view Sprites.cpp @ 335:4e63b7396b24

Слияние
author Ritor1
date Thu, 21 Feb 2013 01:42:16 +0600
parents 1bfe546561c4
children 4f2837124c69
line wrap: on
line source

#include <string.h>

#include "Allocator.h"
#include "Sprites.h"
#include "PaletteManager.h"
#include "LOD.h"
#include "FrameTableInc.h"

#include "mm7_data.h"




struct SpriteFrameTable *pSpriteFrameTable;




//----- (0044D4D8) --------------------------------------------------------
void SpriteFrameTable::ReleaseSFrames()
{
  SpriteFrameTable *v1; // esi@1

  v1 = this;
  if ( this->pSpriteSFrames )
  {
    pAllocator->FreeChunk(this->pSpriteSFrames);
    v1->pSpriteSFrames = 0;
  }
  v1->uNumSpriteFrames = 0;
}

//----- (0044D4F6) --------------------------------------------------------
void SpriteFrameTable::ResetSomeSpriteFlags()
{
  int v1; // esi@1
  signed int i; // edx@1
  char *v3; // eax@2

  v1 = 0;
  for ( i = 0; i < (signed int)this->uNumSpriteFrames; ++i )
  {
    v3 = (char *)&this->pSpriteSFrames[v1].uFlags;
    ++v1;
    *v3 &= 0x7Fu;
  }
}

//----- (0044D513) --------------------------------------------------------
void SpriteFrameTable::InitializeSprite(unsigned int uSpriteID)
{
  //SpriteFrameTable *v2; // esi@1
  unsigned int v3; // ebx@3
  //char *v4; // edx@3
  //int v5; // eax@3
  SpriteFrame *v6; // ecx@5
  int v7; // eax@5
  __int16 v8; // ax@6
  //signed int v9; // edx@6
  //int v10; // ecx@6
  signed int v11; // edi@10
  __int16 v12; // ax@16
  int v13; // ecx@16
  size_t v14; // eax@19
  signed int v15; // edi@19
  __int16 v16; // ax@27
  int v17; // ecx@27
  signed int v18; // edi@29
  SpriteFrame *v19; // eax@30
  __int16 v20; // ax@45
  int v21; // ecx@45
  const char *v22; // [sp-8h] [bp-50h]@12
  const char *v23; // [sp-8h] [bp-50h]@21
  const char *v24; // [sp-8h] [bp-50h]@37
  const char *v25; // [sp-4h] [bp-4Ch]@12
  char *v26; // [sp-4h] [bp-4Ch]@21
  const char *v27; // [sp-4h] [bp-4Ch]@37
  char v28[3]; // [sp+9h] [bp-3Fh]@19
  char Str; // [sp+Ch] [bp-3Ch]@19
  char Size[20]; // [sp+2Ch] [bp-1Ch]@15
  char Source[4]; // [sp+40h] [bp-8h]@19
  int v32; // [sp+44h] [bp-4h]@19
  unsigned int uSpriteIDa; // [sp+50h] [bp+8h]@4

  //v2 = this;
  if ( (signed int)uSpriteID <= (signed int)this->uNumSpriteFrames )
  {
    if ( (uSpriteID & 0x80000000u) == 0 )
    {
      v3 = uSpriteID;

      auto uFlags = pSpriteSFrames[uSpriteID].uFlags;
      if (uFlags & 0x7F)
      {
        pSpriteSFrames[uSpriteID].uFlags |= 0x80;

        uSpriteIDa = 30 * uSpriteID + 12;
        while ( 1 )
        {
          pSpriteSFrames[v3].uPaletteIndex = pPaletteManager->LoadPalette(pSpriteSFrames[uSpriteID].uPaletteID);
          v6 = &pSpriteSFrames[uSpriteID];
          v7 = v6->uFlags;
          if ( v7 & 0x10 )
          {
            v8 = pSprites_LOD->LoadSprite(v6->pTextureName, v6->uPaletteID);

