Mercurial > mm7
view GUIProgressBar.cpp @ 2329:4791895e4396
EventCastSpell extracting comming code from projectile spell events
author | Grumpy7 |
---|---|
date | Tue, 01 Apr 2014 23:43:05 +0200 |
parents | 7ffddbe09e55 |
children | d6887ee81068 |
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#define _CRT_SECURE_NO_WARNINGS #include "GUIProgressBar.h" #include "LOD.h" #include "Mouse.h" #include "Party.h" #include "Render.h" #include "IconFrameTable.h" #include "mm7_data.h" struct GUIProgressBar *pGameLoadingUI_ProgressBar = new GUIProgressBar; //----- (00Initialize) -------------------------------------------------------- bool GUIProgressBar::Initialize(Type type) { //GUIProgressBar *v2; // esi@1 signed int v4; // eax@7 int v5; // ecx@8 int v6; // edi@8 int v7; // edx@14 //const char *v8; // [sp-8h] [bp-84h]@20 //unsigned int v9; // [sp-4h] [bp-80h]@20 char Str1[64]; // [sp+4h] [bp-78h]@16 switch (type) { case TYPE_None: return true; case TYPE_Box: case TYPE_Fullscreen: break; default: Error("Invalid GUIProgressBar type: %u", type); } //v2 = this; if (pLoadingBg.pPixels) return false; uType = type; v4 = 1; if (uType == TYPE_Fullscreen) { v5 = 0; v6 = (int)&field_10; do { if ( *(char *)(v6 + v4) == 1 ) ++v5; ++v4; } while ( v4 <= 5 ); if ( v5 == 5 ) memset(&field_10, 0, 8); v7 = rand() % 5 + 1; if ( *(&field_10 + v7) == 1 ) { do v7 = rand() % 5 + 1; while ( *(char *)(v6 + v7) == 1 ); } sprintf(Str1, "loading%d.pcx", v7); pLoadingBg.Load(Str1, 2); uProgressCurrent = 0; uX = 122; uY = 151; uWidth = 449; uHeight = 56; uProgressMax = 26; pIcons_LOD->_410522(&pLoadingProgress, "loadprog", 2u); Draw(); return true; } /*if ( !pParty->uAlignment ) { v9 = 2; v8 = "bardata-b"; goto LABEL_23; } if ( pParty->uAlignment == 1 ) { v9 = 2; v8 = "bardata"; goto LABEL_23; } if ( pParty->uAlignment == 2 ) { v9 = 2; v8 = "bardata-c"; LABEL_23: pIcons_LOD->_410522(&pBardata, v8, v9); }*/ switch (pParty->alignment) { case PartyAlignment_Good: pIcons_LOD->_410522(&pBardata, "bardata-b", 2); break; case PartyAlignment_Neutral: pIcons_LOD->_410522(&pBardata, "bardata", 2); break; case PartyAlignment_Evil: pIcons_LOD->_410522(&pBardata, "bardata-c", 2); break; default: Error("Invalid alignment type: %u", pParty->alignment); } uProgressCurrent = 0; uProgressMax = 26; Draw(); return true; } //----- (004435BB) -------------------------------------------------------- void GUIProgressBar::Reset(unsigned __int8 uMaxProgress) { field_9 = 0; uProgressCurrent = 0; uProgressMax = uMaxProgress; } //----- (004435CD) -------------------------------------------------------- void GUIProgressBar::Progress() { ++this->uProgressCurrent; if ( this->uProgressCurrent > this->uProgressMax ) this->uProgressCurrent = this->uProgressMax; Draw(); } //----- (004435E2) -------------------------------------------------------- void GUIProgressBar::Release() { int v3; // edi@7 if ( this->uType == 1 ) { if ( !this->pLoadingBg.pPixels ) return; if ( this->uProgressCurrent != this->uProgressMax ) { this->uProgressCurrent = this->uProgressMax - 1; Progress(); } free(this->pLoadingBg.pPixels); v3 = (int)&this->pLoadingProgress.pLevelOfDetail0_prolly_alpha_mask; free(this->pLoadingProgress.pLevelOfDetail0_prolly_alpha_mask); free(this->pLoadingProgress.pPalette16); this->pLoadingProgress.pPalette16 = 0; this->pLoadingBg.pPixels = 0; } else { if ( !this->pBardata.pLevelOfDetail0_prolly_alpha_mask ) return; free(this->pBardata.pLevelOfDetail0_prolly_alpha_mask); v3 = (int)&this->pBardata.pPalette16; free(this->pBardata.pPalette16); this->pBardata.pLevelOfDetail0_prolly_alpha_mask = 0; } *(int *)v3 = 0; } //----- (00443670) -------------------------------------------------------- void GUIProgressBar::Draw() { pRenderer->BeginScene(); if (uType != TYPE_Fullscreen) { if (pBardata.pLevelOfDetail0_prolly_alpha_mask) { pRenderer->Sub01(); pRenderer->DrawTextureIndexed(80, 122, &pBardata);//прогрессбар для данжей pRenderer->DrawTextureTransparent(100, 146, &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconID_TurnHour, 0)->uTextureID]); //pRenderer->FillRectFast(174, 164, floorf(((double)(113 * uProgressCurrent) / (double)uProgressMax) + 0.5f),//COERCE_UNSIGNED_INT64(v4 + 6.7553994e15), //16, pRenderer->uTargetRMask); pRenderer->FillRectFast(174, 164, floorf(((double)(113 * uProgressCurrent) / (double)uProgressMax) + 0.5f),//COERCE_UNSIGNED_INT64(v4 + 6.7553994e15), 16, 0xF800); pRenderer->EndScene(); pRenderer->Present(); return; } pRenderer->EndScene(); return; } if (!pLoadingBg.pPixels) { pRenderer->EndScene(); return; } pRenderer->DrawTextureRGB(0, 0, &pLoadingBg); pRenderer->SetRasterClipRect(0, 0, 639, 479); pRenderer->SetTextureClipRect(172, 459, 15 * (signed int)(signed __int64)((double)(300 * uProgressCurrent) / (double)uProgressMax) / 15 + 172, 471); pRenderer->DrawTextureTransparent(172, 459, &pLoadingProgress); pRenderer->ResetTextureClipRect(); pRenderer->EndScene(); pRenderer->Present(); }