Mercurial > mm7
view mm7_unsorted_subs.h @ 2357:44c91cec72ad
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author | Ritor1 |
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date | Thu, 10 Apr 2014 17:35:10 +0600 |
parents | 13e15d77b0f8 |
children | 4100fb5c4913 |
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#pragma once #include <stdint.h> #include <math.h> //------------------------------------------------------------------------- // Function declarations void init_event_triggers(); void check_event_triggers(); //void ShowMM7IntroVideo_and_LoadingScreen(); unsigned int GameOverMenu(void *ecx0); bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID); bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face); bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5); bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6); void GameUI_WritePointedObjectStatusString(); void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb void reset_some_strus_flt_2Cs(); void InitializeTurnBasedAnimations(void *); double get_shading_dist_mist(); void area_of_effect__damage_evaluate(); void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb double __fastcall sub_43AE12(signed int a1); void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity); void CharacterUI_LoadPaperdollTextures(); void WetsuitOn(unsigned int uPlayerID); // idb void WetsuitOff(unsigned int uPlayerID); void __fastcall PrepareDrawLists_BLV(); void FindBillboardsLightLevels_BLV(); int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel); int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); bool _44100D_should_alter_right_panel(); __int16 __fastcall sub_441A4E(int a1); void DrawBook_Map_sub(unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074); // idb void Initialize2DA(); void LoadLevel_InitializeLevelStr(); void OnMapLeave(); void OnMapLoad(); void Level_LoadEvtAndStr(const char *pLevelName); const char *GetMapBookHintText();//sub_444564 int GetTravelTime(); void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); unsigned int SkillToMastery(unsigned int skill_value); unsigned int __fastcall GetSpellColor(signed int a1); void PrepareToLoadBLV(unsigned int bLoading); void __fastcall PrepareToLoadODM(unsigned int bLoading, struct ODMRenderParams *a2); void _461103_load_level_sub(); void MainMenu_Loop(); char sub_4637E0_is_there_popup_onscreen(); void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); void PrepareWorld(unsigned int _0_box_loading_1_fullscreen); void Game_DeinitializeAndTerminate(int exitCode); // idb void FinalInitialization(); char Is_out15odm_underwater(); void SetUnderwaterFog(); void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box); bool __fastcall CheckMM7CD(char c); void SecondaryInitialization(); void CreateAsyncMouse(); void CreateAsyncKeyboard(); void MM6_Initialize(const wchar_t *pIniFilename); void MM7Initialization(); void SetCurrentMenuID(enum MENU_STATE); // idb enum MENU_STATE GetCurrentMenuID(); void OracleDialogue(); const char * _4B254D_SkillMasteryTeacher(int trainerInfo); void SimpleHouseDialog(); void CreateButtonInColumn(int a1, unsigned int a2); void sub_4B3E1E(); void DrawJoinGuildWindow(int pEventCode); void _4B3FE5_training_dialogue(int a4); void __fastcall DrawTextAtStatusBar(const char *Str, int a5); __int64 GetExperienceRequiredForLevel(int a1); void CheckBountyRespawnAndAward(); void Arena_SelectionFightLevel(); void ArenaFight(); void SpellBookGenerator(); void UI_CreateEndConversationButton(); void __fastcall OnSelectShopDialogueOption(signed int uMessageParam); int HouseDialogPressCloseBtn(); void UIShop_Buy_Identify_Repair(); bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); void ODM_LoadAndInitialize(const char *pLevelFilename, struct ODMRenderParams *thisa); unsigned int GetLevelFogColor(); int __fastcall sub_47C3D7_get_fog_specular(int a1, int a2, float a3); int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5); unsigned int WorldPosToGridCellX(int); // weak unsigned int WorldPosToGridCellZ(int); // weak int GridCellToWorldPosX(int); // weak int GridCellToWorldPosZ(int); // weak void sub_481ED9_MessWithODMRenderParams(); bool IsTerrainSlopeTooHigh(int pos_x, int pos_y); int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4); void sub_487DA9(); double GetFogDensityByTime(struct OutdoorLocation *_this); bool PlayerCreation_Choose4Skills(); void LoadPlayerPortraintsAndVoices(); void ReloadPlayerPortraits(int player_id, int face_id); void sub_491E3A(); void _493938_regenerate(); void init_summoned_item(struct stru351_summoned_item *_this, __int64 duration); void _494035_timed_effects__water_walking_damage__etc(); unsigned int __fastcall _494820_training_time(unsigned int a1); const char *GetReputationString(signed int a1); char *BuildDialogueString(const char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); void PlayerCreationUI_Draw(); void PlayerCreationUI_Initialize(); void DeleteCCharFont(); bool PlayerCreationUI_Loop(); unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); void sub_4B1447_party_fine(int shopId, int stealingResult, int fineToAdd); void sub_4B1523_showSpellbookInfo(int spellItemId); void ShowPopupShopItem(); void GetHouseGoodbyeSpeech(); unsigned int GetGravityStrength(); void UpdateUserInput_and_MapSpecificStuff(); bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2); unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID); void _46E0B2_collide_against_decorations(); void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2); int _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0); int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this); int _46EF01_collision_chech_player(int a1); // idb int _46F04E_collide_against_portals(); void UpdateObjects(); int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb bool sub_47531C(int a1, int *a2, int pos_x, int pos_y, int pos_z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10); bool sub_4754BF(int a1, int *a2, int X, int Y, int Z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10, int a11); int sub_475665(struct BLVFace *face, int a2, __int16 a3); bool __fastcall sub_4759C9(struct BLVFace *face, int a2, int a3, __int16 a4); bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4); bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); void sub_4452BB(); void DialogueEnding(); void PrepareHouse(enum HOUSE_ID house); // idb bool EnterHouse(enum HOUSE_ID uHouseID); bool sub_4465DF_check_season(int a1); void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName); // idb void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on); void GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb void OnTimer(int); void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName); bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2); void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb void ShowStatusBarString(const char *pString, unsigned int uNumSeconds); void ShowNothingHereStatus(); int const_2(); bool TeleportToNWCDungeon(); void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5); int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3); int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6); int __fastcall _45063B_spawn_some_monster(struct MapInfo *a1, int a2); void RespawnGlobalDecorations(); bool __fastcall SpawnActor(unsigned int uMonsterID); int GetAlertStatus(); inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count) { unsigned __int32* p = (unsigned __int32 *)ptr; for ( int i=0; i < count; i++ ) *p++ = value; } namespace zlib { int MemZip(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen); int MemUnzip(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen); };