.uFrameHeight = 338; pWindow.uFrameZ = 543; pWindow.uFrameW = 397; pFont = LoadFont("endgame.fnt", "FONTPAL", NULL); if (pParty->IsPartyGood()) v1 = pGlobalTXT_LocalizationStrings[675];//"Splendid job! With the activation of the Gate, a thousand worlds lie at your feet. Perhaps on one of them you will find the Ancients themselves, and return with the fruits their great civilization has to offer your world and your kingdom." else { result = pParty->IsPartyEvil(); if (!(short)result) return result; v1 = pGlobalTXT_LocalizationStrings[676];//"Brilliant! The completion of the Heavenly Forge has provided enough Ancient weapons to crush all resistance to your plans. Soon the world will bow to your every whim! Still, you can't help but wonder what was beyond the Gate the other side was trying so hard to build." } pInString = v1; v23 = pParty->uTimePlayed - 138240; v19 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 24; v14 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 24 / 0x1C / 0xC; v18 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 24 / 0x1C % 0xC; v17 = v19 % 0x1C; if (!v19) v19 = 1; pRenderer->BeginScene(); pWindow.DrawTitleText(pFont, 1, 0x23, 1, pGlobalTXT_LocalizationStrings[9], 3);//Congratulations! v23 = 0i64; v20 = 0; for (uint i = 0; i < 4; i++) { sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[129], pParty->pPlayers[i].pName, pParty->pPlayers[i].GetBaseLevel(), pClassNames[pParty->pPlayers[i].classType]);//%s the Level %u %s pWindow.DrawTitleText(pFont, 1, i * (LOBYTE(pFont->uFontHeight) - 2) + LOBYTE(pFont->uFontHeight) + 46, 1, pTmpBuf.data(), 3); v23 += pParty->pPlayers[i].uExperience;//__PAIR__(*(int *)(i - 4), *(int *)(i - 8)); } v23 = (signed __int64)v23 / v19; v6 = FitTextInAWindow(pInString, pFont, &pWindow, 0xC, 0); pWindow.DrawTitleText(pFont, 1, 5 * (LOBYTE(pFont->uFontHeight) + 11), 1, v6, 0); strcpy(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[37]);//Total Time: v7 = pGlobalTXT_LocalizationStrings[56]; if (v17 != 1) v7 = pGlobalTXT_LocalizationStrings[57]; v8 = pGlobalTXT_LocalizationStrings[146];//Month if (v18 != 1) v8 = pGlobalTXT_LocalizationStrings[148];//Months v9 = pGlobalTXT_LocalizationStrings[245]; if (v14 != 1) v9 = pGlobalTXT_LocalizationStrings[132]; sprintf(pTmpBuf2.data(), " %lu %s, %lu %s, %lu %s ", v14, v9, v18, v8, v17, v7); strcat(pTmpBuf.data(), pTmpBuf2.data()); pWindow.DrawTitleText(pFont, 1, pWindow.uFrameHeight - 2 * LOBYTE(pFont->uFontHeight) - 5, 1, pTmpBuf.data(), 3); sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[94], v23); pWindow.DrawTitleText(pFont, 1, pWindow.uFrameHeight, 1, pTmpBuf.data(), 3); dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; pRenderer->EndScene(); pRenderer->Present(); //if ( pRenderer->pRenderD3D ) pRenderer->pBeforePresentFunction(); pRenderer->SaveWinnersCertificate("MM7_Win.Pcx"); free(pFont); window_SpeakInHouse->Release(); window_SpeakInHouse = 0; if (v15 == (void *)2) result = pMessageQueue_50CBD0->uNumMessages; else { LODWORD(v23) = GetTickCount() + 5000; while ((unsigned int)v23 > GetTickCount()) ; while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); TranslateMessage(&msg); DispatchMessage(&msg); } if (pMessageQueue_50CBD0->uNumMessages) { LOBYTE(v10) = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pMessageQueue_50CBD0->uNumMessages = v10; } pKeyActionMap->ResetKeys(); pKeyActionMap->uLastKeyPressed = 0; do { while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); TranslateMessage(&msg); DispatchMessage(&msg); } } while (!pKeyActionMap->uLastKeyPressed); result = pMessageQueue_50CBD0->uNumMessages; if (pMessageQueue_50CBD0->uNumMessages) { result = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; } } if (v15) { /*if ( (signed int)result < 40 ) { pMessageQueue_50CBD0->pMessages[result].eType = UIMSG_Quit; }*/ pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Quit, 1, 0); } else { pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ShowFinalWindow, 1, 0); /*if ( (signed int)result < 40 ) { pMessageQueue_50CBD0->pMessages[result].eType = UIMSG_C5; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; result = 3 * pMessageQueue_50CBD0->uNumMessages + 3; *(&pMessageQueue_50CBD0->uNumMessages + result) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ } bGameoverLoop = 0; return result; } //----- (00464479) -------------------------------------------------------- void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows() { int v0; // esi@9 if (pMouse) pMouse->SetCursorBitmap("MICON1"); pPaletteManager->ResetNonLocked(); pBitmaps_LOD->ReleaseAll2(); pSprites_LOD->DeleteSomeOtherSprites(); pIcons_LOD->ReleaseAll2(); if (uCurrentlyLoadedLevelType == LEVEL_Indoor) pIndoor->Release(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->Release(); pAudioPlayer->StopChannels(-1, -1); pSoundList->_4A9D79(0); uCurrentlyLoadedLevelType = LEVEL_null; pSpriteFrameTable->ResetSomeSpriteFlags(); v0 = uNumVisibleWindows; pParty->armageddon_timer = 0; while (v0 > 0) pWindowList[pVisibleWindowsIdxs[v0--] - 1].Release(); } //----- (00461103) -------------------------------------------------------- void _461103_load_level_sub() { int v4; // edx@8 signed int v6; // esi@14 signed int v8; // ecx@16 int v12; // esi@25 int v13; // eax@26 __int16 v14; // ax@41 signed int v17; // [sp+14h] [bp-48h]@3 signed int v18; // [sp+14h] [bp-48h]@23 int v19; // [sp+18h] [bp-44h]@1 signed int v20; // [sp+18h] [bp-44h]@14 int v21[16]; // [sp+1Ch] [bp-40h]@17 GenerateItemsInChest(); pGameLoadingUI_ProgressBar->Progress(); pParty->uFlags |= 2; pParty->field_7B5_in_arena_quest = 0; dword_5C6DF8 = 1; pNPCStats->uNewlNPCBufPos = 0; v19 = pMapStats->GetMapInfo(pCurrentMapName); //v15 = 0; for (uint i = 0; i < uNumActors; ++i) //if ( (signed int)uNumActors > 0 ) { //Actor* pActor = &pActors[i]; //v2 = (char *)&pActors[0].uNPC_ID; //do //{ //v3 = pActors[i].pMonsterInfo.uID; v17 = 0; if (pActors[i].pMonsterInfo.uID >= 115 && pActors[i].pMonsterInfo.uID <= 186 || pActors[i].pMonsterInfo.uID >= 232 && pActors[i].pMonsterInfo.uID <= 249) v17 = 1; //v1 = 0; v4 = (pActors[i].pMonsterInfo.uID - 1) % 3; if (2 == v4) { if (pActors[i].sNPC_ID && pActors[i].sNPC_ID < 5000) continue; } else { if (v4 != 1) { if (v4 == 0 && pActors[i].sNPC_ID == 0) pActors[i].sNPC_ID = 0; continue; } } if (pActors[i].sNPC_ID > 0 && pActors[i].sNPC_ID < 5000) continue; if (v17) { pNPCStats->InitializeAdditionalNPCs(&pNPCStats->pAdditionalNPC[pNPCStats->uNewlNPCBufPos], pActors[i].pMonsterInfo.uID, 0, v19); v14 = LOWORD(pNPCStats->uNewlNPCBufPos) + 5000; ++pNPCStats->uNewlNPCBufPos; pActors[i].sNPC_ID = v14; continue; } pActors[i].sNPC_ID = 0; //++v15; //v2 += 836; //} //while ( v15 < (signed int)uNumActors ); } pGameLoadingUI_ProgressBar->Progress(); //v5 = uNumActors; v6 = 0; v20 = 0; //v16 = v1; for (uint i = 0; i < uNumActors; ++i) { //v7 = (char *)&pActors[0].pMonsterInfo; //do //{ for (v8 = 0; v8 < v6; ++v8) { if (v21[v8] == pActors[i].pMonsterInfo.uID - 1) break; } if (v8 == v6) { v21[v6++] = pActors[i].pMonsterInfo.uID - 1; v20 = v6; if (v6 == 16) break; } //++v16; //v7 += 836; //} //while ( v16 < (signed int)v5 ); } pGameLoadingUI_ProgressBar->Progress(); for (int _v0 = 0; _v0 < v6; ++_v0) { for (v18 = 4; v18; --v18) pSoundList->LoadSound(pMonsterList->pMonsters[v21[_v0]].pSoundSampleIDs[4 - v18], 0); v12 = 0; do v13 = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[pMonsterStats->pInfos[v21[_v0] + 1].uSpell1ID], 1); while (v13); } //v0 = pGameLoadingUI_ProgressBar; //v1 = 0; pGameLoadingUI_ProgressBar->Progress(); if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_ACTORS) uNumActors = 0; if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DECORATIONS) uNumLevelDecorations = 0; init_event_triggers(); pGameLoadingUI_ProgressBar->Progress(); pGame->pIndoorCameraD3D->vPartyPos.x = 0; pGame->pIndoorCameraD3D->vPartyPos.y = 0; pGame->pIndoorCameraD3D->vPartyPos.z = 100; pGame->pIndoorCameraD3D->sRotationX = 0; pGame->pIndoorCameraD3D->sRotationY = 0; viewparams->bRedrawGameUI = true; uLevel_StartingPointType = MapStartPoint_Party; pSprites_LOD->_461397(); pPaletteManager->LockTestAll(); if (pParty->pPickedItem.uItemID != 0) pMouse->SetCursorBitmapFromItemID(pParty->pPickedItem.uItemID); } //----- (0042F3D6) -------------------------------------------------------- void InitializeTurnBasedAnimations(void *_this) { for (unsigned int i = 0; i < pIconIDs_Turn.size(); ++i) { char icon_name[32]; sprintf(icon_name, "turn%u", i); pIconIDs_Turn[i] = pIconsFrameTable->FindIcon(icon_name); pIconsFrameTable->InitializeAnimation(pIconIDs_Turn[i]); } uIconID_TurnStop = pIconsFrameTable->FindIcon("turnstop"); uIconID_TurnHour = pIconsFrameTable->FindIcon("turnhour"); uIconID_TurnStart = pIconsFrameTable->FindIcon("turnstart"); uIconID_CharacterFrame = pIconsFrameTable->FindIcon("aframe1"); uSpriteID_Spell11 = pSpriteFrameTable->FastFindSprite("spell11"); pIconsFrameTable->InitializeAnimation(uIconID_TurnHour); pIconsFrameTable->InitializeAnimation(uIconID_TurnStop); pIconsFrameTable->InitializeAnimation(uIconID_TurnStart); pIconsFrameTable->InitializeAnimation(uIconID_CharacterFrame); } //----- (00466C40) -------------------------------------------------------- const wchar_t *MENU_STATE_to_string(MENU_STATE m) { switch (m) { case -1: return L"-1"; case MENU_MAIN: return L"MENU_MAIN"; case MENU_NEWGAME: return L"MENU_NEWGAME"; case MENU_CREDITS: return L"MENU_CREDITS"; case MENU_SAVELOAD: return L"MENU_SAVELOAD"; case MENU_EXIT_GAME: return L"MENU_EXIT_GAME"; case MENU_5: return L"MENU_5"; case MENU_CREATEPARTY: return L"MENU_CREATEPARTY"; case MENU_NAMEPANELESC: return L"MENU_NAMEPANELESC"; case MENU_CREDITSPROC: return L"MENU_CREDITSPROC"; case MENU_LoadingProcInMainMenu: return L"MENU_LoadingProcInMainMenu"; case MENU_DebugBLVLevel: return L"MENU_DebugBLVLevel"; case MENU_CREDITSCLOSE: return L"MENU_CREDITSCLOSE"; case MENU_MMT_MAIN_MENU: return L"MENU_MMT_MAIN_MENU"; default: return L"unk"; }; }; void SetCurrentMenuID(MENU_STATE uMenu) { sCurrentMenuID = uMenu; Log::Warning(L"CurrentMenu = %s \n", MENU_STATE_to_string(uMenu)); } //----- (00466CA0) -------------------------------------------------------- MENU_STATE GetCurrentMenuID() { return sCurrentMenuID; } //----- (0046BDA8) -------------------------------------------------------- unsigned int GetGravityStrength() { int v0; // eax@1 v0 = ~LOBYTE(pGame->uFlags2) & 8; LOBYTE(v0) = v0 | 2; return (unsigned int)v0 >> 1; } //----- (00448B45) -------------------------------------------------------- void GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide) { if (bForceHide || GameUI_Footer_TimeLeft && GetTickCount() >= GameUI_Footer_TimeLeft) GameUI_Footer_TimeLeft = 0; } //----- (0044861E) -------------------------------------------------------- void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename) { unsigned int texture; // eax@2 if (uFaceCog) { texture = pBitmaps_LOD->LoadTexture(pFilename); if (texture != -1 ? (int)&pBitmaps_LOD->pTextures[texture] : 0) { pBitmaps_LOD->pTextures[texture].