            for (uint i = 0; i < 8; ++i)
              pSpriteSFrames[v3].pHwSpriteIDs[i] = v8;
            goto LABEL_46;
          }
          if ( v7 & 0x10000 )
          {
            v11 = 0;
            do
            {
              switch ( v11 )
              {
                case 3:
                case 4:
                case 5:
                  v25 = pSpriteSFrames[v3].pTextureName;
                  v22 = "%s4";
                  goto LABEL_15;
                case 2:
                case 6:
                  v25 = pSpriteSFrames[v3].pTextureName;
                  v22 = "%s2";
                  goto LABEL_15;
                case 0:
                case 1:
                case 7:
                  v25 = pSpriteSFrames[v3].pTextureName;
                  v22 = "%s0";
LABEL_15:
                  sprintf(Size, v22, v25);
                  break;
                default:
                  break;
              }
              v12 = pSprites_LOD->LoadSprite(Size, pSpriteSFrames[v3].uPaletteID);
              v13 = v11++ + uSpriteIDa;
              *(short *)&pSpriteSFrames->pIconName[2 * v13] = v12;
            }
            while ( v11 < 8 );
            goto LABEL_46;
          }
          if ( !(v7 & 0x40) )
            break;
          strcpy(Source, "stA");
          v32 = 0;
          strcpy(&Str, v6->pTextureName);
          v14 = strlen(&Str);
          strcpy(&v28[v14], Source);
          v15 = 0;
          do
          {
            switch ( v15 )
            {
              case 0:
                v26 = pSpriteSFrames[v3].pTextureName;
                v23 = "%s0";
                goto LABEL_26;
              case 4:
                v26 = &Str;
                v23 = "%s4";
                goto LABEL_26;
              case 3:
              case 5:
                v26 = &Str;
                v23 = "%s3";
                goto LABEL_26;
              case 2:
              case 6:
                v26 = pSpriteSFrames[v3].pTextureName;
                v23 = "%s2";
                goto LABEL_26;
              case 1:
              case 7:
                v26 = pSpriteSFrames[v3].pTextureName;
                v23 = "%s1";
LABEL_26:
                sprintf(Size, v23, v26);
                break;
              default:
                break;
            }
            v16 = pSprites_LOD->LoadSprite(Size, pSpriteSFrames[v3].uPaletteID);
            v17 = v15++ + uSpriteIDa;
            *(short *)&pSpriteSFrames->pIconName[2 * v17] = v16;
          }
          while ( v15 < 8 );
LABEL_46:
          if ( !(pSpriteSFrames[v3].uFlags & 1) )
            return;
          uSpriteIDa += 30;
          ++v3;
        }
        v18 = 0;
        while ( 1 )
        {
          v19 = &pSpriteSFrames[v3];
          if ( !((256 << v18) & v19->uFlags) )
          {
            sprintf(Size, "%s%i", v19->pTextureName, v18);
            goto LABEL_45;
          }
          if ( v18 == 1 )
          {
            v27 = v19->pTextureName;
            v24 = "%s7";
            goto LABEL_42;
          }
          if ( v18 == 2 )
          {
            v27 = v19->pTextureName;
            v24 = "%s6";
            goto LABEL_42;
          }
          if ( v18 == 3 )
          {
            v27 = v19->pTextureName;
            v24 = "%s5";
            goto LABEL_42;
          }
          if ( v18 == 5 )
          {
            v27 = v19->pTextureName;
            v24 = "%s3";
            goto LABEL_42;
          }
          if ( v18 == 6 )
            break;
          if ( v18 == 7 )
          {
            v27 = v19->pTextureName;
            v24 = "%s1";
LABEL_42:
            sprintf(Size, v24, v27);
          }
LABEL_45:
          v20 = pSprites_LOD->LoadSprite(Size, pSpriteSFrames[v3].uPaletteID);
          v21 = v18++ + uSpriteIDa;
          *(short *)&pSpriteSFrames->pIconName[2 * v21] = v20;
          if ( v18 >= 8 )
            goto LABEL_46;
        }
        v27 = v19->pTextureName;
        v24 = "%s2";
        goto LABEL_42;
      }
    }
  }
}

