Mercurial > mm7
view Outdoor_stuff.h @ 2378:48dbf99c0f7f
spawn_light_elemental cleaned
author | Ritor1 |
---|---|
date | Mon, 09 Jun 2014 16:26:07 +0600 |
parents | d28d3c006077 |
children |
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#pragma once #include "VectorTypes.h" #include <array> struct ODMFace; /* 141 */ // stru148 #pragma pack(push, 1) struct Polygon { inline Polygon() { uNumVertices = 0; } int _479295(); //void _48276F_sr(); void _normalize_v_18(); void Create_48607B(struct stru149 *a2); float field_0; float field_4; float field_8; float field_C; float field_10; unsigned int uNumVertices; Vec3_int_ v_18; int field_24; int sTextureDeltaU; int sTextureDeltaV; __int16 flags; __int16 field_32; int field_34; struct stru149 *ptr_38; struct Texture *pTexture; struct Span *_unused_prolly_head; struct Span *_unused_prolly_tail; int **ptr_48; unsigned __int16 uTileBitmapID; __int16 field_4E; __int16 field_50; __int16 field_52; ODMFace *pODMFace; char dimming_level; char field_59; char field_5A; char field_5B; char terrain_grid_z; char terrain_grid_x; unsigned __int8 uBModelID; unsigned __int8 uBModelFaceID; struct Edge *pEdgeList1[20]; unsigned int uEdgeList1Size; struct Edge *pEdgeList2[20]; unsigned int uEdgeList2Size; char field_108; char field_109; char field_10A; char field_10B; }; #pragma pack(pop) extern std::array<struct Polygon, 2000 + 18000> array_77EC08; /* 142 */ #pragma pack(push, 1) struct stru149 { void _48616B_frustum_odm(int a2, int a3, int a4, int a5, int a6, int a7); void _48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7); void _48694B_frustum_sky(); int field_0_party_dir_x; int field_4_party_dir_y; int field_8_party_dir_z; int angle_from_north;//field_C int angle_from_west;//field_10 int viewing_angle_from_west_east; int angle_from_east;//field_18 int angle_from_south;//field_1C int viewing_angle_from_north_south;//field_20 int field_24; int field_28; }; #pragma pack(pop) extern stru149 stru_8019C8; /* 88 */ #pragma pack(push, 1) struct ODMRenderParams { //----- (00462684) -------------------------------------------------------- ODMRenderParams() { uPickDepth = 0; this->shading_dist_shade = 2048; shading_dist_shademist = 4096; shading_dist_mist = 8192; int_fov_rad = 0; this->bNoSky = 0; this->bDoNotRenderDecorations = 0; this->field_5C = 0; this->field_60 = 0; this->outdoor_no_wavy_water = 0; this->outdoor_no_mist = 0; } void Initialize(); int uPickDepth; int shading_dist_shade; int shading_dist_shademist; int shading_dist_mist; unsigned int uCameraFovInDegrees; int int_fov_rad; // 157 struct IndoorCamera::fov_rad int int_fov_rad_inv; // 157 struct IndoorCamera::fov_rad_inv int _unused_camera_rotation_y_int_sine; // merged with BLVRenderParams equivalents int _unused_camera_rotation_y_int_cosine; // into IndoorCameraD3D int _unused_camera_rotation_x_int_sine; // --//-- int _unused_camera_rotation_x_int_cosine; // --//-- int uNumPolygons; unsigned int _unused_uNumEdges; unsigned int _unused_uNumSurfs; unsigned int _unused_uNumSpans; unsigned int uNumBillboards; float field_40; int field_44; int outdoor_grid_band_3; int field_4C; int field_50; unsigned int bNoSky; unsigned int bDoNotRenderDecorations; int field_5C; int field_60; int outdoor_no_wavy_water; int outdoor_no_mist; int building_gamme; int terrain_gamma; unsigned int uMapGridCellX; // moved from 157 struct IndoorCamera::0C unsigned int uMapGridCellZ; // moved from 157 struct IndoorCamera::10 }; #pragma pack(pop) extern ODMRenderParams *pODMRenderParams; void ODM_Project(unsigned int uNumVertices);