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[texture].palette_id1); if (uCurrentlyLoadedLevelType == 1) { if ((signed int)pIndoor->uNumFaceExtras > 1) { for (uint i = 1; i < (signed int)pIndoor->uNumFaceExtras; ++i) { if (pIndoor->pFaceExtras[i].sCogNumber == uFaceCog) { if (pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes & FACE_TEXTURE_FRAME) { pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID = pTextureFrameTable->FindTextureByName(pFilename); if (pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID) { pTextureFrameTable->LoadAnimationSequenceAndPalettes(pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID); } else { pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID = texture; pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes &= 0xBF00; } } else { pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID = texture; } } } } pParty->uFlags |= 2; } else { for (uint j = 0; j < (unsigned int)pOutdoor->uNumBModels; ++j) { for (uint i = 0; i < pOutdoor->pBModels[j].uNumFaces; ++i) { if (pOutdoor->pBModels[j].pFaces[i].sCogNumber == uFaceCog) { if (pOutdoor->pBModels[j].pFaces[i].uAttributes & FACE_TEXTURE_FRAME) { pOutdoor->pBModels[j].pFaces[i].uTextureID = pTextureFrameTable->FindTextureByName(pFilename); if (pOutdoor->pBModels[j].pFaces[i].uTextureID) pTextureFrameTable->LoadAnimationSequenceAndPalettes(pOutdoor->pBModels[j].pFaces[i].uTextureID); else { pOutdoor->pBModels[j].pFaces[i].uTextureID = texture; pOutdoor->pBModels[j].pFaces[i].uAttributes &= 0xBF00; } } else pOutdoor->pBModels[j].pFaces[i].uTextureID = texture; } } } } pParty->uFlags |= 2; } } } //----- (0044892E) -------------------------------------------------------- void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on) { if (sCogNumber) { if (uCurrentlyLoadedLevelType == 1) { for (uint i = 1; i < (unsigned int)pIndoor->uNumFaceExtras; ++i) { if (pIndoor->pFaceExtras[i].sCogNumber == sCogNumber) { if (on) pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes |= bit; else pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes &= ~bit; } } pParty->uFlags |= 2; } else { for (uint j = 0; j < (unsigned int)pOutdoor->uNumBModels; ++j) { for (uint i = 0; i < (unsigned int)pOutdoor->pBModels[j].uNumFaces; ++i) { if (pOutdoor->pBModels[j].pFaces[i].sCogNumber == sCogNumber) { if (on) pOutdoor->pBModels[j].pFaces[i].uAttributes |= bit; else pOutdoor->pBModels[j].pFaces[i].uAttributes &= ~bit; } } } } pParty->uFlags |= 2; } } //----- (0044882F) -------------------------------------------------------- void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName) { for (size_t i = 0; i < uNumLevelDecorations; i++) { if (pLevelDecorations[i].uCog == uCog) { if (pFileName && strcmp(pFileName, "0")) { pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pFileName); pDecorationList->InitializeDecorationSprite(pLevelDecorations[i].uDecorationDescID); } if (bHide) pLevelDecorations[i].uFlags &= ~LEVEL_DECORATION_INVISIBLE; else pLevelDecorations[i].uFlags |= LEVEL_DECORATION_INVISIBLE; pParty->uFlags |= 2; } } } //----- (004356FF) -------------------------------------------------------- void back_to_game() { dword_507BF0_is_there_popup_onscreen = 0; dword_4E455C = 1; extern int no_rightlick_in_inventory; no_rightlick_in_inventory = false; if (pGUIWindow_ScrollWindow) free_book_subwindow(); if (!pCurrentScreen && !pGUIWindow_Settings) pEventTimer->Resume(); viewparams->bRedrawGameUI = 1; } //----- (00494035) -------------------------------------------------------- void _494035_timed_effects__water_walking_damage__etc() { signed __int64 v0; // qax@1 unsigned int v4; // edi@1 // signed int v12; // edi@29 int v24; // ecx@60 int v26; // ecx@64 int v28; // ecx@68 int v30; // ecx@72 int v32; // ecx@76 int v34; // ecx@80 int v36; // ecx@84 int v38; // ecx@88 int v40; // ecx@92 int v42; // ecx@96 bool v43; // ebx@102 bool v46; // edi@111 // unsigned int v56; // [sp-8h] [bp-38h]@55 // int v59; // [sp-4h] [bp-34h]@55 // unsigned int v61; // [sp+14h] [bp-1Ch]@1 signed int a2a; // [sp+18h] [bp-18h]@47 signed int old_day; // [sp+1Ch] [bp-14h]@47 signed int old_hour; old_day = pParty->uDaysPlayed; old_hour = pParty->uCurrentHour; //auto prev_time = pEventTimer->uTimeElapsed; pParty->uTimePlayed += pEventTimer->uTimeElapsed; v0 = ((signed __int64)(pParty->uTimePlayed * 0.234375) / 60) / 60i64; v4 = (unsigned int)(((unsigned int)v0 / 24) / 7) >> 2; pParty->uCurrentTimeSecond = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) % 60; pParty->uCurrentMinute = ((signed __int64)(pParty->uTimePlayed * 0.234375) / 60) % 60; pParty->uCurrentHour = v0 % 24; pParty->uCurrentMonthWeek = ((unsigned int)v0 / 24) / 7 & 3; pParty->uDaysPlayed = (unsigned int)((unsigned int)v0 / 24) % 28; pParty->uCurrentMonth = v4 % 12; pParty->uCurrentYear = v4 / 0xC + game_starting_year; if (pParty->uCurrentHour >= 3 && (old_hour < 3 || pParty->uDaysPlayed > old_day)) // new day dawns { pParty->pHirelings[0].bHasUsedTheAbility = false; pParty->pHirelings[1].bHasUsedTheAbility = false; for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) pNPCStats->pNewNPCData[i].bHasUsedTheAbility = false; ++pParty->days_played_without_rest; if (pParty->days_played_without_rest > 1) { for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].SetCondWeakWithBlockCheck(0); if (pParty->uNumFoodRations) Party::TakeFood(1); else for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].sHealth = pParty->pPlayers[i].sHealth / (pParty->days_played_without_rest + 1) + 1; if (pParty->days_played_without_rest > 3) for (uint i = 0; i < 4; ++i) { pParty->pPlayers[i].Zero(); if (!pParty->pPlayers[i].IsPertified() && !pParty->pPlayers[i].IsEradicated() && !pParty->pPlayers[i].IsDead()) { if (rand() % 100 < 5 * pParty->days_played_without_rest) pParty->pPlayers[i].SetCondDeadWithBlockCheck(0); if (rand() % 100 < 10 * pParty->days_played_without_rest) pParty->pPlayers[i].SetCondInsaneWithBlockCheck(0); } } } if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->SetFog(); for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0; } if (pParty->uFlags & 4 && pParty->field_6FC < (signed __int64)pParty->uTimePlayed)//water damage { pParty->field_6FC = (signed __int64)pParty->uTimePlayed + 128; viewparams->bRedrawGameUI = true; for (uint pl = 1; pl <= 4; ++pl) { if (pPlayers[pl]->WearsItem(ITEM_RELIC_HARECS_LEATHER, EQUIP_ARMOUR) || pPlayers[pl]->HasEnchantedItemEquipped(71) || pPlayers[pl]->pPlayerBuffs[PLAYER_BUFF_WATER_WALK].uExpireTime > 0) pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_37, 0); else { if (!pPlayers[pl]->HasUnderwaterSuitEquipped()) { pPlayers[pl]->ReceiveDamage((signed __int64)pPlayers[pl]->GetMaxHealth() * 0.1, DMGT_FIRE); if (pParty->uFlags & 4) { strcpy(GameUI_Footer_TimedString.data(), pGlobalTXT_LocalizationStrings[660]);// Вы тонете! GameUI_Footer_TimeLeft = 128; } } else pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_37, 0); } } } if (pParty->uFlags & 0x200 && pParty->field_6FC < (signed __int64)pParty->uTimePlayed) //lava damage { viewparams->bRedrawGameUI = true; pParty->field_6FC = (signed __int64)pParty->uTimePlayed + 128; for (uint pl = 1; pl <= 4; pl++) { pPlayers[pl]->ReceiveDamage((signed __int64)pPlayers[pl]->GetMaxHealth() * 0.1, DMGT_FIRE); if (pParty->uFlags & 0x200) { strcpy(GameUI_Footer_TimedString.data(), pGlobalTXT_LocalizationStrings[661]); //Вы горите! GameUI_Footer_TimeLeft = 128; } } } _493938_regenerate(); uint party_condition_flag = 4; a2a = pEventTimer->uTimeElapsed; if (pParty->uFlags2 & PARTY_FLAGS_2_RUNNING)//замедление восстановления при беге { a2a *= 0.5f; if (a2a < 1) a2a = 1; } for (uint pl = 1; pl <= 4; pl++) { if (pPlayers[pl]->uTimeToRecovery) pPlayers[pl]->Recover(a2a);//восстановление активности if (pPlayers[pl]->GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) + pPlayers[pl]->sHealth + pPlayers[pl]->uEndurance >= 1 || (signed __int64)pPlayers[pl]->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0) { if (pPlayers[pl]->sHealth < 1) pPlayers[pl]->SetCondition(Condition_Unconcious, 0); } else pPlayers[pl]->SetCondition(Condition_Dead, 0); if (pPlayers[pl]->field_E0) { v24 = pPlayers[pl]->field_E0 - pEventTimer->uTimeElapsed; if (v24 > 0) pPlayers[pl]->field_E0 = v24; else { pPlayers[pl]->field_E0 = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->field_E4) { v26 = pPlayers[pl]->field_E4 - pEventTimer->uTimeElapsed; if (v26 > 0) pPlayers[pl]->field_E4 = v26; else { pPlayers[pl]->field_E4 = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->field_E8) { v28 = pPlayers[pl]->field_E8 - pEventTimer->uTimeElapsed; if (v28 > 0) pPlayers[pl]->field_E8 = v28; else { pPlayers[pl]->field_E8 = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->field_EC) { v30 = pPlayers[pl]->field_EC - pEventTimer->uTimeElapsed; if (v30 > 0) pPlayers[pl]->field_EC = v30; else { pPlayers[pl]->field_EC = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->field_F0) { v32 = pPlayers[pl]->field_F0 - pEventTimer->uTimeElapsed; if (v32 > 0) pPlayers[pl]->field_F0 = v32; else { pPlayers[pl]->field_F0 = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->field_F4) { v34 = pPlayers[pl]->field_F4 - pEventTimer->uTimeElapsed; if (v34 > 0) pPlayers[pl]->field_F4 = v34; else { pPlayers[pl]->field_F4 = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->field_F8) { v36 = pPlayers[pl]->field_F8 - pEventTimer->uTimeElapsed; if (v36 > 0) pPlayers[pl]->field_F8 = v36; else { pPlayers[pl]->field_F8 = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->field_FC) { v38 = pPlayers[pl]->field_FC - pEventTimer->uTimeElapsed; if (v38 > 0) pPlayers[pl]->field_FC = v38; else { pPlayers[pl]->field_FC = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->field_100) { v40 = pPlayers[pl]->field_100 - pEventTimer->uTimeElapsed; if (v40 > 0) pPlayers[pl]->field_100 = v40; else { pPlayers[pl]->field_100 = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->field_104) { v42 = pPlayers[pl]->field_104 - pEventTimer->uTimeElapsed; if (v42 > 0) pPlayers[pl]->field_104 = v42; else { pPlayers[pl]->field_104 = 0; viewparams->bRedrawGameUI = true; } } if (pPlayers[pl]->pConditions[Condition_Sleep] | pPlayers[pl]->pConditions[Condition_Paralyzed] | pPlayers[pl]->pConditions[Condition_Unconcious] | pPlayers[pl]->pConditions[Condition_Dead] | pPlayers[pl]->pConditions[Condition_Pertified] | pPlayers[pl]->pConditions[Condition_Eradicated]) --party_condition_flag; v43 = (signed __int64)pPlayers[pl]->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime > 0; //спешка for (uint k = 0; k < 24; ++k) pPlayers[pl]->pPlayerBuffs[k].IsBuffExpiredToTime(pParty->uTimePlayed); if (v43 && (signed __int64)pPlayers[pl]->pPlayerBuffs[7].uExpireTime <= 0) pPlayers[pl]->SetCondition(Condition_Weak, 0); } v46 = (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime > 0; for (uint i = 0; i < 20; ++i) { if (pParty->pPartyBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed) == 1) viewparams->bRedrawGameUI = true; } if (v46 && (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime <= 0) { for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].SetCondition(1, 0); } for (uint i = 0; i < 2; ++i)//Проверка в сознании ли перс сделавший закл на полёт и хождение по воде { SpellBuff* pBuf = &pParty->pPartyBuffs[Party_Spec_Motion_status_ids[i]]; if (pBuf->uExpireTime == 0) continue; if (!