//----- (0044D813) --------------------------------------------------------
unsigned int SpriteFrameTable::FastFindSprite(char *pSpriteName)
{
  SpriteFrameTable *v2; // esi@1
  int v3; // eax@1
  unsigned int result; // eax@2

  v2 = this;
  BinarySearch(0, this->uNumEFrames, pSpriteName);
  v3 = v2->field_8;
  if ( v3 < 0 )
    result = 0;
  else
    result = v2->pSpriteEFrames[v3];
  return result;
}

//----- (0044D83A) --------------------------------------------------------
void SpriteFrameTable::BinarySearch(int a2, int a3, const char *pSpriteName)
{
  int v4; // ebx@1
  SpriteFrameTable *v5; // edi@1
  int v6; // esi@2
  int v7; // eax@2
  int a2a; // [sp+14h] [bp+8h]@2

  v4 = a2;
  v5 = this;
  while ( 1 )
  {
    a2a = a3 - v4;
    v6 = (a3 - v4) / 2 + v4;
    v7 = _strcmpi(pSpriteName, v5->pSpritePFrames[v6]->pIconName);
    if ( !v7 )
      v5->field_8 = v6;
    if ( v4 == a3 )
      break;
    if ( v7 >= 0 )
    {
      if ( a2a <= 4 )
      {
        while ( v4 < a3 )
        {
          if ( !_strcmpi(pSpriteName, v5->pSpritePFrames[v4]->pIconName) )
          {
LABEL_19:
            v5->field_8 = v4;
            return;
          }
          ++v4;
        }
        break;
      }
      v4 += (a3 - v4) / 2;
    }
    else
    {
      if ( a2a <= 4 )
      {
        while ( v4 < a3 )
        {
          if ( !_strcmpi(pSpriteName, v5->pSpritePFrames[v4]->pIconName) )
            goto LABEL_19;
          ++v4;
        }
        break;
      }
      a3 = (a3 - v4) / 2 + v4;
    }
  }
  v5->field_8 = -1;
}

//----- (0044D8D0) --------------------------------------------------------
SpriteFrame *SpriteFrameTable::GetFrame(unsigned int uSpriteID, unsigned int uFrameID)
{
  SpriteFrame *v3; // edi@1
  SpriteFrame *v4; // ecx@1
  __int16 v5; // dx@2
  int v6; // edx@3
  unsigned int v7; // eax@3
  char *i; // ecx@3
  int v9; // esi@5
  SpriteFrame *result; // eax@6

  v3 = this->pSpriteSFrames;
  v4 = &v3[uSpriteID];
  if ( v4->uFlags & 1 && (v5 = v4->uAnimLength) != 0 )
  {
    v6 = ((signed int)uFrameID >> 3) % v5;
    v7 = uSpriteID;
    for ( i = (char *)&v4->uAnimTime; ; i += 60 )
    {
      v9 = *(short *)i;
      if ( v6 <= v9 )
        break;
      v6 -= v9;
      ++v7;
    }
    result = &v3[v7];
  }
  else
  {
    result = &v3[uSpriteID];
  }
  return result;
}

//----- (0044D91F) --------------------------------------------------------
SpriteFrame *SpriteFrameTable::GetFrameBy_x(unsigned int uSpriteID, signed int a3)
{
  SpriteFrame *v3; // edi@1
  SpriteFrame *v4; // esi@1
  __int16 v5; // ax@2
  int v6; // ecx@3
  int v7; // edx@3
  unsigned int v8; // eax@3
  int v9; // ecx@3
  char *i; // edx@3
  int v11; // esi@5
  SpriteFrame *result; // eax@6

  v3 = this->pSpriteSFrames;
  v4 = &v3[uSpriteID];
  if ( v4->uFlags & 1 && (v5 = v4->uAnimLength) != 0 )
  {
    v6 = v5;
    v7 = a3 % v5;
    v8 = uSpriteID;
    v9 = v6 - v7;
    for ( i = (char *)&v4->uAnimTime; ; i += 60 )
    {
      v11 = *(short *)i;
      if ( v9 <= v11 )
        break;
      v9 -= v11;
      ++v8;
    }
    result = &v3[v8];
  }
  else
  {
    result = &v3[uSpriteID];
  }
  return result;
}

