view Weather.h @ 2193:4842f58715ea

sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
author Grumpy7
date Thu, 30 Jan 2014 22:09:10 +0100
parents f6e59446c133
children
line wrap: on
line source

#pragma once


#pragma pack(push, 1)



/*  255 */
struct Weather
{
  inline Weather():
    bNight(false), bRenderSnow(false)
  {}

  int DrawSnow();
  int Initialize();
  int Draw();
  bool OnPlayerTurn(__int16 dangle);



  __int16 Screen_Coord[2000];
  int bNight;
  int bRenderSnow;
};
#pragma pack(pop)



extern struct Weather *pWeather;