(pBuf->uFlags & 1)) { if (!pPlayers[pBuf->uCaster]->CanAct()) { pBuf->Reset(); if (Party_Spec_Motion_status_ids[i] == PARTY_BUFF_FLY) pParty->bFlying = false; } } } if (!party_condition_flag) { if (pCurrentScreen != SCREEN_REST) { for (uint pl = 1; pl <= 4; pl++) { if (pPlayers[pl]->pConditions[Condition_Sleep]) { pPlayers[pl]->pConditions[Condition_Sleep] = 0; party_condition_flag = 1; break; } } if (!party_condition_flag || _5C35C0_force_party_death) uGameState = GAME_STATE_PARTY_DIED; } } if (uActiveCharacter)//выбор следующего после пропускающего ход { if (pCurrentScreen != SCREEN_REST) { if (pPlayers[uActiveCharacter]->pConditions[Condition_Sleep] || pPlayers[uActiveCharacter]->pConditions[Condition_Paralyzed] || pPlayers[uActiveCharacter]->pConditions[Condition_Unconcious] || pPlayers[uActiveCharacter]->pConditions[Condition_Dead] || pPlayers[uActiveCharacter]->pConditions[Condition_Pertified] || pPlayers[uActiveCharacter]->pConditions[Condition_Eradicated]) { viewparams->bRedrawGameUI = true; uActiveCharacter = pParty->GetNextActiveCharacter(); } } } } //----- (00493938) -------------------------------------------------------- void _493938_regenerate() { int current_time; // edi@1 int last_reg_time; // qax@1 int v4; // eax@2 int v5; // edi@5 long long *v6; // ecx@5 char v7; // sf@5 int *v8; // ecx@10 int v9; // edi@15 signed int v10; // eax@15 // __int16 *v11; // edx@16 // int v12; // eax@20 int numberOfActorsAffected; // ebx@20 unsigned int v14; // esi@21 //unsigned int v15; // ecx@21 //unsigned int v16; // eax@21 // int v18; // eax@21 signed int v19; // eax@21 bool recovery_HP; // ebx@25 // ITEM_EQUIP_TYPE v22; // edi@30 signed int v25; // eax@33 // int v26; // eax@35 // int v27; // eax@36 // int v28; // eax@37 signed int v31; // ecx@53 int actorsAffectedByImmolation[100]; // [sp+4h] [bp-22Ch]@20 SpriteObject a1; // [sp+194h] [bp-9Ch]@15 Vec3_int_ a3; // [sp+204h] [bp-2Ch]@15 bool has_dragon_flag; // [sp+210h] [bp-20h]@22 bool lich_jar_flag; // [sp+214h] [bp-1Ch]@25 bool zombie_flag; // [sp+218h] [bp-18h]@25 bool decrease_HP; // [sp+21Ch] [bp-14h]@25 bool lich_flag; // [sp+220h] [bp-10h]@25 int v49; // [sp+224h] [bp-Ch]@24 bool recovery_SP; // [sp+228h] [bp-8h]@25 bool redraw_flag; // [sp+22Ch] [bp-4h]@2 current_time = (signed int)(signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60; last_reg_time = (signed int)(signed __int64)((double)pParty->uLastRegenerationTime * 0.234375) / 60; if (current_time >= (signed int)last_reg_time + 5) { redraw_flag = false; v4 = (current_time - last_reg_time) / 5; if (pParty->FlyActive()) { if (pParty->bFlying) { if (!(pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags & 1)) { v5 = v4 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uPower; //cursed_flag = pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].pConditions[Condition_Cursed];//cursed //v7 = cursed_flag < v5; //cursed_flag -= v5; v6 = &pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].pConditions[Condition_Cursed]; if (*v6 < v5) { v6 = 0; pParty->uFlags &= 0xFFFFFFBFu; pParty->bFlying = false; redraw_flag = true; } } } } if (pParty->WaterWalkActive()) { if (pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER) { if (!(pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags & 1)) { // taking on water v8 = (int *)&pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster - 1].pConditions[Condition_Cursed];//&AA1058_PartyQuickSpellSound[4].pSounds[6972 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster + 2000]; v7 = *v8 < v4; *v8 -= v4; if (v7) { *v8 = 0; pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER; redraw_flag = true; } } } } if (pParty->ImmolationActive())//Жертва { a3.z = 0; a3.y = 0; a3.x = 0; a1.stru_24.Reset(); a1.spell_level = pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].uPower; a1.spell_skill = pParty->ImmolationSkillLevel(); v10 = 0; a1.uType = 1070; a1.spell_id = SPELL_FIRE_IMMOLATION; v10 = 0; for (uint i = 0; i > pObjectList->uNumObjects; i++) { if (pObjectList->pObjects[i].uObjectID == stru_4E3ACC[8].uType) v10 = i; } a1.uObjectDescID = v10; a1.field_60_distance_related_prolly_lod = 0; a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; a1.spell_caster_pid = PID(OBJECT_Player, pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].uCaster); a1.uFacing = 0; a1.uSoundID = 0; numberOfActorsAffected = pParty->_46A89E_immolation_effect(actorsAffectedByImmolation, 100, 307); for (v9 = 0; v9 < numberOfActorsAffected; ++v9) { v14 = actorsAffectedByImmolation[v9]; a1.vPosition.x = pActors[v14].vPosition.x; a1.vPosition.y = pActors[v14].vPosition.y; a1.vPosition.z = pActors[v14].vPosition.z; a1.spell_target_pid = PID(OBJECT_Actor, v14); v19 = a1.Create(0, 0, 0, 0); Actor::DamageMonsterFromParty(PID(OBJECT_Item, v19), v14, &a3); } } has_dragon_flag = false; if (PartyHasDragon()) has_dragon_flag = true; for (v49 = 0; v49 < 4; v49++) { recovery_HP = false; recovery_SP = false; decrease_HP = false; lich_flag = false; lich_jar_flag = false; zombie_flag = false; for (int v22 = 0; (signed int)v22 < 16; v22++) { if (pParty->pPlayers[v49].HasItemEquipped((ITEM_EQUIP_TYPE)v22)) { uint _idx = pParty->pPlayers[v49].pEquipment.pIndices[v22]; if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID > 134) { if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_RELIC_ETHRICS_STAFF) decrease_HP = true; if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_ARTIFACT_HERMES_SANDALS) { recovery_HP = true; recovery_SP = true; } if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_ARTIFACT_MINDS_EYE) recovery_SP = true; if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_ARTIFACT_HEROS_BELT) recovery_HP = true; } else { v25 = pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uSpecEnchantmentType; if (v25 == 37 //of Regeneration("Regenerate 1hp/x while walking, etc") || v25 == 44 //of Life("HP (+10), Regen hpts") || v25 == 50 //of The Phoenix("Fire Res (+30), Regen hpts") && || v25 == 54)// of The Troll("End (+15), Regen hpts") recovery_HP = true; if (v25 == 38 //of Mana("Regenerate 1sp/x while walking, etc") || v25 == 47 //of The Eclipse("SP (+10), Regen spts") || v25 == 55)//of The Unicorn("Luck (+15), Regen spts") recovery_SP = true; if (v25 == 66)// of Plenty("Regenerate 1 hp/x and 1 sp/x while walking, etc.") { recovery_HP = true; recovery_SP = true; } } if (recovery_HP && !pParty->pPlayers[v49].pConditions[Condition_Dead] && !pParty->pPlayers[v49].pConditions[Condition_Eradicated]) { if (pParty->pPlayers[v49].sHealth < pParty->pPlayers[v49].GetMaxHealth()) ++pParty->pPlayers[v49].sHealth; if (pParty->pPlayers[v49].pConditions[Condition_Unconcious] && pParty->pPlayers[v49].sHealth > 0) pParty->pPlayers[v49].pConditions[Condition_Unconcious] = 0; redraw_flag = true; } if (recovery_SP && !pParty->pPlayers[v49].pConditions[Condition_Dead] && !pParty->pPlayers[v49].pConditions[Condition_Eradicated]) { if (pParty->pPlayers[v49].sMana < pParty->pPlayers[v49].GetMaxMana()) ++pParty->pPlayers[v49].sMana; redraw_flag = true; } if (decrease_HP && !pParty->pPlayers[v49].pConditions[Condition_Dead] && !pParty->pPlayers[v49].pConditions[Condition_Eradicated]) { --pParty->pPlayers[v49].sHealth; if (!(pParty->pPlayers[v49].pConditions[Condition_Unconcious]) && pParty->pPlayers[v49].sHealth < 0) pParty->pPlayers[v49].pConditions[Condition_Unconcious] = pParty->uTimePlayed; if (pParty->pPlayers[v49].sHealth < 1) { if (pParty->pPlayers[v49].sHealth + pParty->pPlayers[v49].uEndurance + pParty->pPlayers[v49].GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) >= 1 || (signed __int64)pParty->pPlayers[v49].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0) pParty->pPlayers[v49].pConditions[Condition_Unconcious] = pParty->uTimePlayed; else { if (!pParty->pPlayers[v49].pConditions[Condition_Dead]) pParty->pPlayers[v49].pConditions[Condition_Dead] = pParty->uTimePlayed; } } redraw_flag = true; } } } //regeneration if (pParty->pPlayers[v49].pPlayerBuffs[PLAYER_BUFF_REGENERATION].uExpireTime > 0 && !pParty->pPlayers[v49].pConditions[Condition_Dead] && !pParty->pPlayers[v49].pConditions[Condition_Eradicated]) { pParty->pPlayers[v49].sHealth += 5 * pParty->pPlayers[v49].pPlayerBuffs[PLAYER_BUFF_REGENERATION].uPower; if (pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth()) pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].GetMaxHealth(); if (pParty->pPlayers[v49].pConditions[Condition_Unconcious] && pParty->pPlayers[v49].sHealth > 0) pParty->pPlayers[v49].pConditions[Condition_Unconcious] = 0; redraw_flag = true; } //for warlock if (has_dragon_flag && pParty->pPlayers[v49].classType == PLAYER_CLASS_WARLOCK) { if (pParty->pPlayers[v49].sMana < pParty->pPlayers[v49].GetMaxMana()) ++pParty->pPlayers[v49].sMana; redraw_flag = true; } //for lich if (pParty->pPlayers[v49].classType == PLAYER_CLASS_LICH) { for (v31 = 0; v31 < 126; ++v31) { if (pParty->pPlayers[v49].pInventoryItemList[v31].uItemID == ITEM_LICH_JAR_FULL) lich_jar_flag = true; } lich_flag = true; } if (lich_flag && !pParty->pPlayers[v49].pConditions[Condition_Dead] && !pParty->pPlayers[v49].pConditions[Condition_Eradicated]) { if (pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth() / 2) pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].sHealth - 2; if (pParty->pPlayers[v49].sMana > pParty->pPlayers[v49].GetMaxMana() / 2) pParty->pPlayers[v49].sMana = pParty->pPlayers[v49].sMana - 2; } if (lich_jar_flag) { if (pParty->pPlayers[v49].sMana < pParty->pPlayers[v49].GetMaxMana()) ++pParty->pPlayers[v49].sMana; } //for zombie if (pParty->pPlayers[v49].pConditions[Condition_Zombie]) zombie_flag = true; if (zombie_flag && !pParty->pPlayers[v49].pConditions[Condition_Dead] && !pParty->pPlayers[v49].pConditions[Condition_Eradicated]) { if (pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth() / 2) pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].sHealth - 1; if (pParty->pPlayers[v49].sMana > 0) pParty->pPlayers[v49].sMana = pParty->pPlayers[v49].sMana - 1; } } pParty->uLastRegenerationTime = pParty->uTimePlayed; if (!viewparams->bRedrawGameUI) viewparams->bRedrawGameUI = redraw_flag; } } //----- (00491E3A) -------------------------------------------------------- void sub_491E3A() { signed int v1; // esi@3 unsigned int v3; // eax@7 unsigned int v4; // edx@8 int v6; // edi@17 //__debugbreak();//Ritor1 for (uint pl = 0; pl < 4; pl++) { if (SoundSetAction[24][0]) { v3 = 0; for (v1 = 0; v1 < (signed int)pSoundList->sNumSounds; ++v1) { int ps = 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[pl].uVoiceID) + 4998;//6728 if (pSoundList->pSL_Sounds[v1].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[pl].uVoiceID) + 4998) v3 = v1; } pSoundList->UnloadSound(v3, 1); for (v4 = 0; (signed int)v4 < (signed int)pSoundList->sNumSounds; ++v4) { if (pSoundList->pSL_Sounds[v4].