//----- (0044D96D) --------------------------------------------------------
void SpriteFrameTable::ToFile()
{
  SpriteFrameTable *v1; // esi@1
  FILE *v2; // eax@1
  FILE *v3; // edi@1

  v1 = this;
  v2 = fopen("data\\dsft.bin", "wb");
  v3 = v2;
  if ( !v2 )
    Abortf("Unable to save dsft.bin!");
  fwrite(v1, 4u, 1u, v2);
  fwrite(&v1->uNumEFrames, 4u, 1u, v3);
  fwrite(v1->pSpriteSFrames, 0x3Cu, v1->uNumSpriteFrames, v3);
  fwrite(v1->pSpriteEFrames, 2u, v1->uNumEFrames, v3);
  fclose(v3);
}

//----- (0044D9D7) --------------------------------------------------------
void SpriteFrameTable::FromFile(void *pSerialized)
{
  //v2 = this;
  uNumSpriteFrames = *(int *)pSerialized;
  uNumEFrames = *((int *)pSerialized + 1);
  //memcpy(this, pSerialized, 4u);
  //memcpy(&v2->field_4, (char *)pSerialized + 4, 4u);
  pSpriteSFrames = (SpriteFrame *)pAllocator->AllocNamedChunk(pSpriteSFrames, 60 * uNumSpriteFrames, "S Frames");
  pSpriteEFrames = (__int16 *)pAllocator->AllocNamedChunk(pSpriteEFrames, 2 * uNumSpriteFrames, "E Frames");
  //v3 = pAllocator->AllocNamedChunk(pSpritePFrames, 4 * uNumSpriteFrames, "P Frames");
  //v4 = v2->uNumSpriteFrames;
  pSpritePFrames = (SpriteFrame **)pAllocator->AllocNamedChunk(pSpritePFrames, 4 * uNumSpriteFrames, "P Frames");
  auto uSpriteFramesSize = 60 * uNumSpriteFrames;
  memcpy(pSpriteSFrames, (char *)pSerialized + 8, uSpriteFramesSize);
  memcpy(pSpriteEFrames, (char *)pSerialized + uSpriteFramesSize + 8, 2 * uNumEFrames);
  for (uint i = 0; i < uNumSpriteFrames; ++i)
    pSpritePFrames[i] = &pSpriteSFrames[pSpriteEFrames[i]];
}

//----- (0044DA92) --------------------------------------------------------
bool SpriteFrameTable::FromFileTxt(const char *Args)
{
  SpriteFrameTable *v2; // ebx@1
  FILE *v3; // eax@1
  unsigned int v4; // esi@3
  signed int result; // eax@10
  FILE *v6; // ST18_4@11
  char *i; // eax@11
  const char *v8; // ST20_4@14
  __int16 v9; // ax@14
  const char *v10; // ST0C_4@14
  double v11; // st7@14
  int v12; // eax@14
  const char *v13; // ST04_4@14
  __int16 v14; // ax@14
  const char *v15; // ST00_4@14
  int v16; // eax@14
  int v17; // eax@17
  int v18; // eax@23
  int v19; // eax@24
  int v20; // eax@25
  int v21; // eax@28
  int v22; // eax@29
  int j; // edi@30
  const char *v24; // esi@31
  int v25; // eax@32
  int v26; // edx@53
  int v27; // ecx@54
  int v28; // eax@55
  signed int k; // edx@58
  SpriteFrame *v30; // ecx@59
  int v31; // esi@59
  int l; // eax@60
  signed int v33; // eax@65
  int v34; // edi@66
  int v35; // esi@66
  SpriteFrame **v36; // eax@69
  int v37; // ecx@69
  SpriteFrame *v38; // edx@69
  __int16 *v39; // eax@69
  int v40; // ecx@69
  char Buf[500]; // [sp+Ch] [bp-2F0h]@3
  FrameTableTxtLine v42; // [sp+200h] [bp-FCh]@4
  FrameTableTxtLine v43; // [sp+27Ch] [bp-80h]@4
  FILE *File; // [sp+2F8h] [bp-4h]@1
  unsigned int Argsa; // [sp+304h] [bp+8h]@3
  int Argsb; // [sp+304h] [bp+8h]@59
  FILE *Argsc; // [sp+304h] [bp+8h]@67

