view Engine/Timer.cpp @ 2570:4d199006c716

debug_terrain_polygin
author Ritor1
date Sun, 24 May 2015 20:49:22 +0600
parents a77c34acdbc9
children
line wrap: on
line source

#define _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>

#define _CRT_SECURE_NO_WARNINGS

#include "Timer.h"
#include "IO/Keyboard.h"

#include "OSAPI.h"





Timer *pMiscTimer = new Timer;
Timer *pEventTimer;






//----- (00426317) --------------------------------------------------------
unsigned __int64 Timer::Time()
{
  unsigned __int64 v2 = TimeQuant * timeGetTime() / 1000;
  if (v2 < uStartTime)
    uStartTime = 0;
  return v2;
}



//----- (00426349) --------------------------------------------------------
void Timer::Pause()
{
  if (!bPaused)
  {
    uStopTime = Time();
    bPaused = true;
  }
}

//----- (00426363) --------------------------------------------------------
void Timer::Resume()
{
  if (bPaused)
  {
    pKeyActionMap->ResetKeys();//Unhandled application exception

    bPaused = 0;
    uStartTime = Time();
  }
}

//----- (00426386) --------------------------------------------------------
void Timer::TrackGameTime()
{
  if (!bTackGameTime)
  {
    uGameTimeStart = Time();
    bTackGameTime = true;
  }
}



//----- (004263A0) --------------------------------------------------------
void Timer::StopGameTime()
{
  if (bTackGameTime)
  {
    bTackGameTime = 0;
    uStartTime = Time();
  }
}

//----- (004263B7) --------------------------------------------------------
void Timer::Update()
{
  //Timer *v1; // esi@1
  //unsigned int v2; // eax@2
  //signed int v3; // eax@3
  //char v4; // zf@5


  unsigned __int64 new_time = Time();
  while (new_time <= uStartTime)
    new_time = Time();

  uTimeElapsed = new_time - uStartTime;
  uStartTime = new_time;

  if (uTimeElapsed > 32)
    uTimeElapsed = 32;

  if (!bPaused && !bTackGameTime)
    uTotalGameTimeElapsed += uTimeElapsed;
  dt_in_some_format = (uTimeElapsed << 16) / 128;
}

//----- (00426402) --------------------------------------------------------
void Timer::Initialize()
{
  uTotalGameTimeElapsed = 0;
  bReady = true;
}