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[pl].uVoiceID) + 4999) pSoundList->UnloadSound(v4, 1); } } } v6 = pIcons_LOD->uNumLoadedFiles - 1; if (v6 >= pIcons_LOD->pFacesLock) { do { pIcons_LOD->pTextures[v6].Release(); if (pIcons_LOD->pHardwareTextures) { if (pIcons_LOD->pHardwareTextures[v6]) { pIcons_LOD->pHardwareTextures[v6]->Release(); pIcons_LOD->pHardwareTextures[v6] = 0; } } if (pIcons_LOD->pHardwareSurfaces) { if (pIcons_LOD->pHardwareSurfaces[v6]) { pIcons_LOD->pHardwareSurfaces[v6]->Release(); pIcons_LOD->pHardwareSurfaces[v6] = 0; } } --v6; } while (v6 >= pIcons_LOD->pFacesLock); } pIcons_LOD->uNumLoadedFiles = pIcons_LOD->pFacesLock; pIcons_LOD->pFacesLock = 0; } // 4ED498: using guessed type char byte_4ED498; //----- (00494820) -------------------------------------------------------- unsigned int __fastcall _494820_training_time(unsigned int a1) { signed int v1; // eax@1 v1 = 5; if (a1 % 24 >= 5) v1 = 29; return v1 - a1 % 24; } //----- (00494836) -------------------------------------------------------- int stru339_spell_sound::AddPartySpellSound(int uSoundID, int a6) { int v3; // esi@1 int result; // eax@1 //stru339_spell_sound *v5; // ebx@1 //int *v6; // edi@2 unsigned int v7; // eax@3 int v8; // [sp+Ch] [bp-8h]@3 int v9; // [sp+10h] [bp-4h]@2 int a2a; // [sp+1Ch] [bp+8h]@1 //return 0; v3 = 0; result = word_4EE088_sound_ids[uSoundID]; //v5 = this; a2a = word_4EE088_sound_ids[uSoundID]; if (word_4EE088_sound_ids[uSoundID]) { //v6 = this->pSoundsOffsets; for (v9 = 0; v9 < 2; ++v9) { v7 = a2a++; result = pSoundList->LoadSound(v7, (char *)this + v3, 44744 - v3, &v8, a6); if (!result) break; a6 += 4; result = v8 + 256; this->pSoundsOffsets[v9] = v3; v3 += result; this->pSoundsSizes[v9] = v8 + 256; //++v6; } } return result; } // 4EE088: using guessed type __int16 word_4EE088_sound_ids[]; //----- (00443E31) -------------------------------------------------------- void LoadLevel_InitializeLevelStr() { // char Args[100]; int string_num; int max_string_length; // int current_string_length; int prev_string_offset; if (sizeof(pLevelStrOffsets) != 2000) Log::Warning(L"pLevelStrOffsets: deserialization warning"); memset(pLevelStrOffsets.data(), 0, 2000); max_string_length = 0; string_num = 1; prev_string_offset = 0; pLevelStrOffsets[0] = 0; for (uint i = 0; i < uLevelStrFileSize; ++i) { if (!pLevelStr[i]) { pLevelStrOffsets[string_num] = i + 1; ++string_num; if (i - prev_string_offset > max_string_length) max_string_length = i - prev_string_offset; prev_string_offset = i; } } uLevelStrNumStrings = string_num - 1; if (max_string_length > 800) Error("MAX_EVENT_TEXT_LENGTH needs to be increased to %lu", max_string_length + 1); if (uLevelStrNumStrings > 0) { for (uint i = 0; i <uLevelStrNumStrings; ++i) { if (RemoveQuotes(&pLevelStr[pLevelStrOffsets[i]]) != &pLevelStr[pLevelStrOffsets[i]]) ++pLevelStrOffsets[i]; } } } //----- (00443F95) -------------------------------------------------------- void OnMapLeave() { _evt_raw *test_event; if (uLevelEVT_NumEvents > 0) { for (uint i = 0; i < uLevelEVT_NumEvents; ++i) { test_event = (_evt_raw*)&pLevelEVT[pLevelEVT_Index[i].uEventOffsetInEVT]; if (test_event->_e_type == EVENT_OnMapLeave) { EventProcessor(pLevelEVT_Index[i].uEventID, 0, 1, pLevelEVT_Index[i].event_sequence_num); } } } } //----- (00443FDC) -------------------------------------------------------- void OnMapLoad() { int v6; // eax@9 unsigned __int64 v8; // qax@26 int hours; // ebx@26 unsigned __int64 v18; // [sp+Ch] [bp-44h]@12 unsigned int seconds; // [sp+14h] [bp-3Ch]@26 unsigned __int64 v20; // [sp+1Ch] [bp-34h]@7 unsigned int minutes; // [sp+2Ch] [bp-24h]@26 unsigned int years; // [sp+34h] [bp-1Ch]@26 unsigned int weeks; // [sp+38h] [bp-18h]@26 int v26; // [sp+3Ch] [bp-14h]@15 unsigned int days; // [sp+3Ch] [bp-14h]@26 unsigned int months; // [sp+40h] [bp-10h]@26 for (uint i = 0; i < uLevelEVT_NumEvents; ++i) { EventIndex pEvent = pLevelEVT_Index[i]; _evt_raw* _evt = (_evt_raw *)(&pLevelEVT[pEvent.uEventOffsetInEVT]); if (_evt->_e_type == EVENT_PlaySound) pSoundList->LoadSound(EVT_DWORD(_evt->v5), 0); else if (_evt->_e_type == EVENT_OnMapReload) EventProcessor(pEvent.uEventID, 0, 0, pEvent.event_sequence_num); else if (_evt->_e_type == EVENT_OnTimer || _evt->_e_type == EVENT_Initialize) { //v3 = &MapsLongTimersList[MapsLongTimers_count]; v20 = pOutdoor->loc_time.uLastVisitDay; if (uCurrentlyLoadedLevelType == LEVEL_Indoor) v20 = pIndoor->stru1.uLastVisitDay; MapsLongTimersList[MapsLongTimers_count].timer_evt_type = _evt->_e_type; MapsLongTimersList[MapsLongTimers_count].timer_evt_ID = pEvent.uEventID; MapsLongTimersList[MapsLongTimers_count].timer_evt_seq_num = pEvent.event_sequence_num; MapsLongTimersList[MapsLongTimers_count].YearsInterval = _evt->v5; MapsLongTimersList[MapsLongTimers_count].MonthsInterval = _evt->v6; MapsLongTimersList[MapsLongTimers_count].WeeksInterval = _evt->v7; MapsLongTimersList[MapsLongTimers_count].HoursInterval = _evt->v8; MapsLongTimersList[MapsLongTimers_count].MinutesInterval = _evt->v9; MapsLongTimersList[MapsLongTimers_count].SecondsInterval = _evt->v10; v6 = ((unsigned short)_evt->v12 << 8) + _evt->v11; MapsLongTimersList[MapsLongTimers_count].time_left_to_fire = ((unsigned short)_evt->v12 << 8) + _evt->v11; MapsLongTimersList[MapsLongTimers_count].IntervalHalfMins = ((unsigned short)_evt->v12 << 8) + _evt->v11; if (MapsLongTimersList[MapsLongTimers_count].timer_evt_type == EVENT_Initialize && !