  v2 = this;
  ReleaseSFrames();
  v3 = fopen(Args, "r");
  File = v3;
  if ( !v3 )
    Abortf("CSpriteFrameTable::load - Unable to open file: %s.", Args);
  v4 = 0;
  Argsa = 0;
  if ( fgets(Buf, 490, v3) )
  {
    do
    {
      *strchr(Buf, '\n') = 0;
      memcpy(&v43, frame_table_txt_parser(Buf, &v42), sizeof(v43));
      if ( v43.field_0 && *v43.pProperties[0] != '/' )
        ++Argsa;
    }
    while ( fgets(Buf, 490, File) );
    v4 = Argsa;
  }
  v2->uNumSpriteFrames = v4;
  v2->pSpriteSFrames = (SpriteFrame *)pAllocator->AllocNamedChunk(v2->pSpriteSFrames, 60 * v4, "S Frames");
  v2->pSpriteEFrames = (__int16 *)pAllocator->AllocNamedChunk(
                                    v2->pSpriteEFrames,
                                    2 * v2->uNumSpriteFrames,
                                    "E Frames");
  v2->pSpritePFrames = (SpriteFrame **)pAllocator->AllocNamedChunk(
                                         v2->pSpritePFrames,
                                         4 * v2->uNumSpriteFrames,
                                         "P Frames");
  if ( v2->pSpriteSFrames )
  {
    v6 = File;
    v2->uNumSpriteFrames = 0;
    fseek(v6, 0, 0);
    for ( i = fgets(Buf, 490, File); i; i = fgets(Buf, 490, File) )
    {
      *strchr(Buf, 10) = 0;
      memcpy(&v43, frame_table_txt_parser(Buf, &v42), sizeof(v43));
      if ( v43.field_0 && *v43.pProperties[0] != '/' )
      {
        v8 = v43.pProperties[0];
        v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags = 0;
        v2->pSpriteSFrames[v2->uNumSpriteFrames].uPaletteIndex = 0;
        strcpy(v2->pSpriteSFrames[v2->uNumSpriteFrames].pIconName, v8);
        strcpy(v2->pSpriteSFrames[v2->uNumSpriteFrames].pTextureName, v43.pProperties[1]);
        v9 = atoi(v43.pProperties[3]);
        v10 = v43.pProperties[4];
        v2->pSpriteSFrames[v2->uNumSpriteFrames].uPaletteID = v9;
        v11 = atof(v10) * 65536.0;
        v12 = abs((signed __int64)v11);
        v13 = v43.pProperties[5];
        v2->pSpriteSFrames[v2->uNumSpriteFrames].scale = v12;
        v14 = atoi(v13);
        v15 = v43.pProperties[6];
        v2->pSpriteSFrames[v2->uNumSpriteFrames].uGlowRadius = v14;
        v2->pSpriteSFrames[v2->uNumSpriteFrames].uAnimTime = atoi(v15);
        v16 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames];
        if ( *(short *)(v16 + 48) )
          *(int *)(v16 + 44) |= 2u;
        if ( !_strcmpi(v43.pProperties[2], "new") )
        {
          v17 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags;
          *(int *)v17 |= 4u;
          v2->pSpritePFrames[v2->uNumEFrames] = &v2->pSpriteSFrames[v2->uNumSpriteFrames];
          v2->pSpriteEFrames[v2->uNumEFrames++] = LOWORD(v2->uNumSpriteFrames);
        }
        if ( !_strcmpi(v43.pProperties[10], "1") )
          BYTE2(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 4u;
        if ( !_strcmpi(v43.pProperties[11], "1") )
          BYTE2(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 2u;
        if ( !_strcmpi(v43.pProperties[12], "1") )
        {
          v18 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags;
          *(int *)v18 |= 0x20u;
        }
        v19 = atoi(v43.pProperties[7]) - 1;
        if ( v19 )
        {
          v20 = v19 - 2;
          if ( v20 )
          {
            if ( v20 == 2 )
              BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0xE0u;
          }
          else
          {
            v21 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags;
            *(int *)v21 |= 0x1E000u;
          }
        }
        else
        {
          v22 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags;
          *(int *)v22 |= 0x10u;
        }
        for ( j = 13; j < v43.field_0; ++j )
        {
          v24 = v43.pProperties[j];
          if ( _strcmpi(v43.pProperties[j], "Luminous") )
          {
            if ( _strcmpi(v24, "Mirror0") )
            {
              if ( _strcmpi(v24, "Mirror1") )
              {
                if ( _strcmpi(v24, "Mirror2") )
                {
                  if ( _strcmpi(v24, "Mirror3") )
                  {
                    if ( _strcmpi(v24, "Mirror4") )
                    {
                      if ( _strcmpi(v24, "Mirror5") )
                      {
                        if ( _strcmpi(v24, "Mirror6") )
                        {
                          if ( !_strcmpi(v24, "Mirror7") )
                            BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x80u;
                        }
                        else
                        {
                          BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x40u;
                        }
                      }
                      else
                      {
                        BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x20u;
                      }
                    }
                    else
                    {
                      BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x10u;
                    }
                  }
                  else
                  {
                    BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 8u;
                  }
                }
                else
                {
                  BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 4u;
                }
              }
              else
              {
                BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 2u;
              }
            }
            else
            {
              BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 1u;
            }
          }
          else
          {
            v25 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags;
            *(int *)v25 |= 2u;
          }
        }
        ++v2->uNumSpriteFrames;
      }
    }
    fclose(File);
    v26 = 0;
    if ( (signed int)(v2->uNumSpriteFrames - 1) > 0 )
    {
      v27 = 0;
      do
      {
        v28 = (int)&v2->pSpriteSFrames[v27];
        if ( !(*(char *)(v28 + 104) & 4) )
          *(int *)(v28 + 44) |= 1u;
        ++v26;
        ++v27;
      }
      while ( v26 < (signed int)(v2->uNumSpriteFrames - 1) );
    }
    for ( k = 0; k < (signed int)v2->uNumSpriteFrames; *(short *)(Argsb + 56) = v31 )
    {
      v30 = v2->pSpriteSFrames;
      Argsb = (int)&v30[k];
      v31 = *(short *)(Argsb + 54);
      if ( *(char *)(Argsb + 44) & 1 )
      {
        ++k;
        for ( l = (int)&v30[k]; *(char *)(l + 44) & 1; l += 60 )
        {
          v31 += *(short *)(l + 54);
          ++k;
        }
        LOWORD(v31) = v30[k].uAnimTime + v31;
      }
      ++k;
    }
    v33 = v2->uNumEFrames;
    if ( v33 > 0 )
    {
      v34 = 0;
      v35 = 0;
      File = (FILE *)1;
      do
      {
        Argsc = File;
        if ( (signed int)File < v33 )
        {
          do
          {
            if ( _strcmpi(v2->pSpritePFrames[(int)Argsc]->pIconName, v2->pSpritePFrames[v35]->pIconName) < 0 )
            {
              v36 = v2->pSpritePFrames;
              v37 = (int)&v36[(int)Argsc];
              v38 = *(SpriteFrame **)v37;
              *(int *)v37 = (int)v36[v35];
              v2->pSpritePFrames[v35] = v38;
              v39 = v2->pSpriteEFrames;
              v40 = (int)&v39[(int)Argsc];
              LOWORD(v38) = *(short *)v40;
              *(short *)v40 = v39[v34];
              v2->pSpriteEFrames[v34] = (signed __int16)v38;
            }
            Argsc = (FILE *)((char *)Argsc + 1);
          }
          while ( (signed int)Argsc < v2->uNumEFrames );
        }
        File = (FILE *)((char *)File + 1);
        v33 = v2->uNumEFrames;
        ++v35;
        ++v34;
      }
      while ( (signed int)((char *)File - 1) < v33 );
    }
    result = 1;
  }
  else
  {
    MessageBoxW(nullptr, L"CSpriteFrameTable::load - Out of Memory!", nullptr, 0);
    fclose(File);
    result = 0;
  }
  return result;
}