(short)v6) { if (v20) v18 = pParty->uTimePlayed - v20; else v18 = 0; v26 = (signed int)(signed __int64)((double)(signed __int64)v18 * 0.234375) / 60 / 60 / 24; if (v26 / 7 / 4 / 12 != 0 && MapsLongTimersList[MapsLongTimers_count].YearsInterval || v26 / 7 / 4 != 0 && MapsLongTimersList[MapsLongTimers_count].MonthsInterval != 0 || v26 / 7 != 0 && MapsLongTimersList[MapsLongTimers_count].WeeksInterval != 0 || v26 != 0 || !v20) { ++MapsLongTimers_count; MapsLongTimersList[MapsLongTimers_count].NextStartTime = 0; continue; } } else { v8 = (__int64)((double)pParty->uTimePlayed * 0.234375); seconds = v8 % 60; minutes = (v8 / 60) % 60; hours = ((v8 / 60) / 60) % 24; days = (((v8 / 60) / 60) / 24) % 7; weeks = ((((v8 / 60) / 60) / 24) / 7) % 4; months = (((((v8 / 60) / 60) / 24) / 7) / 4) % 12; years = (((((v8 / 60) / 60) / 24) / 7) / 4) / 12; if (MapsLongTimersList[MapsLongTimers_count].YearsInterval) ++years; else if (MapsLongTimersList[MapsLongTimers_count].MonthsInterval) ++months; else if (MapsLongTimersList[MapsLongTimers_count].WeeksInterval) ++weeks; else { ++days; hours = MapsLongTimersList[MapsLongTimers_count].HoursInterval; minutes = MapsLongTimersList[MapsLongTimers_count].MinutesInterval; seconds = MapsLongTimersList[MapsLongTimers_count].SecondsInterval; } MapsLongTimersList[MapsLongTimers_count].NextStartTime = (signed __int64)((double)((seconds + 60 * minutes + 3600 * hours + 86400 * days + 604800 * weeks + 2419200 * months + 29030400 * years) << 7) * 0.033333335); ++MapsLongTimers_count; } } } } //----- (00444360) -------------------------------------------------------- void Level_LoadEvtAndStr(const char *pLevelName) { char pContainerName[120]; // [sp+8h] [bp-98h]@1 sprintf(pContainerName, "%s.evt", pLevelName); uLevelEVT_Size = LoadEventsToBuffer(pContainerName, pLevelEVT.data(), 9216); sprintf(pContainerName, "%s.str", pLevelName); uLevelStrFileSize = LoadEventsToBuffer(pContainerName, pLevelStr.data(), 9216); if (uLevelStrFileSize) LoadLevel_InitializeLevelStr(); } //----- (004452BB) -------------------------------------------------------- void sub_4452BB() { pGUIWindow2->Release(); pGUIWindow2 = 0; activeLevelDecoration = _591094_decoration; EventProcessor(dword_5C3418, 0, 1, dword_5C341C); activeLevelDecoration = nullptr; pEventTimer->Resume(); } //----- (0044100D) -------------------------------------------------------- bool _44100D_should_alter_right_panel() { return pCurrentScreen == SCREEN_NPC_DIALOGUE || pCurrentScreen == SCREEN_CHARACTERS || pCurrentScreen == SCREEN_HOUSE || pCurrentScreen == SCREEN_E || pCurrentScreen == SCREEN_CHANGE_LOCATION || pCurrentScreen == SCREEN_INPUT_BLV || pCurrentScreen == SCREEN_CASTING; } //----- (0044987B) -------------------------------------------------------- void Transition_StopSound_Autosave(const char *pMapName, MapStartPoint start_point) { pAudioPlayer->StopChannels(-1, -1); pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_None); if (_stricmp(pCurrentMapName, pMapName)) SaveGame(1, 0); uGameState = GAME_STATE_CHANGE_LOCATION; strcpy(pCurrentMapName, pMapName); uLevel_StartingPointType = start_point; } // 6BE35C: using guessed type int uLevel_StartingPointType; //----- (004451A8) -------------------------------------------------------- void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4) { if (!pGUIWindow2) { if (pParty->uFlags & 2) pGame->Draw(); pAudioPlayer->StopChannels(-1, -1); pMiscTimer->Pause(); pEventTimer->Pause(); dword_5C3418 = a1; dword_5C341C = a2; _591094_decoration = activeLevelDecoration; pGUIWindow2 = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_GreetingNPC, a4, 0); pGUIWindow2->CreateButton(61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); pGUIWindow2->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); pGUIWindow2->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); pGUIWindow2->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); } } //----- (00448B67) -------------------------------------------------------- void OnTimer(int) { if (pEventTimer->bPaused) return; long long v13 = (signed __int64)(pParty->uTimePlayed - _5773B8_event_timer) / 128; if (!v13) return; //uint _v2v3 = pParty->uTimePlayed; //v3 = HIDWORD(pParty->uTimePlayed); //v2 = LODWORD(pParty->uTimePlayed); _5773B8_event_timer = pParty->uTimePlayed; for (uint i = 0; i < MapsLongTimers_count; ++i) { //v4 = (char *)&array_5B5928_timers[0].field_C; MapsLongTimer* timer = &MapsLongTimersList[i]; //while ( 1 ) //{ //v5 = *(short *)v4; if (timer->time_left_to_fire) { if (v13 < timer->time_left_to_fire) timer->time_left_to_fire -= v13; else { timer->time_left_to_fire = timer->IntervalHalfMins; EventProcessor(timer->timer_evt_ID, 0, 1, timer->timer_evt_seq_num); } } else { if (timer->NextStartTime < pParty->uTimePlayed) { uint next_trigger_time = 1 * 60 * 60 * 24; // 1 day if (timer->YearsInterval) next_trigger_time = 336 * 60 * 60 * 24; // 1 year else if (timer->MonthsInterval) next_trigger_time = 28 * 60 * 60 * 24; // 1 month else if (timer->WeeksInterval) next_trigger_time = 7 * 60 * 60 * 24; // 1 week timer->NextStartTime += (next_trigger_time * 128) / 3.0f; if (timer->NextStartTime < pParty->uTimePlayed) // make sure in wont fire several times in a row if big time interval has lapsed timer->NextStartTime = pParty->uTimePlayed; EventProcessor(timer->timer_evt_ID, 0, 1, timer->timer_evt_seq_num); } } } } //----- (0044C28F) -------------------------------------------------------- bool TeleportToNWCDungeon() { if (!_stricmp("nwc.blv", pCurrentMapName)) return false; _5B65A8_npcdata_uflags_or_other = 0; _5B65AC_npcdata_fame_or_other = 0; _5B65B0_npcdata_rep_or_other = 0; _5B65B4_npcdata_loword_house_or_other = 0; _5B65B8_npcdata_hiword_house_or_other = 0; dword_5B65BC = 0; dword_5B65C0 = 0; pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen; Transition_StopSound_Autosave("nwc.blv", MapStartPoint_Party); pCurrentScreen = SCREEN_GAME; return true; } //----- (00401000) -------------------------------------------------------- void mm7__vector_constructor(void *a1, int objSize, int numObjs, int(*constructor)(int)) { void *v4; // esi@2 if (numObjs > 0) { v4 = a1; for (int i = numObjs; i; --i) { constructor((int)v4); v4 = (char *)v4 + objSize; } } }